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Terrarum/buildapp/instructions.md
2024-06-17 23:41:19 +09:00

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Preparation

Download and unzip the JDKs to ~/Documents/openjdk/* for the appropriate operating systems first! JDKs can be downloaded on https://jdk.java.net/archive/.

The filenames must be:

Target OS/Arch filename
Linux AMD64 jdk-21.0.2-x86
Linux Aarch64 jdk-21.0.2-arm
Windows AMD64 jdk-21.0.2-windows
macOS Apple Silicon jdk-21.0.2.jdk-arm
macOS Intel jdk-21.0.2.jdk-x86

Then, on the terminal, run following commands:

jlink --module-path ~/Documents/openjdk/jdk-21.0.2-x86/jmods:mods  --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-x86 --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-21.0.2-arm/jmods:mods  --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-arm --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-21.0.2-windows/jmods:mods  --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-windows-x86 --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-21.0.2.jdk-arm/Contents/Home/jmods:mods  --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-arm --no-header-files --no-man-pages --strip-debug --compress=2
jlink --module-path ~/Documents/openjdk/jdk-21.0.2.jdk-x86/Contents/Home/jmods:mods  --add-modules java.base,java.desktop,java.net.http,jdk.crypto.ec,java.logging,java.scripting,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-x86 --no-header-files --no-man-pages --strip-debug --compress=2

Note: due to Apple being Apple, macOS runtimes must be created from the macOS

This process assumes that the game does NOT use the Java 9+ modules and every single required libraries are fat-jar'd (their contents extracted right into the Jar)

Packaging

Create an output directory if there is none (project root/buildapp/out)

Before running the packaging script make sure:

  1. The required runtime must exist on (project root)/out/runtime-<linux|osx|windows>-<arm|x86> directory
  2. The build scripts are on a subdirectory of the project directory

To build, cd into the "(project root)/buildapp/", then execute the appropriate script.

The packaged application can be found on (project root)/buildapp/out/

OSX .icns creation

Details: https://gist.github.com/jamieweavis/b4c394607641e1280d447deed5fc85fc 0. Do this on a real macOS

  1. Create a folder icon.iconset, then cp the .png file as icon_512x512.png
  2. On Terminal, iconutil -c icns icon.iconset

It might be possible to create .icns on Linux, haven't tried though. https://dentrassi.de/2014/02/25/creating-mac-os-x-icons-icns-on-linux/

Windows .ico creation

  1. Open up the icon (png) file using GIMP
  2. Export As... -> *.ico, make sure to select either of 24 bpp (1 bit alpha) or 32 bpp (8 bit alpha)

Notes to Terrarum Programmers

By self-containing everything in one file, it is not possible to modify the base game easily. Modloading scheme must be extended to load from mutable directory such as %APPDATA%/Terrarum/mods.