mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
660 lines
48 KiB
HTML
660 lines
48 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<!-- NewPage -->
|
|
<html lang="en">
|
|
<head>
|
|
<!-- Generated by javadoc (1.8.0_101) on Sat Jun 10 08:04:11 CEST 2017 -->
|
|
<title>Deprecated List (libgdx API)</title>
|
|
<meta name="date" content="2017-06-10">
|
|
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
|
|
<script type="text/javascript" src="script.js"></script>
|
|
</head>
|
|
<body>
|
|
<script type="text/javascript"><!--
|
|
try {
|
|
if (location.href.indexOf('is-external=true') == -1) {
|
|
parent.document.title="Deprecated List (libgdx API)";
|
|
}
|
|
}
|
|
catch(err) {
|
|
}
|
|
//-->
|
|
</script>
|
|
<noscript>
|
|
<div>JavaScript is disabled on your browser.</div>
|
|
</noscript>
|
|
<!-- ========= START OF TOP NAVBAR ======= -->
|
|
<div class="topNav"><a name="navbar.top">
|
|
<!-- -->
|
|
</a>
|
|
<div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div>
|
|
<a name="navbar.top.firstrow">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="navList" title="Navigation">
|
|
<li><a href="overview-summary.html">Overview</a></li>
|
|
<li>Package</li>
|
|
<li>Class</li>
|
|
<li>Use</li>
|
|
<li><a href="overview-tree.html">Tree</a></li>
|
|
<li class="navBarCell1Rev">Deprecated</li>
|
|
<li><a href="index-all.html">Index</a></li>
|
|
<li><a href="help-doc.html">Help</a></li>
|
|
</ul>
|
|
<div class="aboutLanguage">
|
|
libgdx API
|
|
<style>
|
|
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
|
|
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
|
|
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
|
|
.TableHeadingColor { background:#EEEEFF; }
|
|
a { text-decoration:none }
|
|
a:hover { text-decoration:underline }
|
|
a:link, a:visited { color:blue }
|
|
table { border:0px }
|
|
.TableRowColor td:first-child { border-left:1px solid black }
|
|
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
|
|
hr { border:0px; border-bottom:1px solid #333366; }
|
|
</style>
|
|
</div>
|
|
</div>
|
|
<div class="subNav">
|
|
<ul class="navList">
|
|
<li>Prev</li>
|
|
<li>Next</li>
|
|
</ul>
|
|
<ul class="navList">
|
|
<li><a href="index.html?deprecated-list.html" target="_top">Frames</a></li>
|
|
<li><a href="deprecated-list.html" target="_top">No Frames</a></li>
|
|
</ul>
|
|
<ul class="navList" id="allclasses_navbar_top">
|
|
<li><a href="allclasses-noframe.html">All Classes</a></li>
|
|
</ul>
|
|
<div>
|
|
<script type="text/javascript"><!--
|
|
allClassesLink = document.getElementById("allclasses_navbar_top");
|
|
if(window==top) {
|
|
allClassesLink.style.display = "block";
|
|
}
|
|
else {
|
|
allClassesLink.style.display = "none";
|
|
}
|
|
//-->
|
|
</script>
|
|
</div>
|
|
<a name="skip.navbar.top">
|
|
<!-- -->
|
|
</a></div>
|
|
<!-- ========= END OF TOP NAVBAR ========= -->
|
|
<div class="header">
|
|
<h1 title="Deprecated API" class="title">Deprecated API</h1>
|
|
<h2 title="Contents">Contents</h2>
|
|
<ul>
|
|
<li><a href="#class">Deprecated Classes</a></li>
|
|
<li><a href="#field">Deprecated Fields</a></li>
|
|
<li><a href="#method">Deprecated Methods</a></li>
|
|
<li><a href="#constructor">Deprecated Constructors</a></li>
|
|
</ul>
|
|
</div>
|
|
<div class="contentContainer"><a name="class">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<table class="deprecatedSummary" border="0" cellpadding="3" cellspacing="0" summary="Deprecated Classes table, listing deprecated classes, and an explanation">
|
|
<caption><span>Deprecated Classes</span><span class="tabEnd"> </span></caption>
|
|
<tr>
|
|
<th class="colOne" scope="col">Class and Description</th>
|
|
</tr>
|
|
<tbody>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight</a>
|
|
<div class="block"><span class="deprecationComment">Experimental, likely to change, do not use!</span></div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</li>
|
|
</ul>
|
|
<a name="field">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<table class="deprecatedSummary" border="0" cellpadding="3" cellspacing="0" summary="Deprecated Fields table, listing deprecated fields, and an explanation">
|
|
<caption><span>Deprecated Fields</span><span class="tabEnd"> </span></caption>
|
|
<tr>
|
|
<th class="colOne" scope="col">Field and Description</th>
|
|
</tr>
|
|
<tbody>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultCullFace">com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.defaultCullFace</a>
|
|
<div class="block"><span class="deprecationComment">Replaced by <a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#defaultCullFace"><code>DefaultShader.Config.defaultCullFace</code></a> Set to 0 to disable culling</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultDepthFunc">com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.defaultDepthFunc</a>
|
|
