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<div class="subTitle">com.badlogic.gdx</div>
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<h2 title="Interface Audio" class="title">Interface Audio</h2>
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<pre>public interface <span class="typeNameLabel">Audio</span></pre>
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<div class="block">This interface encapsulates the creation and management of audio resources. It allows you to get direct access to the audio
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hardware via the <a href="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><code>AudioDevice</code></a> and <a href="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><code>AudioRecorder</code></a> interfaces, create sound effects via the <a href="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound</code></a> interface
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and play music streams via the <a href="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><code>Music</code></a> interface.
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All resources created via this interface have to be disposed as soon as they are no longer used.
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Note that all <a href="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><code>Music</code></a> instances will be automatically paused when the <a href="../../../com/badlogic/gdx/ApplicationListener.html#pause--"><code>ApplicationListener.pause()</code></a> method is
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called, and automatically resumed when the <a href="../../../com/badlogic/gdx/ApplicationListener.html#resume--"><code>ApplicationListener.resume()</code></a> method is called.
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</p></div>
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<dt><span class="simpleTagLabel">Author:</span></dt>
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<dd>mzechner</dd>
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<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd"> </span></span></caption>
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<td class="colFirst"><code><a href="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../com/badlogic/gdx/Audio.html#newAudioDevice-int-boolean-">newAudioDevice</a></span>(int samplingRate,
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boolean isMono)</code>
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<div class="block">Creates a new <a href="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><code>AudioDevice</code></a> either in mono or stereo mode.</div>
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</td>
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</tr>
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<tr id="i1" class="rowColor">
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<td class="colFirst"><code><a href="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../com/badlogic/gdx/Audio.html#newAudioRecorder-int-boolean-">newAudioRecorder</a></span>(int samplingRate,
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boolean isMono)</code>
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<div class="block">Creates a new <a href="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><code>AudioRecorder</code></a>.</div>
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</td>
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</tr>
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<tr id="i2" class="altColor">
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<td class="colFirst"><code><a href="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-">newMusic</a></span>(<a href="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file)</code>
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<div class="block">Creates a new <a href="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><code>Music</code></a> instance which is used to play back a music stream from a file.</div>
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</td>
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</tr>
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<tr id="i3" class="rowColor">
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<td class="colFirst"><code><a href="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></code></td>
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<td class="colLast"><code><span class="memberNameLink"><a href="../../../com/badlogic/gdx/Audio.html#newSound-com.badlogic.gdx.files.FileHandle-">newSound</a></span>(<a href="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> fileHandle)</code>
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<div class="block">
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Creates a new <a href="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound</code></a> which is used to play back audio effects such as gun shots or explosions.</div>
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</td>
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</tr>
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</table>
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<h3>Method Detail</h3>
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<h4>newAudioDevice</h4>
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<pre><a href="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a> newAudioDevice(int samplingRate,
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boolean isMono)</pre>
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<div class="block">Creates a new <a href="../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><code>AudioDevice</code></a> either in mono or stereo mode. The AudioDevice has to be disposed via its
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<a href="../../../com/badlogic/gdx/audio/AudioDevice.html#dispose--"><code>AudioDevice.dispose()</code></a> method when it is no longer used.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>samplingRate</code> - the sampling rate.</dd>
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<dd><code>isMono</code> - whether the AudioDevice should be in mono or stereo mode</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the AudioDevice</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code><a href="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</a></code> - in case the device could not be created</dd>
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</dl>
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<h4>newAudioRecorder</h4>
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<pre><a href="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</a> newAudioRecorder(int samplingRate,
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boolean isMono)</pre>
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<div class="block">Creates a new <a href="../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><code>AudioRecorder</code></a>. The AudioRecorder has to be disposed after it is no longer used.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>samplingRate</code> - the sampling rate in Hertz</dd>
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<dd><code>isMono</code> - whether the recorder records in mono or stereo</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the AudioRecorder</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code><a href="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</a></code> - in case the recorder could not be created</dd>
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</dl>
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</li>
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</ul>
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<a name="newSound-com.badlogic.gdx.files.FileHandle-">
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<h4>newSound</h4>
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<pre><a href="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a> newSound(<a href="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> fileHandle)</pre>
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<div class="block"><p>
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Creates a new <a href="../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound</code></a> which is used to play back audio effects such as gun shots or explosions. The Sound's audio data
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is retrieved from the file specified via the <a href="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a>. Note that the complete audio data is loaded into RAM. You
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should therefore not load big audio files with this methods. The current upper limit for decoded audio is 1 MB.
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</p>
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<p>
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Currently supported formats are WAV, MP3 and OGG.
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</p>
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<p>
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The Sound has to be disposed if it is no longer used via the <a href="../../../com/badlogic/gdx/audio/Sound.html#dispose--"><code>Sound.dispose()</code></a> method.
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</p></div>
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<dl>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the new Sound</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code><a href="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</a></code> - in case the sound could not be loaded</dd>
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</dl>
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<a name="newMusic-com.badlogic.gdx.files.FileHandle-">
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<h4>newMusic</h4>
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<pre><a href="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a> newMusic(<a href="../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a> file)</pre>
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<div class="block">Creates a new <a href="../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><code>Music</code></a> instance which is used to play back a music stream from a file. Currently supported formats are
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WAV, MP3 and OGG. The Music instance has to be disposed if it is no longer used via the <a href="../../../com/badlogic/gdx/audio/Music.html#dispose--"><code>Music.dispose()</code></a> method.
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Music instances are automatically paused when <a href="../../../com/badlogic/gdx/ApplicationListener.html#pause--"><code>ApplicationListener.pause()</code></a> is called and resumed when
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<a href="../../../com/badlogic/gdx/ApplicationListener.html#resume--"><code>ApplicationListener.resume()</code></a> is called.</div>
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<dl>
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<dt><span class="paramLabel">Parameters:</span></dt>
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<dd><code>file</code> - the FileHandle</dd>
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<dt><span class="returnLabel">Returns:</span></dt>
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<dd>the new Music or null if the Music could not be loaded</dd>
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<dt><span class="throwsLabel">Throws:</span></dt>
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<dd><code><a href="../../../com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</a></code> - in case the music could not be loaded</dd>
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