mirror of
https://github.com/curioustorvald/Terrarum.git
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40 lines
1.3 KiB
Kotlin
40 lines
1.3 KiB
Kotlin
package net.torvald.terrarum.modulebasegame.items
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.itemproperties.ItemID
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.IngameRenderer
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_WIRE"
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override var baseMass = 0.001
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override var baseToolSize: Double? = null
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override var stackable = true
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override var inventoryCategory = Category.WIRE
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion?
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get() = (AppLoader.resourcePool["basegame.items16"] as TextureRegionPack).get(1,9)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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return super.startPrimaryUse(delta)
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}
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override fun effectWhenEquipped(delta: Float) {
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IngameRenderer.drawWires = true
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}
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} |