Files
Terrarum/src/net/torvald/gdx/graphics/UnsafeCvecArray.kt
2022-10-06 21:42:46 +09:00

219 lines
7.5 KiB
Kotlin

package net.torvald.gdx.graphics
import net.torvald.unsafe.UnsafeHelper
/**
* Basically just a FloatArray. You may need to re-write the entire code to actually store the Vectors,
* maybe in the form of array of objects.
*/
/**
* Created by minjaesong on 2019-06-21.
*/
internal class UnsafeCvecArray(val width: Int, val height: Int) {
val TOTAL_SIZE_IN_BYTES = 16L * (width + 1) * (height + 1)
private val array = UnsafeHelper.allocate(TOTAL_SIZE_IN_BYTES)
val ptr = array.ptr
private inline fun toAddr(x: Int, y: Int) = 4L * (y * width + x)
fun isDestroyed() = array.destroyed
init {
zerofill()
}
// getters
// fun getR(x: Int, y: Int) = array.getFloat(toAddr(x, y))
// fun getG(x: Int, y: Int) = array.getFloat(toAddr(x, y) + 1)
// fun getB(x: Int, y: Int) = array.getFloat(toAddr(x, y) + 2)
// fun getA(x: Int, y: Int) = array.getFloat(toAddr(x, y) + 3)
// operator fun get(i: Long) = array.getFloat(i)
/**
* Returns a copy of the vector. Use [setVec] to modify the value in the CvecArray
*/
fun getVec(x: Int, y: Int): Cvec {
val a = toAddr(x, y)
return Cvec(
array.getFloat(a + 0),
array.getFloat(a + 1),
array.getFloat(a + 2),
array.getFloat(a + 3)
)
}
/**
* `getAndSet(cvec, x, y)` is equivalent to
* `cvec.set(this.getVec(x, y))`
*/
fun getAndSet(target: Cvec, x: Int, y: Int) {
val a = toAddr(x, y)
target.r = array.getFloat(a + 0)
target.g = array.getFloat(a + 1)
target.b = array.getFloat(a + 2)
target.a = array.getFloat(a + 3)
}
/**
* `getAndSet(cvec, x, y, func)` is equivalent to
* `target.setVec(x, y, func(this.getVec(x, y)))`
*
* The target must have the same dimension as this CvecArray.
*/
fun getAndSetMap(target: UnsafeCvecArray, x: Int, y: Int, transform: (Float) -> Float) {
val a = toAddr(x, y)
target.array.setFloat(a + 0, transform(this.array.getFloat(a + 0)))
target.array.setFloat(a + 1, transform(this.array.getFloat(a + 1)))
target.array.setFloat(a + 2, transform(this.array.getFloat(a + 2)))
target.array.setFloat(a + 3, transform(this.array.getFloat(a + 3)))
}
/**
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
*/
// fun channelGet(x: Int, y: Int, channel: Int) = array.getFloat(toAddr(x, y) + channel)
// setters
fun zerofill() = array.fillWith(0)
// fun setR(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y), value) }
// fun setG(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y) + 1, value) }
// fun setB(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y) + 2, value) }
// fun setA(x: Int, y: Int, value: Float) { array.setFloat(toAddr(x, y) + 3, value) }
// operator fun set(i: Long, value: Float) = array.setFloat(i, value)
fun setVec(x: Int, y: Int, value: Cvec) {
val a = toAddr(x, y)
array.setFloat(a + 0, value.r)
array.setFloat(a + 1, value.g)
array.setFloat(a + 2, value.b)
array.setFloat(a + 3, value.a)
}
fun setScalar(x: Int, y: Int, value: Float) {
val a = toAddr(x, y)
array.setFloat(a + 0, value)
array.setFloat(a + 1, value)
array.setFloat(a + 2, value)
array.setFloat(a + 3, value)
}
/**
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
*/
fun channelSet(x: Int, y: Int, channel: Int, value: Float) {
array.setFloat(toAddr(x, y) + channel, value)
}
// operators
fun max(x: Int, y: Int, other: Cvec) {
val a = toAddr(x, y)
