Files
Terrarum/assets/reflect.frag
2019-10-14 15:40:01 +09:00

9 lines
285 B
GLSL

varying vec4 v_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(void) {
vec4 color = texture2D(u_texture, vec2(v_texCoords.x, 1.0 - v_texCoords.y));
vec4 alphamul = vec4(1.0, 1.0, 1.0, 0.5 * (1.0 - v_texCoords.y));
gl_FragColor = color * alphamul;
}