Files
Terrarum/lib/gdxdocs/api/index-all.html
2017-06-11 18:00:48 +09:00

40097 lines
5.3 MiB

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libgdx API
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<div class="contentContainer"><a href="#I:A">A</a>&nbsp;<a href="#I:B">B</a>&nbsp;<a href="#I:C">C</a>&nbsp;<a href="#I:D">D</a>&nbsp;<a href="#I:E">E</a>&nbsp;<a href="#I:F">F</a>&nbsp;<a href="#I:G">G</a>&nbsp;<a href="#I:H">H</a>&nbsp;<a href="#I:I">I</a>&nbsp;<a href="#I:J">J</a>&nbsp;<a href="#I:K">K</a>&nbsp;<a href="#I:L">L</a>&nbsp;<a href="#I:M">M</a>&nbsp;<a href="#I:N">N</a>&nbsp;<a href="#I:O">O</a>&nbsp;<a href="#I:P">P</a>&nbsp;<a href="#I:Q">Q</a>&nbsp;<a href="#I:R">R</a>&nbsp;<a href="#I:S">S</a>&nbsp;<a href="#I:T">T</a>&nbsp;<a href="#I:U">U</a>&nbsp;<a href="#I:V">V</a>&nbsp;<a href="#I:W">W</a>&nbsp;<a href="#I:X">X</a>&nbsp;<a href="#I:Y">Y</a>&nbsp;<a href="#I:Z">Z</a>&nbsp;<a href="#I:Z:Z_">_</a>&nbsp;<a name="I:A">
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<h2 class="title">A</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#a">a</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits per color channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#a">a</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits per color channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#a">a</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#a">a</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">the red, green, blue and alpha components</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#A">A</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Segment.html#a">a</a></span> - Variable in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</a></dt>
<dd>
<div class="block">the starting position</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#AABB_COLOR">AABB_COLOR</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#abgr8888ToColor-com.badlogic.gdx.graphics.Color-float-">abgr8888ToColor(Color, float)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Sets the Color components using the specified float value in the format ABGB8888.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#abi">abi</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#absolute-java.lang.String-">absolute(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Convenience method that returns a <a href="com/badlogic/gdx/Files.FileType.html#Absolute"><code>Files.FileType.Absolute</code></a> file handle.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/resolvers/AbsoluteFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><span class="typeNameLink">AbsoluteFileHandleResolver</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/AbsoluteFileHandleResolver.html#AbsoluteFileHandleResolver--">AbsoluteFileHandleResolver()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/AbsoluteFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">AbsoluteFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#ACCEL">ACCEL</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Acceleration">Acceleration</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#accelerometerUpdate">accelerometerUpdate</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">the update interval to poll the accelerometer with, in seconds</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Accept">Accept</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Content-Types that are acceptable for the response.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html#accept-com.badlogic.gdx.net.SocketHints-">accept(SocketHints)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaServerSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocket.html#accept-com.badlogic.gdx.net.SocketHints-">accept(SocketHints)</a></span> - Method in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocket.html" title="interface in com.badlogic.gdx.net">ServerSocket</a></dt>
<dd>
<div class="block">Accepts a new incoming connection from a client <a href="com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net"><code>Socket</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.html#acceptChar-com.badlogic.gdx.scenes.scene2d.ui.TextField-char-">acceptChar(TextField, char)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.DigitsOnlyFilter.html#acceptChar-com.badlogic.gdx.scenes.scene2d.ui.TextField-char-">acceptChar(TextField, char)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.DigitsOnlyFilter.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter.DigitsOnlyFilter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#AcceptCharset">AcceptCharset</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Character sets that are acceptable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#AcceptDatetime">AcceptDatetime</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Acceptable version in time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#AcceptEncoding">AcceptEncoding</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">List of acceptable encodings.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#AcceptLanguage">AcceptLanguage</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">List of acceptable human languages for response.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#AcceptRanges">AcceptRanges</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">What partial content range types this server supports.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocketHints.html#acceptTimeout">acceptTimeout</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocketHints.html" title="class in com.badlogic.gdx.net">ServerSocketHints</a></dt>
<dd>
<div class="block">The SO_TIMEOUT in milliseconds for how long to wait during server.accept().</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#AccessControlAllowOrigin">AccessControlAllowOrigin</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Specifying which web sites can participate in cross-origin resource sharing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>
<div class="block">Updates the action based on time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">EventAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Updates the actor based on time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#act--">act()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/scenes/scene2d/Stage.html#act-float-"><code>Stage.act(float)</code></a> with <a href="com/badlogic/gdx/Graphics.html#getDeltaTime--"><code>Graphics.getDeltaTime()</code></a>, limited to a minimum of 30fps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Calls the <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#act-float-"><code>Actor.act(float)</code></a> method on each actor in the stage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#act-float-">act(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action-java.lang.String-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">action(String, int, float, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Apply an action animation on top of the current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action-java.lang.String-float-float-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">action(String, float, float, int, float, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Apply an action animation on top of the current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action-com.badlogic.gdx.graphics.g3d.model.Animation-float-float-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">action(Animation, float, float, int, float, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Apply an action animation on top of the current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#action-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc-float-">action(AnimationController.AnimationDesc, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Apply an action animation on top of the current animation.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">Action</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">Actions attach to an <a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor</code></a> and perform some task, often over time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#Action--">Action()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#action-java.lang.Class-">action(Class&lt;T&gt;)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Returns a new or pooled action of the specified type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#action">action</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">Actions</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Static convenience methods for using pooled actions, intended for static import.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#Actions--">Actions()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#activateKey">activateKey</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The key which must be pressed to activate rotate, translate and forward or 0 to always activate.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Random.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Angular</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Strength</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ScaleInfluencer.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ScaleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ScaleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SimpleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Generally called by the Emitter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#activateParticles-int-int-">activateParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>
<div class="block">Called to initialize new emitted particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#activatePressed">activatePressed</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">Indicates if the activateKey is currently being pressed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html#active">active</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#active">active</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">Does this body start out active?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#actor">actor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>
<div class="block">The actor this action is attached to, or null if it is not attached.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">Actor</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">2D scene graph node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#Actor--">Actor()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">ActorGestureListener</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Detects tap, long press, fling, pan, zoom, and pinch gestures on an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#ActorGestureListener--">ActorGestureListener()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#ActorGestureListener-float-float-float-float-">ActorGestureListener(float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html#ACubemap-int-int-">ACubemap(int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters.ACubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#add-com.badlogic.gdx.graphics.Color-">add(Color)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Adds the given color to this color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#add-float-float-float-float-">add(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Adds the given color component values to this Color's values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.Texture-float:A-int-int-">add(Texture, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified vertices to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.Texture-float-float-">add(Texture, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified texture to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.Texture-float-float-int-int-float-float-float-float-float-">add(Texture, float, float, int, int, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified texture to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.Texture-float-float-int-int-int-int-">add(Texture, float, float, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified texture to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.Texture-float-float-float-float-int-int-int-int-boolean-boolean-">add(Texture, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified texture to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.Texture-float-float-float-float-float-float-float-float-float-int-int-int-int-boolean-boolean-">add(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified texture to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-">add(TextureRegion, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified region to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-">add(TextureRegion, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified region to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-float-float-float-float-float-">add(TextureRegion, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified region to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#add-com.badlogic.gdx.graphics.g2d.Sprite-">add(Sprite)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Adds the specified sprite to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#add-com.badlogic.gdx.graphics.g3d.decals.Decal-">add(Decal)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>
<div class="block">Add a decal to the batch, marking it for later rendering</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#add-com.badlogic.gdx.graphics.g3d.environment.BaseLight...-">add(BaseLight...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#add-com.badlogic.gdx.utils.Array-">add(Array&lt;BaseLight&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#add-com.badlogic.gdx.graphics.g3d.environment.BaseLight-">add(BaseLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#add-com.badlogic.gdx.graphics.g3d.environment.DirectionalLight-">add(DirectionalLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#add-com.badlogic.gdx.graphics.g3d.environment.PointLight-">add(PointLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#add-com.badlogic.gdx.graphics.g3d.environment.SpotLight-">add(SpotLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#add-float-float-float-">add(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#add-com.badlogic.gdx.graphics.Color-">add(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#add-float-float-float-float-float-float-">add(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#add-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-">add(Color, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#add-float-float-float-com.badlogic.gdx.math.Vector3-">add(float, float, float, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#add-com.badlogic.gdx.graphics.Color-float-float-float-">add(Color, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#add-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">add(Color, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#add-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-">add(Color, Vector3, Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#add-com.badlogic.gdx.graphics.g3d.Renderable-">add(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>
<div class="block">Adds the specified <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> to the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#add-com.badlogic.gdx.graphics.g3d.RenderableProvider-">add(RenderableProvider)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>
<div class="block">Adds the specified <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>RenderableProvider</code></a> to the cache, see <a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#add-com.badlogic.gdx.graphics.g3d.Renderable-"><code>ModelCache.add(Renderable)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#add-java.lang.Iterable-">add(Iterable&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>
<div class="block">Adds the specified <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>RenderableProvider</code></a>s to the cache, see <a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#add-com.badlogic.gdx.graphics.g3d.Renderable-"><code>ModelCache.add(Renderable)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#add-com.badlogic.gdx.graphics.g2d.TextureRegion...-">add(TextureRegion...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html#add-int-java.lang.Object...-">add(int, Object...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.Channel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html#add-int-java.lang.Object...-">add(int, Object...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.FloatChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html#add-int-java.lang.Object...-">add(int, Object...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.IntChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html#add-int-java.lang.Object...-">add(int, Object...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ObjectChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#add-com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch-">add(ParticleBatch&lt;?&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#add-com.badlogic.gdx.graphics.g3d.particles.ParticleEffect-">add(ParticleEffect)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#add-com.badlogic.gdx.maps.MapLayer-">add(MapLayer)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#add-com.badlogic.gdx.maps.MapObject-">add(MapObject)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#add-T-float-">add(T, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>
<div class="block">Adds a value with a given interval size to the distribution</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#add-T-">add(T)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>
<div class="block">Adds a value with interval size equal to zero to the distribution</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#add-com.badlogic.gdx.math.GridPoint2-">add(GridPoint2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>
<div class="block">Adds another 2D grid point to this point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#add-int-int-">add(int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>
<div class="block">Adds another 2D grid point to this point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#add-com.badlogic.gdx.math.GridPoint3-">add(GridPoint3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>
<div class="block">Adds another 3D grid point to this point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#add-int-int-int-">add(int, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>
<div class="block">Adds another 3D grid point to this point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#add-com.badlogic.gdx.math.Quaternion-">add(Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#add-float-float-float-float-">add(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Add the x,y,z,w components of the passed in quaternion to the ones of this quaternion</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#add-T-">add(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Adds the given vector to this vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#add-com.badlogic.gdx.math.Vector2-">add(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#add-float-float-">add(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Adds the given components to this vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#add-com.badlogic.gdx.math.Vector3-">add(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#add-float-float-float-">add(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Adds the given vector to this component</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#add-float-">add(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Adds the given value to all three components of the vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#add-T-">add(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#add-T...-">add(T...)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#add-java.lang.String-java.lang.Object-">add(String, Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#add-java.lang.String-java.lang.Object-java.lang.Class-">add(String, Object, Class)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#add-com.badlogic.gdx.scenes.scene2d.Actor-">add(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#add-T-">add(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds a new cell to the table with the specified actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#add-com.badlogic.gdx.scenes.scene2d.Actor...-">add(Actor...)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#add-java.lang.CharSequence-">add(CharSequence)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds a new cell with a label.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#add-java.lang.CharSequence-java.lang.String-">add(CharSequence, String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds a new cell with a label.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#add-java.lang.CharSequence-java.lang.String-com.badlogic.gdx.graphics.Color-">add(CharSequence, String, Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds a new cell with a label.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#add-java.lang.CharSequence-java.lang.String-java.lang.String-">add(CharSequence, String, String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds a new cell with a label.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#add--">add()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds a cell without an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#add-com.badlogic.gdx.scenes.scene2d.ui.Tree.Node-">add(Tree.Node)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#add-com.badlogic.gdx.scenes.scene2d.ui.Tree.Node-">add(Tree.Node)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#add-T-">add(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">Adds the item to the selection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#add-T-">add(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#add-T-">add(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#add-T-float-">add(T, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#add-boolean-">add(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#add-byte-">add(byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#add-char-">add(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#add-float-">add(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#add-int-">add(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#add-int-">add(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Returns true if the key was not already in the set.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#add-long-">add(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#add-T-">add(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Returns true if the key was not already in the set.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#add-T-">add(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#add-T-int-">add(T, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounters.html#add-java.lang.String-int-">add(String, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounters.html" title="class in com.badlogic.gdx.utils">PerformanceCounters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounters.html#add-java.lang.String-">add(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounters.html" title="class in com.badlogic.gdx.utils">PerformanceCounters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PooledLinkedList.html#add-T-">add(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</a></dt>
<dd>
<div class="block">Adds the specified object to the end of the list regardless of iteration status</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#add-int-">add(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Casts the specified value to short and adds it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#add-short-">add(short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#addAction-com.badlogic.gdx.scenes.scene2d.Action-">addAction(Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#addAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Actor-">addAction(Action, Actor)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">AddAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Adds an action to an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#AddAction--">AddAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#addAction-com.badlogic.gdx.scenes.scene2d.Action-">addAction(Action)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#addAction-com.badlogic.gdx.scenes.scene2d.Action-">addAction(Action)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#addAction-com.badlogic.gdx.scenes.scene2d.Action-">addAction(Action)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Adds an action to the root of the stage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#addActor-com.badlogic.gdx.scenes.scene2d.Actor-">addActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Adds an actor as a child of this group, removing it from its previous parent.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#addActor-com.badlogic.gdx.scenes.scene2d.Actor-">addActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Adds an actor to the root of the stage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActor-com.badlogic.gdx.scenes.scene2d.Actor-">addActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActor-com.badlogic.gdx.scenes.scene2d.Actor-">addActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#addActor-com.badlogic.gdx.scenes.scene2d.Actor-">addActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">addActorAfter(Actor, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Adds an actor as a child of this group immediately after another child actor, removing it from its previous parent.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActorAfter-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">addActorAfter(Actor, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAfter-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">addActorAfter(Actor, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt-int-com.badlogic.gdx.scenes.scene2d.Actor-">addActorAt(int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Adds an actor as a child of this group at a specific index, removing it from its previous parent.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActorAt-int-com.badlogic.gdx.scenes.scene2d.Actor-">addActorAt(int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAt-int-com.badlogic.gdx.scenes.scene2d.Actor-">addActorAt(int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#addActorAt-int-com.badlogic.gdx.scenes.scene2d.Actor-">addActorAt(int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">addActorBefore(Actor, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Adds an actor as a child of this group immediately before another child actor, removing it from its previous parent.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#addActorBefore-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">addActorBefore(Actor, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Container may have only a single child.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorBefore-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">addActorBefore(Actor, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">ScrollPane may have only a single child.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#addActorBefore-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">addActorBefore(Actor, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#addAll-com.badlogic.gdx.utils.Array-">addAll(Array&lt;Tree.Node&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#addAll-com.badlogic.gdx.utils.Array-">addAll(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#addAll-com.badlogic.gdx.utils.Array-">addAll(Array&lt;? extends T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#addAll-com.badlogic.gdx.utils.Array-int-int-">addAll(Array&lt;? extends T&gt;, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#addAll-T...-">addAll(T...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#addAll-T:A-int-int-">addAll(T[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#addAll-com.badlogic.gdx.utils.BooleanArray-">addAll(BooleanArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#addAll-com.badlogic.gdx.utils.BooleanArray-int-int-">addAll(BooleanArray, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#addAll-boolean...-">addAll(boolean...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#addAll-boolean:A-int-int-">addAll(boolean[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#addAll-com.badlogic.gdx.utils.ByteArray-">addAll(ByteArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#addAll-com.badlogic.gdx.utils.ByteArray-int-int-">addAll(ByteArray, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#addAll-byte...-">addAll(byte...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#addAll-byte:A-int-int-">addAll(byte[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#addAll-com.badlogic.gdx.utils.CharArray-">addAll(CharArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#addAll-com.badlogic.gdx.utils.CharArray-int-int-">addAll(CharArray, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#addAll-char...-">addAll(char...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#addAll-char:A-int-int-">addAll(char[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#addAll-com.badlogic.gdx.utils.FloatArray-">addAll(FloatArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#addAll-com.badlogic.gdx.utils.FloatArray-int-int-">addAll(FloatArray, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#addAll-float...-">addAll(float...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#addAll-float:A-int-int-">addAll(float[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#addAll-com.badlogic.gdx.utils.IntArray-">addAll(IntArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#addAll-com.badlogic.gdx.utils.IntArray-int-int-">addAll(IntArray, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#addAll-int...-">addAll(int...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#addAll-int:A-int-int-">addAll(int[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#addAll-com.badlogic.gdx.utils.IntArray-">addAll(IntArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#addAll-com.badlogic.gdx.utils.IntArray-int-int-">addAll(IntArray, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#addAll-int...-">addAll(int...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#addAll-int:A-int-int-">addAll(int[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#addAll-com.badlogic.gdx.utils.IntSet-">addAll(IntSet)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#addAll-com.badlogic.gdx.utils.LongArray-">addAll(LongArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#addAll-com.badlogic.gdx.utils.LongArray-int-int-">addAll(LongArray, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#addAll-long...-">addAll(long...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#addAll-long:A-int-int-">addAll(long[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#addAll-com.badlogic.gdx.utils.Array-">addAll(Array&lt;? extends T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#addAll-com.badlogic.gdx.utils.Array-int-int-">addAll(Array&lt;? extends T&gt;, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#addAll-T...-">addAll(T...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#addAll-T:A-int-int-">addAll(T[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#addAll-com.badlogic.gdx.utils.ObjectSet-">addAll(ObjectSet&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#addAll-com.badlogic.gdx.utils.ShortArray-">addAll(ShortArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#addAll-com.badlogic.gdx.utils.ShortArray-int-int-">addAll(ShortArray, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#addAll-short...-">addAll(short...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#addAll-short:A-int-int-">addAll(short[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#addAndroidEventListener-AndroidEventListener-">addAndroidEventListener(AndroidEventListener)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>
<div class="block">Adds an event listener for Android specific event such as onActivityResult(...).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#addAsset-java.lang.String-java.lang.Class-T-">addAsset(String, Class&lt;T&gt;, T)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Adds an asset to this AssetManager</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#addCaptureListener-com.badlogic.gdx.scenes.scene2d.EventListener-">addCaptureListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Adds a listener that is only notified during the capture phase.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#addCaptureListener-com.badlogic.gdx.scenes.scene2d.EventListener-">addCaptureListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Adds a capture listener to the root.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#addChannel-com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor-">addChannel(ParallelArray.ChannelDescriptor)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>
<div class="block">Adds and returns a channel described by the channel descriptor parameter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#addChannel-com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor-com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelInitializer-">addChannel(ParallelArray.ChannelDescriptor, ParallelArray.ChannelInitializer&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>
<div class="block">Adds and returns a channel described by the channel descriptor parameter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#addChild-T-">addChild(T)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Adds the specified node as the currently last child of this node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#addChild-java.lang.String-com.badlogic.gdx.utils.JsonValue-">addChild(String, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Sets the name of the specified value and adds it after the last child.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#addChild-com.badlogic.gdx.utils.JsonValue-">addChild(JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Adds the specified value after the last child.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#addChild-com.badlogic.gdx.utils.XmlReader.Element-">addChild(XmlReader.Element)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#addChildren-java.lang.Iterable-">addChildren(Iterable&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Adds the specified nodes as the currently last child of this node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#addClassTag-java.lang.String-java.lang.Class-">addClassTag(String, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Sets a tag to use instead of the fully qualifier class name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#addElement-java.lang.Object...-">addElement(Object...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>
<div class="block">Adds an element considering the values in the same order as the current channels in the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#addFirst-T-">addFirst(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Prepend given object to the head.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#addIcon-java.lang.String-com.badlogic.gdx.Files.FileType-">addIcon(String, Files.FileType)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">Adds a window icon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#addLast-T-">addLast(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Append given object to the tail.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#addLifecycleListener-com.badlogic.gdx.LifecycleListener-">addLifecycleListener(LifecycleListener)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Adds a new <a href="com/badlogic/gdx/LifecycleListener.html" title="interface in com.badlogic.gdx"><code>LifecycleListener</code></a> to the application.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#addLifecycleListener-com.badlogic.gdx.LifecycleListener-">addLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#addLifecycleListener-com.badlogic.gdx.LifecycleListener-">addLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#addLifecycleListener-com.badlogic.gdx.LifecycleListener-">addLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#addLifecycleListener-com.badlogic.gdx.LifecycleListener-">addLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#addLifecycleListener-com.badlogic.gdx.LifecycleListener-">addLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#addListener-com.badlogic.gdx.scenes.scene2d.EventListener-boolean-">addListener(EventListener, boolean)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#addListener-com.badlogic.gdx.scenes.scene2d.EventListener-boolean-com.badlogic.gdx.scenes.scene2d.Actor-">addListener(EventListener, boolean, Actor)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#addListener-com.badlogic.gdx.scenes.scene2d.EventListener-">addListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Add a listener to receive events that <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#hit-float-float-boolean-"><code>hit</code></a> this actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#addListener-com.badlogic.gdx.scenes.scene2d.EventListener-">addListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Adds a listener to the root.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">AddListenerAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Adds a listener to an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html#AddListenerAction--">AddListenerAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html#addMesh-com.badlogic.gdx.graphics.g3d.model.data.ModelMesh-">addMesh(ModelMesh)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#addMesh-com.badlogic.gdx.graphics.Mesh-">addMesh(Mesh)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#addMesh-com.badlogic.gdx.graphics.g3d.model.MeshPart-">addMesh(MeshPart)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#addMesh-com.badlogic.gdx.graphics.Mesh-int-int-">addMesh(Mesh, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#addMesh-float:A-short:A-int-int-">addMesh(float[], short[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#addMesh-float:A-short:A-">addMesh(float[], short[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#addMesh-com.badlogic.gdx.graphics.Mesh-">addMesh(Mesh)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Copies a mesh to the mesh (part) currently being build.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#addMesh-com.badlogic.gdx.graphics.g3d.model.MeshPart-">addMesh(MeshPart)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Copies a MeshPart to the mesh (part) currently being build.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#addMesh-com.badlogic.gdx.graphics.Mesh-int-int-">addMesh(Mesh, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Copies a (part of a) mesh to the mesh (part) currently being build.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#addMesh-float:A-short:A-">addMesh(float[], short[])</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Copies a mesh to the mesh (part) currently being build.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#addMesh-float:A-short:A-int-int-">addMesh(float[], short[], int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Copies a (part of a) mesh to the mesh (part) currently being build.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticle--">addParticle()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#addParticles-int-">addParticles(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#addProcessor-int-com.badlogic.gdx.InputProcessor-">addProcessor(int, InputProcessor)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#addProcessor-com.badlogic.gdx.InputProcessor-">addProcessor(InputProcessor)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#addr">addr</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">the address of the body</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#addr">addr</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">the address</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#addr">addr</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">the address of the fixture</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#addr">addr</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">the address of the joint</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.html#addr">addr</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></dt>
<dd>
<div class="block">the address of the shape</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#addr">addr</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">the address of the world instance</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#addRegion-java.lang.String-com.badlogic.gdx.graphics.Texture-int-int-int-int-">addRegion(String, Texture, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Adds a region to the atlas.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#addRegion-java.lang.String-com.badlogic.gdx.graphics.g2d.TextureRegion-">addRegion(String, TextureRegion)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Adds a region to the atlas.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#addRegions-com.badlogic.gdx.graphics.g2d.TextureAtlas-">addRegions(TextureAtlas)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Adds all named texture regions from the atlas.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#addSource-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source-">addSource(DragAndDrop.Source)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#addTarget-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target-">addTarget(DragAndDrop.Target)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#addText-java.lang.CharSequence-float-float-">addText(CharSequence, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Adds glyphs for the specified text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#addText-java.lang.CharSequence-float-float-float-int-boolean-">addText(CharSequence, float, float, float, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Adds glyphs for the specified text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#addText-java.lang.CharSequence-float-float-int-int-float-int-boolean-">addText(CharSequence, float, float, int, int, float, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Adds glyphs for the specified text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#addText-java.lang.CharSequence-float-float-int-int-float-int-boolean-java.lang.String-">addText(CharSequence, float, float, int, int, float, int, boolean, String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Adds glyphs for the the specified text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#addText-com.badlogic.gdx.graphics.g2d.GlyphLayout-float-float-">addText(GlyphLayout, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Adds the specified glyphs.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html#addTileSet-com.badlogic.gdx.maps.tiled.TiledMapTileSet-">addTileSet(TiledMapTileSet)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSets</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#addToTree-com.badlogic.gdx.scenes.scene2d.ui.Tree-">addToTree(Tree)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Called to add the actor to the tree when the node's parent is expanded.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#addTouchFocus-com.badlogic.gdx.scenes.scene2d.EventListener-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-int-int-">addTouchFocus(EventListener, Actor, Actor, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SerializationException.html#addTrace-java.lang.String-">addTrace(String)</a></span> - Method in exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</a></dt>
<dd>
<div class="block">Adds information to the exception message about where in the the object graph serialization failure occurred.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#addValue-float-">addValue(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>
<div class="block">adds a new sample to this mean.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#addViewControllerListener-IOSViewControllerListener-">addViewControllerListener(IOSViewControllerListener)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>
<div class="block">Add a listener to handle events from the libgdx root view controller</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Affine2</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A specialized 3x3 matrix that can represent sequences of 2D translations, scales, flips, rotations, and shears.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#Affine2--">Affine2()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Constructs an identity matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#Affine2-com.badlogic.gdx.math.Affine2-">Affine2(Affine2)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Constructs a matrix from the given affine matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#after-com.badlogic.gdx.scenes.scene2d.Action-">after(Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">AfterAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Executes an action only after all other actions on the actor at the time this action's target was set have finished.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html#AfterAction--">AfterAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#afterGroup-int-">afterGroup(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html#afterGroup--">afterGroup()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupPlug</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroup-int-">afterGroup(int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></dt>
<dd>
<div class="block">Invoked directly after rendering of a group has completed</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#afterGroup-int-">afterGroup(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#afterGroup-int-">afterGroup(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#afterGroups--">afterGroups()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#afterGroups--">afterGroups()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></dt>
<dd>
<div class="block">Invoked after having rendered all groups</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#afterGroups--">afterGroups()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.LoadingListener.html#afterSetup--">afterSetup()</a></span> - Method in interface com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.LoadingListener.html" title="interface in com.badlogic.gdx.backends.gwt">GwtApplication.LoadingListener</a></dt>
<dd>
<div class="block">Method called after the setup</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Age">Age</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">The age the object has been in a proxy cache in seconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#agentInfo--">agentInfo()</a></span> - Static method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>
<div class="block">Contains precomputed information on the user-agent.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html#AgentInfo--">AgentInfo()</a></span> - Constructor for class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication.AgentInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#Alias">Alias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#Alias">Alias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html#Alias">Alias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DirectionalLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html#Alias">Alias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">PointLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html#Alias">Alias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">SpotLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#alias">alias</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#alias">alias</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">the alias for the attribute used in a <a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ShaderProgram</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#align">align</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#align-int-">align(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the alignment of the actor within the cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#align-int-">align(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the alignment of the actor within the container.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#align-int-">align(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets the alignment of all widgets within the horizontal group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#align-int-">align(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Alignment of the logical table within the table actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#align-int-">align(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets the alignment of all widgets within the vertical group.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Align</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Provides bit flag constants for alignment.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#Align--">Align()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Random.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Angular</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.BrownianAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.CentripetalAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.FaceDirection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.PolarAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational2D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational3D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Strength</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.TangentialAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerFinalizerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Animated</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SimpleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#allocateChannels-int-">allocateChannels(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>
<div class="block">Called during initialization to allocate additional particles channels</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html#allocateChannels--">allocateChannels()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#allocParticlesData-int-">allocParticlesData(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#allocParticlesData-int-">allocParticlesData(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#allocParticlesData-int-">allocParticlesData(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#allocRenderable--">allocRenderable()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#allocRenderable--">allocRenderable()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Allow">Allow</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Valid actions for a specified resource.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#allowCompletion--">allowCompletion()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#allowCompletion--">allowCompletion()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>
<div class="block">Ignores the <a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous-boolean-"><code>continuous</code></a> setting until the emitter is started again.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#allowIpod">allowIpod</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">whether or not to allow background music from iPod</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#allowSameAnimation">allowSameAnimation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Whether to allow the same animation to be played while playing that animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#allowSleep">allowSleep</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">Set this flag to false if this body should never fall asleep.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#allowSoftwareMode">allowSoftwareMode</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">Allows software OpenGL rendering if hardware acceleration was not available.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#alpha">alpha</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to include an alpha channel in the color buffer to combine the color buffer with the rest of the webpage
effectively allows transparent backgrounds in GWT, at a performance cost.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#alpha-float-">alpha(float)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha-float-">alpha(float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Sets the actor's alpha instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha-float-float-">alpha(float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Transitions from the alpha at the time this action starts to the specified alpha.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha-float-float-com.badlogic.gdx.math.Interpolation-">alpha(float, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Transitions from the alpha at the time this action starts to the specified alpha.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">AlphaAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#AlphaAction--">AlphaAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#AlphaOffset">AlphaOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#AlphaTest">AlphaTest</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#alphaTest">alphaTest</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#AlphaTestAlias">AlphaTestAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#alphaValue">alphaValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#alt--">alt()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#alt-int-">alt(int)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#ALT_LEFT">ALT_LEFT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#ALT_RIGHT">ALT_RIGHT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#alwaysScroll">alwaysScroll</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">Whether scrolling requires the activeKey to be pressed (false) or always allow scrolling (true).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#Ambient">Ambient</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#Ambient">Ambient</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#ambient">ambient</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#AmbientAlias">AmbientAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#AmbientAlias">AmbientAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#ambientCube">ambientCube</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><span class="typeNameLink">AmbientCubemap</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#AmbientCubemap--">AmbientCubemap()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#AmbientCubemap-float:A-">AmbientCubemap(float[])</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#AmbientCubemap-com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap-">AmbientCubemap(AmbientCubemap)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#ambientCubemap">ambientCubemap</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#AmbientLight">AmbientLight</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#AmbientLightAlias">AmbientLightAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#ambientTexture">ambientTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#ambientTexture">ambientTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#ambientUVTransform">ambientUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#ambientUVTransform">ambientUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#and-com.badlogic.gdx.utils.Bits-">and(Bits)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Performs a logical <b>AND</b> of this target bit set with the argument bit set.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#andNot-com.badlogic.gdx.utils.Bits-">andNot(Bits)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Clears all of the bits in this bit set whose corresponding bit is set in the specified bit set.</div>
</dd>
<dt><a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android"><span class="typeNameLink">AndroidApplication</span></a> - Class in <a href="com/badlogic/gdx/backends/android/package-summary.html">com.badlogic.gdx.backends.android</a></dt>
<dd>
<div class="block">An implementation of the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> interface for Android.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#AndroidApplication--">AndroidApplication()</a></span> - Constructor for class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android"><span class="typeNameLink">AndroidApplicationConfiguration</span></a> - Class in <a href="com/badlogic/gdx/backends/android/package-summary.html">com.badlogic.gdx.backends.android</a></dt>
<dd>
<div class="block">Class defining the configuration of an <a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android"><code>AndroidApplication</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#AndroidApplicationConfiguration--">AndroidApplicationConfiguration()</a></span> - Constructor for class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#angle">angle</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#angle--">angle()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#angle-com.badlogic.gdx.math.Vector2-">angle(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#angle">angle</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">The world angle of the body in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#angleCos">angleCos</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#angleDiff">angleDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#angleRad--">angleRad()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#angleRad-com.badlogic.gdx.math.Vector2-">angleRad(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#angleSin">angleSin</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html#Angular--">Angular()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Angular</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html#Angular-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Angular-">Angular(DynamicsModifier.Angular)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Angular</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html#angularChannel">angularChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Angular</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#angularDamping">angularDamping</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">Angular damping is use to reduce the angular velocity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html#angularOffset">angularOffset</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJointDef</a></dt>
<dd>
<div class="block">The bodyB angle minus bodyA angle in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#angularVelocity">angularVelocity</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">The angular velocity of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#AngularVelocity2D">AngularVelocity2D</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#AngularVelocity3D">AngularVelocity3D</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate-java.lang.String-float-">animate(String, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate-java.lang.String-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">animate(String, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate-java.lang.String-int-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">animate(String, int, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate-java.lang.String-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">animate(String, int, float, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate-java.lang.String-float-float-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">animate(String, float, float, int, float, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate-com.badlogic.gdx.graphics.g3d.model.Animation-float-float-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">animate(Animation, float, float, int, float, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animate-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc-float-">animate(AnimationController.AnimationDesc, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Changes the current animation by blending the new on top of the old during the transition time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html#Animated--">Animated()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Animated</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html#Animated-com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Animated-">Animated(RegionInfluencer.Animated)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Animated</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html#Animated-com.badlogic.gdx.graphics.g2d.TextureRegion-">Animated(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Animated</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html#Animated-com.badlogic.gdx.graphics.Texture-">Animated(Texture)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Animated</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles"><span class="typeNameLink">AnimatedTiledMapTile</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/tiles/package-summary.html">com.badlogic.gdx.maps.tiled.tiles</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#AnimatedTiledMapTile-float-com.badlogic.gdx.utils.Array-">AnimatedTiledMapTile(float, Array&lt;StaticTiledMapTile&gt;)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>
<div class="block">Creates an animated tile with the given animation interval and frame tiles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#AnimatedTiledMapTile-com.badlogic.gdx.utils.IntArray-com.badlogic.gdx.utils.Array-">AnimatedTiledMapTile(IntArray, Array&lt;StaticTiledMapTile&gt;)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>
<div class="block">Creates an animated tile with the given animation intervals and frame tiles.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">Animation</span></a>&lt;<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="type parameter in Animation">T</a>&gt; - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">
An Animation stores a list of objects representing an animated sequence, e.g.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#Animation-float-com.badlogic.gdx.utils.Array-">Animation(float, Array&lt;? extends T&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Constructor, storing the frame duration and key frames.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#Animation-float-com.badlogic.gdx.utils.Array-com.badlogic.gdx.graphics.g2d.Animation.PlayMode-">Animation(float, Array&lt;? extends T&gt;, Animation.PlayMode)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Constructor, storing the frame duration and key frames.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#Animation-float-T...-">Animation(float, T...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Constructor, storing the frame duration and key frames.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><span class="typeNameLink">Animation</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a></dt>
<dd>
<div class="block">An Animation has an id and a list of <a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>NodeAnimation</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Animation.html#Animation--">Animation()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html#animation">animation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></dt>
<dd>
<div class="block">The animation to be applied.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/Animation.PlayMode.html" title="enum in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">Animation.PlayMode</span></a> - Enum in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Defines possible playback modes for an <a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d"><code>Animation</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">AnimationController</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Class to control one or more <a href="com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a>s on a <a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#AnimationController-com.badlogic.gdx.graphics.g3d.ModelInstance-">AnimationController(ModelInstance)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Construct a new AnimationController.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">AnimationController.AnimationDesc</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Class describing how to play and <a href="com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">AnimationController.AnimationListener</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Listener that will be informed when an animation is looped or completed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html#AnimationDesc--">AnimationDesc()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#animationPool">animationPool</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#animations">animations</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">animations of the model, modifying node transformations</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html#animations">animations</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#animations">animations</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">animations of the model, modifying node transformations</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#animations">animations</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">If false, tooltips will be shown without animations.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect"><span class="typeNameLink">Annotation</span></a> - Class in <a href="com/badlogic/gdx/utils/reflect/package-summary.html">com.badlogic.gdx.utils.reflect</a></dt>
<dd>
<div class="block">Provides information about, and access to, an annotation of a field, class or interface.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#antialiasing">antialiasing</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to enable antialiasing</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#ANY_KEY">ANY_KEY</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#APOSTROPHE">APOSTROPHE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#app">app</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-boolean-">append(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>boolean</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-char-">append(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>char</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-int-">append(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>int</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-int-int-">append(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>int</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-int-int-char-">append(int, int, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>int</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-long-">append(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>long</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-long-int-">append(long, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>long</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-long-int-char-">append(long, int, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>long</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-float-">append(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>float</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-double-">append(double)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>double</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-java.lang.Object-">append(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>Object</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-java.lang.String-">append(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the contents of the specified string.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-char:A-">append(char[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>char[]</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-char:A-int-int-">append(char[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified subset of the <code>char[]</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-java.lang.CharSequence-">append(CharSequence)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified <code>CharSequence</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-com.badlogic.gdx.utils.StringBuilder-">append(StringBuilder)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-java.lang.CharSequence-int-int-">append(CharSequence, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the string representation of the specified subsequence of the <code>CharSequence</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#append-com.badlogic.gdx.utils.StringBuilder-int-int-">append(StringBuilder, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#appendCodePoint-int-">appendCodePoint(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the encoded Unicode code point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#appendLine-java.lang.String-">appendLine(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Appends the contents of the specified string, then create a new line.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#appendText-java.lang.String-">appendText(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Application</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">
An <code>Application</code> is the main entry point of your project.</div>
</dd>
<dt><a href="com/badlogic/gdx/Application.ApplicationType.html" title="enum in com.badlogic.gdx"><span class="typeNameLink">Application.ApplicationType</span></a> - Enum in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Enumeration of possible <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> types</div>
</dd>
<dt><a href="com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx"><span class="typeNameLink">ApplicationAdapter</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Convenience implementation of <a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><code>ApplicationListener</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationAdapter.html#ApplicationAdapter--">ApplicationAdapter()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx">ApplicationAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">ApplicationListener</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">
An <code>ApplicationListener</code> is called when the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> is created, resumed, rendering, paused or destroyed.</div>
</dd>
<dt><a href="com/badlogic/gdx/ApplicationLogger.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">ApplicationLogger</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">The ApplicationLogger provides an interface for a LibGDX Application to log messages and exceptions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#applicationLogger">applicationLogger</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#applicationLogger">applicationLogger</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply-com.badlogic.gdx.graphics.g3d.model.Animation-float-float-">apply(Animation, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></dt>
<dd>
<div class="block">Apply an animation, must be called between {<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin--"><code>BaseAnimationController.begin()</code></a> and {<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end--"><code>BaseAnimationController.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#apply-float-float-float-">apply(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Bounce.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Bounce.html" title="class in com.badlogic.gdx.math">Interpolation.Bounce</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.BounceIn.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.BounceIn.html" title="class in com.badlogic.gdx.math">Interpolation.BounceIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.BounceOut.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.BounceOut.html" title="class in com.badlogic.gdx.math">Interpolation.BounceOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Elastic.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Elastic.html" title="class in com.badlogic.gdx.math">Interpolation.Elastic</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.ElasticIn.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.ElasticIn.html" title="class in com.badlogic.gdx.math">Interpolation.ElasticIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.ElasticOut.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.ElasticOut.html" title="class in com.badlogic.gdx.math">Interpolation.ElasticOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Exp.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Exp.html" title="class in com.badlogic.gdx.math">Interpolation.Exp</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.ExpIn.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.ExpIn.html" title="class in com.badlogic.gdx.math">Interpolation.ExpIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.ExpOut.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.ExpOut.html" title="class in com.badlogic.gdx.math">Interpolation.ExpOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Pow.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Pow.html" title="class in com.badlogic.gdx.math">Interpolation.Pow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.PowIn.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.PowIn.html" title="class in com.badlogic.gdx.math">Interpolation.PowIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.PowOut.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.PowOut.html" title="class in com.badlogic.gdx.math">Interpolation.PowOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Swing.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Swing.html" title="class in com.badlogic.gdx.math">Interpolation.Swing</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.SwingIn.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.SwingIn.html" title="class in com.badlogic.gdx.math">Interpolation.SwingIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.SwingOut.html#apply-float-">apply(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.SwingOut.html" title="class in com.badlogic.gdx.math">Interpolation.SwingOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Scaling.html#apply-float-float-float-float-">apply(float, float, float, float)</a></span> - Method in enum com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</a></dt>
<dd>
<div class="block">Returns the size of the source scaled to the target.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#apply--">apply()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/utils/viewport/Viewport.html#apply-boolean-"><code>Viewport.apply(boolean)</code></a> with false.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#apply-boolean-">apply(boolean)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Applies the viewport to the camera and sets the glViewport.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#applyAngularImpulse-float-boolean-">applyAngularImpulse(float, boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Apply an angular impulse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation-com.badlogic.gdx.graphics.g3d.model.Animation-float-">applyAnimation(Animation, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></dt>
<dd>
<div class="block">Apply a single animation to the <a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a> and update the it to reflect the changes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimation-com.badlogic.gdx.utils.ObjectMap-com.badlogic.gdx.utils.Pool-float-com.badlogic.gdx.graphics.g3d.model.Animation-float-">applyAnimation(ObjectMap&lt;Node, BaseAnimationController.Transform&gt;, Pool&lt;BaseAnimationController.Transform&gt;, float, Animation, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></dt>
<dd>
<div class="block">Helper method to apply one animation to either an objectmap for blending or directly to the bones.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#applyAnimations-com.badlogic.gdx.graphics.g3d.model.Animation-float-com.badlogic.gdx.graphics.g3d.model.Animation-float-float-">applyAnimations(Animation, float, Animation, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></dt>
<dd>
<div class="block">Apply two animations, blending the second onto to first using weight.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#applyForce-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-boolean-">applyForce(Vector2, Vector2, boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Apply a force at a world point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#applyForce-float-float-float-float-boolean-">applyForce(float, float, float, float, boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Apply a force at a world point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#applyForceToCenter-com.badlogic.gdx.math.Vector2-boolean-">applyForceToCenter(Vector2, boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Apply a force to the center of mass.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#applyForceToCenter-float-float-boolean-">applyForceToCenter(float, float, boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Apply a force to the center of mass.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#applyLinearImpulse-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-boolean-">applyLinearImpulse(Vector2, Vector2, boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Apply an impulse at a point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#applyLinearImpulse-float-float-float-float-boolean-">applyLinearImpulse(float, float, float, float, boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Apply an impulse at a point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#applyTo-com.badlogic.gdx.math.Vector2-">applyTo(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Applies the affine transformation on a vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#applyTorque-float-boolean-">applyTorque(float, boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Apply a torque.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.math.Matrix4-">applyTransform(Batch, Matrix4)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Set the batch's transformation matrix, often with the result of <a href="com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform--"><code>Group.computeTransform()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform-com.badlogic.gdx.graphics.glutils.ShapeRenderer-com.badlogic.gdx.math.Matrix4-">applyTransform(ShapeRenderer, Matrix4)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Set the shape renderer transformation matrix, often with the result of <a href="com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform--"><code>Group.computeTransform()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#approximate-T-">approximate(T)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#approximate-T-">approximate(T)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#approximate-T-int-int-">approximate(T, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#approximate-T-int-">approximate(T, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#approximate-T-">approximate(T)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#approximate-T-int-int-">approximate(T, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#approximate-T-int-">approximate(T, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Path.html#approximate-T-">approximate(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Path.html" title="interface in com.badlogic.gdx.math">Path</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#approxLength-int-">approxLength(int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#approxLength-int-">approxLength(int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#approxLength-int-">approxLength(int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Path.html#approxLength-int-">approxLength(int)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Path.html" title="interface in com.badlogic.gdx.math">Path</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#arc-float-float-float-float-float-">arc(float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#arc-float-float-float-float-float-int-"><code>ShapeRenderer.arc(float, float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth arc.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#arc-float-float-float-float-float-int-">arc(float, float, float, float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws an arc using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#area--">area()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#area--">area()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#area--">area()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns the area contained within the polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#area--">area()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#argb8888-float-float-float-float-">argb8888(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#argb8888-com.badlogic.gdx.graphics.Color-">argb8888(Color)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#argb8888ToColor-com.badlogic.gdx.graphics.Color-int-">argb8888ToColor(Color, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Sets the Color components using the specified integer value in the format ARGB8888.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Array</span></a>&lt;<a href="com/badlogic/gdx/utils/Array.html" title="type parameter in Array">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A resizable, ordered or unordered array of objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#Array--">Array()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Creates an ordered array with a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#Array-int-">Array(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Creates an ordered array with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#Array-boolean-int-">Array(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#Array-boolean-int-java.lang.Class-">Array(boolean, int, Class)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Creates a new array with <a href="com/badlogic/gdx/utils/Array.html#items"><code>Array.items</code></a> of the specified type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#Array-java.lang.Class-">Array(Class)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Creates an ordered array with <a href="com/badlogic/gdx/utils/Array.html#items"><code>Array.items</code></a> of the specified type and a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#Array-com.badlogic.gdx.utils.Array-">Array(Array&lt;? extends T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#Array-T:A-">Array(T[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Creates a new ordered array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#Array-boolean-T:A-int-int-">Array(boolean, T[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#array--">array()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#array-java.lang.String-">array(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#array--">array()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Begins a new array container.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#array-java.lang.String-">array(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Begins a new named array container, having the given name.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Array.ArrayIterable.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Array.ArrayIterable</span></a>&lt;<a href="com/badlogic/gdx/utils/Array.ArrayIterable.html" title="type parameter in Array.ArrayIterable">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Array.ArrayIterator</span></a>&lt;<a href="com/badlogic/gdx/utils/Array.ArrayIterator.html" title="type parameter in Array.ArrayIterator">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterable.html#ArrayIterable-com.badlogic.gdx.utils.Array-">ArrayIterable(Array&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterable.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterable.html#ArrayIterable-com.badlogic.gdx.utils.Array-boolean-">ArrayIterable(Array&lt;T&gt;, boolean)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterable.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterator.html#ArrayIterator-com.badlogic.gdx.utils.Array-">ArrayIterator(Array&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterator.html#ArrayIterator-com.badlogic.gdx.utils.Array-boolean-">ArrayIterator(Array&lt;T&gt;, boolean)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ArrayMap</span></a>&lt;<a href="com/badlogic/gdx/utils/ArrayMap.html" title="type parameter in ArrayMap">K</a>,<a href="com/badlogic/gdx/utils/ArrayMap.html" title="type parameter in ArrayMap">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An ordered or unordered map of objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#ArrayMap--">ArrayMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Creates an ordered map with a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#ArrayMap-int-">ArrayMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Creates an ordered map with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#ArrayMap-boolean-int-">ArrayMap(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#ArrayMap-boolean-int-java.lang.Class-java.lang.Class-">ArrayMap(boolean, int, Class, Class)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Creates a new map with <a href="com/badlogic/gdx/utils/ArrayMap.html#keys"><code>ArrayMap.keys</code></a> and <a href="com/badlogic/gdx/utils/ArrayMap.html#values"><code>ArrayMap.values</code></a> of the specified type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#ArrayMap-java.lang.Class-java.lang.Class-">ArrayMap(Class, Class)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Creates an ordered map with <a href="com/badlogic/gdx/utils/ArrayMap.html#keys"><code>ArrayMap.keys</code></a> and <a href="com/badlogic/gdx/utils/ArrayMap.html#values"><code>ArrayMap.values</code></a> of the specified type and a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#ArrayMap-com.badlogic.gdx.utils.ArrayMap-">ArrayMap(ArrayMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Creates a new map containing the elements in the specified map.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/ArrayMap.Entries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ArrayMap.Entries</span></a>&lt;<a href="com/badlogic/gdx/utils/ArrayMap.Entries.html" title="type parameter in ArrayMap.Entries">K</a>,<a href="com/badlogic/gdx/utils/ArrayMap.Entries.html" title="type parameter in ArrayMap.Entries">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ArrayMap.Keys</span></a>&lt;<a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="type parameter in ArrayMap.Keys">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ArrayMap.Values</span></a>&lt;<a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="type parameter in ArrayMap.Values">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html" title="class in com.badlogic.gdx.utils.reflect"><span class="typeNameLink">ArrayReflection</span></a> - Class in <a href="com/badlogic/gdx/utils/reflect/package-summary.html">com.badlogic.gdx.utils.reflect</a></dt>
<dd>
<div class="block">Utilities for Array reflection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html#ArrayReflection--">ArrayReflection()</a></span> - Constructor for class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html" title="class in com.badlogic.gdx.utils.reflect">ArrayReflection</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">ArraySelection</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html" title="type parameter in ArraySelection">T</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">A selection that supports range selection by knowing about the array of items being selected.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html#ArraySelection-com.badlogic.gdx.utils.Array-">ArraySelection(Array&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ArraySelection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#arrow-float-float-float-float-float-float-float-float-int-">arrow(float, float, float, float, float, float, float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#arrow-float-float-float-float-float-float-float-float-int-">arrow(float, float, float, float, float, float, float, float, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use ArrowShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ArrowShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">ArrowShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">Helper class with static methods to build arrow shapes using <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ArrowShapeBuilder.html#ArrowShapeBuilder--">ArrowShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ArrowShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">ArrowShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asBoolean--">asBoolean()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns this value as a boolean.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asBooleanArray--">asBooleanArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the children of this value as a newly allocated boolean array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asByte--">asByte()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns this value as a byte.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asByteArray--">asByteArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the children of this value as a newly allocated byte array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#ascent">ascent</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">The distance from the cap height to the top of the tallest glyph.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asChar--">asChar()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns this value as a char.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asCharArray--">asCharArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the children of this value as a newly allocated char array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asDouble--">asDouble()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns this value as a double.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asDoubleArray--">asDoubleArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the children of this value as a newly allocated double array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asFloat--">asFloat()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns this value as a float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asFloatArray--">asFloatArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the children of this value as a newly allocated float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asInt--">asInt()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns this value as an int.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asIntArray--">asIntArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the children of this value as a newly allocated int array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asLong--">asLong()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns this value as a long.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asLongArray--">asLongArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the children of this value as a newly allocated long array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#AspectTextureRegion--">AspectTextureRegion()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#AspectTextureRegion-com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion-">AspectTextureRegion(RegionInfluencer.AspectTextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#AspectTextureRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">AspectTextureRegion(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html#AssetData--">AssetData()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.AssetData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html#AssetData-java.lang.String-java.lang.Class-">AssetData(String, Class&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.AssetData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets"><span class="typeNameLink">AssetDescriptor</span></a>&lt;<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="type parameter in AssetDescriptor">T</a>&gt; - Class in <a href="com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</a></dt>
<dd>
<div class="block">Describes an asset to be loaded by its filename, type and <a href="com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets"><code>AssetLoaderParameters</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetDescriptor.html#AssetDescriptor-java.lang.String-java.lang.Class-">AssetDescriptor(String, Class&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetDescriptor.html#AssetDescriptor-com.badlogic.gdx.files.FileHandle-java.lang.Class-">AssetDescriptor(FileHandle, Class&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</a></dt>
<dd>
<div class="block">Creates an AssetDescriptor with an already resolved name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetDescriptor.html#AssetDescriptor-java.lang.String-java.lang.Class-com.badlogic.gdx.assets.AssetLoaderParameters-">AssetDescriptor(String, Class&lt;T&gt;, AssetLoaderParameters&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetDescriptor.html#AssetDescriptor-com.badlogic.gdx.files.FileHandle-java.lang.Class-com.badlogic.gdx.assets.AssetLoaderParameters-">AssetDescriptor(FileHandle, Class&lt;T&gt;, AssetLoaderParameters&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</a></dt>
<dd>
<div class="block">Creates an AssetDescriptor with an already resolved name.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets"><span class="typeNameLink">AssetErrorListener</span></a> - Interface in <a href="com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">AssetLoader</span></a>&lt;<a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="type parameter in AssetLoader">T</a>,<a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="type parameter in AssetLoader">P</a> extends <a href="com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</a>&lt;<a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="type parameter in AssetLoader">T</a>&gt;&gt; - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block">Abstract base class for asset loaders.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html#AssetLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">AssetLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AssetLoader</a></dt>
<dd>
<div class="block">Constructor, sets the <a href="com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders"><code>FileHandleResolver</code></a> to use to resolve the file associated with the asset name.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets"><span class="typeNameLink">AssetLoaderParameters</span></a>&lt;<a href="com/badlogic/gdx/assets/AssetLoaderParameters.html" title="type parameter in AssetLoaderParameters">T</a>&gt; - Class in <a href="com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetLoaderParameters.html#AssetLoaderParameters--">AssetLoaderParameters()</a></span> - Constructor for class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/AssetLoaderParameters.LoadedCallback.html" title="interface in com.badlogic.gdx.assets"><span class="typeNameLink">AssetLoaderParameters.LoadedCallback</span></a> - Interface in <a href="com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</a></dt>
<dd>
<div class="block">Callback interface that will be invoked when the <a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager</code></a> loaded an asset.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><span class="typeNameLink">AssetManager</span></a> - Class in <a href="com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</a></dt>
<dd>
<div class="block">Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#AssetManager--">AssetManager()</a></span> - Constructor for class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Creates a new AssetManager with all default loaders.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#AssetManager-com.badlogic.gdx.assets.loaders.FileHandleResolver-">AssetManager(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Creates a new AssetManager with all default loaders.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#AssetManager-com.badlogic.gdx.assets.loaders.FileHandleResolver-boolean-">AssetManager(FileHandleResolver, boolean)</a></span> - Constructor for class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Creates a new AssetManager with optionally all default loaders.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.AssetTextureProvider.html#assetManager">assetManager</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.AssetTextureProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureProvider.AssetTextureProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/ImageResolver.AssetManagerImageResolver.html#AssetManagerImageResolver-com.badlogic.gdx.assets.AssetManager-">AssetManagerImageResolver(AssetManager)</a></span> - Constructor for class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/ImageResolver.AssetManagerImageResolver.html" title="class in com.badlogic.gdx.maps">ImageResolver.AssetManagerImageResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.AssetTextureProvider.html#AssetTextureProvider-com.badlogic.gdx.assets.AssetManager-">AssetTextureProvider(AssetManager)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.AssetTextureProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureProvider.AssetTextureProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asShort--">asShort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns this value as a short.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asShortArray--">asShortArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the children of this value as a newly allocated short array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asString--">asString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns this value as a string.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#asStringArray--">asStringArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the children of this value as a newly allocated String array.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/async/AsyncExecutor.html" title="class in com.badlogic.gdx.utils.async"><span class="typeNameLink">AsyncExecutor</span></a> - Class in <a href="com/badlogic/gdx/utils/async/package-summary.html">com.badlogic.gdx.utils.async</a></dt>
<dd>
<div class="block">Allows asnynchronous execution of <a href="com/badlogic/gdx/utils/async/AsyncTask.html" title="interface in com.badlogic.gdx.utils.async"><code>AsyncTask</code></a> instances on a separate thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/async/AsyncExecutor.html#AsyncExecutor-int-">AsyncExecutor(int)</a></span> - Constructor for class com.badlogic.gdx.utils.async.<a href="com/badlogic/gdx/utils/async/AsyncExecutor.html" title="class in com.badlogic.gdx.utils.async">AsyncExecutor</a></dt>
<dd>
<div class="block">Creates a new AsynchExecutor that allows maxConcurrent <code>Runnable</code> instances to run in parallel.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">AsynchronousAssetLoader</span></a>&lt;<a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="type parameter in AsynchronousAssetLoader">T</a>,<a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="type parameter in AsynchronousAssetLoader">P</a> extends <a href="com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</a>&lt;<a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="type parameter in AsynchronousAssetLoader">T</a>&gt;&gt; - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block">Base class for asynchronous <a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html#AsynchronousAssetLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">AsynchronousAssetLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AsynchronousAssetLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/async/AsyncResult.html" title="class in com.badlogic.gdx.utils.async"><span class="typeNameLink">AsyncResult</span></a>&lt;<a href="com/badlogic/gdx/utils/async/AsyncResult.html" title="type parameter in AsyncResult">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/async/package-summary.html">com.badlogic.gdx.utils.async</a></dt>
<dd>
<div class="block">Returned by <a href="com/badlogic/gdx/utils/async/AsyncExecutor.html#submit-com.badlogic.gdx.utils.async.AsyncTask-"><code>AsyncExecutor.submit(AsyncTask)</code></a>, allows to poll for the result of the asynch workload.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/async/AsyncTask.html" title="interface in com.badlogic.gdx.utils.async"><span class="typeNameLink">AsyncTask</span></a>&lt;<a href="com/badlogic/gdx/utils/async/AsyncTask.html" title="type parameter in AsyncTask">T</a>&gt; - Interface in <a href="com/badlogic/gdx/utils/async/package-summary.html">com.badlogic.gdx.utils.async</a></dt>
<dd>
<div class="block">Task to be submitted to an <a href="com/badlogic/gdx/utils/async/AsyncExecutor.html" title="class in com.badlogic.gdx.utils.async"><code>AsyncExecutor</code></a>, returning a result of type T.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#AT">AT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#atan2-float-float-">atan2(float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns atan2 in radians, faster but less accurate than Math.atan2.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.ParticleEffectParameter.html#atlasFile">atlasFile</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.ParticleEffectParameter.html" title="class in com.badlogic.gdx.assets.loaders">ParticleEffectLoader.ParticleEffectParameter</a></dt>
<dd>
<div class="block">Atlas file name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#atlasName">atlasName</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</a></dt>
<dd>
<div class="block">The name of the <a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> to load the <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont</code></a> itself from.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.ParticleEffectParameter.html#atlasPrefix">atlasPrefix</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.ParticleEffectParameter.html" title="class in com.badlogic.gdx.assets.loaders">ParticleEffectLoader.ParticleEffectParameter</a></dt>
<dd>
<div class="block">Optional prefix to image names</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#AtlasRegion-com.badlogic.gdx.graphics.Texture-int-int-int-int-">AtlasRegion(Texture, int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#AtlasRegion-com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion-">AtlasRegion(TextureAtlas.AtlasRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#AtlasSprite-com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion-">AtlasSprite(TextureAtlas.AtlasRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#AtlasSprite-com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasSprite-">AtlasSprite(TextureAtlas.AtlasSprite)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.AtlasTiledMapLoaderParameters.html#AtlasTiledMapLoaderParameters--">AtlasTiledMapLoaderParameters()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.AtlasTiledMapLoaderParameters.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader.AtlasTiledMapLoaderParameters</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">AtlasTmxMapLoader</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>
<div class="block">A TiledMap Loader which loads tiles from a TextureAtlas instead of separate images.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#AtlasTmxMapLoader--">AtlasTmxMapLoader()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#AtlasTmxMapLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">AtlasTmxMapLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.AtlasTiledMapLoaderParameters.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">AtlasTmxMapLoader.AtlasTiledMapLoaderParameters</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/AtomicQueue.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">AtomicQueue</span></a>&lt;<a href="com/badlogic/gdx/utils/AtomicQueue.html" title="type parameter in AtomicQueue">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A queue that allows one thread to call <a href="com/badlogic/gdx/utils/AtomicQueue.html#put-T-"><code>AtomicQueue.put(Object)</code></a> and another thread to call <a href="com/badlogic/gdx/utils/AtomicQueue.html#poll--"><code>AtomicQueue.poll()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/AtomicQueue.html#AtomicQueue-int-">AtomicQueue(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/AtomicQueue.html" title="class in com.badlogic.gdx.utils">AtomicQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html#attachFrameBufferColorTexture--">attachFrameBufferColorTexture()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#attachFrameBufferColorTexture--">attachFrameBufferColorTexture()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#attachFrameBufferColorTexture--">attachFrameBufferColorTexture()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Override this method in a derived class to attach the backing texture to the GL framebuffer object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#attachTo-T-">attachTo(T)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Adds this node as child to specified parent Node, synonym for: <code>parent.addChild(this)</code></div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">Attribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">Extend this class to implement a material attribute.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#Attribute-long-">Attribute(long)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#attribute-java.lang.String-java.lang.String-">attribute(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#attribute-java.lang.String-java.lang.Object-">attribute(String, Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">Attributes</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#Attributes--">Attributes()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#attributes">attributes</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html#attributes">attributes</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#attributesHash--">attributesHash()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#attributesMask">attributesMask</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>
<div class="block">The attributes that this shader supports</div>
</dd>
<dt><a href="com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Audio</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">This interface encapsulates the creation and management of audio resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#audio">audio</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#audio">audio</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#audio">audio</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><span class="typeNameLink">AudioDevice</span></a> - Interface in <a href="com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a></dt>
<dd>
<div class="block">Encapsulates an audio device in mono or stereo mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#audioDeviceBufferCount">audioDeviceBufferCount</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">the audio device buffer count</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#audioDeviceBufferSize">audioDeviceBufferSize</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">the audio device buffer size in samples</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#audioDeviceSimultaneousSources">audioDeviceSimultaneousSources</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">the maximum number of sources that can be played simultaneously</div>
</dd>
<dt><a href="com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><span class="typeNameLink">AudioRecorder</span></a> - Interface in <a href="com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a></dt>
<dd>
<div class="block">An AudioRecorder allows to record input from an audio device.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Authorization">Authorization</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Authentication credentials for HTTP authentication.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#autoUpdate">autoUpdate</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">Whether to update the camera after it has been changed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#average">average</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">The average value (total / count)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#avg-com.badlogic.gdx.math.Matrix4-float-">avg(Matrix4, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Averages the given transform with this one and stores the result in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#avg-com.badlogic.gdx.math.Matrix4:A-">avg(Matrix4[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Averages the given transforms and stores the result in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#avg-com.badlogic.gdx.math.Matrix4:A-float:A-">avg(Matrix4[], float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Averages the given transforms with the given weights and stores the result in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#awake">awake</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">Is this body initially awake or sleeping?</div>
</dd>
</dl>
<a name="I:B">
<!-- -->
</a>
<h2 class="title">B</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#b">b</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits per color channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#b">b</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits per color channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#b">b</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#b">b</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">the red, green, blue and alpha components</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#B">B</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Segment.html#b">b</a></span> - Variable in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</a></dt>
<dd>
<div class="block">the ending position</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Buttons.html#BACK">BACK</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BACK">BACK</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html#back">back</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#background-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">background(Drawable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>
<div class="block">The progress bar background, stretched only in one direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#background-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">background(Drawable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#background-java.lang.String-">background(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip.TextTooltipStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle</a></dt>
<dd>
<div class="block">Stretched in both directions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#background">background</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#backgroundBottom">backgroundBottom</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Value that is the bottom padding of the table's background.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#backgroundDisabled">backgroundDisabled</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#backgroundFPS">backgroundFPS</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">Target framerate when the window is not in the foreground.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#backgroundLeft">backgroundLeft</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Value that is the left padding of the table's background.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#backgroundOpen">backgroundOpen</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#backgroundOver">backgroundOver</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#backgroundRight">backgroundRight</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Value that is the right padding of the table's background.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#backgroundTop">backgroundTop</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Value that is the top padding of the table's background.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocketHints.html#backlog">backlog</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocketHints.html" title="class in com.badlogic.gdx.net">ServerSocketHints</a></dt>
<dd>
<div class="block">The listen backlog length.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BACKSLASH">BACKSLASH</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BACKSPACE">BACKSPACE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#backwardKey">backwardKey</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#backwardPressed">backwardPressed</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#barycoordInsideTriangle-com.badlogic.gdx.math.Vector2-">barycoordInsideTriangle(Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>
<div class="block">Returns true if the barycentric coordinates are inside the triangle.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma"><span class="typeNameLink">Base</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/lzma/package-summary.html">com.badlogic.gdx.utils.compression.lzma</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#Base--">Base()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Base64Coder</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Base64Coder.CharMap</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">BaseAnimationController</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Base class for applying one or more <a href="com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Animation</code></a>s to a <a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#BaseAnimationController-com.badlogic.gdx.graphics.g3d.ModelInstance-">BaseAnimationController(ModelInstance)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></dt>
<dd>
<div class="block">Construct a new BaseAnimationController.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">BaseAnimationController.Transform</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">BaseDrawable</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Drawable that stores the size information but doesn't draw anything.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#BaseDrawable--">BaseDrawable()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#BaseDrawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">BaseDrawable(Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>
<div class="block">Creates a new empty drawable with the same sizing information as the specified drawable.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/BaseJsonReader.html" title="interface in com.badlogic.gdx.utils"><span class="typeNameLink">BaseJsonReader</span></a> - Interface in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><span class="typeNameLink">BaseLight</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html" title="type parameter in BaseLight">T</a> extends <a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">BaseLight</a>&lt;<a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html" title="type parameter in BaseLight">T</a>&gt;&gt; - Class in <a href="com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html#BaseLight--">BaseLight()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">BaseLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html#baseResolver">baseResolver</a></span> - Variable in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">BaseShader</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#BaseShader--">BaseShader()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.GlobalSetter.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">BaseShader.GlobalSetter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.LocalSetter.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">BaseShader.LocalSetter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">BaseShader.Setter</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">BaseShader.Uniform</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">BaseShader.Validator</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">BaseShaderProvider</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html#BaseShaderProvider--">BaseShaderProvider()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">BaseShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">This class allows to reduce the static allocation needed for shape builders.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#BaseShapeBuilder--">BaseShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">BaseTmxMapLoader</span></a>&lt;<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="type parameter in BaseTmxMapLoader">P</a> extends <a href="com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</a>&lt;<a href="com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a>&gt;&gt; - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#BaseTmxMapLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">BaseTmxMapLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">BaseTmxMapLoader.Parameters</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#baseUrl">baseUrl</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">Will be added as a prefix to each URL when <a href="com/badlogic/gdx/net/HttpRequestBuilder.html#url-java.lang.String-"><code>HttpRequestBuilder.url(String)</code></a> is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#basicAuthentication-java.lang.String-java.lang.String-">basicAuthentication(String, String)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">Sets the <code>Authorization</code> header via the Base64 encoded username and password.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">Batch</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">A Batch is used to draw 2D rectangles that reference a texture (region).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html#batch">batch</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#batch">batch</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers"><span class="typeNameLink">BatchTiledMapRenderer</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-">BatchTiledMapRenderer(TiledMap)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-">BatchTiledMapRenderer(TiledMap, float)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.graphics.g2d.Batch-">BatchTiledMapRenderer(TiledMap, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#BatchTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-com.badlogic.gdx.graphics.g2d.Batch-">BatchTiledMapRenderer(TiledMap, float, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#beforeGroup-int-com.badlogic.gdx.utils.Array-">beforeGroup(int, Array&lt;Decal&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html#beforeGroup-com.badlogic.gdx.utils.Array-">beforeGroup(Array&lt;Decal&gt;)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupPlug</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroup-int-com.badlogic.gdx.utils.Array-">beforeGroup(int, Array&lt;Decal&gt;)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></dt>
<dd>
<div class="block">Invoked directly before rendering the contents of a group</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#beforeGroup-int-com.badlogic.gdx.utils.Array-">beforeGroup(int, Array&lt;Decal&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#beforeGroup-int-com.badlogic.gdx.utils.Array-">beforeGroup(int, Array&lt;Decal&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#beforeGroups--">beforeGroups()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#beforeGroups--">beforeGroups()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></dt>
<dd>
<div class="block">Invoked before rendering any group</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#beforeGroups--">beforeGroups()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.LoadingListener.html#beforeSetup--">beforeSetup()</a></span> - Method in interface com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.LoadingListener.html" title="interface in com.badlogic.gdx.backends.gwt">GwtApplication.LoadingListener</a></dt>
<dd>
<div class="block">Method called before the setup</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#begin--">begin()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Sets up the Batch for drawing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Prepares the OpenGL state for SpriteCache rendering.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#begin-com.badlogic.gdx.graphics.Camera-">begin(Camera)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#begin-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">begin(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#begin-com.badlogic.gdx.graphics.Camera-">begin(Camera)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Start rendering one or more <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a>s.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>
<div class="block">Begin creating the cache, must be followed by a call to <a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#end--"><code>ModelCache.end()</code></a>, in between these calls one or more calls to one of
the add(...) methods can be made.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#begin-com.badlogic.gdx.graphics.Camera-">begin(Camera)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>
<div class="block">Begin creating the cache, must be followed by a call to <a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#end--"><code>ModelCache.end()</code></a>, in between these calls one or more calls to one of
the add(...) methods can be made.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">ModelInstanceParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html#begin--">begin()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html" title="interface in com.badlogic.gdx.graphics.g3d.particles.batches">ParticleBatch</a></dt>
<dd>
<div class="block">Must be called once before any drawing operation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#begin-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.graphics.g3d.utils.RenderContext-">begin(Camera, RenderContext)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>
<div class="block">Must be called one time per frame before any particle effect drawing operation will occur.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Shader.html#begin-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.graphics.g3d.utils.RenderContext-">begin(Camera, RenderContext)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></dt>
<dd>
<div class="block">Initializes the context for exclusive rendering by this shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#begin-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.graphics.g3d.utils.RenderContext-">begin(Camera, RenderContext)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#begin-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.graphics.g3d.utils.RenderContext-">begin(Camera, RenderContext)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#begin-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.graphics.g3d.utils.RenderContext-">begin(Camera, RenderContext)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></dt>
<dd>
<div class="block">Begin applying multiple animations to the instance, must followed by one or more calls to {
<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#apply-com.badlogic.gdx.graphics.g3d.model.Animation-float-float-"><code>BaseAnimationController.apply(Animation, float, float)</code></a> and finally {<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end--"><code>BaseAnimationController.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#begin-long-">begin(long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Begin building a mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#begin-com.badlogic.gdx.graphics.VertexAttributes-">begin(VertexAttributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Begin building a mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#begin-long-int-">begin(long, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Begin building a mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#begin-com.badlogic.gdx.graphics.VertexAttributes-int-">begin(VertexAttributes, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Begin building a mesh</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Begin building a new model</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></dt>
<dd>
<div class="block">Sets up the render context, must be matched with a call to <a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end--"><code>RenderContext.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ShapeCache</a></dt>
<dd>
<div class="block">Initialize ShapeCache for mesh generation with GL_LINES primitive type</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html#begin-int-">begin(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ShapeCache</a></dt>
<dd>
<div class="block">Initialize ShapeCache for mesh generation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#begin--">begin()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></dt>
<dd>
<div class="block">Prepares the binder for operation, must be matched with a call to <a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end--"><code>TextureBinder.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Binds the frame buffer and sets the viewport accordingly, so everything gets drawn to it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#begin-com.badlogic.gdx.math.Matrix4-int-">begin(Matrix4, int)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#begin-com.badlogic.gdx.math.Matrix4-int-">begin(Matrix4, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Makes OpenGL ES 2.0 use this vertex and fragment shader pair.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Begins a new batch without specifying a shape type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin-com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType-">begin(ShapeRenderer.ShapeType)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Starts a new batch of shapes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>
<div class="block">Called the first time <a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act-float-"><code>TemporalAction.act(float)</code></a> is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#begin--">begin()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>
<div class="block">Returns the backing array, which is guaranteed to not be modified before <a href="com/badlogic/gdx/utils/SnapshotArray.html#end--"><code>SnapshotArray.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#beginCache--">beginCache()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Starts the definition of a new cache, allowing the add and <a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#endCache--"><code>SpriteCache.endCache()</code></a> methods to be called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#beginCache-int-">beginCache(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Starts the redefinition of an existing cache, allowing the add and <a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#endCache--"><code>SpriteCache.endCache()</code></a> methods to be called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ContactListener.html#beginContact-com.badlogic.gdx.physics.box2d.Contact-">beginContact(Contact)</a></span> - Method in interface com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</a></dt>
<dd>
<div class="block">Called when two fixtures begin to touch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#beginRender--">beginRender()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>
<div class="block">Called before the rendering of all layers starts.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Bezier</span></a>&lt;<a href="com/badlogic/gdx/math/Bezier.html" title="type parameter in Bezier">T</a> extends <a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a>&lt;<a href="com/badlogic/gdx/math/Bezier.html" title="type parameter in Bezier">T</a>&gt;&gt; - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Implementation of the Bezier curve.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#Bezier--">Bezier()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#Bezier-T...-">Bezier(T...)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#Bezier-T:A-int-int-">Bezier(T[], int, int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#Bezier-com.badlogic.gdx.utils.Array-int-int-">Bezier(Array&lt;T&gt;, int, int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><span class="typeNameLink">BillboardControllerRenderData</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a></dt>
<dd>
<div class="block">Render data used by billboard particle batches</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html#BillboardControllerRenderData--">BillboardControllerRenderData()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches"><span class="typeNameLink">BillboardParticleBatch</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/batches/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.batches</a></dt>
<dd>
<div class="block">This class is used to render billboard particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#BillboardParticleBatch-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode-boolean-int-com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute-com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute-">BillboardParticleBatch(ParticleShader.AlignMode, boolean, int, BlendingAttribute, DepthTestAttribute)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>
<div class="block">Create a new BillboardParticleBatch</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#BillboardParticleBatch-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode-boolean-int-">BillboardParticleBatch(ParticleShader.AlignMode, boolean, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#BillboardParticleBatch--">BillboardParticleBatch()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#BillboardParticleBatch-int-">BillboardParticleBatch(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches"><span class="typeNameLink">BillboardParticleBatch.Config</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/batches/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.batches</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><span class="typeNameLink">BillboardRenderer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><code>ParticleControllerRenderer</code></a> which will render particles as billboards to a <a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches"><code>BillboardParticleBatch</code></a> .</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html#BillboardRenderer--">BillboardRenderer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html#BillboardRenderer-com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch-">BillboardRenderer(BillboardParticleBatch)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">BinaryHeap</span></a>&lt;<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="type parameter in BinaryHeap">T</a> extends <a href="com/badlogic/gdx/utils/BinaryHeap.Node.html" title="class in com.badlogic.gdx.utils">BinaryHeap.Node</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#BinaryHeap--">BinaryHeap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#BinaryHeap-int-boolean-">BinaryHeap(int, boolean)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/BinaryHeap.Node.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">BinaryHeap.Node</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#bind--">bind()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Bind the sub systems to the controller Called once during the init phase.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#bind-com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor-">bind(TextureDescriptor)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#bind-com.badlogic.gdx.graphics.GLTexture-">bind(GLTexture)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind-com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor-">bind(TextureDescriptor)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></dt>
<dd>
<div class="block">Binds the texture to an available unit and applies the filters in the descriptor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#bind-com.badlogic.gdx.graphics.GLTexture-">bind(GLTexture)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></dt>
<dd>
<div class="block">Binds the texture to an available unit.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#bind--">bind()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Binds this texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#bind-int-">bind(int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Binds the texture to the given texture unit.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#bind--">bind()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></dt>
<dd>
<div class="block">Makes the frame buffer current so everything gets drawn to it, must be followed by call to either <a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#nextSide--"><code>FrameBufferCubemap.nextSide()</code></a> or
<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#bindSide-com.badlogic.gdx.graphics.Cubemap.CubemapSide-"><code>FrameBufferCubemap.bindSide(com.badlogic.gdx.graphics.Cubemap.CubemapSide)</code></a> to activate the side to render onto.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#bind--">bind()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Makes the frame buffer current so everything gets drawn to it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#bind--">bind()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>
<div class="block">Binds this IndexArray for rendering with glDrawElements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#bind--">bind()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>
<div class="block">Binds this IndexBufferObject for rendering with glDrawElements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#bind--">bind()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>
<div class="block">Binds this IndexBufferObject for rendering with glDrawElements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#bind--">bind()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>
<div class="block">Binds this IndexBufferObject for rendering with glDrawElements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>
<div class="block">Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind(ShaderProgram)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind(ShaderProgram, int[])</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>
<div class="block">Binds this VertexData for rendering via glDrawArrays or glDrawElements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">bind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Binds the underlying <a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> if indices where given.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#bind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">bind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Binds the underlying <a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> if indices where given.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#bindLights-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.Attributes-">bindLights(Renderable, Attributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#bindMaterial-com.badlogic.gdx.graphics.g3d.Renderable-">bindMaterial(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#bindMaterial-com.badlogic.gdx.graphics.g3d.Attributes-">bindMaterial(Attributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#bindSide-com.badlogic.gdx.graphics.Cubemap.CubemapSide-">bindSide(Cubemap.CubemapSide)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></dt>
<dd>
