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Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
35 lines
987 B
Kotlin
35 lines
987 B
Kotlin
package net.torvald.terrarum.gameactors
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import net.torvald.terrarum.gameitem.InventoryItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.tileproperties.TileCodex
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import org.newdawn.slick.GameContainer
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import org.newdawn.slick.Graphics
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/**
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* Created by minjaesong on 16-03-15.
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*/
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class DroppedItem(private val item: InventoryItem) : ActorWithSprite(ActorOrder.MIDTOP) {
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init {
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if (item.id >= ItemCodex.ITEM_COUNT_MAX)
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throw RuntimeException("Attempted to create DroppedItem actor of a real actor; the real actor must be dropped instead.")
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isVisible = true
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mass = if (item.id < TileCodex.TILE_UNIQUE_MAX)
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TileCodex[item.id].density / 1000.0
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else
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ItemCodex[item.id].mass
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scale = ItemCodex[item.id].scale
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}
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override fun update(gc: GameContainer, delta: Int) {
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item.effectWhenEquipped(gc, delta)
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}
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override fun drawBody(g: Graphics) {
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}
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} |