<div class="block"><span class="deprecationComment">Replaced by <a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#defaultDepthFunc"><code>DefaultShader.Config.defaultDepthFunc</code></a> Set to 0 to disable depth test</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#defaultVertexDataType">com.badlogic.gdx.graphics.g2d.SpriteBatch.defaultVertexDataType</a>
|
|
<div class="block"><span class="deprecationComment">Do not use, this field is for testing only and is likely to be removed. Sets the <a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics"><code>Mesh.VertexDataType</code></a> to be
|
|
used when gles 3 is not available, defaults to <a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html#VertexArray"><code>Mesh.VertexDataType.VertexArray</code></a>.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#shadowMap">com.badlogic.gdx.graphics.g3d.Environment.shadowMap</a>
|
|
<div class="block"><span class="deprecationComment">Experimental, likely to change, do not use!</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGL30">com.badlogic.gdx.backends.android.AndroidApplicationConfiguration.useGL30</a>
|
|
<div class="block"><span class="deprecationComment">this option is currently experimental and not yet fully supported, expect issues.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#useGL30">com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration.useGL30</a>
|
|
<div class="block"><span class="deprecationComment">this option is currently experimental and not yet fully supported, expect issues.</span></div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</li>
|
|
</ul>
|
|
<a name="method">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<table class="deprecatedSummary" border="0" cellpadding="3" cellspacing="0" summary="Deprecated Methods table, listing deprecated methods, and an explanation">
|
|
<caption><span>Deprecated Methods</span><span class="tabEnd"> </span></caption>
|
|
<tr>
|
|
<th class="colOne" scope="col">Method and Description</th>
|
|
</tr>
|
|
<tbody>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.Container.addActor(Actor)</a>
|
|
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActor(Actor)</a>
|
|
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActorAfter-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.Container.addActorAfter(Actor, Actor)</a>
|
|
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAfter-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAfter(Actor, Actor)</a>
|
|
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActorAt-int-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.Container.addActorAt(int, Actor)</a>
|
|
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAt-int-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAt(int, Actor)</a>
|
|
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActorBefore-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.Container.addActorBefore(Actor, Actor)</a>
|
|
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorBefore-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorBefore(Actor, Actor)</a>
|
|
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#arrow-float-float-float-float-float-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.arrow(float, float, float, float, float, float, float, float, int)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#arrow-float-float-float-float-float-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.arrow(float, float, float, float, float, float, float, float, int)</a>
|
|
<div class="block"><span class="deprecationComment">Use ArrowShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-com.badlogic.gdx.math.Matrix4-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(Matrix4)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-com.badlogic.gdx.math.Matrix4-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(Matrix4)</a>
|
|
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a>
|
|
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3)</a>
|
|
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder.build(MeshPartBuilder, Matrix4, float, float, float, int, int)</a>
|
|
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setVertexTransform-com.badlogic.gdx.math.Matrix4-"><code>MeshPartBuilder.setVertexTransform(Matrix4)</code></a> instead of using the method signature taking a matrix.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder.build(MeshPartBuilder, Matrix4, float, float, float, int, int, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setVertexTransform-com.badlogic.gdx.math.Matrix4-"><code>MeshPartBuilder.setVertexTransform(Matrix4)</code></a> instead of using the method signature taking a matrix.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#capsule-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.capsule(float, float, int)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#capsule-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.capsule(float, float, int)</a>
