Files
Terrarum/src/net/torvald/terrarum/modulebasegame/items/WirePieceSignalWire.kt
minjaesong 80c29f871c reading material from the module; pixaxes use it
But "dynamic item" created from the pickaxe class is not right
2019-03-10 23:38:11 +09:00

40 lines
1.3 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.items
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2019-03-10.
*/
class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_WIRE"
override var baseMass = 0.001
override var baseToolSize: Double? = null
override var stackable = true
override var inventoryCategory = Category.WIRE
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion?
get() = (AppLoader.resourcePool["basegame.items16"] as TextureRegionPack).get(1,9)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(delta: Float): Boolean {
return super.startPrimaryUse(delta)
}
override fun effectWhenEquipped(delta: Float) {
IngameRenderer.drawWires = true
}
}