<div class="block">Bind the side, making it active to render on.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#Binormal--">Binormal()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#BiNormal">BiNormal</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#BINORMAL_ATTRIBUTE">BINORMAL_ATTRIBUTE</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">default name for binormal attribute</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/compression/lz/BinTree.html" title="class in com.badlogic.gdx.utils.compression.lz"><span class="typeNameLink">BinTree</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/lz/package-summary.html">com.badlogic.gdx.utils.compression.lz</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/BinTree.html#BinTree--">BinTree()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/BinTree.html" title="class in com.badlogic.gdx.utils.compression.lz">BinTree</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">BitmapFont</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Renders bitmap fonts.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont--">BitmapFont()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont-boolean-">BitmapFont(boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Creates a BitmapFont using the default 15pt Arial font included in the libgdx JAR file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.TextureRegion-">BitmapFont(FileHandle, TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Creates a BitmapFont with the glyphs relative to the specified region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.TextureRegion-boolean-">BitmapFont(FileHandle, TextureRegion, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Creates a BitmapFont with the glyphs relative to the specified region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont-com.badlogic.gdx.files.FileHandle-">BitmapFont(FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Creates a BitmapFont from a BMFont file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont-com.badlogic.gdx.files.FileHandle-boolean-">BitmapFont(FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Creates a BitmapFont from a BMFont file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-">BitmapFont(FileHandle, FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Creates a BitmapFont from a BMFont file, using the specified image for glyphs.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-boolean-">BitmapFont(FileHandle, FileHandle, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Creates a BitmapFont from a BMFont file, using the specified image for glyphs.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont-com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData-com.badlogic.gdx.graphics.g2d.TextureRegion-boolean-">BitmapFont(BitmapFont.BitmapFontData, TextureRegion, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Constructs a new BitmapFont from the given <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont.BitmapFontData</code></a> and <a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#BitmapFont-com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData-com.badlogic.gdx.utils.Array-boolean-">BitmapFont(BitmapFont.BitmapFontData, Array&lt;TextureRegion&gt;, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Constructs a new BitmapFont from the given <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont.BitmapFontData</code></a> and array of <a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">BitmapFont.BitmapFontData</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Backing data for a <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">BitmapFont.Glyph</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Represents a single character in a font page.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">BitmapFontCache</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Caches glyph geometry for a BitmapFont, providing a fast way to render static text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#BitmapFontCache-com.badlogic.gdx.graphics.g2d.BitmapFont-">BitmapFontCache(BitmapFont)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#BitmapFontCache-com.badlogic.gdx.graphics.g2d.BitmapFont-boolean-">BitmapFontCache(BitmapFont, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#bitmapFontData">bitmapFontData</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</a></dt>
<dd>
<div class="block">optional <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont.BitmapFontData</code></a> to be used instead of loading the <a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> directly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#BitmapFontData--">BitmapFontData()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Creates an empty BitmapFontData for configuration before calling <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#load-com.badlogic.gdx.files.FileHandle-boolean-"><code>BitmapFont.BitmapFontData.load(FileHandle, boolean)</code></a>, to subclass, or to
populate yourself, e.g.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#BitmapFontData-com.badlogic.gdx.files.FileHandle-boolean-">BitmapFontData(FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">BitmapFontLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.html#BitmapFontLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">BitmapFontLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">BitmapFontLoader.BitmapFontParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block">Parameter to be passed to <a href="com/badlogic/gdx/assets/AssetManager.html#load-java.lang.String-java.lang.Class-com.badlogic.gdx.assets.AssetLoaderParameters-"><code>AssetManager.load(String, Class, AssetLoaderParameters)</code></a> if additional configuration is
necessary for the <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#BitmapFontParameter--">BitmapFontParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Bits</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A bitset, without size limitation, allows comparison via bitwise operators to other bitfields.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#Bits--">Bits()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#Bits-int-">Bits(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Creates a bit set whose initial size is large enough to explicitly represent bits with indices in the range 0 through
nbits-1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.DisplayMode.html#bitsPerPixel">bitsPerPixel</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</a></dt>
<dd>
<div class="block">the number of bits per pixel, may exclude alpha</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder"><span class="typeNameLink">BitTreeDecoder</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/rangecoder/package-summary.html">com.badlogic.gdx.utils.compression.rangecoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html#BitTreeDecoder-int-">BitTreeDecoder(int)</a></span> - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeDecoder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder"><span class="typeNameLink">BitTreeEncoder</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/rangecoder/package-summary.html">com.badlogic.gdx.utils.compression.rangecoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html#BitTreeEncoder-int-">BitTreeEncoder(int)</a></span> - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeEncoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#BLACK">BLACK</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#blankLineScale">blankLineScale</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Multiplier for the line height of blank lines.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#blended">blended</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>
<div class="block">Whether this material should be considered blended (default: true).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#blending">blending</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">BlendingAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#BlendingAttribute--">BlendingAttribute()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#BlendingAttribute-boolean-int-int-float-">BlendingAttribute(boolean, int, int, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#BlendingAttribute-int-int-float-">BlendingAttribute(int, int, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#BlendingAttribute-int-int-">BlendingAttribute(int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#BlendingAttribute-boolean-float-">BlendingAttribute(boolean, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#BlendingAttribute-float-">BlendingAttribute(float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#BlendingAttribute-com.badlogic.gdx.graphics.g3d.attributes.BlendingAttribute-">BlendingAttribute(BlendingAttribute)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#blendingAttribute">blendingAttribute</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#BLUE">BLUE</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#BlueOffset">BlueOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#bodies">bodies</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">all known bodies</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Body</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">A rigid body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#Body-com.badlogic.gdx.physics.box2d.World-long-">Body(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Constructs a new body with the given address</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointDef.html#bodyA">bodyA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</a></dt>
<dd>
<div class="block">The first attached body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointDef.html#bodyB">bodyB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</a></dt>
<dd>
<div class="block">The second attached body</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">BodyDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">A body definition holds all the data needed to construct a rigid body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#BodyDef--">BodyDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">BodyDef.BodyType</span></a> - Enum in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">The body type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html#bones">bones</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodePart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#bones">bones</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>
<div class="block">The current transformation (relative to the bind pose) of each bone, may be null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Renderable.html#bones">bones</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a></dt>
<dd>
<div class="block">The bone transformations used for skinning, or null if not applicable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#bones">bones</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.Bones.html#Bones-int-">Bones(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.Bones.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters.Bones</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.Bones.html#bones">bones</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.Bones.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters.Bones</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#BoneWeight-int-">BoneWeight(int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#BoneWeight">BoneWeight</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#BONEWEIGHT_ATTRIBUTE">BONEWEIGHT_ATTRIBUTE</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">default name for boneweight attribute</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#bool-java.lang.String-boolean-">bool(String, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">BooleanArray</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A resizable, ordered or unordered boolean array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#BooleanArray--">BooleanArray()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Creates an ordered array with a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#BooleanArray-int-">BooleanArray(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Creates an ordered array with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#BooleanArray-boolean-int-">BooleanArray(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#BooleanArray-com.badlogic.gdx.utils.BooleanArray-">BooleanArray(BooleanArray)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specific array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#BooleanArray-boolean:A-">BooleanArray(boolean[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Creates a new ordered array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#BooleanArray-boolean-boolean:A-int-int-">BooleanArray(boolean, boolean[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#bottom--">bottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> for the alignment of the actor within the cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#bottom--">bottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> for the alignment of the actor within the container.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#bottom--">bottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> for the alignment of all widgets within the horizontal group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#bottom--">bottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> for the alignment of the logical table within the table actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#bottom--">bottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> for the alignment of all widgets within the vertical group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#bottom">bottom</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_CENTER">BOTTOM_CENTER</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Indices for <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.g2d.TextureRegion...-"><code>NinePatch.NinePatch(TextureRegion...)</code></a> constructor</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_LEFT">BOTTOM_LEFT</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#bottomLeft">bottomLeft</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#bottomRight">bottomRight</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#bounce">bounce</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Bounce.html#Bounce-float:A-float:A-">Bounce(float[], float[])</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Bounce.html" title="class in com.badlogic.gdx.math">Interpolation.Bounce</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Bounce.html#Bounce-int-">Bounce(int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Bounce.html" title="class in com.badlogic.gdx.math">Interpolation.Bounce</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#bounceIn">bounceIn</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.BounceIn.html#BounceIn-float:A-float:A-">BounceIn(float[], float[])</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.BounceIn.html" title="class in com.badlogic.gdx.math">Interpolation.BounceIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.BounceIn.html#BounceIn-int-">BounceIn(int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.BounceIn.html" title="class in com.badlogic.gdx.math">Interpolation.BounceIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#bounceOut">bounceOut</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.BounceOut.html#BounceOut-float:A-float:A-">BounceOut(float[], float[])</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.BounceOut.html" title="class in com.badlogic.gdx.math">Interpolation.BounceOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.BounceOut.html#BounceOut-int-">BounceOut(int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.BounceOut.html" title="class in com.badlogic.gdx.math">Interpolation.BounceOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#boundingBox">boundingBox</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Not used by the simulation, it should represent the bounding box containing all the particles</div>
</dd>
<dt><a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><span class="typeNameLink">BoundingBox</span></a> - Class in <a href="com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</a></dt>
<dd>
<div class="block">Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox--">BoundingBox()</a></span> - Constructor for class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Constructs a new bounding box with the minimum and maximum vector set to zeros.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox-com.badlogic.gdx.math.collision.BoundingBox-">BoundingBox(BoundingBox)</a></span> - Constructor for class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Constructs a new bounding box from the given bounding box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">BoundingBox(Vector3, Vector3)</a></span> - Constructor for class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Constructs the new bounding box using the given minimum and maximum vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#boundsInFrustum-com.badlogic.gdx.math.collision.BoundingBox-">boundsInFrustum(BoundingBox)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Returns whether the given <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> is in the frustum.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#boundsInFrustum-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">boundsInFrustum(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Returns whether the given bounding box is in the frustum.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#boundsInFrustum-float-float-float-float-float-float-">boundsInFrustum(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Returns whether the given bounding box is in the frustum.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-com.badlogic.gdx.math.Matrix4-">box(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-float-float-float-">box(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#box-float-float-float-float-float-float-">box(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">box(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">box(Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-com.badlogic.gdx.math.Matrix4-">box(Matrix4)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-float-float-float-">box(float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#box-float-float-float-float-float-float-">box(float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use BoxShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#box-float-float-float-float-float-float-">box(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a cube using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Box2D.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Box2D</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">This class's only purpose is to initialize Box2D by calling its <a href="com/badlogic/gdx/physics/box2d/Box2D.html#init--"><code>Box2D.init()</code></a> method.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/utils/Box2DBuild.html" title="class in com.badlogic.gdx.physics.box2d.utils"><span class="typeNameLink">Box2DBuild</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/utils/package-summary.html">com.badlogic.gdx.physics.box2d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/utils/Box2DBuild.html#Box2DBuild--">Box2DBuild()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.utils.<a href="com/badlogic/gdx/physics/box2d/utils/Box2DBuild.html" title="class in com.badlogic.gdx.physics.box2d.utils">Box2DBuild</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Box2DDebugRenderer</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer--">Box2DDebugRenderer()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer-boolean-boolean-boolean-boolean-boolean-boolean-">Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">BoxShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">Helper class with static methods to build box shapes using <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html#BoxShapeBuilder--">BoxShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BoxShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#breakChars">breakChars</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Additional characters besides whitespace where text is wrapped.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Bresenham2.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Bresenham2</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Returns a list of points at integer coordinates for a line on a 2D grid, using the Bresenham algorithm.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bresenham2.html#Bresenham2--">Bresenham2()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bresenham2.html" title="class in com.badlogic.gdx.math">Bresenham2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#BROWN">BROWN</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html#BrownianAcceleration--">BrownianAcceleration()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.BrownianAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html#BrownianAcceleration-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.BrownianAcceleration-">BrownianAcceleration(DynamicsModifier.BrownianAcceleration)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.BrownianAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">BSpline</span></a>&lt;<a href="com/badlogic/gdx/math/BSpline.html" title="type parameter in BSpline">T</a> extends <a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a>&lt;<a href="com/badlogic/gdx/math/BSpline.html" title="type parameter in BSpline">T</a>&gt;&gt; - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#BSpline--">BSpline()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#BSpline-T:A-int-boolean-">BSpline(T[], int, boolean)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches"><span class="typeNameLink">BufferedParticleBatch</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="type parameter in BufferedParticleBatch">T</a> extends <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderData</a>&gt; - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/batches/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.batches</a></dt>
<dd>
<div class="block">Base class of all the batches requiring to buffer <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><code>ParticleControllerRenderData</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#BufferedParticleBatch-java.lang.Class-">BufferedParticleBatch(Class&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#bufferedParticlesCount">bufferedParticlesCount</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#BufferFormat-int-int-int-int-int-int-int-boolean-">BufferFormat(int, int, int, int, int, int, int, boolean)</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#buffers">buffers</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">the frame buffers</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">BufferUtils</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#BufferUtils--">BufferUtils()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ArrowShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-float-float-float-float-float-int-">build(MeshPartBuilder, float, float, float, float, float, float, float, float, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ArrowShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">ArrowShapeBuilder</a></dt>
<dd>
<div class="block">Build an arrow</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.collision.BoundingBox-">build(MeshPartBuilder, BoundingBox)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BoxShapeBuilder</a></dt>
<dd>
<div class="block">Build a box with the shape of the specified <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">build(MeshPartBuilder, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BoxShapeBuilder</a></dt>
<dd>
<div class="block">Add a box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">build(MeshPartBuilder, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3, Vector3)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BoxShapeBuilder</a></dt>
<dd>
<div class="block">Add a box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Matrix4-">build(MeshPartBuilder, Matrix4)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BoxShapeBuilder</a></dt>
<dd>
<div class="block">Add a box given the matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-">build(MeshPartBuilder, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BoxShapeBuilder</a></dt>
<dd>
<div class="block">Add a box with the specified dimensions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-float-float-float-">build(MeshPartBuilder, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BoxShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BoxShapeBuilder</a></dt>
<dd>
<div class="block">Add a box at the specified location, with the specified dimensions</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CapsuleShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-int-">build(MeshPartBuilder, float, float, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CapsuleShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">CapsuleShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ConeShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-int-">build(MeshPartBuilder, float, float, float, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ConeShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">ConeShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ConeShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-int-float-float-">build(MeshPartBuilder, float, float, float, int, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ConeShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">ConeShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ConeShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-int-float-float-boolean-">build(MeshPartBuilder, float, float, float, int, float, float, boolean)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ConeShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">ConeShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CylinderShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-int-">build(MeshPartBuilder, float, float, float, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CylinderShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">CylinderShapeBuilder</a></dt>
<dd>
<div class="block">Build a cylinder</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CylinderShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-int-float-float-">build(MeshPartBuilder, float, float, float, int, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CylinderShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">CylinderShapeBuilder</a></dt>
<dd>
<div class="block">Build a cylinder</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CylinderShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-int-float-float-boolean-">build(MeshPartBuilder, float, float, float, int, float, float, boolean)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CylinderShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">CylinderShapeBuilder</a></dt>
<dd>
<div class="block">Build a cylinder</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-int-float-float-float-float-float-float-">build(MeshPartBuilder, float, int, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a circle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">build(MeshPartBuilder, float, int, Vector3, Vector3)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a circle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">build(MeshPartBuilder, float, int, Vector3, Vector3, Vector3, Vector3)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a circle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a circle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-int-float-float-float-float-float-float-float-float-">build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a circle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">build(MeshPartBuilder, float, int, Vector3, Vector3, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a circle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">build(MeshPartBuilder, float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a circle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">build(MeshPartBuilder, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a circle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-int-float-float-float-float-float-float-">build(MeshPartBuilder, float, float, int, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">build(MeshPartBuilder, float, float, int, Vector3, Vector3)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">build(MeshPartBuilder, float, float, int, Vector3, Vector3, Vector3, Vector3)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-int-float-float-float-float-float-float-float-float-">build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">build(MeshPartBuilder, float, float, int, Vector3, Vector3, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">build(MeshPartBuilder, float, float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">build(MeshPartBuilder, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build a ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-float-int-float-float-float-float-float-float-float-float-">build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build an ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-float-int-float-float-float-float-float-float-">build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build an ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">build(MeshPartBuilder, float, float, float, float, int, Vector3, Vector3)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build an ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">build(MeshPartBuilder, float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>
<div class="block">Build an ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/FrustumShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.graphics.Camera-">build(MeshPartBuilder, Camera)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/FrustumShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">FrustumShapeBuilder</a></dt>
<dd>
<div class="block">Build camera with default colors</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/FrustumShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">build(MeshPartBuilder, Camera, Color, Color, Color, Color, Color)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/FrustumShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">FrustumShapeBuilder</a></dt>
<dd>
<div class="block">Build Camera with custom colors</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/FrustumShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Frustum-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">build(MeshPartBuilder, Frustum, Color, Color)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/FrustumShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">FrustumShapeBuilder</a></dt>
<dd>
<div class="block">Build Frustum with custom colors</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/PatchShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-int-int-">build(MeshPartBuilder, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/PatchShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">PatchShapeBuilder</a></dt>
<dd>
<div class="block">Build a patch shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/PatchShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-int-int-">build(MeshPartBuilder, Vector3, Vector3, Vector3, Vector3, Vector3, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/PatchShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">PatchShapeBuilder</a></dt>
<dd>
<div class="block">Build a patch shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/PatchShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-int-int-">build(MeshPartBuilder, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/PatchShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">PatchShapeBuilder</a></dt>
<dd>
<div class="block">Build a patch shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-int-int-">build(MeshPartBuilder, float, float, float, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">SphereShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-">build(MeshPartBuilder, Matrix4, float, float, float, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">SphereShapeBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setVertexTransform-com.badlogic.gdx.math.Matrix4-"><code>MeshPartBuilder.setVertexTransform(Matrix4)</code></a> instead of using the method signature taking a matrix.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-float-float-float-int-int-float-float-float-float-">build(MeshPartBuilder, float, float, float, int, int, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">SphereShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html#build-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-float-float-float-float-">build(MeshPartBuilder, Matrix4, float, float, float, int, int, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">SphereShapeBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setVertexTransform-com.badlogic.gdx.math.Matrix4-"><code>MeshPartBuilder.setVertexTransform(Matrix4)</code></a> instead of using the method signature taking a matrix.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#build--">build()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#build--">build()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">Returns the <a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx"><code>Net.HttpRequest</code></a> that has been setup by this builder so far.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/RenderableShapeBuilder.html#buildNormals-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.graphics.g3d.RenderableProvider-float-">buildNormals(MeshPartBuilder, RenderableProvider, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/RenderableShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">RenderableShapeBuilder</a></dt>
<dd>
<div class="block">Builds normal, tangent and binormal of a RenderableProvider with default colors (normal blue, tangent red, binormal green).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/RenderableShapeBuilder.html#buildNormals-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.graphics.g3d.RenderableProvider-float-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">buildNormals(MeshPartBuilder, RenderableProvider, float, Color, Color, Color)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/RenderableShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">RenderableShapeBuilder</a></dt>
<dd>
<div class="block">Builds normal, tangent and binormal of a RenderableProvider.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/RenderableShapeBuilder.html#buildNormals-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder-com.badlogic.gdx.graphics.g3d.Renderable-float-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">buildNormals(MeshPartBuilder, Renderable, float, Color, Color, Color)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/RenderableShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">RenderableShapeBuilder</a></dt>
<dd>
<div class="block">Builds normal, tangent and binormal of a Renderable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#bullet">bullet</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are
prevented from tunneling through kinematic and static bodies.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#Bump">Bump</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#BumpAlias">BumpAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#button">button</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The current (first) button being pressed.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Button</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A button is a <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Table</code></a> with a checked state and additional <a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>style</code></a> fields for pressed, unpressed, and
checked.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button-com.badlogic.gdx.scenes.scene2d.ui.Skin-">Button(Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">Button(Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">Button(Actor, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle-">Button(Actor, Button.ButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button-com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle-">Button(Button.ButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button--">Button()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>
<div class="block">Creates a button without setting the style or size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">Button(Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">Button(Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">Button(Drawable, Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.ui.Skin-">Button(Actor, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button-java.lang.String-">button(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Adds a text button to the button table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button-java.lang.String-java.lang.Object-">button(String, Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Adds a text button to the button table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button-java.lang.String-java.lang.Object-com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle-">button(String, Object, TextButton.TextButtonStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Adds a text button to the button table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button-com.badlogic.gdx.scenes.scene2d.ui.Button-">button(Button)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Adds the given button to the button table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#button-com.badlogic.gdx.scenes.scene2d.ui.Button-java.lang.Object-">button(Button, Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Adds the given button to the button table.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Button.ButtonStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a button, see <a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Button</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_A">BUTTON_A</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_B">BUTTON_B</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_C">BUTTON_C</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_CIRCLE">BUTTON_CIRCLE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_L1">BUTTON_L1</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_L2">BUTTON_L2</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_MODE">BUTTON_MODE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_R1">BUTTON_R1</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_R2">BUTTON_R2</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_SELECT">BUTTON_SELECT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_START">BUTTON_START</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBL">BUTTON_THUMBL</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBR">BUTTON_THUMBR</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_X">BUTTON_X</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_Y">BUTTON_Y</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#BUTTON_Z">BUTTON_Z</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">ButtonGroup</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="type parameter in ButtonGroup">T</a> extends <a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">Manages a group of buttons to enforce a minimum and maximum number of checked buttons.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#ButtonGroup--">ButtonGroup()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#ButtonGroup-T...-">ButtonGroup(T...)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Buttons.html#Buttons--">Buttons()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#ButtonStyle--">ButtonStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#ButtonStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">ButtonStyle(Drawable, Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#ButtonStyle-com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle-">ButtonStyle(Button.ButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ByteArray</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A resizable, ordered or unordered byte array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#ByteArray--">ByteArray()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Creates an ordered array with a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#ByteArray-int-">ByteArray(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Creates an ordered array with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#ByteArray-boolean-int-">ByteArray(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#ByteArray-com.badlogic.gdx.utils.ByteArray-">ByteArray(ByteArray)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specific array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#ByteArray-byte:A-">ByteArray(byte[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Creates a new ordered array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#ByteArray-boolean-byte:A-int-int-">ByteArray(boolean, byte[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specified array.</div>
</dd>
</dl>
<a name="I:C">
<!-- -->
</a>
<h2 class="title">C</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#C">C</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#C1">C1</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C1">C1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#C2">C2</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C2">C2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#C3">C3</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C3">C3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#C4">C4</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C4">C4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#cacheBounds">cacheBounds</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#CacheControl">CacheControl</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Used to specify directives that must be obeyed by all caching mechanisms along the request-response chain.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#CacheControl">CacheControl</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Tells all caching mechanisms from server to client whether they may cache this object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#cached">cached</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#calculate-T-float-T:A-int-boolean-T-">calculate(T, float, T[], int, boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>
<div class="block">Calculates the n-degree b-spline value for the given position (t).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#calculate-T-int-float-T:A-int-boolean-T-">calculate(T, int, float, T[], int, boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>
<div class="block">Calculates the n-degree b-spline value for the given span (i) at the given position (u).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#calculate-T-float-T:A-boolean-T-">calculate(T, float, T[], boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>
<div class="block">Calculates the catmullrom value for the given position (t).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#calculate-T-int-float-T:A-boolean-T-">calculate(T, int, float, T[], boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>
<div class="block">Calculates the catmullrom value for the given span (i) at the given position (u).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#calculateBoneTransforms-boolean-">calculateBoneTransforms(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#calculateBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-">calculateBoundingBox(BoundingBox)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">Calculate the bounding box of this model instance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#calculateBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-">calculateBoundingBox(BoundingBox)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Calculate the bounding box of this Node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#calculateBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-boolean-">calculateBoundingBox(BoundingBox, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Calculate the bounding box of this Node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#calculateBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-">calculateBoundingBox(BoundingBox)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Calculate the bounding box of this model instance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#calculateBoundingBox--">calculateBoundingBox()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Updates the bounding box using the position channel.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateBoundingBox--">calculateBoundingBox()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculates the <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> of the vertices contained in this mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-">calculateBoundingBox(BoundingBox)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculates the <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> of the vertices contained in this mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-int-int-">calculateBoundingBox(BoundingBox, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculate the <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> of the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-int-int-com.badlogic.gdx.math.Matrix4-">calculateBoundingBox(BoundingBox, int, int, Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculate the <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> of the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#calculateLength--">calculateLength()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#calculateLocalTransform--">calculateLocalTransform()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Calculates the local transform based on the translation, scale and rotation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#calculateOffsets--">calculateOffsets()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#calculateOffsets--">calculateOffsets()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateRadius-float-float-float-int-int-com.badlogic.gdx.math.Matrix4-">calculateRadius(float, float, float, int, int, Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculates the radius of the bounding sphere around the specified center for the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateRadius-com.badlogic.gdx.math.Vector3-int-int-com.badlogic.gdx.math.Matrix4-">calculateRadius(Vector3, int, int, Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculates the squared radius of the bounding sphere around the specified center for the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateRadius-float-float-float-int-int-">calculateRadius(float, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculates the squared radius of the bounding sphere around the specified center for the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateRadius-com.badlogic.gdx.math.Vector3-int-int-">calculateRadius(Vector3, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculates the squared radius of the bounding sphere around the specified center for the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateRadius-float-float-float-">calculateRadius(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculates the squared radius of the bounding sphere around the specified center for the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateRadius-com.badlogic.gdx.math.Vector3-">calculateRadius(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculates the squared radius of the bounding sphere around the specified center for the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#calculateRadiusSquared-float-float-float-int-int-com.badlogic.gdx.math.Matrix4-">calculateRadiusSquared(float, float, float, int, int, Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Calculates the squared radius of the bounding sphere around the specified center for the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#calculateScaledLength--">calculateScaledLength()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#calculateScissors-com.badlogic.gdx.math.Rectangle-com.badlogic.gdx.math.Rectangle-">calculateScissors(Rectangle, Rectangle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Calculates window scissor coordinates from local coordinates using the batch's current transformation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#calculateScissors-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.math.Matrix4-com.badlogic.gdx.math.Rectangle-com.badlogic.gdx.math.Rectangle-">calculateScissors(Camera, Matrix4, Rectangle, Rectangle)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack</a></dt>
<dd>
<div class="block">Calculates a scissor rectangle using 0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight() as the viewport.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#calculateScissors-com.badlogic.gdx.graphics.Camera-float-float-float-float-com.badlogic.gdx.math.Matrix4-com.badlogic.gdx.math.Rectangle-com.badlogic.gdx.math.Rectangle-">calculateScissors(Camera, float, float, float, float, Matrix4, Rectangle, Rectangle)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack</a></dt>
<dd>
<div class="block">Calculates a scissor rectangle in OpenGL ES window coordinates from a <a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><code>Camera</code></a>, a transformation <a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math"><code>Matrix4</code></a> and
an axis aligned <a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#calculateScissors-com.badlogic.gdx.math.Matrix4-com.badlogic.gdx.math.Rectangle-com.badlogic.gdx.math.Rectangle-">calculateScissors(Matrix4, Rectangle, Rectangle)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#calculateTransforms--">calculateTransforms()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">Calculates the local and world transform of all <a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Node</code></a> instances in this model, recursively.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#calculateTransforms-boolean-">calculateTransforms(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Calculates the local and world transform of this node and optionally all its children.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#calculateTransforms--">calculateTransforms()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Calculates the local and world transform of all <a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Node</code></a> instances in this model, recursively.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html#calculateWeights--">calculateWeights()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">WeightMeshSpawnShapeValue</a></dt>
<dd>
<div class="block">Calculate the weights of each triangle of the wrapped mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#calculateWorldTransform--">calculateWorldTransform()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Calculates the world transform; the product of local transform and the parent's world transform.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#CALL">CALL</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/async/AsyncTask.html#call--">call()</a></span> - Method in interface com.badlogic.gdx.utils.async.<a href="com/badlogic/gdx/utils/async/AsyncTask.html" title="interface in com.badlogic.gdx.utils.async">AsyncTask</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#calls">calls</a></span> - Static variable in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>
<div class="block">All calls to any GL function since the last reset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#cam">cam</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">Camera</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Base class for <a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and <a href="com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#Camera--">Camera()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#camera">camera</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#camera">camera</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html#camera">camera</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#camera">camera</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#camera">camera</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The camera.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#CAMERA">CAMERA</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#cameraDirection">cameraDirection</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#cameraDirection">cameraDirection</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#CameraGestureListener--">CameraGestureListener()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><span class="typeNameLink">CameraGroupStrategy</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></dt>
<dd>
<div class="block">
Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#CameraGroupStrategy-com.badlogic.gdx.graphics.Camera-">CameraGroupStrategy(Camera)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#CameraGroupStrategy-com.badlogic.gdx.graphics.Camera-java.util.Comparator-">CameraGroupStrategy(Camera, Comparator&lt;Decal&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">CameraInputController</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#CameraInputController-com.badlogic.gdx.graphics.g3d.utils.CameraInputController.CameraGestureListener-com.badlogic.gdx.graphics.Camera-">CameraInputController(CameraInputController.CameraGestureListener, Camera)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#CameraInputController-com.badlogic.gdx.graphics.Camera-">CameraInputController(Camera)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">CameraInputController.CameraGestureListener</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html#cameraInvDirection">cameraInvDirection</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html#cameraInvDirection">cameraInvDirection</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#cameraNearFar">cameraNearFar</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#cameraNearFar">cameraNearFar</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html#cameraPosition">cameraPosition</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#cameraPosition">cameraPosition</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#cameraPosition">cameraPosition</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html#cameraRight">cameraRight</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html#cameraRight">cameraRight</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html#cameraUp">cameraUp</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#cameraUp">cameraUp</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#cameraUp">cameraUp</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#canCacheMoreE">canCacheMoreE</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#canCacheMoreN">canCacheMoreN</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#canCacheMoreS">canCacheMoreS</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#canCacheMoreW">canCacheMoreW</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#cancel--">cancel()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>
<div class="block">No further gesture events will be triggered for the current touch, if any.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#cancel--">cancel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>
<div class="block">Marks this event cancelled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#cancel--">cancel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#cancel--">cancel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">If currently scrolling by tracking a touch down, stop scrolling.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#cancel--">cancel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">If a touch down is being monitored, the drag and touch up events are ignored until the next touch up.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#cancel--">cancel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.Task.html#cancel--">cancel()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.Task.html" title="class in com.badlogic.gdx.utils">Timer.Task</a></dt>
<dd>
<div class="block">Cancels the task.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.TextInputListener.html#canceled--">canceled()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.html#cancelHttpRequest-com.badlogic.gdx.Net.HttpRequest-">cancelHttpRequest(Net.HttpRequest)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.html" title="interface in com.badlogic.gdx">Net</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaImpl.html#cancelHttpRequest-com.badlogic.gdx.Net.HttpRequest-">cancelHttpRequest(Net.HttpRequest)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaImpl.html" title="class in com.badlogic.gdx.net">NetJavaImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpResponseListener.html#cancelled--">cancelled()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpResponseListener.html" title="interface in com.badlogic.gdx">Net.HttpResponseListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus-com.badlogic.gdx.scenes.scene2d.Actor-">cancelTouchFocus(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Cancels touch focus for the specified actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus--">cancelTouchFocus()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Sends a touchUp event to all listeners that are registered to receive touchDragged and touchUp events and removes their
touch focus.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#cancelTouchFocus--">cancelTouchFocus()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Cancels the stage's touch focus for all listeners except this scroll pane's flick scroll listener.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocusExcept-com.badlogic.gdx.scenes.scene2d.EventListener-com.badlogic.gdx.scenes.scene2d.Actor-">cancelTouchFocusExcept(EventListener, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Cancels touch focus for all listeners except the specified listener.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#cancelVibrate--">cancelVibrate()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Stops the vibrator</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#cancelVibrate--">cancelVibrate()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#canCheck-T-boolean-">canCheck(T, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>
<div class="block">Called when a button is checked or unchecked.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#canRender-com.badlogic.gdx.graphics.g3d.Renderable-">canRender(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Shader.html#canRender-com.badlogic.gdx.graphics.g3d.Renderable-">canRender(Renderable)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></dt>
<dd>
<div class="block">Checks whether this shader is intended to render the <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#canRender-com.badlogic.gdx.graphics.g3d.Renderable-">canRender(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#canRender-com.badlogic.gdx.graphics.g3d.Renderable-">canRender(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#canvasId">canvasId</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">the id of a canvas element to be used as the drawing area, can be null in which case a Panel and Canvas are added to the
body element of the DOM</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#capacity">capacity</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>
<div class="block">the maximum amount of elements that this array can hold</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#capacity--">capacity()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Returns the number of characters that can be held without growing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#capChars">capChars</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#capHeight">capHeight</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">The distance from the top of most uppercase characters to the baseline.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#capsule-float-float-int-">capsule(float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#capsule-float-float-int-">capsule(float, float, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use CapsuleShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CapsuleShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">CapsuleShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">Helper class with static methods to build capsule shapes using <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CapsuleShapeBuilder.html#CapsuleShapeBuilder--">CapsuleShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CapsuleShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">CapsuleShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Filter.html#categoryBits">categoryBits</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</a></dt>
<dd>
<div class="block">The collision category bits.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">CatmullRomSpline</span></a>&lt;<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="type parameter in CatmullRomSpline">T</a> extends <a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a>&lt;<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="type parameter in CatmullRomSpline">T</a>&gt;&gt; - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#CatmullRomSpline--">CatmullRomSpline()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#CatmullRomSpline-T:A-boolean-">CatmullRomSpline(T[], boolean)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SerializationException.html#causedBy-java.lang.Class-">causedBy(Class)</a></span> - Method in exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</a></dt>
<dd>
<div class="block">Returns true if any of the exceptions that caused this exception are of the specified type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#ceil-float-">ceil(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the smallest integer greater than or equal to the specified float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#ceilPositive-float-">ceilPositive(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the smallest integer greater than or equal to the specified float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#Cell--">Cell()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Cell</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="type parameter in Cell">T</a> extends <a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A cell for a <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Table</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#Cell--">Cell()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#center">center</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">The offset to the center of the bounding box of the shape, only valid after the call to <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#update--"><code>MeshPart.update()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#CENTER">CENTER</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Sphere.html#center">center</a></span> - Variable in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</a></dt>
<dd>
<div class="block">the center of the sphere</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/MassData.html#center">center</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d">MassData</a></dt>
<dd>
<div class="block">The position of the shape's centroid relative to the shape's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#center--">center()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the alignment of the actor within the cell to <a href="com/badlogic/gdx/utils/Align.html#center"><code>Align.center</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#center--">center()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the alignment of the actor within the container to <a href="com/badlogic/gdx/utils/Align.html#center"><code>Align.center</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#center--">center()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets the alignment of all widgets within the horizontal group to <a href="com/badlogic/gdx/utils/Align.html#center"><code>Align.center</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#center--">center()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Sets the alignment of the logical table within the table actor to <a href="com/badlogic/gdx/utils/Align.html#center"><code>Align.center</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#center--">center()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets the alignment of all widgets within the vertical group to <a href="com/badlogic/gdx/utils/Align.html#center"><code>Align.center</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#center">center</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html#CentripetalAcceleration--">CentripetalAcceleration()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.CentripetalAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html#CentripetalAcceleration-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.CentripetalAcceleration-">CentripetalAcceleration(DynamicsModifier.CentripetalAcceleration)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.CentripetalAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">ChainShape</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#ChainShape--">ChainShape()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html#changed-com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent-com.badlogic.gdx.scenes.scene2d.Actor-">changed(ChangeListener.ChangeEvent, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#changed--">changed()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">Called after the selection changes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html#ChangeEvent--">ChangeEvent()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">ChangeListener</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Listener for <a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>ChangeListener.ChangeEvent</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html#ChangeListener--">ChangeListener()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">ChangeListener.ChangeEvent</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Fired when something in an actor has changed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html#Channel-int-java.lang.Object-int-">Channel(int, Object, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.Channel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelDescriptor.html#ChannelDescriptor-int-java.lang.Class-int-">ChannelDescriptor(int, Class&lt;?&gt;, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ChannelDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">CharArray</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A resizable, ordered or unordered char array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#CharArray--">CharArray()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Creates an ordered array with a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#CharArray-int-">CharArray(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Creates an ordered array with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#CharArray-boolean-int-">CharArray(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#CharArray-com.badlogic.gdx.utils.CharArray-">CharArray(CharArray)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specific array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#CharArray-char:A-">CharArray(char[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Creates a new ordered array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#CharArray-boolean-char:A-int-int-">CharArray(boolean, char[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#charAt-int-">charAt(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Retrieves the character at the <code>index</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html#CharMap-char-char-">CharMap(char, char)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html" title="class in com.badlogic.gdx.utils">Base64Coder.CharMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#chars">chars</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#CHARTREUSE">CHARTREUSE</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">CheckBox</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A checkbox is a button that contains an image indicating the checked or unchecked state and a label.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-">CheckBox(String, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">CheckBox(String, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#CheckBox-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle-">CheckBox(String, CheckBox.CheckBoxStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">CheckBox.CheckBoxStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a select box, see <a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>CheckBox</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOff">checkboxOff</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOffDisabled">checkboxOffDisabled</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOn">checkboxOn</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOnDisabled">checkboxOnDisabled</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#checkboxOver">checkboxOver</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#CheckBoxStyle--">CheckBoxStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#CheckBoxStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.graphics.g2d.BitmapFont-com.badlogic.gdx.graphics.Color-">CheckBoxStyle(Drawable, Drawable, BitmapFont, Color)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html#CheckBoxStyle-com.badlogic.gdx.scenes.scene2d.ui.CheckBox.CheckBoxStyle-">CheckBoxStyle(CheckBox.CheckBoxStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.CheckBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox.CheckBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#checked">checked</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#checkedFontColor">checkedFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#checkedOffsetX">checkedOffsetX</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#checkedOffsetY">checkedOffsetY</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#checkedOver">checkedOver</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#checkedOverFontColor">checkedOverFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#child-java.lang.String-">child(String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a handle to the child with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#child-java.lang.String-">child(String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#child">child</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">May be null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#child--">child()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the first child for this object or array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html#children">children</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNode</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#childrenChanged--">childrenChanged()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Called when actors are added to or removed from the group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#childrenChanged--">childrenChanged()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html#choose-com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution...-">choose(ResolutionFileResolver.Resolution...)</a></span> - Static method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html#choose-T-">choose(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ArraySelection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#choose-T-">choose(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">Selects or deselects the specified item based on how the selection is configured, whether ctrl is currently pressed, etc.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-">circle(float, int, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">circle(float, int, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">circle(float, int, Vector3, Vector3, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-">circle(float, int, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">circle(float, int, Vector3, Vector3, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-">circle(float, int, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">circle(float, int, Vector3, Vector3)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">circle(float, int, Vector3, Vector3, Vector3, Vector3)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-">circle(float, int, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">circle(float, int, Vector3, Vector3, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">circle(float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#circle-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">circle(float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#circle-float-float-float-">circle(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#circle-float-float-float-int-"><code>ShapeRenderer.circle(float, float, float, int)</code></a> by estimating the number of segments needed for a smooth circle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#circle-float-float-float-int-">circle(float, float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a circle using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Circle</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A convenient 2D circle class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#Circle--">Circle()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Constructs a new circle with all values set to zero</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#Circle-float-float-float-">Circle(float, float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Constructs a new circle with the given X and Y coordinates and the given radius.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#Circle-com.badlogic.gdx.math.Vector2-float-">Circle(Vector2, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Constructs a new circle using a given <a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math"><code>Vector2</code></a> that contains the desired X and Y coordinates, and a given radius.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#Circle-com.badlogic.gdx.math.Circle-">Circle(Circle)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Copy constructor</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#Circle-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">Circle(Vector2, Vector2)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Creates a new <a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math"><code>Circle</code></a> in terms of its center and a point on its edge.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#circle">circle</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#circleIn">circleIn</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/objects/CircleMapObject.html" title="class in com.badlogic.gdx.maps.objects"><span class="typeNameLink">CircleMapObject</span></a> - Class in <a href="com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/CircleMapObject.html#CircleMapObject--">CircleMapObject()</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/CircleMapObject.html" title="class in com.badlogic.gdx.maps.objects">CircleMapObject</a></dt>
<dd>
<div class="block">Creates a circle map object at (0,0) with r=1.0</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/CircleMapObject.html#CircleMapObject-float-float-float-">CircleMapObject(float, float, float)</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/CircleMapObject.html" title="class in com.badlogic.gdx.maps.objects">CircleMapObject</a></dt>
<dd>
<div class="block">Creates a circle map object</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#circleOut">circleOut</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">CircleShape</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">A circle shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/CircleShape.html#CircleShape--">CircleShape()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/CircleShape.html#CircleShape-long-">CircleShape(long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#circumference--">circumference()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#circumference--">circumference()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Approximates the circumference of this <a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math"><code>Ellipse</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#clamp--">clamp()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Clamps this Color's components to a valid range [0 - 1]</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#clamp--">clamp()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#clamp-short-short-short-">clamp(short, short, short)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#clamp-int-int-int-">clamp(int, int, int)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#clamp-long-long-long-">clamp(long, long, long)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#clamp-float-float-float-">clamp(float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#clamp-double-double-double-">clamp(double, double, double)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#clamp-float-float-">clamp(float, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Clamps this vector's length to given min and max values</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#clamp-float-float-">clamp(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#clamp-float-float-">clamp(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#clamp-float-">clamp(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">Clamps the value to the progress bar's min/max range.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#clampSplitAmount--">clampSplitAmount()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>
<div class="block">Called during layout to clamp the <a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#splitAmount"><code>SplitPane.splitAmount</code></a> within the set limits.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#classpath-java.lang.String-">classpath(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Convenience method that returns a <a href="com/badlogic/gdx/Files.FileType.html#Classpath"><code>Files.FileType.Classpath</code></a> file handle.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/resolvers/ClasspathFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><span class="typeNameLink">ClasspathFileHandleResolver</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ClasspathFileHandleResolver.html#ClasspathFileHandleResolver--">ClasspathFileHandleResolver()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ClasspathFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ClasspathFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect"><span class="typeNameLink">ClassReflection</span></a> - Class in <a href="com/badlogic/gdx/utils/reflect/package-summary.html">com.badlogic.gdx.utils.reflect</a></dt>
<dd>
<div class="block">Utilities for Class reflection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#ClassReflection--">ClassReflection()</a></span> - Constructor for class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#cleansUpBlendFunction--">cleansUpBlendFunction()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Clears and disposes all assets and the preloading queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#CLEAR">CLEAR</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Removes all glyphs in the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Invalidates all cache IDs and resets the SpriteCache so new caches can be added.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Removes all attributes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>
<div class="block">Remove all decals from batch</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>
<div class="block">Removes all the channels and sets size to 0</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Clears the data being built up until now, including the vertices, indices and all parts.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#CLEAR">CLEAR</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>
<div class="block">Removes all properties</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>
<div class="block">Removes all the values from the distribution</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>
<div class="block">clears this WindowedMean.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#clear--">clear()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Removes all actions and listeners on this actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Removes all children, actions, and listeners from this group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Removes the root's children, actions, and listeners.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>
<div class="block">Removes all targets and sources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Clears the entire bitset</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#clear-java.nio.ByteBuffer-int-">clear(ByteBuffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Writes the specified number of zeros to the buffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Clears the set and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Clears the map and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Clears the set and reduces the size of the backing arrays to be the specified capacity if they are larger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#clear-int-">clear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">Removes all free objects from this pool.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PooledLinkedList.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Removes all values from this queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</a></dt>
<dd>
<div class="block">Clears list</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#clear--">clear()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Cancels all tasks.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#clearActions--">clearActions()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Removes all actions on this actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#clearActor--">clearActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Removes the current actor for the cell, if any.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#clearAllCubemaps-com.badlogic.gdx.Application-">clearAllCubemaps(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Clears all managed cubemaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#clearAllFrameBuffers-com.badlogic.gdx.Application-">clearAllFrameBuffers(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#clearAllMeshes-com.badlogic.gdx.Application-">clearAllMeshes(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Will clear the managed mesh cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#clearAllShaderPrograms-com.badlogic.gdx.Application-">clearAllShaderPrograms(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#clearAllTextureArrays-com.badlogic.gdx.Application-">clearAllTextureArrays(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>
<div class="block">Clears all managed TextureArrays.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#clearAllTextures-com.badlogic.gdx.Application-">clearAllTextures(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>
<div class="block">Clears all managed textures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#clearChildren--">clearChildren()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Removes all actors from this group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#clearChildren--">clearChildren()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Removes all actors and cells from the table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#clearChildren--">clearChildren()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>
<div class="block">Removes all tree nodes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#clearForces--">clearForces()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Manually clear the force buffer on all bodies.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#clearItems--">clearItems()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#clearItems--">clearItems()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#clearListeners--">clearListeners()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Removes all listeners on this actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#clearSelection--">clearSelection()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#clicked-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-">clicked(InputEvent, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#clicked-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-">clicked(InputEvent, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">ClickListener</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Detects mouse over, mouse or finger touch presses, and clicks on an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#ClickListener--">ClickListener()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">Create a listener where <a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#clicked-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-"><code>ClickListener.clicked(InputEvent, float, float)</code></a> is only called for left clicks.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#ClickListener-int-">ClickListener(int)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin--">clipBegin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin-float-float-float-float-"><code>Actor.clipBegin(float, float, float, float)</code></a> to clip this actor's bounds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin-float-float-float-float-">clipBegin(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Clips the specified screen aligned rectangle, specified relative to the transform matrix of the stage's Batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#clipboard">clipboard</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils"><span class="typeNameLink">Clipboard</span></a> - Interface in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A very simple clipboard interface for text content.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#clipEnd--">clipEnd()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Ends clipping begun by <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#clipBegin-float-float-float-float-"><code>Actor.clipBegin(float, float, float, float)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#clipSpacePlanePoints">clipSpacePlanePoints</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#clipSpacePlanePointsArray">clipSpacePlanePointsArray</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#close--">close()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#close--">close()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Closes the underlying output stream and releases any system resources associated with the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#close--">close()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#close--">close()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/utils/XmlWriter.html#pop--"><code>XmlWriter.pop()</code></a> for each remaining open element, if any, and closes the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#closeQuietly-java.io.Closeable-">closeQuietly(Closeable)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Close and ignore all errors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#clr--">clr()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Sets the minimum and maximum vector to zeros.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Decoder.html#Code-java.io.InputStream-java.io.OutputStream-long-">Code(InputStream, OutputStream, long)</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Decoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#Code-java.io.InputStream-java.io.OutputStream-long-long-com.badlogic.gdx.utils.compression.ICodeProgress-">Code(InputStream, OutputStream, long, long, ICodeProgress)</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#CodeOneBlock-long:A-long:A-boolean:A-">CodeOneBlock(long[], long[], boolean[])</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#codePointAt-int-">codePointAt(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Retrieves the Unicode code point value at the <code>index</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#codePointBefore-int-">codePointBefore(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Retrieves the Unicode code point value that precedes the <code>index</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#codePointCount-int-int-">codePointCount(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Calculates the number of Unicode code points between <code>beginIndex</code> and <code>endIndex</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#colinear-float-float-float-float-float-float-">colinear(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#collapseAll--">collapseAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#collapseAll--">collapseAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Collapses all nodes under and including this node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointDef.html#collideConnected">collideConnected</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</a></dt>
<dd>
<div class="block">Set this flag to true if the attached bodies should collide.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#COLON">COLON</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">Color</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#Color--">Color()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Constructs a new Color with all components set to 0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#Color-int-">Color(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#Color-float-float-float-float-">Color(float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Constructor, sets the components of the color</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#Color-com.badlogic.gdx.graphics.Color-">Color(Color)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Constructs a new color using the given color</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html#color">color</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout.GlyphRun</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#color">color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#color">color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html#color">color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">BaseLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Color">Color</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#color">color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color-com.badlogic.gdx.graphics.Color-">color(Color)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color-float-float-float-float-">color(float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#color-float-">color(float)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#color-com.badlogic.gdx.graphics.Color-">color(Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#color-float-float-float-float-">color(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#color-float-">color(float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color-com.badlogic.gdx.graphics.Color-">color(Color)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Sets the actor's color instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color-com.badlogic.gdx.graphics.Color-float-">color(Color, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Transitions from the color at the time this action starts to the specified color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color-com.badlogic.gdx.graphics.Color-float-com.badlogic.gdx.math.Interpolation-">color(Color, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Transitions from the color at the time this action starts to the specified color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html#color">color</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.TintedDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#COLOR_ATTRIBUTE">COLOR_ATTRIBUTE</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">default name for color attributes</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">ColorAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Sets the actor's color (or a specified color), from the current to the new color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html#ColorAction--">ColorAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">ColorAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#ColorAttribute-long-">ColorAttribute(long)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#ColorAttribute-long-com.badlogic.gdx.graphics.Color-">ColorAttribute(long, Color)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#ColorAttribute-long-float-float-float-float-">ColorAttribute(long, float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#ColorAttribute-com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute-">ColorAttribute(ColorAttribute)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html#colorChannel">colorChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html#colorChannel">colorChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html#colorChannel">colorChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#colorFormat">colorFormat</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">the color format, RGB565 is the default</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ColorInfluencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which controls particles color and transparency.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.html#ColorInfluencer--">ColorInfluencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ColorInfluencer.Random</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which assigns a random color when a particle is activated.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ColorInfluencer.Single</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which manages the particle color during its life time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ColorInitializer.html#ColorInitializer--">ColorInitializer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ColorInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.ColorInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#ColorPacked--">ColorPacked()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#ColorPacked">ColorPacked</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/Colors.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">Colors</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">A general purpose class containing named colors that can be changed at will.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#colorTexture">colorTexture</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">the color buffer texture</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#ColorUnpacked--">ColorUnpacked()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#ColorUnpacked">ColorUnpacked</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#colorValue">colorValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#colspan-int-">colspan(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#columnAlign-int-">columnAlign(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets the alignment of widgets within each column of the vertical group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#columnCenter--">columnCenter()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets the alignment of widgets within each column to <a href="com/badlogic/gdx/utils/Align.html#center"><code>Align.center</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#columnDefaults-int-">columnDefaults(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Gets the cell values that will be used as the defaults for all cells in the specified column.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#columnLeft--">columnLeft()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> for the alignment of widgets within each column.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#columnRight--">columnRight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> for the alignment of widgets within each column.</div>
</dd>
<dt><a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a> - package com.badlogic.gdx</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</a> - package com.badlogic.gdx.assets</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a> - package com.badlogic.gdx.assets.loaders</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</a> - package com.badlogic.gdx.assets.loaders.resolvers</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a> - package com.badlogic.gdx.audio</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/android/package-summary.html">com.badlogic.gdx.backends.android</a> - package com.badlogic.gdx.backends.android</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/gwt/package-summary.html">com.badlogic.gdx.backends.gwt</a> - package com.badlogic.gdx.backends.gwt</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/iosrobovm/package-summary.html">com.badlogic.gdx.backends.iosrobovm</a> - package com.badlogic.gdx.backends.iosrobovm</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl</a> - package com.badlogic.gdx.backends.lwjgl</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/files/package-summary.html">com.badlogic.gdx.files</a> - package com.badlogic.gdx.files</dt>
<dd>
<div class="block">Platform independent wrappers for file handles and file streaming.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a> - package com.badlogic.gdx.graphics</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a> - package com.badlogic.gdx.graphics.g2d</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a> - package com.badlogic.gdx.graphics.g3d</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a> - package com.badlogic.gdx.graphics.g3d.attributes</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a> - package com.badlogic.gdx.graphics.g3d.decals</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a> - package com.badlogic.gdx.graphics.g3d.environment</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/loader/package-summary.html">com.badlogic.gdx.graphics.g3d.loader</a> - package com.badlogic.gdx.graphics.g3d.loader</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a> - package com.badlogic.gdx.graphics.g3d.model</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a> - package com.badlogic.gdx.graphics.g3d.model.data</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a> - package com.badlogic.gdx.graphics.g3d.particles</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/batches/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.batches</a> - package com.badlogic.gdx.graphics.g3d.particles.batches</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.emitters</a> - package com.badlogic.gdx.graphics.g3d.particles.emitters</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a> - package com.badlogic.gdx.graphics.g3d.particles.influencers</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a> - package com.badlogic.gdx.graphics.g3d.particles.renderers</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a> - package com.badlogic.gdx.graphics.g3d.particles.values</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a> - package com.badlogic.gdx.graphics.g3d.shaders</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a> - package com.badlogic.gdx.graphics.g3d.utils</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a> - package com.badlogic.gdx.graphics.g3d.utils.shapebuilders</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a> - package com.badlogic.gdx.graphics.glutils</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/profiling/package-summary.html">com.badlogic.gdx.graphics.profiling</a> - package com.badlogic.gdx.graphics.profiling</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</a> - package com.badlogic.gdx.input</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a> - package com.badlogic.gdx.maps</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a> - package com.badlogic.gdx.maps.objects</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a> - package com.badlogic.gdx.maps.tiled</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/objects/package-summary.html">com.badlogic.gdx.maps.tiled.objects</a> - package com.badlogic.gdx.maps.tiled.objects</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a> - package com.badlogic.gdx.maps.tiled.renderers</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/tiles/package-summary.html">com.badlogic.gdx.maps.tiled.tiles</a> - package com.badlogic.gdx.maps.tiled.tiles</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a> - package com.badlogic.gdx.math</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</a> - package com.badlogic.gdx.math.collision</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a> - package com.badlogic.gdx.net</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a> - package com.badlogic.gdx.physics.box2d</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/graphics/package-summary.html">com.badlogic.gdx.physics.box2d.graphics</a> - package com.badlogic.gdx.physics.box2d.graphics</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a> - package com.badlogic.gdx.physics.box2d.joints</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/utils/package-summary.html">com.badlogic.gdx.physics.box2d.utils</a> - package com.badlogic.gdx.physics.box2d.utils</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a> - package com.badlogic.gdx.scenes.scene2d</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a> - package com.badlogic.gdx.scenes.scene2d.actions</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a> - package com.badlogic.gdx.scenes.scene2d.ui</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a> - package com.badlogic.gdx.scenes.scene2d.utils</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a> - package com.badlogic.gdx.utils</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/async/package-summary.html">com.badlogic.gdx.utils.async</a> - package com.badlogic.gdx.utils.async</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/package-summary.html">com.badlogic.gdx.utils.compression</a> - package com.badlogic.gdx.utils.compression</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/lz/package-summary.html">com.badlogic.gdx.utils.compression.lz</a> - package com.badlogic.gdx.utils.compression.lz</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/lzma/package-summary.html">com.badlogic.gdx.utils.compression.lzma</a> - package com.badlogic.gdx.utils.compression.lzma</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/rangecoder/package-summary.html">com.badlogic.gdx.utils.compression.rangecoder</a> - package com.badlogic.gdx.utils.compression.rangecoder</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/reflect/package-summary.html">com.badlogic.gdx.utils.reflect</a> - package com.badlogic.gdx.utils.reflect</dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/viewport/package-summary.html">com.badlogic.gdx.utils.viewport</a> - package com.badlogic.gdx.utils.viewport</dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#combined">combined</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the combined projection and view matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#COMMA">COMMA</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#compare-com.badlogic.gdx.graphics.g3d.Attribute-com.badlogic.gdx.graphics.g3d.Attribute-">compare(Attribute, Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Used for sorting attributes by type (not by value)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.Sorter.html#compare-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.Renderable-">compare(Renderable, Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.Sorter.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.Sorter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html#compare-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.Renderable-">compare(Renderable, Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultRenderableSorter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#compareTo-com.badlogic.gdx.graphics.g3d.Attributes-">compareTo(Attributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DirectionalLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">PointLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">SpotLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#compareTo-com.badlogic.gdx.graphics.g3d.Attribute-">compareTo(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#compareTo-com.badlogic.gdx.graphics.g3d.Shader-">compareTo(Shader)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Shader.html#compareTo-com.badlogic.gdx.graphics.g3d.Shader-">compareTo(Shader)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></dt>
<dd>
<div class="block">Compare this shader against the other, used for sorting, light weight shaders are rendered first.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#compareTo-com.badlogic.gdx.graphics.g3d.Shader-">compareTo(Shader)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#compareTo-com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor-">compareTo(TextureDescriptor&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#compareTo-com.badlogic.gdx.graphics.VertexAttributes-">compareTo(VertexAttributes)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#COMPASS">COMPASS</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/Lzma.html#compress-java.io.InputStream-java.io.OutputStream-">compress(InputStream, OutputStream)</a></span> - Static method in class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/Lzma.html" title="class in com.badlogic.gdx.utils.compression">Lzma</a></dt>
<dd>
<div class="block">Compresses the given <code>InputStream</code> into the given <code>OutputStream</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#compressedData">compressedData</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>
<div class="block">the optional PKM header and compressed image data</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/ConvexHull.html#computeIndices-com.badlogic.gdx.utils.FloatArray-boolean-boolean-">computeIndices(FloatArray, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/ConvexHull.html" title="class in com.badlogic.gdx.math">ConvexHull</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/ConvexHull.html#computeIndices-float:A-boolean-boolean-">computeIndices(float[], boolean, boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/ConvexHull.html" title="class in com.badlogic.gdx.math">ConvexHull</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/ConvexHull.html#computeIndices-float:A-int-int-boolean-boolean-">computeIndices(float[], int, int, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/ConvexHull.html" title="class in com.badlogic.gdx.math">ConvexHull</a></dt>
<dd>
<div class="block">Computes a hull the same as <a href="com/badlogic/gdx/math/ConvexHull.html#computePolygon-float:A-int-int-boolean-"><code>ConvexHull.computePolygon(float[], int, int, boolean)</code></a> but returns indices of the specified points.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/ConvexHull.html#computePolygon-com.badlogic.gdx.utils.FloatArray-boolean-">computePolygon(FloatArray, boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/ConvexHull.html" title="class in com.badlogic.gdx.math">ConvexHull</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/ConvexHull.html#computePolygon-float:A-boolean-">computePolygon(float[], boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/ConvexHull.html" title="class in com.badlogic.gdx.math">ConvexHull</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/ConvexHull.html#computePolygon-float:A-int-int-boolean-">computePolygon(float[], int, int, boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/ConvexHull.html" title="class in com.badlogic.gdx.math">ConvexHull</a></dt>
<dd>
<div class="block">Returns the convex hull polygon for the given point cloud.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#computeTransform--">computeTransform()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Returns the transform for this group's coordinate system.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/DelaunayTriangulator.html#computeTriangles-com.badlogic.gdx.utils.FloatArray-boolean-">computeTriangles(FloatArray, boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/DelaunayTriangulator.html" title="class in com.badlogic.gdx.math">DelaunayTriangulator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/DelaunayTriangulator.html#computeTriangles-float:A-boolean-">computeTriangles(float[], boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/DelaunayTriangulator.html" title="class in com.badlogic.gdx.math">DelaunayTriangulator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/DelaunayTriangulator.html#computeTriangles-float:A-int-int-boolean-">computeTriangles(float[], int, int, boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/DelaunayTriangulator.html" title="class in com.badlogic.gdx.math">DelaunayTriangulator</a></dt>
<dd>
<div class="block">Triangulates the given point cloud to a list of triangle indices that make up the Delaunay triangulation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/EarClippingTriangulator.html#computeTriangles-com.badlogic.gdx.utils.FloatArray-">computeTriangles(FloatArray)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/EarClippingTriangulator.html" title="class in com.badlogic.gdx.math">EarClippingTriangulator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/EarClippingTriangulator.html#computeTriangles-float:A-">computeTriangles(float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/EarClippingTriangulator.html" title="class in com.badlogic.gdx.math">EarClippingTriangulator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/EarClippingTriangulator.html#computeTriangles-float:A-int-int-">computeTriangles(float[], int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/EarClippingTriangulator.html" title="class in com.badlogic.gdx.math">EarClippingTriangulator</a></dt>
<dd>
<div class="block">Triangulates the given (convex or concave) simple polygon to a list of triangle vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cone-float-float-float-int-">cone(float, float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cone-float-float-float-int-float-float-">cone(float, float, float, int, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone-float-float-float-int-">cone(float, float, float, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use ConeShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cone-float-float-float-int-float-float-">cone(float, float, float, int, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use ConeShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#cone-float-float-float-float-float-">cone(float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#cone-float-float-float-float-float-int-"><code>ShapeRenderer.cone(float, float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth
circular base.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#cone-float-float-float-float-float-int-">cone(float, float, float, float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a cone using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ConeShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">ConeShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">Helper class with static methods to build cone shapes using <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ConeShapeBuilder.html#ConeShapeBuilder--">ConeShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/ConeShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">ConeShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.Config.html#Config--">Config()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.Config.html#Config-boolean-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode-">Config(boolean, ParticleShader.AlignMode)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#config">config</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#Config--">Config()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#Config-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType-">Config(ParticleShader.AlignMode, ParticleShader.ParticleType)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#Config-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode-">Config(ParticleShader.AlignMode)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#Config-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.ParticleType-">Config(ParticleShader.ParticleType)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#Config-java.lang.String-java.lang.String-">Config(String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#config">config</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#Config--">Config()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#Config-java.lang.String-java.lang.String-">Config(String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html#Config--">Config()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html#Config-java.lang.String-java.lang.String-">Config(String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html#config">config</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html#config">config</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DepthShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#conjugate--">conjugate()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Conjugate the quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Connection">Connection</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">What type of connection the user-agent would prefer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Connection">Connection</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Options that are desired for the connection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#connectTimeout">connectTimeout</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">The connection timeout in milliseconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#consoleLog-java.lang.String-">consoleLog(String)</a></span> - Static method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/reflect/Constructor.html" title="class in com.badlogic.gdx.utils.reflect"><span class="typeNameLink">Constructor</span></a> - Class in <a href="com/badlogic/gdx/utils/reflect/package-summary.html">com.badlogic.gdx.utils.reflect</a></dt>
<dd>
<div class="block">Provides information about, and access to, a single constructor for a Class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--">consumeCubemapData()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></dt>
<dd>
<div class="block">Uploads the pixel data for the 6 faces of the cube to the OpenGL ES texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#consumeCubemapData--">consumeCubemapData()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#consumeCubemapData--">consumeCubemapData()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#consumeCustomData-int-">consumeCustomData(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#consumeCustomData-int-">consumeCustomData(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#consumeCustomData-int-">consumeCustomData(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#consumeCustomData-int-">consumeCustomData(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#consumeCustomData-int-">consumeCustomData(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#consumeCustomData-int-">consumeCustomData(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#consumeCustomData-int-">consumeCustomData(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-">consumeCustomData(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>
<div class="block">Uploads the pixel data to the OpenGL ES texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#consumePixmap--">consumePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#consumePixmap--">consumePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#consumePixmap--">consumePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#consumePixmap--">consumePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#consumePixmap--">consumePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#consumePixmap--">consumePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#consumePixmap--">consumePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#consumePixmap--">consumePixmap()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>
<div class="block">Returns the <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> for upload by Texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#consumeTextureArrayData--">consumeTextureArrayData()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--">consumeTextureArrayData()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></dt>
<dd>
<div class="block">Uploads the pixel data of the TextureArray layers of the TextureArray to the OpenGL ES texture.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Contact</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">The class manages contact between two shapes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#Contact-com.badlogic.gdx.physics.box2d.World-long-">Contact(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/ContactFilter.html" title="interface in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">ContactFilter</span></a> - Interface in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">Implement this class to provide collision filtering.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#contactFilter">contactFilter</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Contact filter</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#contactID">contactID</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">ContactImpulse</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">Contact impulses for reporting.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ContactImpulse.html#ContactImpulse-com.badlogic.gdx.physics.box2d.World-long-">ContactImpulse(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d">ContactImpulse</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">ContactListener</span></a> - Interface in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#contactListener">contactListener</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Contact listener</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Container</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="type parameter in Container">T</a> extends <a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A group with a single child that sizes and positions the child using constraints.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#Container--">Container()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Creates a container with no actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#Container-T-">Container(T)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#contains-float-float-">contains(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Checks whether or not this circle contains a given point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#contains-com.badlogic.gdx.math.Vector2-">contains(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Checks whether or not this circle contains a given point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#contains-com.badlogic.gdx.math.Circle-">contains(Circle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#contains-com.badlogic.gdx.math.collision.BoundingBox-">contains(BoundingBox)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Returns whether the given bounding box is contained in this bounding box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#contains-com.badlogic.gdx.math.Vector3-">contains(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Returns whether the given vector is contained in this bounding box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#contains-float-float-">contains(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Checks whether or not this ellipse contains the given point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#contains-com.badlogic.gdx.math.Vector2-">contains(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Checks whether or not this ellipse contains the given point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#contains-float-float-">contains(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns whether an x, y pair is contained within the polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#contains-com.badlogic.gdx.math.Vector2-">contains(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#contains-com.badlogic.gdx.math.Vector2-">contains(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#contains-float-float-">contains(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#contains-float-float-">contains(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#contains-com.badlogic.gdx.math.Vector2-">contains(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#contains-com.badlogic.gdx.math.Circle-">contains(Circle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#contains-com.badlogic.gdx.math.Rectangle-">contains(Rectangle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Shape2D.html#contains-com.badlogic.gdx.math.Vector2-">contains(Vector2)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Shape2D.html" title="interface in com.badlogic.gdx.math">Shape2D</a></dt>
<dd>
<div class="block">Returns whether the given point is contained within the shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Shape2D.html#contains-float-float-">contains(float, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Shape2D.html" title="interface in com.badlogic.gdx.math">Shape2D</a></dt>
<dd>
<div class="block">Returns whether a point with the given coordinates is contained within the shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#contains-java.lang.String-">contains(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#contains-T-">contains(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#contains-T-boolean-">contains(T, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Returns if this array contains value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#contains-byte-">contains(byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#contains-char-">contains(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#contains-float-">contains(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#contains-int-">contains(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#contains-int-">contains(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#contains-long-">contains(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#contains-T-">contains(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#contains-short-">contains(short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#containsAll-com.badlogic.gdx.utils.Bits-">containsAll(Bits)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Returns true if this bit set is a super set of the specified set, i.e.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#containsAsset-T-">containsAsset(T)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#containsKey-java.lang.String-">containsKey(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#containsKey-K-">containsKey(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#containsKey-K-">containsKey(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#containsKey-int-">containsKey(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#containsKey-int-">containsKey(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#containsKey-int-">containsKey(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#containsKey-long-">containsKey(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#containsKey-K-">containsKey(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#containsKey-K-">containsKey(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#containsKey-K-">containsKey(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#containsValue-V-boolean-">containsValue(V, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#containsValue-java.lang.Object-boolean-">containsValue(Object, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Returns true if the specified value is in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#containsValue-float-">containsValue(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Returns true if the specified value is in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#containsValue-float-float-">containsValue(float, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Returns true if the specified value is in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#containsValue-int-">containsValue(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Returns true if the specified value is in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#containsValue-java.lang.Object-boolean-">containsValue(Object, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Returns true if the specified value is in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#containsValue-java.lang.Object-boolean-">containsValue(Object, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Returns true if the specified value is in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#containsValue-float-">containsValue(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Returns true if the specified value is in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#containsValue-int-">containsValue(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Returns true if the specified value is in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#containsValue-java.lang.Object-boolean-">containsValue(Object, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Returns true if the specified value is in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#content-java.lang.String-">content(String)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#content-java.io.InputStream-long-">content(InputStream, long)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ContentDisposition">ContentDisposition</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">An opportunity to raise a "File Download" dialogue box for a known MIME type with binary format or suggest a filename for
dynamic content.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ContentEncoding">ContentEncoding</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">The type of encoding used on the data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ContentLanguage">ContentLanguage</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">The language the content is in.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#ContentLength">ContentLength</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">The length of the request body in octets (8-bit bytes).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ContentLength">ContentLength</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">The length of the response body in octets (8-bit bytes).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ContentLocation">ContentLocation</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">An alternate location for the returned data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#ContentMD5">ContentMD5</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">A Base64-encoded binary MD5 sum of the content of the request body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ContentMD5">ContentMD5</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">A Base64-encoded binary MD5 sum of the content of the response.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ContentRange">ContentRange</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Where in a full body message this partial message belongs.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#ContentType">ContentType</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">The MIME type of the body of the request (used with POST and PUT requests).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ContentType">ContentType</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">The MIME type of this content.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#context">context</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">the <a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>RenderContext</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#context">context</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#continueCursor-int-int-">continueCursor(int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#continueCursor-int-int-">continueCursor(int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#continuous">continuous</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#continuous">continuous</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#CONTROL_LEFT">CONTROL_LEFT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#CONTROL_RIGHT">CONTROL_RIGHT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#controller">controller</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html#controller">controller</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#controller">controller</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#controlPoints">controlPoints</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#controlPoints">controlPoints</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpParametersUtils.html#convertHttpParameters-java.util.Map-">convertHttpParameters(Map&lt;String, String&gt;)</a></span> - Static method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpParametersUtils.html" title="class in com.badlogic.gdx.net">HttpParametersUtils</a></dt>
<dd>
<div class="block">Useful method to convert a map of key,value pairs to a String to be used as part of a GET or POST content.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#convertMaterial-com.badlogic.gdx.graphics.g3d.model.data.ModelMaterial-com.badlogic.gdx.graphics.g3d.utils.TextureProvider-">convertMaterial(ModelMaterial, TextureProvider)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#convertMesh-com.badlogic.gdx.graphics.g3d.model.data.ModelMesh-">convertMesh(ModelMesh)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#convertObjectToTileSpace">convertObjectToTileSpace</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html#convertObjectToTileSpace">convertObjectToTileSpace</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader.Parameters</a></dt>
<dd>
<div class="block">Whether to convert the objects' pixel position and size to the equivalent in tile space.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/ConvexHull.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">ConvexHull</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/ConvexHull.html#ConvexHull--">ConvexHull()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/ConvexHull.html" title="class in com.badlogic.gdx.math">ConvexHull</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Cookie">Cookie</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">An HTTP cookie previously sent by the server with Set-Cookie (below).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DirectionalLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">PointLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">SpotLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>
<div class="block">Create a copy of this material</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Creates a nested copy of this Node, any child nodes are copied using this method as well.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Random.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.BrownianAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.CentripetalAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.FaceDirection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.PolarAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational2D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational3D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.TangentialAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerFinalizerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Animated</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ScaleInfluencer.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ScaleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ScaleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/CylinderSpawnShapeValue.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/CylinderSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">CylinderSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">EllipseSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/LineSpawnShapeValue.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/LineSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">LineSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PointSpawnShapeValue.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PointSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PointSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RectangleSpawnShapeValue.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RectangleSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RectangleSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">UnweightedMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">WeightMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#copy-boolean-boolean-int:A-">copy(boolean, boolean, int[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies this mesh optionally removing duplicate vertices and/or reducing the amount of attributes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#copy-boolean-">copy(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies this mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#copy--">copy()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Copies the contents of this TextField to the <a href="com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils"><code>Clipboard</code></a> implementation set on this TextField.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-float:A-java.nio.Buffer-int-int-">copy(float[], Buffer, int, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies numFloats floats from src starting at offset to dst.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-byte:A-int-java.nio.Buffer-int-">copy(byte[], int, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-short:A-int-java.nio.Buffer-int-">copy(short[], int, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-char:A-int-int-java.nio.Buffer-">copy(char[], int, int, Buffer)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-int:A-int-int-java.nio.Buffer-">copy(int[], int, int, Buffer)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-long:A-int-int-java.nio.Buffer-">copy(long[], int, int, Buffer)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-float:A-int-int-java.nio.Buffer-">copy(float[], int, int, Buffer)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-double:A-int-int-java.nio.Buffer-">copy(double[], int, int, Buffer)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-char:A-int-java.nio.Buffer-int-">copy(char[], int, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-int:A-int-java.nio.Buffer-int-">copy(int[], int, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-long:A-int-java.nio.Buffer-int-">copy(long[], int, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-float:A-int-java.nio.Buffer-int-">copy(float[], int, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-double:A-int-java.nio.Buffer-int-">copy(double[], int, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from src[srcOffset], copying numElements elements.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#copy-java.nio.Buffer-java.nio.Buffer-int-">copy(Buffer, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Copies the contents of src to dst, starting from the current position of src, copying numElements elements (using the data
type of src, no matter the datatype of dst).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html#CopyBlock-int-int-">CopyBlock(int, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">OutWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.io.OutputStream-">copyStream(InputStream, OutputStream)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Allocates a <a href="com/badlogic/gdx/utils/StreamUtils.html#DEFAULT_BUFFER_SIZE">4096</a> byte[] for use as a temporary buffer and calls
<a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.io.OutputStream-byte:A-"><code>StreamUtils.copyStream(InputStream, OutputStream, byte[])</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.io.OutputStream-int-">copyStream(InputStream, OutputStream, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Allocates a byte[] of the specified size for use as a temporary buffer and calls
<a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.io.OutputStream-byte:A-"><code>StreamUtils.copyStream(InputStream, OutputStream, byte[])</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.io.OutputStream-byte:A-">copyStream(InputStream, OutputStream, byte[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Copy the data from an <code>InputStream</code> to an <code>OutputStream</code>, using the specified byte[] as a temporary buffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.nio.ByteBuffer-">copyStream(InputStream, ByteBuffer)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Allocates a <a href="com/badlogic/gdx/utils/StreamUtils.html#DEFAULT_BUFFER_SIZE">4096</a> byte[] for use as a temporary buffer and calls
<a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.io.OutputStream-byte:A-"><code>StreamUtils.copyStream(InputStream, OutputStream, byte[])</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.nio.ByteBuffer-int-">copyStream(InputStream, ByteBuffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Allocates a byte[] of the specified size for use as a temporary buffer and calls
<a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.nio.ByteBuffer-byte:A-"><code>StreamUtils.copyStream(InputStream, ByteBuffer, byte[])</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStream-java.io.InputStream-java.nio.ByteBuffer-byte:A-">copyStream(InputStream, ByteBuffer, byte[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Copy the data from an <code>InputStream</code> to a <code>ByteBuffer</code>, using the specified byte[] as a temporary buffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStreamToByteArray-java.io.InputStream-">copyStreamToByteArray(InputStream)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Copy the data from an <code>InputStream</code> to a byte array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStreamToByteArray-java.io.InputStream-int-">copyStreamToByteArray(InputStream, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Copy the data from an <code>InputStream</code> to a byte array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStreamToString-java.io.InputStream-">copyStreamToString(InputStream)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/utils/StreamUtils.html#copyStreamToString-java.io.InputStream-int-java.lang.String-"><code>StreamUtils.copyStreamToString(InputStream, int, String)</code></a> using the input's <code>available</code> size
and the platform's default charset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStreamToString-java.io.InputStream-int-">copyStreamToString(InputStream, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/utils/StreamUtils.html#copyStreamToString-java.io.InputStream-int-java.lang.String-"><code>StreamUtils.copyStreamToString(InputStream, int, String)</code></a> using the platform's default charset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#copyStreamToString-java.io.InputStream-int-java.lang.String-">copyStreamToString(InputStream, int, String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>
