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Terrarum/lib/gdxdocs/api/deprecated-list.html
2017-06-11 18:00:48 +09:00

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libgdx API
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<h1 title="Deprecated API" class="title">Deprecated API</h1>
<h2 title="Contents">Contents</h2>
<ul>
<li><a href="#class">Deprecated Classes</a></li>
<li><a href="#field">Deprecated Fields</a></li>
<li><a href="#method">Deprecated Methods</a></li>
<li><a href="#constructor">Deprecated Constructors</a></li>
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<table class="deprecatedSummary" border="0" cellpadding="3" cellspacing="0" summary="Deprecated Classes table, listing deprecated classes, and an explanation">
<caption><span>Deprecated Classes</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight</a>
<div class="block"><span class="deprecationComment">Experimental, likely to change, do not use!</span></div>
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<table class="deprecatedSummary" border="0" cellpadding="3" cellspacing="0" summary="Deprecated Fields table, listing deprecated fields, and an explanation">
<caption><span>Deprecated Fields</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultCullFace">com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.defaultCullFace</a>
<div class="block"><span class="deprecationComment">Replaced by <a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#defaultCullFace"><code>DefaultShader.Config.defaultCullFace</code></a> Set to 0 to disable culling</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultDepthFunc">com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.defaultDepthFunc</a>
<div class="block"><span class="deprecationComment">Replaced by <a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#defaultDepthFunc"><code>DefaultShader.Config.defaultDepthFunc</code></a> Set to 0 to disable depth test</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#defaultVertexDataType">com.badlogic.gdx.graphics.g2d.SpriteBatch.defaultVertexDataType</a>
<div class="block"><span class="deprecationComment">Do not use, this field is for testing only and is likely to be removed. Sets the <a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics"><code>Mesh.VertexDataType</code></a> to be
used when gles 3 is not available, defaults to <a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html#VertexArray"><code>Mesh.VertexDataType.VertexArray</code></a>.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#shadowMap">com.badlogic.gdx.graphics.g3d.Environment.shadowMap</a>
<div class="block"><span class="deprecationComment">Experimental, likely to change, do not use!</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGL30">com.badlogic.gdx.backends.android.AndroidApplicationConfiguration.useGL30</a>
<div class="block"><span class="deprecationComment">this option is currently experimental and not yet fully supported, expect issues.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#useGL30">com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration.useGL30</a>
<div class="block"><span class="deprecationComment">this option is currently experimental and not yet fully supported, expect issues.</span></div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
<a name="method">
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<table class="deprecatedSummary" border="0" cellpadding="3" cellspacing="0" summary="Deprecated Methods table, listing deprecated methods, and an explanation">
<caption><span>Deprecated Methods</span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colOne" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.Container.addActor(Actor)</a>
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActor(Actor)</a>
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActorAfter-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.Container.addActorAfter(Actor, Actor)</a>
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAfter-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAfter(Actor, Actor)</a>
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActorAt-int-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.Container.addActorAt(int, Actor)</a>
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAt-int-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorAt(int, Actor)</a>
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActorBefore-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.Container.addActorBefore(Actor, Actor)</a>
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorBefore-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.addActorBefore(Actor, Actor)</a>
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#arrow-float-float-float-float-float-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.arrow(float, float, float, float, float, float, float, float, int)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#arrow-float-float-float-float-float-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.arrow(float, float, float, float, float, float, float, float, int)</a>
<div class="block"><span class="deprecationComment">Use ArrowShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(float, float, float)</a>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-com.badlogic.gdx.math.Matrix4-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(Matrix4)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-com.badlogic.gdx.math.Matrix4-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(Matrix4)</a>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3)</a>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder.build(MeshPartBuilder, Matrix4, float, float, float, int, int)</a>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setVertexTransform-com.badlogic.gdx.math.Matrix4-"><code>MeshPartBuilder.setVertexTransform(Matrix4)</code></a> instead of using the method signature taking a matrix.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.shapebuilders.SphereShapeBuilder.build(MeshPartBuilder, Matrix4, float, float, float, int, int, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setVertexTransform-com.badlogic.gdx.math.Matrix4-"><code>MeshPartBuilder.setVertexTransform(Matrix4)</code></a> instead of using the method signature taking a matrix.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#capsule-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.capsule(float, float, int)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#capsule-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.capsule(float, float, int)</a>
<div class="block"><span class="deprecationComment">Use CapsuleShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, float, float, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, float, float, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, Vector3, Vector3)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, Vector3, Vector3)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, Vector3, Vector3, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, Vector3, Vector3, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, Vector3, Vector3, Vector3, Vector3)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, Vector3, Vector3, Vector3, Vector3)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cone-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cone(float, float, float, int)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cone(float, float, float, int)</a>