array.setFloat(a + 0, maxOf(array.getFloat(a + 0), other.r))
array.setFloat(a + 1, maxOf(array.getFloat(a + 1), other.g))
array.setFloat(a + 2, maxOf(array.getFloat(a + 2), other.b))
array.setFloat(a + 3, maxOf(array.getFloat(a + 3), other.a))
}
fun mul(x: Int, y: Int, scalar: Float) {
val a = toAddr(x, y)
array.setFloat(a + 0, (array.getFloat(a + 0) * scalar))
array.setFloat(a + 1, (array.getFloat(a + 1) * scalar))
array.setFloat(a + 2, (array.getFloat(a + 2) * scalar))
array.setFloat(a + 3, (array.getFloat(a + 3) * scalar))
}
fun mulAndAssign(x: Int, y: Int, scalar: Float) {
val addr = toAddr(x, y)
array.setFloat(addr + 0, (array.getFloat(addr + 0) * scalar))
array.setFloat(addr + 1, (array.getFloat(addr + 1) * scalar))
array.setFloat(addr + 2, (array.getFloat(addr + 2) * scalar))
array.setFloat(addr + 3, (array.getFloat(addr + 3) * scalar))
}
fun forAllMulAssign(scalar: Float) {
for (i in 0 until TOTAL_SIZE_IN_BYTES / 4) {
array.setFloat(i, array.getFloat(i) * scalar)
}
}
fun forAllMulAssign(vector: Cvec) {
for (i in 0 until TOTAL_SIZE_IN_BYTES / 4 step 4) {
for (k in 0 until 4) {
array.setFloat(i + 4*k, array.getFloat(i + k) * vector.lane(k))
}
}
}
fun destroy() = this.array.destroy()
}
/**
* Safe (and slower) version of UnsafeCvecArray utilised to tackle down the SEGFAULT
*/
internal class TestCvecArr(val width: Int, val height: Int) {
val TOTAL_SIZE_IN_BYTES = 4 * width * height
val array = FloatArray(TOTAL_SIZE_IN_BYTES)
private inline fun toAddr(x: Int, y: Int) = 4 * (y * width + x)
init {
zerofill()
}
// getters
fun getR(x: Int, y: Int) = array.get(toAddr(x, y))
fun getG(x: Int, y: Int) = array.get(toAddr(x, y) + 1)
fun getB(x: Int, y: Int) = array.get(toAddr(x, y) + 2)
fun getA(x: Int, y: Int) = array.get(toAddr(x, y) + 3)
inline fun getVec(x: Int, y: Int) = Cvec(
array.get(toAddr(x, y)),
array.get(toAddr(x, y) + 1),
array.get(toAddr(x, y) + 2),
array.get(toAddr(x, y) + 3)
)
/**
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
*/
fun channelGet(x: Int, y: Int, channel: Int) = array.get(toAddr(x, y) + 1 * channel)
// setters
fun zerofill() = array.fill(0f)
fun setR(x: Int, y: Int, value: Float) { array.set(toAddr(x, y), value) }
fun setG(x: Int, y: Int, value: Float) { array.set(toAddr(x, y) + 1, value) }
fun setB(x: Int, y: Int, value: Float) { array.set(toAddr(x, y) + 2, value) }
fun setA(x: Int, y: Int, value: Float) { array.set(toAddr(x, y) + 3, value) }
inline fun setVec(x: Int, y: Int, value: Cvec) {
array.set(toAddr(x, y), value.r)
array.set(toAddr(x, y) + 1, value.g)
array.set(toAddr(x, y) + 2, value.b)
array.set(toAddr(x, y) + 3, value.a)
}
inline fun setScalar(x: Int, y: Int, value: Float) {
array.set(toAddr(x, y), value)
array.set(toAddr(x, y) + 1, value)
array.set(toAddr(x, y) + 2, value)
array.set(toAddr(x, y) + 3, value)
}
/**
* @param channel 0 for R, 1 for G, 2 for B, 3 for A
*/
fun channelSet(x: Int, y: Int, channel: Int, value: Float) {
array.set(toAddr(x, y) + 1 * channel, value)
}
// operators
inline fun max(x: Int, y: Int, other: Cvec) {
setR(x, y, maxOf(getR(x, y), other.r))
setG(x, y, maxOf(getG(x, y), other.g))
setB(x, y, maxOf(getB(x, y), other.b))
setA(x, y, maxOf(getA(x, y), other.a))
}
inline fun mul(x: Int, y: Int, scalar: Float) {
setR(x, y, getR(x, y) * scalar)
setG(x, y, getG(x, y) * scalar)
setB(x, y, getB(x, y) * scalar)
setA(x, y, getA(x, y) * scalar)
}
fun destroy() = {}
}