<div class="block">Copy the data from an <code>InputStream</code> to a string using the specified charset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#copyTo-com.badlogic.gdx.files.FileHandle-">copyTo(FileHandle)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Copies this file or directory to the specified file or directory.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#copyTo-com.badlogic.gdx.files.FileHandle-">copyTo(FileHandle)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#copyToPOT">copyToPOT</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#CORAL">CORAL</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#corner">corner</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html#correctionFactor">correctionFactor</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJointDef</a></dt>
<dd>
<div class="block">Position correction factor in the range [0,1].</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#cos-float-">cos(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the cosine in radians from a lookup table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#COS">COS</a></span> - Static variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#cosDeg-float-">cosDeg(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the cosine in radians from a lookup table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#CosineOffset">CosineOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelDescriptor.html#count">count</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ChannelDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#count">count</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#count">count</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">The amount of values added</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/CountdownEventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">CountdownEventAction</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/actions/CountdownEventAction.html" title="type parameter in CountdownEventAction">T</a> extends <a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">An EventAction that is complete once it receives X number of events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/CountdownEventAction.html#CountdownEventAction-java.lang.Class-int-">CountdownEventAction(Class&lt;? extends T&gt;, int)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/CountdownEventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">CountdownEventAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounters.html#counters">counters</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounters.html" title="class in com.badlogic.gdx.utils">PerformanceCounters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#coverageSampling">coverageSampling</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>
<div class="block">whether coverage sampling anti-aliasing is used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#CPU_ATTRIBUTES">CPU_ATTRIBUTES</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#CPU_COLOR_OFFSET">CPU_COLOR_OFFSET</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#CPU_POSITION_OFFSET">CPU_POSITION_OFFSET</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#CPU_REGION_OFFSET">CPU_REGION_OFFSET</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#CPU_SIZE_AND_ROTATION_OFFSET">CPU_SIZE_AND_ROTATION_OFFSET</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#CPU_VERTEX_SIZE">CPU_VERTEX_SIZE</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">CpuSpriteBatch</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">CpuSpriteBatch behaves like SpriteBatch, except it doesn't flush automatically whenever the transformation matrix changes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#CpuSpriteBatch--">CpuSpriteBatch()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>
<div class="block">Constructs a CpuSpriteBatch with a size of 1000 and the default shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#CpuSpriteBatch-int-">CpuSpriteBatch(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>
<div class="block">Constructs a CpuSpriteBatch with the default shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#CpuSpriteBatch-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">CpuSpriteBatch(int, ShaderProgram)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>
<div class="block">Constructs a CpuSpriteBatch with a custom shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#cpy--">cpy()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#cpy--">cpy()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#cpy--">cpy()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#cpy--">cpy()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#cpy--">cpy()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#cpy--">cpy()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#cpy--">cpy()</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#cpy--">cpy()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#cpy--">cpy()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/CRC.html" title="class in com.badlogic.gdx.utils.compression"><span class="typeNameLink">CRC</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/package-summary.html">com.badlogic.gdx.utils.compression</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/CRC.html#CRC--">CRC()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/CRC.html" title="class in com.badlogic.gdx.utils.compression">CRC</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#crc-java.io.InputStream-">crc(InputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>
<div class="block">Returns a CRC of the remaining bytes in the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationAdapter.html#create--">create()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx">ApplicationAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationListener.html#create--">create()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</a></dt>
<dd>
<div class="block">Called when the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> is first created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/BinTree.html#Create-int-int-int-int-">Create(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/BinTree.html" title="class in com.badlogic.gdx.utils.compression.lz">BinTree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#Create-int-int-int-">Create(int, int, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html#Create-int-">Create(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">OutWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#createAlphaTest-float-">createAlphaTest(float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#createAmbient-com.badlogic.gdx.graphics.Color-">createAmbient(Color)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#createAmbient-float-float-float-float-">createAmbient(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createAmbient-com.badlogic.gdx.graphics.Texture-">createAmbient(Texture)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createAmbient-com.badlogic.gdx.graphics.g2d.TextureRegion-">createAmbient(TextureRegion)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html#createApplication--">createApplication()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication.Delegate</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#createApplicationListener--">createApplicationListener()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createArrow-float-float-float-float-float-float-float-float-int-int-com.badlogic.gdx.graphics.g3d.Material-long-">createArrow(float, float, float, float, float, float, float, float, int, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with an arrow.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createArrow-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.g3d.Material-long-">createArrow(Vector3, Vector3, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with an arrow.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#createAttributes-long-">createAttributes(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#createBody-com.badlogic.gdx.physics.box2d.BodyDef-">createBody(BodyDef)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Create a rigid body given a definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createBox-float-float-float-com.badlogic.gdx.graphics.g3d.Material-long-">createBox(float, float, float, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a box shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createBox-float-float-float-int-com.badlogic.gdx.graphics.g3d.Material-long-">createBox(float, float, float, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a box shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createBump-com.badlogic.gdx.graphics.Texture-">createBump(Texture)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createBump-com.badlogic.gdx.graphics.g2d.TextureRegion-">createBump(TextureRegion)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#createBundle-com.badlogic.gdx.files.FileHandle-">createBundle(FileHandle)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Creates a new bundle using the specified <code>baseFileHandle</code>, the default locale and the default encoding "UTF-8".</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#createBundle-com.badlogic.gdx.files.FileHandle-java.util.Locale-">createBundle(FileHandle, Locale)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Creates a new bundle using the specified <code>baseFileHandle</code> and <code>locale</code>; the default encoding "UTF-8"
is used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#createBundle-com.badlogic.gdx.files.FileHandle-java.lang.String-">createBundle(FileHandle, String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Creates a new bundle using the specified <code>baseFileHandle</code> and <code>encoding</code>; the default locale is used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#createBundle-com.badlogic.gdx.files.FileHandle-java.util.Locale-java.lang.String-">createBundle(FileHandle, Locale, String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Creates a new bundle using the specified <code>baseFileHandle</code>, <code>locale</code> and <code>encoding</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCapsule-float-float-int-com.badlogic.gdx.graphics.g3d.Material-long-">createCapsule(float, float, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a capsule shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCapsule-float-float-int-int-com.badlogic.gdx.graphics.g3d.Material-long-">createCapsule(float, float, int, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a capsule shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#createChain-float:A-">createChain(float[])</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>
<div class="block">Create a chain with isolated end vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#createChain-com.badlogic.gdx.math.Vector2:A-">createChain(Vector2[])</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>
<div class="block">Create a chain with isolated end vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html#createColorTexture--">createColorTexture()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html#createColorTexture--">createColorTexture()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#createColorTexture--">createColorTexture()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#createColorTexture--">createColorTexture()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Override this method in a derived class to set up the backing texture as you like.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCone-float-float-float-int-com.badlogic.gdx.graphics.g3d.Material-long-">createCone(float, float, float, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a cone shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCone-float-float-float-int-int-com.badlogic.gdx.graphics.g3d.Material-long-">createCone(float, float, float, int, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a cone shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCone-float-float-float-int-com.badlogic.gdx.graphics.g3d.Material-long-float-float-">createCone(float, float, float, int, Material, long, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a cone shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCone-float-float-float-int-int-com.badlogic.gdx.graphics.g3d.Material-long-float-float-">createCone(float, float, float, int, int, Material, long, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a cone shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#createCullFace-int-">createCullFace(int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCylinder-float-float-float-int-com.badlogic.gdx.graphics.g3d.Material-long-">createCylinder(float, float, float, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a cylinder shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCylinder-float-float-float-int-int-com.badlogic.gdx.graphics.g3d.Material-long-">createCylinder(float, float, float, int, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a cylinder shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCylinder-float-float-float-int-com.badlogic.gdx.graphics.g3d.Material-long-float-float-">createCylinder(float, float, float, int, Material, long, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a cylinder shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createCylinder-float-float-float-int-int-com.badlogic.gdx.graphics.g3d.Material-long-float-float-">createCylinder(float, float, float, int, int, Material, long, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a cylinder shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#createDefaultShader--">createDefaultShader()</a></span> - Static method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>
<div class="block">Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#createDefaultShader-boolean-boolean-int-">createDefaultShader(boolean, boolean, int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>
<div class="block">Returns a new instance of the default shader used by SpriteBatch for GL2 when no shader is specified.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#createDiffuse-com.badlogic.gdx.graphics.Color-">createDiffuse(Color)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#createDiffuse-float-float-float-float-">createDiffuse(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createDiffuse-com.badlogic.gdx.graphics.Texture-">createDiffuse(Texture)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createDiffuse-com.badlogic.gdx.graphics.g2d.TextureRegion-">createDiffuse(TextureRegion)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#createDistanceFieldShader--">createDistanceFieldShader()</a></span> - Static method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>
<div class="block">Returns a new instance of the distance field shader, see https://github.com/libgdx/libgdx/wiki/Distance-field-fonts if the
u_smoothing uniform > 0.0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createEmissive-com.badlogic.gdx.graphics.Texture-">createEmissive(Texture)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createEmissive-com.badlogic.gdx.graphics.g2d.TextureRegion-">createEmissive(TextureRegion)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#createFixture-com.badlogic.gdx.physics.box2d.FixtureDef-">createFixture(FixtureDef)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Creates a fixture and attach it to this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#createFixture-com.badlogic.gdx.physics.box2d.Shape-float-">createFixture(Shape, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Creates a fixture from a shape and attach it to this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#createInputListener--">createInputListener()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#createInputListener--">createInputListener()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#createJoint-com.badlogic.gdx.physics.box2d.JointDef-">createJoint(JointDef)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Create a joint to constrain bodies together.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#createLayoutParams--">createLayoutParams()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createLineGrid-int-int-float-float-com.badlogic.gdx.graphics.g3d.Material-long-">createLineGrid(int, int, float, float, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model which represents a grid of lines on the XZ plane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#createLoop-float:A-">createLoop(float[])</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>
<div class="block">Create a loop.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#createLoop-com.badlogic.gdx.math.Vector2:A-">createLoop(Vector2[])</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>
<div class="block">Create a loop.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createNormal-com.badlogic.gdx.graphics.Texture-">createNormal(Texture)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createNormal-com.badlogic.gdx.graphics.g2d.TextureRegion-">createNormal(TextureRegion)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#createPatch-java.lang.String-">createPatch(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Returns the first region found with the specified name as a <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>NinePatch</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#createPrefix-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config-">createPrefix(Renderable, ParticleShader.Config)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#createPrefix-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config-">createPrefix(Renderable, DefaultShader.Config)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#createPrefix-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config-">createPrefix(Renderable, DepthShader.Config)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#createPreloader--">createPreloader()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#createProgram--">createProgram()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createRect-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-com.badlogic.gdx.graphics.g3d.Material-long-">createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a rectangle shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createRect-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-int-com.badlogic.gdx.graphics.g3d.Material-long-">createRect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a rectangle shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#createReflection-com.badlogic.gdx.graphics.Color-">createReflection(Color)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#createReflection-float-float-float-float-">createReflection(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createReflection-com.badlogic.gdx.graphics.Texture-">createReflection(Texture)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createReflection-com.badlogic.gdx.graphics.g2d.TextureRegion-">createReflection(TextureRegion)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#createSaveData--">createSaveData()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>
<div class="block">Creates and adds a new SaveData object to the save data list</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#createSaveData-java.lang.String-">createSaveData(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>
<div class="block">Creates and adds a new and unique SaveData object to the save data map</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html#createShader-com.badlogic.gdx.graphics.g3d.Renderable-">createShader(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html#createShader-com.badlogic.gdx.graphics.g3d.Renderable-">createShader(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html#createShader-com.badlogic.gdx.graphics.g3d.Renderable-">createShader(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DepthShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#createShininess-float-">createShininess(float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#createSpecular-com.badlogic.gdx.graphics.Color-">createSpecular(Color)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#createSpecular-float-float-float-float-">createSpecular(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createSpecular-com.badlogic.gdx.graphics.Texture-">createSpecular(Texture)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#createSpecular-com.badlogic.gdx.graphics.g2d.TextureRegion-">createSpecular(TextureRegion)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createSphere-float-float-float-int-int-com.badlogic.gdx.graphics.g3d.Material-long-">createSphere(float, float, float, int, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a sphere shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createSphere-float-float-float-int-int-int-com.badlogic.gdx.graphics.g3d.Material-long-">createSphere(float, float, float, int, int, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a sphere shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createSphere-float-float-float-int-int-com.badlogic.gdx.graphics.g3d.Material-long-float-float-float-float-">createSphere(float, float, float, int, int, Material, long, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a sphere shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createSphere-float-float-float-int-int-int-com.badlogic.gdx.graphics.g3d.Material-long-float-float-float-float-">createSphere(float, float, float, int, int, int, Material, long, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with a single node containing a sphere shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#createSprite-java.lang.String-">createSprite(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Returns the first region found with the specified name as a sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#createSprite-java.lang.String-int-">createSprite(String, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Returns the first region found with the specified name and index as a sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#createSprites--">createSprites()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Returns all regions in the atlas as sprites.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#createSprites-java.lang.String-">createSprites(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Returns all regions with the specified name as sprites, ordered by smallest to largest <a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index"><code>index</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#createTileLayerCell-boolean-boolean-boolean-">createTileLayerCell(boolean, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#createWakeLock-boolean-">createWakeLock(boolean)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createXYZCoordinates-float-float-float-int-int-com.badlogic.gdx.graphics.g3d.Material-long-">createXYZCoordinates(float, float, float, int, int, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Convenience method to create a model with three orthonormal vectors shapes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#createXYZCoordinates-float-com.badlogic.gdx.graphics.g3d.Material-long-">createXYZCoordinates(float, Material, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#crs-com.badlogic.gdx.math.Vector2-">crs(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Calculates the 2D cross product between this and the given vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#crs-float-float-">crs(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Calculates the 2D cross product between this and the given vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#crs-com.badlogic.gdx.math.Vector3-">crs(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Sets this vector to the cross product between it and the other vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#crs-float-float-float-">crs(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Sets this vector to the cross product between it and the other vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#ctrl--">ctrl()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#ctrl-int-">ctrl(int)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html#cubemap">cubemap</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader.CubemapParameter</a></dt>
<dd>
<div class="block">The texture to put the <a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> in, optional.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">Cubemap</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Wraps a standard OpenGL ES Cubemap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.graphics.CubemapData-">Cubemap(CubemapData)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Construct a Cubemap based on the given CubemapData.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified texture files for the sides, does not generate mipmaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-">Cubemap(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-">Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, does not generate mipmaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-boolean-">Cubemap(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, optionally generating mipmaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#Cubemap-int-int-int-com.badlogic.gdx.graphics.Pixmap.Format-">Cubemap(int, int, int, Pixmap.Format)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Construct a Cubemap with <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for each side of the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#Cubemap-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-">Cubemap(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified <a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>'s for the sides</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics"><span class="typeNameLink">Cubemap.CubemapSide</span></a> - Enum in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Enum to identify each side of a Cubemap</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">CubemapAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#CubemapAttribute-long-">CubemapAttribute(long)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#CubemapAttribute-long-com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor-">CubemapAttribute(long, TextureDescriptor&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#CubemapAttribute-long-com.badlogic.gdx.graphics.Cubemap-">CubemapAttribute(long, Cubemap)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#CubemapAttribute-com.badlogic.gdx.graphics.g3d.attributes.CubemapAttribute-">CubemapAttribute(CubemapAttribute)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html#cubemapData">cubemapData</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader.CubemapParameter</a></dt>
<dd>
<div class="block">CubemapData for textures created on the fly, optional.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics"><span class="typeNameLink">CubemapData</span></a> - Interface in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Used by a <a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics"><code>Cubemap</code></a> to load the pixel data.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">CubemapLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for <a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics"><code>Cubemap</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.html#CubemapLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">CubemapLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapLoaderInfo.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">CubemapLoader.CubemapLoaderInfo</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">CubemapLoader.CubemapParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapLoaderInfo.html#CubemapLoaderInfo--">CubemapLoaderInfo()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapLoaderInfo.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader.CubemapLoaderInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html#CubemapParameter--">CubemapParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader.CubemapParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#cubic-T-float-T-T-T-T-T-">cubic(T, float, T, T, T, T, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>
<div class="block">Cubic Bezier curve</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#cubic-T-float-T:A-boolean-T-">cubic(T, float, T[], boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>
<div class="block">Calculates the cubic b-spline value for the given position (t).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#cubic-T-int-float-T:A-boolean-T-">cubic(T, int, float, T[], boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>
<div class="block">Calculates the cubic b-spline value for the given span (i) at the given position (u).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#cubic_derivative-T-float-T-T-T-T-T-">cubic_derivative(T, float, T, T, T, T, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>
<div class="block">Cubic Bezier curve derivative</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#cubic_derivative-T-float-T:A-boolean-T-">cubic_derivative(T, float, T[], boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>
<div class="block">Calculates the cubic b-spline derivative for the given position (t).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#cubic_derivative-T-int-float-T:A-boolean-T-">cubic_derivative(T, int, float, T[], boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>
<div class="block">Calculates the cubic b-spline derivative for the given span (i) at the given position (u).</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">Cullable</span></a> - Interface in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#CullFace">CullFace</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#CullFaceAlias">CullFaceAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">CumulativeDistribution</span></a>&lt;<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="type parameter in CumulativeDistribution">T</a>&gt; - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">This class represents a cumulative distribution.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#CumulativeDistribution--">CumulativeDistribution()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/CumulativeDistribution.CumulativeValue.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">CumulativeDistribution.CumulativeValue</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.CumulativeValue.html#CumulativeValue-T-float-float-">CumulativeValue(T, float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.CumulativeValue.html" title="class in com.badlogic.gdx.math">CumulativeDistribution.CumulativeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current">current</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">The animation currently playing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#current">current</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">The current value in seconds, you can manually increase this using your own timing mechanism if needed, if you do so, you also need to
update <a href="com/badlogic/gdx/utils/PerformanceCounter.html#valid"><code>PerformanceCounter.valid</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#currentCapacity">currentCapacity</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#currentLife">currentLife</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#CurrentLifeOffset">CurrentLifeOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>
<div class="block">Offsets to acess a particular value inside a stride of a given channel</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/Cursor.html" title="interface in com.badlogic.gdx.graphics"><span class="typeNameLink">Cursor</span></a> - Interface in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">
Represents a mouse cursor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#cursor">cursor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#cursor">cursor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/Cursor.SystemCursor.html" title="enum in com.badlogic.gdx.graphics"><span class="typeNameLink">Cursor.SystemCursor</span></a> - Enum in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#cursorX">cursorX</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">The amount to add to the glyph X position when drawing a cursor between glyphs.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#curve-float-float-float-float-float-float-float-float-int-">curve(float, float, float, float, float, float, float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a curve using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#cut--">cut()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Copies the selected contents of this TextField to the <a href="com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils"><code>Clipboard</code></a> implementation set on this TextField, then removes
it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#cutoffAngle">cutoffAngle</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#CYAN">CYAN</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cylinder-float-float-float-int-">cylinder(float, float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cylinder-float-float-float-int-float-float-">cylinder(float, float, float, int, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#cylinder-float-float-float-int-float-float-boolean-">cylinder(float, float, float, int, float, float, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder-float-float-float-int-">cylinder(float, float, float, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use CylinderShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder-float-float-float-int-float-float-">cylinder(float, float, float, int, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use CylinderShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#cylinder-float-float-float-int-float-float-boolean-">cylinder(float, float, float, int, float, float, boolean)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use CylinderShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CylinderShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">CylinderShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">Helper class with static methods to build cylinders shapes using <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CylinderShapeBuilder.html#CylinderShapeBuilder--">CylinderShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/CylinderShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">CylinderShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/CylinderSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">CylinderSpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">Encapsulate the formulas to spawn a particle on a cylinder shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/CylinderSpawnShapeValue.html#CylinderSpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.CylinderSpawnShapeValue-">CylinderSpawnShapeValue(CylinderSpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/CylinderSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">CylinderSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/CylinderSpawnShapeValue.html#CylinderSpawnShapeValue--">CylinderSpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/CylinderSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">CylinderSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:D">
<!-- -->
</a>
<h2 class="title">D</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#D">D</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#d">d</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#dampingRatio">dampingRatio</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</a></dt>
<dd>
<div class="block">The damping ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#dampingRatio">dampingRatio</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</a></dt>
<dd>
<div class="block">The damping ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#dampingRatio">dampingRatio</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</a></dt>
<dd>
<div class="block">The damping ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#dampingRatio">dampingRatio</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>
<div class="block">Suspension damping ratio, one indicates critical damping</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#DARK_GRAY">DARK_GRAY</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#data">data</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#data">data</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html#data">data</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SphericalHarmonics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html#data">data</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.Channel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html#data">data</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.FloatChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html#data">data</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.IntChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html#data">data</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ObjectChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#data">data</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/DataBuffer.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">DataBuffer</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Extends <a href="com/badlogic/gdx/utils/DataOutput.html" title="class in com.badlogic.gdx.utils"><code>DataOutput</code></a> that writes bytes to a byte array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataBuffer.html#DataBuffer--">DataBuffer()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataBuffer.html" title="class in com.badlogic.gdx.utils">DataBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataBuffer.html#DataBuffer-int-">DataBuffer(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataBuffer.html" title="class in com.badlogic.gdx.utils">DataBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/DataInput.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">DataInput</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Extends <code>DataInputStream</code> with additional convenience methods.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataInput.html#DataInput-java.io.InputStream-">DataInput(InputStream)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataInput.html" title="class in com.badlogic.gdx.utils">DataInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#dataOffset">dataOffset</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>
<div class="block">the offset in bytes to the actual compressed data.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/DataOutput.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">DataOutput</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Extends <code>DataOutputStream</code> with additional convenience methods.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataOutput.html#DataOutput-java.io.OutputStream-">DataOutput(OutputStream)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataOutput.html" title="class in com.badlogic.gdx.utils">DataOutput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Date">Date</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">The date and time that the message was sent (in "HTTP-date" format as defined by RFC 7231).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Date">Date</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">The date and time that the message was sent (in "HTTP-date" format as defined by RFC 7231).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#debug-java.lang.String-java.lang.String-">debug(String, String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Logs a debug message to the console or logcat</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#debug-java.lang.String-java.lang.String-java.lang.Throwable-">debug(String, String, Throwable)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Logs a debug message to the console or logcat</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationLogger.html#debug-java.lang.String-java.lang.String-">debug(String, String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationLogger.html" title="interface in com.badlogic.gdx">ApplicationLogger</a></dt>
<dd>
<div class="block">Logs a debug message with a tag</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationLogger.html#debug-java.lang.String-java.lang.String-java.lang.Throwable-">debug(String, String, Throwable)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationLogger.html" title="interface in com.badlogic.gdx">ApplicationLogger</a></dt>
<dd>
<div class="block">Logs a debug message and exception with a tag</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#debug-java.lang.String-java.lang.String-">debug(String, String)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#debug-java.lang.String-java.lang.String-java.lang.Throwable-">debug(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#debug-java.lang.String-java.lang.String-">debug(String, String)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#debug-java.lang.String-java.lang.String-java.lang.Throwable-">debug(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#debug-java.lang.String-java.lang.String-">debug(String, String)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#debug-java.lang.String-java.lang.String-java.lang.Throwable-">debug(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#debug-java.lang.String-java.lang.String-">debug(String, String)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#debug-java.lang.String-java.lang.String-java.lang.Throwable-">debug(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#debug-java.lang.String-java.lang.String-">debug(String, String)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#debug-java.lang.String-java.lang.String-java.lang.Throwable-">debug(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#debug--">debug()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setDebug-boolean-"><code>Actor.setDebug(boolean)</code></a> with <code>true</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug--">debug()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#debug-com.badlogic.gdx.scenes.scene2d.ui.Table.Debug-">debug(Table.Debug)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Turns debug lines on or off.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#DEBUG">DEBUG</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#debug-java.lang.String-">debug(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#debug-java.lang.String-java.lang.Exception-">debug(String, Exception)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugActor--">debugActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Turns on actor debug lines.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugActorColor">debugActorColor</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#debugAll--">debugAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/scenes/scene2d/Group.html#setDebug-boolean-boolean-"><code>Group.setDebug(boolean, boolean)</code></a> with <code>true, true</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugAll--">debugAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugCell--">debugCell()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Turns on cell debug lines.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugCellColor">debugCellColor</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.DebugRect.html#DebugRect--">DebugRect()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.DebugRect.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table.DebugRect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugTable--">debugTable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Turns on table debug lines.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#debugTableColor">debugTableColor</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><span class="typeNameLink">Decal</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></dt>
<dd>
<div class="block"><p/>
Represents a sprite in 3d space.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Decal--">Decal()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Decal-com.badlogic.gdx.graphics.g3d.decals.DecalMaterial-">Decal(DecalMaterial)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><span class="typeNameLink">DecalBatch</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></dt>
<dd>
<div class="block">
Renderer for <a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><code>Decal</code></a> objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#DecalBatch-com.badlogic.gdx.graphics.g3d.decals.GroupStrategy-">DecalBatch(GroupStrategy)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>
<div class="block">Creates a new DecalBatch using the given <a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><code>GroupStrategy</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#DecalBatch-int-com.badlogic.gdx.graphics.g3d.decals.GroupStrategy-">DecalBatch(int, GroupStrategy)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><span class="typeNameLink">DecalMaterial</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></dt>
<dd>
<div class="block">Material used by the <a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><code>Decal</code></a> class</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#DecalMaterial--">DecalMaterial()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#decideGroup-com.badlogic.gdx.graphics.g3d.decals.Decal-">decideGroup(Decal)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#decideGroup-com.badlogic.gdx.graphics.g3d.decals.Decal-">decideGroup(Decal)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></dt>
<dd>
<div class="block">Assigns a group to a decal</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#decideGroup-com.badlogic.gdx.graphics.g3d.decals.Decal-">decideGroup(Decal)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decode-java.lang.String-">decode(String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Decodes a byte array from Base64 format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decode-java.lang.String-com.badlogic.gdx.utils.Base64Coder.CharMap-">decode(String, Base64Coder.CharMap)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Decodes a byte array from Base64 format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decode-char:A-byte:A-">decode(char[], byte[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decode-char:A-com.badlogic.gdx.utils.Base64Coder.CharMap-">decode(char[], Base64Coder.CharMap)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decode-char:A-">decode(char[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Decodes a byte array from Base64 format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decode-char:A-int-int-com.badlogic.gdx.utils.Base64Coder.CharMap-">decode(char[], int, int, Base64Coder.CharMap)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decode-char:A-int-int-byte:A-">decode(char[], int, int, byte[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Decodes a byte array from Base64 format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html#Decode-com.badlogic.gdx.utils.compression.rangecoder.Decoder-">Decode(Decoder)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeDecoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html#DecodeBit-short:A-int-">DecodeBit(short[], int)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html#DecodeDirectBits-int-">DecodeDirectBits(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.html#decodeImage-com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data-com.badlogic.gdx.graphics.Pixmap.Format-">decodeImage(ETC1.ETC1Data, Pixmap.Format)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</a></dt>
<dd>
<div class="block">Takes ETC1 compressed image data and converts it to a <a href="com/badlogic/gdx/graphics/Pixmap.Format.html#RGB565"><code>Pixmap.Format.RGB565</code></a> or <a href="com/badlogic/gdx/graphics/Pixmap.Format.html#RGB888"><code>Pixmap.Format.RGB888</code></a> <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decodeLines-java.lang.String-">decodeLines(String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decodeLines-java.lang.String-com.badlogic.gdx.utils.Base64Coder.CharMap-">decodeLines(String, Base64Coder.CharMap)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decodeLines-java.lang.String-byte:A-">decodeLines(String, byte[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/compression/lzma/Decoder.html" title="class in com.badlogic.gdx.utils.compression.lzma"><span class="typeNameLink">Decoder</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/lzma/package-summary.html">com.badlogic.gdx.utils.compression.lzma</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Decoder.html#Decoder--">Decoder()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Decoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder"><span class="typeNameLink">Decoder</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/rangecoder/package-summary.html">com.badlogic.gdx.utils.compression.rangecoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html#Decoder--">Decoder()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decodeString-java.lang.String-">decodeString(String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Decodes a string from Base64 format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#decodeString-java.lang.String-boolean-">decodeString(String, boolean)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html#decodingMap">decodingMap</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html" title="class in com.badlogic.gdx.utils">Base64Coder.CharMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/Lzma.html#decompress-java.io.InputStream-java.io.OutputStream-">decompress(InputStream, OutputStream)</a></span> - Static method in class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/Lzma.html" title="class in com.badlogic.gdx.utils.compression">Lzma</a></dt>
<dd>
<div class="block">Decompresses the given <code>InputStream</code> into the given <code>OutputStream</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/RefCountedContainer.html#decRefCount--">decRefCount()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#DEFAULT_BUFFER_SIZE">DEFAULT_BUFFER_SIZE</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#DEFAULT_PORT">DEFAULT_PORT</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#DEFAULT_TIME_STEP">DEFAULT_TIME_STEP</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">the default time step used to update the simulation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html#defaultAlphaTest">defaultAlphaTest</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#defaultCullFace">defaultCullFace</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>
<div class="block">Set to 0 to disable culling</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#defaultCullFace">defaultCullFace</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>
<div class="block">Set to 0 to disable culling, -1 to inherit from <a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultCullFace"><code>DefaultShader.defaultCullFace</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultCullFace">defaultCullFace</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Replaced by <a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#defaultCullFace"><code>DefaultShader.Config.defaultCullFace</code></a> Set to 0 to disable culling</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#defaultDepthFunc">defaultDepthFunc</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>
<div class="block">Set to 0 to disable depth test</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#defaultDepthFunc">defaultDepthFunc</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>
<div class="block">Set to 0 to disable depth test, -1 to inherit from <a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultDepthFunc"><code>DefaultShader.defaultDepthFunc</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#defaultDepthFunc">defaultDepthFunc</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Replaced by <a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#defaultDepthFunc"><code>DefaultShader.Config.defaultDepthFunc</code></a> Set to 0 to disable depth test</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpParametersUtils.html#defaultEncoding">defaultEncoding</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpParametersUtils.html" title="class in com.badlogic.gdx.net">HttpParametersUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#defaultFramebufferHandle">defaultFramebufferHandle</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">the default framebuffer handle, a.k.a screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#defaultFramebufferHandleInitialized">defaultFramebufferHandleInitialized</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">true if we have polled for the default handle already.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html#DefaultOnscreenKeyboard--">DefaultOnscreenKeyboard()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.DefaultOnscreenKeyboard</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#defaultParameters">defaultParameters</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">DefaultRenderableSorter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html#DefaultRenderableSorter--">DefaultRenderableSorter()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultRenderableSorter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#defaults--">defaults()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Returns the defaults to use for all cells.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#defaults--">defaults()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">The cell values that will be used as the defaults for all cells.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">DefaultShader</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader-com.badlogic.gdx.graphics.g3d.Renderable-">DefaultShader(Renderable)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config-">DefaultShader(Renderable, DefaultShader.Config)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config-java.lang.String-">DefaultShader(Renderable, DefaultShader.Config, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config-java.lang.String-java.lang.String-java.lang.String-">DefaultShader(Renderable, DefaultShader.Config, String, String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#DefaultShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config-com.badlogic.gdx.graphics.glutils.ShaderProgram-">DefaultShader(Renderable, DefaultShader.Config, ShaderProgram)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">DefaultShader.Config</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">DefaultShader.Inputs</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">DefaultShader.Setters</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">DefaultShader.Setters.ACubemap</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.Bones.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">DefaultShader.Setters.Bones</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">DefaultShaderProvider</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html#DefaultShaderProvider-com.badlogic.gdx.graphics.g3d.shaders.DefaultShader.Config-">DefaultShaderProvider(DefaultShader.Config)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html#DefaultShaderProvider-java.lang.String-java.lang.String-">DefaultShaderProvider(String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html#DefaultShaderProvider-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">DefaultShaderProvider(FileHandle, FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html#DefaultShaderProvider--">DefaultShaderProvider()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#defaultShareKeyframes">defaultShareKeyframes</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Whether, by default, <a href="com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>NodeKeyframe</code></a>'s are shared amongst <a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a> and ModelInstance.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">DefaultTextureBinder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Class that you assign a range of texture units and binds textures for you within that range.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder-int-">DefaultTextureBinder(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>
<div class="block">Uses all available texture units and reuse weight of 3</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder-int-int-">DefaultTextureBinder(int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>
<div class="block">Uses all remaining texture units and reuse weight of 3</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder-int-int-int-">DefaultTextureBinder(int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>
<div class="block">Uses reuse weight of 10</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#DefaultTextureBinder-int-int-int-int-">DefaultTextureBinder(int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#defaultTimeout">defaultTimeout</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">Will be set for each new HttpRequest.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#defaultVertexDataType">defaultVertexDataType</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Do not use, this field is for testing only and is likely to be removed. Sets the <a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics"><code>Mesh.VertexDataType</code></a> to be
used when gles 3 is not available, defaults to <a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html#VertexArray"><code>Mesh.VertexDataType.VertexArray</code></a>.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#degRad">degRad</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#degree">degree</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#degreesToRadians">degreesToRadians</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">multiply by this to convert from degrees to radians</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#DEL">DEL</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/DelaunayTriangulator.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">DelaunayTriangulator</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Delaunay triangulation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/DelaunayTriangulator.html#DelaunayTriangulator--">DelaunayTriangulator()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/DelaunayTriangulator.html" title="class in com.badlogic.gdx.math">DelaunayTriangulator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#delay">delay</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay-float-">delay(float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay-float-com.badlogic.gdx.scenes.scene2d.Action-">delay(float, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#delay-long-">delay(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Adds the specified delay to all tasks.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">DelayAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Delays execution of an action or inserts a pause in a <a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><code>SequenceAction</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html#DelayAction--">DelayAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html#DelayAction-float-">DelayAction(float)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">DelayedRemovalArray</span></a>&lt;<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="type parameter in DelayedRemovalArray">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Queues any removals done after <a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#begin--"><code>DelayedRemovalArray.begin()</code></a> is called to occur once <a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#end--"><code>DelayedRemovalArray.end()</code></a> is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#DelayedRemovalArray--">DelayedRemovalArray()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#DelayedRemovalArray-com.badlogic.gdx.utils.Array-">DelayedRemovalArray(Array)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#DelayedRemovalArray-boolean-int-java.lang.Class-">DelayedRemovalArray(boolean, int, Class)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#DelayedRemovalArray-boolean-int-">DelayedRemovalArray(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#DelayedRemovalArray-boolean-T:A-int-int-">DelayedRemovalArray(boolean, T[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#DelayedRemovalArray-java.lang.Class-">DelayedRemovalArray(Class)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#DelayedRemovalArray-int-">DelayedRemovalArray(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#DelayedRemovalArray-T:A-">DelayedRemovalArray(T[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#delayTimer">delayTimer</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#delayValue">delayValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html#Delegate--">Delegate()</a></span> - Constructor for class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication.Delegate</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html#delegate-float-">delegate(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html#delegate-float-">delegate(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#delegate-float-">delegate(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html#delegate-float-">delegate(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html#delegate-float-">delegate(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">DelegateAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Base class for an action that wraps another action.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#DelegateAction--">DelegateAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#delete--">delete()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Deletes this file or empty directory and returns success.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#delete--">delete()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#delete--">delete()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Destroys the OpenGL Texture as specified by the glHandle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpMethods.html#DELETE">DELETE</a></span> - Static variable in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpMethods.html" title="interface in com.badlogic.gdx">Net.HttpMethods</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#delete-int-int-">delete(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Deletes a sequence of characters specified by <code>start</code> and <code>end</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#deleteCharAt-int-">deleteCharAt(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Deletes the character at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#deleteDirectory--">deleteDirectory()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Deletes this file or directory and all children, recursively.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#deleteDirectory--">deleteDirectory()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#deltaTime">deltaTime</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Time step, DO NOT CHANGE MANUALLY</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#deltaTimeSqr">deltaTimeSqr</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Time step, DO NOT CHANGE MANUALLY</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/FixtureDef.html#density">density</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</a></dt>
<dd>
<div class="block">The density, usually in kg/m^2.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#depth">depth</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits for depth and stencil buffer</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#depth">depth</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits for depth and stencil buffer</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#depth">depth</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html#depth">depth</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math">Intersector.MinimumTranslationVector</a></dt>
<dd>
<div class="block">Distance of the translation required for the separation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#depthbufferHandle">depthbufferHandle</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">the depthbuffer render object handle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html#depthBufferOnly">depthBufferOnly</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#depthFormat">depthFormat</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">the depth buffer format, Format16 is default</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#depthFunc">depthFunc</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>
<div class="block">The depth test function, or 0 to disable depth test (default: GL10.GL_LEQUAL)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#depthMask">depthMask</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>
<div class="block">Whether to write to the depth buffer (default: true)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#depthRangeFar">depthRangeFar</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>
<div class="block">Mapping of far clipping plane to window coordinates (default: 1)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#depthRangeNear">depthRangeNear</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>
<div class="block">Mapping of near clipping plane to window coordinates (default: 0)</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">DepthShader</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader-com.badlogic.gdx.graphics.g3d.Renderable-">DepthShader(Renderable)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config-">DepthShader(Renderable, DepthShader.Config)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config-java.lang.String-">DepthShader(Renderable, DepthShader.Config, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config-java.lang.String-java.lang.String-java.lang.String-">DepthShader(Renderable, DepthShader.Config, String, String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#DepthShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config-com.badlogic.gdx.graphics.glutils.ShaderProgram-">DepthShader(Renderable, DepthShader.Config, ShaderProgram)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders"><span class="typeNameLink">DepthShader.Config</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/shaders/package-summary.html">com.badlogic.gdx.graphics.g3d.shaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">DepthShaderProvider</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html#DepthShaderProvider-com.badlogic.gdx.graphics.g3d.shaders.DepthShader.Config-">DepthShaderProvider(DepthShader.Config)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DepthShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html#DepthShaderProvider-java.lang.String-java.lang.String-">DepthShaderProvider(String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DepthShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html#DepthShaderProvider-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">DepthShaderProvider(FileHandle, FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DepthShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html#DepthShaderProvider--">DepthShaderProvider()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DepthShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DepthShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#depthStencilPackedBufferHandle">depthStencilPackedBufferHandle</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">the depth stencil packed render buffer object handle</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">DepthTestAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#DepthTestAttribute--">DepthTestAttribute()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#DepthTestAttribute-boolean-">DepthTestAttribute(boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#DepthTestAttribute-int-">DepthTestAttribute(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#DepthTestAttribute-int-boolean-">DepthTestAttribute(int, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#DepthTestAttribute-int-float-float-">DepthTestAttribute(int, float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#DepthTestAttribute-int-float-float-boolean-">DepthTestAttribute(int, float, float, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#DepthTestAttribute-long-int-float-float-boolean-">DepthTestAttribute(long, int, float, float, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#DepthTestAttribute-com.badlogic.gdx.graphics.g3d.attributes.DepthTestAttribute-">DepthTestAttribute(DepthTestAttribute)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#depthTestAttribute">depthTestAttribute</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#derivative-T-float-T:A-int-boolean-T-">derivative(T, float, T[], int, boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>
<div class="block">Calculates the n-degree b-spline derivative for the given position (t).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#derivative-T-int-float-T:A-int-boolean-T-">derivative(T, int, float, T[], int, boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>
<div class="block">Calculates the n-degree b-spline derivative for the given span (i) at the given position (u).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#derivative-T-float-T:A-boolean-T-">derivative(T, float, T[], boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>
<div class="block">Calculates the derivative of the catmullrom spline for the given position (t).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#derivative-T-int-float-T:A-boolean-T-">derivative(T, int, float, T[], boolean, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>
<div class="block">Calculates the derivative of the catmullrom spline for the given span (i) at the given position (u).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#derivativeAt-T-float-">derivativeAt(T, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#derivativeAt-T-float-">derivativeAt(T, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#derivativeAt-T-int-float-">derivativeAt(T, int, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#derivativeAt-T-float-">derivativeAt(T, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#derivativeAt-T-int-float-">derivativeAt(T, int, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Path.html#derivativeAt-T-float-">derivativeAt(T, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Path.html" title="interface in com.badlogic.gdx.math">Path</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#descent">descent</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">The distance from the bottom of the glyph that extends the lowest to the baseline.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html#descriptors">descriptors</a></span> - Variable in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#destFunction">destFunction</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>
<div class="block">Specifies how the (existing) red, green, blue, and alpha destination blending factors are computed (default:
GL_ONE_MINUS_SRC_ALPHA)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#destroyBody-com.badlogic.gdx.physics.box2d.Body-">destroyBody(Body)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Destroy a rigid body given a definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#destroyFixture-com.badlogic.gdx.physics.box2d.Fixture-">destroyFixture(Fixture)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Destroy a fixture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#destroyJoint-com.badlogic.gdx.physics.box2d.Joint-">destroyJoint(Joint)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Destroy a joint.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/DestructionListener.html" title="interface in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">DestructionListener</span></a> - Interface in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#det--">det()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Calculates the determinant of the matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#det--">det()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#det--">det()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#det-float:A-">det(float[])</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Computes the determinante of the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#det3x3--">det3x3()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#detach--">detach()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Removes this node from its current parent, if any.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Dialog</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">Displays a dialog, which is a modal window containing a content table with a button table underneath it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#Dialog-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-">Dialog(String, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#Dialog-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">Dialog(String, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#Dialog-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle-">Dialog(String, Window.WindowStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html#didBecomeActive-UIApplication-">didBecomeActive(UIApplication)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication.Delegate</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html#didFinishLaunching-UIApplication-UIApplicationLaunchOptions-">didFinishLaunching(UIApplication, UIApplicationLaunchOptions)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication.Delegate</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#Diffuse">Diffuse</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#Diffuse">Diffuse</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#diffuse">diffuse</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#DiffuseAlias">DiffuseAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#DiffuseAlias">DiffuseAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#diffuseColor">diffuseColor</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#diffuseColor">diffuseColor</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#diffuseTexture">diffuseTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#diffuseTexture">diffuseTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#diffuseUVTransform">diffuseUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#diffuseUVTransform">diffuseUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.DigitsOnlyFilter.html#DigitsOnlyFilter--">DigitsOnlyFilter()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.DigitsOnlyFilter.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldFilter.DigitsOnlyFilter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#dimensions">dimensions</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/ImageResolver.DirectImageResolver.html#DirectImageResolver-com.badlogic.gdx.utils.ObjectMap-">DirectImageResolver(ObjectMap&lt;String, Texture&gt;)</a></span> - Constructor for class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/ImageResolver.DirectImageResolver.html" title="class in com.badlogic.gdx.maps">ImageResolver.DirectImageResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#direction">direction</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the unit length direction vector of the camera</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html#direction">direction</a></span> - Variable in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></dt>
<dd>
<div class="block">The direction vector to target the side.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#direction">direction</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#direction">direction</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#direction">direction</a></span> - Variable in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><span class="typeNameLink">DirectionalLight</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#DirectionalLight--">DirectionalLight()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#directionalLights">directionalLights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">DirectionalLightsAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>
<div class="block">An <a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Attribute</code></a> which can be used to send an <a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><code>Array</code></a> of <a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><code>DirectionalLight</code></a> instances to the <a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html#DirectionalLightsAttribute--">DirectionalLightsAttribute()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DirectionalLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html#DirectionalLightsAttribute-com.badlogic.gdx.graphics.g3d.attributes.DirectionalLightsAttribute-">DirectionalLightsAttribute(DirectionalLightsAttribute)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DirectionalLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><span class="typeNameLink">DirectionalShadowLight</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Experimental, likely to change, do not use!</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#DirectionalShadowLight-int-int-float-float-float-float-">DirectionalShadowLight(int, int, float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Experimental, likely to change, do not use!</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#directionUsage">directionUsage</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#dirLights">dirLights</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsColorOffset">dirLightsColorOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsDirectionOffset">dirLightsDirectionOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsLoc">dirLightsLoc</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html#dirLightsOffset">dirLightsOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters.ACubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dirLightsSize">dirLightsSize</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#dirty--">dirty()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Sets the polygon's world vertices to be recalculated when calling <a href="com/badlogic/gdx/math/Polygon.html#getTransformedVertices--"><code>getTransformedVertices</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#dirty--">dirty()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#disable--">disable()</a></span> - Static method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>
<div class="block">Disables profiling by resetting the <code>GL20</code> and <code>GL30</code> instances with the original ones.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/Disableable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">Disableable</span></a> - Interface in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#disableAudio">disableAudio</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to disable Android audio support.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#disableAudio">disableAudio</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">If true, SoundManager2 will not be used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#disableAudio">disableAudio</a></span> - Static variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">If true, OpenAL will not be used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#disableBlending--">disableBlending()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Disables blending for drawing sprites.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#disableBlending--">disableBlending()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#disableBlending--">disableBlending()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#disabled">disabled</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#disabledBackground">disabledBackground</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#disabledBackground">disabledBackground</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#disabledFontColor">disabledFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#disabledFontColor">disabledFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#disabledFontColor">disabledFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#disabledKnob">disabledKnob</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>
<div class="block">Optional, centered on the background.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#disabledKnobAfter">disabledKnobAfter</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#disabledKnobBefore">disabledKnobBefore</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/GdxNativesLoader.html#disableNativesLoading">disableNativesLoading</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#disableVertexAttribute-java.lang.String-">disableVertexAttribute(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Disables the vertex attribute with the given name</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#disableVertexAttribute-int-">disableVertexAttribute(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.DisplayMode.html#DisplayMode-int-int-int-int-">DisplayMode(int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#displayScaleLargeScreenIfNonRetina">displayScaleLargeScreenIfNonRetina</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">Scale factor to use on large screens without retina display, i.e.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#displayScaleLargeScreenIfRetina">displayScaleLargeScreenIfRetina</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">Scale factor to use on large screens with retina display, i.e.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#displayScaleSmallScreenIfNonRetina">displayScaleSmallScreenIfNonRetina</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">Scale factor to use on small screens without retina display, i.e.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#displayScaleSmallScreenIfRetina">displayScaleSmallScreenIfRetina</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">Scale factor to use on small screens with retina display, i.e.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#displayText">displayText</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><span class="typeNameLink">Disposable</span></a> - Interface in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Interface for disposable resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#disposables">disposables</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">Array of disposable resources like textures or meshes the Model is responsible for disposing</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationAdapter.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx">ApplicationAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationListener.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</a></dt>
<dd>
<div class="block">Called when the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> is destroyed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Disposes all assets in the manager and stops all asynchronous loading.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/AudioDevice.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></dt>
<dd>
<div class="block">Frees all resources associated with this AudioDevice.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/AudioRecorder.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</a></dt>
<dd>
<div class="block">Disposes the AudioRecorder</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Needs to be called when the Music is no longer needed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Releases all the resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Game.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Disposes all resources associated with the cubemap</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Disposes the texture used by this BitmapFont's region IF this BitmapFont created the texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>
<div class="block">Disposes the texture for each sprite for each ParticleEmitter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Disposes any pixmap pages which don't have a texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Releases all resources held by this SpriteCache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Releases all resources associated with this TextureAtlas instance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>
<div class="block">Frees up memory by dropping the buffer and underlying resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.SimpleMeshPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.TightMeshPool.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.TightMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.TightMeshPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShaderProvider.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShaderProvider.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">ShaderProvider</a></dt>
<dd>
<div class="block">Disposes all resources created by the provider</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ShapeCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>
<div class="block">Releases the native resources of the ETC1Data instance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Releases all resources associated with the FrameBuffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>
<div class="block">Disposes this IndexArray and all its associated OpenGL resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>
<div class="block">Disposes this IndexBufferObject and all its associated OpenGL resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>
<div class="block">Disposes this IndexBufferObject and all its associated OpenGL resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>
<div class="block">Disposes this IndexDatat and all its associated OpenGL resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Disposes all resources associated with this shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>
<div class="block">Disposes of all resources this VertexBufferObject uses.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>
<div class="block">Disposes of all resources this VertexBufferObject uses.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>
<div class="block">Disposes of all resources this VertexBufferObject uses.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>
<div class="block">Disposes this VertexData and all its associated OpenGL resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Frees all resources associated with this Mesh</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Releases all resources associated with this Pixmap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html" title="class in com.badlogic.gdx.graphics">PixmapIO.PNG</a></dt>
<dd>
<div class="block">Disposal will happen automatically in <code>Object.finalize()</code> but can be done explicitly if desired.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>
<div class="block">Disposes all resources associated with the texture</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/LifecycleListener.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/LifecycleListener.html" title="interface in com.badlogic.gdx">LifecycleListener</a></dt>
<dd>
<div class="block">Called when the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> is about to be disposed</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/Map.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps">Map</a></dt>
<dd>
<div class="block">Disposes all resources like <a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> instances that the map may own.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMap.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaServerSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaSocketImpl.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></dt>
<dd>
<div class="block">Needs to be called when the shape is no longer used, e.g.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Disposes the <a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> and all <a href="com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><code>Disposable</code></a> resources in the skin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Screen.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</a></dt>
<dd>
<div class="block">Called when this screen should release all resources.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ScreenAdapter.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ScreenAdapter.html" title="class in com.badlogic.gdx">ScreenAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/async/AsyncExecutor.html#dispose--">dispose()</a></span> - Method in class com.badlogic.gdx.utils.async.<a href="com/badlogic/gdx/utils/async/AsyncExecutor.html" title="class in com.badlogic.gdx.utils.async">AsyncExecutor</a></dt>
<dd>
<div class="block">Waits for running <a href="com/badlogic/gdx/utils/async/AsyncTask.html" title="interface in com.badlogic.gdx.utils.async"><code>AsyncTask</code></a> instances to finish, then destroys any resources like threads.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Disposable.html#dispose--">dispose()</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</a></dt>
<dd>
<div class="block">Releases all resources of this object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html#disposeColorTexture-com.badlogic.gdx.graphics.Texture-">disposeColorTexture(Texture)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html#disposeColorTexture-com.badlogic.gdx.graphics.Texture-">disposeColorTexture(Texture)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#disposeColorTexture-com.badlogic.gdx.graphics.Cubemap-">disposeColorTexture(Cubemap)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#disposeColorTexture-T-">disposeColorTexture(T)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Override this method in a derived class to dispose the backing texture as you like.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#disposePixmap--">disposePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#disposePixmap--">disposePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#disposePixmap--">disposePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#disposePixmap--">disposePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#disposePixmap--">disposePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#disposePixmap--">disposePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#disposePixmap--">disposePixmap()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#disposePixmap--">disposePixmap()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#disposePreparedData--">disposePreparedData()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#disposeUnsafeByteBuffer-java.nio.ByteBuffer-">disposeUnsafeByteBuffer(ByteBuffer)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.Distance.html#Distance--">Distance()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.Distance.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter.Distance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#distance-com.badlogic.gdx.math.Vector3-">distance(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Calculates the shortest signed distance between the plane and the given point.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">DistanceFieldFont</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Renders bitmap fonts using distance field textures, see the <a
href="https://github.com/libgdx/libgdx/wiki/Distance-field-fonts">Distance Field Fonts wiki article</a> for usage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#DistanceFieldFont-com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData-com.badlogic.gdx.utils.Array-boolean-">DistanceFieldFont(BitmapFont.BitmapFontData, Array&lt;TextureRegion&gt;, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#DistanceFieldFont-com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData-com.badlogic.gdx.graphics.g2d.TextureRegion-boolean-">DistanceFieldFont(BitmapFont.BitmapFontData, TextureRegion, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#DistanceFieldFont-com.badlogic.gdx.files.FileHandle-boolean-">DistanceFieldFont(FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#DistanceFieldFont-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-boolean-">DistanceFieldFont(FileHandle, FileHandle, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#DistanceFieldFont-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-">DistanceFieldFont(FileHandle, FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#DistanceFieldFont-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.TextureRegion-boolean-">DistanceFieldFont(FileHandle, TextureRegion, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#DistanceFieldFont-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.TextureRegion-">DistanceFieldFont(FileHandle, TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#DistanceFieldFont-com.badlogic.gdx.files.FileHandle-">DistanceFieldFont(FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">DistanceJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">A distance joint constrains two points on two bodies to remain at a fixed distance from each other.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#DistanceJoint-com.badlogic.gdx.physics.box2d.World-long-">DistanceJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">DistanceJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Distance joint definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#DistanceJointDef--">DistanceJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#distanceLinePoint-float-float-float-float-float-float-">distanceLinePoint(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns the distance between the given line and point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#distanceSegmentPoint-float-float-float-float-float-float-">distanceSegmentPoint(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns the distance between the given segment and point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#distanceSegmentPoint-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">distanceSegmentPoint(Vector2, Vector2, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns the distance between the given segment and point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#dot-float-float-float-float-float-float-float-float-">dot(float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the dot product between the two quaternions (commutative).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#dot-com.badlogic.gdx.math.Quaternion-">dot(Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the dot product between this and the other quaternion (commutative).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#dot-float-float-float-float-">dot(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the dot product between this and the other quaternion (commutative).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#dot-T-">dot(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#dot-float-float-float-float-">dot(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#dot-com.badlogic.gdx.math.Vector2-">dot(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#dot-float-float-">dot(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#dot-float-float-float-float-float-float-">dot(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#dot-com.badlogic.gdx.math.Vector3-">dot(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#dot-float-float-float-">dot(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Returns the dot product between this and the given vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/NumberUtils.html#doubleToLongBits-double-">doubleToLongBits(double)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#down">down</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">The distance to move down when \n is encountered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#DOWN">DOWN</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#down">down</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#down">down</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#downFontColor">downFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#DPAD_CENTER">DPAD_CENTER</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#DPAD_DOWN">DPAD_DOWN</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#DPAD_LEFT">DPAD_LEFT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#DPAD_RIGHT">DPAD_RIGHT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#DPAD_UP">DPAD_UP</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#drag-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload-float-float-int-">drag(DragAndDrop.Source, DragAndDrop.Payload, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target</a></dt>
<dd>
<div class="block">Called when the payload is dragged over the target.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#drag-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">drag(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#drag-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">drag(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragScrollListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">DragAndDrop</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Manages drag and drop operations through registered drag sources and drop targets.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#DragAndDrop--">DragAndDrop()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">DragAndDrop.Payload</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">The payload of a drag and drop operation.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">DragAndDrop.Source</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">A source where a payload can be dragged from.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">DragAndDrop.Target</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">A target where a payload can be dropped to.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#dragging">dragging</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">DragListener</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Detects mouse or finger touch drags on an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#DragListener--">DragListener()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">DragScrollListener</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#DragScrollListener-com.badlogic.gdx.scenes.scene2d.ui.ScrollPane-">DragScrollListener(ScrollPane)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragScrollListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#dragStart-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">dragStart(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a></dt>
<dd>
<div class="block">Called when a drag is started on the source.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStart-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">dragStart(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#dragStop-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target-">dragStop(InputEvent, float, float, int, DragAndDrop.Payload, DragAndDrop.Target)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a></dt>
<dd>
<div class="block">Called when a drag for the source is stopped.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStop-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">dragStop(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#dragStop-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">dragStop(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragScrollListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#drain--">drain()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-float-float-float-float-float-int-int-int-int-boolean-boolean-">draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-int-int-int-int-boolean-boolean-">draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-int-int-int-int-">draw(Texture, float, float, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-float-float-float-float-">draw(Texture, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the given width and height in pixels.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-">draw(Texture, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the width and height of the texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-">draw(Texture, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.Texture-float:A-int-int-">draw(Texture, float[], int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle using the given vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-">draw(TextureRegion, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the bottom left corner at x,y having the width and height of the region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-">draw(TextureRegion, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-float-float-float-float-float-">draw(TextureRegion, float, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the bottom left corner at x,y and stretching the region to cover the given width and height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-float-float-float-float-float-boolean-">draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle with the texture coordinates rotated 90 degrees.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-com.badlogic.gdx.math.Affine2-">draw(TextureRegion, float, float, Affine2)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Draws a rectangle transformed by the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw-com.badlogic.gdx.graphics.g2d.Batch-java.lang.CharSequence-float-float-">draw(Batch, CharSequence, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Draws text at the specified position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw-com.badlogic.gdx.graphics.g2d.Batch-java.lang.CharSequence-float-float-float-int-boolean-">draw(Batch, CharSequence, float, float, float, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Draws text at the specified position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw-com.badlogic.gdx.graphics.g2d.Batch-java.lang.CharSequence-float-float-int-int-float-int-boolean-">draw(Batch, CharSequence, float, float, int, int, float, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Draws text at the specified position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw-com.badlogic.gdx.graphics.g2d.Batch-java.lang.CharSequence-float-float-int-int-float-int-boolean-java.lang.String-">draw(Batch, CharSequence, float, float, int, int, float, int, boolean, String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Draws text at the specified position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#draw-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.graphics.g2d.GlyphLayout-float-float-">draw(Batch, GlyphLayout, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Draws text at the specified position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#draw-com.badlogic.gdx.graphics.g2d.Batch-">draw(Batch)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#draw-com.badlogic.gdx.graphics.g2d.Batch-int-int-">draw(Batch, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-float-float-float-float-float-int-int-int-int-boolean-boolean-">draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-int-int-int-int-boolean-boolean-">draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-int-int-int-int-">draw(Texture, float, float, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-float-float-float-float-">draw(Texture, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-">draw(Texture, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-">draw(Texture, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-">draw(TextureRegion, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-">draw(TextureRegion, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-float-float-float-float-float-">draw(TextureRegion, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-float-float-float-float-float-boolean-">draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float:A-int-int-">draw(Texture, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-com.badlogic.gdx.math.Affine2-">draw(TextureRegion, float, float, Affine2)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-">draw(Batch, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-float-float-float-float-float-">draw(Batch, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#draw-com.badlogic.gdx.graphics.g2d.Batch-">draw(Batch)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw-com.badlogic.gdx.graphics.g2d.Batch-">draw(Batch)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>
<div class="block">Updates and draws the particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#draw-com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch-">draw(PolygonSpriteBatch)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#draw-com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch-float-">draw(PolygonSpriteBatch, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.PolygonRegion-float-float-">draw(PolygonRegion, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Draws a polygon region with the bottom left corner at x,y having the width and height of the region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.PolygonRegion-float-float-float-float-">draw(PolygonRegion, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Draws a polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.PolygonRegion-float-float-float-float-float-float-float-float-float-">draw(PolygonRegion, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Draws the polygon region with the bottom left corner at x,y and stretching the region to cover the given width and height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float:A-int-int-short:A-int-int-">draw(Texture, float[], int, int, short[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Draws the polygon using the given vertices and triangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-float-float-float-float-float-int-int-int-int-boolean-boolean-">draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-int-int-int-int-boolean-boolean-">draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-int-int-int-int-">draw(Texture, float, float, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-float-float-float-float-">draw(Texture, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-">draw(Texture, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-">draw(Texture, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float:A-int-int-">draw(Texture, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-">draw(TextureRegion, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-">draw(TextureRegion, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-float-float-float-float-float-">draw(TextureRegion, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-float-float-float-float-float-boolean-">draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-com.badlogic.gdx.math.Affine2-">draw(TextureRegion, float, float, Affine2)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html#draw-com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch-">draw(PolygonSpriteBatch)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">RepeatablePolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#draw-com.badlogic.gdx.graphics.g2d.Batch-">draw(Batch)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-float-float-float-float-float-int-int-int-int-boolean-boolean-">draw(Texture, float, float, float, float, float, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-int-int-int-int-boolean-boolean-">draw(Texture, float, float, float, float, int, int, int, int, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-int-int-int-int-">draw(Texture, float, float, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-float-float-float-float-">draw(Texture, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-">draw(Texture, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float-float-float-float-">draw(Texture, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.Texture-float:A-int-int-">draw(Texture, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-">draw(TextureRegion, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-">draw(TextureRegion, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-float-float-float-float-float-">draw(TextureRegion, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-float-float-float-float-float-float-float-boolean-">draw(TextureRegion, float, float, float, float, float, float, float, float, float, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#draw-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-com.badlogic.gdx.math.Affine2-">draw(TextureRegion, float, float, Affine2)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#draw-int-">draw(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Draws all the images defined for the specified cache ID.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#draw-int-int-int-">draw(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Draws a subset of images defined for the specified cache ID.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#draw-T-">draw(T)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html#draw-com.badlogic.gdx.graphics.g3d.particles.renderers.ModelInstanceControllerRenderData-">draw(ModelInstanceControllerRenderData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">ModelInstanceParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html#draw-T-">draw(T)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html" title="interface in com.badlogic.gdx.graphics.g3d.particles.batches">ParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#draw--">draw()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Updates the renderer used by this controller, usually this means the particles will be draw inside a batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#draw--">draw()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#draw--">draw()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>
<div class="block">Draws all the particle effects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#draw-com.badlogic.gdx.graphics.Pixmap-int-int-">draw(Pixmap, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>
<div class="block">Draws the given <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> to the texture at position x, y.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Draws the actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Draws the group and its children.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#draw--">draw()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>
<div class="block">If this method is overridden, the super method or <a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate--"><code>Widget.validate()</code></a> should be called to ensure the widget is laid out.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>
<div class="block">If this method is overridden, the super method or <a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate--"><code>WidgetGroup.validate()</code></a> should be called to ensure the widget group is laid
out.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-">draw(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-">draw(Batch, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-">draw(Batch, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>
<div class="block">Draws this drawable at the specified bounds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-">draw(Batch, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-float-float-float-float-float-">draw(Batch, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-">draw(Batch, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-float-float-float-float-float-">draw(Batch, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-">draw(Batch, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-float-float-float-float-float-">draw(Batch, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-">draw(Batch, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-float-float-float-float-float-">draw(Batch, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TransformDrawable.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-float-float-float-float-float-">draw(Batch, float, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TransformDrawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">TransformDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">Drawable</span></a> - Interface in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">A drawable knows how to draw itself at a given rectangular size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#drawBackground-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-">drawBackground(Batch, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Called to draw the background, before clipping is applied (if enabled).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawBackground-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-">drawBackground(Batch, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Called to draw the background, before clipping is applied (if enabled).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#drawBackground-com.badlogic.gdx.graphics.g2d.Batch-float-">drawBackground(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>
<div class="block">Called to draw the background.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#drawBackground-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-">drawBackground(Batch, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#drawCalls">drawCalls</a></span> - Static variable in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>
<div class="block">The amount of draw calls that happened since the last reset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#drawChildren-com.badlogic.gdx.graphics.g2d.Batch-float-">drawChildren(Batch, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Draws all children.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawCircle-int-int-int-int-">drawCircle(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#drawCircle-int-int-int-">drawCircle(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Draws a circle outline with the center at x,y and a radius using the current color and stroke width.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#drawCursor-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.graphics.g2d.BitmapFont-float-float-">drawCursor(Drawable, Batch, BitmapFont, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#drawCursor-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.graphics.g2d.BitmapFont-float-float-">drawCursor(Drawable, Batch, BitmapFont, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Draws this actor's debug lines if <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getDebug--"><code>Actor.getDebug()</code></a> is true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Draws this actor's debug lines if <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getDebug--"><code>Actor.getDebug()</code></a> is true and, regardless of <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getDebug--"><code>Actor.getDebug()</code></a>, calls
<a href="com/badlogic/gdx/scenes/scene2d/Actor.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-"><code>Actor.drawDebug(ShapeRenderer)</code></a> on each child.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebug(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#drawDebugBounds-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugBounds(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Draws a rectange for the bounds of this actor if <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getDebug--"><code>Actor.getDebug()</code></a> is true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#drawDebugBounds-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugBounds(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#drawDebugBounds-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugBounds(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#drawDebugBounds-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugBounds(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#drawDebugChildren-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">drawDebugChildren(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Draws all children.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#drawItem-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.graphics.g2d.BitmapFont-int-T-float-float-float-">drawItem(Batch, BitmapFont, int, T, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#drawItem-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.graphics.g2d.BitmapFont-T-float-float-float-">drawItem(Batch, BitmapFont, T, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawLine-int-int-int-int-int-">drawLine(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#drawLine-int-int-int-int-">drawLine(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Draws a line between the given coordinates using the currently set color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#drawPixel-int-int-">drawPixel(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Draws a pixel at the given location with the current color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#drawPixel-int-int-int-">drawPixel(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Draws a pixel at the given location with the given color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawPixmap-com.badlogic.gdx.graphics.g2d.Gdx2DPixmap-int-int-int-int-int-int-">drawPixmap(Gdx2DPixmap, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawPixmap-com.badlogic.gdx.graphics.g2d.Gdx2DPixmap-int-int-int-int-int-int-int-int-">drawPixmap(Gdx2DPixmap, int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#drawPixmap-com.badlogic.gdx.graphics.Pixmap-int-int-">drawPixmap(Pixmap, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Draws an area from another Pixmap to this Pixmap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#drawPixmap-com.badlogic.gdx.graphics.Pixmap-int-int-int-int-int-int-">drawPixmap(Pixmap, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Draws an area from another Pixmap to this Pixmap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#drawPixmap-com.badlogic.gdx.graphics.Pixmap-int-int-int-int-int-int-int-int-">drawPixmap(Pixmap, int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Draws an area from another Pixmap to this Pixmap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#drawRect-int-int-int-int-int-">drawRect(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#drawRectangle-int-int-int-int-">drawRectangle(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Draws a rectangle outline starting at x, y extending by width to the right and by height downwards (y-axis points downwards)
using the current color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#drawSelection-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.graphics.g2d.BitmapFont-float-float-">drawSelection(Drawable, Batch, BitmapFont, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#drawSelection-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.graphics.g2d.BitmapFont-float-float-">drawSelection(Drawable, Batch, BitmapFont, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Draws selection rectangle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#drawStageBackground-com.badlogic.gdx.graphics.g2d.Batch-float-float-float-float-float-">drawStageBackground(Batch, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#drawText-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.graphics.g2d.BitmapFont-float-float-">drawText(Batch, BitmapFont, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#drawText-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.graphics.g2d.BitmapFont-float-float-">drawText(Batch, BitmapFont, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#drop-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload-float-float-int-">drop(DragAndDrop.Source, DragAndDrop.Payload, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target</a></dt>
<dd>
<div class="block">Called when the payload is dropped on the target.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#dst-com.badlogic.gdx.math.GridPoint2-">dst(GridPoint2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#dst-int-int-">dst(int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#dst-com.badlogic.gdx.math.GridPoint3-">dst(GridPoint3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#dst-int-int-int-">dst(int, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#dst-T-">dst(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#dst-float-float-float-float-">dst(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#dst-com.badlogic.gdx.math.Vector2-">dst(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#dst-float-float-">dst(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#dst-float-float-float-float-float-float-">dst(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#dst-com.badlogic.gdx.math.Vector3-">dst(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#dst-float-float-float-">dst(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#dst2-com.badlogic.gdx.math.GridPoint2-">dst2(GridPoint2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#dst2-int-int-">dst2(int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#dst2-com.badlogic.gdx.math.GridPoint3-">dst2(GridPoint3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#dst2-int-int-int-">dst2(int, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#dst2-T-">dst2(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">This method is faster than <a href="com/badlogic/gdx/math/Vector.html#dst-T-"><code>Vector.dst(Vector)</code></a> because it avoids calculating a square root.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#dst2-float-float-float-float-">dst2(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#dst2-com.badlogic.gdx.math.Vector2-">dst2(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#dst2-float-float-">dst2(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#dst2-float-float-float-float-float-float-">dst2(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#dst2-com.badlogic.gdx.math.Vector3-">dst2(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#dst2-float-float-float-">dst2(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Returns the squared distance between this point and the given point</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#dstBlendFactor">dstBlendFactor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#duration">duration</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Animation.html#duration">duration</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a></dt>
<dd>
<div class="block">the duration in seconds</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#duration">duration</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html#duration">duration</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></dt>
<dd>
<div class="block">The duration of the animation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#durationTimer">durationTimer</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#durationTimer">durationTimer</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#durationValue">durationValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsInfluencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which controls the particles dynamics (movement, rotations).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#DynamicsInfluencer--">DynamicsInfluencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#DynamicsInfluencer-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier...-">DynamicsInfluencer(DynamicsModifier...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#DynamicsInfluencer-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsInfluencer-">DynamicsInfluencer(DynamicsInfluencer)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's the base class for any kind of influencer which operates on angular velocity and acceleration of the particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#DynamicsModifier--">DynamicsModifier()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#DynamicsModifier-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier-">DynamicsModifier(DynamicsModifier)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier.Angular</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier.BrownianAcceleration</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier.CentripetalAcceleration</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier.FaceDirection</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier.PolarAcceleration</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier.Rotational2D</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier.Rotational3D</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier.Strength</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">DynamicsModifier.TangentialAcceleration</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:E">
<!-- -->
</a>
<h2 class="title">E</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#E">E</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#E">E</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/EarClippingTriangulator.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">EarClippingTriangulator</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A simple implementation of the ear cutting algorithm to triangulate simple polygons without holes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/EarClippingTriangulator.html#EarClippingTriangulator--">EarClippingTriangulator()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/EarClippingTriangulator.html" title="class in com.badlogic.gdx.math">EarClippingTriangulator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#edge">edge</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#edgeDistance">edgeDistance</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">The distance from the tooltip actor position to the edge of the screen where the actor will be shown on the other side of
the mouse cursor.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">EdgeShape</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">A line segment (edge) shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#EdgeShape--">EdgeShape()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#elastic">elastic</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Elastic.html#Elastic-float-float-int-float-">Elastic(float, float, int, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Elastic.html" title="class in com.badlogic.gdx.math">Interpolation.Elastic</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#elasticIn">elasticIn</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.ElasticIn.html#ElasticIn-float-float-int-float-">ElasticIn(float, float, int, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.ElasticIn.html" title="class in com.badlogic.gdx.math">Interpolation.ElasticIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#elasticOut">elasticOut</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.ElasticOut.html#ElasticOut-float-float-int-float-">ElasticOut(float, float, int, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.ElasticOut.html" title="class in com.badlogic.gdx.math">Interpolation.ElasticOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#Element-java.lang.String-com.badlogic.gdx.utils.XmlReader.Element-">Element(String, XmlReader.Element)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#element-java.lang.String-">element(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#element-java.lang.String-java.lang.Object-">element(String, Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-">ellipse(float, float, int, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">ellipse(float, float, int, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-">ellipse(float, float, int, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">ellipse(float, float, int, Vector3, Vector3, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">ellipse(float, float, float, float, int, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-">ellipse(float, float, float, float, int, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-">ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-">ellipse(float, float, int, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">ellipse(float, float, int, Vector3, Vector3)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-">ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-">ellipse(float, float, int, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">ellipse(float, float, int, Vector3, Vector3, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-">ellipse(float, float, int, Vector3, Vector3, Vector3, Vector3, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">ellipse(float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-float-float-">ellipse(float, float, float, float, int, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-float-float-float-float-float-float-">ellipse(float, float, float, float, int, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ellipse-float-float-float-float-int-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">ellipse(float, float, float, float, int, Vector3, Vector3)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use EllipseShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse-float-float-float-float-">ellipse(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse-float-float-float-float-int-"><code>ShapeRenderer.ellipse(float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth ellipse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse-float-float-float-float-int-">ellipse(float, float, float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws an ellipse using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse-float-float-float-float-float-">ellipse(float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse-float-float-float-float-float-int-"><code>ShapeRenderer.ellipse(float, float, float, float, float, int)</code></a> by estimating the number of segments needed for a smooth ellipse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ellipse-float-float-float-float-float-int-">ellipse(float, float, float, float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws an ellipse using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Ellipse</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A convenient 2D ellipse class, based on the circle class</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#Ellipse--">Ellipse()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Construct a new ellipse with all values set to zero</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#Ellipse-com.badlogic.gdx.math.Ellipse-">Ellipse(Ellipse)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Copy constructor</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#Ellipse-float-float-float-float-">Ellipse(float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Constructs a new ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#Ellipse-com.badlogic.gdx.math.Vector2-float-float-">Ellipse(Vector2, float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Costructs a new ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#Ellipse-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">Ellipse(Vector2, Vector2)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#Ellipse-com.badlogic.gdx.math.Circle-">Ellipse(Circle)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Constructs a new <a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math"><code>Ellipse</code></a> from the position and radius of a <a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math"><code>Circle</code></a> (since circles are special cases of
ellipses).</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/objects/EllipseMapObject.html" title="class in com.badlogic.gdx.maps.objects"><span class="typeNameLink">EllipseMapObject</span></a> - Class in <a href="com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/EllipseMapObject.html#EllipseMapObject--">EllipseMapObject()</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/EllipseMapObject.html" title="class in com.badlogic.gdx.maps.objects">EllipseMapObject</a></dt>
<dd>
<div class="block">Creates an <a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math"><code>Ellipse</code></a> object whose lower left corner is at (0, 0) with width=1 and height=1</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/EllipseMapObject.html#EllipseMapObject-float-float-float-float-">EllipseMapObject(float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/EllipseMapObject.html" title="class in com.badlogic.gdx.maps.objects">EllipseMapObject</a></dt>
<dd>
<div class="block">Creates an <a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math"><code>Ellipse</code></a> object with the given X and Y coordinates along with a specified width and height.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">EllipseShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">Helper class with static methods to build ellipse shapes using <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html#EllipseShapeBuilder--">EllipseShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/EllipseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">EllipseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">EllipseSpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">Encapsulate the formulas to spawn a particle on a ellipse shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html#EllipseSpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.EllipseSpawnShapeValue-">EllipseSpawnShapeValue(EllipseSpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">EllipseSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html#EllipseSpawnShapeValue--">EllipseSpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">EllipseSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#EMatchFinderTypeBT2">EMatchFinderTypeBT2</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#EMatchFinderTypeBT4">EMatchFinderTypeBT4</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#emission">emission</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#emissionDelta">emissionDelta</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#emissionDiff">emissionDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#emissionValue">emissionValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#Emissive">Emissive</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#Emissive">Emissive</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#emissive">emissive</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#EmissiveAlias">EmissiveAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#EmissiveAlias">EmissiveAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#emissiveColor">emissiveColor</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#emissiveColor">emissiveColor</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#emissiveTexture">emissiveTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#emissiveTexture">emissiveTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#emissiveUVTransform">emissiveUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#emissiveUVTransform">emissiveUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters"><span class="typeNameLink">Emitter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/emitters/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.emitters</a></dt>
<dd>
<div class="block">An <a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters"><code>Emitter</code></a> is a <a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParticleControllerComponent</code></a> which will handle the particles emission.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#Emitter-com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter-">Emitter(Emitter)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#Emitter--">Emitter()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#emitter">emitter</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Controls the emission of the particles</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#EMPTY_BYTES">EMPTY_BYTES</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#emptyDirectory--">emptyDirectory()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Deletes all children of this directory, recursively.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#emptyDirectory-boolean-">emptyDirectory(boolean)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Deletes all children of this directory, recursively.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#enable--">enable()</a></span> - Static method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>
<div class="block">Enables profiling by replacing the <code>GL20</code> and <code>GL30</code> instances with profiling ones.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#enableBlending--">enableBlending()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Enables blending for drawing sprites.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#enableBlending--">enableBlending()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#enableBlending--">enableBlending()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#enabled">enabled</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>
<div class="block">true by default.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#enabled">enabled</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">If false, tooltips will not be shown.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#enableLimit-boolean-">enableLimit(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Enable/disable the joint limit.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#enableLimit">enableLimit</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">Enable/disable the joint limit.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#enableLimit-boolean-">enableLimit(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Enable/disable the joint limit.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#enableLimit">enableLimit</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">A flag to enable joint limits.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#enableMotor-boolean-">enableMotor(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Enable/disable the joint motor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#enableMotor">enableMotor</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">Enable/disable the joint motor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#enableMotor-boolean-">enableMotor(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Enable/disable the joint motor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#enableMotor">enableMotor</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">A flag to enable the joint motor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#enableMotor-boolean-">enableMotor(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Enable/disable the joint motor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#enableMotor">enableMotor</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>