<div class="block"><span class="deprecationComment">Use ConeShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cone-float-float-float-int-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cone(float, float, float, int, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone-float-float-float-int-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cone(float, float, float, int, float, float)</a>
<div class="block"><span class="deprecationComment">Use ConeShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cylinder-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cylinder(float, float, float, int)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder-float-float-float-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cylinder(float, float, float, int)</a>
<div class="block"><span class="deprecationComment">Use CylinderShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cylinder-float-float-float-int-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cylinder(float, float, float, int, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder-float-float-float-int-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cylinder(float, float, float, int, float, float)</a>
<div class="block"><span class="deprecationComment">Use CylinderShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cylinder-float-float-float-int-float-float-boolean-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.cylinder(float, float, float, int, float, float, boolean)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder-float-float-float-int-float-float-boolean-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.cylinder(float, float, float, int, float, float, boolean)</a>
<div class="block"><span class="deprecationComment">Use CylinderShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, float, float, int, Vector3, Vector3)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, float, float, int, Vector3, Vector3)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, Vector3, Vector3)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, Vector3, Vector3)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, Vector3, Vector3, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, Vector3, Vector3, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangles-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ensureRectangles(int)</a>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangleIndices-int-"><code>MeshBuilder.ensureRectangleIndices(int)</code></a> instead.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangles-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ensureRectangles(int, int)</a>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangleIndices-int-"><code>MeshBuilder.ensureRectangleIndices(int)</code></a> instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangles-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ensureTriangles(int)</a>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangleIndices-int-"><code>MeshBuilder.ensureTriangleIndices(int)</code></a> instead.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangles-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.ensureTriangles(int, int)</a>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangleIndices-int-"><code>MeshBuilder.ensureTriangleIndices(int)</code></a> instead.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#get--">com.badlogic.gdx.graphics.g3d.particles.ParticleSystem.get()</a>
<div class="block"><span class="deprecationComment">Please directly use the constructor</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getWidget--">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.getWidget()</a>
<div class="block"><span class="deprecationComment">Use <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getActor--"><code>ScrollPane.getActor()</code></a>.</span></div>
</td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/GL30.html#glVertexAttribPointer-int-int-int-boolean-int-java.nio.Buffer-">com.badlogic.gdx.graphics.GL30.glVertexAttribPointer(int, int, int, boolean, int, Buffer)</a></td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#patch-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)</a></td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)</a>
<div class="block"><span class="deprecationComment">use PatchShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#patch-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int)</a></td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int)</a>
<div class="block"><span class="deprecationComment">use PatchShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#patch-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int)</a></td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int)</a>
<div class="block"><span class="deprecationComment">use PatchShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setWidget-com.badlogic.gdx.scenes.scene2d.Actor-">com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.setWidget(Actor)</a>
<div class="block"><span class="deprecationComment">Use <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setActor-com.badlogic.gdx.scenes.scene2d.Actor-"><code>ScrollPane.setActor(Actor)</code></a>.</span></div>
</td>
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<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/utils/JsonValue.html#size--">com.badlogic.gdx.utils.JsonValue.size()</a>
<div class="block"><span class="deprecationComment">Use the size property instead. Returns this number of children in the array or object.</span></div>
</td>
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<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.sphere(float, float, float, int, int)</a></td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.sphere(float, float, float, int, int)</a>
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.sphere(float, float, float, int, int, float, float, float, float)</a></td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.sphere(float, float, float, int, int, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.sphere(Matrix4, float, float, float, int, int)</a></td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.sphere(Matrix4, float, float, float, int, int)</a>
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshBuilder.sphere(Matrix4, float, float, float, int, int, float, float, float, float)</a></td>
</tr>
<tr class="altColor">
<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.sphere(Matrix4, float, float, float, int, int, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
</td>
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<table class="deprecatedSummary" border="0" cellpadding="3" cellspacing="0" summary="Deprecated Constructors table, listing deprecated constructors, and an explanation">
<caption><span>Deprecated Constructors</span><span class="tabEnd">&nbsp;</span></caption>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#DirectionalShadowLight-int-int-float-float-float-float-">com.badlogic.gdx.graphics.g3d.environment.DirectionalShadowLight(int, int, float, float, float, float)</a>
<div class="block"><span class="deprecationComment">Experimental, likely to change, do not use!</span></div>
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