|
|
<div class="block"><span class="deprecationComment">Use CapsuleShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, float, float, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, float, float, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, Vector3, Vector3)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, Vector3, Vector3)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, Vector3, Vector3, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, Vector3, Vector3, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, Vector3, Vector3, Vector3, Vector3)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, Vector3, Vector3, Vector3, Vector3)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cone-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cone(float, float, float, int)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cone(float, float, float, int)</a>
|
|
<div class="block"><span class="deprecationComment">Use ConeShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cone-float-float-float-int-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cone(float, float, float, int, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone-float-float-float-int-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cone(float, float, float, int, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use ConeShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cylinder-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cylinder(float, float, float, int)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cylinder(float, float, float, int)</a>
|
|
<div class="block"><span class="deprecationComment">Use CylinderShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cylinder-float-float-float-int-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cylinder(float, float, float, int, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder-float-float-float-int-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cylinder(float, float, float, int, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use CylinderShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cylinder-float-float-float-int-float-float-boolean-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cylinder(float, float, float, int, float, float, boolean)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder-float-float-float-int-float-float-boolean-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cylinder(float, float, float, int, float, float, boolean)</a>
|
|
<div class="block"><span class="deprecationComment">Use CylinderShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, float, float, int, Vector3, Vector3)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, float, float, int, Vector3, Vector3)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, Vector3, Vector3)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, Vector3, Vector3)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, Vector3, Vector3, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, Vector3, Vector3, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangles-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ensureRectangles(int)</a>
|
|
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangleIndices-int-"><code>MeshBuilder.ensureRectangleIndices(int)</code></a> instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangles-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ensureRectangles(int, int)</a>
|
|
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangleIndices-int-"><code>MeshBuilder.ensureRectangleIndices(int)</code></a> instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangles-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ensureTriangles(int)</a>
|
|
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangleIndices-int-"><code>MeshBuilder.ensureTriangleIndices(int)</code></a> instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangles-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ensureTriangles(int, int)</a>
|
|
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangleIndices-int-"><code>MeshBuilder.ensureTriangleIndices(int)</code></a> instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#get--">com.badlogic.gdx.graphics.g3d.particles.ParticleSystem.get()</a>
|
|
<div class="block"><span class="deprecationComment">Please directly use the constructor</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getWidget--">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.getWidget()</a>
|
|
<div class="block"><span class="deprecationComment">Use <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getActor--"><code>ScrollPane.getActor()</code></a>.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/GL30.html#glVertexAttribPointer-int-int-int-boolean-int-java.nio.Buffer-">com.badlogic.gdx.graphics.GL30.glVertexAttribPointer(int, int, int, boolean, int, Buffer)</a></td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#patch-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)</a></td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)</a>