<div class="block">Enable/disable the joint motor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#enableVertexAttribute-java.lang.String-">enableVertexAttribute(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Enables the vertex attribute with the given name</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#enableVertexAttribute-int-">enableVertexAttribute(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encode-byte:A-">encode(byte[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Encodes a byte array into Base64 format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encode-byte:A-com.badlogic.gdx.utils.Base64Coder.CharMap-">encode(byte[], Base64Coder.CharMap)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encode-byte:A-char:A-">encode(byte[], char[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encode-byte:A-int-">encode(byte[], int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Encodes a byte array into Base64 format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encode-byte:A-int-int-com.badlogic.gdx.utils.Base64Coder.CharMap-">encode(byte[], int, int, Base64Coder.CharMap)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encode-byte:A-int-int-char:A-">encode(byte[], int, int, char[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Encodes a byte array into Base64 format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html#Encode-com.badlogic.gdx.utils.compression.rangecoder.Encoder-int-">Encode(Encoder, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeEncoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#Encode-short:A-int-int-">Encode(short[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#EncodeDirectBits-int-int-">EncodeDirectBits(int, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.html#encodeImage-com.badlogic.gdx.graphics.Pixmap-">encodeImage(Pixmap)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</a></dt>
<dd>
<div class="block">Encodes the image via the ETC1 compression scheme.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.html#encodeImagePKM-com.badlogic.gdx.graphics.Pixmap-">encodeImagePKM(Pixmap)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</a></dt>
<dd>
<div class="block">Encodes the image via the ETC1 compression scheme.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encodeLines-byte:A-">encodeLines(byte[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Encodes a byte array into Base 64 format and breaks the output into lines of 76 characters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encodeLines-byte:A-int-int-int-java.lang.String-com.badlogic.gdx.utils.Base64Coder.CharMap-">encodeLines(byte[], int, int, int, String, Base64Coder.CharMap)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encodeLines-byte:A-int-int-int-java.lang.String-char:A-">encodeLines(byte[], int, int, int, String, char[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Encodes a byte array into Base 64 format and breaks the output into lines.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma"><span class="typeNameLink">Encoder</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/lzma/package-summary.html">com.badlogic.gdx.utils.compression.lzma</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#Encoder--">Encoder()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder"><span class="typeNameLink">Encoder</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/rangecoder/package-summary.html">com.badlogic.gdx.utils.compression.rangecoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#Encoder--">Encoder()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encodeString-java.lang.String-">encodeString(String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>
<div class="block">Encodes a string into Base64 format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#encodeString-java.lang.String-boolean-">encodeString(String, boolean)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html#encoding">encoding</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html" title="class in com.badlogic.gdx.assets.loaders">I18NBundleLoader.I18NBundleParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html#encodingMap">encodingMap</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html" title="class in com.badlogic.gdx.utils">Base64Coder.CharMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#end--">end()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Finishes off rendering.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Completes rendering for this SpriteCache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">End rendering one or more <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a>s.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>
<div class="block">Finishes creating the cache, must be called after a call to <a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#begin--"><code>ModelCache.begin()</code></a>, only after this call the cache will be valid
(until the next call to <a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#begin--"><code>ModelCache.begin()</code></a>).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">ModelInstanceParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html#end--">end()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html" title="interface in com.badlogic.gdx.graphics.g3d.particles.batches">ParticleBatch</a></dt>
<dd>
<div class="block">Must be called after all the drawing operations</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">End the simulation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>
<div class="block">Called at the end of the simulation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>
<div class="block">Must be called one time per frame at the end of all drawing operations.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Shader.html#end--">end()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></dt>
<dd>
<div class="block">Cleanup the context so other shaders can render.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></dt>
<dd>
<div class="block">End applying multiple animations to the instance and update it to reflect the changes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#end-com.badlogic.gdx.graphics.Mesh-">end(Mesh)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">End building the mesh and returns the mesh</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">End building the mesh and returns the mesh</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">End building the model.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></dt>
<dd>
<div class="block">Resets all changed OpenGL states to their defaults.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ShapeCache</a></dt>
<dd>
<div class="block">Generate mesh and renderable</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#end--">end()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></dt>
<dd>
<div class="block">Disables all used texture units and unbinds textures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#end-int-int-int-int-">end(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Unbinds the framebuffer and sets viewport sizes, all drawing will be performed to the normal framebuffer from here on.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#end--">end()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Disables this shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#end--">end()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Finishes the batch of shapes and ensures they get rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#END">END</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#end--">end()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>
<div class="block">Called the last time <a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#act-float-"><code>TemporalAction.act(float)</code></a> is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#end--">end()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#end">end</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#end--">end()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>
<div class="block">Releases the guarantee that the array returned by <a href="com/badlogic/gdx/utils/SnapshotArray.html#begin--"><code>SnapshotArray.begin()</code></a> won't be modified.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#endCache--">endCache()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Ends the definition of a cache, returning the cache ID to be used with <a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#draw-int-"><code>SpriteCache.draw(int)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#ENDCALL">ENDCALL</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ContactListener.html#endContact-com.badlogic.gdx.physics.box2d.Contact-">endContact(Contact)</a></span> - Method in interface com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</a></dt>
<dd>
<div class="block">Called when two fixtures cease to touch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#endRender--">endRender()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>
<div class="block">Called after the rendering of all layers ended.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>
<div class="block">Ensure the batch can contain the passed in amount of particles</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.Distance.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.Distance.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter.Distance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter</a></dt>
<dd>
<div class="block">This method is called when the batch has increased the underlying particle buffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.None.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.None.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter.None</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureCapacity-int-int-">ensureCapacity(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ensureCapacity-int-int-">ensureCapacity(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Increases the size of the backing vertices and indices arrays to accommodate the specified number of additional vertices and
indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Increases the size of the backing arrays to accommodate the specified number of additional entries.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Increases the size of the backing array to accommodate the specified number of additional items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#ensureCapacity-int-">ensureCapacity(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Ensures that this object has a minimum capacity available before requiring the internal buffer to be enlarged.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#ensureCCW-float:A-">ensureCCW(float[])</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureIndices-int-">ensureIndices(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ensureIndices-int-">ensureIndices(int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Increases the size of the backing indices array to accommodate the specified number of additional indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangleIndices-int-">ensureRectangleIndices(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ensureRectangleIndices-int-">ensureRectangleIndices(int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Increases the size of the backing indices array to accommodate the specified number of additional rectangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangles-int-int-">ensureRectangles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangleIndices-int-"><code>MeshBuilder.ensureRectangleIndices(int)</code></a> instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangles-int-">ensureRectangles(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureRectangleIndices-int-"><code>MeshBuilder.ensureRectangleIndices(int)</code></a> instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangleIndices-int-">ensureTriangleIndices(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ensureTriangleIndices-int-">ensureTriangleIndices(int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Increases the size of the backing indices array to accommodate the specified number of additional triangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangles-int-int-">ensureTriangles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangleIndices-int-"><code>MeshBuilder.ensureTriangleIndices(int)</code></a> instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangles-int-">ensureTriangles(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-"><code>MeshBuilder.ensureVertices(int)</code></a> followed by <a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureTriangleIndices-int-"><code>MeshBuilder.ensureTriangleIndices(int)</code></a> instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#ensureVertices-int-">ensureVertices(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#ensureVertices-int-">ensureVertices(int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Increases the size of the backing vertices array to accommodate the specified number of additional vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#ENTER">ENTER</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#enter-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-com.badlogic.gdx.scenes.scene2d.Actor-">enter(InputEvent, float, float, int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called any time the mouse cursor or a finger touch is moved over an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#enter-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-com.badlogic.gdx.scenes.scene2d.Actor-">enter(InputEvent, float, float, int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#enter-com.badlogic.gdx.scenes.scene2d.ui.Tooltip-">enter(Tooltip)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#enter-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-com.badlogic.gdx.scenes.scene2d.Actor-">enter(InputEvent, float, float, int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#ENTER_ANDROID">ENTER_ANDROID</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#ENTER_DESKTOP">ENTER_DESKTOP</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#entity-java.lang.String-">entity(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Entries.html#Entries-com.badlogic.gdx.utils.ArrayMap-">Entries(ArrayMap&lt;K, V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Entries.html" title="class in com.badlogic.gdx.utils">ArrayMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Entries.html#Entries-com.badlogic.gdx.utils.IdentityMap-">Entries(IdentityMap&lt;K, V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html#Entries-com.badlogic.gdx.utils.IntFloatMap-">Entries(IntFloatMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Entries.html#Entries-com.badlogic.gdx.utils.IntIntMap-">Entries(IntIntMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntIntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Entries.html#Entries-com.badlogic.gdx.utils.IntMap-">Entries(IntMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Entries.html#Entries-com.badlogic.gdx.utils.LongMap-">Entries(LongMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils">LongMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html#Entries-com.badlogic.gdx.utils.ObjectFloatMap-">Entries(ObjectFloatMap&lt;K&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html#Entries-com.badlogic.gdx.utils.ObjectIntMap-">Entries(ObjectIntMap&lt;K&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Entries.html#Entries-com.badlogic.gdx.utils.ObjectMap-">Entries(ObjectMap&lt;K, V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#entries--">entries()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>
<div class="block">Returns an iterator for the entries in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Entry.html#Entry--">Entry()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Entry.html#Entry--">Entry()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Entry.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Entry.html#Entry--">Entry()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntIntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Entry.html#Entry--">Entry()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Entry.html#Entry--">Entry()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils">LongMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html#Entry--">Entry()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html#Entry--">Entry()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Entry.html#Entry--">Entry()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#ENVELOPE">ENVELOPE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">Environment</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#Environment--">Environment()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Renderable.html#environment">environment</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a></dt>
<dd>
<div class="block">The <a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Environment</code></a> to be used to render this Renderable, may be null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#environmentCubemap">environmentCubemap</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#environmentCubemap">environmentCubemap</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#environmentCubemap">environmentCubemap</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#EnvironmentMap">EnvironmentMap</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#EnvironmentMapAlias">EnvironmentMapAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#environmentMask">environmentMask</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#epsilonEquals-T-float-">epsilonEquals(T, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#epsilonEquals-com.badlogic.gdx.math.Vector2-float-">epsilonEquals(Vector2, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#epsilonEquals-float-float-float-">epsilonEquals(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#epsilonEquals-com.badlogic.gdx.math.Vector3-float-">epsilonEquals(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#epsilonEquals-float-float-float-float-">epsilonEquals(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Compares this vector with the other vector, using the supplied epsilon for fuzzy equality testing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#equals-com.badlogic.gdx.graphics.g3d.Attribute-">equals(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#equals-com.badlogic.gdx.graphics.g3d.environment.DirectionalLight-">equals(DirectionalLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#equals-com.badlogic.gdx.graphics.g3d.environment.PointLight-">equals(PointLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#equals-com.badlogic.gdx.graphics.g3d.environment.SpotLight-">equals(SpotLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#equals-com.badlogic.gdx.graphics.g3d.model.MeshPart-">equals(MeshPart)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Compares this MeshPart to the specified MeshPart and returns true if they both reference the same <a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><code>Mesh</code></a> and the
<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#offset"><code>MeshPart.offset</code></a>, <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#size"><code>MeshPart.size</code></a> and <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#primitiveType"><code>MeshPart.primitiveType</code></a> members are equal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#equals-com.badlogic.gdx.graphics.g3d.particles.ParticleShader-">equals(ParticleShader)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#equals-com.badlogic.gdx.graphics.g3d.shaders.DefaultShader-">equals(DefaultShader)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">Tests to determine if the passed object was created with the same parameters</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#equals-com.badlogic.gdx.graphics.VertexAttribute-">equals(VertexAttribute)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#EQUALS">EQUALS</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Segment.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Sphere.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#equals-java.lang.Object-float-">equals(Object, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#equals-java.lang.Object-">equals(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#error-java.lang.String-java.lang.String-">error(String, String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Logs an error message to the console or logcat</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#error-java.lang.String-java.lang.String-java.lang.Throwable-">error(String, String, Throwable)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Logs an error message to the console or logcat</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationLogger.html#error-java.lang.String-java.lang.String-">error(String, String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationLogger.html" title="interface in com.badlogic.gdx">ApplicationLogger</a></dt>
<dd>
<div class="block">Logs an error message with a tag</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationLogger.html#error-java.lang.String-java.lang.String-java.lang.Throwable-">error(String, String, Throwable)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationLogger.html" title="interface in com.badlogic.gdx">ApplicationLogger</a></dt>
<dd>
<div class="block">Logs an error message and exception with a tag</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetErrorListener.html#error-com.badlogic.gdx.assets.AssetDescriptor-java.lang.Throwable-">error(AssetDescriptor, Throwable)</a></span> - Method in interface com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets">AssetErrorListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#error-java.lang.String-java.lang.String-">error(String, String)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#error-java.lang.String-java.lang.String-java.lang.Throwable-">error(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#error-java.lang.String-java.lang.String-">error(String, String)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#error-java.lang.String-java.lang.String-java.lang.Throwable-">error(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#error-java.lang.String-java.lang.String-">error(String, String)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#error-java.lang.String-java.lang.String-java.lang.Throwable-">error(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#error-java.lang.String-java.lang.String-">error(String, String)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#error-java.lang.String-java.lang.String-java.lang.Throwable-">error(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#error-java.lang.String-java.lang.String-">error(String, String)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#error-java.lang.String-java.lang.String-java.lang.Throwable-">error(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#ERROR">ERROR</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#error-java.lang.String-">error(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#error-java.lang.String-java.lang.Throwable-">error(String, Throwable)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#ESCAPE">ESCAPE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ETag">ETag</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">An identifier for a specific version of a resource, often a message digest.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">ETC1</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">Class for encoding and decoding ETC1 compressed images.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.html#ETC1--">ETC1()</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">ETC1.ETC1Data</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">Class for storing ETC1 compressed image data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.html#ETC1_RGB8_OES">ETC1_RGB8_OES</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#ETC1Data-int-int-java.nio.ByteBuffer-int-">ETC1Data(int, int, ByteBuffer, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#ETC1Data-com.badlogic.gdx.files.FileHandle-">ETC1Data(FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">ETC1TextureData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData-com.badlogic.gdx.files.FileHandle-">ETC1TextureData(FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData-com.badlogic.gdx.files.FileHandle-boolean-">ETC1TextureData(FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#ETC1TextureData-com.badlogic.gdx.graphics.glutils.ETC1.ETC1Data-boolean-">ETC1TextureData(ETC1.ETC1Data, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.html#evaluate-T-">evaluate(T)</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.html" title="interface in com.badlogic.gdx.utils">Predicate</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">Event</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">The base class for all events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#Event--">Event()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">EventAction</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html" title="type parameter in EventAction">T</a> extends <a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Adds a listener to the actor for a specific event type and does not complete until <a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html#handle-T-"><code>EventAction.handle(Event)</code></a> returns true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html#EventAction-java.lang.Class-">EventAction(Class&lt;? extends T&gt;)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">EventAction</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">EventListener</span></a> - Interface in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">Low level interface for receiving events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#exception-java.lang.Throwable-">exception(Throwable)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#executedRunnables">executedRunnables</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#executedRunnables">executedRunnables</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#executeRunnables--">executeRunnables()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#executeRunnables--">executeRunnables()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#exists--">exists()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns true if the file exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#exists--">exists()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#exit--">exit()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Schedule an exit from the application.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#exit--">exit()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#exit--">exit()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#exit--">exit()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#exit--">exit()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#exit--">exit()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#exit-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-com.badlogic.gdx.scenes.scene2d.Actor-">exit(InputEvent, float, float, int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called any time the mouse cursor or a finger touch is moved out of an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#exit-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-com.badlogic.gdx.scenes.scene2d.Actor-">exit(InputEvent, float, float, int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#exit-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-com.badlogic.gdx.scenes.scene2d.Actor-">exit(InputEvent, float, float, int, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Exp.html#Exp-float-float-">Exp(float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Exp.html" title="class in com.badlogic.gdx.math">Interpolation.Exp</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#exp-float-">exp(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Calculates (this quaternion)^alpha where alpha is a real number and stores the result in this quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#exp10">exp10</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#exp10In">exp10In</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#exp10Out">exp10Out</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#exp5">exp5</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#exp5In">exp5In</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#exp5Out">exp5Out</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#expand--">expand()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets expandX and expandY to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#expand-int-int-">expand(int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#expand-boolean-boolean-">expand(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets expandX and expandY to 1 if true, 0 if false.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#expand--">expand()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#expand-boolean-">expand(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">When true and wrap is false, the rows will take up the entire horizontal group height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#expand--">expand()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#expand-boolean-">expand(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">When true and wrap is false, the columns will take up the entire vertical group width.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#expandAll--">expandAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#expandAll--">expandAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Expands all nodes under and including this node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#expandTo--">expandTo()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Expands all parent nodes of this node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#expandX--">expandX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets expandX to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#expandY--">expandY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets expandY to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Expect">Expect</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Indicates that particular server behaviors are required by the client.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.ExpIn.html#ExpIn-float-float-">ExpIn(float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.ExpIn.html" title="class in com.badlogic.gdx.math">Interpolation.ExpIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Expires">Expires</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Gives the date/time after which the response is considered stale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#EXPLORER">EXPLORER</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#exponent">exponent</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.ExpOut.html#ExpOut-float-float-">ExpOut(float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.ExpOut.html" title="class in com.badlogic.gdx.math">Interpolation.ExpOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#ext-com.badlogic.gdx.math.Vector3-">ext(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Extends the bounding box to incorporate the given <a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><code>Vector3</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#ext-com.badlogic.gdx.math.collision.BoundingBox-">ext(BoundingBox)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Extends this bounding box by the given bounding box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#ext-com.badlogic.gdx.math.Vector3-float-">ext(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Extends this bounding box by the given sphere.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#ext-com.badlogic.gdx.math.collision.BoundingBox-com.badlogic.gdx.math.Matrix4-">ext(BoundingBox, Matrix4)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Extends this bounding box by the given transformed bounding box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#ext-float-float-float-">ext(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Extends the bounding box by the given vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#extendBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-">extendBoundingBox(BoundingBox)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">Extends the bounding box with the bounds of this model instance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#extendBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-">extendBoundingBox(BoundingBox)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Extends the bounding box with the bounds of this Node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#extendBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-boolean-">extendBoundingBox(BoundingBox, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Extends the bounding box with the bounds of this Node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#extendBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-">extendBoundingBox(BoundingBox)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Extends the bounding box with the bounds of this model instance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#extendBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-int-int-">extendBoundingBox(BoundingBox, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Extends the specified <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> with the specified part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#extendBoundingBox-com.badlogic.gdx.math.collision.BoundingBox-int-int-com.badlogic.gdx.math.Matrix4-">extendBoundingBox(BoundingBox, int, int, Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Extends the specified <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> with the specified part.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport"><span class="typeNameLink">ExtendViewport</span></a> - Class in <a href="com/badlogic/gdx/utils/viewport/package-summary.html">com.badlogic.gdx.utils.viewport</a></dt>
<dd>
<div class="block">A viewport that keeps the world aspect ratio by extending the world in one direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#ExtendViewport-float-float-">ExtendViewport(float, float)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>
<div class="block">Creates a new viewport using a new <a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> with no maximum world size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#ExtendViewport-float-float-com.badlogic.gdx.graphics.Camera-">ExtendViewport(float, float, Camera)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>
<div class="block">Creates a new viewport with no maximum world size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#ExtendViewport-float-float-float-float-">ExtendViewport(float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>
<div class="block">Creates a new viewport using a new <a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a> and a maximum world size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#ExtendViewport-float-float-float-float-com.badlogic.gdx.graphics.Camera-">ExtendViewport(float, float, float, float, Camera)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>
<div class="block">Creates a new viewport with a maximum world size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#extension--">extension()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#external-java.lang.String-">external(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Convenience method that returns a <a href="com/badlogic/gdx/Files.FileType.html#External"><code>Files.FileType.External</code></a> file handle.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><span class="typeNameLink">ExternalFileHandleResolver</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html#ExternalFileHandleResolver--">ExternalFileHandleResolver()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ExternalFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#extract4x3Matrix-float:A-">extract4x3Matrix(float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Copies the 4x3 upper-left sub-matrix into float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#extractFile-java.lang.String-java.lang.String-">extractFile(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>
<div class="block">Extracts the specified file to the specified directory if it does not already exist or the CRC does not match.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#extractFileTo-java.lang.String-java.io.File-">extractFileTo(String, File)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>
<div class="block">Extracts the specified file into the temp directory if it does not already exist or the CRC does not match.</div>
</dd>
</dl>
<a name="I:F">
<!-- -->
</a>
<h2 class="title">F</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F">F</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F1">F1</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F10">F10</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F11">F11</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F12">F12</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F2">F2</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F3">F3</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F4">F4</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F5">F5</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F6">F6</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F7">F7</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F8">F8</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#F9">F9</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">FacedCubemapData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">A FacedCubemapData holds a cubemap data definition based on a <a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> per face.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData--">FacedCubemapData()</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>
<div class="block">Construct an empty Cubemap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">FacedCubemapData(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-">FacedCubemapData(FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified texture files for the sides, optionally generating mipmaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-">FacedCubemapData(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, does not generate mipmaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap-boolean-">FacedCubemapData(Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, Pixmap, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for the sides, optionally generating mipmaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-int-int-int-com.badlogic.gdx.graphics.Pixmap.Format-">FacedCubemapData(int, int, int, Pixmap.Format)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>
<div class="block">Construct a Cubemap with <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>s for each side of the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#FacedCubemapData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-com.badlogic.gdx.graphics.TextureData-">FacedCubemapData(TextureData, TextureData, TextureData, TextureData, TextureData, TextureData)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>
<div class="block">Construct a Cubemap with the specified <a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>'s for the sides</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html#FaceDirection--">FaceDirection()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.FaceDirection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html#FaceDirection-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.FaceDirection-">FaceDirection(DynamicsModifier.FaceDirection)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.FaceDirection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.Factory.html#Factory--">Factory()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureArrayData.Factory</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.Factory.html#Factory--">Factory()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#fade">fade</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn-float-">fadeIn(float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn-float-com.badlogic.gdx.math.Interpolation-">fadeIn(float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut-float-">fadeOut(float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut-float-com.badlogic.gdx.math.Interpolation-">fadeOut(float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Transitions from the alpha at the time this action starts to an alpha of 0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpResponseListener.html#failed-java.lang.Throwable-">failed(Throwable)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpResponseListener.html" title="interface in com.badlogic.gdx">Net.HttpResponseListener</a></dt>
<dd>
<div class="block">Called if the <a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx"><code>Net.HttpRequest</code></a> failed because an exception when processing the HTTP request, could be a timeout any
other reason (not an HTTP error).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#far">far</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the far clipping plane distance, has to be positive</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#fbo">fbo</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#fetchUniformLocation-java.lang.String-boolean-">fetchUniformLocation(String, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect"><span class="typeNameLink">Field</span></a> - Class in <a href="com/badlogic/gdx/utils/reflect/package-summary.html">com.badlogic.gdx.utils.reflect</a></dt>
<dd>
<div class="block">Provides information about, and access to, a single field of a class or interface.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PerspectiveCamera.html#fieldOfView">fieldOfView</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</a></dt>
<dd>
<div class="block">the field of view of the height, in degrees</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetDescriptor.html#file">file</a></span> - Variable in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</a></dt>
<dd>
<div class="block">The resolved file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#file">file</a></span> - Variable in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#file--">file()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a java.io.File that represents this file handle.</div>
</dd>
<dt><a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><span class="typeNameLink">FileHandle</span></a> - Class in <a href="com/badlogic/gdx/files/package-summary.html">com.badlogic.gdx.files</a></dt>
<dd>
<div class="block">Represents a file or directory on the filesystem, classpath, Android SD card, or Android assets directory.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#FileHandle--">FileHandle()</a></span> - Constructor for class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#FileHandle-java.lang.String-">FileHandle(String)</a></span> - Constructor for class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Creates a new absolute FileHandle for the file name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#FileHandle-java.io.File-">FileHandle(File)</a></span> - Constructor for class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Creates a new absolute FileHandle for the <code>File</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#FileHandle-java.lang.String-com.badlogic.gdx.Files.FileType-">FileHandle(String, Files.FileType)</a></span> - Constructor for class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#FileHandle-java.io.File-com.badlogic.gdx.Files.FileType-">FileHandle(File, Files.FileType)</a></span> - Constructor for class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">FileHandleResolver</span></a> - Interface in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block">Interface for classes the can map a file name to a <a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files"><span class="typeNameLink">FileHandleStream</span></a> - Class in <a href="com/badlogic/gdx/files/package-summary.html">com.badlogic.gdx.files</a></dt>
<dd>
<div class="block">A FileHandle intended to be subclassed for the purpose of implementing <a href="com/badlogic/gdx/files/FileHandleStream.html#read--"><code>FileHandleStream.read()</code></a> and/or <a href="com/badlogic/gdx/files/FileHandleStream.html#write-boolean-"><code>FileHandleStream.write(boolean)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#FileHandleStream-java.lang.String-">FileHandleStream(String)</a></span> - Constructor for class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>
<div class="block">Create an <a href="com/badlogic/gdx/Files.FileType.html#Absolute"><code>Files.FileType.Absolute</code></a> file at the given location.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetDescriptor.html#fileName">fileName</a></span> - Variable in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#fileName">fileName</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html#filename">filename</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.AssetData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#files">files</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#files">files</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Files</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Provides standard access to the filesystem, classpath, Android SD card, and Android assets directory.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#files">files</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Files.FileType.html" title="enum in com.badlogic.gdx"><span class="typeNameLink">Files.FileType</span></a> - Enum in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Indicates how to resolve a path to a file.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">FileTextureArrayData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#FileTextureArrayData-com.badlogic.gdx.graphics.Pixmap.Format-boolean-com.badlogic.gdx.files.FileHandle:A-">FileTextureArrayData(Pixmap.Format, boolean, FileHandle[])</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">FileTextureData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#FileTextureData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap.Format-boolean-">FileTextureData(FileHandle, Pixmap, Pixmap.Format, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.FileTextureProvider.html#FileTextureProvider--">FileTextureProvider()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.FileTextureProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureProvider.FileTextureProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.FileTextureProvider.html#FileTextureProvider-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-boolean-">FileTextureProvider(Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.FileTextureProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureProvider.FileTextureProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#fill--">fill()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Fills the complete bitmap with the currently set color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#fill--">fill()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets fillX and fillY to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#fill-float-float-">fill(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#fill-boolean-boolean-">fill(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets fillX and fillY to 1 if true, 0 if false.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#fill-boolean-">fill(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets fillX and fillY to 1 if true, 0 if false.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#fill--">fill()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets fillX and fillY to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#fill-float-float-">fill(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#fill-boolean-boolean-">fill(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets fillX and fillY to 1 if true, 0 if false.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#fill-boolean-">fill(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets fillX and fillY to 1 if true, 0 if false.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#fill--">fill()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#fill-float-">fill(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#fill--">fill()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#fill-float-">fill(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#fillCircle-int-int-int-int-">fillCircle(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#fillCircle-int-int-int-">fillCircle(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Fills a circle with the center at x,y and a radius using the current color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#fillRect-int-int-int-int-int-">fillRect(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#fillRectangle-int-int-int-int-">fillRectangle(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Fills a rectangle starting at x, y extending by width to the right and by height downwards (y-axis points downwards) using
the current color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#fillTriangle-int-int-int-int-int-int-int-">fillTriangle(int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#fillTriangle-int-int-int-int-int-int-">fillTriangle(int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Fills a triangle with vertices at x1,y1 and x2,y2 and x3,y3 using the current color.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/viewport/FillViewport.html" title="class in com.badlogic.gdx.utils.viewport"><span class="typeNameLink">FillViewport</span></a> - Class in <a href="com/badlogic/gdx/utils/viewport/package-summary.html">com.badlogic.gdx.utils.viewport</a></dt>
<dd>
<div class="block">A ScalingViewport that uses <a href="com/badlogic/gdx/utils/Scaling.html#fill"><code>Scaling.fill</code></a> so it keeps the aspect ratio by scaling the world up to take the whole screen
(some of the world may be off screen).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/FillViewport.html#FillViewport-float-float-">FillViewport(float, float)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/FillViewport.html" title="class in com.badlogic.gdx.utils.viewport">FillViewport</a></dt>
<dd>
<div class="block">Creates a new viewport using a new <a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/FillViewport.html#FillViewport-float-float-com.badlogic.gdx.graphics.Camera-">FillViewport(float, float, Camera)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/FillViewport.html" title="class in com.badlogic.gdx.utils.viewport">FillViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#fillX--">fillX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets fillX to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#fillX--">fillX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets fillX to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#fillY--">fillY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets fillY to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#fillY--">fillY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets fillY to 1.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Filter</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">This holds contact filtering data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Filter.html#Filter--">Filter()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/FixtureDef.html#filter">filter</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</a></dt>
<dd>
<div class="block">Contact filtering data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#find-java.lang.Object-">find(Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns the name of the specified style object, or null if it is not in the skin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#findActor-java.lang.String-">findActor(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Returns the first actor found with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#findByUsage-int-">findByUsage(int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>
<div class="block">Returns the first VertexAttribute for the given usage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#findController-java.lang.String-">findController(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Returns the controller with the specified name, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#findEmitter-java.lang.String-">findEmitter(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>
<div class="block">Returns the emitter with the specified name, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#findExpandedObjects-com.badlogic.gdx.utils.Array-">findExpandedObjects(Array)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#findExpandedObjects-com.badlogic.gdx.utils.Array-">findExpandedObjects(Array)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#findFloats-java.nio.Buffer-int-java.nio.Buffer-int-">findFloats(Buffer, int, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#findFloats-float:A-int-java.nio.Buffer-int-">findFloats(float[], int, Buffer, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#findFloats-java.nio.Buffer-int-float:A-int-">findFloats(Buffer, int, float[], int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#findFloats-float:A-int-float:A-int-">findFloats(float[], int, float[], int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#findFloats-java.nio.Buffer-int-java.nio.Buffer-int-float-">findFloats(Buffer, int, Buffer, int, float)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#findFloats-float:A-int-java.nio.Buffer-int-float-">findFloats(float[], int, Buffer, int, float)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#findFloats-java.nio.Buffer-int-float:A-int-float-">findFloats(Buffer, int, float[], int, float)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#findFloats-float:A-int-float:A-int-float-">findFloats(float[], int, float[], int, float)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#findInfluencer-java.lang.Class-">findInfluencer(Class&lt;K&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#findKey-java.lang.Object-boolean-">findKey(Object, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Returns the key for the specified value, or null if it is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#findKey-float-int-">findKey(float, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Returns the key for the specified value, or null if it is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#findKey-int-int-">findKey(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Returns the key for the specified value, or null if it is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#findKey-java.lang.Object-boolean-int-">findKey(Object, boolean, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Returns the key for the specified value, or <tt>notFound</tt> if it is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#findKey-java.lang.Object-boolean-long-">findKey(Object, boolean, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Returns the key for the specified value, or <tt>notFound</tt> if it is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#findKey-float-">findKey(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Returns the key for the specified value, or null if it is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#findKey-int-">findKey(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Returns the key for the specified value, or null if it is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#findKey-java.lang.Object-boolean-">findKey(Object, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Returns the key for the specified value, or null if it is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#findNode-java.lang.Object-">findNode(Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>
<div class="block">Returns the node with the specified object, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#findNode-java.lang.Object-">findNode(Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Returns this node or the child node with the specified object, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegion-java.lang.String-">findRegion(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Returns the first region found with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegion-java.lang.String-int-">findRegion(String, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Returns the first region found with the specified name and index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#findRegions-java.lang.String-">findRegions(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Returns all regions with the specified name, ordered by smallest to largest <a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index"><code>index</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html#finish--">finish()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a></dt>
<dd>
<div class="block">Causes the delay to be complete.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html#finish--">finish()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</a></dt>
<dd>
<div class="block">Causes the action to not repeat again.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#finish--">finish()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>
<div class="block">Skips to the end of the transition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetLoaderParameters.LoadedCallback.html#finishedLoading-com.badlogic.gdx.assets.AssetManager-java.lang.String-java.lang.Class-">finishedLoading(AssetManager, String, Class)</a></span> - Method in interface com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetLoaderParameters.LoadedCallback.html" title="interface in com.badlogic.gdx.assets">AssetLoaderParameters.LoadedCallback</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#finishLoading--">finishLoading()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Blocks until all assets are loaded.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#finishLoadingAsset-java.lang.String-">finishLoadingAsset(String)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Blocks until the specified asset is loaded.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#fire-com.badlogic.gdx.scenes.scene2d.Event-">fire(Event)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets this actor as the event <a href="com/badlogic/gdx/scenes/scene2d/Event.html#setTarget-com.badlogic.gdx.scenes.scene2d.Actor-"><code>target</code></a> and propagates the event to this actor and ancestor
actors as necessary.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#FIREBRICK">FIREBRICK</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#fireChangeEvent--">fireChangeEvent()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">Fires a change event on the selection's actor, if any.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#first--">first()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">Returns the first selected item, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Returns the first item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Returns the first item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Returns the first item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Returns the first item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Returns the first item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Returns the first item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Returns the first item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Returns the first (head) item in the queue (without removing it).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#first--">first()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Returns the first item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#firstAscendant-java.lang.Class-">firstAscendant(Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns this actor or the first ascendant of this actor that is assignable with the specified type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#firstKey--">firstKey()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">FirstPersonCameraController</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Takes a <a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><code>Camera</code></a> instance and controls it via w,a,s,d and mouse panning.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#FirstPersonCameraController-com.badlogic.gdx.graphics.Camera-">FirstPersonCameraController(Camera)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">FirstPersonCameraController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#firstResume">firstResume</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#firstValue--">firstValue()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#fitInside-com.badlogic.gdx.math.Rectangle-">fitInside(Rectangle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Fits this rectangle into another rectangle while maintaining aspect ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#fitOutside-com.badlogic.gdx.math.Rectangle-">fitOutside(Rectangle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Fits this rectangle around another rectangle while maintaining aspect ratio.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/viewport/FitViewport.html" title="class in com.badlogic.gdx.utils.viewport"><span class="typeNameLink">FitViewport</span></a> - Class in <a href="com/badlogic/gdx/utils/viewport/package-summary.html">com.badlogic.gdx.utils.viewport</a></dt>
<dd>
<div class="block">A ScalingViewport that uses <a href="com/badlogic/gdx/utils/Scaling.html#fit"><code>Scaling.fit</code></a> so it keeps the aspect ratio by scaling the world up to fit the screen, adding
black bars (letterboxing) for the remaining space.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/FitViewport.html#FitViewport-float-float-">FitViewport(float, float)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/FitViewport.html" title="class in com.badlogic.gdx.utils.viewport">FitViewport</a></dt>
<dd>
<div class="block">Creates a new viewport using a new <a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/FitViewport.html#FitViewport-float-float-com.badlogic.gdx.graphics.Camera-">FitViewport(float, float, Camera)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/FitViewport.html" title="class in com.badlogic.gdx.utils.viewport">FitViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.Fixed.html#Fixed-float-">Fixed(float)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.Fixed.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value.Fixed</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#fixedRotation">fixedRotation</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">Should this body be prevented from rotating? Useful for characters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#fixedWidth">fixedWidth</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Fixture</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#Fixture-com.badlogic.gdx.physics.box2d.Body-long-">Fixture(Body, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Constructs a new fixture</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">FixtureDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">A fixture definition is used to create a fixture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/FixtureDef.html#FixtureDef--">FixtureDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#fixtures">fixtures</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">all known fixtures</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#FLAG_FLIP_DIAGONALLY">FLAG_FLIP_DIAGONALLY</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#FLAG_FLIP_HORIZONTALLY">FLAG_FLIP_HORIZONTALLY</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#FLAG_FLIP_VERTICALLY">FLAG_FLIP_VERTICALLY</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#fling-float-float-int-">fling(float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#fling-float-float-int-">fling(float, float, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html#fling-float-float-int-">fling(float, float, int)</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dt>
<dd>
<div class="block">Called when the user dragged a finger over the screen and lifted it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#fling-float-float-float-">fling(float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Generate fling gesture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#fling-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">fling(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#flip">flip</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</a></dt>
<dd>
<div class="block">Flips the font vertically if <code>true</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html#flip">flip</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader.TextureAtlasParameter</a></dt>
<dd>
<div class="block">whether to flip the texture atlas vertically</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#flip-boolean-boolean-">flip(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">boolean parameters x,y are not setting a state, but performing a flip</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#flip-boolean-boolean-">flip(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#flip-boolean-boolean-">flip(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#flip">flip</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#flip-boolean-boolean-">flip(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#flip-int-">flip(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#flipped">flipped</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.ObjLoaderParameters.html#flipV">flipV</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.ObjLoaderParameters.html" title="class in com.badlogic.gdx.graphics.g3d.loader">ObjLoader.ObjLoaderParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#flipY--">flipY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#flipY--">flipY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#flipY">flipY</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html#flipY">flipY</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader.Parameters</a></dt>
<dd>
<div class="block">Whether to flip all Y coordinates so that Y positive is down.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#FLOAT_ROUNDING_ERROR">FLOAT_ROUNDING_ERROR</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">FloatAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">An action that has a float, whose value is transitioned over time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#FloatAction--">FloatAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>
<div class="block">Creates a FloatAction that transitions from 0 to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#FloatAction-float-float-">FloatAction(float, float)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>
<div class="block">Creates a FloatAction that transitions from start to end.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">FloatArray</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A resizable, ordered or unordered float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#FloatArray--">FloatArray()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Creates an ordered array with a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#FloatArray-int-">FloatArray(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Creates an ordered array with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#FloatArray-boolean-int-">FloatArray(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#FloatArray-com.badlogic.gdx.utils.FloatArray-">FloatArray(FloatArray)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specific array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#FloatArray-float:A-">FloatArray(float[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Creates a new ordered array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#FloatArray-boolean-float:A-int-int-">FloatArray(boolean, float[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specified array.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">FloatAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#FloatAttribute-long-">FloatAttribute(long)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#FloatAttribute-long-float-">FloatAttribute(long, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html#FloatChannel-int-int-int-">FloatChannel(int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.FloatChannel</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">FloatCounter</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Track properties of a stream of float values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#FloatCounter-int-">FloatCounter(int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">Construct a new FloatCounter</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">FloatFrameBuffer</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">This is a <a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><code>FrameBuffer</code></a> variant backed by a float texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html#FloatFrameBuffer-int-int-boolean-">FloatFrameBuffer(int, int, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</a></dt>
<dd>
<div class="block">Creates a new FrameBuffer with a float backing texture, having the given dimensions and potentially a depth buffer attached.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">FloatTextureData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> implementation which should be used to create float textures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#FloatTextureData-int-int-">FloatTextureData(int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/NumberUtils.html#floatToIntBits-float-">floatToIntBits(float)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/NumberUtils.html#floatToIntColor-float-">floatToIntColor(float)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/NumberUtils.html#floatToRawIntBits-float-">floatToRawIntBits(float)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#floor-float-">floor(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the largest integer less than or equal to the specified float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#floorPositive-float-">floorPositive(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the largest integer less than or equal to the specified float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#flush--">flush()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Causes any pending sprites to be rendered, without ending the Batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>
<div class="block">Flush this batch sending all contained decals to GL.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#flush-com.badlogic.gdx.graphics.glutils.ShaderProgram-int-">flush(ShaderProgram, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>
<div class="block">Flushes vertices[0,verticesPosition[ to GL verticesPosition % Decal.SIZE must equal 0</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Flushes the batch, causing all <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a>s in the batch to be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.MeshPool.html#flush--">flush()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.MeshPool.html" title="interface in com.badlogic.gdx.graphics.g3d">ModelCache.MeshPool</a></dt>
<dd>
<div class="block">Releases all previously obtained <a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><code>Mesh</code></a>es using the the <a href="com/badlogic/gdx/graphics/g3d/ModelCache.MeshPool.html#obtain-com.badlogic.gdx.graphics.VertexAttributes-int-int-"><code>ModelCache.MeshPool.obtain(VertexAttributes, int, int)</code></a> method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.SimpleMeshPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.TightMeshPool.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.TightMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.TightMeshPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#flush-int:A-">flush(int[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#flush-int:A-">flush(int[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>
<div class="block">Sends the data to the gpu.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#flush-int:A-">flush(int[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#flush--">flush()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#flush--">flush()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>
<div class="block">Makes sure the preferences are persisted.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html#Flush--">Flush()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">OutWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FlushablePool.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FlushablePool.html" title="class in com.badlogic.gdx.utils">FlushablePool</a></dt>
<dd>
<div class="block">Frees all obtained instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Flushes the underlying stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#flush--">flush()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/FlushablePool.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">FlushablePool</span></a>&lt;<a href="com/badlogic/gdx/utils/FlushablePool.html" title="type parameter in FlushablePool">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils"><code>Pool</code></a> which keeps track of the obtained items (see <a href="com/badlogic/gdx/utils/FlushablePool.html#obtain--"><code>FlushablePool.obtain()</code></a>), which can be free'd all at once using the
<a href="com/badlogic/gdx/utils/FlushablePool.html#flush--"><code>FlushablePool.flush()</code></a> method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FlushablePool.html#FlushablePool--">FlushablePool()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FlushablePool.html" title="class in com.badlogic.gdx.utils">FlushablePool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FlushablePool.html#FlushablePool-int-">FlushablePool(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FlushablePool.html" title="class in com.badlogic.gdx.utils">FlushablePool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FlushablePool.html#FlushablePool-int-int-">FlushablePool(int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FlushablePool.html" title="class in com.badlogic.gdx.utils">FlushablePool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#flushAndSyncTransformMatrix--">flushAndSyncTransformMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>
<div class="block">
Flushes the batch and realigns the real matrix on the GPU.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#FlushData--">FlushData()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#FlushStream--">FlushStream()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#FOCUS">FOCUS</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#focusedBackground">focusedBackground</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#focusedFontColor">focusedFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#FocusEvent--">FocusEvent()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">FocusListener</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Listener for <a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>FocusListener.FocusEvent</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#FocusListener--">FocusListener()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">FocusListener.FocusEvent</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Fired when an actor gains or loses keyboard or scroll focus.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">FocusListener.FocusEvent.Type</span></a> - Enum in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#Fog">Fog</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#FogAlias">FogAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html#folder">folder</a></span> - Variable in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver.Resolution</a></dt>
<dd>
<div class="block">The name of the folder, where the assets which fit this resolution, are located.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#followRedirects-boolean-">followRedirects(boolean)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#font">font</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#font">font</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#font">font</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#font">font</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#font">font</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#fontColor">fontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#fontColor">fontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#fontColor">fontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#fontColor">fontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#fontColorSelected">fontColorSelected</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#fontColorUnselected">fontColorUnselected</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#fontFile">fontFile</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#fontOffset">fontOffset</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#forceExit">forceExit</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to call System.exit() on tear-down.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.AtlasTiledMapLoaderParameters.html#forceTextureFilters">forceTextureFilters</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.AtlasTiledMapLoaderParameters.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader.AtlasTiledMapLoaderParameters</a></dt>
<dd>
<div class="block">force texture filters?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#foregroundFPS">foregroundFPS</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">Target framerate when the window is in the foreground.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#FOREST">FOREST</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#forever-com.badlogic.gdx.scenes.scene2d.Action-">forever(Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html#FOREVER">FOREVER</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html#format">format</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader.CubemapParameter</a></dt>
<dd>
<div class="block">the format of the final Texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#format">format</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a></dt>
<dd>
<div class="block">the format of the final Texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.SaveParameters.html#format">format</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.SaveParameters.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPackerIO.SaveParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#format">format</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#format">format</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">format</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#format-java.lang.String-java.lang.Object...-">format(String, Object...)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Gets the string with the specified key from this bundle or one of its parent after replacing the given arguments if they
occur.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.html#formatHeader-java.nio.ByteBuffer-int-int-int-">formatHeader(ByteBuffer, int, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</a></dt>
<dd>
<div class="block">Writes a PKM header to the <code>ByteBuffer</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#formEncodedContent-java.util.Map-">formEncodedContent(Map&lt;String, String&gt;)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">Sets the correct <code>ContentType</code> and encodes the given parameter map, then sets it as the content.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#forName-java.lang.String-">forName(String)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns the Class object associated with the class or interface with the supplied string name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Buttons.html#FORWARD">FORWARD</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#FORWARD_DEL">FORWARD_DEL</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#forwardButton">forwardButton</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The button for translating the camera along the direction axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#forwardKey">forwardKey</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#forwardPressed">forwardPressed</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#forwardTarget">forwardTarget</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">Whether to update the target on forward</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/FPSLogger.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">FPSLogger</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">A simple helper class to log the frames per seconds achieved.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/FPSLogger.html#FPSLogger--">FPSLogger()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/FPSLogger.html" title="class in com.badlogic.gdx.graphics">FPSLogger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html#fragmentFile">fragmentFile</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader.ShaderProgramParameter</a></dt>
<dd>
<div class="block">File name to be used for the fragment program instead of the default determined by the file name used to submit this
asset to AssetManager.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#fragmentShader">fragmentShader</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>
<div class="block">The uber fragment shader to use, null to use the default fragment shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#fragmentShader">fragmentShader</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>
<div class="block">The uber fragment shader to use, null to use the default fragment shader.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">FrameBuffer</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
Encapsulates OpenGL ES 2.0 frame buffer objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html#FrameBuffer-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-">FrameBuffer(Pixmap.Format, int, int, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></dt>
<dd>
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html#FrameBuffer-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-boolean-">FrameBuffer(Pixmap.Format, int, int, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></dt>
<dd>
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">FrameBufferCubemap</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
Encapsulates OpenGL ES 2.0 frame buffer objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#FrameBufferCubemap-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-">FrameBufferCubemap(Pixmap.Format, int, int, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></dt>
<dd>
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#FrameBufferCubemap-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-boolean-">FrameBufferCubemap(Pixmap.Format, int, int, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></dt>
<dd>
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#framebufferHandle">framebufferHandle</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">the framebuffer handle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html#free--">free()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool.PooledEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FlushablePool.html#free-T-">free(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FlushablePool.html" title="class in com.badlogic.gdx.utils">FlushablePool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#free-T-">free(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">Puts the specified object in the pool, making it eligible to be returned by <a href="com/badlogic/gdx/utils/Pool.html#obtain--"><code>Pool.obtain()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pools.html#free-java.lang.Object-">free(Object)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pools.html" title="class in com.badlogic.gdx.utils">Pools</a></dt>
<dd>
<div class="block">Frees an object from the <a href="com/badlogic/gdx/utils/Pools.html#get-java.lang.Class-"><code>pool</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#freeAll--">freeAll()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>
<div class="block">Free all objects obtained using one of the `obtainXX` methods.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FlushablePool.html#freeAll-com.badlogic.gdx.utils.Array-">freeAll(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FlushablePool.html" title="class in com.badlogic.gdx.utils">FlushablePool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#freeAll-com.badlogic.gdx.utils.Array-">freeAll(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">Puts the specified objects in the pool.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pools.html#freeAll-com.badlogic.gdx.utils.Array-">freeAll(Array)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pools.html" title="class in com.badlogic.gdx.utils">Pools</a></dt>
<dd>
<div class="block">Frees the specified objects from the <a href="com/badlogic/gdx/utils/Pools.html#get-java.lang.Class-"><code>pool</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pools.html#freeAll-com.badlogic.gdx.utils.Array-boolean-">freeAll(Array, boolean)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pools.html" title="class in com.badlogic.gdx.utils">Pools</a></dt>
<dd>
<div class="block">Frees the specified objects from the <a href="com/badlogic/gdx/utils/Pools.html#get-java.lang.Class-"><code>pool</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#freeBodies">freeBodies</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">pool for bodies</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#freeFixtures">freeFixtures</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">pool for fixtures</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.CumulativeValue.html#frequency">frequency</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.CumulativeValue.html" title="class in com.badlogic.gdx.math">CumulativeDistribution.CumulativeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#frequencyHz">frequencyHz</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</a></dt>
<dd>
<div class="block">The mass-spring-damper frequency in Hertz.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#frequencyHz">frequencyHz</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</a></dt>
<dd>
<div class="block">The response speed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#frequencyHz">frequencyHz</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</a></dt>
<dd>
<div class="block">The mass-spring-damper frequency in Hertz.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#frequencyHz">frequencyHz</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>
<div class="block">Suspension frequency, zero indicates no suspension</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/FixtureDef.html#friction">friction</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</a></dt>
<dd>
<div class="block">The friction coefficient, usually in the range [0,1].</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">FrictionJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Friction joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#FrictionJoint-com.badlogic.gdx.physics.box2d.World-long-">FrictionJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">FrictionJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Friction joint definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#FrictionJointDef--">FrictionJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#From">From</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">The email address of the user making the request.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#fromBarycoord-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">fromBarycoord(Vector2, Vector2, Vector2, Vector2, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>
<div class="block">Returns interpolated values given the barycentric coordinates of a point in a triangle and the values at each vertex.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#fromBarycoord-com.badlogic.gdx.math.Vector2-float-float-float-">fromBarycoord(Vector2, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>
<div class="block">Returns an interpolated value given the barycentric coordinates of a point in a triangle and the values at each vertex.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Format.html#fromGdx2DPixmapFormat-int-">fromGdx2DPixmapFormat(int)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-java.io.Reader-">fromJson(Class&lt;T&gt;, Reader)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-java.lang.Class-java.io.Reader-">fromJson(Class&lt;T&gt;, Class, Reader)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-java.io.InputStream-">fromJson(Class&lt;T&gt;, InputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-java.lang.Class-java.io.InputStream-">fromJson(Class&lt;T&gt;, Class, InputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-com.badlogic.gdx.files.FileHandle-">fromJson(Class&lt;T&gt;, FileHandle)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-java.lang.Class-com.badlogic.gdx.files.FileHandle-">fromJson(Class&lt;T&gt;, Class, FileHandle)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-char:A-int-int-">fromJson(Class&lt;T&gt;, char[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-java.lang.Class-char:A-int-int-">fromJson(Class&lt;T&gt;, Class, char[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-java.lang.String-">fromJson(Class&lt;T&gt;, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#fromJson-java.lang.Class-java.lang.Class-java.lang.String-">fromJson(Class&lt;T&gt;, Class, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#fromString-java.lang.String-">fromString(String)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets this <code>Rectangle</code> to the value represented by the specified string according to the format of <a href="com/badlogic/gdx/math/Rectangle.html#toString--"><code>Rectangle.toString()</code></a>
.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#fromString-java.lang.String-">fromString(String)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Sets this <code>Vector2</code> to the value represented by the specified string according to the format of <a href="com/badlogic/gdx/math/Vector2.html#toString--"><code>Vector2.toString()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#fromString-java.lang.String-">fromString(String)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Sets this <code>Vector3</code> to the value represented by the specified string according to the format of <a href="com/badlogic/gdx/math/Vector3.html#toString--"><code>Vector3.toString()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html#front">front</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#frustum">frustum</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the frustum</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Frustum</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A truncated rectangular pyramid.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#Frustum--">Frustum()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/FrustumShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">FrustumShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">FrustumShapeBuilder builds camera or frustum.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/FrustumShapeBuilder.html#FrustumShapeBuilder--">FrustumShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/FrustumShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">FrustumShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#fullscreen">fullscreen</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">fullscreen</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#fullscreenOrientation">fullscreenOrientation</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">screen-orientation to attempt locking as the application enters full-screen-mode.</div>
</dd>
</dl>
<a name="I:G">
<!-- -->
</a>
<h2 class="title">G</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#g">g</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits per color channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#g">g</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits per color channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#g">g</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#g">g</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">the red, green, blue and alpha components</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#G">G</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader"><span class="typeNameLink">G3dModelLoader</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/loader/package-summary.html">com.badlogic.gdx.graphics.g3d.loader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#G3dModelLoader-com.badlogic.gdx.utils.BaseJsonReader-">G3dModelLoader(BaseJsonReader)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">G3dModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#G3dModelLoader-com.badlogic.gdx.utils.BaseJsonReader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">G3dModelLoader(BaseJsonReader, FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">G3dModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><span class="typeNameLink">Game</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">
An <a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><code>ApplicationListener</code></a> that delegates to a <a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx"><code>Screen</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Game.html#Game--">Game()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx"><span class="typeNameLink">Gdx</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Environment class holding references to the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a>, <a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><code>Graphics</code></a>, <a href="com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx"><code>Audio</code></a>, <a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx"><code>Files</code></a> and
<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx"><code>Input</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#Gdx--">Gdx()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_NONE">GDX2D_BLEND_NONE</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_SRC_OVER">GDX2D_BLEND_SRC_OVER</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_ALPHA">GDX2D_FORMAT_ALPHA</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_LUMINANCE_ALPHA">GDX2D_FORMAT_LUMINANCE_ALPHA</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB565">GDX2D_FORMAT_RGB565</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB888">GDX2D_FORMAT_RGB888</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA4444">GDX2D_FORMAT_RGBA4444</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA8888">GDX2D_FORMAT_RGBA8888</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_LINEAR">GDX2D_SCALE_LINEAR</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_NEAREST">GDX2D_SCALE_NEAREST</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">Gdx2DPixmap</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#Gdx2DPixmap-byte:A-int-int-int-">Gdx2DPixmap(byte[], int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#Gdx2DPixmap-java.io.InputStream-int-">Gdx2DPixmap(InputStream, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#Gdx2DPixmap-int-int-int-">Gdx2DPixmap(int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#Gdx2DPixmap-java.nio.ByteBuffer-long:A-">Gdx2DPixmap(ByteBuffer, long[])</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/GdxBuild.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">GdxBuild</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Builds the JNI wrappers via gdx-jnigen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/GdxBuild.html#GdxBuild--">GdxBuild()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/GdxBuild.html" title="class in com.badlogic.gdx.utils">GdxBuild</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">GdxNativesLoader</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/GdxNativesLoader.html#GdxNativesLoader--">GdxNativesLoader()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">GdxRuntimeException</span></a> - Exception in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Typed runtime exception used throughout libgdx</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/GdxRuntimeException.html#GdxRuntimeException-java.lang.String-">GdxRuntimeException(String)</a></span> - Constructor for exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/GdxRuntimeException.html#GdxRuntimeException-java.lang.Throwable-">GdxRuntimeException(Throwable)</a></span> - Constructor for exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/GdxRuntimeException.html#GdxRuntimeException-java.lang.String-java.lang.Throwable-">GdxRuntimeException(String, Throwable)</a></span> - Constructor for exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/GdxRuntimeException.html" title="class in com.badlogic.gdx.utils">GdxRuntimeException</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">GearJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">A gear joint is used to connect two joints together.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html#GearJoint-com.badlogic.gdx.physics.box2d.World-long-com.badlogic.gdx.physics.box2d.Joint-com.badlogic.gdx.physics.box2d.Joint-">GearJoint(World, long, Joint, Joint)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">GearJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Gear joint definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/GearJointDef.html#GearJointDef--">GearJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#generate--">generate()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>
<div class="block">Generate the cumulative distribution</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapGenerator.html#generateMipMap-com.badlogic.gdx.graphics.Pixmap-int-int-">generateMipMap(Pixmap, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapGenerator</a></dt>
<dd>
<div class="block">Sets the image data of the <a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> based on the <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapGenerator.html#generateMipMap-int-com.badlogic.gdx.graphics.Pixmap-int-int-">generateMipMap(int, Pixmap, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapGenerator</a></dt>
<dd>
<div class="block">Sets the image data of the <a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> based on the <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html#generateMipMaps">generateMipMaps</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader.Parameters</a></dt>
<dd>
<div class="block">generate mipmaps?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#generateNormalized--">generateNormalized()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>
<div class="block">Generate the cumulative distribution in [0,1] where each interval will get a frequency between [0,1]</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#generateTextureAtlas-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-boolean-">generateTextureAtlas(Texture.TextureFilter, Texture.TextureFilter, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Generates a new <a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> from the pixmaps inserted so far.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#generateUniform--">generateUniform()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>
<div class="block">Generate the cumulative distribution in [0,1] where each value will have the same frequency and interval size</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Generic">Generic</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#genMipMaps">genMipMaps</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</a></dt>
<dd>
<div class="block">Generates mipmaps for the font if <code>true</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#genMipMaps">genMipMaps</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a></dt>
<dd>
<div class="block">whether to generate mipmaps</div>
</dd>
<dt><a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">GeometryUtils</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#GeometryUtils--">GeometryUtils()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#GestureAdapter--">GestureAdapter()</a></span> - Constructor for class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><span class="typeNameLink">GestureDetector</span></a> - Class in <a href="com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> implementation that detects gestures (tap, long press, fling, pan, zoom, pinch) and hands them to a
<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#GestureDetector-com.badlogic.gdx.input.GestureDetector.GestureListener-">GestureDetector(GestureDetector.GestureListener)</a></span> - Constructor for class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>
<div class="block">Creates a new GestureDetector with default values: halfTapSquareSize=20, tapCountInterval=0.4f, longPressDuration=1.1f,
maxFlingDelay=0.15f.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#GestureDetector-float-float-float-float-com.badlogic.gdx.input.GestureDetector.GestureListener-">GestureDetector(float, float, float, float, GestureDetector.GestureListener)</a></span> - Constructor for class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input"><span class="typeNameLink">GestureDetector.GestureAdapter</span></a> - Class in <a href="com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</a></dt>
<dd>
<div class="block">Derrive from this if you only want to implement a subset of <a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><code>GestureDetector.GestureListener</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input"><span class="typeNameLink">GestureDetector.GestureListener</span></a> - Interface in <a href="com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</a></dt>
<dd>
<div class="block">Register an instance of this class with a <a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input"><code>GestureDetector</code></a> to receive gestures such as taps, long presses, flings,
panning or pinch zooming.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#gestureListener">gestureListener</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#get-java.lang.String-">get(String)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#get-java.lang.String-java.lang.Class-">get(String, Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#get-com.badlogic.gdx.assets.AssetDescriptor-">get(AssetDescriptor&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Colors.html#get-java.lang.String-">get(String)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Colors.html" title="class in com.badlogic.gdx.graphics">Colors</a></dt>
<dd>
<div class="block">Convenience method to lookup a color by <code>name</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#get-long-">get(long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#get-java.lang.Class-long-">get(Class&lt;T&gt;, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Example usage: ((BlendingAttribute)material.get(BlendingAttribute.ID)).sourceFunction;</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#get-com.badlogic.gdx.utils.Array-long-">get(Array&lt;Attribute&gt;, long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Get multiple attributes at once.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ColorInitializer.html#get--">get()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ColorInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.ColorInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation2dInitializer.html#get--">get()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation2dInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.Rotation2dInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation3dInitializer.html#get--">get()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation3dInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.Rotation3dInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ScaleInitializer.html#get--">get()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ScaleInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.ScaleInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.TextureRegionInitializer.html#get--">get()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.TextureRegionInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.TextureRegionInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#get--">get()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Please directly use the constructor</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#get-java.lang.String-">get(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#get-java.lang.String-">get(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#get-java.lang.String-">get(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#get-java.lang.String-java.lang.Class-">get(String, Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>
<div class="block">Returns the object for the given key, casting it to clazz.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#get-java.lang.String-T-java.lang.Class-">get(String, T, Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>
<div class="block">Returns the object for the given key, casting it to clazz.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpMethods.html#GET">GET</a></span> - Static variable in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpMethods.html" title="interface in com.badlogic.gdx">Net.HttpMethods</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#get--">get()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>
<div class="block">Returns a read only Map<String, Object> with all the key, objects of the preferences.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#get-java.lang.Class-">get(Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a resource named "default" for the specified type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#get-java.lang.String-java.lang.Class-">get(String, Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a named resource of the specified type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.Fixed.html#get-com.badlogic.gdx.scenes.scene2d.Actor-">get(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.Fixed.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value.Fixed</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#get-com.badlogic.gdx.scenes.scene2d.Actor-">get(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#get-K-">get(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Returns the value for the specified key.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/async/AsyncResult.html#get--">get()</a></span> - Method in class com.badlogic.gdx.utils.async.<a href="com/badlogic/gdx/utils/async/AsyncResult.html" title="class in com.badlogic.gdx.utils.async">AsyncResult</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#get-java.lang.String-">get(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Gets a string for the given key from this bundle or one of its parents.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#get-K-">get(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#get-K-V-">get(K, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#get-int-float-">get(int, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#get-int-int-">get(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#get-int-V-">get(int, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the child at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#get-java.lang.String-">get(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the child with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#get-long-">get(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#get-long-V-">get(long, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#get-K-float-">get(K, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#get-K-int-">get(K, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#get-K-">get(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Returns the value for the specified key, or null if the key is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#get-K-V-">get(K, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Returns the value for the specified key, or the default value if the key is not in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#get-T-">get(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pools.html#get-java.lang.Class-int-">get(Class&lt;T&gt;, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pools.html" title="class in com.badlogic.gdx.utils">Pools</a></dt>
<dd>
<div class="block">Returns a new or existing pool for the specified type, stored in a Class to <a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils"><code>Pool</code></a> map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pools.html#get-java.lang.Class-">get(Class&lt;T&gt;)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pools.html" title="class in com.badlogic.gdx.utils">Pools</a></dt>
<dd>
<div class="block">Returns a new or existing pool for the specified type, stored in a Class to <a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils"><code>Pool</code></a> map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Retrieves the value in queue without removing it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html#get-java.lang.Object-int-">get(Object, int)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html" title="class in com.badlogic.gdx.utils.reflect">ArrayReflection</a></dt>
<dd>
<div class="block">Returns the value of the indexed component in the supplied array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#get-java.lang.Object-">get(Object)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Returns the value of the field on the supplied object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.html#get-int-">get(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</a></dt>
<dd>
<div class="block">Retrieves an element at a given index</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#get-java.lang.String-">get(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>
<div class="block">Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#get-java.lang.String-java.lang.String-">get(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>
<div class="block">Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getAccelerometerX--">getAccelerometerX()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getAccelerometerX--">getAccelerometerX()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getAccelerometerY--">getAccelerometerY()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getAccelerometerY--">getAccelerometerY()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getAccelerometerZ--">getAccelerometerZ()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getAccelerometerZ--">getAccelerometerZ()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#getAction--">getAction()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#getAction--">getAction()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#getAction--">getAction()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#getActions--">getActions()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getActions--">getActions()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getActionsRequestRendering--">getActionsRequestRendering()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getActiveCount--">getActiveCount()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#getActor--">getActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getActor--">getActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Returns the actor for this cell, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getActor--">getActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getActor--">getActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the actor embedded in this scroll pane, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#getActor--">getActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getActor--">getActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#getActor--">getActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#getActor--">getActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getActorHeight--">getActorHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getActors--">getActors()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Returns the root's child actors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getActorWidth--">getActorWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getActorX--">getActorX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getActorY--">getActorY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getAlign--">getAlign()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getAlign--">getAlign()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getAlign--">getAlign()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getAlign--">getAlign()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getAlign--">getAlign()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#getAlignment--">getAlignment()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#getAlignMode--">getAlignMode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getAll-java.lang.Class-com.badlogic.gdx.utils.Array-">getAll(Class&lt;T&gt;, Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getAll-java.lang.Class-">getAll(Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns the name to resource mapping for the specified type, or null if no resources of that type exist.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#getAllChecked--">getAllChecked()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#getAllocatedBytesUnsafe--">getAllocatedBytesUnsafe()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#getAlpha--">getAlpha()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html#getAmount--">getAmount()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html#getAmountHeight--">getAmountHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html#getAmountWidth--">getAmountWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html#getAmountX--">getAmountX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html#getAmountX--">getAmountX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html#getAmountY--">getAmountY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html#getAmountY--">getAmountY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#getAnchorA--">getAnchorA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#getAnchorB--">getAnchorB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#getAndClear-int-">getAndClear(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Returns the bit at the given index and clears it in one go.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#getAndIncrement-int-float-float-">getAndIncrement(int, float, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Returns the key's current value and increments the stored value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#getAndIncrement-int-int-int-">getAndIncrement(int, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Returns the key's current value and increments the stored value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#getAndIncrement-K-float-float-">getAndIncrement(K, float, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Returns the key's current value and increments the stored value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#getAndIncrement-K-int-int-">getAndIncrement(K, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Returns the key's current value and increments the stored value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#getAndSet-int-">getAndSet(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Returns the bit at the given index and sets it in one go.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getAngle--">getAngle()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getAngle--">getAngle()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the angle in degrees of the rotation this quaternion represents.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getAngle--">getAngle()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the angle in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getAngleAround-float-float-float-">getAngleAround(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the angle in degrees of the rotation around the specified axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getAngleAround-com.badlogic.gdx.math.Vector3-">getAngleAround(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the angle in degrees of the rotation around the specified axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getAngleAroundRad-float-float-float-">getAngleAroundRad(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the angle in radians of the rotation around the specified axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getAngleAroundRad-com.badlogic.gdx.math.Vector3-">getAngleAroundRad(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the angle in radians of the rotation around the specified axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getAngleRad--">getAngleRad()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the angle in radians of the rotation this quaternion represents.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getAngularDamping--">getAngularDamping()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the angular damping of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#getAngularOffset--">getAngularOffset()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getAngularVelocity--">getAngularVelocity()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the angular velocity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#getAnimation-java.lang.String-">getAnimation(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#getAnimation-java.lang.String-boolean-">getAnimation(String, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getAnimation-java.lang.String-">getAnimation(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getAnimation-java.lang.String-boolean-">getAnimation(String, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#getAnimationDuration--">getAnimationDuration()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getAnimationIntervals--">getAnimationIntervals()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Annotation.html#getAnnotation-java.lang.Class-">getAnnotation(Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect">Annotation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getAnnotation-java.lang.Class-java.lang.Class-">getAnnotation(Class, Class&lt;? extends Annotation&gt;)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns an <a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect"><code>Annotation</code></a> object reflecting the annotation provided, or null if this class doesn't have such an
annotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getAnnotations-java.lang.Class-">getAnnotations(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns an array of <a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect"><code>Annotation</code></a> objects reflecting all annotations declared by the supplied class, and inherited
from its superclass.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Annotation.html#getAnnotationType--">getAnnotationType()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect">Annotation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getApplicationListener--">getApplicationListener()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getApplicationListener--">getApplicationListener()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getApplicationListener--">getApplicationListener()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getApplicationListener--">getApplicationListener()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getApplicationListener--">getApplicationListener()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getApplicationListener--">getApplicationListener()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getApplicationLogger--">getApplicationLogger()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getApplicationLogger--">getApplicationLogger()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getApplicationLogger--">getApplicationLogger()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getApplicationLogger--">getApplicationLogger()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getApplicationLogger--">getApplicationLogger()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getApplicationLogger--">getApplicationLogger()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getApplicationWindow--">getApplicationWindow()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getAscent--">getAscent()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the ascent, which is the distance from the cap height to the top of the tallest glyph.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#getAspectRatio--">getAspectRatio()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Calculates the aspect ratio ( width / height ) of this rectangle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#getAssetDescriptors--">getAssetDescriptors()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getAssetFileName-T-">getAssetFileName(T)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getAssetNames--">getAssetNames()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#getAssets--">getAssets()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getAssetType-java.lang.String-">getAssetType(String)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getAtlas--">getAtlas()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns the <a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> passed to this skin constructor, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getAtlasRegion--">getAtlasRegion()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getAttribute-java.lang.String-">getAttribute(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getAttribute-java.lang.String-java.lang.String-">getAttribute(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#getAttributeAlias-long-">getAttributeAlias(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributeLocation-java.lang.String-">getAttributeLocation(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getAttributes--">getAttributes()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getAttributes--">getAttributes()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributes--">getAttributes()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#getAttributes--">getAttributes()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getAttributes--">getAttributes()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getAttributes--">getAttributes()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#getAttributes--">getAttributes()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#getAttributes--">getAttributes()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getAttributes--">getAttributes()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributeSize-java.lang.String-">getAttributeSize(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#getAttributeType-java.lang.String-">getAttributeType(String)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getAttributeType-java.lang.String-">getAttributeType(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getAudio--">getAudio()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getAudio--">getAudio()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getAudio--">getAudio()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getAudio--">getAudio()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getAudio--">getAudio()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getAudio--">getAudio()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getAutoClearForces--">getAutoClearForces()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Get the flag that controls automatic clearing of forces after each time step.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#getAxis--">getAxis()</a></span> - Static method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getAxisAngle-com.badlogic.gdx.math.Vector3-">getAxisAngle(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the axis angle representation of the rotation in degrees.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getAxisAngleRad-com.badlogic.gdx.math.Vector3-">getAxisAngleRad(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the axis-angle representation of the rotation in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getAzimuth--">getAzimuth()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">The azimuth is the angle of the device's orientation around the z-axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getAzimuth--">getAzimuth()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getBackBufferHeight--">getBackBufferHeight()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getBackBufferWidth--">getBackBufferWidth()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getBackground--">getBackground()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getBackground--">getBackground()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html#getBaseResolver--">getBaseResolver()</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">PrefixFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getBaseUrl--">getBaseUrl()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#getBatch--">getBatch()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getBatch--">getBatch()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#getBatches--">getBatches()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#getBindCount--">getBindCount()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#getBindCount--">getBindCount()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getBitmapFontCache--">getBitmapFontCache()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>
<div class="block">Allows subclasses to access the cache in <a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#draw-com.badlogic.gdx.graphics.g2d.Batch-float-"><code>Label.draw(Batch, float)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#getBlendDstFunc--">getBlendDstFunc()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getBlendDstFunc--">getBlendDstFunc()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getBlendDstFunc--">getBlendDstFunc()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#getBlending--">getBlending()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#getBlendMode--">getBlendMode()</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getBlendMode--">getBlendMode()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#getBlendMode--">getBlendMode()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#getBlendSrcFunc--">getBlendSrcFunc()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getBlendSrcFunc--">getBlendSrcFunc()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getBlendSrcFunc--">getBlendSrcFunc()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getBodies-com.badlogic.gdx.utils.Array-">getBodies(Array&lt;Body&gt;)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#getBody--">getBody()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Get the parent body of this fixture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#getBodyA--">getBodyA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">Get the first body attached to this joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#getBodyB--">getBodyB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">Get the second body attached to this joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getBodyCount--">getBodyCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Get the number of bodies.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getBoolean-java.lang.String-">getBoolean(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getBoolean-java.lang.String-boolean-">getBoolean(String, boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getBoolean-java.lang.String-boolean-">getBoolean(String, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a boolean.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getBoolean-java.lang.String-">getBoolean(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a boolean.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getBoolean-int-">getBoolean(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified index and returns it as a boolean.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getBoolean-java.lang.String-">getBoolean(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>
<div class="block">Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getBoolean-java.lang.String-boolean-">getBoolean(String, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>
<div class="block">Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getBooleanAttribute-java.lang.String-">getBooleanAttribute(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getBooleanAttribute-java.lang.String-boolean-">getBooleanAttribute(String, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getBottomGutterHeight--">getBottomGutterHeight()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Returns the bottom gutter (black bar) height in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight--">getBottomHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getBottomHeight--">getBottomHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getBottomHeight--">getBottomHeight()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#getBoundingBox--">getBoundingBox()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>
<div class="block">Returns the bounding box for all active particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getBoundingBox--">getBoundingBox()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>
<div class="block">Returns the bounding box for all active particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#getBoundingBox--">getBoundingBox()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#getBoundingBox--">getBoundingBox()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getBoundingRectangle--">getBoundingRectangle()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Returns the bounding axis aligned <a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle</code></a> that bounds this sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getBoundingRectangle--">getBoundingRectangle()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Returns the bounding axis aligned <a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle</code></a> that bounds this sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getBoundingRectangle--">getBoundingRectangle()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns an axis-aligned bounding box of this polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getBounds--">getBounds()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>
<div class="block">GL View spans whole screen, that is, even under the status bar.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#getBubbles--">getBubbles()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>
<div class="block">
Returns the underlying ShortBuffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>
<div class="block">
Returns the underlying ShortBuffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>
<div class="block">
Returns the underlying ShortBuffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#getBuffer--">getBuffer()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>
<div class="block">
Returns the underlying ShortBuffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#getBuffer--">getBuffer()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>
<div class="block">Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to
bind.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataBuffer.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataBuffer.html" title="class in com.badlogic.gdx.utils">DataBuffer</a></dt>
<dd>
<div class="block">Returns the backing array, which has 0 to <code>DataOutputStream.size()</code> items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.OptimizedByteArrayOutputStream.html#getBuffer--">getBuffer()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.OptimizedByteArrayOutputStream.html" title="class in com.badlogic.gdx.utils">StreamUtils.OptimizedByteArrayOutputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#getBufferedCount--">getBufferedCount()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html#getBufferedCount--">getBufferedCount()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">ModelInstanceParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getBufferFormat--">getBufferFormat()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getBufferHandle--">getBufferHandle()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>
<div class="block">Returns the VBO handle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#getButton--">getButton()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">The index for the mouse button pressed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#getButton--">getButton()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getButton--">getButton()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#getButtonGroup--">getButtonGroup()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#getButtons--">getButtons()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#getButtonTable--">getButtonTable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html#GetByte-int-">GetByte(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">OutWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getByte-java.lang.String-byte-">getByte(String, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a byte.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getByte-java.lang.String-">getByte(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a byte.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getByte-int-">getByte(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified index and returns it as a byte.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#getByType-java.lang.Class-">getByType(Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#getByType-java.lang.Class-com.badlogic.gdx.utils.Array-">getByType(Class&lt;T&gt;, Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#getByType-java.lang.Class-">getByType(Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#getByType-java.lang.Class-com.badlogic.gdx.utils.Array-">getByType(Class&lt;T&gt;, Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getCache--">getCache()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">For expert usage -- returns the BitmapFontCache used by this font, for rendering to a sprite batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getCachedBounds--">getCachedBounds()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#getCamera--">getCamera()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#getCamera--">getCamera()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#getCamera--">getCamera()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Provides access to the current camera in between <a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#begin-com.badlogic.gdx.graphics.Camera-"><code>ModelBatch.begin(Camera)</code></a> and <a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#end--"><code>ModelBatch.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getCamera--">getCamera()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">The viewport's camera.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getCamera--">getCamera()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getCanvas--">getCanvas()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getCanvasElement--">getCanvasElement()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getCapHeight--">getCapHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the cap height, which is the distance from the top of most uppercase characters to the baseline.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html#getCapture--">getCapture()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html#getCapture--">getCapture()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getCaptureListeners--">getCaptureListeners()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html#getCell-int-int-">getCell(int, int)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCell-T-">getCell(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns the cell for the specified actor in this table, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCells--">getCells()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns the cells for this table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCenter-com.badlogic.gdx.math.Vector3-">getCenter(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#getCenter-com.badlogic.gdx.math.Vector2-">getCenter(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Calculates the center of the rectangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCenterX--">getCenterX()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCenterY--">getCenterY()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCenterZ--">getCenterZ()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#getChannel-com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor-">getChannel(ParallelArray.ChannelDescriptor)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getChar-java.lang.String-char-">getChar(String, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a char.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getChar-java.lang.String-">getChar(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a char.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getChar-int-">getChar(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified index and returns it as a char.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#getCharacter--">getCharacter()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">The character for the key that was type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#getChars-int-int-char:A-int-">getChars(int, int, char[], int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Copies the requested sequence of characters to the <code>char[]</code> passed starting at <code>destStart</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#getChecked--">getChecked()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#getCheckedIndex--">getCheckedIndex()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#getChild-int-">getChild(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#getChild-java.lang.String-boolean-boolean-">getChild(String, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getChild-java.lang.String-">getChild(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns its first child.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getChild-int-">getChild(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getChildByName-java.lang.String-">getChildByName(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getChildByNameRecursive-java.lang.String-">getChildByNameRecursive(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#getChildCount--">getChildCount()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.html#getChildCount--">getChildCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></dt>
