Files
Terrarum/assets/mods/basegame/crafting/wires.json
2024-03-17 18:01:27 +09:00

111 lines
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{
"wire@basegame:8192": { /* signal wire red */
"workbench": "",
"ingredients": [
[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
]
},
"wire@basegame:8193": { /* signal wire green */
"workbench": "",
"ingredients": [
[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
] },
"wire@basegame:8194": { /* signal wire blue */
"workbench": "",
"ingredients": [
[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
]
},
"wire@basegame:8195": { /* signal wire yellow */
"workbench": "",
"ingredients": [
[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
]
},
"wire@basegame:8196": { /* signal wire purple */
"workbench": "",
"ingredients": [
[1, 1, "$SIGNALWIRE"] /* 1 other signal wire */
]
},
"wire@basegame:8192": { /* signal wire red */
"workbench": "wirerollingmill",
"ingredients": [
[10, 1, "item@basegame:112"] /* 1 copper */
]
},
"wire@basegame:8193": { /* signal wire green */
"workbench": "wirerollingmill",
"ingredients": [
[10, 1, "item@basegame:112"] /* 1 copper */
] },
"wire@basegame:8194": { /* signal wire blue */
"workbench": "wirerollingmill",
"ingredients": [
[10, 1, "item@basegame:112"] /* 1 copper */
]
},
"wire@basegame:8195": { /* signal wire yellow */
"workbench": "wirerollingmill",
"ingredients": [
[10, 1, "item@basegame:112"] /* 1 copper */
]
},
"wire@basegame:8196": { /* signal wire purple */
"workbench": "wirerollingmill",
"ingredients": [
[10, 1, "item@basegame:112"] /* 1 copper */
]
},
"item@basegame:50": { /* soldering wire */
"workbench": "wirerollingmill",
"ingredients": [
[10, 1, "item@basegame:181"] /* 1 solder bar */
]
},
"item@basegame:35": { /* copper bulb */
"workbench": "soldering",
"ingredients": [
[2, 1, "item@basegame:112", 1, "item@basegame:113", 1, "item@basegame:50"] /* 1 copper, 1 iron, 1 soldering wire (temporary) */
]
},
"item@basegame:44": { /* signal blocker */
"workbench": "soldering",
"ingredients": [
[1, 2, "$ROCK", 1, "$SEMICONDUCTOR", 1, "item@basegame:112", 1, "item@basegame:50"] /* 2 rocks, 1 tin, 1 copper, 1 soldering wire (temporary) */
]
},
"item@basegame:45": { /* signal latch */
"workbench": "soldering",
"ingredients": [
[1, 3, "$ROCK", 1, "$SEMICONDUCTOR", 2, "item@basegame:112", 1, "item@basegame:50"] /* 3 rocks, 3 tin, 3 copper, 1 soldering wire (temporary) */
]
},
"item@basegame:8": { /* signal emitter */
"workbench": "soldering",
"ingredients": [
[2, 1, "$ROCK", 1, "$SEMICONDUCTOR", 1, "item@basegame:50"] /* 1 rocks, 1 tin, 1 copper, 1 soldering wire (temporary) */
]
},
"item@basegame:46": { /* signal repeater */
"workbench": "soldering",
"ingredients": [
[1, 1, "$ROCK", 1, "$SEMICONDUCTOR", 1, "item@basegame:50"] /* 1 rocks, 1 tin, 1 copper, 1 soldering wire (temporary) */
]
},
"item@basegame:49": { /* signal adder */
"workbench": "soldering",
"ingredients": [
[1, 1, "$ROCK", 1, "$SEMICONDUCTOR", 1, "item@basegame:50"] /* 2 rocks, 2 tin, 2 copper, 1 soldering wire (temporary) */
]
},
"item@basegame:52": { /* seven seg disp */
"workbench": "soldering",
"ingredients": [
[1, 4, "$ROCK", 7, "item@basegame:35", 5, "$SEMICONDUCTOR", 2, "item@basegame:112", 1, "item@basegame:50"] /* 4 rocks, 7 copper bulbs, 5 tin, 2 copper, 1 soldering wire (temporary) */
]
}
}