|
|
<div class="block"><span class="deprecationComment">use PatchShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#patch-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int)</a></td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int)</a>
|
|
<div class="block"><span class="deprecationComment">use PatchShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#patch-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int)</a></td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int)</a>
|
|
<div class="block"><span class="deprecationComment">use PatchShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setWidget-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.setWidget(Actor)</a>
|
|
<div class="block"><span class="deprecationComment">Use <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setActor-com.badlogic.gdx.scenes.scene2d.Actor-"><code>ScrollPane.setActor(Actor)</code></a>.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/utils/JsonValue.html#size--">com.badlogic.gdx.utils.JsonValue.size()</a>
|
|
<div class="block"><span class="deprecationComment">Use the size property instead. Returns this number of children in the array or object.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.sphere(float, float, float, int, int)</a></td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.sphere(float, float, float, int, int)</a>
|
|
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.sphere(float, float, float, int, int, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.sphere(float, float, float, int, int, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.sphere(Matrix4, float, float, float, int, int)</a></td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.sphere(Matrix4, float, float, float, int, int)</a>
|
|
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
<tr class="rowColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.sphere(Matrix4, float, float, float, int, int, float, float, float, float)</a></td>
|
|
</tr>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.sphere(Matrix4, float, float, float, int, int, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</li>
|
|
</ul>
|
|
<a name="constructor">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="blockList">
|
|
<li class="blockList">
|
|
<table class="deprecatedSummary" border="0" cellpadding="3" cellspacing="0" summary="Deprecated Constructors table, listing deprecated constructors, and an explanation">
|
|
<caption><span>Deprecated Constructors</span><span class="tabEnd"> </span></caption>
|
|
<tr>
|
|
<th class="colOne" scope="col">Constructor and Description</th>
|
|
</tr>
|
|
<tbody>
|
|
<tr class="altColor">
|
|
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#DirectionalShadowLight-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight(int, int, float, float, float, float)</a>
|
|
<div class="block"><span class="deprecationComment">Experimental, likely to change, do not use!</span></div>
|
|
</td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</li>
|
|
</ul>
|
|
</div>
|
|
<!-- ======= START OF BOTTOM NAVBAR ====== -->
|
|
<div class="bottomNav"><a name="navbar.bottom">
|
|
<!-- -->
|
|
</a>
|
|
<div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div>
|
|
<a name="navbar.bottom.firstrow">
|
|
<!-- -->
|
|
</a>
|
|
<ul class="navList" title="Navigation">
|
|
<li><a href="overview-summary.html">Overview</a></li>
|
|
<li>Package</li>
|
|
<li>Class</li>
|
|
<li>Use</li>
|
|
<li><a href="overview-tree.html">Tree</a></li>
|
|
<li class="navBarCell1Rev">Deprecated</li>
|
|
<li><a href="index-all.html">Index</a></li>
|
|
<li><a href="help-doc.html">Help</a></li>
|
|
</ul>
|
|
<div class="aboutLanguage">libgdx API</div>
|
|
</div>
|
|
<div class="subNav">
|
|
<ul class="navList">
|
|
<li>Prev</li>
|
|
<li>Next</li>
|
|
</ul>
|
|
<ul class="navList">
|
|
<li><a href="index.html?deprecated-list.html" target="_top">Frames</a></li>
|
|
<li><a href="deprecated-list.html" target="_top">No Frames</a></li>
|
|
</ul>
|
|
<ul class="navList" id="allclasses_navbar_bottom">
|
|
<li><a href="allclasses-noframe.html">All Classes</a></li>
|
|
</ul>
|
|
<div>
|
|
<script type="text/javascript"><!--
|
|
allClassesLink = document.getElementById("allclasses_navbar_bottom");
|
|
if(window==top) {
|
|
allClassesLink.style.display = "block";
|
|
}
|
|
else {
|
|
allClassesLink.style.display = "none";
|
|
}
|
|
//-->
|
|
</script>
|
|
</div>
|
|
<a name="skip.navbar.bottom">
|
|
<!-- -->
|
|
</a></div>
|
|
<!-- ======== END OF BOTTOM NAVBAR ======= -->
|
|
<p class="legalCopy"><small>
|
|
<div style="font-size:9pt"><i>
|
|
Copyright © 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
|
|
</i></div>
|
|
</small></p>
|
|
</body>
|
|
</html>
|