<dd>
<div class="block">Get the number of child primitives.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getChildCount--">getChildCount()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#getChildIndexA--">getChildIndexA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Get the child primitive index for fixture A.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#getChildIndexB--">getChildIndexB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Get the child primitive index for fixture B.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#getChildren--">getChildren()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#getChildren--">getChildren()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Returns an ordered list of child actors in this group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getChildren--">getChildren()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">If the children order is changed, <a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#updateChildren--"><code>Tree.Node.updateChildren()</code></a> must be called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getChildrenByName-java.lang.String-">getChildrenByName(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getChildrenByNameRecursively-java.lang.String-">getChildrenByNameRecursively(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/CircleMapObject.html#getCircle--">getCircle()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/CircleMapObject.html" title="class in com.badlogic.gdx.maps.objects">CircleMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#getClass-java.lang.String-">getClass(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Returns the class for the specified tag, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#getClickListener--">getClickListener()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getClickListener--">getClickListener()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>
<div class="block">Returns the click listener the tree uses for clicking on nodes and the over node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getClip--">getClip()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getClip--">getClip()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getClipboard--">getClipboard()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getClipboard--">getClipboard()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getClipboard--">getClipboard()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getClipboard--">getClipboard()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getClipboard--">getClipboard()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getClipboard--">getClipboard()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#getCollideConnected--">getCollideConnected()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#getColor--">getColor()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the color of text drawn with this font.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Returns the color used for subsequently added text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#getColor-float-">getColor(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Returns the color of this sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Returns the color of this sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Returns the color of this decal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#getColor-com.badlogic.gdx.graphics.Color-int-">getColor(Color, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#getColor-float-">getColor(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#getColor-float-float:A-int-">getColor(float, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns the color the actor will be tinted when drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getColor-java.lang.String-">getColor(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#getColor--">getColor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getColorBufferTexture--">getColorBufferTexture()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Colors.html#getColors--">getColors()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Colors.html" title="class in com.badlogic.gdx.graphics">Colors</a></dt>
<dd>
<div class="block">Returns the color map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#getColors--">getColors()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#getColors--">getColors()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getColspan--">getColspan()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getColumn--">getColumn()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getColumnMinWidth-int-">getColumnMinWidth(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns the min height of the specified column.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getColumnPrefWidth-int-">getColumnPrefWidth(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns the pref height of the specified column.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getColumns--">getColumns()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getColumnWidth-int-">getColumnWidth(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns the width of the specified column, or 0 if the table layout has not been validated.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getComponentType-java.lang.Class-">getComponentType(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns the Class representing the component type of an array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.html#getCompressedDataSize-int-int-">getCompressedDataSize(int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getComputedPadBottom--">getComputedPadBottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">The actual amount of combined padding and spacing from the last layout.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getComputedPadLeft--">getComputedPadLeft()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">The actual amount of combined padding and spacing from the last layout.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getComputedPadRight--">getComputedPadRight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">The actual amount of combined padding and spacing from the last layout.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getComputedPadTop--">getComputedPadTop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">The actual amount of combined padding and spacing from the last layout.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getConfig--">getConfig()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getConstructor-java.lang.Class-java.lang.Class...-">getConstructor(Class, Class...)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns a <a href="com/badlogic/gdx/utils/reflect/Constructor.html" title="class in com.badlogic.gdx.utils.reflect"><code>Constructor</code></a> that represents the public constructor for the supplied class which takes the supplied
parameter types.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getConstructors-java.lang.Class-">getConstructors(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns an array of <a href="com/badlogic/gdx/utils/reflect/Constructor.html" title="class in com.badlogic.gdx.utils.reflect"><code>Constructor</code></a> containing the public constructors of the class represented by the supplied Class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getContactCount--">getContactCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Get the number of contacts (each may have 0 or more contact points).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getContactList--">getContactList()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Returns the list of <a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d"><code>Contact</code></a> instances produced by the last call to <a href="com/badlogic/gdx/physics/box2d/World.html#step-float-int-int-"><code>World.step(float, int, int)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#getContainer--">getContainer()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#getContent--">getContent()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Returns the content string to be used for the HTTP request.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#getContentLength--">getContentLength()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Returns the content length in case content is a stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Clipboard.html#getContents--">getContents()</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils">Clipboard</a></dt>
<dd>
<div class="block">gets the current content of the clipboard if it contains text</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#getContentStream--">getContentStream()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Returns the content stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#getContentTable--">getContentTable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getContext--">getContext()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#getControllers--">getControllers()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCorner000-com.badlogic.gdx.math.Vector3-">getCorner000(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCorner001-com.badlogic.gdx.math.Vector3-">getCorner001(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCorner010-com.badlogic.gdx.math.Vector3-">getCorner010(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCorner011-com.badlogic.gdx.math.Vector3-">getCorner011(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCorner100-com.badlogic.gdx.math.Vector3-">getCorner100(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCorner101-com.badlogic.gdx.math.Vector3-">getCorner101(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCorner110-com.badlogic.gdx.math.Vector3-">getCorner110(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getCorner111-com.badlogic.gdx.math.Vector3-">getCorner111(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#getCorrectionFactor--">getCorrectionFactor()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#getCount--">getCount()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#getCount--">getCount()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ContactImpulse.html#getCount--">getCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d">ContactImpulse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html#getCount--">getCount()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#getCubemapData--">getCubemapData()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#getCullingArea--">getCullingArea()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getCurrentEventTime--">getCurrentEventTime()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getCurrentEventTime--">getCurrentEventTime()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#getCurrentEventTime--">getCurrentEventTime()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getCurrentFrame--">getCurrentFrame()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getCurrentFrameIndex--">getCurrentFrameIndex()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getCurrentType--">getCurrentType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Returns the current shape type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#getCursorLine--">getCursorLine()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getCursorPosition--">getCursorPosition()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#getCursorX--">getCursorX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#getCursorY--">getCursorY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#getD--">getD()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#getDampingRatio--">getDampingRatio()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a></dt>
<dd>
<div class="block">Set/get damping ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getDampingRatio--">getDampingRatio()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a></dt>
<dd>
<div class="block">Set/get the damping ratio (dimensionless).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html#getDampingRatio--">getDampingRatio()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getData--">getData()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Gets the underlying <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont.BitmapFontData</code></a> for this BitmapFont.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getData-int-int-">getData(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getDebug--">getDebug()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getDebugColor--">getDebugColor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">The default color that can be used by actors to draw debug lines.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html#getDebugVersionString--">getDebugVersionString()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getDeclaredAnnotation-java.lang.Class-java.lang.Class-">getDeclaredAnnotation(Class, Class&lt;? extends Annotation&gt;)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns an <a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect"><code>Annotation</code></a> object reflecting the annotation provided, or null if this class doesn't have such an
annotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#getDeclaredAnnotation-java.lang.Class-">getDeclaredAnnotation(Class&lt;? extends Annotation&gt;)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Returns an <a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect"><code>Annotation</code></a> object reflecting the annotation provided, or null of this field doesn't
have such an annotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#getDeclaredAnnotation-java.lang.Class-">getDeclaredAnnotation(Class&lt;? extends Annotation&gt;)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Returns an <a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect"><code>Annotation</code></a> object reflecting the annotation provided, or null of this method doesn't
have such an annotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getDeclaredAnnotations-java.lang.Class-">getDeclaredAnnotations(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns an array of <a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect"><code>Annotation</code></a> objects reflecting all annotations declared by the supplied class, or an empty
array if there are none.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#getDeclaredAnnotations--">getDeclaredAnnotations()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Returns an array of <a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect"><code>Annotation</code></a> objects reflecting all annotations declared by this field,
or an empty array if there are none.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#getDeclaredAnnotations--">getDeclaredAnnotations()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Returns an array of <a href="com/badlogic/gdx/utils/reflect/Annotation.html" title="class in com.badlogic.gdx.utils.reflect"><code>Annotation</code></a> objects reflecting all annotations declared by this method,
or an empty array if there are none.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getDeclaredConstructor-java.lang.Class-java.lang.Class...-">getDeclaredConstructor(Class, Class...)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns a <a href="com/badlogic/gdx/utils/reflect/Constructor.html" title="class in com.badlogic.gdx.utils.reflect"><code>Constructor</code></a> that represents the constructor for the supplied class which takes the supplied parameter
types.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getDeclaredField-java.lang.Class-java.lang.String-">getDeclaredField(Class, String)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns a <a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect"><code>Field</code></a> that represents the specified declared field for the supplied class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getDeclaredFields-java.lang.Class-">getDeclaredFields(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns an array of <a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect"><code>Field</code></a> objects reflecting all the fields declared by the supplied class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getDeclaredMethod-java.lang.Class-java.lang.String-java.lang.Class...-">getDeclaredMethod(Class, String, Class...)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns a <a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect"><code>Method</code></a> that represents the method declared by the supplied class which takes the supplied parameter types.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getDeclaredMethods-java.lang.Class-">getDeclaredMethods(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns an array of <a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect"><code>Method</code></a> containing the methods declared by the class represented by the supplied Class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Constructor.html#getDeclaringClass--">getDeclaringClass()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Constructor.html" title="class in com.badlogic.gdx.utils.reflect">Constructor</a></dt>
<dd>
<div class="block">Returns the Class object representing the class or interface that declares the constructor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#getDeclaringClass--">getDeclaringClass()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Returns the Class object representing the class or interface that declares the field.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#getDeclaringClass--">getDeclaringClass()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Returns the Class object representing the class or interface that declares the method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html#getDecodingMap--">getDecodingMap()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html" title="class in com.badlogic.gdx.utils">Base64Coder.CharMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#getDefaultCullFace--">getDefaultCullFace()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#getDefaultCullFace--">getDefaultCullFace()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#getDefaultDepthFunc--">getDefaultDepthFunc()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#getDefaultDepthFunc--">getDefaultDepthFunc()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#getDefaultFragmentShader--">getDefaultFragmentShader()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#getDefaultFragmentShader--">getDefaultFragmentShader()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#getDefaultFragmentShader--">getDefaultFragmentShader()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getDefaultInputListener--">getDefaultInputListener()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#getDefaultVertexShader--">getDefaultVertexShader()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#getDefaultVertexShader--">getDefaultVertexShader()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#getDefaultVertexShader--">getDefaultVertexShader()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDelay--">getDelay()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#getDelay--">getDelay()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getDeltaTime--">getDeltaTime()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getDeltaX--">getDeltaX()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getDeltaX-int-">getDeltaX(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getDeltaX--">getDeltaX()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getDeltaX-int-">getDeltaX(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getDeltaX--">getDeltaX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>
<div class="block">Returns the amount on the x axis that the touch has been dragged since the last drag event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getDeltaY--">getDeltaY()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getDeltaY-int-">getDeltaY(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getDeltaY--">getDeltaY()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getDeltaY-int-">getDeltaY(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getDeltaY--">getDeltaY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>
<div class="block">Returns the amount on the y axis that the touch has been dragged since the last drag event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getDensity--">getDensity()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">This is a scaling factor for the Density Independent Pixel unit, following the same conventions as
android.util.DisplayMetrics#density, where one DIP is one pixel on an approximately 160 dpi screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#getDensity--">getDensity()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Get the density of this fixture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getDependencies-java.lang.String-">getDependencies(String)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-P-">getDependencies(String, FileHandle, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AssetLoader</a></dt>
<dd>
<div class="block">Returns the assets this asset requires to be loaded first.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter-">getDependencies(String, FileHandle, BitmapFontLoader.BitmapFontParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter-">getDependencies(String, FileHandle, CubemapLoader.CubemapParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter-">getDependencies(String, FileHandle, I18NBundleLoader.I18NBundleParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.html" title="class in com.badlogic.gdx.assets.loaders">I18NBundleLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-P-">getDependencies(String, FileHandle, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/MusicLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter-">getDependencies(String, FileHandle, MusicLoader.MusicParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter-">getDependencies(String, FileHandle, ParticleEffectLoader.ParticleEffectParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.html" title="class in com.badlogic.gdx.assets.loaders">ParticleEffectLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/PixmapLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter-">getDependencies(String, FileHandle, PixmapLoader.PixmapParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter-">getDependencies(String, FileHandle, ShaderProgramLoader.ShaderProgramParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter-">getDependencies(String, FileHandle, SkinLoader.SkinParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SoundLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter-">getDependencies(String, FileHandle, SoundLoader.SoundParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter-">getDependencies(String, FileHandle, TextureAtlasLoader.TextureAtlasParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter-">getDependencies(String, FileHandle, TextureLoader.TextureParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters-">getDependencies(String, FileHandle, PolygonRegionLoader.PolygonRegionParameters)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegionLoader</a></dt>
<dd>
<div class="block">If the PSH file contains a line starting with <a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html#texturePrefix"><code>params.texturePrefix</code></a>, an
<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets"><code>AssetDescriptor</code></a> for the file referenced on that line will be added to the returned Array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectLoadParameter-">getDependencies(String, FileHandle, ParticleEffectLoader.ParticleEffectLoadParameter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffectLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters-">getDependencies(String, FileHandle, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.TideMapLoader.Parameters-">getDependencies(String, FileHandle, TideMapLoader.Parameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TideMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#getDependencies-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters-">getDependencies(String, FileHandle, TmxMapLoader.Parameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>
<div class="block">Retrieves TiledMap resource dependencies</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#getDepth--">getDepth()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#getDepth--">getDepth()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getDepth--">getDepth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getDepth--">getDepth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#getDepth--">getDepth()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#getDepth--">getDepth()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.html#getDepth--">getDepth()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getDepth--">getDepth()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getDepthBufferHandle--">getDepthBufferHandle()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#getDepthMap--">getDepthMap()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/ShadowMap.html#getDepthMap--">getDepthMap()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/ShadowMap.html" title="interface in com.badlogic.gdx.graphics.g3d.environment">ShadowMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getDepthStencilPackedBuffer--">getDepthStencilPackedBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getDescent--">getDescent()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the descent, which is the distance from the bottom of the glyph that extends the lowest to the baseline.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#getDesktopDisplayMode--">getDesktopDisplayMode()</a></span> - Static method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getDiagnostics--">getDiagnostics()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/CRC.html#GetDigest--">GetDigest()</a></span> - Method in class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/CRC.html" title="class in com.badlogic.gdx.utils.compression">CRC</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getDimensions-com.badlogic.gdx.math.Vector3-">getDimensions(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html#getDirection-com.badlogic.gdx.math.Vector3-">getDirection(Vector3)</a></span> - Method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getDisplayMode--">getDisplayMode()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getDisplayMode-com.badlogic.gdx.Graphics.Monitor-">getDisplayMode(Graphics.Monitor)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#getDisplayModes--">getDisplayModes()</a></span> - Static method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getDisplayModes--">getDisplayModes()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getDisplayModes-com.badlogic.gdx.Graphics.Monitor-">getDisplayModes(Graphics.Monitor)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#getDistanceFieldSmoothing--">getDistanceFieldSmoothing()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getDouble-java.lang.String-double-">getDouble(String, double)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a double.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getDouble-java.lang.String-">getDouble(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a double.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getDouble-int-">getDouble(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified index and returns it as a double.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#getDragActor--">getDragActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>
<div class="block">Returns the current drag actor, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getDragActor--">getDragActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#getDrawable--">getDrawable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable-java.lang.String-">getDrawable(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a registered drawable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#getDstBlendFactor--">getDstBlendFactor()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getDuplicateBorder--">getDuplicateBorder()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getDuration--">getDuration()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#getDuration--">getDuration()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html#getDuration--">getDuration()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getDuration--">getDuration()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#getElementType-int-">getElementType(int)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">If the type of the field is parameterized, returns the Class object representing the parameter type at the specified index,
null otherwise.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/EllipseMapObject.html#getEllipse--">getEllipse()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/EllipseMapObject.html" title="class in com.badlogic.gdx.maps.objects">EllipseMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getEmission--">getEmission()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#getEmission--">getEmission()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#getEmissionMode--">getEmissionMode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>
<div class="block">Gets current emission mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#getEmitters--">getEmitters()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html#getEncodingMap--">getEncodingMap()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.CharMap.html" title="class in com.badlogic.gdx.utils">Base64Coder.CharMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#getEnd--">getEnd()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#getEnd--">getEnd()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html#getEndColor--">getEndColor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#getEndPoint-com.badlogic.gdx.math.Vector3-float-">getEndPoint(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>
<div class="block">Returns the endpoint given the distance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getEnumConstants-java.lang.Class-">getEnumConstants(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns the elements of this enum class or null if this Class object does not represent an enum type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#getExceptionOnMissingKey--">getExceptionOnMissingKey()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Returns the flag indicating whether to throw a <code>MissingResourceException</code> from the <a href="com/badlogic/gdx/utils/I18NBundle.html#get-java.lang.String-"><code>get(key)</code></a>
method if no string for the given key can be found.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getExecutedRunnables--">getExecutedRunnables()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.Task.html#getExecuteTimeMillis--">getExecuteTimeMillis()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.Task.html" title="class in com.badlogic.gdx.utils">Timer.Task</a></dt>
<dd>
<div class="block">Returns the time in milliseconds when this task will be executed next.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getExpand--">getExpand()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getExpand--">getExpand()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getExpandX--">getExpandX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getExpandY--">getExpandY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.ImageFormat.html#getExtension--">getExtension()</a></span> - Method in enum com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.ImageFormat.html" title="enum in com.badlogic.gdx.graphics.g2d">PixmapPackerIO.ImageFormat</a></dt>
<dd>
<div class="block">Returns the file extension for the image format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#getExternalStoragePath--">getExternalStoragePath()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Returns the external storage path directory.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getFailureReason--">getFailureReason()</a></span> - Static method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getField-java.lang.Class-java.lang.String-">getField(Class, String)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns a <a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect"><code>Field</code></a> that represents the specified public member field for the supplied class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getFields-java.lang.Class-">getFields(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns an array of <a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect"><code>Field</code></a> containing the public fields of the class represented by the supplied Class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#getFileHandle-java.lang.String-com.badlogic.gdx.Files.FileType-">getFileHandle(String, Files.FileType)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Returns a handle representing a file or directory.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#getFileHandle--">getFileHandle()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getFileHandleResolver--">getFileHandleResolver()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Returns the <a href="com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders"><code>FileHandleResolver</code></a> for which this AssetManager
was loaded with.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getFiles--">getFiles()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getFiles--">getFiles()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getFiles--">getFiles()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getFiles--">getFiles()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getFiles--">getFiles()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getFiles--">getFiles()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getFill--">getFill()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getFill--">getFill()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getFillX--">getFillX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getFillX--">getFillX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getFillY--">getFillY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getFillY--">getFillY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#getFilterData--">getFilterData()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getFirstGlyph--">getFirstGlyph()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#getFirstLineShowing--">getFirstLineShowing()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#getFixtureA--">getFixtureA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Get the first fixture in this contact.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#getFixtureB--">getFixtureB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Get the second fixture in this contact.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getFixtureCount--">getFixtureCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Get the number of fixtures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getFixtureList--">getFixtureList()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the list of all fixtures attached to this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getFixtures-com.badlogic.gdx.utils.Array-">getFixtures(Array&lt;Fixture&gt;)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#getFlipHorizontally--">getFlipHorizontally()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#getFlipVertically--">getFlipVertically()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getFloat-java.lang.String-">getFloat(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getFloat-java.lang.String-float-">getFloat(String, float)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getFloat-java.lang.String-float-">getFloat(String, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getFloat-java.lang.String-">getFloat(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getFloat-int-">getFloat(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified index and returns it as a float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getFloat-java.lang.String-">getFloat(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>
<div class="block">Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getFloat-java.lang.String-float-">getFloat(String, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>
<div class="block">Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getFloatAttribute-java.lang.String-">getFloatAttribute(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getFloatAttribute-java.lang.String-float-">getFloatAttribute(String, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getFloatsPerVertex--">getFloatsPerVertex()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#getFollowRedirects--">getFollowRedirects()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Returns whether 301 and 302 redirects are followed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getFont--">getFont()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getFont-java.lang.String-">getFont(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getFontFile--">getFontFile()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getFontScaleX--">getFontScaleX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getFontScaleY--">getFontScaleY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getFormat--">getFormat()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getFormat--">getFormat()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#getFormat--">getFormat()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getFormat--">getFormat()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#getFormat--">getFormat()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getFormat--">getFormat()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#getFormat--">getFormat()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getFormat--">getFormat()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#getFormat--">getFormat()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#getFormat--">getFormat()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getFormatString--">getFormatString()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getFragmentShaderSource--">getFragmentShaderSource()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#getFrameBuffer--">getFrameBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getFramebufferHandle--">getFramebufferHandle()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferPixels-boolean-">getFrameBufferPixels(boolean)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</a></dt>
<dd>
<div class="block">Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferPixels-int-int-int-int-boolean-">getFrameBufferPixels(int, int, int, int, boolean)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</a></dt>
<dd>
<div class="block">Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length
equal to the specified width * height * 4.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferPixmap-int-int-int-int-">getFrameBufferPixmap(int, int, int, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture--">getFrameBufferTexture()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</a></dt>
<dd>
<div class="block">Returns the default framebuffer contents as a <a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a> with a width and height equal to the current screen
size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture-int-int-int-int-">getFrameBufferTexture(int, int, int, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</a></dt>
<dd>
<div class="block">Returns a portion of the default framebuffer contents specified by x, y, width and height as a <a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a> with
the same dimensions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#getFrameDuration--">getFrameDuration()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getFrameId--">getFrameId()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Returns the id of the current frame.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getFrameRate--">getFrameRate()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getFramesPerSecond--">getFramesPerSecond()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getFrameTiles--">getFrameTiles()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#getFree--">getFree()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">The number of objects available to be obtained.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#getFrequency--">getFrequency()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a></dt>
<dd>
<div class="block">Set/get frequency in Hz.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getFrequency--">getFrequency()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a></dt>
<dd>
<div class="block">Set/get the frequency in Hertz.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html#getFrequency--">getFrequency()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#getFriction--">getFriction()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Get the friction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#getFriction--">getFriction()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Get the coefficient of friction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#getGestureDetector--">getGestureDetector()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getGimbalPole--">getGimbalPole()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the pole of the gimbal lock, if any.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getGL20--">getGL20()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getGL30--">getGL30()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html#getGLEnum--">getGLEnum()</a></span> - Method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html#getGLEnum--">getGLEnum()</a></span> - Method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html#getGLEnum--">getGLEnum()</a></span> - Method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getGLFormat--">getGLFormat()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#getGLFormat--">getGLFormat()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Returns the OpenGL ES format of this Pixmap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getGLInternalFormat--">getGLInternalFormat()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getGlInternalFormat--">getGlInternalFormat()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#getGLInternalFormat--">getGLInternalFormat()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Returns the OpenGL ES format of this Pixmap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getGLType--">getGLType()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getGLType--">getGLType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#getGlType--">getGlType()</a></span> - Method in enum com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#getGLType--">getGLType()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Returns the OpenGL ES type of this Pixmap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.html#getGLType--">getGLType()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getGLVersion--">getGLVersion()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getGlyph-char-">getGlyph(char)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Returns the glyph for the specified character, or null if no such glyph exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getGlyphLayout--">getGlyphLayout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getGlyphs-com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun-java.lang.CharSequence-int-int-boolean-">getGlyphs(GlyphLayout.GlyphRun, CharSequence, int, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Using the specified string, populates the glyphs and positions of the specified glyph run.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getGraphics--">getGraphics()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getGraphics--">getGraphics()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getGraphics--">getGraphics()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getGraphics--">getGraphics()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getGraphics--">getGraphics()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getGraphics--">getGraphics()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getGravity--">getGravity()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getGravity--">getGravity()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getGravityScale--">getGravityScale()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getGroundAnchorA--">getGroundAnchorA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getGroundAnchorB--">getGroundAnchorB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#getGroupShader-int-">getGroupShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html#getGroupShader-int-">getGroupShader(int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals">GroupStrategy</a></dt>
<dd>
<div class="block">Returns the shader to be used for the group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#getGroupShader-int-">getGroupShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getGyroscopeX--">getGyroscopeX()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getGyroscopeX--">getGyroscopeX()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getGyroscopeY--">getGyroscopeY()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getGyroscopeY--">getGyroscopeY()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getGyroscopeZ--">getGyroscopeZ()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getGyroscopeZ--">getGyroscopeZ()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getHandler--">getHandler()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpResponse.html#getHeader-java.lang.String-">getHeader(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx">Net.HttpResponse</a></dt>
<dd>
<div class="block">Returns the value of the header with the given name as a <code>String</code>, or null if the header is not set.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#getHeaders--">getHeaders()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Returns a Map<String, String> with the headers of the HTTP request.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpResponse.html#getHeaders--">getHeaders()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx">Net.HttpResponse</a></dt>
<dd>
<div class="block">Returns a Map of the headers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/CubemapData.html#getHeight--">getHeight()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getHeight--">getHeight()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.html#getHeight--">getHeight()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#getHeight--">getHeight()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">The viewport's world height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getHeight--">getHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Returns the height of the node as calculated for layout.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getHeightRatio--">getHeightRatio()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getHighMax--">getHighMax()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#getHighMax--">getHighMax()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getHighMin--">getHighMin()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#getHighMin--">getHighMin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getIcon--">getIcon()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#getId--">getId()</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getId--">getId()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#getId--">getId()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/ImageResolver.AssetManagerImageResolver.html#getImage-java.lang.String-">getImage(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/ImageResolver.AssetManagerImageResolver.html" title="class in com.badlogic.gdx.maps">ImageResolver.AssetManagerImageResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/ImageResolver.DirectImageResolver.html#getImage-java.lang.String-">getImage(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/ImageResolver.DirectImageResolver.html" title="class in com.badlogic.gdx.maps">ImageResolver.DirectImageResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/ImageResolver.html#getImage-java.lang.String-">getImage(String)</a></span> - Method in interface com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/ImageResolver.html" title="interface in com.badlogic.gdx.maps">ImageResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/ImageResolver.TextureAtlasImageResolver.html#getImage-java.lang.String-">getImage(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/ImageResolver.TextureAtlasImageResolver.html" title="class in com.badlogic.gdx.maps">ImageResolver.TextureAtlasImageResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#getImage--">getImage()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#getImage--">getImage()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getImage--">getImage()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#getImageCell--">getImageCell()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#getImageCell--">getImageCell()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getImageCell--">getImageCell()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#getImageHeight--">getImageHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getImagePath-int-">getImagePath(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Returns the image path for the texture page at the given index (the "id" in the BMFont file).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getImagePath--">getImagePath()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getImagePaths--">getImagePaths()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#getImageWidth--">getImageWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#getImageX--">getImageX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#getImageY--">getImageY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#getIncludeCredentials--">getIncludeCredentials()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Returns whether a cross-origin request will include credentials.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getIndentSpacing--">getIndentSpacing()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>
<div class="block">Returns the amount of horizontal space for indentation level.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#getIndex-java.lang.String-">getIndex(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>
<div class="block">Get the index of the layer having the specified name, or -1 if no such layer exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#getIndex-com.badlogic.gdx.maps.MapLayer-">getIndex(MapLayer)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>
<div class="block">Get the index of the layer in the collection, or -1 if no such layer exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#getIndex-java.lang.String-">getIndex(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>
<div class="block">Get the index of the object having the specified name, or -1 if no such object exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#getIndex-com.badlogic.gdx.maps.MapObject-">getIndex(MapObject)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>
<div class="block">Get the index of the object in the collection, or -1 if no such object exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#GetIndexByte-int-">GetIndexByte(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getIndices-short:A-int-">getIndices(short[], int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Get a copy of the indices built so far.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getIndices--">getIndices()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Provides direct access to the indices array being built, use with care.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getIndices-short:A-">getIndices(short[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies the indices from the Mesh to the short array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getIndices-short:A-int-">getIndices(short[], int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies the indices from the Mesh to the short array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getIndices-int-short:A-int-">getIndices(int, short[], int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies the remaining indices from the Mesh to the short array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getIndices-int-int-short:A-int-">getIndices(int, int, short[], int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies the indices from the Mesh to the short array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getIndicesBuffer--">getIndicesBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getInertia--">getInertia()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the rotational inertia of the body about the local origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getInput--">getInput()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getInput--">getInput()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getInput--">getInput()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getInput--">getInput()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getInput--">getInput()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getInput--">getInput()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getInputProcessor--">getInputProcessor()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getInputProcessor--">getInputProcessor()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaSocketImpl.html#getInputStream--">getInputStream()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/Socket.html#getInputStream--">getInputStream()</a></span> - Method in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net">Socket</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#getInstance--">getInstance()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getInt-java.lang.String-int-">getInt(String, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as an int.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getInt-java.lang.String-">getInt(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as an int.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getInt-int-">getInt(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified index and returns it as an int.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getInt-java.lang.String-">getInt(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>
<div class="block">Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getInt-java.lang.String-int-">getInt(String, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>
<div class="block">Returns the attribute value with the specified name, or if no attribute is found, the text of a child with the name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getIntAttribute-java.lang.String-">getIntAttribute(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getIntAttribute-java.lang.String-int-">getIntAttribute(String, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getInteger-java.lang.String-">getInteger(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getInteger-java.lang.String-int-">getInteger(String, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getInterfaces-java.lang.Class-">getInterfaces(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getInternalFormat--">getInternalFormat()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.html#getInternalFormat--">getInternalFormat()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getInterpolation--">getInterpolation()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#getInterval-int-">getInterval(int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getInvalidDragActor--">getInvalidDragActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getIPs--">getIPs()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#getItemHeight--">getItemHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#getItems--">getItems()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>
<div class="block">Returns the internal items array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getItems--">getItems()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Returns the internal items array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getJavaHeap--">getJavaHeap()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getJavaHeap--">getJavaHeap()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getJavaHeap--">getJavaHeap()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getJavaHeap--">getJavaHeap()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getJavaHeap--">getJavaHeap()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getJavaHeap--">getJavaHeap()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html#getJoint1--">getJoint1()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</a></dt>
<dd>
<div class="block">Get first joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html#getJoint2--">getJoint2()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</a></dt>
<dd>
<div class="block">Get first joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getJointAngle--">getJointAngle()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Get the current joint angle in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getJointCount--">getJointCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Get the number of joints.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getJointList--">getJointList()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the list of all joints attached to this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getJoints-com.badlogic.gdx.utils.Array-">getJoints(Array&lt;Joint&gt;)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getJointSpeed--">getJointSpeed()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Get the current joint translation speed, usually in meters per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getJointSpeed--">getJointSpeed()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Get the current joint angle speed in radians per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getJointSpeed--">getJointSpeed()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Get the current joint translation speed, usually in meters per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getJointTranslation--">getJointTranslation()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Get the current joint translation, usually in meters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getJointTranslation--">getJointTranslation()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Get the current joint translation, usually in meters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getJsonLoader-com.badlogic.gdx.files.FileHandle-">getJsonLoader(FileHandle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#getKerning-char-">getKerning(char)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#getKey--">getKey()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#getKey-V-boolean-">getKey(V, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Returns the key for the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#getKeyAt-int-">getKeyAt(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getKeyboardFocus--">getKeyboardFocus()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Gets the actor that will receive key events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#getKeyCode--">getKeyCode()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">The key code of the key that was pressed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrame-float-boolean-">getKeyFrame(float, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Returns a frame based on the so called state time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrame-float-">getKeyFrame(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Returns a frame based on the so called state time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrameIndex-float-">getKeyFrameIndex(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Returns the current frame number.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#getKeyFrames--">getKeyFrames()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Returns the keyframes[] array where all the frames of the animation are stored.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#getKeys--">getKeys()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getKnobDrawable--">getKnobDrawable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getKnobDrawable--">getKnobDrawable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getKnobPercentX--">getKnobPercentX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>
<div class="block">Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getKnobPercentY--">getKnobPercentY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>
<div class="block">Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
area.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getKnobPosition--">getKnobPosition()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">Returns progress bar visual position within the range.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getKnobX--">getKnobX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>
<div class="block">Returns the x-position of the knob relative to the center of the widget.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getKnobY--">getKnobY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>
<div class="block">Returns the y-position of the knob relative to the center of the widget.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getLabel--">getLabel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#getLabel--">getLabel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getLabelAlign--">getLabelAlign()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getLabelCell--">getLabelCell()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#getLabelCell--">getLabelCell()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#getLastSelected--">getLastSelected()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">Makes a best effort to return the last item selected, else returns an arbitrary item or null if the selection is empty.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/AudioDevice.html#getLatency--">getLatency()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#getLatest--">getLatest()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/Map.html#getLayers--">getLayers()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getLayouts--">getLayouts()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getLeftGutterWidth--">getLeftGutterWidth()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Returns the left gutter (black bar) width in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth--">getLeftWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getLeftWidth--">getLeftWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getLeftWidth--">getLeftWidth()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getLength--">getLength()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>
<div class="block">Returns the euclidean length of the polyline without scaling</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#getLength--">getLength()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a></dt>
<dd>
<div class="block">Set/get the natural length.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html#getLength-java.lang.Object-">getLength(Object)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html" title="class in com.badlogic.gdx.utils.reflect">ArrayReflection</a></dt>
<dd>
<div class="block">Returns the length of the supplied array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getLength1--">getLength1()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</a></dt>
<dd>
<div class="block">Get the current length of the segment attached to body1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getLength2--">getLength2()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</a></dt>
<dd>
<div class="block">Get the current length of the segment attached to body2.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#GetLenToPosState-int-">GetLenToPosState(int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getLevel--">getLevel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#getLevel--">getLevel()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLife--">getLife()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#getLife--">getLife()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getLifecycleListeners--">getLifecycleListeners()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getLifeOffset--">getLifeOffset()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#getLifeOffset--">getLifeOffset()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getLineAlign--">getLineAlign()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getLinearDamping--">getLinearDamping()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the linear damping of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#getLinearOffset--">getLinearOffset()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocity--">getLinearVelocity()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the linear velocity of the center of mass.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocityFromLocalPoint-com.badlogic.gdx.math.Vector2-">getLinearVelocityFromLocalPoint(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the world velocity of a local point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getLinearVelocityFromWorldPoint-com.badlogic.gdx.math.Vector2-">getLinearVelocityFromWorldPoint(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the world linear velocity of a world point attached to this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getLineHeight--">getLineHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the line height, which is the distance from one line of text to the next.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#getLines--">getLines()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>
<div class="block">Returns total number of lines that the text occupies</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#getLinesShowing--">getLinesShowing()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getList--">getList()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Returns the list shown when the select box is open.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html#getListener--">getListener()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html#getListener--">getListener()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#getListenerActor--">getListenerActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>
<div class="block">Returns the actor that this listener is attached to.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getListeners--">getListeners()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getLoadedAssets--">getLoadedAssets()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/MusicLoader.html#getLoadedMusic--">getLoadedMusic()</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader</a></dt>
<dd>
<div class="block">Returns the <a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><code>Music</code></a> instance currently loaded by this
<a href="com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>MusicLoader</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SoundLoader.html#getLoadedSound--">getLoadedSound()</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader</a></dt>
<dd>
<div class="block">Returns the <a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound</code></a> instance currently loaded by this
<a href="com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>SoundLoader</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getLoader-java.lang.Class-">getLoader(Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Returns the default loader for the given type</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getLoader-java.lang.Class-java.lang.String-">getLoader(Class&lt;T&gt;, String)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Returns the loader for the given type and the specified filename.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getLoadingListener--">getLoadingListener()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#getLocalAnchorA--">getLocalAnchorA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#getLocalAnchorA--">getLocalAnchorA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getLocalAnchorA--">getLocalAnchorA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getLocalAnchorA--">getLocalAnchorA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html#getLocalAnchorA--">getLocalAnchorA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html#getLocalAnchorA--">getLocalAnchorA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getLocalAnchorA--">getLocalAnchorA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#getLocalAnchorB--">getLocalAnchorB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#getLocalAnchorB--">getLocalAnchorB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getLocalAnchorB--">getLocalAnchorB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getLocalAnchorB--">getLocalAnchorB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html#getLocalAnchorB--">getLocalAnchorB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html#getLocalAnchorB--">getLocalAnchorB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getLocalAnchorB--">getLocalAnchorB()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getLocalAxisA--">getLocalAxisA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getLocalAxisA--">getLocalAxisA()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getLocalCenter--">getLocalCenter()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the local position of the center of mass.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#getLocale--">getLocale()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Returns the locale of this bundle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.html#getLocalNormal--">getLocalNormal()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getLocalPoint-com.badlogic.gdx.math.Vector2-">getLocalPoint(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Gets a local point relative to the body's origin given a world point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.html#getLocalPoint--">getLocalPoint()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#getLocalStoragePath--">getLocalStoragePath()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Returns the local storage path directory.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getLocalVector-com.badlogic.gdx.math.Vector2-">getLocalVector(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Gets a local vector given a world vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getLog--">getLog()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getLogger--">getLogger()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getLogLevel--">getLogLevel()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Gets the log level.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getLogLevel--">getLogLevel()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getLogLevel--">getLogLevel()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getLogLevel--">getLogLevel()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getLogLevel--">getLogLevel()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getLogLevel--">getLogLevel()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getLong-java.lang.String-">getLong(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getLong-java.lang.String-long-">getLong(String, long)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getLong-java.lang.String-long-">getLong(String, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a long.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getLong-java.lang.String-">getLong(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a long.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getLong-int-">getLong(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified index and returns it as a long.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getLowerLimit--">getLowerLimit()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Get the lower joint limit, usually in meters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getLowerLimit--">getLowerLimit()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Get the lower joint limit in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#getLowMax--">getLowMax()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#getLowMax--">getLowMax()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#getLowMin--">getLowMin()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#getLowMin--">getLowMin()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#getMagFilter--">getMagFilter()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html#getMajorVersion--">getMajorVersion()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#getManagedDisposables--">getManagedDisposables()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#getManagedStatus--">getManagedStatus()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getManagedStatus-java.lang.StringBuilder-">getManagedStatus(StringBuilder)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getManagedStatus--">getManagedStatus()</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getManagedStatus--">getManagedStatus()</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getManagedStatus--">getManagedStatus()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#getManagedStatus--">getManagedStatus()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#getManagedStatus--">getManagedStatus()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#getManager--">getManager()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#getMap--">getMap()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#getMask--">getMask()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#getMask--">getMask()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>
<div class="block">Calculates a mask based on the contained <a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttribute</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getMass--">getMass()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the total mass of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getMassData--">getMassData()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the mass data of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/BinTree.html#GetMatches-int:A-">GetMatches(int[])</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/BinTree.html" title="class in com.badlogic.gdx.utils.compression.lz">BinTree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#GetMatchLen-int-int-int-">GetMatchLen(int, int, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getMaterial--">getMaterial()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#getMaterial-java.lang.String-">getMaterial(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#getMaterial-java.lang.String-boolean-">getMaterial(String, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getMaterial-java.lang.String-">getMaterial(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getMaterial-java.lang.String-boolean-">getMaterial(String, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html#getMaterial--">getMaterial()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ShapeCache</a></dt>
<dd>
<div class="block">Allows to customize the material.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getMax-com.badlogic.gdx.math.Vector3-">getMax(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#getMaxForce--">getMaxForce()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</a></dt>
<dd>
<div class="block">Get the maximum friction force in N.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#getMaxForce--">getMaxForce()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getMaxForce--">getMaxForce()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a></dt>
<dd>
<div class="block">Set/get the maximum force in Newtons.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getMaxHeight--">getMaxHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getMaxHeight--">getMaxHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMaxHeight--">getMaxHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxHeight--">getMaxHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxHeight--">getMaxHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMaxHeight--">getMaxHeight()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>
<div class="block">Zero indicates no max height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getMaxHeightValue--">getMaxHeightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getMaxHeightValue--">getMaxHeightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getMaxIndices--">getMaxIndices()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html#getMaxLength--">getMaxLength()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJoint</a></dt>
<dd>
<div class="block">Get the maximum length of the rope.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getMaxLength--">getMaxLength()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getMaxListCount--">getMaxListCount()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getMaxMotorForce--">getMaxMotorForce()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Get the max motor force, usually in N.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getMaxMotorTorque--">getMaxMotorTorque()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getMaxMotorTorque--">getMaxMotorTorque()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMaxParticleCount--">getMaxParticleCount()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#getMaxParticleCount--">getMaxParticleCount()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getMaxSplitAmount--">getMaxSplitAmount()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#getMaxTorque--">getMaxTorque()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</a></dt>
<dd>
<div class="block">Get the maximum friction torque in N*m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#getMaxTorque--">getMaxTorque()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getMaxValue--">getMaxValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getMaxVertices--">getMaxVertices()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#getMaxVertices--">getMaxVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getMaxVertices--">getMaxVertices()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getMaxWidth--">getMaxWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getMaxWidth--">getMaxWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMaxWidth--">getMaxWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMaxWidth--">getMaxWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMaxWidth--">getMaxWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMaxWidth--">getMaxWidth()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>
<div class="block">Zero indicates no max width.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getMaxWidthValue--">getMaxWidthValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getMaxWidthValue--">getMaxWidthValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#getMaxWorldHeight--">getMaxWorldHeight()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#getMaxWorldWidth--">getMaxWorldWidth()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMaxX--">getMaxX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the maximum scroll value in the x direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMaxY--">getMaxY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the maximum scroll value in the y direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#getMean--">getMean()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>
<div class="block">returns the mean of the samples added to this instance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getMeshPart--">getMeshPart()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getMeshPart--">getMeshPart()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SerializationException.html#getMessage--">getMessage()</a></span> - Method in exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getMessageText--">getMessageText()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#getMethod--">getMethod()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Returns the HTTP method of the HttpRequest.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getMethod-java.lang.Class-java.lang.String-java.lang.Class...-">getMethod(Class, String, Class...)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns a <a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect"><code>Method</code></a> that represents the public member method for the supplied class which takes the supplied parameter
types.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getMethods-java.lang.Class-">getMethods(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns an array of <a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect"><code>Method</code></a> containing the public member methods of the class represented by the supplied Class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getMiddleHeight--">getMiddleHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getMiddleWidth--">getMiddleWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getMin-com.badlogic.gdx.math.Vector3-">getMin(Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#getMinFilter--">getMinFilter()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getMinHeight--">getMinHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getMinHeight--">getMinHeight()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinHeight--">getMinHeight()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getMinHeightValue--">getMinHeightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getMinHeightValue--">getMinHeightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html#getMinorVersion--">getMinorVersion()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getMinParticleCount--">getMinParticleCount()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#getMinParticleCount--">getMinParticleCount()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getMinSplitAmount--">getMinSplitAmount()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getMinValue--">getMinValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getMinWidth--">getMinWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getMinWidth--">getMinWidth()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getMinWidth--">getMinWidth()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getMinWidthValue--">getMinWidthValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#getMinWorldHeight--">getMinWorldHeight()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#getMinWorldWidth--">getMinWorldWidth()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getMonitor--">getMonitor()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getMonitors--">getMonitors()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getMotorForce-float-">getMotorForce(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Get the current motor force given the inverse time step, usually in N.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getMotorSpeed--">getMotorSpeed()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Get the motor speed, usually in meters per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getMotorSpeed--">getMotorSpeed()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Get the motor speed in radians per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getMotorSpeed--">getMotorSpeed()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Get the motor speed, usually in radians per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getMotorTorque-float-">getMotorTorque(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Get the current motor torque, usually in N-m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getMotorTorque-float-">getMotorTorque(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Get the current motor torque given the inverse time step, usually in N-m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMouseWheelX--">getMouseWheelX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the amount to scroll horizontally when the mouse wheel is scrolled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMouseWheelY--">getMouseWheelY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the amount to scroll vertically when the mouse wheel is scrolled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#getMultiple--">getMultiple()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getName--">getName()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#getName--">getName()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#getName--">getName()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html#getName--">getName()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getName--">getName()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getName--">getName()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#getName--">getName()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Returns the name of the field.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#getName--">getName()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Returns the name of the method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getName--">getName()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getNativeHeap--">getNativeHeap()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getNativeHeap--">getNativeHeap()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getNativeHeap--">getNativeHeap()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getNativeHeap--">getNativeHeap()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getNativeHeap--">getNativeHeap()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getNativeHeap--">getNativeHeap()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getNativeOrientation--">getNativeOrientation()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getNativeOrientation--">getNativeOrientation()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getNet--">getNet()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getNet--">getNet()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getNet--">getNet()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getNet--">getNet()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getNet--">getNet()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getNet--">getNet()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#getNode-java.lang.String-">getNode(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#getNode-java.lang.String-boolean-">getNode(String, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#getNode-java.lang.String-boolean-boolean-">getNode(String, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#getNode-com.badlogic.gdx.utils.Array-java.lang.String-boolean-boolean-">getNode(Array&lt;Node&gt;, String, boolean, boolean)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Helper method to recursive fetch a node from an array</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getNode-java.lang.String-">getNode(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getNode-java.lang.String-boolean-">getNode(String, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getNode-java.lang.String-boolean-boolean-">getNode(String, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getNodeAt-float-">getNodeAt(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getNodes--">getNodes()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#getNormal--">getNormal()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html#getNormal--">getNormal()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></dt>
<dd>
<div class="block">Returns the normal of this manifold</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ContactImpulse.html#getNormalImpulses--">getNormalImpulses()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d">ContactImpulse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getNoWebGLSupportWidget--">getNoWebGLSupportWidget()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>
<div class="block">Override this method to return a custom widget informing the that their browser lacks support of WebGL.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#GetNumAvailableBytes--">GetNumAvailableBytes()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html#getNumberOfContactPoints--">getNumberOfContactPoints()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getNumberOfFaces--">getNumberOfFaces()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getNumberOfMipMapLevels--">getNumberOfMipMapLevels()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getNumIndices--">getNumIndices()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#getNumIndices--">getNumIndices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getNumIndices--">getNumIndices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getNumIndices--">getNumIndices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#getNumIndices--">getNumIndices()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getNumIndices--">getNumIndices()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#getNumManagedCubemaps--">getNumManagedCubemaps()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getNumManagedShaderPrograms--">getNumManagedShaderPrograms()</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#getNumManagedTextureArrays--">getNumManagedTextureArrays()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#getNumManagedTextures--">getNumManagedTextures()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#getNumMaxIndices--">getNumMaxIndices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#getNumMaxIndices--">getNumMaxIndices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#getNumMaxIndices--">getNumMaxIndices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#getNumMaxIndices--">getNumMaxIndices()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#getNumMaxVertices--">getNumMaxVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getNumMaxVertices--">getNumMaxVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getNumMaxVertices--">getNumMaxVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#getNumMaxVertices--">getNumMaxVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#getNumMaxVertices--">getNumMaxVertices()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getNumVertices--">getNumVertices()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#getNumVertices--">getNumVertices()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#getNumVertices--">getNumVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#getNumVertices--">getNumVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getNumVertices--">getNumVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#getNumVertices--">getNumVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#getNumVertices--">getNumVertices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#getNumVertices--">getNumVertices()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getNumVertices--">getNumVertices()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/RefCountedContainer.html#getObject-java.lang.Class-">getObject(Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getObject--">getObject()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getObject--">getObject()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#getObjects--">getObjects()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#getOffset-int-int-">getOffset(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>
<div class="block">Returns the offset for the first VertexAttribute with the specified usage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#getOffset-int-">getOffset(int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>
<div class="block">Returns the offset for the first VertexAttribute with the specified usage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#getOffsetX--">getOffsetX()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#getOffsetX--">getOffsetX()</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getOffsetX--">getOffsetX()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#getOffsetX--">getOffsetX()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#getOffsetY--">getOffsetY()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#getOffsetY--">getOffsetY()</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getOffsetY--">getOffsetY()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#getOffsetY--">getOffsetY()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#getOldest--">getOldest()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getOnscreenKeyboard--">getOnscreenKeyboard()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Default is an instance of <a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextField.DefaultOnscreenKeyboard</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#getOpacity--">getOpacity()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#getOpacity--">getOpacity()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#getOrientation--">getOrientation()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getOriginX--">getOriginX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginX--">getOriginX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">The origin influences <a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition-float-float-"><code>Sprite.setPosition(float, float)</code></a>, <a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation-float-"><code>Sprite.setRotation(float)</code></a> and the expansion direction of scaling
<a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setScale-float-float-"><code>Sprite.setScale(float, float)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginX--">getOriginX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#getOriginX--">getOriginX()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getOriginX--">getOriginX()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns the x-coordinate of the polygon's origin point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getOriginX--">getOriginX()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginX--">getOriginX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getOriginY--">getOriginY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getOriginY--">getOriginY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">The origin influences <a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition-float-float-"><code>Sprite.setPosition(float, float)</code></a>, <a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation-float-"><code>Sprite.setRotation(float)</code></a> and the expansion direction of scaling
<a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setScale-float-float-"><code>Sprite.setScale(float, float)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getOriginY--">getOriginY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#getOriginY--">getOriginY()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getOriginY--">getOriginY()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns the y-coordinate of the polygon's origin point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getOriginY--">getOriginY()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getOriginY--">getOriginY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaSocketImpl.html#getOutputStream--">getOutputStream()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/Socket.html#getOutputStream--">getOutputStream()</a></span> - Method in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net">Socket</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getOverNode--">getOverNode()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getOverObject--">getOverObject()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#getPackedColor--">getPackedColor()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getPackedColor--">getPackedColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getPackedColor--">getPackedColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPackToTexture--">getPackToTexture()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getPadBottom--">getPadBottom()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Returns the bottom padding if set, else returns <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getBottomHeight--"><code>NinePatch.getBottomHeight()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadBottom--">getPadBottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadBottom--">getPadBottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getPadBottom--">getPadBottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottom--">getPadBottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getPadBottom--">getPadBottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadBottomValue--">getPadBottomValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadBottomValue--">getPadBottomValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottomValue--">getPadBottomValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPadding--">getPadding()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getPadLeft--">getPadLeft()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Returns the left padding if set, else returns <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getLeftWidth--"><code>NinePatch.getLeftWidth()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadLeft--">getPadLeft()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadLeft--">getPadLeft()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getPadLeft--">getPadLeft()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeft--">getPadLeft()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getPadLeft--">getPadLeft()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadLeftValue--">getPadLeftValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadLeftValue--">getPadLeftValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeftValue--">getPadLeftValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getPadRight--">getPadRight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Returns the right padding if set, else returns <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth--"><code>NinePatch.getRightWidth()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadRight--">getPadRight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadRight--">getPadRight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getPadRight--">getPadRight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRight--">getPadRight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getPadRight--">getPadRight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadRightValue--">getPadRightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadRightValue--">getPadRightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRightValue--">getPadRightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getPadTop--">getPadTop()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Returns the top padding if set, else returns <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight--"><code>NinePatch.getTopHeight()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadTop--">getPadTop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadTop--">getPadTop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getPadTop--">getPadTop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTop--">getPadTop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getPadTop--">getPadTop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadTopValue--">getPadTopValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadTopValue--">getPadTopValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTopValue--">getPadTopValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadX--">getPadX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Returns <a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadLeft--"><code>Cell.getPadLeft()</code></a> plus <a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadRight--"><code>Cell.getPadRight()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadX--">getPadX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Returns <a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadLeft--"><code>Container.getPadLeft()</code></a> plus <a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadRight--"><code>Container.getPadRight()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadX--">getPadX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadLeft--"><code>Table.getPadLeft()</code></a> plus <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadRight--"><code>Table.getPadRight()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadY--">getPadY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Returns <a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadTop--"><code>Cell.getPadTop()</code></a> plus <a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPadBottom--"><code>Cell.getPadBottom()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadY--">getPadY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Returns <a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadTop--"><code>Container.getPadTop()</code></a> plus <a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPadBottom--"><code>Container.getPadBottom()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadY--">getPadY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadTop--"><code>Table.getPadTop()</code></a> plus <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPadBottom--"><code>Table.getPadBottom()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPage-java.lang.String-">getPage(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPageFormat--">getPageFormat()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPageHeight--">getPageHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPageIndex-java.lang.String-">getPageIndex(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Returns the index of the page containing the given packed rectangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPages--">getPages()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html#getPages--">getPages()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getPageWidth--">getPageWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Constructor.html#getParameterTypes--">getParameterTypes()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Constructor.html" title="class in com.badlogic.gdx.utils.reflect">Constructor</a></dt>
<dd>
<div class="block">Returns an array of Class objects that represent the formal parameter types, in declaration order, of the constructor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#getParameterTypes--">getParameterTypes()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Returns an array of Class objects that represent the formal parameter types, in declaration order, of the method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#getParent--">getParent()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getParent--">getParent()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns the parent actor, or null if not in a group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getParent--">getParent()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getParent--">getParent()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getParticles--">getParticles()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getPatch-java.lang.String-">getPatch(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a registered ninepatch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#getPatch--">getPatch()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getPercent--">getPercent()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getPercentComplete--">getPercentComplete()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#getPercentComplete--">getPercentComplete()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#getPickRay-float-float-float-float-float-float-">getPickRay(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Creates a picking <a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><code>Ray</code></a> from the coordinates given in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#getPickRay-float-float-">getPickRay(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Creates a picking <a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><code>Ray</code></a> from the coordinates given in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getPickRay-float-float-">getPickRay(float, float)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getPitch--">getPitch()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">The pitch is the angle of the device's orientation around the x-axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getPitch--">getPitch()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getPitch--">getPitch()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the pitch euler angle in degrees, which is the rotation around the x axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getPitchRad--">getPitchRad()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the pitch euler angle in radians, which is the rotation around the x axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getPixel-int-int-">getPixel(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#getPixel-int-int-">getPixel(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Returns the 32-bit RGBA8888 value of the pixel at x, y.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getPixels--">getPixels()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#getPixels--">getPixels()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Returns the direct ByteBuffer holding the pixel data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html#getPixmap--">getPixmap()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#getPlayMode--">getPlayMode()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Returns the animation play mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.html#getPointCount--">getPointCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#getPointer--">getPointer()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">The pointer index for the event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.html#getPoints--">getPoints()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html#getPoints--">getPoints()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></dt>
<dd>
<div class="block">Returns the contact points of this manifold.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html#getPolygon--">getPolygon()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolygonMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html#getPolyline--">getPolyline()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolylineMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#getPool--">getPool()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#getPosition--">getPosition()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Returns the playback position in seconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getPosition--">getPosition()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Returns the position of this decal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#getPosition-com.badlogic.gdx.math.Vector2-">getPosition(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">return the Vector2 with coordinates of this rectangle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getPosition--">getPosition()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the world body origin position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/CircleShape.html#getPosition--">getPosition()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#getPosition--">getPosition()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getPpcX--">getPpcX()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getPpcY--">getPpcY()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getPpiX--">getPpiX()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getPpiY--">getPpiY()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getPreferences-java.lang.String-">getPreferences(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Returns the <a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx"><code>Preferences</code></a> instance of this Application.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getPreferences-java.lang.String-">getPreferences(String)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getPreferences-java.lang.String-">getPreferences(String)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getPreferences-java.lang.String-">getPreferences(String)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getPreferences-java.lang.String-">getPreferences(String)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getPreferences-java.lang.String-">getPreferences(String)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getPrefHeight--">getPrefHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefHeight--">getPrefHeight()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPrefHeightValue--">getPrefHeightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPrefHeightValue--">getPrefHeightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html#getPrefix--">getPrefix()</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">PrefixFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#getPrefWidth--">getPrefWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#getPrefWidth--">getPrefWidth()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getPrefWidthValue--">getPrefWidthValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#getPrefWidthValue--">getPrefWidthValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getPreloader--">getPreloader()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getPreloaderBaseURL--">getPreloaderBaseURL()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getPreloaderCallback--">getPreloaderCallback()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#getPressedButton--">getPressedButton()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">The button that initially pressed this button or -1 if the button is not pressed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#getPressedPointer--">getPressedPointer()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">The pointer that initially pressed this button or -1 if the button is not pressed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html#GetPrice-int-">GetPrice(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeEncoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#GetPrice-int-int-">GetPrice(int, int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#GetPrice0-int-">GetPrice0(int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#GetPrice1-int-">GetPrice1(int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getPrimaryMonitor--">getPrimaryMonitor()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getPrimitiveType--">getPrimitiveType()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getPrimitiveType--">getPrimitiveType()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#GetProcessedSizeAdd--">GetProcessedSizeAdd()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#getProcessor--">getProcessor()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#getProcessors--">getProcessors()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getProgrammaticChangeEvents--">getProgrammaticChangeEvents()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getProgress--">getProgress()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#getProjectionMatrix--">getProjectionMatrix()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Returns the current projection matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getProjectionMatrix--">getProjectionMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getProjectionMatrix--">getProjectionMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#getProjectionMatrix--">getProjectionMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getProjectionMatrix--">getProjectionMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">If the matrix is modified, <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#updateMatrices--"><code>ShapeRenderer.updateMatrices()</code></a> must be called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#getProjViewTrans--">getProjViewTrans()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/ShadowMap.html#getProjViewTrans--">getProjViewTrans()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/ShadowMap.html" title="interface in com.badlogic.gdx.graphics.g3d.environment">ShadowMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/Map.html#getProperties--">getProperties()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps">Map</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#getProperties--">getProperties()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#getProperties--">getProperties()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#getProperties--">getProperties()</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html#getProperties--">getProperties()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getProperties--">getProperties()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#getProperties--">getProperties()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html#getProtocol--">getProtocol()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaServerSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocket.html#getProtocol--">getProtocol()</a></span> - Method in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocket.html" title="interface in com.badlogic.gdx.net">ServerSocket</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getProxyCount--">getProxyCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Get the number of broad-phase proxies.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getQueuedAssets--">getQueuedAssets()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.html#getRadius--">getRadius()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></dt>
<dd>
<div class="block">Returns the radius of this shape</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html#getRangeSelect--">getRangeSelect()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ArraySelection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html#getRatio--">getRatio()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</a></dt>
<dd>
<div class="block">Get the gear ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#getRatio--">getRatio()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</a></dt>
<dd>
<div class="block">Get the pulley ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getRawDeltaTime--">getRawDeltaTime()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#getReactionForce-float-">getReactionForce(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#getReactionTorque-float-">getReactionTorque(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">Get the reaction torque on body2 in N*m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getRect-java.lang.String-">getRect(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/RectangleMapObject.html#getRectangle--">getRectangle()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/RectangleMapObject.html" title="class in com.badlogic.gdx.maps.objects">RectangleMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html#getRects--">getRects()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/RefCountedContainer.html#getRefCount--">getRefCount()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getReferenceAngle--">getReferenceAngle()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Get the reference angle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getReferenceAngle--">getReferenceAngle()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Get the current motor torque, usually in N-m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html#getReferenceAngle--">getReferenceAngle()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#getReferenceCount-java.lang.String-">getReferenceCount(String)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Returns the reference count of an asset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegion--">getRegion()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the first texture region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegion-int-">getRegion(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the texture page at the given index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html#getRegion--">getRegion()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getRegion--">getRegion()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getRegion-java.lang.String-">getRegion(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a registered texture region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#getRegion--">getRegion()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionHeight--">getRegionHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Returns the region's height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getRegions--">getRegions()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the array of TextureRegions that represents each texture page of glyphs.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#getRegions--">getRegions()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Returns all regions in the atlas.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html#getRegions--">getRegions()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getRegions-java.lang.String-">getRegions(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionWidth--">getRegionWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Returns the region's width.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionX--">getRegionX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#getRegionY--">getRegionY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#getRelatedActor--">getRelatedActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">The actor related to the event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#getRelatedActor--">getRelatedActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a></dt>
<dd>
<div class="block">The actor related to the event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#getRelativeFileHandle-com.badlogic.gdx.files.FileHandle-java.lang.String-">getRelativeFileHandle(FileHandle, String)</a></span> - Static method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html#getReleaseVersion--">getReleaseVersion()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaSocketImpl.html#getRemoteAddress--">getRemoteAddress()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/Socket.html#getRemoteAddress--">getRemoteAddress()</a></span> - Method in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net">Socket</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderable-com.badlogic.gdx.graphics.g3d.Renderable-">getRenderable(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderable-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.model.Node-">getRenderable(Renderable, Node)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderable-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.model.Node-com.badlogic.gdx.graphics.g3d.model.NodePart-">getRenderable(Renderable, Node, NodePart)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-">getRenderables(Array&lt;Renderable&gt;, Pool&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-">getRenderables(Array&lt;Renderable&gt;, Pool&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Traverses the Node hierarchy and collects <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances for every node with a graphical representation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#getRenderables-com.badlogic.gdx.graphics.g3d.model.Node-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-">getRenderables(Node, Array&lt;Renderable&gt;, Pool&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-">getRenderables(Array&lt;Renderable&gt;, Pool&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-">getRenderables(Array&lt;Renderable&gt;, Pool&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">ModelInstanceParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-">getRenderables(Array&lt;Renderable&gt;, Pool&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-">getRenderables(Array&lt;Renderable&gt;, Pool&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-">getRenderables(Array&lt;Renderable&gt;, Pool&lt;Renderable&gt;)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html" title="interface in com.badlogic.gdx.graphics.g3d">RenderableProvider</a></dt>
<dd>
<div class="block">Returns <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-">getRenderables(Array&lt;Renderable&gt;, Pool&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ShapeCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#getRenderableSorter--">getRenderableSorter()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#getRenderContext--">getRenderContext()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getRenderer--">getRenderer()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html#getRendererString--">getRendererString()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#getRequired--">getRequired()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getResetOnTouchUp--">getResetOnTouchUp()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#getRestitution--">getRestitution()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Get the restitution.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#getRestitution--">getRestitution()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Get the coefficient of restitution.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpResponse.html#getResult--">getResult()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx">Net.HttpResponse</a></dt>
<dd>
<div class="block">Returns the data of the HTTP response as a byte[].</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpResponse.html#getResultAsStream--">getResultAsStream()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx">Net.HttpResponse</a></dt>
<dd>
<div class="block">Returns the data of the HTTP response as an <code>InputStream</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpResponse.html#getResultAsString--">getResultAsString()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx">Net.HttpResponse</a></dt>
<dd>
<div class="block">Returns the data of the HTTP response as a <code>String</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#getReturnType--">getReturnType()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Returns a Class object that represents the formal return type of the method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#getReuseCount--">getReuseCount()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#getReuseCount--">getReuseCount()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getReverse--">getReverse()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getReverse--">getReverse()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getRight--">getRight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns x plus width.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getRightGutterWidth--">getRightGutterWidth()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Returns the right gutter (black bar) width in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getRightGutterX--">getRightGutterX()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Returns the right gutter (black bar) x in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getRightWidth--">getRightWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getRightWidth--">getRightWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getRightWidth--">getRightWidth()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getRoll--">getRoll()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">The roll is the angle of the device's orientation around the y-axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getRoll--">getRoll()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getRoll--">getRoll()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the roll euler angle in degrees, which is the rotation around the z axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getRollRad--">getRollRad()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the roll euler angle in radians, which is the rotation around the z axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getRoot--">getRoot()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Returns the root group which holds all actors in the stage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getRootNodes--">getRootNodes()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getRootPanel--">getRootPanel()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#getRotatedPackedHeight--">getRotatedPackedHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">Returns the packed height considering the rotate value, if it is true then it returns the packedWidth, otherwise it
returns the packedHeight.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#getRotatedPackedWidth--">getRotatedPackedWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">Returns the packed width considering the rotate value, if it is true then it returns the packedHeight, otherwise it
returns the packedWidth.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Returns the rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getRotation--">getRotation()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getRotation-com.badlogic.gdx.math.Quaternion-boolean-">getRotation(Quaternion, boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Gets the rotation of this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getRotation-com.badlogic.gdx.math.Quaternion-">getRotation(Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Gets the rotation of this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns the total rotation applied to the polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getRotation--">getRotation()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getRotationMatrix-float:A-">getRotationMatrix(float[])</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Returns the rotation matrix describing the devices rotation as per <a href=
"http://developer.android.com/reference/android/hardware/SensorManager.html#getRotationMatrix(float[], float[], float[], float[])"
>SensorManager#getRotationMatrix(float[], float[], float[], float[])</a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getRotationMatrix-float:A-">getRotationMatrix(float[])</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#getRotationRad--">getRotationRad()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getRow--">getRow()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRow-float-">getRow(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns the row index for the y coordinate, or -1 if there are no cells.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRowHeight-int-">getRowHeight(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns the height of the specified row, or 0 if the table layout has not been validated.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRowMinHeight-int-">getRowMinHeight(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns the min height of the specified row.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRowPrefHeight-int-">getRowPrefHeight(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Returns the pref height of the specified row.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getRows--">getRows()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html#getRunnable--">getRunnable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getRunnables--">getRunnables()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#getSaveData--">getSaveData()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#getSaveData-java.lang.String-">getSaveData(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getScale--">getScale()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getScale-float-">getScale(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#getScale-float-">getScale(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#getScale-com.badlogic.gdx.math.Vector2-">getScale(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getScale-com.badlogic.gdx.math.Vector3-">getScale(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html#getScale--">getScale()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getScaledLength--">getScaledLength()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>
<div class="block">Returns the euclidean length of the polyline</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getScaleX--">getScaleX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getScaleX--">getScaleX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleX--">getScaleX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">X scale of the sprite, independent of size set by <a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setSize-float-float-"><code>Sprite.setSize(float, float)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getScaleX--">getScaleX()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#getScaleX--">getScaleX()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getScaleX--">getScaleX()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getScaleX--">getScaleX()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns the total horizontal scaling applied to the polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getScaleX--">getScaleX()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleX--">getScaleX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getScaleXSquared--">getScaleXSquared()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getScaleY--">getScaleY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getScaleY--">getScaleY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getScaleY--">getScaleY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Y scale of the sprite, independent of size set by <a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setSize-float-float-"><code>Sprite.setSize(float, float)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getScaleY--">getScaleY()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#getScaleY--">getScaleY()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getScaleY--">getScaleY()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getScaleY--">getScaleY()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns the total vertical scaling applied to the polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getScaleY--">getScaleY()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getScaleY--">getScaleY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getScaleYSquared--">getScaleYSquared()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getScaleZ--">getScaleZ()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getScaleZSquared--">getScaleZSquared()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getScaling--">getScaling()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#getScaling--">getScaling()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html#getScaling--">getScaling()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScalingViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Game.html#getScreen--">getScreen()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getScreenHeight--">getScreenHeight()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getScreenWidth--">getScreenWidth()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getScreenX--">getScreenX()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getScreenY--">getScreenY()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#getScrollAmount--">getScrollAmount()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">The amount the mouse was scrolled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollBarHeight--">getScrollBarHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollBarWidth--">getScrollBarWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getScrollFocus--">getScrollFocus()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Gets the actor that will receive scroll events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollHeight--">getScrollHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the height of the scrolled viewport.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getScrollPane--">getScrollPane()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Returns the scroll pane containing the list that is shown when the select box is open.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollPercentX--">getScrollPercentX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollPercentY--">getScrollPercentY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollWidth--">getScrollWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the width of the scrolled viewport.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollX--">getScrollX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the x scroll position in pixels, where 0 is the left of the scroll pane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getScrollY--">getScrollY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the y scroll position in pixels, where 0 is the top of the scroll pane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#getSelected--">getSelected()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>
<div class="block">Returns the first selected item, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getSelected--">getSelected()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Returns the first selected item, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#getSelectedIndex--">getSelectedIndex()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getSelectedIndex--">getSelectedIndex()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#getSelection--">getSelection()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getSelection--">getSelection()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Get the set of selected items, useful when multiple items are selected</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getSelection--">getSelection()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getSelection--">getSelection()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getSelectionStart--">getSelectionStart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html#getSeparations--">getSeparations()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></dt>
<dd>
<div class="block">Returns the separations of this manifold, a negative value indicates overlap, in meters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#getSerializer-java.lang.Class-">getSerializer(Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#getShader--">getShader()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getShader--">getShader()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getShader--">getShader()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#getShader-com.badlogic.gdx.graphics.g3d.Renderable-">getShader(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html#getShader-com.badlogic.gdx.graphics.g3d.Renderable-">getShader(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShaderProvider.html#getShader-com.badlogic.gdx.graphics.g3d.Renderable-">getShader(Renderable)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShaderProvider.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">ShaderProvider</a></dt>
<dd>
<div class="block">Returns a <a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a> for the given <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#getShaderProvider--">getShaderProvider()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#getShape--">getShape()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#getShape--">getShape()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Returns the shape of this fixture</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getShort-java.lang.String-short-">getShort(String, short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a short.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getShort-java.lang.String-">getShort(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a short.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getShort-int-">getShort(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified index and returns it as a short.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#getSide--">getSide()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html#getSide--">getSide()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">EllipseSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#getSide--">getSide()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></dt>
