Files
Terrarum/assets/mods/basegame/materialprop.csv
2019-03-11 19:36:42 +09:00

1.8 KiB

1idsttensimpfdstyfmodendurancetcondcomments
2ROCK15210300010.421.0
3CUPR210770896021.00401.0copper
4EGLS331000232540.821.0elven glass/moldavite
5IRON3501085787451.421.0
6ARGN1705951049090.911.0argentum/silver
7STAL53125207874141.731.0steel
8EAUR76808192211.361.0elven aurichalcum
9TIAL90004420332.161.0titanium alloy (Ti6Al4V)
10ADMT200040902700713.421.0adamant
11OOZE20010001N/A0.5genetic ooze; data is about human skin
12BONE1300200010.230.55data was bovine bone
13# idst: ID_STRING, ALL CAPS
14# tens: tensile strength (= ultimate stringth)
15# not all 'impact' is not tensile stress, but I'm using it anyway because it's easiest to get the value from.
16# that, or DF's tensile fracture divided by 1000 (I think Toady and I are both using values posted on Wikipedia, e.g. Silver)
17# impf: Dwarf Fortress impact fracture divided by 1000 (likely not being used)
18# dsty: density (grams per litre)
19# fmod: forcemod -- related to attack points
20# Attack points = `4 * forcemod.sqrt()` for each strike
21# endurance: multiplier, using copper as referencedetermines durability of tools/weapons/armours/etc.
22the base value for endurance differes to tool to tool. When integer is used, resulting value must be ROUNDED.
23# tcond: thermal conductivity
24# Comments: do nothingdo not parse
25## These values are being used by the phys simulator (blocks) and for attack power calculation (items)