Files
Terrarum/src/net/torvald/terrarum/gameactors/DroppedItem.kt
Song Minjae 4acc797fee actorwithbody splitted in favour of new particle type
Former-commit-id: 121bd069d0a9eeef60f5ecb085a11a93c4b4a84d
Former-commit-id: 539b4b6916e808c01298190cf347e928f61fe62e
2017-01-21 16:52:16 +09:00

35 lines
987 B
Kotlin

package net.torvald.terrarum.gameactors
import net.torvald.terrarum.gameitem.InventoryItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.tileproperties.TileCodex
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
/**
* Created by minjaesong on 16-03-15.
*/
class DroppedItem(private val item: InventoryItem) : ActorWithSprite(ActorOrder.MIDTOP) {
init {
if (item.id >= ItemCodex.ITEM_COUNT_MAX)
throw RuntimeException("Attempted to create DroppedItem actor of a real actor; the real actor must be dropped instead.")
isVisible = true
mass = if (item.id < TileCodex.TILE_UNIQUE_MAX)
TileCodex[item.id].density / 1000.0
else
ItemCodex[item.id].mass
scale = ItemCodex[item.id].scale
}
override fun update(gc: GameContainer, delta: Int) {
item.effectWhenEquipped(gc, delta)
}
override fun drawBody(g: Graphics) {
}
}