<dd>
<div class="block">Get the currently bound side.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#getSimpleFormatter--">getSimpleFormatter()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Returns the flag indicating whether to use the simplified message pattern syntax (default is false).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#getSimpleName-java.lang.Class-">getSimpleName(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns the simple name of the underlying class as supplied in the source code.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#getSize--">getSize()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#getSize-com.badlogic.gdx.math.Vector2-">getSize(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#getSizeInBytes--">getSizeInBytes()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getSkin--">getSkin()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#getSorter--">getSorter()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getSpace--">getSpace()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getSpace--">getSpace()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getSpaceBottom--">getSpaceBottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getSpaceBottomValue--">getSpaceBottomValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getSpaceLeft--">getSpaceLeft()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getSpaceLeftValue--">getSpaceLeftValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getSpaceRight--">getSpaceRight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getSpaceRightValue--">getSpaceRightValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getSpaceTop--">getSpaceTop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getSpaceTopValue--">getSpaceTopValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getSpaceWidth--">getSpaceWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the width of the space character.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#getSpawnDepth--">getSpawnDepth()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnHeight--">getSpawnHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#getSpawnHeight--">getSpawnHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnShape--">getSpawnShape()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSpawnWidth--">getSpawnWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#getSpawnWidth--">getSpawnWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getSplitAmount--">getSplitAmount()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getSpringDampingRatio--">getSpringDampingRatio()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#getSpringFrequencyHz--">getSpringFrequencyHz()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getSprite--">getSprite()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getSprite-java.lang.String-">getSprite(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a registered sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html#getSprite--">getSprite()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#getSpriteCache--">getSpriteCache()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#getSrcBlendFactor--">getSrcBlendFactor()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getStage--">getStage()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns the stage that this actor is currently in, or null if not in a stage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#getStage--">getStage()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>
<div class="block">The stage for the actor the event was fired on.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getStageTouchDownX--">getStageTouchDownX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getStageTouchDownY--">getStageTouchDownY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#getStageX--">getStageX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">The stage x coordinate where the event occurred.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#getStageY--">getStageY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">The stage x coordinate where the event occurred.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#getStart--">getStart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#getStart--">getStart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#getState-int-">getState(int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Returns the internal seeds to allow state saving.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpResponse.html#getStatus--">getStatus()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx">Net.HttpResponse</a></dt>
<dd>
<div class="block">Returns the <a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net"><code>HttpStatus</code></a> containing the statusCode of the HTTP response.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#getStatusCode--">getStatusCode()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block">Returns the status code of the HTTP response, normally 2xx status codes indicate success while 4xx and 5xx indicate client
and server errors, respectively (see <a href="http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html">HTTP/1.1: Status Code
Definitions</a> for more information about HTTP status codes).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getStencilBufferHandle--">getStencilBufferHandle()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getStepSize--">getStepSize()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getString-java.lang.String-">getString(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#getString-java.lang.String-java.lang.String-">getString(String, String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getString-java.lang.String-java.lang.String-">getString(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a string.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getString-java.lang.String-">getString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified name and returns it as a string.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#getString-int-">getString(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Finds the child with the specified index and returns it as a string.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>
<div class="block">Returns the button's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</a></dt>
<dd>
<div class="block">Returns the checkbox's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>
<div class="block">Returns the label's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>
<div class="block">Returns the list's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">Returns the progress bar's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns the scroll pane's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Returns the select box's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>
<div class="block">Returns the slider's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>
<div class="block">Returns the split pane's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Returns the text field's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>
<div class="block">Returns the touchpad's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#getStyle--">getStyle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>
<div class="block">Returns the window's style.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getSwingTwist-float-float-float-com.badlogic.gdx.math.Quaternion-com.badlogic.gdx.math.Quaternion-">getSwingTwist(float, float, float, Quaternion, Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the swing rotation and twist rotation for the specified axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getSwingTwist-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Quaternion-com.badlogic.gdx.math.Quaternion-">getSwingTwist(Vector3, Quaternion, Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the swing rotation and twist rotation for the specified axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getTable--">getTable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#getTableDebug--">getTableDebug()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#getTag-java.lang.Class-">getTag(Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Returns the tag for the specified class, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ContactImpulse.html#getTangentImpulses--">getTangentImpulses()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ContactImpulse.html" title="class in com.badlogic.gdx.physics.box2d">ContactImpulse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#getTangentSpeed--">getTangentSpeed()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Get the tangent speed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#getTapCount--">getTapCount()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">Returns the number of taps within the tap count interval for the most recent click event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#getTapSquareSize--">getTapSquareSize()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getTapSquareSize--">getTapSquareSize()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#getTarget--">getTarget()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#getTarget--">getTarget()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#getTarget--">getTarget()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>
<div class="block">Returns the actor that the event originated from.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#getText--">getText()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#getText--">getText()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#getText--">getText()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getText--">getText()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#getText--">getText()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getTextFieldFilter--">getTextFieldFilter()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getTextInput-com.badlogic.gdx.Input.TextInputListener-java.lang.String-java.lang.String-java.lang.String-">getTextInput(Input.TextInputListener, String, String, String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">System dependent method to input a string of text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getTextInput-com.badlogic.gdx.Input.TextInputListener-java.lang.String-java.lang.String-java.lang.String-">getTextInput(Input.TextInputListener, String, String, String)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getTexture--">getTexture()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html#getTexture--">getTexture()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a></dt>
<dd>
<div class="block">Returns the texture for this page, or null if the texture has not been created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture--">getTexture()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#getTexture--">getTexture()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#getTexture--">getTexture()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html#getTextureCoords--">getTextureCoords()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#getTextureData-com.badlogic.gdx.graphics.Cubemap.CubemapSide-">getTextureData(Cubemap.CubemapSide)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#getTextureData--">getTextureData()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#getTextureObjectHandle--">getTextureObjectHandle()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getTextureRegion--">getTextureRegion()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#getTextureRegion--">getTextureRegion()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html#getTextureRegion--">getTextureRegion()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapImageLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#getTextureRegion--">getTextureRegion()</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#getTextureRegion--">getTextureRegion()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#getTextureRegion--">getTextureRegion()</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#getTextures--">getTextures()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#getTextY-com.badlogic.gdx.graphics.g2d.BitmapFont-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">getTextY(BitmapFont, Drawable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#getTextY-com.badlogic.gdx.graphics.g2d.BitmapFont-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">getTextY(BitmapFont, Drawable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html#getTile--">getTile()</a></span> - Method in class com.badlogic.gdx.maps.tiled.objects.<a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html" title="class in com.badlogic.gdx.maps.tiled.objects">TiledMapTileMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#getTile--">getTile()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html#getTile-int-">getTile(int)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSet</a></dt>
<dd>
<div class="block">Gets the <a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled"><code>TiledMapTile</code></a> that has the given id.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html#getTile-int-">getTile(int)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSets</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getTiledDrawable-java.lang.String-">getTiledDrawable(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a registered tiled drawable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html#getTileHeight--">getTileHeight()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#getTileIds-com.badlogic.gdx.utils.XmlReader.Element-int-int-">getTileIds(XmlReader.Element, int, int)</a></span> - Static method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html#getTileSet-int-">getTileSet(int)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSets</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html#getTileSet-java.lang.String-">getTileSet(String)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSets</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMap.html#getTileSets--">getTileSets()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html#getTileWidth--">getTileWidth()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html#getTime--">getTime()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a></dt>
<dd>
<div class="block">Gets the time spent waiting for the delay.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#getTime--">getTime()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>
<div class="block">Gets the transition time so far.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#getTimeline--">getTimeline()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#getTimeline--">getTimeline()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#getTimeline--">getTimeline()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#getTimeline--">getTimeline()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#getTimeOut--">getTimeOut()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Returns the timeOut of the HTTP request.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTint--">getTint()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#getTitleLabel--">getTitleLabel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#getTitleTable--">getTitleTable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#getToggle--">getToggle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getTop--">getTop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns y plus height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getTopGutterHeight--">getTopGutterHeight()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Returns the top gutter (black bar) height in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getTopGutterY--">getTopGutterY()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Returns the top gutter (black bar) y in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getTopHeight--">getTopHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#getTopHeight--">getTopHeight()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getTopHeight--">getTopHeight()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalHeight--">getTotalHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#getTotalWidth--">getTotalWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html#getTouchable--">getTouchable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable--">getTouchable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#getTouchDownTarget--">getTouchDownTarget()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#getTouchDownX--">getTouchDownX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getTouchDownX--">getTouchDownX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#getTouchDownY--">getTouchDownY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getTouchDownY--">getTouchDownY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#getTouchEventsForLiveWallpaper">getTouchEventsForLiveWallpaper</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">if the app is a livewallpaper, whether it should get full touch events</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#getTransform-com.badlogic.gdx.math.Matrix4-">getTransform(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Set the given matrix to the current transformation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getTransform--">getTransform()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the body transform for the body's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getTransformedVertices--">getTransformedVertices()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Calculates and returns the vertices of the polygon after scaling, rotation, and positional translations have been applied,
as they are position within the world.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getTransformedVertices--">getTransformedVertices()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>
<div class="block">Returns vertices scaled, rotated, and offset by the polygon position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#getTransformMatrix--">getTransformMatrix()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Returns the current transform matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#getTransformMatrix--">getTransformMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#getTransformMatrix--">getTransformMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#getTransformMatrix--">getTransformMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#getTransformMatrix--">getTransformMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#getTransformMatrix--">getTransformMatrix()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">If the matrix is modified, <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#updateMatrices--"><code>ShapeRenderer.updateMatrices()</code></a> must be called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#getTranslation-com.badlogic.gdx.math.Vector2-">getTranslation(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Get the x-y translation component of the matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#getTranslation-com.badlogic.gdx.math.Vector2-">getTranslation(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getTranslation-com.badlogic.gdx.math.Vector3-">getTranslation(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getTransparency--">getTransparency()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getTransparentColor--">getTransparentColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getTree--">getTree()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Returns the tree this node is currently in, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html#getTriangles--">getTriangles()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getType--">getType()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getType--">getType()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#getType--">getType()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the type of this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/CircleShape.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</a></dt>
<dd>
<div class="block">Get the type of this shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Get the type of the child shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">Get the type of the concrete joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>
<div class="block">Get the type of this shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></dt>
<dd>
<div class="block">Get the type of this shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">The type of input event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#getType--">getType()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Returns a Class object that identifies the declared type for the field.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU--">getU()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#getU2--">getU2()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getUIViewController--">getUIViewController()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>
<div class="block">Return the UI view controller of IOSApplication</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getUIWindow--">getUIWindow()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>
<div class="block">Return the UI Window of IOSApplication</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformAlias-int-">getUniformAlias(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#getUniformID-java.lang.String-">getUniformID(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniformLocation-java.lang.String-">getUniformLocation(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniforms--">getUniforms()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniformSize-java.lang.String-">getUniformSize(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getUniformType-java.lang.String-">getUniformType(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getUniformX--">getUniformX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#getUniformY--">getUniformY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#getUnitScale--">getUnitScale()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html#getUnitsPerPixel--">getUnitsPerPixel()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScreenViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#getUnsafeBufferAddress-java.nio.Buffer-">getUnsafeBufferAddress(Buffer)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Returns the address of the Buffer, it assumes it is an unsafe buffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html#getUp-com.badlogic.gdx.math.Vector3-">getUp(Vector3)</a></span> - Method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#getUpperLimit--">getUpperLimit()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Get the upper joint limit, usually in meters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#getUpperLimit--">getUpperLimit()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Get the upper joint limit in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#getUrl--">getUrl()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Returns the URL of the HTTP request.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#getUsage--">getUsage()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getUserData--">getUserData()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the user data</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#getUserData--">getUserData()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#getUserData--">getUserData()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">Get the user data</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getUserObject--">getUserObject()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns an application specific object for convenience, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#getUWrap--">getUWrap()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV--">getV()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#getV2--">getV2()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getValidDragActor--">getValidDragActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#getValue--">getValue()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html#getValue--">getValue()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#getValue-int-">getValue(int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#getValue--">getValue()</a></span> - Method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointDef.JointType.html#getValue--">getValue()</a></span> - Method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#getValue--">getValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>
<div class="block">Gets the current float value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#getValue--">getValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>
<div class="block">Gets the current int value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getValue--">getValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.Node.html#getValue--">getValue()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.Node.html" title="class in com.badlogic.gdx.utils">BinaryHeap.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#getValueAt-int-">getValueAt(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#getValues--">getValues()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#getValues--">getValues()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Get the values in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#getValues--">getValues()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVariableSizeKnobs--">getVariableSizeKnobs()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getVelocity--">getVelocity()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#getVelocityThreshold--">getVelocityThreshold()</a></span> - Static method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVelocityX--">getVelocityX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Gets the flick scroll x velocity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVelocityY--">getVelocityY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Gets the flick scroll y velocity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html#getVendorString--">getVendorString()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#getVersion--">getVersion()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#getVersion--">getVersion()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#getVersion--">getVersion()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#getVersion--">getVersion()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#getVersion--">getVersion()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#getVersion--">getVersion()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#getVertex-int-com.badlogic.gdx.math.Vector2-">getVertex(int, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>
<div class="block">Returns the vertex at the given position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#getVertex-int-com.badlogic.gdx.math.Vector2-">getVertex(int, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>
<div class="block">Returns the vertex at the given position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex0-com.badlogic.gdx.math.Vector2-">getVertex0(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex1-com.badlogic.gdx.math.Vector2-">getVertex1(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex2-com.badlogic.gdx.math.Vector2-">getVertex2(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#getVertex3-com.badlogic.gdx.math.Vector2-">getVertex3(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getVertexAttribute-int-">getVertexAttribute(int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Returns the first <a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttribute</code></a> having the given <a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getVertexAttributes--">getVertexAttributes()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getVertexColor--">getVertexColor()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Returns the actual color used in the vertices of this sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getVertexCount-int-">getVertexCount(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#getVertexCount--">getVertexCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#getVertexCount--">getVertexCount()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#getVertexShaderSource--">getVertexShaderSource()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getVertexSize--">getVertexSize()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getVertexTransform-com.badlogic.gdx.math.Matrix4-">getVertexTransform(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#getVertexTransform-com.badlogic.gdx.math.Matrix4-">getVertexTransform(Matrix4)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Get the current vertex transformation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getVertices--">getVertices()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getVertices-int-">getVertices(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html#getVertices--">getVertices()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</a></dt>
<dd>
<div class="block">Returns the vertices in local space.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getVertices--">getVertices()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Returns the packed vertices, colors, and texture coordinates for this sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getVertices--">getVertices()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Returns the packed vertices, colors, and texture coordinates for this sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getVertices--">getVertices()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Returns the vertices backing this sprite.<br/>
The returned value should under no circumstances be modified.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getVertices-float:A-int-">getVertices(float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Get a copy of the vertices built so far.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#getVertices--">getVertices()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Provides direct access to the vertices array being built, use with care.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getVertices-float:A-">getVertices(float[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies the vertices from the Mesh to the float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getVertices-int-float:A-">getVertices(int, float[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies the the remaining vertices from the Mesh to the float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getVertices-int-int-float:A-">getVertices(int, int, float[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies the specified vertices from the Mesh to the float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getVertices-int-int-float:A-int-">getVertices(int, int, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Copies the specified vertices from the Mesh to the float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getVertices--">getVertices()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns the polygon's local vertices without scaling or rotation and without being offset by the polygon position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getVertices--">getVertices()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>
<div class="block">Returns vertices without scaling or rotation and without being offset by the polyline position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#getVerticesBuffer--">getVerticesBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#getViewBounds--">getViewBounds()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getViewport--">getViewport()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#getViewport--">getViewport()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getVisualPercent--">getVisualPercent()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVisualScrollPercentX--">getVisualScrollPercentX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVisualScrollPercentY--">getVisualScrollPercentY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVisualScrollX--">getVisualScrollX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getVisualScrollY--">getVisualScrollY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#getVisualValue--">getVisualValue()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">If <a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setAnimateDuration-float-"><code>animating</code></a> the progress bar value, this returns the value current displayed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#getVolume--">getVolume()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#getVWrap--">getVWrap()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getWidget--">getWidget()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getActor--"><code>ScrollPane.getActor()</code></a>.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/CubemapData.html#getWidth--">getWidth()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#getWidth--">getWidth()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.html#getWidth--">getWidth()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#getWidth--">getWidth()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#getWidth--">getWidth()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">The viewport's world width.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getWidthRatio--">getWidthRatio()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getWind--">getWind()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#getWindowSize--">getWindowSize()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#getWindowValues--">getWindowValues()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getWorld--">getWorld()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the parent world of this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getWorldCenter--">getWorldCenter()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the world position of the center of mass.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getWorldHeight--">getWorldHeight()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#getWorldManifold--">getWorldManifold()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Get the world manifold.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getWorldPoint-com.badlogic.gdx.math.Vector2-">getWorldPoint(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the world coordinates of a point given the local coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html#getWorldTransform--">getWorldTransform()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ShapeCache</a></dt>
<dd>
<div class="block">Allows to customize the world transform matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#getWorldVector-com.badlogic.gdx.math.Vector2-">getWorldVector(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the world coordinates of a vector given the local coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#getWorldWidth--">getWorldWidth()</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getWrap--">getWrap()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getWrap--">getWrap()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#getWrapIndex-com.badlogic.gdx.utils.Array-int-">getWrapIndex(Array&lt;BitmapFont.Glyph&gt;, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Returns the first valid glyph index to use to wrap to the next line, starting at the specified start index and
(typically) moving toward the beginning of the glyphs array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#getWrapSpace--">getWrapSpace()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#getWrapSpace--">getWrapSpace()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#getWriter--">getWriter()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#getWriter--">getWriter()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Returns the x position of the cached string, relative to the position when the string was cached.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getX--">getX()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getX-int-">getX(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Returns the x coordinate in screen coordinates of the given pointer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getX-int-">getX(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapImageLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns the x-coordinate of the polygon's position within the world.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getX--">getX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns the X position of the actor's left edge.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getX-int-">getX(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns the X position of the specified <a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils"><code>alignment</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#getXHeight--">getXHeight()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns the x-height, which is the distance from the top of most lowercase characters to the baseline.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getXOffsetValue--">getXOffsetValue()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Returns the y position of the cached string, relative to the position when the string was cached.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getY--">getY()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#getY-int-">getY(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Returns the y coordinate in screen coordinates of the given pointer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#getY-int-">getY(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapImageLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Returns the y-coordinate of the polygon's position within the world.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getY--">getY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns the Y position of the actor's bottom edge.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getY-int-">getY(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns the Y position of the specified <a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils"><code>alignment</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getYaw--">getYaw()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the yaw euler angle in degrees, which is the rotation around the y axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#getYawRad--">getYawRad()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Get the yaw euler angle in radians, which is the rotation around the y axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#getYOffsetValue--">getYOffsetValue()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#getYSpacing--">getYSpacing()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#getZ--">getZ()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getZIndex--">getZIndex()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns the z-index of this actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#gl">gl</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#gl20">gl20</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics"><span class="typeNameLink">GL20</span></a> - Interface in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Interface wrapping all the methods of OpenGL ES 2.0</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#gl20">gl20</a></span> - Variable in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling"><span class="typeNameLink">GL20Profiler</span></a> - Class in <a href="com/badlogic/gdx/graphics/profiling/package-summary.html">com.badlogic.gdx.graphics.profiling</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#GL20Profiler-com.badlogic.gdx.graphics.GL20-">GL20Profiler(GL20)</a></span> - Constructor for class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#gl30">gl30</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics"><span class="typeNameLink">GL30</span></a> - Interface in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">OpenGL ES 3.0</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#gl30">gl30</a></span> - Variable in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling"><span class="typeNameLink">GL30Profiler</span></a> - Class in <a href="com/badlogic/gdx/graphics/profiling/package-summary.html">com.badlogic.gdx.graphics.profiling</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#GL30Profiler-com.badlogic.gdx.graphics.GL30-">GL30Profiler(GL30)</a></span> - Constructor for class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH">GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_ACTIVE_UNIFORM_BLOCKS">GL_ACTIVE_UNIFORM_BLOCKS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_ALREADY_SIGNALED">GL_ALREADY_SIGNALED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_ANY_SAMPLES_PASSED">GL_ANY_SAMPLES_PASSED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_ANY_SAMPLES_PASSED_CONSERVATIVE">GL_ANY_SAMPLES_PASSED_CONSERVATIVE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_BLUE">GL_BLUE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_BUFFER_ACCESS_FLAGS">GL_BUFFER_ACCESS_FLAGS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_BUFFER_MAP_LENGTH">GL_BUFFER_MAP_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_BUFFER_MAP_OFFSET">GL_BUFFER_MAP_OFFSET</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_BUFFER_MAP_POINTER">GL_BUFFER_MAP_POINTER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_BUFFER_MAPPED">GL_BUFFER_MAPPED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR">GL_COLOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT1">GL_COLOR_ATTACHMENT1</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT10">GL_COLOR_ATTACHMENT10</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT11">GL_COLOR_ATTACHMENT11</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT12">GL_COLOR_ATTACHMENT12</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT13">GL_COLOR_ATTACHMENT13</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT14">GL_COLOR_ATTACHMENT14</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT15">GL_COLOR_ATTACHMENT15</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT2">GL_COLOR_ATTACHMENT2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT3">GL_COLOR_ATTACHMENT3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT4">GL_COLOR_ATTACHMENT4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT5">GL_COLOR_ATTACHMENT5</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT6">GL_COLOR_ATTACHMENT6</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT7">GL_COLOR_ATTACHMENT7</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT8">GL_COLOR_ATTACHMENT8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COLOR_ATTACHMENT9">GL_COLOR_ATTACHMENT9</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPARE_REF_TO_TEXTURE">GL_COMPARE_REF_TO_TEXTURE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_R11_EAC">GL_COMPRESSED_R11_EAC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_RG11_EAC">GL_COMPRESSED_RG11_EAC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_RGB8_ETC2">GL_COMPRESSED_RGB8_ETC2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2">GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_RGBA8_ETC2_EAC">GL_COMPRESSED_RGBA8_ETC2_EAC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_SIGNED_R11_EAC">GL_COMPRESSED_SIGNED_R11_EAC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_SIGNED_RG11_EAC">GL_COMPRESSED_SIGNED_RG11_EAC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC">GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_SRGB8_ETC2">GL_COMPRESSED_SRGB8_ETC2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2">GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_CONDITION_SATISFIED">GL_CONDITION_SATISFIED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COPY_READ_BUFFER">GL_COPY_READ_BUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COPY_READ_BUFFER_BINDING">GL_COPY_READ_BUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COPY_WRITE_BUFFER">GL_COPY_WRITE_BUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_COPY_WRITE_BUFFER_BINDING">GL_COPY_WRITE_BUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_CURRENT_QUERY">GL_CURRENT_QUERY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DEPTH">GL_DEPTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DEPTH24_STENCIL8">GL_DEPTH24_STENCIL8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#GL_DEPTH24_STENCIL8_OES">GL_DEPTH24_STENCIL8_OES</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DEPTH32F_STENCIL8">GL_DEPTH32F_STENCIL8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DEPTH_COMPONENT24">GL_DEPTH_COMPONENT24</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DEPTH_COMPONENT32F">GL_DEPTH_COMPONENT32F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DEPTH_STENCIL">GL_DEPTH_STENCIL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DEPTH_STENCIL_ATTACHMENT">GL_DEPTH_STENCIL_ATTACHMENT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER0">GL_DRAW_BUFFER0</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER1">GL_DRAW_BUFFER1</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER10">GL_DRAW_BUFFER10</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER11">GL_DRAW_BUFFER11</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER12">GL_DRAW_BUFFER12</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER13">GL_DRAW_BUFFER13</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER14">GL_DRAW_BUFFER14</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER15">GL_DRAW_BUFFER15</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER2">GL_DRAW_BUFFER2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER3">GL_DRAW_BUFFER3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER4">GL_DRAW_BUFFER4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER5">GL_DRAW_BUFFER5</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER6">GL_DRAW_BUFFER6</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER7">GL_DRAW_BUFFER7</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER8">GL_DRAW_BUFFER8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_BUFFER9">GL_DRAW_BUFFER9</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_FRAMEBUFFER">GL_DRAW_FRAMEBUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DRAW_FRAMEBUFFER_BINDING">GL_DRAW_FRAMEBUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DYNAMIC_COPY">GL_DYNAMIC_COPY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_DYNAMIC_READ">GL_DYNAMIC_READ</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FLOAT_32_UNSIGNED_INT_24_8_REV">GL_FLOAT_32_UNSIGNED_INT_24_8_REV</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FLOAT_MAT2x3">GL_FLOAT_MAT2x3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FLOAT_MAT2x4">GL_FLOAT_MAT2x4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FLOAT_MAT3x2">GL_FLOAT_MAT3x2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FLOAT_MAT3x4">GL_FLOAT_MAT3x4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FLOAT_MAT4x2">GL_FLOAT_MAT4x2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FLOAT_MAT4x3">GL_FLOAT_MAT4x3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAGMENT_SHADER_DERIVATIVE_HINT">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE">GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE">GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING">GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE">GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE">GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE">GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE">GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_DEFAULT">GL_FRAMEBUFFER_DEFAULT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE">GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_FRAMEBUFFER_UNDEFINED">GL_FRAMEBUFFER_UNDEFINED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_GREEN">GL_GREEN</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_HALF_FLOAT">GL_HALF_FLOAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_INT_2_10_10_10_REV">GL_INT_2_10_10_10_REV</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_INT_SAMPLER_2D">GL_INT_SAMPLER_2D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_INT_SAMPLER_2D_ARRAY">GL_INT_SAMPLER_2D_ARRAY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_INT_SAMPLER_3D">GL_INT_SAMPLER_3D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_INT_SAMPLER_CUBE">GL_INT_SAMPLER_CUBE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_INTERLEAVED_ATTRIBS">GL_INTERLEAVED_ATTRIBS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_INVALID_INDEX">GL_INVALID_INDEX</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAJOR_VERSION">GL_MAJOR_VERSION</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAP_FLUSH_EXPLICIT_BIT">GL_MAP_FLUSH_EXPLICIT_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAP_INVALIDATE_BUFFER_BIT">GL_MAP_INVALIDATE_BUFFER_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAP_INVALIDATE_RANGE_BIT">GL_MAP_INVALIDATE_RANGE_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAP_READ_BIT">GL_MAP_READ_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAP_UNSYNCHRONIZED_BIT">GL_MAP_UNSYNCHRONIZED_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAP_WRITE_BIT">GL_MAP_WRITE_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX">GL_MAX</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_3D_TEXTURE_SIZE">GL_MAX_3D_TEXTURE_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_ARRAY_TEXTURE_LAYERS">GL_MAX_ARRAY_TEXTURE_LAYERS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_COLOR_ATTACHMENTS">GL_MAX_COLOR_ATTACHMENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS">GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_COMBINED_UNIFORM_BLOCKS">GL_MAX_COMBINED_UNIFORM_BLOCKS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS">GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_DRAW_BUFFERS">GL_MAX_DRAW_BUFFERS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_ELEMENT_INDEX">GL_MAX_ELEMENT_INDEX</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_FRAGMENT_INPUT_COMPONENTS">GL_MAX_FRAGMENT_INPUT_COMPONENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_FRAGMENT_UNIFORM_BLOCKS">GL_MAX_FRAGMENT_UNIFORM_BLOCKS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_PROGRAM_TEXEL_OFFSET">GL_MAX_PROGRAM_TEXEL_OFFSET</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_SAMPLES">GL_MAX_SAMPLES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_SERVER_WAIT_TIMEOUT">GL_MAX_SERVER_WAIT_TIMEOUT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_TEXTURE_LOD_BIAS">GL_MAX_TEXTURE_LOD_BIAS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS">GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_UNIFORM_BLOCK_SIZE">GL_MAX_UNIFORM_BLOCK_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_UNIFORM_BUFFER_BINDINGS">GL_MAX_UNIFORM_BUFFER_BINDINGS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_VARYING_COMPONENTS">GL_MAX_VARYING_COMPONENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_VERTEX_OUTPUT_COMPONENTS">GL_MAX_VERTEX_OUTPUT_COMPONENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_VERTEX_UNIFORM_BLOCKS">GL_MAX_VERTEX_UNIFORM_BLOCKS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MAX_VERTEX_UNIFORM_COMPONENTS">GL_MAX_VERTEX_UNIFORM_COMPONENTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MIN">GL_MIN</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MIN_PROGRAM_TEXEL_OFFSET">GL_MIN_PROGRAM_TEXEL_OFFSET</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_MINOR_VERSION">GL_MINOR_VERSION</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_NUM_EXTENSIONS">GL_NUM_EXTENSIONS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_NUM_PROGRAM_BINARY_FORMATS">GL_NUM_PROGRAM_BINARY_FORMATS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_NUM_SAMPLE_COUNTS">GL_NUM_SAMPLE_COUNTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_OBJECT_TYPE">GL_OBJECT_TYPE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PACK_ROW_LENGTH">GL_PACK_ROW_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PACK_SKIP_PIXELS">GL_PACK_SKIP_PIXELS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PACK_SKIP_ROWS">GL_PACK_SKIP_ROWS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PIXEL_PACK_BUFFER">GL_PIXEL_PACK_BUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PIXEL_PACK_BUFFER_BINDING">GL_PIXEL_PACK_BUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PIXEL_UNPACK_BUFFER">GL_PIXEL_UNPACK_BUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PIXEL_UNPACK_BUFFER_BINDING">GL_PIXEL_UNPACK_BUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PRIMITIVE_RESTART_FIXED_INDEX">GL_PRIMITIVE_RESTART_FIXED_INDEX</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PROGRAM_BINARY_FORMATS">GL_PROGRAM_BINARY_FORMATS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PROGRAM_BINARY_LENGTH">GL_PROGRAM_BINARY_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_PROGRAM_BINARY_RETRIEVABLE_HINT">GL_PROGRAM_BINARY_RETRIEVABLE_HINT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_QUERY_RESULT">GL_QUERY_RESULT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_QUERY_RESULT_AVAILABLE">GL_QUERY_RESULT_AVAILABLE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R11F_G11F_B10F">GL_R11F_G11F_B10F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R16F">GL_R16F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R16I">GL_R16I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R16UI">GL_R16UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R32F">GL_R32F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R32I">GL_R32I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R32UI">GL_R32UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R8">GL_R8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R8_SNORM">GL_R8_SNORM</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R8I">GL_R8I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_R8UI">GL_R8UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RASTERIZER_DISCARD">GL_RASTERIZER_DISCARD</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_READ_BUFFER">GL_READ_BUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_READ_FRAMEBUFFER">GL_READ_FRAMEBUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_READ_FRAMEBUFFER_BINDING">GL_READ_FRAMEBUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RED">GL_RED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RED_INTEGER">GL_RED_INTEGER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RENDERBUFFER_SAMPLES">GL_RENDERBUFFER_SAMPLES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG">GL_RG</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG16F">GL_RG16F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG16I">GL_RG16I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG16UI">GL_RG16UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG32F">GL_RG32F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG32I">GL_RG32I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG32UI">GL_RG32UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG8">GL_RG8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG8_SNORM">GL_RG8_SNORM</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG8I">GL_RG8I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG8UI">GL_RG8UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RG_INTEGER">GL_RG_INTEGER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB10_A2">GL_RGB10_A2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB10_A2UI">GL_RGB10_A2UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB16F">GL_RGB16F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB16I">GL_RGB16I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB16UI">GL_RGB16UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB32F">GL_RGB32F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB32I">GL_RGB32I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB32UI">GL_RGB32UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB8">GL_RGB8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB8_SNORM">GL_RGB8_SNORM</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB8I">GL_RGB8I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB8UI">GL_RGB8UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB9_E5">GL_RGB9_E5</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGB_INTEGER">GL_RGB_INTEGER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA16F">GL_RGBA16F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA16I">GL_RGBA16I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA16UI">GL_RGBA16UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA32F">GL_RGBA32F</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA32I">GL_RGBA32I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA32UI">GL_RGBA32UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA8">GL_RGBA8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA8_SNORM">GL_RGBA8_SNORM</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA8I">GL_RGBA8I</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA8UI">GL_RGBA8UI</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_RGBA_INTEGER">GL_RGBA_INTEGER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SAMPLER_2D_ARRAY">GL_SAMPLER_2D_ARRAY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SAMPLER_2D_ARRAY_SHADOW">GL_SAMPLER_2D_ARRAY_SHADOW</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SAMPLER_2D_SHADOW">GL_SAMPLER_2D_SHADOW</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SAMPLER_3D">GL_SAMPLER_3D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SAMPLER_BINDING">GL_SAMPLER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SAMPLER_CUBE_SHADOW">GL_SAMPLER_CUBE_SHADOW</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SEPARATE_ATTRIBS">GL_SEPARATE_ATTRIBS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SIGNALED">GL_SIGNALED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SIGNED_NORMALIZED">GL_SIGNED_NORMALIZED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SRGB">GL_SRGB</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SRGB8">GL_SRGB8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SRGB8_ALPHA8">GL_SRGB8_ALPHA8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_STATIC_COPY">GL_STATIC_COPY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_STATIC_READ">GL_STATIC_READ</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_STENCIL">GL_STENCIL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_STREAM_COPY">GL_STREAM_COPY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_STREAM_READ">GL_STREAM_READ</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SYNC_CONDITION">GL_SYNC_CONDITION</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SYNC_FENCE">GL_SYNC_FENCE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SYNC_FLAGS">GL_SYNC_FLAGS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SYNC_FLUSH_COMMANDS_BIT">GL_SYNC_FLUSH_COMMANDS_BIT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SYNC_GPU_COMMANDS_COMPLETE">GL_SYNC_GPU_COMMANDS_COMPLETE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_SYNC_STATUS">GL_SYNC_STATUS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_2D_ARRAY">GL_TEXTURE_2D_ARRAY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_3D">GL_TEXTURE_3D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_BASE_LEVEL">GL_TEXTURE_BASE_LEVEL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_BINDING_2D_ARRAY">GL_TEXTURE_BINDING_2D_ARRAY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_BINDING_3D">GL_TEXTURE_BINDING_3D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_COMPARE_FUNC">GL_TEXTURE_COMPARE_FUNC</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_COMPARE_MODE">GL_TEXTURE_COMPARE_MODE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_IMMUTABLE_FORMAT">GL_TEXTURE_IMMUTABLE_FORMAT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_IMMUTABLE_LEVELS">GL_TEXTURE_IMMUTABLE_LEVELS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_MAX_LEVEL">GL_TEXTURE_MAX_LEVEL</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_MAX_LOD">GL_TEXTURE_MAX_LOD</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_MIN_LOD">GL_TEXTURE_MIN_LOD</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_SWIZZLE_A">GL_TEXTURE_SWIZZLE_A</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_SWIZZLE_B">GL_TEXTURE_SWIZZLE_B</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_SWIZZLE_G">GL_TEXTURE_SWIZZLE_G</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_SWIZZLE_R">GL_TEXTURE_SWIZZLE_R</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TEXTURE_WRAP_R">GL_TEXTURE_WRAP_R</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TIMEOUT_EXPIRED">GL_TIMEOUT_EXPIRED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TIMEOUT_IGNORED">GL_TIMEOUT_IGNORED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK">GL_TRANSFORM_FEEDBACK</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_ACTIVE">GL_TRANSFORM_FEEDBACK_ACTIVE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_BINDING">GL_TRANSFORM_FEEDBACK_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER">GL_TRANSFORM_FEEDBACK_BUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_BINDING">GL_TRANSFORM_FEEDBACK_BUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_MODE">GL_TRANSFORM_FEEDBACK_BUFFER_MODE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_SIZE">GL_TRANSFORM_FEEDBACK_BUFFER_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_BUFFER_START">GL_TRANSFORM_FEEDBACK_BUFFER_START</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_PAUSED">GL_TRANSFORM_FEEDBACK_PAUSED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN">GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH">GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_TRANSFORM_FEEDBACK_VARYINGS">GL_TRANSFORM_FEEDBACK_VARYINGS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_ARRAY_STRIDE">GL_UNIFORM_ARRAY_STRIDE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES">GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS">GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BLOCK_BINDING">GL_UNIFORM_BLOCK_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BLOCK_DATA_SIZE">GL_UNIFORM_BLOCK_DATA_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BLOCK_INDEX">GL_UNIFORM_BLOCK_INDEX</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BLOCK_NAME_LENGTH">GL_UNIFORM_BLOCK_NAME_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER">GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BUFFER">GL_UNIFORM_BUFFER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BUFFER_BINDING">GL_UNIFORM_BUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT">GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BUFFER_SIZE">GL_UNIFORM_BUFFER_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_BUFFER_START">GL_UNIFORM_BUFFER_START</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_IS_ROW_MAJOR">GL_UNIFORM_IS_ROW_MAJOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_MATRIX_STRIDE">GL_UNIFORM_MATRIX_STRIDE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_NAME_LENGTH">GL_UNIFORM_NAME_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_OFFSET">GL_UNIFORM_OFFSET</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_SIZE">GL_UNIFORM_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNIFORM_TYPE">GL_UNIFORM_TYPE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNPACK_IMAGE_HEIGHT">GL_UNPACK_IMAGE_HEIGHT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNPACK_ROW_LENGTH">GL_UNPACK_ROW_LENGTH</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNPACK_SKIP_IMAGES">GL_UNPACK_SKIP_IMAGES</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNPACK_SKIP_PIXELS">GL_UNPACK_SKIP_PIXELS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNPACK_SKIP_ROWS">GL_UNPACK_SKIP_ROWS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNALED">GL_UNSIGNALED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_10F_11F_11F_REV">GL_UNSIGNED_INT_10F_11F_11F_REV</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_24_8">GL_UNSIGNED_INT_24_8</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_2_10_10_10_REV">GL_UNSIGNED_INT_2_10_10_10_REV</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_5_9_9_9_REV">GL_UNSIGNED_INT_5_9_9_9_REV</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D">GL_UNSIGNED_INT_SAMPLER_2D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_SAMPLER_2D_ARRAY">GL_UNSIGNED_INT_SAMPLER_2D_ARRAY</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_SAMPLER_3D">GL_UNSIGNED_INT_SAMPLER_3D</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_SAMPLER_CUBE">GL_UNSIGNED_INT_SAMPLER_CUBE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_VEC2">GL_UNSIGNED_INT_VEC2</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_VEC3">GL_UNSIGNED_INT_VEC3</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_INT_VEC4">GL_UNSIGNED_INT_VEC4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_UNSIGNED_NORMALIZED">GL_UNSIGNED_NORMALIZED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_VERTEX_ARRAY_BINDING">GL_VERTEX_ARRAY_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_VERTEX_ATTRIB_ARRAY_DIVISOR">GL_VERTEX_ATTRIB_ARRAY_DIVISOR</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_VERTEX_ATTRIB_ARRAY_INTEGER">GL_VERTEX_ATTRIB_ARRAY_INTEGER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#GL_WAIT_FAILED">GL_WAIT_FAILED</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO</a></span> - Static variable in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glActiveTexture-int-">glActiveTexture(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glActiveTexture-int-">glActiveTexture(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glActiveTexture-int-">glActiveTexture(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glAttachShader-int-int-">glAttachShader(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glAttachShader-int-int-">glAttachShader(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glAttachShader-int-int-">glAttachShader(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glBeginQuery-int-int-">glBeginQuery(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBeginQuery-int-int-">glBeginQuery(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glBeginTransformFeedback-int-">glBeginTransformFeedback(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBeginTransformFeedback-int-">glBeginTransformFeedback(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBindAttribLocation-int-int-java.lang.String-">glBindAttribLocation(int, int, String)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBindAttribLocation-int-int-java.lang.String-">glBindAttribLocation(int, int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindAttribLocation-int-int-java.lang.String-">glBindAttribLocation(int, int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBindBuffer-int-int-">glBindBuffer(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBindBuffer-int-int-">glBindBuffer(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindBuffer-int-int-">glBindBuffer(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glBindBufferBase-int-int-int-">glBindBufferBase(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindBufferBase-int-int-int-">glBindBufferBase(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glBindBufferRange-int-int-int-int-int-">glBindBufferRange(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindBufferRange-int-int-int-int-int-">glBindBufferRange(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBindFramebuffer-int-int-">glBindFramebuffer(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBindFramebuffer-int-int-">glBindFramebuffer(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindFramebuffer-int-int-">glBindFramebuffer(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBindRenderbuffer-int-int-">glBindRenderbuffer(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBindRenderbuffer-int-int-">glBindRenderbuffer(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindRenderbuffer-int-int-">glBindRenderbuffer(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glBindSampler-int-int-">glBindSampler(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindSampler-int-int-">glBindSampler(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBindTexture-int-int-">glBindTexture(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBindTexture-int-int-">glBindTexture(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindTexture-int-int-">glBindTexture(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glBindTransformFeedback-int-int-">glBindTransformFeedback(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindTransformFeedback-int-int-">glBindTransformFeedback(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glBindVertexArray-int-">glBindVertexArray(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBindVertexArray-int-">glBindVertexArray(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBlendColor-float-float-float-float-">glBlendColor(float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBlendColor-float-float-float-float-">glBlendColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBlendColor-float-float-float-float-">glBlendColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBlendEquation-int-">glBlendEquation(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBlendEquation-int-">glBlendEquation(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBlendEquation-int-">glBlendEquation(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBlendEquationSeparate-int-int-">glBlendEquationSeparate(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBlendEquationSeparate-int-int-">glBlendEquationSeparate(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBlendEquationSeparate-int-int-">glBlendEquationSeparate(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBlendFunc-int-int-">glBlendFunc(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBlendFunc-int-int-">glBlendFunc(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBlendFunc-int-int-">glBlendFunc(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBlendFuncSeparate-int-int-int-int-">glBlendFuncSeparate(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBlendFuncSeparate-int-int-int-int-">glBlendFuncSeparate(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBlendFuncSeparate-int-int-int-int-">glBlendFuncSeparate(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glBlitFramebuffer-int-int-int-int-int-int-int-int-int-int-">glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBlitFramebuffer-int-int-int-int-int-int-int-int-int-int-">glBlitFramebuffer(int, int, int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBufferData-int-int-java.nio.Buffer-int-">glBufferData(int, int, Buffer, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBufferData-int-int-java.nio.Buffer-int-">glBufferData(int, int, Buffer, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBufferData-int-int-java.nio.Buffer-int-">glBufferData(int, int, Buffer, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glBufferSubData-int-int-int-java.nio.Buffer-">glBufferSubData(int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glBufferSubData-int-int-int-java.nio.Buffer-">glBufferSubData(int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glBufferSubData-int-int-int-java.nio.Buffer-">glBufferSubData(int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glCheckFramebufferStatus-int-">glCheckFramebufferStatus(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glCheckFramebufferStatus-int-">glCheckFramebufferStatus(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCheckFramebufferStatus-int-">glCheckFramebufferStatus(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glClear-int-">glClear(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glClear-int-">glClear(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glClear-int-">glClear(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glClearBufferfi-int-int-float-int-">glClearBufferfi(int, int, float, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glClearBufferfi-int-int-float-int-">glClearBufferfi(int, int, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glClearBufferfv-int-int-java.nio.FloatBuffer-">glClearBufferfv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glClearBufferfv-int-int-java.nio.FloatBuffer-">glClearBufferfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glClearBufferiv-int-int-java.nio.IntBuffer-">glClearBufferiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glClearBufferiv-int-int-java.nio.IntBuffer-">glClearBufferiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glClearBufferuiv-int-int-java.nio.IntBuffer-">glClearBufferuiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glClearBufferuiv-int-int-java.nio.IntBuffer-">glClearBufferuiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glClearColor-float-float-float-float-">glClearColor(float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glClearColor-float-float-float-float-">glClearColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glClearColor-float-float-float-float-">glClearColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glClearDepthf-float-">glClearDepthf(float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glClearDepthf-float-">glClearDepthf(float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glClearDepthf-float-">glClearDepthf(float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glClearStencil-int-">glClearStencil(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glClearStencil-int-">glClearStencil(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glClearStencil-int-">glClearStencil(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glColorMask-boolean-boolean-boolean-boolean-">glColorMask(boolean, boolean, boolean, boolean)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glColorMask-boolean-boolean-boolean-boolean-">glColorMask(boolean, boolean, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glColorMask-boolean-boolean-boolean-boolean-">glColorMask(boolean, boolean, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glCompileShader-int-">glCompileShader(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glCompileShader-int-">glCompileShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCompileShader-int-">glCompileShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glCompressedTexImage2D-int-int-int-int-int-int-int-java.nio.Buffer-">glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glCompressedTexImage2D-int-int-int-int-int-int-int-java.nio.Buffer-">glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCompressedTexImage2D-int-int-int-int-int-int-int-java.nio.Buffer-">glCompressedTexImage2D(int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glCompressedTexSubImage2D-int-int-int-int-int-int-int-int-java.nio.Buffer-">glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glCompressedTexSubImage2D-int-int-int-int-int-int-int-int-java.nio.Buffer-">glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCompressedTexSubImage2D-int-int-int-int-int-int-int-int-java.nio.Buffer-">glCompressedTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glCopyBufferSubData-int-int-int-int-int-">glCopyBufferSubData(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCopyBufferSubData-int-int-int-int-int-">glCopyBufferSubData(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glCopyTexImage2D-int-int-int-int-int-int-int-int-">glCopyTexImage2D(int, int, int, int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glCopyTexImage2D-int-int-int-int-int-int-int-int-">glCopyTexImage2D(int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCopyTexImage2D-int-int-int-int-int-int-int-int-">glCopyTexImage2D(int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glCopyTexSubImage2D-int-int-int-int-int-int-int-int-">glCopyTexSubImage2D(int, int, int, int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glCopyTexSubImage2D-int-int-int-int-int-int-int-int-">glCopyTexSubImage2D(int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCopyTexSubImage2D-int-int-int-int-int-int-int-int-">glCopyTexSubImage2D(int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glCopyTexSubImage3D-int-int-int-int-int-int-int-int-int-">glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCopyTexSubImage3D-int-int-int-int-int-int-int-int-int-">glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glCreateProgram--">glCreateProgram()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glCreateProgram--">glCreateProgram()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCreateProgram--">glCreateProgram()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glCreateShader-int-">glCreateShader(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glCreateShader-int-">glCreateShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCreateShader-int-">glCreateShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glCullFace-int-">glCullFace(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glCullFace-int-">glCullFace(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glCullFace-int-">glCullFace(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteBuffer-int-">glDeleteBuffer(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteBuffer-int-">glDeleteBuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteBuffer-int-">glDeleteBuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteBuffers-int-java.nio.IntBuffer-">glDeleteBuffers(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteBuffers-int-java.nio.IntBuffer-">glDeleteBuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteBuffers-int-java.nio.IntBuffer-">glDeleteBuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteFramebuffer-int-">glDeleteFramebuffer(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteFramebuffer-int-">glDeleteFramebuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteFramebuffer-int-">glDeleteFramebuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteFramebuffers-int-java.nio.IntBuffer-">glDeleteFramebuffers(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteFramebuffers-int-java.nio.IntBuffer-">glDeleteFramebuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteFramebuffers-int-java.nio.IntBuffer-">glDeleteFramebuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteProgram-int-">glDeleteProgram(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteProgram-int-">glDeleteProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteProgram-int-">glDeleteProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDeleteQueries-int-int:A-int-">glDeleteQueries(int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDeleteQueries-int-java.nio.IntBuffer-">glDeleteQueries(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteQueries-int-int:A-int-">glDeleteQueries(int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteQueries-int-java.nio.IntBuffer-">glDeleteQueries(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteRenderbuffer-int-">glDeleteRenderbuffer(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteRenderbuffer-int-">glDeleteRenderbuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteRenderbuffer-int-">glDeleteRenderbuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteRenderbuffers-int-java.nio.IntBuffer-">glDeleteRenderbuffers(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteRenderbuffers-int-java.nio.IntBuffer-">glDeleteRenderbuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteRenderbuffers-int-java.nio.IntBuffer-">glDeleteRenderbuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDeleteSamplers-int-int:A-int-">glDeleteSamplers(int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDeleteSamplers-int-java.nio.IntBuffer-">glDeleteSamplers(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteSamplers-int-int:A-int-">glDeleteSamplers(int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteSamplers-int-java.nio.IntBuffer-">glDeleteSamplers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteShader-int-">glDeleteShader(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteShader-int-">glDeleteShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteShader-int-">glDeleteShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteTexture-int-">glDeleteTexture(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteTexture-int-">glDeleteTexture(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteTexture-int-">glDeleteTexture(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDeleteTextures-int-java.nio.IntBuffer-">glDeleteTextures(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDeleteTextures-int-java.nio.IntBuffer-">glDeleteTextures(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteTextures-int-java.nio.IntBuffer-">glDeleteTextures(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDeleteTransformFeedbacks-int-int:A-int-">glDeleteTransformFeedbacks(int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDeleteTransformFeedbacks-int-java.nio.IntBuffer-">glDeleteTransformFeedbacks(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteTransformFeedbacks-int-int:A-int-">glDeleteTransformFeedbacks(int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteTransformFeedbacks-int-java.nio.IntBuffer-">glDeleteTransformFeedbacks(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDeleteVertexArrays-int-int:A-int-">glDeleteVertexArrays(int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDeleteVertexArrays-int-java.nio.IntBuffer-">glDeleteVertexArrays(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteVertexArrays-int-int:A-int-">glDeleteVertexArrays(int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDeleteVertexArrays-int-java.nio.IntBuffer-">glDeleteVertexArrays(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDepthFunc-int-">glDepthFunc(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDepthFunc-int-">glDepthFunc(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDepthFunc-int-">glDepthFunc(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDepthMask-boolean-">glDepthMask(boolean)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDepthMask-boolean-">glDepthMask(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDepthMask-boolean-">glDepthMask(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDepthRangef-float-float-">glDepthRangef(float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDepthRangef-float-float-">glDepthRangef(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDepthRangef-float-float-">glDepthRangef(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDetachShader-int-int-">glDetachShader(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDetachShader-int-int-">glDetachShader(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDetachShader-int-int-">glDetachShader(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDisable-int-">glDisable(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDisable-int-">glDisable(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDisable-int-">glDisable(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDisableVertexAttribArray-int-">glDisableVertexAttribArray(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDisableVertexAttribArray-int-">glDisableVertexAttribArray(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDisableVertexAttribArray-int-">glDisableVertexAttribArray(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDrawArrays-int-int-int-">glDrawArrays(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDrawArrays-int-int-int-">glDrawArrays(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDrawArrays-int-int-int-">glDrawArrays(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDrawArraysInstanced-int-int-int-int-">glDrawArraysInstanced(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDrawArraysInstanced-int-int-int-int-">glDrawArraysInstanced(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDrawBuffers-int-java.nio.IntBuffer-">glDrawBuffers(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDrawBuffers-int-java.nio.IntBuffer-">glDrawBuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDrawElements-int-int-int-java.nio.Buffer-">glDrawElements(int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glDrawElements-int-int-int-int-">glDrawElements(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDrawElements-int-int-int-java.nio.Buffer-">glDrawElements(int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glDrawElements-int-int-int-int-">glDrawElements(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDrawElements-int-int-int-java.nio.Buffer-">glDrawElements(int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDrawElements-int-int-int-int-">glDrawElements(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDrawElementsInstanced-int-int-int-int-int-">glDrawElementsInstanced(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDrawElementsInstanced-int-int-int-int-int-">glDrawElementsInstanced(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDrawRangeElements-int-int-int-int-int-java.nio.Buffer-">glDrawRangeElements(int, int, int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glDrawRangeElements-int-int-int-int-int-int-">glDrawRangeElements(int, int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDrawRangeElements-int-int-int-int-int-java.nio.Buffer-">glDrawRangeElements(int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glDrawRangeElements-int-int-int-int-int-int-">glDrawRangeElements(int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glEnable-int-">glEnable(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glEnable-int-">glEnable(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glEnable-int-">glEnable(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glEnableVertexAttribArray-int-">glEnableVertexAttribArray(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glEnableVertexAttribArray-int-">glEnableVertexAttribArray(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glEnableVertexAttribArray-int-">glEnableVertexAttribArray(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glEndQuery-int-">glEndQuery(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glEndQuery-int-">glEndQuery(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glEndTransformFeedback--">glEndTransformFeedback()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glEndTransformFeedback--">glEndTransformFeedback()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html#glEnum">glEnum</a></span> - Variable in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></dt>
<dd>
<div class="block">The OpenGL target (used for glTexImage2D) of the side.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/profiling/GLErrorListener.html" title="interface in com.badlogic.gdx.graphics.profiling"><span class="typeNameLink">GLErrorListener</span></a> - Interface in <a href="com/badlogic/gdx/graphics/profiling/package-summary.html">com.badlogic.gdx.graphics.profiling</a></dt>
<dd>
<div class="block">Listener for GL errors detected by <a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling"><code>GLProfiler</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#gles30ContextMajorVersion">gles30ContextMajorVersion</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">The OpenGL context major version (the part in front of the decimal point) used to emulate OpenGL ES 3.0, when the version is
not supported it will fall back to OpenGL ES 2.0 emulation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#gles30ContextMinorVersion">gles30ContextMinorVersion</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">The OpenGL context major version (the part after the decimal point) used to emulate OpenGL ES 3.0, when the version is not
supported it will fall back to OpenGL ES 2.0 emulation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glFinish--">glFinish()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glFinish--">glFinish()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glFinish--">glFinish()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glFlush--">glFlush()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glFlush--">glFlush()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glFlush--">glFlush()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glFlushMappedBufferRange-int-int-int-">glFlushMappedBufferRange(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glFlushMappedBufferRange-int-int-int-">glFlushMappedBufferRange(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">GLFrameBuffer</span></a>&lt;<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="type parameter in GLFrameBuffer">T</a> extends <a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a>&gt; - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
Encapsulates OpenGL ES 2.0 frame buffer objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#GLFrameBuffer-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-">GLFrameBuffer(Pixmap.Format, int, int, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth buffer attached.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#GLFrameBuffer-com.badlogic.gdx.graphics.Pixmap.Format-int-int-boolean-boolean-">GLFrameBuffer(Pixmap.Format, int, int, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Creates a new FrameBuffer having the given dimensions and potentially a depth and a stencil buffer attached.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glFramebufferRenderbuffer-int-int-int-int-">glFramebufferRenderbuffer(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glFramebufferRenderbuffer-int-int-int-int-">glFramebufferRenderbuffer(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glFramebufferRenderbuffer-int-int-int-int-">glFramebufferRenderbuffer(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glFramebufferTexture2D-int-int-int-int-int-">glFramebufferTexture2D(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glFramebufferTexture2D-int-int-int-int-int-">glFramebufferTexture2D(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glFramebufferTexture2D-int-int-int-int-int-">glFramebufferTexture2D(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glFramebufferTextureLayer-int-int-int-int-int-">glFramebufferTextureLayer(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glFramebufferTextureLayer-int-int-int-int-int-">glFramebufferTextureLayer(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glFrontFace-int-">glFrontFace(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glFrontFace-int-">glFrontFace(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glFrontFace-int-">glFrontFace(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGenBuffer--">glGenBuffer()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGenBuffer--">glGenBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenBuffer--">glGenBuffer()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGenBuffers-int-java.nio.IntBuffer-">glGenBuffers(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGenBuffers-int-java.nio.IntBuffer-">glGenBuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenBuffers-int-java.nio.IntBuffer-">glGenBuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGenerateMipmap-int-">glGenerateMipmap(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGenerateMipmap-int-">glGenerateMipmap(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenerateMipmap-int-">glGenerateMipmap(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGenFramebuffer--">glGenFramebuffer()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGenFramebuffer--">glGenFramebuffer()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenFramebuffer--">glGenFramebuffer()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGenFramebuffers-int-java.nio.IntBuffer-">glGenFramebuffers(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGenFramebuffers-int-java.nio.IntBuffer-">glGenFramebuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenFramebuffers-int-java.nio.IntBuffer-">glGenFramebuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGenQueries-int-int:A-int-">glGenQueries(int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGenQueries-int-java.nio.IntBuffer-">glGenQueries(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenQueries-int-int:A-int-">glGenQueries(int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenQueries-int-java.nio.IntBuffer-">glGenQueries(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGenRenderbuffer--">glGenRenderbuffer()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGenRenderbuffer--">glGenRenderbuffer()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenRenderbuffer--">glGenRenderbuffer()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGenRenderbuffers-int-java.nio.IntBuffer-">glGenRenderbuffers(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGenRenderbuffers-int-java.nio.IntBuffer-">glGenRenderbuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenRenderbuffers-int-java.nio.IntBuffer-">glGenRenderbuffers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGenSamplers-int-int:A-int-">glGenSamplers(int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGenSamplers-int-java.nio.IntBuffer-">glGenSamplers(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenSamplers-int-int:A-int-">glGenSamplers(int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenSamplers-int-java.nio.IntBuffer-">glGenSamplers(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGenTexture--">glGenTexture()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGenTexture--">glGenTexture()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenTexture--">glGenTexture()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGenTextures-int-java.nio.IntBuffer-">glGenTextures(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGenTextures-int-java.nio.IntBuffer-">glGenTextures(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenTextures-int-java.nio.IntBuffer-">glGenTextures(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGenTransformFeedbacks-int-int:A-int-">glGenTransformFeedbacks(int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGenTransformFeedbacks-int-java.nio.IntBuffer-">glGenTransformFeedbacks(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenTransformFeedbacks-int-int:A-int-">glGenTransformFeedbacks(int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenTransformFeedbacks-int-java.nio.IntBuffer-">glGenTransformFeedbacks(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGenVertexArrays-int-int:A-int-">glGenVertexArrays(int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGenVertexArrays-int-java.nio.IntBuffer-">glGenVertexArrays(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenVertexArrays-int-int:A-int-">glGenVertexArrays(int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGenVertexArrays-int-java.nio.IntBuffer-">glGenVertexArrays(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetActiveAttrib-int-int-java.nio.IntBuffer-java.nio.Buffer-">glGetActiveAttrib(int, int, IntBuffer, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetActiveAttrib-int-int-java.nio.IntBuffer-java.nio.Buffer-">glGetActiveAttrib(int, int, IntBuffer, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetActiveAttrib-int-int-java.nio.IntBuffer-java.nio.Buffer-">glGetActiveAttrib(int, int, IntBuffer, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetActiveUniform-int-int-java.nio.IntBuffer-java.nio.Buffer-">glGetActiveUniform(int, int, IntBuffer, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetActiveUniform-int-int-java.nio.IntBuffer-java.nio.Buffer-">glGetActiveUniform(int, int, IntBuffer, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetActiveUniform-int-int-java.nio.IntBuffer-java.nio.Buffer-">glGetActiveUniform(int, int, IntBuffer, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetActiveUniformBlockiv-int-int-int-java.nio.IntBuffer-">glGetActiveUniformBlockiv(int, int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetActiveUniformBlockiv-int-int-int-java.nio.IntBuffer-">glGetActiveUniformBlockiv(int, int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetActiveUniformBlockName-int-int-java.nio.Buffer-java.nio.Buffer-">glGetActiveUniformBlockName(int, int, Buffer, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetActiveUniformBlockName-int-int-">glGetActiveUniformBlockName(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetActiveUniformBlockName-int-int-java.nio.Buffer-java.nio.Buffer-">glGetActiveUniformBlockName(int, int, Buffer, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetActiveUniformBlockName-int-int-">glGetActiveUniformBlockName(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetActiveUniformsiv-int-int-java.nio.IntBuffer-int-java.nio.IntBuffer-">glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetActiveUniformsiv-int-int-java.nio.IntBuffer-int-java.nio.IntBuffer-">glGetActiveUniformsiv(int, int, IntBuffer, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetAttachedShaders-int-int-java.nio.Buffer-java.nio.IntBuffer-">glGetAttachedShaders(int, int, Buffer, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetAttachedShaders-int-int-java.nio.Buffer-java.nio.IntBuffer-">glGetAttachedShaders(int, int, Buffer, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetAttachedShaders-int-int-java.nio.Buffer-java.nio.IntBuffer-">glGetAttachedShaders(int, int, Buffer, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetAttribLocation-int-java.lang.String-">glGetAttribLocation(int, String)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetAttribLocation-int-java.lang.String-">glGetAttribLocation(int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetAttribLocation-int-java.lang.String-">glGetAttribLocation(int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetBooleanv-int-java.nio.Buffer-">glGetBooleanv(int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetBooleanv-int-java.nio.Buffer-">glGetBooleanv(int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetBooleanv-int-java.nio.Buffer-">glGetBooleanv(int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetBufferParameteri64v-int-int-java.nio.LongBuffer-">glGetBufferParameteri64v(int, int, LongBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetBufferParameteri64v-int-int-java.nio.LongBuffer-">glGetBufferParameteri64v(int, int, LongBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetBufferParameteriv-int-int-java.nio.IntBuffer-">glGetBufferParameteriv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetBufferParameteriv-int-int-java.nio.IntBuffer-">glGetBufferParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetBufferParameteriv-int-int-java.nio.IntBuffer-">glGetBufferParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetBufferPointerv-int-int-">glGetBufferPointerv(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetBufferPointerv-int-int-">glGetBufferPointerv(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetError--">glGetError()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetError--">glGetError()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetError--">glGetError()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetFloatv-int-java.nio.FloatBuffer-">glGetFloatv(int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetFloatv-int-java.nio.FloatBuffer-">glGetFloatv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetFloatv-int-java.nio.FloatBuffer-">glGetFloatv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetFragDataLocation-int-java.lang.String-">glGetFragDataLocation(int, String)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetFragDataLocation-int-java.lang.String-">glGetFragDataLocation(int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetFramebufferAttachmentParameteriv-int-int-int-java.nio.IntBuffer-">glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetFramebufferAttachmentParameteriv-int-int-int-java.nio.IntBuffer-">glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetFramebufferAttachmentParameteriv-int-int-int-java.nio.IntBuffer-">glGetFramebufferAttachmentParameteriv(int, int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetInteger64v-int-java.nio.LongBuffer-">glGetInteger64v(int, LongBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetInteger64v-int-java.nio.LongBuffer-">glGetInteger64v(int, LongBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetIntegerv-int-java.nio.IntBuffer-">glGetIntegerv(int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetIntegerv-int-java.nio.IntBuffer-">glGetIntegerv(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetIntegerv-int-java.nio.IntBuffer-">glGetIntegerv(int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetProgramInfoLog-int-">glGetProgramInfoLog(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetProgramInfoLog-int-">glGetProgramInfoLog(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetProgramInfoLog-int-">glGetProgramInfoLog(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetProgramiv-int-int-java.nio.IntBuffer-">glGetProgramiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetProgramiv-int-int-java.nio.IntBuffer-">glGetProgramiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetProgramiv-int-int-java.nio.IntBuffer-">glGetProgramiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetQueryiv-int-int-java.nio.IntBuffer-">glGetQueryiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetQueryiv-int-int-java.nio.IntBuffer-">glGetQueryiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetQueryObjectuiv-int-int-java.nio.IntBuffer-">glGetQueryObjectuiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetQueryObjectuiv-int-int-java.nio.IntBuffer-">glGetQueryObjectuiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetRenderbufferParameteriv-int-int-java.nio.IntBuffer-">glGetRenderbufferParameteriv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetRenderbufferParameteriv-int-int-java.nio.IntBuffer-">glGetRenderbufferParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetRenderbufferParameteriv-int-int-java.nio.IntBuffer-">glGetRenderbufferParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetSamplerParameterfv-int-int-java.nio.FloatBuffer-">glGetSamplerParameterfv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetSamplerParameterfv-int-int-java.nio.FloatBuffer-">glGetSamplerParameterfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetSamplerParameteriv-int-int-java.nio.IntBuffer-">glGetSamplerParameteriv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetSamplerParameteriv-int-int-java.nio.IntBuffer-">glGetSamplerParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetShaderInfoLog-int-">glGetShaderInfoLog(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetShaderInfoLog-int-">glGetShaderInfoLog(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetShaderInfoLog-int-">glGetShaderInfoLog(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetShaderiv-int-int-java.nio.IntBuffer-">glGetShaderiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetShaderiv-int-int-java.nio.IntBuffer-">glGetShaderiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetShaderiv-int-int-java.nio.IntBuffer-">glGetShaderiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetShaderPrecisionFormat-int-int-java.nio.IntBuffer-java.nio.IntBuffer-">glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetShaderPrecisionFormat-int-int-java.nio.IntBuffer-java.nio.IntBuffer-">glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetShaderPrecisionFormat-int-int-java.nio.IntBuffer-java.nio.IntBuffer-">glGetShaderPrecisionFormat(int, int, IntBuffer, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetString-int-">glGetString(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetString-int-">glGetString(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetString-int-">glGetString(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetStringi-int-int-">glGetStringi(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetStringi-int-int-">glGetStringi(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetTexParameterfv-int-int-java.nio.FloatBuffer-">glGetTexParameterfv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetTexParameterfv-int-int-java.nio.FloatBuffer-">glGetTexParameterfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetTexParameterfv-int-int-java.nio.FloatBuffer-">glGetTexParameterfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetTexParameteriv-int-int-java.nio.IntBuffer-">glGetTexParameteriv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetTexParameteriv-int-int-java.nio.IntBuffer-">glGetTexParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetTexParameteriv-int-int-java.nio.IntBuffer-">glGetTexParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetUniformBlockIndex-int-java.lang.String-">glGetUniformBlockIndex(int, String)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetUniformBlockIndex-int-java.lang.String-">glGetUniformBlockIndex(int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetUniformfv-int-int-java.nio.FloatBuffer-">glGetUniformfv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetUniformfv-int-int-java.nio.FloatBuffer-">glGetUniformfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetUniformfv-int-int-java.nio.FloatBuffer-">glGetUniformfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetUniformIndices-int-java.lang.String:A-java.nio.IntBuffer-">glGetUniformIndices(int, String[], IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetUniformIndices-int-java.lang.String:A-java.nio.IntBuffer-">glGetUniformIndices(int, String[], IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetUniformiv-int-int-java.nio.IntBuffer-">glGetUniformiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetUniformiv-int-int-java.nio.IntBuffer-">glGetUniformiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetUniformiv-int-int-java.nio.IntBuffer-">glGetUniformiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetUniformLocation-int-java.lang.String-">glGetUniformLocation(int, String)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetUniformLocation-int-java.lang.String-">glGetUniformLocation(int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetUniformLocation-int-java.lang.String-">glGetUniformLocation(int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetUniformuiv-int-int-java.nio.IntBuffer-">glGetUniformuiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetUniformuiv-int-int-java.nio.IntBuffer-">glGetUniformuiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribfv-int-int-java.nio.FloatBuffer-">glGetVertexAttribfv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetVertexAttribfv-int-int-java.nio.FloatBuffer-">glGetVertexAttribfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetVertexAttribfv-int-int-java.nio.FloatBuffer-">glGetVertexAttribfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetVertexAttribIiv-int-int-java.nio.IntBuffer-">glGetVertexAttribIiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetVertexAttribIiv-int-int-java.nio.IntBuffer-">glGetVertexAttribIiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glGetVertexAttribIuiv-int-int-java.nio.IntBuffer-">glGetVertexAttribIuiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetVertexAttribIuiv-int-int-java.nio.IntBuffer-">glGetVertexAttribIuiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribiv-int-int-java.nio.IntBuffer-">glGetVertexAttribiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetVertexAttribiv-int-int-java.nio.IntBuffer-">glGetVertexAttribiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetVertexAttribiv-int-int-java.nio.IntBuffer-">glGetVertexAttribiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glGetVertexAttribPointerv-int-int-java.nio.Buffer-">glGetVertexAttribPointerv(int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glGetVertexAttribPointerv-int-int-java.nio.Buffer-">glGetVertexAttribPointerv(int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glGetVertexAttribPointerv-int-int-java.nio.Buffer-">glGetVertexAttribPointerv(int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#glHandle">glHandle</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glHint-int-int-">glHint(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glHint-int-int-">glHint(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glHint-int-int-">glHint(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glInvalidateFramebuffer-int-int-java.nio.IntBuffer-">glInvalidateFramebuffer(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glInvalidateFramebuffer-int-int-java.nio.IntBuffer-">glInvalidateFramebuffer(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glInvalidateSubFramebuffer-int-int-java.nio.IntBuffer-int-int-int-int-">glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glInvalidateSubFramebuffer-int-int-java.nio.IntBuffer-int-int-int-int-">glInvalidateSubFramebuffer(int, int, IntBuffer, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glIsBuffer-int-">glIsBuffer(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glIsBuffer-int-">glIsBuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsBuffer-int-">glIsBuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glIsEnabled-int-">glIsEnabled(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glIsEnabled-int-">glIsEnabled(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsEnabled-int-">glIsEnabled(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glIsFramebuffer-int-">glIsFramebuffer(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glIsFramebuffer-int-">glIsFramebuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsFramebuffer-int-">glIsFramebuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glIsProgram-int-">glIsProgram(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glIsProgram-int-">glIsProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsProgram-int-">glIsProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glIsQuery-int-">glIsQuery(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsQuery-int-">glIsQuery(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glIsRenderbuffer-int-">glIsRenderbuffer(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glIsRenderbuffer-int-">glIsRenderbuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsRenderbuffer-int-">glIsRenderbuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glIsSampler-int-">glIsSampler(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsSampler-int-">glIsSampler(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glIsShader-int-">glIsShader(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glIsShader-int-">glIsShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsShader-int-">glIsShader(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glIsTexture-int-">glIsTexture(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glIsTexture-int-">glIsTexture(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsTexture-int-">glIsTexture(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glIsTransformFeedback-int-">glIsTransformFeedback(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsTransformFeedback-int-">glIsTransformFeedback(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glIsVertexArray-int-">glIsVertexArray(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glIsVertexArray-int-">glIsVertexArray(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glLineWidth-float-">glLineWidth(float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glLineWidth-float-">glLineWidth(float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glLineWidth-float-">glLineWidth(float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glLinkProgram-int-">glLinkProgram(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glLinkProgram-int-">glLinkProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glLinkProgram-int-">glLinkProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.GlobalSetter.html#GlobalSetter--">GlobalSetter()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.GlobalSetter.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.GlobalSetter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#globalTransform">globalTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">the global transform, product of local transform and transform of the parent node, calculated via
<a href="com/badlogic/gdx/graphics/g3d/model/Node.html#calculateWorldTransform--"><code>Node.calculateWorldTransform()</code></a></div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">GLOnlyTextureData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> implementation which should be used to create gl only textures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#GLOnlyTextureData-int-int-int-int-int-int-">GLOnlyTextureData(int, int, int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glPauseTransformFeedback--">glPauseTransformFeedback()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glPauseTransformFeedback--">glPauseTransformFeedback()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glPixelStorei-int-int-">glPixelStorei(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glPixelStorei-int-int-">glPixelStorei(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glPixelStorei-int-int-">glPixelStorei(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glPolygonOffset-float-float-">glPolygonOffset(float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glPolygonOffset-float-float-">glPolygonOffset(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glPolygonOffset-float-float-">glPolygonOffset(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling"><span class="typeNameLink">GLProfiler</span></a> - Class in <a href="com/badlogic/gdx/graphics/profiling/package-summary.html">com.badlogic.gdx.graphics.profiling</a></dt>
<dd>
<div class="block">When enabled, collects statistics about GL calls and checks for GL errors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#GLProfiler--">GLProfiler()</a></span> - Constructor for class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glProgramParameteri-int-int-int-">glProgramParameteri(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glProgramParameteri-int-int-int-">glProgramParameteri(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glReadBuffer-int-">glReadBuffer(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glReadBuffer-int-">glReadBuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glReadPixels-int-int-int-int-int-int-java.nio.Buffer-">glReadPixels(int, int, int, int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glReadPixels-int-int-int-int-int-int-java.nio.Buffer-">glReadPixels(int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glReadPixels-int-int-int-int-int-int-java.nio.Buffer-">glReadPixels(int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glReleaseShaderCompiler--">glReleaseShaderCompiler()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glReleaseShaderCompiler--">glReleaseShaderCompiler()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glReleaseShaderCompiler--">glReleaseShaderCompiler()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glRenderbufferStorage-int-int-int-int-">glRenderbufferStorage(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glRenderbufferStorage-int-int-int-int-">glRenderbufferStorage(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glRenderbufferStorage-int-int-int-int-">glRenderbufferStorage(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glRenderbufferStorageMultisample-int-int-int-int-int-">glRenderbufferStorageMultisample(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glRenderbufferStorageMultisample-int-int-int-int-int-">glRenderbufferStorageMultisample(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glResumeTransformFeedback--">glResumeTransformFeedback()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glResumeTransformFeedback--">glResumeTransformFeedback()</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glSampleCoverage-float-boolean-">glSampleCoverage(float, boolean)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glSampleCoverage-float-boolean-">glSampleCoverage(float, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glSampleCoverage-float-boolean-">glSampleCoverage(float, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glSamplerParameterf-int-int-float-">glSamplerParameterf(int, int, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glSamplerParameterf-int-int-float-">glSamplerParameterf(int, int, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glSamplerParameterfv-int-int-java.nio.FloatBuffer-">glSamplerParameterfv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glSamplerParameterfv-int-int-java.nio.FloatBuffer-">glSamplerParameterfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glSamplerParameteri-int-int-int-">glSamplerParameteri(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glSamplerParameteri-int-int-int-">glSamplerParameteri(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glSamplerParameteriv-int-int-java.nio.IntBuffer-">glSamplerParameteriv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glSamplerParameteriv-int-int-java.nio.IntBuffer-">glSamplerParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glScissor-int-int-int-int-">glScissor(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html#glScissor-int-int-int-int-">glScissor(int, int, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils">HdpiUtils</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/GL20.html#glScissor-int-int-int-int-"><code>GL20.glScissor(int, int, int, int)</code></a>, expecting the coordinates and sizes given in logical coordinates and
automatically converts them to backbuffer coordinates, which may be bigger on HDPI screens.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glScissor-int-int-int-int-">glScissor(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glScissor-int-int-int-int-">glScissor(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glShaderBinary-int-java.nio.IntBuffer-int-java.nio.Buffer-int-">glShaderBinary(int, IntBuffer, int, Buffer, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glShaderBinary-int-java.nio.IntBuffer-int-java.nio.Buffer-int-">glShaderBinary(int, IntBuffer, int, Buffer, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glShaderBinary-int-java.nio.IntBuffer-int-java.nio.Buffer-int-">glShaderBinary(int, IntBuffer, int, Buffer, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glShaderSource-int-java.lang.String-">glShaderSource(int, String)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glShaderSource-int-java.lang.String-">glShaderSource(int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glShaderSource-int-java.lang.String-">glShaderSource(int, String)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glStencilFunc-int-int-int-">glStencilFunc(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glStencilFunc-int-int-int-">glStencilFunc(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glStencilFunc-int-int-int-">glStencilFunc(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glStencilFuncSeparate-int-int-int-int-">glStencilFuncSeparate(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glStencilFuncSeparate-int-int-int-int-">glStencilFuncSeparate(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glStencilFuncSeparate-int-int-int-int-">glStencilFuncSeparate(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glStencilMask-int-">glStencilMask(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glStencilMask-int-">glStencilMask(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glStencilMask-int-">glStencilMask(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glStencilMaskSeparate-int-int-">glStencilMaskSeparate(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glStencilMaskSeparate-int-int-">glStencilMaskSeparate(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glStencilMaskSeparate-int-int-">glStencilMaskSeparate(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glStencilOp-int-int-int-">glStencilOp(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glStencilOp-int-int-int-">glStencilOp(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glStencilOp-int-int-int-">glStencilOp(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glStencilOpSeparate-int-int-int-int-">glStencilOpSeparate(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glStencilOpSeparate-int-int-int-int-">glStencilOpSeparate(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glStencilOpSeparate-int-int-int-int-">glStencilOpSeparate(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#glTarget">glTarget</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">The target of this texture, used when binding the texture, e.g.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glTexImage2D-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexImage2D(int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glTexImage2D-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexImage2D(int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexImage2D-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexImage2D(int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glTexImage3D-int-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glTexImage3D-int-int-int-int-int-int-int-int-int-int-">glTexImage3D(int, int, int, int, int, int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexImage3D-int-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexImage3D(int, int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexImage3D-int-int-int-int-int-int-int-int-int-int-">glTexImage3D(int, int, int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glTexParameterf-int-int-float-">glTexParameterf(int, int, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glTexParameterf-int-int-float-">glTexParameterf(int, int, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexParameterf-int-int-float-">glTexParameterf(int, int, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glTexParameterfv-int-int-java.nio.FloatBuffer-">glTexParameterfv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glTexParameterfv-int-int-java.nio.FloatBuffer-">glTexParameterfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexParameterfv-int-int-java.nio.FloatBuffer-">glTexParameterfv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glTexParameteri-int-int-int-">glTexParameteri(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glTexParameteri-int-int-int-">glTexParameteri(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexParameteri-int-int-int-">glTexParameteri(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glTexParameteriv-int-int-java.nio.IntBuffer-">glTexParameteriv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glTexParameteriv-int-int-java.nio.IntBuffer-">glTexParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexParameteriv-int-int-java.nio.IntBuffer-">glTexParameteriv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glTexSubImage2D-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glTexSubImage2D-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexSubImage2D-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexSubImage2D(int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glTexSubImage3D-int-int-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glTexSubImage3D-int-int-int-int-int-int-int-int-int-int-int-">glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexSubImage3D-int-int-int-int-int-int-int-int-int-int-java.nio.Buffer-">glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTexSubImage3D-int-int-int-int-int-int-int-int-int-int-int-">glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">GLTexture</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Class representing an OpenGL texture by its target and handle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#GLTexture-int-">GLTexture(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Generates a new OpenGL texture with the specified target.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#GLTexture-int-int-">GLTexture(int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glTransformFeedbackVaryings-int-java.lang.String:A-int-">glTransformFeedbackVaryings(int, String[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glTransformFeedbackVaryings-int-java.lang.String:A-int-">glTransformFeedbackVaryings(int, String[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform1f-int-float-">glUniform1f(int, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform1f-int-float-">glUniform1f(int, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform1f-int-float-">glUniform1f(int, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform1fv-int-int-java.nio.FloatBuffer-">glUniform1fv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform1fv-int-int-float:A-int-">glUniform1fv(int, int, float[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform1fv-int-int-java.nio.FloatBuffer-">glUniform1fv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform1fv-int-int-float:A-int-">glUniform1fv(int, int, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform1fv-int-int-java.nio.FloatBuffer-">glUniform1fv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform1fv-int-int-float:A-int-">glUniform1fv(int, int, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform1i-int-int-">glUniform1i(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform1i-int-int-">glUniform1i(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform1i-int-int-">glUniform1i(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform1iv-int-int-java.nio.IntBuffer-">glUniform1iv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform1iv-int-int-int:A-int-">glUniform1iv(int, int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform1iv-int-int-java.nio.IntBuffer-">glUniform1iv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform1iv-int-int-int:A-int-">glUniform1iv(int, int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform1iv-int-int-java.nio.IntBuffer-">glUniform1iv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform1iv-int-int-int:A-int-">glUniform1iv(int, int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniform1uiv-int-int-java.nio.IntBuffer-">glUniform1uiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform1uiv-int-int-java.nio.IntBuffer-">glUniform1uiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform2f-int-float-float-">glUniform2f(int, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform2f-int-float-float-">glUniform2f(int, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform2f-int-float-float-">glUniform2f(int, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform2fv-int-int-java.nio.FloatBuffer-">glUniform2fv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform2fv-int-int-float:A-int-">glUniform2fv(int, int, float[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform2fv-int-int-java.nio.FloatBuffer-">glUniform2fv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform2fv-int-int-float:A-int-">glUniform2fv(int, int, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform2fv-int-int-java.nio.FloatBuffer-">glUniform2fv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform2fv-int-int-float:A-int-">glUniform2fv(int, int, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform2i-int-int-int-">glUniform2i(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform2i-int-int-int-">glUniform2i(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform2i-int-int-int-">glUniform2i(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform2iv-int-int-java.nio.IntBuffer-">glUniform2iv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform2iv-int-int-int:A-int-">glUniform2iv(int, int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform2iv-int-int-java.nio.IntBuffer-">glUniform2iv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform2iv-int-int-int:A-int-">glUniform2iv(int, int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform2iv-int-int-java.nio.IntBuffer-">glUniform2iv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform2iv-int-int-int:A-int-">glUniform2iv(int, int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform3f-int-float-float-float-">glUniform3f(int, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform3f-int-float-float-float-">glUniform3f(int, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform3f-int-float-float-float-">glUniform3f(int, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform3fv-int-int-java.nio.FloatBuffer-">glUniform3fv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform3fv-int-int-float:A-int-">glUniform3fv(int, int, float[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform3fv-int-int-java.nio.FloatBuffer-">glUniform3fv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform3fv-int-int-float:A-int-">glUniform3fv(int, int, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform3fv-int-int-java.nio.FloatBuffer-">glUniform3fv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform3fv-int-int-float:A-int-">glUniform3fv(int, int, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform3i-int-int-int-int-">glUniform3i(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform3i-int-int-int-int-">glUniform3i(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform3i-int-int-int-int-">glUniform3i(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform3iv-int-int-java.nio.IntBuffer-">glUniform3iv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform3iv-int-int-int:A-int-">glUniform3iv(int, int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform3iv-int-int-java.nio.IntBuffer-">glUniform3iv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform3iv-int-int-int:A-int-">glUniform3iv(int, int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform3iv-int-int-java.nio.IntBuffer-">glUniform3iv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform3iv-int-int-int:A-int-">glUniform3iv(int, int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniform3uiv-int-int-java.nio.IntBuffer-">glUniform3uiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform3uiv-int-int-java.nio.IntBuffer-">glUniform3uiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform4f-int-float-float-float-float-">glUniform4f(int, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform4f-int-float-float-float-float-">glUniform4f(int, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform4f-int-float-float-float-float-">glUniform4f(int, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform4fv-int-int-java.nio.FloatBuffer-">glUniform4fv(int, int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform4fv-int-int-float:A-int-">glUniform4fv(int, int, float[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform4fv-int-int-java.nio.FloatBuffer-">glUniform4fv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform4fv-int-int-float:A-int-">glUniform4fv(int, int, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform4fv-int-int-java.nio.FloatBuffer-">glUniform4fv(int, int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform4fv-int-int-float:A-int-">glUniform4fv(int, int, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform4i-int-int-int-int-int-">glUniform4i(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform4i-int-int-int-int-int-">glUniform4i(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform4i-int-int-int-int-int-">glUniform4i(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform4iv-int-int-java.nio.IntBuffer-">glUniform4iv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniform4iv-int-int-int:A-int-">glUniform4iv(int, int, int[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform4iv-int-int-java.nio.IntBuffer-">glUniform4iv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniform4iv-int-int-int:A-int-">glUniform4iv(int, int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform4iv-int-int-java.nio.IntBuffer-">glUniform4iv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform4iv-int-int-int:A-int-">glUniform4iv(int, int, int[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniform4uiv-int-int-java.nio.IntBuffer-">glUniform4uiv(int, int, IntBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniform4uiv-int-int-java.nio.IntBuffer-">glUniform4uiv(int, int, IntBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniformBlockBinding-int-int-int-">glUniformBlockBinding(int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformBlockBinding-int-int-int-">glUniformBlockBinding(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniformMatrix2fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix2fv(int, int, boolean, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniformMatrix2fv-int-int-boolean-float:A-int-">glUniformMatrix2fv(int, int, boolean, float[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniformMatrix2fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix2fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniformMatrix2fv-int-int-boolean-float:A-int-">glUniformMatrix2fv(int, int, boolean, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix2fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix2fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix2fv-int-int-boolean-float:A-int-">glUniformMatrix2fv(int, int, boolean, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniformMatrix2x3fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix2x3fv(int, int, boolean, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix2x3fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix2x3fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniformMatrix2x4fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix2x4fv(int, int, boolean, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix2x4fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix2x4fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniformMatrix3fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix3fv(int, int, boolean, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniformMatrix3fv-int-int-boolean-float:A-int-">glUniformMatrix3fv(int, int, boolean, float[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniformMatrix3fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix3fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniformMatrix3fv-int-int-boolean-float:A-int-">glUniformMatrix3fv(int, int, boolean, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix3fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix3fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix3fv-int-int-boolean-float:A-int-">glUniformMatrix3fv(int, int, boolean, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniformMatrix3x2fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix3x2fv(int, int, boolean, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix3x2fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix3x2fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniformMatrix3x4fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix3x4fv(int, int, boolean, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix3x4fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix3x4fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniformMatrix4fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix4fv(int, int, boolean, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUniformMatrix4fv-int-int-boolean-float:A-int-">glUniformMatrix4fv(int, int, boolean, float[], int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniformMatrix4fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix4fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUniformMatrix4fv-int-int-boolean-float:A-int-">glUniformMatrix4fv(int, int, boolean, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix4fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix4fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix4fv-int-int-boolean-float:A-int-">glUniformMatrix4fv(int, int, boolean, float[], int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniformMatrix4x2fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix4x2fv(int, int, boolean, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix4x2fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix4x2fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUniformMatrix4x3fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix4x3fv(int, int, boolean, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUniformMatrix4x3fv-int-int-boolean-java.nio.FloatBuffer-">glUniformMatrix4x3fv(int, int, boolean, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glUnmapBuffer-int-">glUnmapBuffer(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUnmapBuffer-int-">glUnmapBuffer(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glUseProgram-int-">glUseProgram(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glUseProgram-int-">glUseProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glUseProgram-int-">glUseProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glValidateProgram-int-">glValidateProgram(int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glValidateProgram-int-">glValidateProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glValidateProgram-int-">glValidateProgram(int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">GLVersion</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html#GLVersion-com.badlogic.gdx.Application.ApplicationType-java.lang.String-java.lang.String-java.lang.String-">GLVersion(Application.ApplicationType, String, String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/GLVersion.Type.html" title="enum in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">GLVersion.Type</span></a> - Enum in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1f-int-float-">glVertexAttrib1f(int, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttrib1f-int-float-">glVertexAttrib1f(int, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttrib1f-int-float-">glVertexAttrib1f(int, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttrib1fv-int-java.nio.FloatBuffer-">glVertexAttrib1fv(int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttrib1fv-int-java.nio.FloatBuffer-">glVertexAttrib1fv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttrib1fv-int-java.nio.FloatBuffer-">glVertexAttrib1fv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2f-int-float-float-">glVertexAttrib2f(int, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttrib2f-int-float-float-">glVertexAttrib2f(int, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttrib2f-int-float-float-">glVertexAttrib2f(int, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttrib2fv-int-java.nio.FloatBuffer-">glVertexAttrib2fv(int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttrib2fv-int-java.nio.FloatBuffer-">glVertexAttrib2fv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttrib2fv-int-java.nio.FloatBuffer-">glVertexAttrib2fv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3f-int-float-float-float-">glVertexAttrib3f(int, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttrib3f-int-float-float-float-">glVertexAttrib3f(int, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttrib3f-int-float-float-float-">glVertexAttrib3f(int, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttrib3fv-int-java.nio.FloatBuffer-">glVertexAttrib3fv(int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttrib3fv-int-java.nio.FloatBuffer-">glVertexAttrib3fv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttrib3fv-int-java.nio.FloatBuffer-">glVertexAttrib3fv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4f-int-float-float-float-float-">glVertexAttrib4f(int, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttrib4f-int-float-float-float-float-">glVertexAttrib4f(int, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttrib4f-int-float-float-float-float-">glVertexAttrib4f(int, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttrib4fv-int-java.nio.FloatBuffer-">glVertexAttrib4fv(int, FloatBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttrib4fv-int-java.nio.FloatBuffer-">glVertexAttrib4fv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttrib4fv-int-java.nio.FloatBuffer-">glVertexAttrib4fv(int, FloatBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glVertexAttribDivisor-int-int-">glVertexAttribDivisor(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttribDivisor-int-int-">glVertexAttribDivisor(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glVertexAttribI4i-int-int-int-int-int-">glVertexAttribI4i(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttribI4i-int-int-int-int-int-">glVertexAttribI4i(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glVertexAttribI4ui-int-int-int-int-int-">glVertexAttribI4ui(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttribI4ui-int-int-int-int-int-">glVertexAttribI4ui(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glVertexAttribIPointer-int-int-int-int-int-">glVertexAttribIPointer(int, int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttribIPointer-int-int-int-int-int-">glVertexAttribIPointer(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer-int-int-int-boolean-int-java.nio.Buffer-">glVertexAttribPointer(int, int, int, boolean, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>
<div class="block">In OpenGl core profiles (3.1+), passing a pointer to client memory is not valid.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glVertexAttribPointer-int-int-int-boolean-int-int-">glVertexAttribPointer(int, int, int, boolean, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL30.html#glVertexAttribPointer-int-int-int-boolean-int-java.nio.Buffer-">glVertexAttribPointer(int, int, int, boolean, int, Buffer)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL30.html" title="interface in com.badlogic.gdx.graphics">GL30</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttribPointer-int-int-int-boolean-int-java.nio.Buffer-">glVertexAttribPointer(int, int, int, boolean, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glVertexAttribPointer-int-int-int-boolean-int-int-">glVertexAttribPointer(int, int, int, boolean, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttribPointer-int-int-int-boolean-int-java.nio.Buffer-">glVertexAttribPointer(int, int, int, boolean, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glVertexAttribPointer-int-int-int-boolean-int-int-">glVertexAttribPointer(int, int, int, boolean, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GL20.html#glViewport-int-int-int-int-">glViewport(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html#glViewport-int-int-int-int-">glViewport(int, int, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils">HdpiUtils</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/GL20.html#glViewport-int-int-int-int-"><code>GL20.glViewport(int, int, int, int)</code></a>, expecting the coordinates and sizes given in logical coordinates and
automatically converts them to backbuffer coordinates, which may be bigger on HDPI screens.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html#glViewport-int-int-int-int-">glViewport(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL20Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL20Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html#glViewport-int-int-int-int-">glViewport(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GL30Profiler.html" title="class in com.badlogic.gdx.graphics.profiling">GL30Profiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#Glyph--">Glyph()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">GlyphLayout</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Stores <a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d"><code>runs</code></a> of glyphs for a piece of text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#GlyphLayout--">GlyphLayout()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>
<div class="block">Creates an empty GlyphLayout.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#GlyphLayout-com.badlogic.gdx.graphics.g2d.BitmapFont-java.lang.CharSequence-">GlyphLayout(BitmapFont, CharSequence)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#GlyphLayout-com.badlogic.gdx.graphics.g2d.BitmapFont-java.lang.CharSequence-com.badlogic.gdx.graphics.Color-float-int-boolean-">GlyphLayout(BitmapFont, CharSequence, Color, float, int, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#GlyphLayout-com.badlogic.gdx.graphics.g2d.BitmapFont-java.lang.CharSequence-int-int-com.badlogic.gdx.graphics.Color-float-int-boolean-java.lang.String-">GlyphLayout(BitmapFont, CharSequence, int, int, Color, float, int, boolean, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">GlyphLayout.GlyphRun</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Stores glyphs and positions for a piece of text which is a single color and does not span multiple lines.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#glyphPositions">glyphPositions</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html#GlyphRun--">GlyphRun()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout.GlyphRun</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#glyphs">glyphs</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html#glyphs">glyphs</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout.GlyphRun</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html#goEnd-boolean-">goEnd(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea.TextAreaListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#goEnd-boolean-">goEnd(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html#goHome-boolean-">goHome(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea.TextAreaListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#goHome-boolean-">goHome(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#GOLD">GOLD</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#GOLDENROD">GOLDENROD</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#GradientColorValue--">GradientColorValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">GradientColorValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">Defines a variation of red, green and blue on a given time line.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#GradientColorValue--">GradientColorValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#graphics">graphics</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#graphics">graphics</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#graphics">graphics</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Graphics</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">This interface encapsulates communication with the graphics processor.</div>
</dd>
<dt><a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx"><span class="typeNameLink">Graphics.BufferFormat</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Class describing the bits per pixel, depth buffer precision, stencil precision and number of MSAA samples.</div>
</dd>
<dt><a href="com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx"><span class="typeNameLink">Graphics.DisplayMode</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Describe a fullscreen display mode</div>
</dd>
<dt><a href="com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx"><span class="typeNameLink">Graphics.GraphicsType</span></a> - Enum in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Enumeration describing different types of <a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx"><code>Graphics</code></a> implementations.</div>
</dd>
<dt><a href="com/badlogic/gdx/Graphics.Monitor.html" title="class in com.badlogic.gdx"><span class="typeNameLink">Graphics.Monitor</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Describes a monitor</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#GRAVE">GRAVE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#gravity">gravity</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#gravityDiff">gravityDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#gravityScale">gravityScale</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">Scale the gravity applied to this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#GRAY">GRAY</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#GREEN">GREEN</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#GreenOffset">GreenOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">GridPoint2</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A point in a 2D grid, with integer x and y coordinates</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#GridPoint2--">GridPoint2()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>
<div class="block">Constructs a new 2D grid point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#GridPoint2-int-int-">GridPoint2(int, int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>
<div class="block">Constructs a new 2D grid point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#GridPoint2-com.badlogic.gdx.math.GridPoint2-">GridPoint2(GridPoint2)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>
<div class="block">Copy constructor</div>
</dd>
<dt><a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">GridPoint3</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A point in a 3D grid, with integer x and y coordinates</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#GridPoint3--">GridPoint3()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>
<div class="block">Constructs a 3D grid point with all coordinates pointing to the origin (0, 0, 0).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#GridPoint3-int-int-int-">GridPoint3(int, int, int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>
<div class="block">Constructs a 3D grid point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#GridPoint3-com.badlogic.gdx.math.GridPoint3-">GridPoint3(GridPoint3)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>
<div class="block">Copy constructor</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#groundAnchorA">groundAnchorA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</a></dt>
<dd>
<div class="block">The first ground anchor in world coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#groundAnchorB">groundAnchorB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</a></dt>
<dd>
<div class="block">The second ground anchor in world coordinates.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">Group</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">2D scene graph node that may contain other actors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#Group--">Group()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Filter.html#groupIndex">groupIndex</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</a></dt>
<dd>
<div class="block">Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><span class="typeNameLink">GroupPlug</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></dt>
<dd>
<div class="block">Handles a single group's pre and post render arrangements.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><span class="typeNameLink">GroupStrategy</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></dt>
<dd>
<div class="block">
This class provides hooks which are invoked by <a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><code>DecalBatch</code></a> to evaluate the group a sprite falls into, as well as to
adjust settings before and after rendering a group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#grow--">grow()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets expandX, expandY, fillX, and fillY to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#grow--">grow()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets fill to 1 and expand to true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#grow--">grow()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets fill to 1 and expand to true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#growX--">growX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets expandX and fillX to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#growY--">growY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets expandY and fillY to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.GuillotineStrategy.html#GuillotineStrategy--">GuillotineStrategy()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.GuillotineStrategy.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.GuillotineStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt"><span class="typeNameLink">GwtApplication</span></a> - Class in <a href="com/badlogic/gdx/backends/gwt/package-summary.html">com.badlogic.gdx.backends.gwt</a></dt>
<dd>
<div class="block">Implementation of an <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> based on GWT.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#GwtApplication--">GwtApplication()</a></span> - Constructor for class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt"><span class="typeNameLink">GwtApplication.AgentInfo</span></a> - Class in <a href="com/badlogic/gdx/backends/gwt/package-summary.html">com.badlogic.gdx.backends.gwt</a></dt>
<dd>
<div class="block">Returned by <a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#agentInfo"><code>GwtApplication.agentInfo</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/backends/gwt/GwtApplication.LoadingListener.html" title="interface in com.badlogic.gdx.backends.gwt"><span class="typeNameLink">GwtApplication.LoadingListener</span></a> - Interface in <a href="com/badlogic/gdx/backends/gwt/package-summary.html">com.badlogic.gdx.backends.gwt</a></dt>
<dd>
<div class="block">LoadingListener interface main purpose is to do some things before or after <a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#setupLoop--"><code>GwtApplication.setupLoop()</code></a></div>
</dd>
<dt><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt"><span class="typeNameLink">GwtApplicationConfiguration</span></a> - Class in <a href="com/badlogic/gdx/backends/gwt/package-summary.html">com.badlogic.gdx.backends.gwt</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#GwtApplicationConfiguration-int-int-">GwtApplicationConfiguration(int, int)</a></span> - Constructor for class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#GYRO">GYRO</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:H">
<!-- -->
</a>
<h2 class="title">H</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#H">H</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#halfDepth">halfDepth</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#halfExtents">halfExtents</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">The location, relative to <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#center"><code>MeshPart.center</code></a>, of the corner of the axis aligned bounding box of the shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#halfHeight">halfHeight</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#HalfHeightOffset">HalfHeightOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#halfInvAspectRatio">halfInvAspectRatio</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#HalfWidthOffset">HalfWidthOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/CountdownEventAction.html#handle-T-">handle(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/CountdownEventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">CountdownEventAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html#handle-T-">handle(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">EventAction</a></dt>
<dd>
<div class="block">Called when the specific type of event occurs on the actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--">handle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>
<div class="block">Marks this event as handled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/EventListener.html#handle-com.badlogic.gdx.scenes.scene2d.Event-">handle(Event)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</a></dt>
<dd>
<div class="block">Try to handle the given event, if it is applicable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#handle-com.badlogic.gdx.scenes.scene2d.Event-">handle(Event)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html#handle">handle</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#handle-com.badlogic.gdx.scenes.scene2d.Event-">handle(Event)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html#handle-com.badlogic.gdx.scenes.scene2d.Event-">handle(Event)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#handle-com.badlogic.gdx.scenes.scene2d.Event-">handle(Event)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpResponseListener.html#handleHttpResponse-com.badlogic.gdx.Net.HttpResponse-">handleHttpResponse(Net.HttpResponse)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpResponseListener.html" title="interface in com.badlogic.gdx">Net.HttpResponseListener</a></dt>
<dd>
<div class="block">Called when the <a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx"><code>Net.HttpRequest</code></a> has been processed and there is a <a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx"><code>Net.HttpResponse</code></a> ready.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#handler">handler</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#has-long-">has(long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#has-int-">has(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>
<div class="block">Whether this Shader instance implements the specified uniform, only valid after a call to init().</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#has-java.lang.String-java.lang.Class-">has(String, Class)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#has-java.lang.String-">has(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns true if a child with the specified name exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#hasActions--">hasActions()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns true if the actor has one or more actions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#hasActor--">hasActor()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Returns true if the cell's actor is not null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#hasAttribute-java.lang.String-">hasAttribute(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#hasAttribute-java.lang.String-">hasAttribute(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#hasChild-java.lang.String-">hasChild(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns true if a child with the specified name exists and has a child.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#hasChild-java.lang.String-">hasChild(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#hasChildRecursive-java.lang.String-">hasChildRecursive(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#hasChildren--">hasChildren()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#hasChildren--">hasChildren()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasColor">hasColor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#hasDepth">hasDepth</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">depth</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#hasDepthStencilPackedBuffer">hasDepthStencilPackedBuffer</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">if has depth stencil packed buffer</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#hasEnoughData--">hasEnoughData()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#hasGlyph-char-">hasGlyph(char)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Returns true if the font has the glyph, or if the font has a <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#missingGlyph"><code>BitmapFont.BitmapFontData.missingGlyph</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DirectionalLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">PointLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">SpotLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Segment.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Sphere.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#hashCode--">hashCode()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#hasItems--">hasItems()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterator.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Entries.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Entries.html" title="class in com.badlogic.gdx.utils">ArrayMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Keys.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="class in com.badlogic.gdx.utils">ArrayMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Values.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="class in com.badlogic.gdx.utils">ArrayMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Entries.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Keys.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Values.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Keys.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Values.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Values.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Entries.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntIntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Keys.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntIntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Values.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Values.html" title="class in com.badlogic.gdx.utils">IntIntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Entries.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Values.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html#hasNext">hasNext</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html" title="class in com.badlogic.gdx.utils">IntSet.IntSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html" title="class in com.badlogic.gdx.utils">JsonValue.JsonIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Entries.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils">LongMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Values.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Values.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Values.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Entries.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Keys.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Values.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html#hasNext">hasNext</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils">ObjectSet.ObjectSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils">ObjectSet.ObjectSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterator.html#hasNext--">hasNext()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterator.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasNormal">hasNormal</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#hasOppositeDirection-T-">hasOppositeDirection(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#hasOppositeDirection-com.badlogic.gdx.math.Vector2-">hasOppositeDirection(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#hasOppositeDirection-com.badlogic.gdx.math.Vector3-">hasOppositeDirection(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#hasParent--">hasParent()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#hasParent--">hasParent()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns true if the actor's parent is not null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#hasPKMHeader--">hasPKMHeader()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasPosition">hasPosition</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#hasRotationOrScaling--">hasRotationOrScaling()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#hasSameDirection-T-">hasSameDirection(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#hasSameDirection-com.badlogic.gdx.math.Vector2-">hasSameDirection(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#hasSameDirection-com.badlogic.gdx.math.Vector3-">hasSameDirection(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#hasSelection">hasSelection</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#hasStencil">hasStencil</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">stencil</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#hasUniform-java.lang.String-">hasUniform(String)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#hasUV">hasUV</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#hasVertex0--">hasVertex0()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#hasVertex3--">hasVertex3()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">HdpiUtils</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">To deal with HDPI monitors properly, use the glViewport and glScissor functions of this class instead of directly calling
OpenGL yourself.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html#HdpiUtils--">HdpiUtils()</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils">HdpiUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#head">head</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Index of first element.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#header-java.lang.String-java.lang.String-">header(String, String)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#HEADSETHOOK">HEADSETHOOK</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#height">height</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">the height of the drawing area in pixels</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#height">height</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">width & height of application window</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.DisplayMode.html#height">height</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</a></dt>
<dd>
<div class="block">the height in physical pixles</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#height">height</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#height">height</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#height">height</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#height">height</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#height">height</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>
<div class="block">the height in pixels</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#height">height</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">height</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#height">height</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#height">height</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#height-com.badlogic.gdx.scenes.scene2d.ui.Value-">height(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minHeight, prefHeight, and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#height-float-">height(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minHeight, prefHeight, and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#height-com.badlogic.gdx.scenes.scene2d.ui.Value-">height(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minHeight, prefHeight, and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#height-float-">height(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minHeight, prefHeight, and maxHeight to the specified value.</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers"><span class="typeNameLink">HexagonalTiledMapRenderer</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html#HexagonalTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-">HexagonalTiledMapRenderer(TiledMap)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html#HexagonalTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-">HexagonalTiledMapRenderer(TiledMap, float)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html#HexagonalTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.graphics.g2d.Batch-">HexagonalTiledMapRenderer(TiledMap, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html#HexagonalTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-com.badlogic.gdx.graphics.g2d.Batch-">HexagonalTiledMapRenderer(TiledMap, float, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#hide--">hide()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#hide-com.badlogic.gdx.scenes.scene2d.Action-">hide(Action)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Hides the dialog with the given action and then removes it from the stage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#hide--">hide()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Hides the dialog.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#hide--">hide()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#hide-com.badlogic.gdx.scenes.scene2d.ui.Tooltip-">hide(Tooltip)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Screen.html#hide--">hide()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</a></dt>
<dd>
<div class="block">Called when this screen is no longer the current screen for a <a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><code>Game</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ScreenAdapter.html#hide--">hide()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ScreenAdapter.html" title="class in com.badlogic.gdx">ScreenAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#hideAction-com.badlogic.gdx.scenes.scene2d.ui.Tooltip-">hideAction(Tooltip)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">Called when tooltip is hidden.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#hideAll--">hideAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#hideList--">hideList()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#hideStatusBar">hideStatusBar</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#hideStatusBar-boolean-">hideStatusBar(boolean)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#hideStatusBar">hideStatusBar</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">hide status bar buttons on Android 4.x and higher (API 14+).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#hit-float-float-boolean-">hit(float, float, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns the deepest actor that contains the specified point and is <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable--"><code>touchable</code></a> and
<a href="com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible--"><code>visible</code></a>, or null if no actor was hit.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#hit-float-float-boolean-">hit(float, float, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#hit-float-float-boolean-">hit(float, float, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Returns the <a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor</code></a> at the specified location in stage coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#hit-float-float-boolean-">hit(float, float, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#hit-float-float-boolean-">hit(float, float, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#hit-float-float-boolean-">hit(float, float, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#hit-float-float-boolean-">hit(float, float, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#hit-float-float-boolean-">hit(float, float, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#HOME">HOME</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">HorizontalGroup</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A group that lays out its children side by side horizontally, with optional wrapping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#HorizontalGroup--">HorizontalGroup()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Host">Host</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">The domain name of the server (for virtual hosting), and the TCP port number on which the server is listening.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#hScroll">hScroll</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#hScrollKnob">hScrollKnob</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><a href="com/badlogic/gdx/net/HttpParametersUtils.html" title="class in com.badlogic.gdx.net"><span class="typeNameLink">HttpParametersUtils</span></a> - Class in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">Provides utility methods to work with the <a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx"><code>Net.HttpRequest</code></a> content and parameters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpParametersUtils.html#HttpParametersUtils--">HttpParametersUtils()</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpParametersUtils.html" title="class in com.badlogic.gdx.net">HttpParametersUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#HttpRequest--">HttpRequest()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#HttpRequest-java.lang.String-">HttpRequest(String)</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Creates a new HTTP request with the specified HTTP method, see <a href="com/badlogic/gdx/Net.HttpMethods.html" title="interface in com.badlogic.gdx"><code>Net.HttpMethods</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net"><span class="typeNameLink">HttpRequestBuilder</span></a> - Class in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">A builder for <a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx"><code>Net.HttpRequest</code></a>s.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#HttpRequestBuilder--">HttpRequestBuilder()</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net"><span class="typeNameLink">HttpRequestHeader</span></a> - Interface in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">A list of common request header constants of the HTTP protocol.</div>
</dd>
<dt><a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net"><span class="typeNameLink">HttpResponseHeader</span></a> - Interface in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">A list of common response header constants of the HTTP protocol.</div>
</dd>
<dt><a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net"><span class="typeNameLink">HttpStatus</span></a> - Class in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">This implementation is widely based Apache's HttpStatus which uses license (Apache license 2.0) -
http://www.apache.org/licenses/LICENSE-2.0 For more information on the Apache Software Foundation, please see
<http://www.apache.org/>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#HttpStatus-int-">HttpStatus(int)</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:I">
<!-- -->
</a>
<h2 class="title">I</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#I">I</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/MassData.html#I">I</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d">MassData</a></dt>
<dd>
<div class="block">The rotational inertia of the shape about the local origin.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">I18NBundle</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A <code>I18NBundle</code> provides <code>Locale</code>-specific resources loaded from property files.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#I18NBundle--">I18NBundle()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">I18NBundleLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for <a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils"><code>I18NBundle</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.html#I18NBundleLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">I18NBundleLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.html" title="class in com.badlogic.gdx.assets.loaders">I18NBundleLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">I18NBundleLoader.I18NBundleParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html#I18NBundleParameter--">I18NBundleParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html" title="class in com.badlogic.gdx.assets.loaders">I18NBundleLoader.I18NBundleParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html#I18NBundleParameter-java.util.Locale-">I18NBundleParameter(Locale)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html" title="class in com.badlogic.gdx.assets.loaders">I18NBundleLoader.I18NBundleParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html#I18NBundleParameter-java.util.Locale-java.lang.String-">I18NBundleParameter(Locale, String)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html" title="class in com.badlogic.gdx.assets.loaders">I18NBundleLoader.I18NBundleParameter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/ICodeProgress.html" title="interface in com.badlogic.gdx.utils.compression"><span class="typeNameLink">ICodeProgress</span></a> - Interface in <a href="com/badlogic/gdx/utils/compression/package-summary.html">com.badlogic.gdx.utils.compression</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Animation.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a></dt>
<dd>
<div class="block">the unique id of the animation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelAnimation.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelAnimation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMeshPart.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMeshPart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNode</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Unique id within model, may be null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">the id, may be null, FIXME is this unique?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.Channel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelDescriptor.html#id">id</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ChannelDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#identity--">identity()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Sets the transformation matrix to identity.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IdentityMap</span></a>&lt;<a href="com/badlogic/gdx/utils/IdentityMap.html" title="type parameter in IdentityMap">K</a>,<a href="com/badlogic/gdx/utils/IdentityMap.html" title="type parameter in IdentityMap">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered map that uses identity comparison for keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#IdentityMap--">IdentityMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Creates a new map with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#IdentityMap-int-">IdentityMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Creates a new map with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#IdentityMap-int-float-">IdentityMap(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Creates a new map with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#IdentityMap-com.badlogic.gdx.utils.IdentityMap-">IdentityMap(IdentityMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Creates a new map identical to the specified map.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IdentityMap.Entries</span></a>&lt;<a href="com/badlogic/gdx/utils/IdentityMap.Entries.html" title="type parameter in IdentityMap.Entries">K</a>,<a href="com/badlogic/gdx/utils/IdentityMap.Entries.html" title="type parameter in IdentityMap.Entries">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IdentityMap.Entry</span></a>&lt;<a href="com/badlogic/gdx/utils/IdentityMap.Entry.html" title="type parameter in IdentityMap.Entry">K</a>,<a href="com/badlogic/gdx/utils/IdentityMap.Entry.html" title="type parameter in IdentityMap.Entry">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IdentityMap.Keys</span></a>&lt;<a href="com/badlogic/gdx/utils/IdentityMap.Keys.html" title="type parameter in IdentityMap.Keys">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IdentityMap.Values</span></a>&lt;<a href="com/badlogic/gdx/utils/IdentityMap.Values.html" title="type parameter in IdentityMap.Values">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#idt--">idt()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#idt--">idt()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to the identity matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#idt--">idt()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Sets this matrix to the identity matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#idt--">idt()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to an identity matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#idt--">idt()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the quaternion to an identity Quaternion</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#idt-com.badlogic.gdx.math.Vector3-">idt(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#IfMatch">IfMatch</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Only perform the action if the client supplied entity matches the same entity on the server.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#IfModifiedSince">IfModifiedSince</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Allows a 304 Not Modified to be returned if content is unchanged.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#IfNoneMatch">IfNoneMatch</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Allows a 304 Not Modified to be returned if content is unchanged, see HTTP ETag.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#IfRange">IfRange</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">If the entity is unchanged, send me the part(s) that I am missing=""; otherwise, send me the entire new entity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#IfUnmodifiedSince">IfUnmodifiedSince</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Only send the response if the entity has not been modified since a specific time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#ignoreTouchDown">ignoreTouchDown</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#ignoreUnimplemented">ignoreUnimplemented</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#ignoreUnimplemented">ignoreUnimplemented</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Image</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">Displays a <a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><code>Drawable</code></a>, scaled various way within the widgets bounds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image--">Image()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>
<div class="block">Creates an image with no region or patch, stretched, and aligned center.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image-com.badlogic.gdx.graphics.g2d.NinePatch-">Image(NinePatch)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>
<div class="block">Creates an image stretched, and aligned center.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image-com.badlogic.gdx.graphics.g2d.TextureRegion-">Image(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>
<div class="block">Creates an image stretched, and aligned center.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image-com.badlogic.gdx.graphics.Texture-">Image(Texture)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>
<div class="block">Creates an image stretched, and aligned center.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">Image(Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>
<div class="block">Creates an image stretched, and aligned center.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">Image(Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>
<div class="block">Creates an image stretched, and aligned center.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.utils.Scaling-">Image(Drawable, Scaling)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>
<div class="block">Creates an image aligned center.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#Image-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.utils.Scaling-int-">Image(Drawable, Scaling, int)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#imageBounds">imageBounds</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">ImageButton</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A button with a child <a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Image</code></a> to display an image.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton-com.badlogic.gdx.scenes.scene2d.ui.Skin-">ImageButton(Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">ImageButton(Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton-com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle-">ImageButton(ImageButton.ImageButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">ImageButton(Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">ImageButton(Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#ImageButton-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">ImageButton(Drawable, Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">ImageButton.ImageButtonStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for an image button, see <a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ImageButton</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#ImageButtonStyle--">ImageButtonStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#ImageButtonStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">ImageButtonStyle(Drawable, Drawable, Drawable, Drawable, Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#ImageButtonStyle-com.badlogic.gdx.scenes.scene2d.ui.ImageButton.ImageButtonStyle-">ImageButtonStyle(ImageButton.ImageButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#ImageButtonStyle-com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle-">ImageButtonStyle(Button.ButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageChecked">imageChecked</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageChecked">imageChecked</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageCheckedOver">imageCheckedOver</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageCheckedOver">imageCheckedOver</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageDisabled">imageDisabled</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageDisabled">imageDisabled</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageDown">imageDown</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageDown">imageDown</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageOver">imageOver</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageOver">imageOver</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#imagePaths">imagePaths</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">An array of the image paths, for multiple texture pages.</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/ImageResolver.html" title="interface in com.badlogic.gdx.maps"><span class="typeNameLink">ImageResolver</span></a> - Interface in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>
<div class="block">Resolves an image by a string, wrapper around a Map or AssetManager to load maps either directly or via AssetManager.</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/ImageResolver.AssetManagerImageResolver.html" title="class in com.badlogic.gdx.maps"><span class="typeNameLink">ImageResolver.AssetManagerImageResolver</span></a> - Class in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/ImageResolver.DirectImageResolver.html" title="class in com.badlogic.gdx.maps"><span class="typeNameLink">ImageResolver.DirectImageResolver</span></a> - Class in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/ImageResolver.TextureAtlasImageResolver.html" title="class in com.badlogic.gdx.maps"><span class="typeNameLink">ImageResolver.TextureAtlasImageResolver</span></a> - Class in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.ParticleEffectParameter.html#imagesDir">imagesDir</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.ParticleEffectParameter.html" title="class in com.badlogic.gdx.assets.loaders">ParticleEffectLoader.ParticleEffectParameter</a></dt>
<dd>
<div class="block">Image directory.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">ImageTextButton</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A button with a child <a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Image</code></a> and <a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#ImageTextButton-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-">ImageTextButton(String, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#ImageTextButton-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">ImageTextButton(String, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#ImageTextButton-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle-">ImageTextButton(String, ImageTextButton.ImageTextButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">ImageTextButton.ImageTextButtonStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for an image text button, see <a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ImageTextButton</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#ImageTextButtonStyle--">ImageTextButtonStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#ImageTextButtonStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.graphics.g2d.BitmapFont-">ImageTextButtonStyle(Drawable, Drawable, Drawable, BitmapFont)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#ImageTextButtonStyle-com.badlogic.gdx.scenes.scene2d.ui.ImageTextButton.ImageTextButtonStyle-">ImageTextButtonStyle(ImageTextButton.ImageTextButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#ImageTextButtonStyle-com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle-">ImageTextButtonStyle(TextButton.TextButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html#imageUp">imageUp</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton.ImageButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html#imageUp">imageUp</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.ImageTextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton.ImageTextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">ImmediateModeRenderer</span></a> - Interface in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">ImmediateModeRenderer20</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">Immediate mode rendering class for GLES 2.0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20-boolean-boolean-int-">ImmediateModeRenderer20(boolean, boolean, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20-int-boolean-boolean-int-">ImmediateModeRenderer20(int, boolean, boolean, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#ImmediateModeRenderer20-int-boolean-boolean-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">ImmediateModeRenderer20(int, boolean, boolean, int, ShaderProgram)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#implementedFlags">implementedFlags</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#implementedFlags">implementedFlags</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#inAction">inAction</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Whether an action is being performed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#includeCredentials-boolean-">includeCredentials(boolean)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#incr-int-byte-">incr(int, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#incr-int-char-">incr(int, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#incr-int-float-">incr(int, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#incr-int-int-">incr(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#incr-int-long-">incr(int, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#incr-int-short-">incr(int, short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/RefCountedContainer.html#incRefCount--">incRefCount()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#indent">indent</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html#index">index</a></span> - Variable in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></dt>
<dd>
<div class="block">The zero based index of the side in the cubemap</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#index">index</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The number at the end of the original image file name, or -1 if none.<br>
<br>
When sprites are packed, if the original file name ends with a number, it is stored as the index and is not considered as
part of the sprite's name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#index">index</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#index-short-">index(short)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#index-short-short-">index(short, short)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#index-short-short-short-">index(short, short, short)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#index-short-short-short-short-">index(short, short, short, short)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#index-short-short-short-short-short-short-">index(short, short, short, short, short, short)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#index-short-short-short-short-short-short-short-short-">index(short, short, short, short, short, short, short, short)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index-short-">index(short)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add an index, MeshPartBuilder expects all meshes to be indexed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index-short-short-">index(short, short)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index-short-short-short-">index(short, short, short)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index-short-short-short-short-">index(short, short, short, short)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index-short-short-short-short-short-short-">index(short, short, short, short, short, short)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#index-short-short-short-short-short-short-short-short-">index(short, short, short, short, short, short, short, short)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add multiple indices, MeshPartBuilder expects all meshes to be indexed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.Node.html#index">index</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</a></dt>
<dd>
<div class="block">Index value in list</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">IndexArray</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#IndexArray-int-">IndexArray(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>
<div class="block">Creates a new IndexArray to be used with vertex arrays.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">IndexBufferObject</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#IndexBufferObject-int-">IndexBufferObject(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>
<div class="block">Creates a new static IndexBufferObject to be used with vertex arrays.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#IndexBufferObject-boolean-int-">IndexBufferObject(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>
<div class="block">Creates a new IndexBufferObject.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">IndexBufferObjectSubData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#IndexBufferObjectSubData-boolean-int-">IndexBufferObjectSubData(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>
<div class="block">Creates a new IndexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#IndexBufferObjectSubData-int-">IndexBufferObjectSubData(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>
<div class="block">Creates a new IndexBufferObject to be used with vertex arrays.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">IndexData</span></a> - Interface in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">An IndexData instance holds index data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#indexOf-long-">indexOf(long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#indexOf-T-boolean-">indexOf(T, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Returns the index of first occurrence of value in the array, or -1 if no such value exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#indexOf-byte-">indexOf(byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#indexOf-char-">indexOf(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#indexOf-float-">indexOf(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#indexOf-int-">indexOf(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#indexOf-long-">indexOf(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#indexOf-T-boolean-">indexOf(T, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Returns the index of first occurrence of value in the queue, or -1 if no such value exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#indexOf-short-">indexOf(short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#indexOf-java.lang.String-">indexOf(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Searches for the first index of the specified character.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#indexOf-java.lang.String-int-">indexOf(String, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Searches for the index of the specified character.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#indexOfKey-K-">indexOfKey(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#indexOfValue-V-boolean-">indexOfValue(V, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMeshPart.html#indices">indices</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMeshPart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#inf--">inf()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Sets the minimum and maximum vector to positive and negative infinity.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">Influencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's a <a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParticleControllerComponent</code></a> which usually modifies one or more properties of the particles(i.e color, scale,
graphical representation, velocity, etc...).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html#Influencer--">Influencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">Influencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#influencers">influencers</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Update the properties of the particles</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#INFO">INFO</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#info-java.lang.String-">info(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#info-java.lang.String-java.lang.Exception-">info(String, Exception)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#inheritTransform">inheritTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Whether this node should inherit the transformation of its parent node, defaults to true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerFinalizerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelInitializer.html#init-T-">init(T)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelInitializer.html" title="interface in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ChannelInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ColorInitializer.html#init-com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel-">init(ParallelArray.FloatChannel)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ColorInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.ColorInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation2dInitializer.html#init-com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel-">init(ParallelArray.FloatChannel)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation2dInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.Rotation2dInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation3dInitializer.html#init-com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel-">init(ParallelArray.FloatChannel)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation3dInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.Rotation3dInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ScaleInitializer.html#init-com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel-">init(ParallelArray.FloatChannel)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ScaleInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.ScaleInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.TextureRegionInitializer.html#init-com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel-">init(ParallelArray.FloatChannel)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.TextureRegionInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.TextureRegionInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Initialize the controller.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>
<div class="block">Called once during intialization</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">WeightMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Shader.html#init--">init()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></dt>
<dd>
<div class="block">Initializes the Shader, must be called before the Shader can be used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#init-com.badlogic.gdx.graphics.glutils.ShaderProgram-com.badlogic.gdx.graphics.g3d.Renderable-">init(ShaderProgram, Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>
<div class="block">Initialize this shader, causing all registered uniforms/attributes to be fetched.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#init--">init()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2D.html#init--">init()</a></span> - Static method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2D.html" title="class in com.badlogic.gdx.physics.box2d">Box2D</a></dt>
<dd>
<div class="block">Loads the Box2D native library and initializes the gdx-box2d extension.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/CRC.html#Init--">Init()</a></span> - Method in class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/CRC.html" title="class in com.badlogic.gdx.utils.compression">CRC</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/BinTree.html#Init--">Init()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/BinTree.html" title="class in com.badlogic.gdx.utils.compression.lz">BinTree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#Init--">Init()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html#Init-boolean-">Init(boolean)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">OutWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html#Init--">Init()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeDecoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html#Init--">Init()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeEncoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html#Init--">Init()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#Init--">Init()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html#InitBitModels-short:A-">InitBitModels(short[])</a></span> - Static method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#InitBitModels-short:A-">InitBitModels(short[])</a></span> - Static method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#initialBackgroundColor">initialBackgroundColor</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#initialize-com.badlogic.gdx.ApplicationListener-">initialize(ApplicationListener)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>
<div class="block">This method has to be called in the <code>Activity#onCreate(Bundle)</code> method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#initialize-com.badlogic.gdx.ApplicationListener-com.badlogic.gdx.backends.android.AndroidApplicationConfiguration-">initialize(ApplicationListener, AndroidApplicationConfiguration)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>
<div class="block">This method has to be called in the <code>Activity#onCreate(Bundle)</code> method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#initialize-int-">initialize(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>
<div class="block">Initializes the batch with the given amount of decal objects the buffer is able to hold when full.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#initialize-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">initialize(Body, Body, Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</a></dt>
<dd>
<div class="block">Initialize the bodies, anchors, and length using the world anchors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#initialize-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.math.Vector2-">initialize(Body, Body, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</a></dt>
<dd>
<div class="block">Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html#initialize-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.physics.box2d.Body-">initialize(Body, Body)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJointDef</a></dt>
<dd>
<div class="block">Initialize the bodies and offsets using the current transforms.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#initialize-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">initialize(Body, Body, Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#initialize-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-float-">initialize(Body, Body, Vector2, Vector2, Vector2, Vector2, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</a></dt>
<dd>
<div class="block">Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#initialize-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.math.Vector2-">initialize(Body, Body, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">Initialize the bodies, anchors, and reference angle using a world anchor point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#initialize-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.math.Vector2-">initialize(Body, Body, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</a></dt>
<dd>
<div class="block">Initialize the bodies, anchors, and reference angle using a world anchor point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#initialize-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">initialize(Body, Body, Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#initialize--">initialize()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#initialize--">initialize()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#initializeForView-com.badlogic.gdx.ApplicationListener-">initializeForView(ApplicationListener)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>
<div class="block">This method has to be called in the <code>Activity#onCreate(Bundle)</code> method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#initializeForView-com.badlogic.gdx.ApplicationListener-com.badlogic.gdx.backends.android.AndroidApplicationConfiguration-">initializeForView(ApplicationListener, AndroidApplicationConfiguration)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>
<div class="block">This method has to be called in the <code>Activity#onCreate(Bundle)</code> method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#initialTime">initialTime</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">Seconds from when an actor is hovered to when the tooltip is shown.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#input">input</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#input">input</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#input">input</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Input</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">
Interface to the input facilities.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.TextInputListener.html#input-java.lang.String-">input(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx">Input.TextInputListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx"><span class="typeNameLink">Input.Buttons</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Mouse buttons.</div>
</dd>
<dt><a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx"><span class="typeNameLink">Input.Keys</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Keys.</div>
</dd>
<dt><a href="com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx"><span class="typeNameLink">Input.Orientation</span></a> - Enum in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx"><span class="typeNameLink">Input.Peripheral</span></a> - Enum in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Enumeration of potentially available peripherals.</div>
</dd>
<dt><a href="com/badlogic/gdx/Input.TextInputListener.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Input.TextInputListener</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Callback interface for <a href="com/badlogic/gdx/Input.html#getTextInput-com.badlogic.gdx.Input.TextInputListener-java.lang.String-java.lang.String-java.lang.String-"><code>Input.getTextInput(TextInputListener, String, String, String)</code></a></div>
</dd>
<dt><a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx"><span class="typeNameLink">InputAdapter</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">An adapter class for <a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputAdapter.html#InputAdapter--">InputAdapter()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">InputEvent</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">Event for actor input: touch, mouse, keyboard, and scroll.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#InputEvent--">InputEvent()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">InputEvent.Type</span></a> - Enum in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">Types of low-level input events supported by scene2d.</div>
</dd>
<dt><a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx"><span class="typeNameLink">InputEventQueue</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Queues events that are later passed to the wrapped <a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#InputEventQueue--">InputEventQueue()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#InputEventQueue-com.badlogic.gdx.InputProcessor-">InputEventQueue(InputProcessor)</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">InputListener</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">EventListener for low-level input events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#InputListener--">InputListener()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx"><span class="typeNameLink">InputMultiplexer</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">An <a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> that delegates to an ordered list of other InputProcessors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#InputMultiplexer--">InputMultiplexer()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#InputMultiplexer-com.badlogic.gdx.InputProcessor...-">InputMultiplexer(InputProcessor...)</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">InputProcessor</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">An InputProcessor is used to receive input events from the keyboard and the touch screen (mouse on the desktop).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html#Inputs--">Inputs()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#Inputs--">Inputs()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#INSERT">INSERT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#insert-int-com.badlogic.gdx.scenes.scene2d.ui.Tree.Node-">insert(int, Tree.Node)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#insert-int-com.badlogic.gdx.scenes.scene2d.ui.Tree.Node-">insert(int, Tree.Node)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#insert-int-T-">insert(int, T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#insert-int-K-V-">insert(int, K, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#insert-int-boolean-">insert(int, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#insert-int-byte-">insert(int, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#insert-int-char-">insert(int, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#insert-int-T-">insert(int, T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#insert-int-float-">insert(int, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#insert-int-int-">insert(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#insert-int-long-">insert(int, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#insert-int-short-">insert(int, short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#insert-int-T-">insert(int, T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.html#insert-int-E-">insert(int, E)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</a></dt>
<dd>
<div class="block">Inserts an element into the list at the given index</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-boolean-">insert(int, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified <code>boolean</code> value at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-char-">insert(int, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified <code>char</code> value at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-int-">insert(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified <code>int</code> value at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-long-">insert(int, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified <code>long</code> value at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-float-">insert(int, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified <code>float</code> value at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-double-">insert(int, double)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified <code>double</code> value at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-java.lang.Object-">insert(int, Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified <code>Object</code> at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-java.lang.String-">insert(int, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the specified string at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-char:A-">insert(int, char[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified <code>char[]</code> at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-char:A-int-int-">insert(int, char[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified subsequence of the <code>char[]</code> at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-java.lang.CharSequence-">insert(int, CharSequence)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified <code>CharSequence</code> at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#insert-int-java.lang.CharSequence-int-int-">insert(int, CharSequence, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Inserts the string representation of the specified subsequence of the <code>CharSequence</code> at the specified <code>offset</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#insertChild-int-T-">insertChild(int, T)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Insert the specified node as child of this node at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#insertChildren-int-java.lang.Iterable-">insertChildren(int, Iterable&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Insert the specified nodes as children of this node at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Select.html#instance--">instance()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Select.html" title="class in com.badlogic.gdx.utils">Select</a></dt>
<dd>
<div class="block">Provided for convenience</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Sort.html#instance--">instance()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</a></dt>
<dd>
<div class="block">Returns a Sort instance for convenience.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#instance--">instance()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Timer instance singleton for general application wide usage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#instant--">instant()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">Shows all tooltips on hover without a delay for <a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#resetTime"><code>TooltipManager.resetTime</code></a> seconds.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">IntAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">An action that has an int, whose value is transitioned over time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#IntAction--">IntAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>
<div class="block">Creates an IntAction that transitions from 0 to 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#IntAction-int-int-">IntAction(int, int)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>
<div class="block">Creates an IntAction that transitions from start to end.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#inTapSquare-float-float-">inTapSquare(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#inTapSquare--">inTapSquare()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">Returns true if a touch is within the tap square.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntArray</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A resizable, ordered or unordered int array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#IntArray--">IntArray()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Creates an ordered array with a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#IntArray-int-">IntArray(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Creates an ordered array with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#IntArray-boolean-int-">IntArray(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#IntArray-com.badlogic.gdx.utils.IntArray-">IntArray(IntArray)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specific array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#IntArray-int:A-">IntArray(int[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Creates a new ordered array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#IntArray-boolean-int:A-int-int-">IntArray(boolean, int[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specified array.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">IntAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#IntAttribute-long-">IntAttribute(long)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#IntAttribute-long-int-">IntAttribute(long, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/NumberUtils.html#intBitsToFloat-int-">intBitsToFloat(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html#IntChannel-int-int-int-">IntChannel(int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.IntChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#intensity">intensity</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#intensity">intensity</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#internal-java.lang.String-">internal(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Convenience method that returns a <a href="com/badlogic/gdx/Files.FileType.html#Internal"><code>Files.FileType.Internal</code></a> file handle.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><span class="typeNameLink">InternalFileHandleResolver</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html#InternalFileHandleResolver--">InternalFileHandleResolver()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">InternalFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#interpolate-T-float-com.badlogic.gdx.math.Interpolation-">interpolate(T, float, Interpolation)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Interpolates between this vector and the given target vector by alpha (within range [0,1]) using the given Interpolation
method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#interpolate-com.badlogic.gdx.math.Vector2-float-com.badlogic.gdx.math.Interpolation-">interpolate(Vector2, float, Interpolation)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#interpolate-com.badlogic.gdx.math.Vector3-float-com.badlogic.gdx.math.Interpolation-">interpolate(Vector3, float, Interpolation)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Interpolation">Interpolation</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#Interpolation--">Interpolation()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.Bounce.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.Bounce</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.BounceIn.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.BounceIn</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.BounceOut.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.BounceOut</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.Elastic.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.Elastic</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.ElasticIn.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.ElasticIn</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.ElasticOut.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.ElasticOut</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.Exp.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.Exp</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.ExpIn.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.ExpIn</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.ExpOut.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.ExpOut</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.Pow.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.Pow</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.PowIn.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.PowIn</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.PowOut.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.PowOut</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.Swing.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.Swing</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.SwingIn.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.SwingIn</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Interpolation.SwingOut.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Interpolation.SwingOut</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Interpolation4">Interpolation4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Interpolation6">Interpolation6</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#InterpolationDiffOffset">InterpolationDiffOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#InterpolationStartOffset">InterpolationStartOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectLinePlane-float-float-float-float-float-float-com.badlogic.gdx.math.Plane-com.badlogic.gdx.math.Vector3-">intersectLinePlane(float, float, float, float, float, float, Plane, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects a line and a plane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectLinePolygon-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Polygon-">intersectLinePolygon(Vector2, Vector2, Polygon)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Check whether the given line and <a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math"><code>Polygon</code></a> intersect.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectLines-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">intersectLines(Vector2, Vector2, Vector2, Vector2, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects the two lines and returns the intersection point in intersection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectLines-float-float-float-float-float-float-float-float-com.badlogic.gdx.math.Vector2-">intersectLines(float, float, float, float, float, float, float, float, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects the two lines and returns the intersection point in intersection.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Intersector</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Class offering various static methods for intersection testing between different geometric objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#Intersector--">Intersector()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Intersector.MinimumTranslationVector</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Minimum translation required to separate two polygons.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Intersector.SplitTriangle</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectPolygons-com.badlogic.gdx.math.Polygon-com.badlogic.gdx.math.Polygon-com.badlogic.gdx.math.Polygon-">intersectPolygons(Polygon, Polygon, Polygon)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects two resulting polygons with the same winding and sets the overlap polygon resulting from the intersection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRayBounds-com.badlogic.gdx.math.collision.Ray-com.badlogic.gdx.math.collision.BoundingBox-com.badlogic.gdx.math.Vector3-">intersectRayBounds(Ray, BoundingBox, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects a <a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><code>Ray</code></a> and a <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a>, returning the intersection point in intersection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRayBoundsFast-com.badlogic.gdx.math.collision.Ray-com.badlogic.gdx.math.collision.BoundingBox-">intersectRayBoundsFast(Ray, BoundingBox)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Quick check whether the given <a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><code>Ray</code></a> and <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> intersect.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRayBoundsFast-com.badlogic.gdx.math.collision.Ray-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">intersectRayBoundsFast(Ray, Vector3, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Quick check whether the given <a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><code>Ray</code></a> and <a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><code>BoundingBox</code></a> intersect.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRayPlane-com.badlogic.gdx.math.collision.Ray-com.badlogic.gdx.math.Plane-com.badlogic.gdx.math.Vector3-">intersectRayPlane(Ray, Plane, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects a <a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><code>Ray</code></a> and a <a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><code>Plane</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRayRay-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">intersectRayRay(Vector2, Vector2, Vector2, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersect two 2D Rays and return the scalar parameter of the first ray at the intersection point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRaySphere-com.badlogic.gdx.math.collision.Ray-com.badlogic.gdx.math.Vector3-float-com.badlogic.gdx.math.Vector3-">intersectRaySphere(Ray, Vector3, float, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects a <a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><code>Ray</code></a> and a sphere, returning the intersection point in intersection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRayTriangle-com.badlogic.gdx.math.collision.Ray-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">intersectRayTriangle(Ray, Vector3, Vector3, Vector3, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersect a <a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><code>Ray</code></a> and a triangle, returning the intersection point in intersection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRayTriangles-com.badlogic.gdx.math.collision.Ray-float:A-com.badlogic.gdx.math.Vector3-">intersectRayTriangles(Ray, float[], Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects the given ray with list of triangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRayTriangles-com.badlogic.gdx.math.collision.Ray-float:A-short:A-int-com.badlogic.gdx.math.Vector3-">intersectRayTriangles(Ray, float[], short[], int, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects the given ray with list of triangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRayTriangles-com.badlogic.gdx.math.collision.Ray-java.util.List-com.badlogic.gdx.math.Vector3-">intersectRayTriangles(Ray, List&lt;Vector3&gt;, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects the given ray with list of triangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectRectangles-com.badlogic.gdx.math.Rectangle-com.badlogic.gdx.math.Rectangle-com.badlogic.gdx.math.Rectangle-">intersectRectangles(Rectangle, Rectangle, Rectangle)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Determines whether the given rectangles intersect and, if they do, sets the supplied <code>intersection</code> rectangle to the
area of overlap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#intersects-com.badlogic.gdx.math.collision.BoundingBox-">intersects(BoundingBox)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Returns whether the given bounding box is intersecting this bounding box (at least one point in).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#intersects-com.badlogic.gdx.utils.Bits-">intersects(Bits)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Returns true if the specified BitSet has any bits set to true that are also set to true in this BitSet.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectSegmentCircle-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-float-">intersectSegmentCircle(Vector2, Vector2, Vector2, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns whether the given line segment intersects the given circle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectSegmentCircleDisplace-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-float-com.badlogic.gdx.math.Vector2-">intersectSegmentCircleDisplace(Vector2, Vector2, Vector2, float, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move
away from the circle to not intersect.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectSegmentPlane-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Plane-com.badlogic.gdx.math.Vector3-">intersectSegmentPlane(Vector3, Vector3, Plane, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectSegmentPolygon-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Polygon-">intersectSegmentPolygon(Vector2, Vector2, Polygon)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Check whether the given line segment and <a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math"><code>Polygon</code></a> intersect.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectSegments-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">intersectSegments(Vector2, Vector2, Vector2, Vector2, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Intersects the two line segments and returns the intersection point in intersection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#intersectSegments-float-float-float-float-float-float-float-float-com.badlogic.gdx.math.Vector2-">intersectSegments(float, float, float, float, float, float, float, float, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.CumulativeValue.html#interval">interval</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.CumulativeValue.html" title="class in com.badlogic.gdx.math">CumulativeDistribution.CumulativeValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntFloatMap</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered map where the keys are ints and values are floats.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#IntFloatMap--">IntFloatMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Creates a new map with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#IntFloatMap-int-">IntFloatMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Creates a new map with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#IntFloatMap-int-float-">IntFloatMap(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Creates a new map with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#IntFloatMap-com.badlogic.gdx.utils.IntFloatMap-">IntFloatMap(IntFloatMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Creates a new map identical to the specified map.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntFloatMap.Entries</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntFloatMap.Entry.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntFloatMap.Entry</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntFloatMap.Keys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntFloatMap.Keys</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntFloatMap.Values.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntFloatMap.Values</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntIntMap</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered map where the keys and values are ints.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#IntIntMap--">IntIntMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Creates a new map with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#IntIntMap-int-">IntIntMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Creates a new map with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#IntIntMap-int-float-">IntIntMap(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Creates a new map with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#IntIntMap-com.badlogic.gdx.utils.IntIntMap-">IntIntMap(IntIntMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Creates a new map identical to the specified map.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/IntIntMap.Entries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntIntMap.Entries</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntIntMap.Entry.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntIntMap.Entry</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntIntMap.Keys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntIntMap.Keys</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntIntMap.Values.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntIntMap.Values</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntMap</span></a>&lt;<a href="com/badlogic/gdx/utils/IntMap.html" title="type parameter in IntMap">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered map that uses int keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#IntMap--">IntMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Creates a new map with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#IntMap-int-">IntMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Creates a new map with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#IntMap-int-float-">IntMap(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Creates a new map with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#IntMap-com.badlogic.gdx.utils.IntMap-">IntMap(IntMap&lt;? extends V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Creates a new map identical to the specified map.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntMap.Entries</span></a>&lt;<a href="com/badlogic/gdx/utils/IntMap.Entries.html" title="type parameter in IntMap.Entries">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntMap.Entry</span></a>&lt;<a href="com/badlogic/gdx/utils/IntMap.Entry.html" title="type parameter in IntMap.Entry">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntMap.Keys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntMap.Keys</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntMap.Values</span></a>&lt;<a href="com/badlogic/gdx/utils/IntMap.Values.html" title="type parameter in IntMap.Values">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntSet</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered set that uses int keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#IntSet--">IntSet()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Creates a new set with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#IntSet-int-">IntSet(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Creates a new set with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#IntSet-int-float-">IntSet(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Creates a new set with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#IntSet-com.badlogic.gdx.utils.IntSet-">IntSet(IntSet)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Creates a new set identical to the specified set.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">IntSet.IntSetIterator</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html#IntSetIterator-com.badlogic.gdx.utils.IntSet-">IntSetIterator(IntSet)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html" title="class in com.badlogic.gdx.utils">IntSet.IntSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/NumberUtils.html#intToFloatColor-int-">intToFloatColor(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</a></dt>
<dd>
<div class="block">Encodes the ABGR int color as a float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#inv--">inv()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Inverts this matrix given that the determinant is != 0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#inv--">inv()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Inverts this matrix given that the determinant is != 0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#inv--">inv()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Inverts the matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#inv-float:A-">inv(float[])</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Computes the inverse of the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>
<div class="block">Invalidates the IndexArray so a new OpenGL buffer handle is created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>
<div class="block">Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>
<div class="block">Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#invalidate--">invalidate()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>
<div class="block">Invalidates the IndexBufferObject so a new OpenGL buffer handle is created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>
<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>
<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>
<div class="block">Invalidates the VertexBufferObject so a new OpenGL buffer handle is created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#invalidate--">invalidate()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>
<div class="block">Invalidates the VertexData if applicable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidate--">invalidate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate--">invalidate()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>
<div class="block">Invalidates this actor's layout, causing <a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout--"><code>Layout.layout()</code></a> to happen the next time <a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate--"><code>Layout.validate()</code></a> is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#invalidateAllCubemaps-com.badlogic.gdx.Application-">invalidateAllCubemaps(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Invalidate all managed cubemaps.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#invalidateAllFrameBuffers-com.badlogic.gdx.Application-">invalidateAllFrameBuffers(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Invalidates all frame buffers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#invalidateAllMeshes-com.badlogic.gdx.Application-">invalidateAllMeshes(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Invalidates all meshes so the next time they are rendered new VBO handles are generated.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#invalidateAllShaderPrograms-com.badlogic.gdx.Application-">invalidateAllShaderPrograms(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Invalidates all shaders so the next time they are used new handles are generated</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#invalidateAllTextureArrays-com.badlogic.gdx.Application-">invalidateAllTextureArrays(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>
<div class="block">Invalidate all managed TextureArrays.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#invalidateAllTextures-com.badlogic.gdx.Application-">invalidateAllTextures(Application)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>
<div class="block">Invalidate all managed textures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#invalidateCache--">invalidateCache()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>
<div class="block">Causes the cache to be rebuilt the next time it is rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidateHierarchy--">invalidateHierarchy()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidateHierarchy--">invalidateHierarchy()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidateHierarchy--">invalidateHierarchy()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>
<div class="block">Invalidates this actor and all its ancestors, calling <a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate--"><code>Layout.invalidate()</code></a> on each.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#invalidateTapSquare--">invalidateTapSquare()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>
<div class="block">The tap square will not longer be used for the current touch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#invalidateTapSquare--">invalidateTapSquare()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">The tap square will not longer be used for the current touch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#invBoneBindTransforms">invBoneBindTransforms</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>
<div class="block">Mapping to each bone (node) and the inverse transform of the bind pose.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#invoke-java.lang.Object-java.lang.Object...-">invoke(Object, Object...)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Invokes the underlying method on the supplied object with the supplied parameters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#invProjectionView">invProjectionView</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the inverse combined projection and view matrix</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz"><span class="typeNameLink">InWindow</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/lz/package-summary.html">com.badlogic.gdx.utils.compression.lz</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#InWindow--">InWindow()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm"><span class="typeNameLink">IOSApplication</span></a> - Class in <a href="com/badlogic/gdx/backends/iosrobovm/package-summary.html">com.badlogic.gdx.backends.iosrobovm</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#IOSApplication-com.badlogic.gdx.ApplicationListener-com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration-">IOSApplication(ApplicationListener, IOSApplicationConfiguration)</a></span> - Constructor for class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html" title="class in com.badlogic.gdx.backends.iosrobovm"><span class="typeNameLink">IOSApplication.Delegate</span></a> - Class in <a href="com/badlogic/gdx/backends/iosrobovm/package-summary.html">com.badlogic.gdx.backends.iosrobovm</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm"><span class="typeNameLink">IOSApplicationConfiguration</span></a> - Class in <a href="com/badlogic/gdx/backends/iosrobovm/package-summary.html">com.badlogic.gdx.backends.iosrobovm</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#IOSApplicationConfiguration--">IOSApplicationConfiguration()</a></span> - Constructor for class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#ips">ips</a></span> - Variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#is-long-">is(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#is-long-">is(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#is-long-">is(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#is-long-">is(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html#is-long-">is(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DirectionalLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html#is-long-">is(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">PointLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html#is-long-">is(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">SpotLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#is-long-">is(long)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#is64Bit">is64Bit</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isAbstract-java.lang.Class-">isAbstract(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Determines if the supplied Class object represents an abstract type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isAbstract--">isAbstract()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Return true if the method includes the <code>abstract</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Constructor.html#isAccessible--">isAccessible()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Constructor.html" title="class in com.badlogic.gdx.utils.reflect">Constructor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isAccessible--">isAccessible()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isAccessible--">isAccessible()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#isActive--">isActive()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html#isActive--">isActive()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#isActive--">isActive()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the active state of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#isActive--">isActive()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">Short-cut function to determine if either body is inactive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html#isActive--">isActive()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">EventAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAdditive--">isAdditive()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAligned--">isAligned()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#isAlwaysActive--">isAlwaysActive()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#isAndroid">isAndroid</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#isAnimated">isAnimated</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Whether this node is currently being animated, if so the translation, rotation and scale values are not used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#isAnimationFinished-float-">isAnimationFinished(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Whether the animation would be finished if played without looping (PlayMode#NORMAL), given the state time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isAnnotation-java.lang.Class-">isAnnotation(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Determines if the supplied Class object represents an annotation type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isAnnotationPresent-java.lang.Class-java.lang.Class-">isAnnotationPresent(Class, Class&lt;? extends Annotation&gt;)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns true if the supplied class includes an annotation of the given type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isAnnotationPresent-java.lang.Class-">isAnnotationPresent(Class&lt;? extends Annotation&gt;)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Returns true if the field includes an annotation of the provided class type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isAnnotationPresent-java.lang.Class-">isAnnotationPresent(Class&lt;? extends Annotation&gt;)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Returns true if the method includes an annotation of the provided class type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#isARM">isARM</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#isArray--">isArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isArray-java.lang.Class-">isArray(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Determines if the supplied Class object represents an array class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf-com.badlogic.gdx.scenes.scene2d.Actor-">isAscendantOf(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns true if this actor is the same as or is the ascendant of the specified actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isAssignableFrom-java.lang.Class-java.lang.Class-">isAssignableFrom(Class, Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Determines if the class or interface represented by first Class parameter is either the same as, or is a superclass or
superinterface of, the class or interface represented by the second Class parameter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isAttached--">isAttached()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#isAwake--">isAwake()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Get the sleeping state of this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isBehind--">isBehind()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#isBlendingEnabled--">isBlendingEnabled()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#isBlendingEnabled--">isBlendingEnabled()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#isBlendingEnabled--">isBlendingEnabled()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#isBoolean--">isBoolean()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isBottomEdge--">isBottomEdge()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#isBreakChar-char-">isBreakChar(char)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#isBullet--">isBullet()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Is this body treated like a bullet for continuous collision detection?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#isButtonPressed-int-">isButtonPressed(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Whether a given button is pressed or not.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isButtonPressed-int-">isButtonPressed(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#isCached--">isCached()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>
<div class="block">Returns true if tiles are currently cached.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#isCancelled--">isCancelled()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#isCapture--">isCapture()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>
<div class="block">If true, the event was fired during the capture phase.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#isCatchBackKey--">isCatchBackKey()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isCatchBackKey--">isCatchBackKey()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#isCatchMenuKey--">isCatchMenuKey()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isCatchMenuKey--">isCatchMenuKey()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked--">isChecked()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html#isChrome--">isChrome()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication.AgentInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isCollinear-T-float-">isCollinear(T, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isCollinear-T-">isCollinear(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isCollinear-com.badlogic.gdx.math.Vector2-float-">isCollinear(Vector2, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isCollinear-com.badlogic.gdx.math.Vector2-">isCollinear(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isCollinear-com.badlogic.gdx.math.Vector3-float-">isCollinear(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isCollinear-com.badlogic.gdx.math.Vector3-">isCollinear(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isCollinearOpposite-T-float-">isCollinearOpposite(T, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isCollinearOpposite-T-">isCollinearOpposite(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isCollinearOpposite-com.badlogic.gdx.math.Vector2-float-">isCollinearOpposite(Vector2, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isCollinearOpposite-com.badlogic.gdx.math.Vector2-">isCollinearOpposite(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isCollinearOpposite-com.badlogic.gdx.math.Vector3-float-">isCollinearOpposite(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isCollinearOpposite-com.badlogic.gdx.math.Vector3-">isCollinearOpposite(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html#isCompatible-com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch-">isCompatible(ParticleBatch&lt;?&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html#isCompatible-com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch-">isCompatible(ParticleBatch&lt;?&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html#isCompatible-com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch-">isCompatible(ParticleBatch)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html#isCompatible-com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch-">isCompatible(ParticleBatch&lt;?&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html#isCompatible-com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch-">isCompatible(ParticleBatch&lt;?&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#isCompiled--">isCompiled()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#isComplete--">isComplete()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isComplete--">isComplete()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#isComplete--">isComplete()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#isComplete--">isComplete()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#isComplete--">isComplete()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#isComplete--">isComplete()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#isComplete--">isComplete()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isConnected--">isConnected()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#isConnected--">isConnected()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaSocketImpl.html#isConnected--">isConnected()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/Socket.html#isConnected--">isConnected()</a></span> - Method in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net">Socket</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isContinuous--">isContinuous()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#isContinuous--">isContinuous()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#isContinuousRendering--">isContinuousRendering()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#isCursorCatched--">isCursorCatched()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isCursorCatched--">isCursorCatched()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#isDebugAll--">isDebugAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isDefaultAccess--">isDefaultAccess()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Return true if the field does not include any of the <code>private</code>, <code>protected</code>, or <code>public</code> modifiers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isDefaultAccess--">isDefaultAccess()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Return true if the method does not include any of the <code>private</code>, <code>protected</code>, or <code>public</code> modifiers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf-com.badlogic.gdx.scenes.scene2d.Actor-">isDescendantOf(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns true if this actor is the same as or is the descendant of the specified actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#isDirectory--">isDirectory()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns true if this file is a directory.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#isDirectory--">isDirectory()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#isDisabled--">isDisabled()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#isDisabled--">isDisabled()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#isDisabled--">isDisabled()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#isDisabled--">isDisabled()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Disableable.html#isDisabled--">isDisabled()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Disableable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Disableable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#isDisabled--">isDisabled()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/async/AsyncResult.html#isDone--">isDone()</a></span> - Method in class com.badlogic.gdx.utils.async.<a href="com/badlogic/gdx/utils/async/AsyncResult.html" title="class in com.badlogic.gdx.utils.async">AsyncResult</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#isDouble--">isDouble()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isDragging--">isDragging()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#isDragging--">isDragging()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>
<div class="block">Returns true if the slider is being dragged.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#isDragging--">isDragging()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#isDragging--">isDragging()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#isDragging--">isDragging()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>
<div class="block">Returns true if a touch has been dragged outside the tap square.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawAABBs--">isDrawAABBs()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawBodies--">isDrawBodies()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawContacts--">isDrawContacts()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawInactiveBodies--">isDrawInactiveBodies()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#isDrawing--">isDrawing()</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#isDrawing--">isDrawing()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#isDrawing--">isDrawing()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#isDrawing--">isDrawing()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawJoints--">isDrawJoints()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawVelocities--">isDrawVelocities()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#isEdges--">isEdges()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#isEdges--">isEdges()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#isEmpty--">isEmpty()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#isEmpty--">isEmpty()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#isEmpty--">isEmpty()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Returns true if the timer has no tasks in the queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#isEnabled--">isEnabled()</a></span> - Static method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#isEnabled--">isEnabled()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Has this contact been disabled?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html#isEnabled--">isEnabled()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#isEndRow--">isEndRow()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Returns true if this cell is the last cell in the row.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isEnum-java.lang.Class-">isEnum(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Determines if the supplied Class object represents an enum type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#isEqual-float-float-">isEqual(float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns true if a is nearly equal to b.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#isEqual-float-float-float-">isEqual(float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns true if a is nearly equal to b.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#isExpanded--">isExpanded()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#isExternalStorageAvailable--">isExternalStorageAvailable()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Returns true if the external storage is ready for file IO.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isFinal--">isFinal()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Return true if the field includes the <code>final</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isFinal--">isFinal()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Return true if the method includes the <code>final</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html#isFirefox--">isFirefox()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication.AgentInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#isFixedRotation--">isFixedRotation()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Does this body have fixed rotation?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isFlinging--">isFlinging()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html#isFlipHorizontally--">isFlipHorizontally()</a></span> - Method in class com.badlogic.gdx.maps.tiled.objects.<a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html" title="class in com.badlogic.gdx.maps.tiled.objects">TiledMapTileMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#isFlipped--">isFlipped()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Returns true if this BitmapFont has been flipped for use with a y-down coordinate system.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html#isFlipVertically--">isFlipVertically()</a></span> - Method in class com.badlogic.gdx.maps.tiled.objects.<a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html" title="class in com.badlogic.gdx.maps.tiled.objects">TiledMapTileMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipX--">isFlipX()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#isFlipY--">isFlipY()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#isFocused--">isFocused()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isForceScrollX--">isForceScrollX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isForceScrollY--">isForceScrollY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#isFrontFacing-com.badlogic.gdx.math.Vector3-">isFrontFacing(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Returns whether the plane is facing the direction vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#isFullscreen--">isFullscreen()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Whether the app is fullscreen or not</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#isGL30Available--">isGL30Available()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Returns whether OpenGL ES 3.0 is available.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#isGlobal">isGlobal</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.GlobalSetter.html#isGlobal-com.badlogic.gdx.graphics.g3d.shaders.BaseShader-int-">isGlobal(BaseShader, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.GlobalSetter.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.GlobalSetter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.LocalSetter.html#isGlobal-com.badlogic.gdx.graphics.g3d.shaders.BaseShader-int-">isGlobal(BaseShader, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.LocalSetter.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.LocalSetter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html#isGlobal-com.badlogic.gdx.graphics.g3d.shaders.BaseShader-int-">isGlobal(BaseShader, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#isHandled--">isHandled()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--"><code>Event.handle()</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Version.html#isHigher-int-int-int-">isHigher(int, int, int)</a></span> - Static method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Version.html#isHigherEqual-int-int-int-">isHigherEqual(int, int, int)</a></span> - Static method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#isIdentity--">isIdentity()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#isIdentity-float-">isIdentity(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#isIdt--">isIdt()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Check if this is an indentity matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html#isIE--">isIE()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication.AgentInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#isInsideViewport-int-int-">isInsideViewport(int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Check if screen coordinates are inside the viewport's screen area.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isInstance-java.lang.Class-java.lang.Object-">isInstance(Class, Object)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Determines if the supplied Object is assignment-compatible with the object represented by supplied Class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isInterface-java.lang.Class-">isInterface(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Determines if the supplied Class object represents an interface type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#isIos">isIos</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#isKeyJustPressed-int-">isKeyJustPressed(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Returns whether the key has just been pressed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isKeyJustPressed-int-">isKeyJustPressed(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#isKeyPressed-int-">isKeyPressed(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Returns whether the key is pressed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isKeyPressed-int-">isKeyPressed(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isLeftEdge--">isLeftEdge()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#isLimitEnabled--">isLimitEnabled()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Is the joint limit enabled?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#isLimitEnabled--">isLimitEnabled()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Is the joint limit enabled?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html#isLinux--">isLinux()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication.AgentInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#isLinux">isLinux</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#isLinux">isLinux</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#isLoaded-java.lang.String-">isLoaded(String)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#isLoaded-java.lang.String-java.lang.Class-">isLoaded(String, Class)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#isLoaded-java.lang.String-">isLoaded(String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#isLocalStorageAvailable--">isLocalStorageAvailable()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Returns true if the local storage is ready for file IO.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#isLocked--">isLocked()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Is the world locked (in the middle of a time step).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#isLong--">isLong()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#isLongPressed--">isLongPressed()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#isLongPressed-float-">isLongPressed(float)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#isLooped--">isLooped()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#isLooping--">isLooping()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Version.html#isLower-int-int-int-">isLower(int, int, int)</a></span> - Static method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Version.html#isLowerEqual-int-int-int-">isLowerEqual(int, int, int)</a></span> - Static method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#isMac">isMac</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#isMac">isMac</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html#isMacOS--">isMacOS()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication.AgentInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/CubemapData.html#isManaged--">isManaged()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#isManaged--">isManaged()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.html#isManaged--">isManaged()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#isManaged--">isManaged()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isMemberClass-java.lang.Class-">isMemberClass(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns true if the class or interface represented by the supplied Class is a member class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html#isMipMap--">isMipMap()</a></span> - Method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#isModal--">isModal()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/AudioDevice.html#isMono--">isMono()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#isMotorEnabled--">isMotorEnabled()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Is the joint motor enabled?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#isMotorEnabled--">isMotorEnabled()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Is the joint motor enabled?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#isMotorEnabled--">isMotorEnabled()</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Is the joint motor enabled?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#isMovable--">isMovable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isNative--">isNative()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Return true if the method includes the <code>native</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#isNull--">isNull()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#isNumber--">isNumber()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns true if this is a double or long value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#isObject--">isObject()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers"><span class="typeNameLink">IsometricStaggeredTiledMapRenderer</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html#IsometricStaggeredTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-">IsometricStaggeredTiledMapRenderer(TiledMap)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html#IsometricStaggeredTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.graphics.g2d.Batch-">IsometricStaggeredTiledMapRenderer(TiledMap, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html#IsometricStaggeredTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-">IsometricStaggeredTiledMapRenderer(TiledMap, float)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html#IsometricStaggeredTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-com.badlogic.gdx.graphics.g2d.Batch-">IsometricStaggeredTiledMapRenderer(TiledMap, float, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers"><span class="typeNameLink">IsometricTiledMapRenderer</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html#IsometricTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-">IsometricTiledMapRenderer(TiledMap)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html#IsometricTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.graphics.g2d.Batch-">IsometricTiledMapRenderer(TiledMap, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html#IsometricTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-">IsometricTiledMapRenderer(TiledMap, float)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html#IsometricTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-com.badlogic.gdx.graphics.g2d.Batch-">IsometricTiledMapRenderer(TiledMap, float, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isOnLine-T-float-">isOnLine(T, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isOnLine-T-">isOnLine(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isOnLine-com.badlogic.gdx.math.Vector2-">isOnLine(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isOnLine-com.badlogic.gdx.math.Vector2-float-">isOnLine(Vector2, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isOnLine-com.badlogic.gdx.math.Vector3-float-">isOnLine(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isOnLine-com.badlogic.gdx.math.Vector3-">isOnLine(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#isOpaque--">isOpaque()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html#isOpera--">isOpera()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication.AgentInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#isOver--">isOver()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#isOver-com.badlogic.gdx.scenes.scene2d.Actor-float-float-">isOver(Actor, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">Returns true if the specified position is over the specified actor or within the tap square.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#isOver--">isOver()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">Returns true if the mouse or touch is over the actor or pressed and within the tap square.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#isPanning--">isPanning()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isPanning--">isPanning()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#isPasswordMode--">isPasswordMode()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PauseableThread.html#isPaused--">isPaused()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#isPeripheralAvailable-com.badlogic.gdx.Input.Peripheral-">isPeripheralAvailable(Input.Peripheral)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Queries whether a <a href="com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx"><code>Input.Peripheral</code></a> is currently available.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isPeripheralAvailable-com.badlogic.gdx.Input.Peripheral-">isPeripheralAvailable(Input.Peripheral)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isPerpendicular-T-">isPerpendicular(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isPerpendicular-T-float-">isPerpendicular(T, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isPerpendicular-com.badlogic.gdx.math.Vector2-">isPerpendicular(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isPerpendicular-com.badlogic.gdx.math.Vector2-float-">isPerpendicular(Vector2, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isPerpendicular-com.badlogic.gdx.math.Vector3-">isPerpendicular(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isPerpendicular-com.badlogic.gdx.math.Vector3-float-">isPerpendicular(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#isPlaying--">isPlaying()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#isPointInPolygon-com.badlogic.gdx.utils.Array-com.badlogic.gdx.math.Vector2-">isPointInPolygon(Array&lt;Vector2&gt;, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Checks whether the given point is in the polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#isPointInPolygon-float:A-int-int-float-float-">isPointInPolygon(float[], int, int, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns true if the specified point is in the polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#isPointInTriangle-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">isPointInTriangle(Vector3, Vector3, Vector3, Vector3)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns whether the given point is inside the triangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#isPointInTriangle-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">isPointInTriangle(Vector2, Vector2, Vector2, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns true if the given point is inside the triangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#isPointInTriangle-float-float-float-float-float-float-float-float-">isPointInTriangle(float, float, float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns true if the given point is inside the triangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#isPowerOfTwo-int-">isPowerOfTwo(int)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#isPremultipliedAlpha--">isPremultipliedAlpha()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/CubemapData.html#isPrepared--">isPrepared()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#isPrepared--">isPrepared()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#isPrepared--">isPrepared()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#isPrepared--">isPrepared()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#isPrepared--">isPrepared()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#isPrepared--">isPrepared()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#isPrepared--">isPrepared()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#isPrepared--">isPrepared()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#isPrepared--">isPrepared()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#isPrepared--">isPrepared()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.html#isPrepared--">isPrepared()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#isPrepared--">isPrepared()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#isPressed--">isPressed()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#isPressed--">isPressed()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">Returns true if a touch is over the actor or within the tap square.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isPrimitive-java.lang.Class-">isPrimitive(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Determines if the supplied Class object represents a primitive type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isPrivate--">isPrivate()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Return true if the field includes the <code>private</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isPrivate--">isPrivate()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Return true if the method includes the <code>private</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isProtected--">isProtected()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Return true if the field includes the <code>protected</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isProtected--">isProtected()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Return true if the method includes the <code>protected</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isPublic--">isPublic()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Return true if the field includes the <code>public</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isPublic--">isPublic()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Return true if the method includes the <code>public</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#isRelative--">isRelative()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#isRelative--">isRelative()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#isResizable--">isResizable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#isReverse--">isReverse()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isRightEdge--">isRightEdge()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html#isSafari--">isSafari()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication.AgentInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.Task.html#isScheduled--">isScheduled()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.Task.html" title="class in com.badlogic.gdx.utils">Timer.Task</a></dt>
<dd>
<div class="block">Returns true if this task is scheduled to be executed in the future by a timer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isScrollingDisabledX--">isScrollingDisabledX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isScrollingDisabledY--">isScrollingDisabledY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isScrollX--">isScrollX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns true if the widget is larger than the scroll pane horizontally.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isScrollY--">isScrollY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Returns true if the widget is larger than the scroll pane vertically.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#isSelectable--">isSelectable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#isSensor--">isSensor()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Is this fixture a sensor (non-solid)?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/FixtureDef.html#isSensor">isSensor</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</a></dt>
<dd>
<div class="block">A sensor shape collects contact information but never generates a collision response.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#isSleepingAllowed--">isSleepingAllowed()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Is this body allowed to sleep</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isStatic--">isStatic()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Return true if the field includes the <code>static</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isStatic--">isStatic()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Return true if the method includes the <code>static</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#isStaticClass-java.lang.Class-">isStaticClass(Class)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Returns true if the class or interface represented by the supplied Class is a static class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#isStopped--">isStopped()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#isString--">isString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isSynthetic--">isSynthetic()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Return true if the field is a synthetic field.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#isTopEdge--">isTopEdge()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#isTouchable--">isTouchable()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Returns true if input events are processed by this actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#isTouched--">isTouched()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#isTouched-int-">isTouched(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Whether the screen is currently touched by the pointer with the given index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isTouched--">isTouched()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#isTouched-int-">isTouched(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#isTouched--">isTouched()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#isTouchFocusCancel--">isTouchFocusCancel()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">Returns true of this event is a touchUp triggered by <a href="com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus--"><code>Stage.cancelTouchFocus()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#isTouching--">isTouching()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#isTransform--">isTransform()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isTransient--">isTransient()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Return true if the field includes the <code>transient</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#isTranslation--">isTranslation()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Check if the this is a plain translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isUnit--">isUnit()</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isUnit-float-">isUnit(float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isUnit--">isUnit()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isUnit-float-">isUnit(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isUnit--">isUnit()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isUnit-float-">isUnit(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#isUseGPU--">isUseGPU()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html#isUseShortestDirection--">isUseShortestDirection()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#isValid--">isValid()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Returns whether this bounding box is valid.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#isValue--">isValue()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns true if this is not an array or object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#isVarArgs--">isVarArgs()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>
<div class="block">Return true if the method takes a variable number of arguments.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.html#isVersionEqualToOrHigher-int-int-">isVersionEqualToOrHigher(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.html" title="class in com.badlogic.gdx.graphics.glutils">GLVersion</a></dt>
<dd>
<div class="block">Checks to see if the current GL connection version is higher, or equal to the provided test versions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#isVertexTransformationEnabled--">isVertexTransformationEnabled()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#isVertexTransformationEnabled--">isVertexTransformationEnabled()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Indicates whether vertex transformation is enabled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#isVertical--">isVertical()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">True if the progress bar is vertical, false if it is horizontal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#isVertical--">isVertical()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#isVisible--">isVisible()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#isVisible--">isVisible()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html#isVisible--">isVisible()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible--">isVisible()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#isVisualPressed--">isVisualPressed()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">Returns true if a touch is over the actor or within the tap square or has been very recently.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#isVolatile--">isVolatile()</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Return true if the field includes the <code>volatile</code> modifier.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#isWhitespace-char-">isWhitespace(char)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html#isWindows--">isWindows()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.AgentInfo.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication.AgentInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#isWindows">isWindows</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#isWindows">isWindows</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#isWordCharacter-char-">isWordCharacter(char)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#isZero-float-">isZero(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns true if the value is zero (using the default tolerance as upper bound)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#isZero-float-float-">isZero(float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns true if the value is zero.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isZero--">isZero()</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#isZero-float-">isZero(float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isZero--">isZero()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#isZero-float-">isZero(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isZero--">isZero()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#isZero-float-">isZero(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#items">items</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html#items">items</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffectLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#items--">items()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#items">items</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Provides direct access to the underlying array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#items">items</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#items">items</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#items">items</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#items">items</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#items">items</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#items">items</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#items">items</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PooledLinkedList.html#iter--">iter()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</a></dt>
<dd>
<div class="block">Starts iterating over the list's items from the head of the list</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html#iterable">iterable</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Used for iterating through the attributes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSets</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterable.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterable.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterator.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Returns an iterator for the items in the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Entries.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Entries.html" title="class in com.badlogic.gdx.utils">ArrayMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Keys.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="class in com.badlogic.gdx.utils">ArrayMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Values.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="class in com.badlogic.gdx.utils">ArrayMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Entries.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Keys.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Values.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Entries.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntIntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Entries.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Values.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the set.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html" title="class in com.badlogic.gdx.utils">JsonValue.JsonIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Entries.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils">LongMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Values.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Entries.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Keys.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Values.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the set.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils">ObjectSet.ObjectSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html#iterator">iterator</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterable</a></dt>
<dd>
<div class="block">Returns an iterator.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#iterator">iterator</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Returns an iterator for the items in the queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterable.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterable.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterator.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterator.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.html#iterator--">iterator()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</a></dt>
<dd>
<div class="block">Returns an iterator to traverse the list.<br/>
Only one iterator can be active per list at any given time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PooledLinkedList.html#iterReverse--">iterReverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</a></dt>
<dd>
<div class="block">Starts iterating over the list's items from the tail of the list</div>
</dd>
</dl>
<a name="I:J">
<!-- -->
</a>
<h2 class="title">J</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#J">J</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.html#jniGetType-long-">jniGetType(long)</a></span> - Static method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Joint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#Joint-com.badlogic.gdx.physics.box2d.World-long-">Joint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">Constructs a new joint</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointEdge.html#joint">joint</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/GearJointDef.html#joint1">joint1</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJointDef</a></dt>
<dd>
<div class="block">The first revolute/prismatic joint attached to the gear joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/GearJointDef.html#joint2">joint2</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJointDef</a></dt>
<dd>
<div class="block">The second revolute/prismatic joint attached to the gear joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#JOINT_COLOR">JOINT_COLOR</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">JointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointDef.html#JointDef--">JointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">JointDef.JointType</span></a> - Enum in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">JointEdge</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an
edge.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointEdge.html#JointEdge-com.badlogic.gdx.physics.box2d.Body-com.badlogic.gdx.physics.box2d.Joint-">JointEdge(Body, Joint)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeA">jointEdgeA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">joint edge a</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#jointEdgeB">jointEdgeB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">joint edge b</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#joints">joints</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Joints of this body</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#joints">joints</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">all known joints</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#json">json</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">Will be used for the object serialization in case <a href="com/badlogic/gdx/net/HttpRequestBuilder.html#jsonContent-java.lang.Object-"><code>HttpRequestBuilder.jsonContent(Object)</code></a> is called.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Json</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Reads/writes Java objects to/from JSON, automatically.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#Json--">Json()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#Json-com.badlogic.gdx.utils.JsonWriter.OutputType-">Json(JsonWriter.OutputType)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#json-java.lang.String-">json(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>
<div class="block">Writes the specified JSON value, without quoting or escaping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#json-java.lang.String-java.lang.String-">json(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>
<div class="block">Writes the specified JSON value, without quoting or escaping.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Json.ReadOnlySerializer.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Json.ReadOnlySerializer</span></a>&lt;<a href="com/badlogic/gdx/utils/Json.ReadOnlySerializer.html" title="type parameter in Json.ReadOnlySerializer">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Json.Serializable.html" title="interface in com.badlogic.gdx.utils"><span class="typeNameLink">Json.Serializable</span></a> - Interface in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Json.Serializer.html" title="interface in com.badlogic.gdx.utils"><span class="typeNameLink">Json.Serializer</span></a>&lt;<a href="com/badlogic/gdx/utils/Json.Serializer.html" title="type parameter in Json.Serializer">T</a>&gt; - Interface in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#jsonContent-java.lang.Object-">jsonContent(Object)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">Sets the correct <code>ContentType</code> and encodes the given content object via <a href="com/badlogic/gdx/net/HttpRequestBuilder.html#json"><code>HttpRequestBuilder.json</code></a>, then sets it as the content.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html#JsonIterator--">JsonIterator()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html" title="class in com.badlogic.gdx.utils">JsonValue.JsonIterator</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">JsonReader</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Lightweight JSON parser.<br>
<br>
The default behavior is to parse the JSON into a DOM containing <a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils"><code>JsonValue</code></a> objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#JsonReader--">JsonReader()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">JsonValue</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Container for a JSON object, array, string, double, long, boolean, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#JsonValue-com.badlogic.gdx.utils.JsonValue.ValueType-">JsonValue(JsonValue.ValueType)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#JsonValue-java.lang.String-">JsonValue(String)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#JsonValue-double-">JsonValue(double)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#JsonValue-long-">JsonValue(long)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#JsonValue-double-java.lang.String-">JsonValue(double, String)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#JsonValue-long-java.lang.String-">JsonValue(long, String)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#JsonValue-boolean-">JsonValue(boolean)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">JsonValue.JsonIterator</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/JsonValue.PrettyPrintSettings.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">JsonValue.PrettyPrintSettings</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/JsonValue.ValueType.html" title="enum in com.badlogic.gdx.utils"><span class="typeNameLink">JsonValue.ValueType</span></a> - Enum in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">JsonWriter</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Builder style API for emitting JSON.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#JsonWriter-java.io.Writer-">JsonWriter(Writer)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils"><span class="typeNameLink">JsonWriter.OutputType</span></a> - Enum in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#justTouched--">justTouched()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#justTouched--">justTouched()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:K">
<!-- -->
</a>
<h2 class="title">K</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#K">K</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignMask">kAlignMask</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignTableSize">kAlignTableSize</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kDicLogSizeMin">kDicLogSizeMin</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#keepAlive">keepAlive</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">True to enable SO_KEEPALIVE.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kEndPosModelIndex">kEndPosModelIndex</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#kerning">kerning</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#key-int-java.lang.Object-">key(int, Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">If this key is pressed, <a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result-java.lang.Object-"><code>Dialog.result(Object)</code></a> is called with the specified object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Entry.html#key">key</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Entry.html#key">key</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Entry.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Entry.html#key">key</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntIntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Entry.html#key">key</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Entry.html#key">key</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils">LongMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html#key">key</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html#key">key</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Entry.html#key">key</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#KEY_DOWN">KEY_DOWN</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#KEY_TYPED">KEY_TYPED</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#KEY_UP">KEY_UP</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#keyboardCloseOnReturn">keyboardCloseOnReturn</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">whether or not the onScreenKeyboard should be closed on return key</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#keyboardFocusChanged-com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent-com.badlogic.gdx.scenes.scene2d.Actor-boolean-">keyboardFocusChanged(FocusListener.FocusEvent, Actor, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#keyDown-int-">keyDown(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#keyDown-int-">keyDown(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">FirstPersonCameraController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#keyDown-int-">keyDown(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputAdapter.html#keyDown-int-">keyDown(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#keyDown-int-">keyDown(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#keyDown-int-">keyDown(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputProcessor.html#keyDown-int-">keyDown(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dt>
<dd>
<div class="block">Called when a key was pressed</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#keyDown-com.badlogic.gdx.scenes.scene2d.InputEvent-int-">keyDown(InputEvent, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called when a key goes down.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#keyDown-int-">keyDown(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Applies a key down event to the actor that has <a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setKeyboardFocus-com.badlogic.gdx.scenes.scene2d.Actor-"><code>keyboard focus</code></a>, if any, and returns
true if the event was <a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--"><code>handled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html#keyDown-com.badlogic.gdx.scenes.scene2d.InputEvent-int-">keyDown(InputEvent, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea.TextAreaListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#keyDown-com.badlogic.gdx.scenes.scene2d.InputEvent-int-">keyDown(InputEvent, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#keyRepeatInitialTime">keyRepeatInitialTime</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#keyRepeatTime">keyRepeatTime</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#Keys--">Keys()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#keys">keys</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Keys.html#Keys-com.badlogic.gdx.utils.ArrayMap-">Keys(ArrayMap&lt;K, Object&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="class in com.badlogic.gdx.utils">ArrayMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Keys.html#Keys-com.badlogic.gdx.utils.IdentityMap-">Keys(IdentityMap&lt;K, ?&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Keys.html#Keys-com.badlogic.gdx.utils.IntFloatMap-">Keys(IntFloatMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Keys.html#Keys-com.badlogic.gdx.utils.IntIntMap-">Keys(IntIntMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntIntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Keys.html#Keys-com.badlogic.gdx.utils.IntMap-">Keys(IntMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Keys.html#Keys-com.badlogic.gdx.utils.LongMap-">Keys(LongMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Keys.html" title="class in com.badlogic.gdx.utils">LongMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html#Keys-com.badlogic.gdx.utils.ObjectFloatMap-">Keys(ObjectFloatMap&lt;K&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html#Keys-com.badlogic.gdx.utils.ObjectIntMap-">Keys(ObjectIntMap&lt;K&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Keys.html#Keys-com.badlogic.gdx.utils.ObjectMap-">Keys(ObjectMap&lt;K, ?&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#keys--">keys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>
<div class="block">Returns an iterator for the keys in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeKeyframe.html#keytime">keytime</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeKeyframe.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodeKeyframe</a></dt>
<dd>
<div class="block">the timestamp of the keyframe in seconds</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.html#keytime">keytime</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodeKeyframe</a></dt>
<dd>
<div class="block">the timestamp of this keyframe</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#keyTyped-char-">keyTyped(char)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputAdapter.html#keyTyped-char-">keyTyped(char)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#keyTyped-char-">keyTyped(char)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#keyTyped-char-">keyTyped(char)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputProcessor.html#keyTyped-char-">keyTyped(char)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dt>
<dd>
<div class="block">Called when a key was typed</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#keyTyped-com.badlogic.gdx.scenes.scene2d.InputEvent-char-">keyTyped(InputEvent, char)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called when a key is typed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#keyTyped-char-">keyTyped(char)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Applies a key typed event to the actor that has <a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setKeyboardFocus-com.badlogic.gdx.scenes.scene2d.Actor-"><code>keyboard focus</code></a>, if any, and returns
true if the event was <a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--"><code>handled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html#keyTyped-com.badlogic.gdx.scenes.scene2d.InputEvent-char-">keyTyped(InputEvent, char)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea.TextAreaListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#keyTyped-com.badlogic.gdx.scenes.scene2d.InputEvent-char-">keyTyped(InputEvent, char)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html#keyTyped-com.badlogic.gdx.scenes.scene2d.ui.TextField-char-">keyTyped(TextField, char)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#keyUp-int-">keyUp(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#keyUp-int-">keyUp(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">FirstPersonCameraController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#keyUp-int-">keyUp(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputAdapter.html#keyUp-int-">keyUp(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#keyUp-int-">keyUp(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#keyUp-int-">keyUp(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputProcessor.html#keyUp-int-">keyUp(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dt>
<dd>
<div class="block">Called when a key was released</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#keyUp-com.badlogic.gdx.scenes.scene2d.InputEvent-int-">keyUp(InputEvent, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called when a key goes up.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#keyUp-int-">keyUp(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Applies a key up event to the actor that has <a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setKeyboardFocus-com.badlogic.gdx.scenes.scene2d.Actor-"><code>keyboard focus</code></a>, if any, and returns true
if the event was <a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--"><code>handled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#keyUp-com.badlogic.gdx.scenes.scene2d.InputEvent-int-">keyUp(InputEvent, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html#killParticles-int-int-">killParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html#killParticles-int-int-">killParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html#killParticles-int-int-">killParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#killParticles-int-int-">killParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Generally called by the Emitter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#killParticles-int-int-">killParticles(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>
<div class="block">Called to notify which particles have been killed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMaxLen">kMatchMaxLen</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMinLen">kMatchMinLen</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#knob">knob</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>
<div class="block">Optional, centered on the background.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html#knob">knob</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#knobAfter">knobAfter</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#knobBefore">knobBefore</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#knobDown">knobDown</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#knobOver">knobOver</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#knots">knots</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumAlignBits">kNumAlignBits</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#kNumBitPriceShiftBits">kNumBitPriceShiftBits</a></span> - Static variable in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumFullDistances">kNumFullDistances</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumHighLenBits">kNumHighLenBits</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#kNumLenSpecSymbols">kNumLenSpecSymbols</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenSymbols">kNumLenSymbols</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStates">kNumLenToPosStates</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStatesBits">kNumLenToPosStatesBits</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitContextBitsMax">kNumLitContextBitsMax</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitPosStatesBitsEncodingMax">kNumLitPosStatesBitsEncodingMax</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenBits">kNumLowLenBits</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenSymbols">kNumLowLenSymbols</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenBits">kNumMidLenBits</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenSymbols">kNumMidLenSymbols</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosModels">kNumPosModels</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosSlotBits">kNumPosSlotBits</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsEncodingMax">kNumPosStatesBitsEncodingMax</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsMax">kNumPosStatesBitsMax</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesEncodingMax">kNumPosStatesEncodingMax</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesMax">kNumPosStatesMax</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumRepDistances">kNumRepDistances</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumStates">kNumStates</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#kPropSize">kPropSize</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#kStartPosModelIndex">kStartPosModelIndex</a></span> - Static variable in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">KTXTextureData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">A KTXTextureData holds the data from a KTX (or zipped KTX file, aka ZKTX).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#KTXTextureData-com.badlogic.gdx.files.FileHandle-boolean-">KTXTextureData(FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:L">
<!-- -->
</a>
<h2 class="title">L</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#L">L</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Label</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A text label, with optional word wrapping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label-java.lang.CharSequence-com.badlogic.gdx.scenes.scene2d.ui.Skin-">Label(CharSequence, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label-java.lang.CharSequence-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">Label(CharSequence, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label-java.lang.CharSequence-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-com.badlogic.gdx.graphics.Color-">Label(CharSequence, Skin, String, Color)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>
<div class="block">Creates a label, using a <a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label.LabelStyle</code></a> that has a BitmapFont with the specified name from the skin and the specified
color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label-java.lang.CharSequence-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-java.lang.String-">Label(CharSequence, Skin, String, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>
<div class="block">Creates a label, using a <a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label.LabelStyle</code></a> that has a BitmapFont with the specified name and the specified color from the
skin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#Label-java.lang.CharSequence-com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle-">Label(CharSequence, Label.LabelStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html#label">label</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip.TextTooltipStyle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Label.LabelStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a label, see <a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#LabelStyle--">LabelStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#LabelStyle-com.badlogic.gdx.graphics.g2d.BitmapFont-com.badlogic.gdx.graphics.Color-">LabelStyle(BitmapFont, Color)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html#LabelStyle-com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle-">LabelStyle(Label.LabelStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.LabelStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label.LabelStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#last--">last()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Returns the last (tail) item in the queue (without removing it).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#lastIndex--">lastIndex()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#lastIndex--">lastIndex()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#lastIndexOf-T-boolean-">lastIndexOf(T, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Returns an index of last occurrence of value in array or -1 if no such value exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#lastIndexOf-byte-">lastIndexOf(byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#lastIndexOf-char-">lastIndexOf(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#lastIndexOf-char-">lastIndexOf(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#lastIndexOf-int-">lastIndexOf(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#lastIndexOf-char-">lastIndexOf(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#lastIndexOf-char-">lastIndexOf(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#lastIndexOf-java.lang.String-">lastIndexOf(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Searches for the last index of the specified character.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#lastIndexOf-java.lang.String-int-">lastIndexOf(String, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Searches for the index of the specified character.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#lastModified--">lastModified()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns the last modified time in milliseconds for this file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#LastModified">LastModified</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">The last modified date for the requested object (in "HTTP-date" format as defined by RFC 7231).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#latest">latest</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">The latest raw value</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#layout-boolean-">layout(boolean)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#layout">layout</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#layout--">layout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">Layout</span></a> - Interface in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#layout--">layout()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>
<div class="block">Computes and caches any information needed for drawing and, if this actor has children, positions and sizes each child,
calls <a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#invalidate--"><code>Layout.invalidate()</code></a> on any each child whose width or height has changed, and calls <a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate--"><code>Layout.validate()</code></a> on each
child.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">LayoutAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Sets an actor's <a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setLayoutEnabled-boolean-"><code>layout</code></a> to enabled or disabled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html#LayoutAction--">LayoutAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#left">left</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Buttons.html#LEFT">LEFT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#LEFT">LEFT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#left--">left()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> for the alignment of the actor within the cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#left--">left()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> for the alignment of the actor within the container.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#left--">left()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> for the alignment of all widgets within the horizontal group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#left--">left()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> for the alignment of the logical table within the table actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#left--">left()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> for the alignment of all widgets within the vertical group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#left--">left()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#left-int-">left(int)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#left">left</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#LEFT_BRACKET">LEFT_BRACKET</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Segment.html#len--">len()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#len-float-float-float-float-">len(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#len--">len()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#len--">len()</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#len-float-float-">len(float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#len--">len()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#len-float-float-float-">len(float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#len--">len()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Segment.html#len2--">len2()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#len2-float-float-float-float-">len2(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#len2--">len2()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#len2--">len2()</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">This method is faster than <a href="com/badlogic/gdx/math/Vector.html#len--"><code>Vector.len()</code></a> because it avoids calculating a square root.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#len2-float-float-">len2(float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#len2--">len2()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#len2-float-float-float-">len2(float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#len2--">len2()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#length--">length()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns the length in bytes of this file, or 0 if this file is a directory, does not exist, or the size cannot otherwise be
determined.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#length--">length()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#length">length</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</a></dt>
<dd>
<div class="block">The natural length between the anchor points.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#length--">length()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Returns the "logical size" of this bitset: the index of the highest set bit in the bitset plus one.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#length">length</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#length--">length()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">The current length.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#lengthA">lengthA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</a></dt>
<dd>
<div class="block">The a reference length for the segment attached to bodyA.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#lengthB">lengthB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</a></dt>
<dd>
<div class="block">The a reference length for the segment attached to bodyB.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#lerp-com.badlogic.gdx.graphics.Color-float-">lerp(Color, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Linearly interpolates between this color and the target color by t which is in the range [0,1].</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#lerp-float-float-float-float-float-">lerp(float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Linearly interpolates between this color and the target color by t which is in the range [0,1].</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#lerp-com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform-float-">lerp(BaseAnimationController.Transform, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#lerp-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Quaternion-com.badlogic.gdx.math.Vector3-float-">lerp(Vector3, Quaternion, Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#lerp-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-float-">lerp(MeshPartBuilder.VertexInfo, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#lerp-float-float-float-">lerp(float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Linearly interpolates between fromValue to toValue on progress position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#lerp-com.badlogic.gdx.math.Matrix4-float-">lerp(Matrix4, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Linearly interpolates between this matrix and the given matrix mixing by alpha</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#lerp-T-float-">lerp(T, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Linearly interpolates between this vector and the target vector by alpha which is in the range [0,1].</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#lerp-com.badlogic.gdx.math.Vector2-float-">lerp(Vector2, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#lerp-com.badlogic.gdx.math.Vector3-float-">lerp(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#lerpAngle-float-float-float-">lerpAngle(float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Linearly interpolates between two angles in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#lerpAngleDeg-float-float-float-">lerpAngleDeg(float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Linearly interpolates between two angles in degrees.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#letterUnderCursor-float-">letterUnderCursor(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#letterUnderCursor-float-">letterUnderCursor(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#life">life</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#life">life</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Life">Life</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>
<div class="block">Channels of common use like position, life, color, etc...</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#lifeChannel">lifeChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/LifecycleListener.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">LifecycleListener</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">A LifecycleListener can be added to an <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> via <a href="com/badlogic/gdx/Application.html#addLifecycleListener-com.badlogic.gdx.LifecycleListener-"><code>Application.addLifecycleListener(LifecycleListener)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#lifecycleListeners">lifecycleListeners</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#lifecycleListeners">lifecycleListeners</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#lifeDiff">lifeDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#lifeOffset">lifeOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#lifeOffsetDiff">lifeOffsetDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#lifeOffsetValue">lifeOffsetValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#LifePercentOffset">LifePercentOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>
<div class="block">Offsets to acess a particular value inside a stride of a given channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#lifeValue">lifeValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#LIGHT_GRAY">LIGHT_GRAY</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#lighting">lighting</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html#lights">lights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DirectionalLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html#lights">lights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">PointLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html#lights">lights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">SpotLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#LIME">LIME</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#limit-float-">limit(float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Limits the length of this vector, based on the desired maximum length.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#limit-float-">limit(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#limit-float-">limit(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#limit2-float-">limit2(float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Limits the length of this vector, based on the desired maximum length squared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#limit2-float-">limit2(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#limit2-float-">limit2(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#line-short-short-">line(short, short)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#line-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">line(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#line-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">line(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#line-float-float-float-float-float-float-">line(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#line-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-">line(Vector3, Color, Vector3, Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line-short-short-">line(short, short)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a line by indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">line(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a line.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">line(Vector3, Vector3)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a line.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line-float-float-float-float-float-float-">line(float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a line.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#line-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-">line(Vector3, Color, Vector3, Color)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a line.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line-float-float-float-float-float-float-">line(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a line using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">line(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line-float-float-float-float-">line(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">line(Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line-float-float-float-float-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">line(float, float, float, float, Color, Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#line-float-float-float-float-float-float-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">line(float, float, float, float, float, float, Color, Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a line using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bresenham2.html#line-com.badlogic.gdx.math.GridPoint2-com.badlogic.gdx.math.GridPoint2-">line(GridPoint2, GridPoint2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bresenham2.html" title="class in com.badlogic.gdx.math">Bresenham2</a></dt>
<dd>
<div class="block">Returns a list of <a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math"><code>GridPoint2</code></a> instances along the given line, at integer coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bresenham2.html#line-int-int-int-int-">line(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bresenham2.html" title="class in com.badlogic.gdx.math">Bresenham2</a></dt>
<dd>
<div class="block">Returns a list of <a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math"><code>GridPoint2</code></a> instances along the given line, at integer coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bresenham2.html#line-int-int-int-int-com.badlogic.gdx.utils.Pool-com.badlogic.gdx.utils.Array-">line(int, int, int, int, Pool&lt;GridPoint2&gt;, Array&lt;GridPoint2&gt;)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bresenham2.html" title="class in com.badlogic.gdx.math">Bresenham2</a></dt>
<dd>
<div class="block">Returns a list of <a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math"><code>GridPoint2</code></a> instances along the given line, at integer coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#linear-T-float-T-T-T-">linear(T, float, T, T, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>
<div class="block">Simple linear interpolation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#linear">linear</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#linear_derivative-T-float-T-T-T-">linear_derivative(T, float, T, T, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>
<div class="block">Simple linear interpolation derivative</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#linearDamping">linearDamping</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">Linear damping is use to reduce the linear velocity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html#linearOffset">linearOffset</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJointDef</a></dt>
<dd>
<div class="block">Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#linearVelocity">linearVelocity</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">The linear velocity of the body's origin in world co-ordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#lineHeight">lineHeight</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">The distance from one line of text to the next.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/LineSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">LineSpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">Encapsulate the formulas to spawn a particle on a line shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/LineSpawnShapeValue.html#LineSpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.LineSpawnShapeValue-">LineSpawnShapeValue(LineSpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/LineSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">LineSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/LineSpawnShapeValue.html#LineSpawnShapeValue--">LineSpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/LineSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">LineSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#linger">linger</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">Enable/disable SO_LINGER with the specified linger time in seconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#lingerDuration">lingerDuration</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">The linger duration in seconds (NOT milliseconds!).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Link">Link</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Used to express a typed relationship with another resource, where the relation type is defined by RFC 5988.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#linVelLoc">linVelLoc</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#linVelWorld">linVelWorld</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#list--">list()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns the paths to the children of this directory.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#list-java.io.FileFilter-">list(FileFilter)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns the paths to the children of this directory that satisfy the specified filter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#list-java.io.FilenameFilter-">list(FilenameFilter)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns the paths to the children of this directory that satisfy the specified filter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#list-java.lang.String-">list(String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns the paths to the children of this directory with the specified suffix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#list--">list()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">List</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="type parameter in List">T</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A list (aka list box) displays textual items and highlights the currently selected item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#List-com.badlogic.gdx.scenes.scene2d.ui.Skin-">List(Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#List-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">List(Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#List-com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle-">List(List.ListStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">List.ListStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a list, see <a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>List</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#listener">listener</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#listener">listener</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html#listener">listener</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></dt>
<dd>
<div class="block">Listener which will be informed when the animation is looped or ended.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#listener">listener</a></span> - Static variable in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>
<div class="block">This listener will be called when GLProfiler is enabled and any GL call sets an error number (retrievable by glGetError call).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#ListStyle--">ListStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#ListStyle-com.badlogic.gdx.graphics.g2d.BitmapFont-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">ListStyle(BitmapFont, Color, Color, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#ListStyle-com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle-">ListStyle(List.ListStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#listStyle">listStyle</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">LittleEndianInputStream</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Taken from http://www.javafaq.nu/java-example-code-1079.html</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#LittleEndianInputStream-java.io.InputStream-">LittleEndianInputStream(InputStream)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#load-java.lang.String-java.lang.Class-">load(String, Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Adds the given asset to the loading queue of the AssetManager.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#load-java.lang.String-java.lang.Class-com.badlogic.gdx.assets.AssetLoaderParameters-">load(String, Class&lt;T&gt;, AssetLoaderParameters&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Adds the given asset to the loading queue of the AssetManager.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#load-com.badlogic.gdx.assets.AssetDescriptor-">load(AssetDescriptor)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Adds the given asset to the loading queue of the AssetManager.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.html#load-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.ParticleEffectLoader.ParticleEffectParameter-">load(AssetManager, String, FileHandle, ParticleEffectLoader.ParticleEffectParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.html" title="class in com.badlogic.gdx.assets.loaders">ParticleEffectLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html#load-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-P-">load(AssetManager, String, FileHandle, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">SynchronousAssetLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html#load-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.TextureAtlasLoader.TextureAtlasParameter-">load(AssetManager, String, FileHandle, TextureAtlasLoader.TextureAtlasParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#load-com.badlogic.gdx.graphics.CubemapData-">load(CubemapData)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Sets the sides of this cubemap to the specified <a href="com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics"><code>CubemapData</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#load-com.badlogic.gdx.files.FileHandle-boolean-">load(FileHandle, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#load-com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData-">load(BitmapFont.BitmapFontData)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#load-com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData-">load(BitmapFont.BitmapFontData)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#load-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">load(FileHandle, FileHandle)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#load-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.TextureAtlas-">load(FileHandle, TextureAtlas)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#load-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.TextureAtlas-java.lang.String-">load(FileHandle, TextureAtlas, String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#load-java.io.BufferedReader-">load(BufferedReader)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#load-com.badlogic.gdx.graphics.g2d.ParticleEmitter.GradientColorValue-">load(ParticleEmitter.GradientColorValue)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#load-java.io.BufferedReader-">load(BufferedReader)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#load-java.io.BufferedReader-">load(BufferedReader)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#load-com.badlogic.gdx.graphics.g2d.ParticleEmitter.NumericValue-">load(ParticleEmitter.NumericValue)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#load-java.io.BufferedReader-">load(BufferedReader)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#load-com.badlogic.gdx.graphics.g2d.ParticleEmitter.ParticleValue-">load(ParticleEmitter.ParticleValue)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#load-java.io.BufferedReader-">load(BufferedReader)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#load-com.badlogic.gdx.graphics.g2d.ParticleEmitter.RangedNumericValue-">load(ParticleEmitter.RangedNumericValue)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#load-java.io.BufferedReader-">load(BufferedReader)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#load-com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue-">load(ParticleEmitter.ScaledNumericValue)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#load-java.io.BufferedReader-">load(BufferedReader)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#load-com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShapeValue-">load(ParticleEmitter.SpawnShapeValue)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html#load-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.PolygonRegionLoader.PolygonRegionParameters-">load(AssetManager, String, FileHandle, PolygonRegionLoader.PolygonRegionParameters)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegionLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html#load-com.badlogic.gdx.graphics.g2d.TextureRegion-com.badlogic.gdx.files.FileHandle-">load(TextureRegion, FileHandle)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegionLoader</a></dt>
<dd>
<div class="block">Loads a PolygonRegion from a PSH (Polygon SHape) file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#load-com.badlogic.gdx.graphics.g3d.model.data.ModelData-com.badlogic.gdx.graphics.g3d.utils.TextureProvider-">load(ModelData, TextureProvider)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">ModelInstanceParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html" title="interface in com.badlogic.gdx.graphics.g3d.particles.batches">ParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Loads all the assets required by all the controllers inside this effect.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.Configurable.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData&lt;T&gt;)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.Configurable.html" title="interface in com.badlogic.gdx.graphics.g3d.particles">ResourceData.Configurable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html#load-java.lang.String-">load(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.SaveData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html#load-com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue-">load(ParticleValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">EllipseSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#load-com.badlogic.gdx.graphics.g3d.particles.values.GradientColorValue-">load(GradientColorValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html#load-com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue-">load(ParticleValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html#load-com.badlogic.gdx.graphics.g3d.particles.values.NumericValue-">load(NumericValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html#load-com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue-">load(ParticleValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#load-com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue-">load(ParticleValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#load-com.badlogic.gdx.graphics.g3d.particles.values.RangedNumericValue-">load(RangedNumericValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#load-com.badlogic.gdx.graphics.g3d.particles.values.ScaledNumericValue-">load(ScaledNumericValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#load-com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue-">load(ParticleValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#load-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">load(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.AssetTextureProvider.html#load-java.lang.String-">load(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.AssetTextureProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureProvider.AssetTextureProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.FileTextureProvider.html#load-java.lang.String-">load(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.FileTextureProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureProvider.FileTextureProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.html#load-java.lang.String-">load(String)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#load-com.badlogic.gdx.graphics.Cubemap.CubemapSide-com.badlogic.gdx.files.FileHandle-">load(Cubemap.CubemapSide, FileHandle)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>
<div class="block">Loads the texture specified using the <a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files"><code>FileHandle</code></a> and sets it to specified side, overwriting any previous data set to
that side.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#load-com.badlogic.gdx.graphics.Cubemap.CubemapSide-com.badlogic.gdx.graphics.Pixmap-">load(Cubemap.CubemapSide, Pixmap)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>
<div class="block">Sets the specified side of this cubemap to the specified <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>, overwriting any previous data set to that side.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#load-com.badlogic.gdx.graphics.TextureData-">load(TextureData)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#load-java.lang.String-">load(String)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#load-java.lang.String-com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters-">load(String, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html#load-java.lang.String-">load(String)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TideMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html#load-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.TideMapLoader.Parameters-">load(AssetManager, String, FileHandle, TideMapLoader.Parameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TideMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#load-java.lang.String-">load(String)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>
<div class="block">Loads the <a href="com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled"><code>TiledMap</code></a> from the given file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#load-java.lang.String-com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters-">load(String, TmxMapLoader.Parameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>
<div class="block">Loads the <a href="com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled"><code>TiledMap</code></a> from the given file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#load-com.badlogic.gdx.files.FileHandle-">load(FileHandle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Adds all resources in the specified skin JSON file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/GdxNativesLoader.html#load--">load()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/GdxNativesLoader.html" title="class in com.badlogic.gdx.utils">GdxNativesLoader</a></dt>
<dd>
<div class="block">Loads the libgdx native libraries if they have not already been loaded.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#load-java.io.Reader-">load(Reader)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Load the properties from the specified reader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#load">load</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">The load value of this counter</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PropertiesUtils.html#load-com.badlogic.gdx.utils.ObjectMap-java.io.Reader-">load(ObjectMap&lt;String, String&gt;, Reader)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PropertiesUtils.html" title="class in com.badlogic.gdx.utils">PropertiesUtils</a></dt>
<dd>
<div class="block">Adds to the specified <code>ObjectMap</code> the key/value pairs loaded from the <code>Reader</code> in a simple line-oriented format
compatible with <code>java.util.Properties</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#load-java.lang.String-">load(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>
<div class="block">Loads a shared library for the platform the application is running on.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#loadAnimations-java.lang.Iterable-">loadAnimations(Iterable&lt;ModelAnimation&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html#loadAsset--">loadAsset()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.SaveData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-P-">loadAsync(AssetManager, String, FileHandle, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AsynchronousAssetLoader</a></dt>
<dd>
<div class="block">Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter-">loadAsync(AssetManager, String, FileHandle, BitmapFontLoader.BitmapFontParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter-">loadAsync(AssetManager, String, FileHandle, CubemapLoader.CubemapParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter-">loadAsync(AssetManager, String, FileHandle, I18NBundleLoader.I18NBundleParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.html" title="class in com.badlogic.gdx.assets.loaders">I18NBundleLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-P-">loadAsync(AssetManager, String, FileHandle, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/MusicLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter-">loadAsync(AssetManager, String, FileHandle, MusicLoader.MusicParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/PixmapLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter-">loadAsync(AssetManager, String, FileHandle, PixmapLoader.PixmapParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter-">loadAsync(AssetManager, String, FileHandle, ShaderProgramLoader.ShaderProgramParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter-">loadAsync(AssetManager, String, FileHandle, SkinLoader.SkinParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SoundLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter-">loadAsync(AssetManager, String, FileHandle, SoundLoader.SoundParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter-">loadAsync(AssetManager, String, FileHandle, TextureLoader.TextureParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectLoadParameter-">loadAsync(AssetManager, String, FileHandle, ParticleEffectLoader.ParticleEffectLoadParameter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffectLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters-">loadAsync(AssetManager, String, FileHandle, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#loadAsync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters-">loadAsync(AssetManager, String, FileHandle, TmxMapLoader.Parameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#loadAtlas-com.badlogic.gdx.utils.XmlReader.Element-com.badlogic.gdx.files.FileHandle-">loadAtlas(XmlReader.Element, FileHandle)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>
<div class="block">May return null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#loadBasicLayerInfo-com.badlogic.gdx.maps.MapLayer-com.badlogic.gdx.utils.XmlReader.Element-">loadBasicLayerInfo(MapLayer, XmlReader.Element)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetLoaderParameters.html#loadedCallback">loadedCallback</a></span> - Variable in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitterImages-com.badlogic.gdx.graphics.g2d.TextureAtlas-">loadEmitterImages(TextureAtlas)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitterImages-com.badlogic.gdx.graphics.g2d.TextureAtlas-java.lang.String-">loadEmitterImages(TextureAtlas, String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitterImages-com.badlogic.gdx.files.FileHandle-">loadEmitterImages(FileHandle)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadEmitters-com.badlogic.gdx.files.FileHandle-">loadEmitters(FileHandle)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.Factory.html#loadFromFile-com.badlogic.gdx.files.FileHandle-boolean-">loadFromFile(FileHandle, boolean)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.Factory.html#loadFromFile-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap.Format-boolean-">loadFromFile(FileHandle, Pixmap.Format, boolean)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureData.Factory</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.Factory.html#loadFromFiles-com.badlogic.gdx.graphics.Pixmap.Format-boolean-com.badlogic.gdx.files.FileHandle...-">loadFromFiles(Pixmap.Format, boolean, FileHandle...)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.Factory.html" title="class in com.badlogic.gdx.graphics">TextureArrayData.Factory</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#loadImageLayer-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.utils.XmlReader.Element-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.ImageResolver-">loadImageLayer(TiledMap, XmlReader.Element, FileHandle, ImageResolver)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#loadImages-com.badlogic.gdx.utils.XmlReader.Element-com.badlogic.gdx.files.FileHandle-">loadImages(XmlReader.Element, FileHandle)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>
<div class="block">Loads the images in image layers</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#loadMap-com.badlogic.gdx.utils.XmlReader.Element-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver-">loadMap(XmlReader.Element, FileHandle, AtlasTmxMapLoader.AtlasResolver)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#loadMaterials-java.lang.Iterable-com.badlogic.gdx.graphics.g3d.utils.TextureProvider-">loadMaterials(Iterable&lt;ModelMaterial&gt;, TextureProvider)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#loadMeshes-java.lang.Iterable-">loadMeshes(Iterable&lt;ModelMesh&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g3d.utils.TextureProvider-P-">loadModel(FileHandle, TextureProvider, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>
<div class="block">Directly load the model on the calling thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel-com.badlogic.gdx.files.FileHandle-P-">loadModel(FileHandle, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>
<div class="block">Directly load the model on the calling thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g3d.utils.TextureProvider-">loadModel(FileHandle, TextureProvider)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>
<div class="block">Directly load the model on the calling thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModel-com.badlogic.gdx.files.FileHandle-">loadModel(FileHandle)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>
<div class="block">Directly load the model on the calling thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadModel-com.badlogic.gdx.files.FileHandle-boolean-">loadModel(FileHandle, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">ObjLoader</a></dt>
<dd>
<div class="block">Directly load the model on the calling thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModelData-com.badlogic.gdx.files.FileHandle-P-">loadModelData(FileHandle, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>
<div class="block">Directly load the raw model data on the calling thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadModelData-com.badlogic.gdx.files.FileHandle-">loadModelData(FileHandle)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>
<div class="block">Directly load the raw model data on the calling thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#loadModelData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.ModelLoader.ModelParameters-">loadModelData(FileHandle, ModelLoader.ModelParameters)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">G3dModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadModelData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g3d.loader.ObjLoader.ObjLoaderParameters-">loadModelData(FileHandle, ObjLoader.ObjLoaderParameters)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">ObjLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#loadModelData-com.badlogic.gdx.files.FileHandle-boolean-">loadModelData(FileHandle, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">ObjLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#loadNode-com.badlogic.gdx.graphics.g3d.model.data.ModelNode-">loadNode(ModelNode)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#loadNodes-java.lang.Iterable-">loadNodes(Iterable&lt;ModelNode&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#loadObject-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.maps.MapLayer-com.badlogic.gdx.utils.XmlReader.Element-">loadObject(TiledMap, MapLayer, XmlReader.Element)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#loadObjectGroup-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.utils.XmlReader.Element-">loadObjectGroup(TiledMap, XmlReader.Element)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#loadProperties-com.badlogic.gdx.maps.MapProperties-com.badlogic.gdx.utils.XmlReader.Element-">loadProperties(MapProperties, XmlReader.Element)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-P-">loadSync(AssetManager, String, FileHandle, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/AsynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AsynchronousAssetLoader</a></dt>
<dd>
<div class="block">Loads the OpenGL part of the asset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.BitmapFontLoader.BitmapFontParameter-">loadSync(AssetManager, String, FileHandle, BitmapFontLoader.BitmapFontParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.CubemapLoader.CubemapParameter-">loadSync(AssetManager, String, FileHandle, CubemapLoader.CubemapParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.I18NBundleLoader.I18NBundleParameter-">loadSync(AssetManager, String, FileHandle, I18NBundleLoader.I18NBundleParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.html" title="class in com.badlogic.gdx.assets.loaders">I18NBundleLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-P-">loadSync(AssetManager, String, FileHandle, P)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/MusicLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.MusicLoader.MusicParameter-">loadSync(AssetManager, String, FileHandle, MusicLoader.MusicParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/PixmapLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.PixmapLoader.PixmapParameter-">loadSync(AssetManager, String, FileHandle, PixmapLoader.PixmapParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.ShaderProgramLoader.ShaderProgramParameter-">loadSync(AssetManager, String, FileHandle, ShaderProgramLoader.ShaderProgramParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.SkinLoader.SkinParameter-">loadSync(AssetManager, String, FileHandle, SkinLoader.SkinParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SoundLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.SoundLoader.SoundParameter-">loadSync(AssetManager, String, FileHandle, SoundLoader.SoundParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.loaders.TextureLoader.TextureParameter-">loadSync(AssetManager, String, FileHandle, TextureLoader.TextureParameter)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectLoadParameter-">loadSync(AssetManager, String, FileHandle, ParticleEffectLoader.ParticleEffectLoadParameter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffectLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasTiledMapLoaderParameters-">loadSync(AssetManager, String, FileHandle, AtlasTmxMapLoader.AtlasTiledMapLoaderParameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#loadSync-com.badlogic.gdx.assets.AssetManager-java.lang.String-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.TmxMapLoader.Parameters-">loadSync(AssetManager, String, FileHandle, TmxMapLoader.Parameters)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#loadTexture-com.badlogic.gdx.files.FileHandle-">loadTexture(FileHandle)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#loadTileLayer-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.utils.XmlReader.Element-">loadTileLayer(TiledMap, XmlReader.Element)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#loadTilemap-com.badlogic.gdx.utils.XmlReader.Element-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.ImageResolver-">loadTilemap(XmlReader.Element, FileHandle, ImageResolver)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>
<div class="block">Loads the map data, given the XML root element and an <a href="com/badlogic/gdx/maps/ImageResolver.html" title="interface in com.badlogic.gdx.maps"><code>ImageResolver</code></a> used to return the tileset Textures</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#loadTileset-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.utils.XmlReader.Element-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader.AtlasResolver-">loadTileset(TiledMap, XmlReader.Element, FileHandle, AtlasTmxMapLoader.AtlasResolver)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#loadTileSet-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.utils.XmlReader.Element-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.maps.ImageResolver-">loadTileSet(TiledMap, XmlReader.Element, FileHandle, ImageResolver)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>
<div class="block">Loads the specified tileset data, adding it to the collection of the specified map, given the XML element, the tmxFile and
an <a href="com/badlogic/gdx/maps/ImageResolver.html" title="interface in com.badlogic.gdx.maps"><code>ImageResolver</code></a> used to retrieve the tileset Textures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#loadTilesets-com.badlogic.gdx.utils.XmlReader.Element-com.badlogic.gdx.files.FileHandle-">loadTilesets(XmlReader.Element, FileHandle)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>
<div class="block">Loads the tilesets</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#loc-int-">loc(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.html#local-java.lang.String-">local(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Files.html" title="interface in com.badlogic.gdx">Files</a></dt>
<dd>
<div class="block">Convenience method that returns a <a href="com/badlogic/gdx/Files.FileType.html#Local"><code>Files.FileType.Local</code></a> file handle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#localAnchorA">localAnchorA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body1's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#localAnchorA">localAnchorA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to bodyA's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#localAnchorA">localAnchorA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body1's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#localAnchorA">localAnchorA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to bodyA's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#localAnchorA">localAnchorA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body1's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#localAnchorA">localAnchorA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to bodyA's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#localAnchorA">localAnchorA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body1's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#localAnchorA">localAnchorA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body1's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html#localAnchorB">localAnchorB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body2's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#localAnchorB">localAnchorB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to bodyB's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#localAnchorB">localAnchorB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body2's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#localAnchorB">localAnchorB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to bodyB's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#localAnchorB">localAnchorB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body2's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#localAnchorB">localAnchorB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to bodyB's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#localAnchorB">localAnchorB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body2's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#localAnchorB">localAnchorB</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>
<div class="block">The local anchor point relative to body2's origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#localAxisA">localAxisA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">The local translation axis in body1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#localAxisA">localAxisA</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>
<div class="block">The local translation axis in body1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html#locale">locale</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/I18NBundleLoader.I18NBundleParameter.html" title="class in com.badlogic.gdx.assets.loaders">I18NBundleLoader.I18NBundleParameter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/resolvers/LocalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><span class="typeNameLink">LocalFileHandleResolver</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/LocalFileHandleResolver.html#LocalFileHandleResolver--">LocalFileHandleResolver()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/LocalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">LocalFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#localPoint">localPoint</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#localPoint2">localPoint2</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.LocalSetter.html#LocalSetter--">LocalSetter()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.LocalSetter.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.LocalSetter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.math.Vector2-">localToAscendantCoordinates(Actor, Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Converts coordinates for this actor to those of a parent actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.math.Vector2-">localToDescendantCoordinates(Actor, Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Converts coordinates for this group to those of a descendant actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#localToParentCoordinates-com.badlogic.gdx.math.Vector2-">localToParentCoordinates(Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Transforms the specified point in the actor's coordinates to be in the parent's coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#localToStageCoordinates-com.badlogic.gdx.math.Vector2-">localToStageCoordinates(Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Transforms the specified point in the actor's coordinates to be in the stage's coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#localTransform">localTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">the local transform, based on translation/rotation/scale (<a href="com/badlogic/gdx/graphics/g3d/model/Node.html#calculateLocalTransform--"><code>Node.calculateLocalTransform()</code></a>) or any applied animation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#localVector">localVector</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#locate-T-">locate(T)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#locate-T-">locate(T)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#locate-T-">locate(T)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Path.html#locate-T-">locate(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Path.html" title="interface in com.badlogic.gdx.math">Path</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Location">Location</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Used in redirection, or when a new resource has been created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#log-java.lang.String-java.lang.String-">log(String, String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Logs a message to the console or logcat</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#log-java.lang.String-java.lang.String-java.lang.Throwable-">log(String, String, Throwable)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Logs a message to the console or logcat</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationLogger.html#log-java.lang.String-java.lang.String-">log(String, String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationLogger.html" title="interface in com.badlogic.gdx">ApplicationLogger</a></dt>
<dd>
<div class="block">Logs a message with a tag</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationLogger.html#log-java.lang.String-java.lang.String-java.lang.Throwable-">log(String, String, Throwable)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationLogger.html" title="interface in com.badlogic.gdx">ApplicationLogger</a></dt>
<dd>
<div class="block">Logs a message and exception with a tag</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#log-java.lang.String-java.lang.String-">log(String, String)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#log-java.lang.String-java.lang.String-java.lang.Throwable-">log(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#log">log</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#log-java.lang.String-java.lang.String-">log(String, String)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#log-java.lang.String-java.lang.String-java.lang.Throwable-">log(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#log">log</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">a TextArea to log messages to, can be null in which case a TextArea will be added to the body element of the DOM.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#log-java.lang.String-java.lang.String-">log(String, String)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#log-java.lang.String-java.lang.String-java.lang.Throwable-">log(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#log-java.lang.String-java.lang.String-">log(String, String)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#log-java.lang.String-java.lang.String-java.lang.Throwable-">log(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#log-java.lang.String-java.lang.String-">log(String, String)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#log-java.lang.String-java.lang.String-java.lang.Throwable-">log(String, String, Throwable)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/FPSLogger.html#log--">log()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/FPSLogger.html" title="class in com.badlogic.gdx.graphics">FPSLogger</a></dt>
<dd>
<div class="block">Logs the current frames per second to the console.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#log-float-float-">log(float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#log2-float-">log2(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#LOG_DEBUG">LOG_DEBUG</a></span> - Static variable in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#LOG_ERROR">LOG_ERROR</a></span> - Static variable in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#LOG_INFO">LOG_INFO</a></span> - Static variable in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#LOG_NONE">LOG_NONE</a></span> - Static variable in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Logger</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Simple logger that uses the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> logging facilities to output messages.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#Logger-java.lang.String-">Logger(String)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#Logger-java.lang.String-int-">Logger(String, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLErrorListener.html#LOGGING_LISTENER">LOGGING_LISTENER</a></span> - Static variable in interface com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLErrorListener.html" title="interface in com.badlogic.gdx.graphics.profiling">GLErrorListener</a></dt>
<dd>
<div class="block">Listener that will log using Gdx.app.error GL error name and GL function.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#logLevel">logLevel</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#logLevel">logLevel</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html#logOnCompileFailure">logOnCompileFailure</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader.ShaderProgramParameter</a></dt>
<dd>
<div class="block">Whether to log (at the error level) the shader's log if it fails to compile.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#logWarning">logWarning</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">ObjLoader</a></dt>
<dd>
<div class="block">Set to false to prevent a warning from being logged when this class is used.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">LongArray</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A resizable, ordered or unordered long array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#LongArray--">LongArray()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Creates an ordered array with a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#LongArray-int-">LongArray(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Creates an ordered array with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#LongArray-boolean-int-">LongArray(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#LongArray-com.badlogic.gdx.utils.LongArray-">LongArray(LongArray)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specific array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#LongArray-long:A-">LongArray(long[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Creates a new ordered array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#LongArray-boolean-long:A-int-int-">LongArray(boolean, long[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/NumberUtils.html#longBitsToDouble-long-">longBitsToDouble(long)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">LongMap</span></a>&lt;<a href="com/badlogic/gdx/utils/LongMap.html" title="type parameter in LongMap">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered map that uses long keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#LongMap--">LongMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Creates a new map with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#LongMap-int-">LongMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Creates a new map with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#LongMap-int-float-">LongMap(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Creates a new map with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#LongMap-com.badlogic.gdx.utils.LongMap-">LongMap(LongMap&lt;? extends V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Creates a new map identical to the specified map.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">LongMap.Entries</span></a>&lt;<a href="com/badlogic/gdx/utils/LongMap.Entries.html" title="type parameter in LongMap.Entries">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">LongMap.Entry</span></a>&lt;<a href="com/badlogic/gdx/utils/LongMap.Entry.html" title="type parameter in LongMap.Entry">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/LongMap.Keys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">LongMap.Keys</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">LongMap.Values</span></a>&lt;<a href="com/badlogic/gdx/utils/LongMap.Values.html" title="type parameter in LongMap.Values">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#longPress-float-float-">longPress(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#longPress-float-float-">longPress(float, float)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html#longPress-float-float-">longPress(float, float)</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#longPress-com.badlogic.gdx.scenes.scene2d.Actor-float-float-">longPress(Actor, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>
<div class="block">If true is returned, additional gestures will not be triggered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#lookAt-float-float-float-">lookAt(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Recalculates the direction of the camera to look at the point (x, y, z).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#lookAt-com.badlogic.gdx.math.Vector3-">lookAt(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Recalculates the direction of the camera to look at the point (x, y, z).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#lookAt-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">lookAt(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the rotation of the Decal to face the given point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#loop--">loop()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Plays the sound, looping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#loop-float-">loop(float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Plays the sound, looping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#loop-float-float-float-">loop(float, float, float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Plays the sound, looping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html#loopCount">loopCount</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></dt>
<dd>
<div class="block">The number of remaining loops, negative for continuous, zero if stopped.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#lowerAngle">lowerAngle</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">The lower angle for the joint limit (radians).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#lowerTranslation">lowerTranslation</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">The lower translation limit, usually in meters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#lowestPositiveRoot-float-float-float-">lowestPositiveRoot(float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>
<div class="block">Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#luminanceAlpha-float-float-">luminanceAlpha(float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl"><span class="typeNameLink">LwjglApplication</span></a> - Class in <a href="com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl</a></dt>
<dd>
<div class="block">An OpenGL surface fullscreen or in a lightweight window.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#LwjglApplication-com.badlogic.gdx.ApplicationListener-java.lang.String-int-int-">LwjglApplication(ApplicationListener, String, int, int)</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#LwjglApplication-com.badlogic.gdx.ApplicationListener-">LwjglApplication(ApplicationListener)</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#LwjglApplication-com.badlogic.gdx.ApplicationListener-com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration-">LwjglApplication(ApplicationListener, LwjglApplicationConfiguration)</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#LwjglApplication-com.badlogic.gdx.ApplicationListener-java.awt.Canvas-">LwjglApplication(ApplicationListener, Canvas)</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#LwjglApplication-com.badlogic.gdx.ApplicationListener-com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration-java.awt.Canvas-">LwjglApplication(ApplicationListener, LwjglApplicationConfiguration, Canvas)</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#LwjglApplication-com.badlogic.gdx.ApplicationListener-com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration-LwjglGraphics-">LwjglApplication(ApplicationListener, LwjglApplicationConfiguration, LwjglGraphics)</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl"><span class="typeNameLink">LwjglApplicationConfiguration</span></a> - Class in <a href="com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#LwjglApplicationConfiguration--">LwjglApplicationConfiguration()</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.LwjglApplicationConfigurationDisplayMode.html" title="class in com.badlogic.gdx.backends.lwjgl"><span class="typeNameLink">LwjglApplicationConfiguration.LwjglApplicationConfigurationDisplayMode</span></a> - Class in <a href="com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.LwjglApplicationConfigurationDisplayMode.html#LwjglApplicationConfigurationDisplayMode-int-int-int-int-">LwjglApplicationConfigurationDisplayMode(int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.LwjglApplicationConfigurationDisplayMode.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration.LwjglApplicationConfigurationDisplayMode</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl"><span class="typeNameLink">LwjglCanvas</span></a> - Class in <a href="com/badlogic/gdx/backends/lwjgl/package-summary.html">com.badlogic.gdx.backends.lwjgl</a></dt>
<dd>
<div class="block">An OpenGL surface on an AWT Canvas, allowing OpenGL to be embedded in a Swing application.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#LwjglCanvas-com.badlogic.gdx.ApplicationListener-">LwjglCanvas(ApplicationListener)</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#LwjglCanvas-com.badlogic.gdx.ApplicationListener-com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration-">LwjglCanvas(ApplicationListener, LwjglApplicationConfiguration)</a></span> - Constructor for class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/Lzma.html" title="class in com.badlogic.gdx.utils.compression"><span class="typeNameLink">Lzma</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/package-summary.html">com.badlogic.gdx.utils.compression</a></dt>
<dd>
<div class="block">Adapted from LZMA SDK version 9.22.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/Lzma.html#Lzma--">Lzma()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/Lzma.html" title="class in com.badlogic.gdx.utils.compression">Lzma</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:M">
<!-- -->
</a>
<h2 class="title">M</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#M">M</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#m00">m00</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#M00">M00</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M00">M00</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">XX: Typically the unrotated X component for scaling, also the cosine of the angle when rotated on the Y and/or Z axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#m01">m01</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#M01">M01</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M01">M01</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">XY: Typically the negative sine of the angle when rotated on the Z axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#m02">m02</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#M02">M02</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M02">M02</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">XZ: Typically the sine of the angle when rotated on the Y axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M03">M03</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">XW: Typically the translation of the X component.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#m10">m10</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#M10">M10</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M10">M10</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">YX: Typically the sine of the angle when rotated on the Z axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#m11">m11</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#M11">M11</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M11">M11</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">YY: Typically the unrotated Y component for scaling, also the cosine of the angle when rotated on the X and/or Z axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#m12">m12</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#M12">M12</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M12">M12</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">YZ: Typically the negative sine of the angle when rotated on the X axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M13">M13</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">YW: Typically the translation of the Y component.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#M20">M20</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M20">M20</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">ZX: Typically the negative sine of the angle when rotated on the Y axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#M21">M21</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M21">M21</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">ZY: Typical the sine of the angle when rotated on the X axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#M22">M22</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M22">M22</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">ZZ: Typically the unrotated Z component for scaling, also the cosine of the angle when rotated on the X and/or Y axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M23">M23</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">ZW: Typically the translation of the Z component.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M30">M30</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">WX: Typically the value zero.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M31">M31</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">WY: Typically the value zero.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M32">M32</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">WZ: Typically the value zero.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#M33">M33</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">WW: Typically the value one.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#MAGENTA">MAGENTA</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#magFilter">magFilter</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</a></dt>
<dd>
<div class="block">The <a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics"><code>Texture.TextureFilter</code></a> to use when scaling up the <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html#magFilter">magFilter</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader.CubemapParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#magFilter">magFilter</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.SaveParameters.html#magFilter">magFilter</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.SaveParameters.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPackerIO.SaveParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#magFilter">magFilter</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#magFilter">magFilter</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#magFilter">magFilter</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#magnetometerUpdate">magnetometerUpdate</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">the update interval to poll the magnetometer with, in seconds</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/utils/Box2DBuild.html#main-java.lang.String:A-">main(String[])</a></span> - Static method in class com.badlogic.gdx.physics.box2d.utils.<a href="com/badlogic/gdx/physics/box2d/utils/Box2DBuild.html" title="class in com.badlogic.gdx.physics.box2d.utils">Box2DBuild</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/GdxBuild.html#main-java.lang.String:A-">main(String[])</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/GdxBuild.html" title="class in com.badlogic.gdx.utils">GdxBuild</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#mainLoopThread">mainLoopThread</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Version.html#MAJOR">MAJOR</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</a></dt>
<dd>
<div class="block">the current major version of libgdx</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#manage-com.badlogic.gdx.utils.Disposable-">manage(Disposable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Add the <a href="com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><code>Disposable</code></a> object to the model, causing it to be disposed when the model is disposed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#manageDisposable-com.badlogic.gdx.utils.Disposable-">manageDisposable(Disposable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">Adds a <a href="com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><code>Disposable</code></a> to be managed and disposed by this Model.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Manifold</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.html#Manifold-long-">Manifold(long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.html" title="class in com.badlogic.gdx.physics.box2d">Manifold</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Manifold.ManifoldPoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html" title="enum in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Manifold.ManifoldType</span></a> - Enum in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#ManifoldPoint--">ManifoldPoint()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps"><span class="typeNameLink">Map</span></a> - Class in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>
<div class="block">A generic level map implementation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/Map.html#Map--">Map()</a></span> - Constructor for class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps">Map</a></dt>
<dd>
<div class="block">Creates empty map</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#map">map</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#map">map</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#map">map</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#mapHeightInPixels">mapHeightInPixels</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps"><span class="typeNameLink">MapLayer</span></a> - Class in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>
<div class="block">Map layer containing a set of objects and properties</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#MapLayer--">MapLayer()</a></span> - Constructor for class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps"><span class="typeNameLink">MapLayers</span></a> - Class in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>
<div class="block">Ordered list of <a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps"><code>MapLayer</code></a> instances owned by a <a href="com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps"><code>Map</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#MapLayers--">MapLayers()</a></span> - Constructor for class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#mapLibraryName-java.lang.String-">mapLibraryName(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>
<div class="block">Maps a platform independent library name to a platform dependent name.</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps"><span class="typeNameLink">MapObject</span></a> - Class in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>
<div class="block">Generic Map entity with basic attributes like name, opacity, color</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#MapObject--">MapObject()</a></span> - Constructor for class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps"><span class="typeNameLink">MapObjects</span></a> - Class in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#MapObjects--">MapObjects()</a></span> - Constructor for class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>
<div class="block">Creates an empty set of MapObject instances</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps"><span class="typeNameLink">MapProperties</span></a> - Class in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#MapProperties--">MapProperties()</a></span> - Constructor for class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>
<div class="block">Creates an empty properties set</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps"><span class="typeNameLink">MapRenderer</span></a> - Interface in <a href="com/badlogic/gdx/maps/package-summary.html">com.badlogic.gdx.maps</a></dt>
<dd>
<div class="block">Models a common way of rendering <a href="com/badlogic/gdx/maps/Map.html" title="class in com.badlogic.gdx.maps"><code>Map</code></a> objects</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#mapTileHeight">mapTileHeight</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#mapTileWidth">mapTileWidth</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#mapWidthInPixels">mapWidthInPixels</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#markupEnabled">markupEnabled</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#MAROON">MAROON</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#Mask">Mask</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#Mask">Mask</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#Mask">Mask</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#mask">mask</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#Mask">Mask</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#MASK_CLEAR">MASK_CLEAR</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Filter.html#maskBits">maskBits</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Filter.html" title="class in com.badlogic.gdx.physics.box2d">Filter</a></dt>
<dd>
<div class="block">The collision mask bits.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/MassData.html#mass">mass</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d">MassData</a></dt>
<dd>
<div class="block">The mass of the shape, usually in kilograms.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">MassData</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">This holds the mass data computed for a shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/MassData.html#MassData--">MassData()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/MassData.html" title="class in com.badlogic.gdx.physics.box2d">MassData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#material">material</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">Material</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#Material--">Material()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>
<div class="block">Create an empty material</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#Material-java.lang.String-">Material(String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>
<div class="block">Create an empty material</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#Material-com.badlogic.gdx.graphics.g3d.Attribute...-">Material(Attribute...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>
<div class="block">Create a material with the specified attributes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#Material-java.lang.String-com.badlogic.gdx.graphics.g3d.Attribute...-">Material(String, Attribute...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>
<div class="block">Create a material with the specified attributes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#Material-com.badlogic.gdx.utils.Array-">Material(Array&lt;Attribute&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>
<div class="block">Create a material with the specified attributes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#Material-java.lang.String-com.badlogic.gdx.utils.Array-">Material(String, Array&lt;Attribute&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>
<div class="block">Create a material with the specified attributes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#Material-com.badlogic.gdx.graphics.g3d.Material-">Material(Material)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>
<div class="block">Create a material which is an exact copy of the specified material</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Material.html#Material-java.lang.String-com.badlogic.gdx.graphics.g3d.Material-">Material(String, Material)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d">Material</a></dt>
<dd>
<div class="block">Create a material which is an exact copy of the specified material</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#material">material</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>
<div class="block">The Material used to render the <a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#meshPart"><code>NodePart.meshPart</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Renderable.html#material">material</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a></dt>
<dd>
<div class="block">The <a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Material</code></a> to be applied to the shape (part of the mesh), must not be null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html#materialId">materialId</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodePart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#materialMask">materialMask</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html#materials">materials</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#materials">materials</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">the materials of the model, used by nodes that have a graphical representation FIXME not sure if superfluous, allows
modification of materials without having to traverse the nodes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#materials">materials</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">the materials of the model, used by nodes that have a graphical representation FIXME not sure if superfluous, allows
modification of materials without having to traverse the nodes</div>
</dd>
<dt><a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">MathUtils</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Utility and fast math functions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#MathUtils--">MathUtils()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Matrix3</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A 3x3 <a href="http://en.wikipedia.org/wiki/Row-major_order#Column-major_order">column major</a> matrix; useful for 2D
transforms.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#Matrix3--">Matrix3()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#Matrix3-com.badlogic.gdx.math.Matrix3-">Matrix3(Matrix3)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#Matrix3-float:A-">Matrix3(float[])</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Constructs a matrix from the given float array.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Matrix4</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order#Column-major_order">column major</a> 4 by 4 matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#Matrix4--">Matrix4()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Constructs an identity matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#Matrix4-com.badlogic.gdx.math.Matrix4-">Matrix4(Matrix4)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Constructs a matrix from the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#Matrix4-float:A-">Matrix4(float[])</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Constructs a matrix from the given float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#Matrix4-com.badlogic.gdx.math.Quaternion-">Matrix4(Quaternion)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Constructs a rotation matrix from the given <a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math"><code>Quaternion</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#Matrix4-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Quaternion-com.badlogic.gdx.math.Vector3-">Matrix4(Vector3, Quaternion, Vector3)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Construct a matrix from the given translation, rotation and scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#matTmp1">matTmp1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#max">max</a></span> - Variable in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#max">max</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">The largest value</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#max">max</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">The maximum number of objects that will be pooled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#MAX_GLES_UNITS">MAX_GLES_UNITS</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>
<div class="block">GLES only supports up to 32 textures</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#maxForce">maxForce</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</a></dt>
<dd>
<div class="block">The maximum friction force in N.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html#maxForce">maxForce</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJointDef</a></dt>
<dd>
<div class="block">The maximum motor force in N.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#maxForce">maxForce</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</a></dt>
<dd>
<div class="block">The maximum constraint force that can be exerted to move the candidate body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#MaxForwards">MaxForwards</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Limit the number of times the message can be forwarded through proxies or gateways.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#maxHeight-com.badlogic.gdx.scenes.scene2d.ui.Value-">maxHeight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#maxHeight-float-">maxHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#maxHeight-com.badlogic.gdx.scenes.scene2d.ui.Value-">maxHeight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#maxHeight-float-">maxHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#maxHeight">maxHeight</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Value that is the maxHeight of the actor in the cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#maxLength">maxLength</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJointDef</a></dt>
<dd>
<div class="block">The maximum length of the rope.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#maxMotorForce">maxMotorForce</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">The maximum motor torque, usually in N-m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#maxMotorTorque">maxMotorTorque</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">The maximum motor torque used to achieve the desired motor speed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#maxMotorTorque">maxMotorTorque</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>
<div class="block">The maximum motor torque, usually in N-m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#maxParticleCount">maxParticleCount</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>
<div class="block">The min/max quantity of particles</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#maxSimultaneousSounds">maxSimultaneousSounds</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">the maximum number of <a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound</code></a> instances that can be played simultaneously, sets the corresponding <code>SoundPool</code>
constructor argument.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#maxSize-com.badlogic.gdx.scenes.scene2d.ui.Value-">maxSize(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the maxWidth and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#maxSize-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">maxSize(Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the maxWidth and maxHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#maxSize-float-">maxSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the maxWidth and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#maxSize-float-float-">maxSize(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the maxWidth and maxHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#maxSize-com.badlogic.gdx.scenes.scene2d.ui.Value-">maxSize(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the maxWidth and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#maxSize-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">maxSize(Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the maxWidth and maxHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#maxSize-float-">maxSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the maxWidth and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#maxSize-float-float-">maxSize(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the maxWidth and maxHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#maxSpritesInBatch">maxSpritesInBatch</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>
<div class="block">The maximum number of sprites rendered in one batch so far.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#maxTileHeight">maxTileHeight</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#maxTileWidth">maxTileWidth</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html#maxTorque">maxTorque</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJointDef</a></dt>
<dd>
<div class="block">The maximum friction torque in N-m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html#maxTorque">maxTorque</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJointDef</a></dt>
<dd>
<div class="block">The maximum motor torque in N-m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#maxTrianglesInBatch">maxTrianglesInBatch</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">The maximum number of triangles rendered in one batch so far.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#maxWidth-com.badlogic.gdx.scenes.scene2d.ui.Value-">maxWidth(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#maxWidth-float-">maxWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#maxWidth-com.badlogic.gdx.scenes.scene2d.ui.Value-">maxWidth(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#maxWidth-float-">maxWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#maxWidth">maxWidth</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">The maximum width of a <a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextTooltip</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#maxWidth">maxWidth</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Value that is the maxWidth of the actor in the cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#mean">mean</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">Provides access to the WindowedMean if any (can be null)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_FAST_FORWARD">MEDIA_FAST_FORWARD</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_NEXT">MEDIA_NEXT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_PLAY_PAUSE">MEDIA_PLAY_PAUSE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_PREVIOUS">MEDIA_PREVIOUS</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_REWIND">MEDIA_REWIND</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#MEDIA_STOP">MEDIA_STOP</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#MENU">MENU</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#merge-com.badlogic.gdx.math.Rectangle-">merge(Rectangle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Merges this rectangle with the other rectangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#merge-float-float-">merge(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Merges this rectangle with a point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#merge-com.badlogic.gdx.math.Vector2-">merge(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Merges this rectangle with a point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#merge-com.badlogic.gdx.math.Vector2:A-">merge(Vector2[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Merges this rectangle with a list of points.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#mesh">mesh</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">The Mesh the part references, also stored in <a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html#mesh">mesh</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">Mesh</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">
A Mesh holds vertices composed of attributes specified by a <a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes</code></a> instance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#Mesh-com.badlogic.gdx.graphics.glutils.VertexData-com.badlogic.gdx.graphics.glutils.IndexData-boolean-">Mesh(VertexData, IndexData, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#Mesh-boolean-int-int-com.badlogic.gdx.graphics.VertexAttribute...-">Mesh(boolean, int, int, VertexAttribute...)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Creates a new Mesh with the given attributes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#Mesh-boolean-int-int-com.badlogic.gdx.graphics.VertexAttributes-">Mesh(boolean, int, int, VertexAttributes)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Creates a new Mesh with the given attributes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#Mesh-boolean-boolean-int-int-com.badlogic.gdx.graphics.VertexAttributes-">Mesh(boolean, boolean, int, int, VertexAttributes)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Creates a new Mesh with the given attributes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#Mesh-com.badlogic.gdx.graphics.Mesh.VertexDataType-boolean-int-int-com.badlogic.gdx.graphics.VertexAttribute...-">Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttribute...)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Creates a new Mesh with the given attributes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#Mesh-com.badlogic.gdx.graphics.Mesh.VertexDataType-boolean-int-int-com.badlogic.gdx.graphics.VertexAttributes-">Mesh(Mesh.VertexDataType, boolean, int, int, VertexAttributes)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Creates a new Mesh with the given attributes.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics"><span class="typeNameLink">Mesh.VertexDataType</span></a> - Enum in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">MeshBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Class to construct a mesh, optionally splitting it into one or more mesh parts.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#MeshBuilder--">MeshBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html#meshes">meshes</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#meshes">meshes</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">the meshes of the model</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html#meshId">meshId</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNode</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><span class="typeNameLink">MeshPart</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a></dt>
<dd>
<div class="block">A MeshPart is composed of a subset of vertices of a <a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><code>Mesh</code></a>, along with the primitive type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#MeshPart--">MeshPart()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Construct a new MeshPart, with null values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#MeshPart-java.lang.String-com.badlogic.gdx.graphics.Mesh-int-int-int-">MeshPart(String, Mesh, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Construct a new MeshPart and set all its values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#MeshPart-com.badlogic.gdx.graphics.g3d.model.MeshPart-">MeshPart(MeshPart)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Construct a new MeshPart which is an exact copy of the provided MeshPart.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#meshPart">meshPart</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>
<div class="block">The MeshPart (shape) to render.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Renderable.html#meshPart">meshPart</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a></dt>
<dd>
<div class="block">The <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>MeshPart</code></a> that contains the shape to render</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">MeshPartBuilder</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">MeshPartBuilder.VertexInfo</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Class that contains all vertex information the builder can use.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html#meshPartId">meshPartId</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodePart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#meshParts">meshParts</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">parts of meshes, used by nodes that have a graphical representation FIXME not sure if superfluous, stored in Nodes as well,
could be useful to create bullet meshes</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">MeshSpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">The base class of all the <a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><code>ParticleValue</code></a> values which spawn a particle on a mesh shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html#MeshSpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.MeshSpawnShapeValue-">MeshSpawnShapeValue(MeshSpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html#MeshSpawnShapeValue--">MeshSpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.Triangle.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">MeshSpawnShapeValue.Triangle</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#messageFont">messageFont</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#messageFontColor">messageFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#META_ALT_LEFT_ON">META_ALT_LEFT_ON</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#META_ALT_ON">META_ALT_ON</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#META_ALT_RIGHT_ON">META_ALT_RIGHT_ON</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#META_SHIFT_LEFT_ON">META_SHIFT_LEFT_ON</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#META_SHIFT_ON">META_SHIFT_ON</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#META_SHIFT_RIGHT_ON">META_SHIFT_RIGHT_ON</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#META_SYM_ON">META_SYM_ON</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#method-java.lang.String-">method(String)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect"><span class="typeNameLink">Method</span></a> - Class in <a href="com/badlogic/gdx/utils/reflect/package-summary.html">com.badlogic.gdx.utils.reflect</a></dt>
<dd>
<div class="block">Provides information about, and access to, a single method on a class or interface.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Buttons.html#MIDDLE">MIDDLE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#middle--">middle()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#middle-int-">middle(int)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_CENTER">MIDDLE_CENTER</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_LEFT">MIDDLE_LEFT</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_RIGHT">MIDDLE_RIGHT</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/TimeUtils.html#millis--">millis()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/TimeUtils.html" title="class in com.badlogic.gdx.utils">TimeUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/TimeUtils.html#millisToNanos-long-">millisToNanos(long)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/TimeUtils.html" title="class in com.badlogic.gdx.utils">TimeUtils</a></dt>
<dd>
<div class="block">Convert milliseconds time to nanoseconds</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#min">min</a></span> - Variable in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#min">min</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">The smallest value</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html#minFilter">minFilter</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/BitmapFontLoader.BitmapFontParameter.html" title="class in com.badlogic.gdx.assets.loaders">BitmapFontLoader.BitmapFontParameter</a></dt>
<dd>
<div class="block">The <a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics"><code>Texture.TextureFilter</code></a> to use when scaling down the <a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d"><code>BitmapFont</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html#minFilter">minFilter</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader.CubemapParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#minFilter">minFilter</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.SaveParameters.html#minFilter">minFilter</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.SaveParameters.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPackerIO.SaveParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#minFilter">minFilter</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#minFilter">minFilter</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#minFilter">minFilter</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#minHeight-com.badlogic.gdx.scenes.scene2d.ui.Value-">minHeight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#minHeight-float-">minHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#minHeight-com.badlogic.gdx.scenes.scene2d.ui.Value-">minHeight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#minHeight-float-">minHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#minHeight">minHeight</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Value that is the minHeight of the actor in the cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html#MinimumTranslationVector--">MinimumTranslationVector()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math">Intersector.MinimumTranslationVector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Version.html#MINOR">MINOR</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</a></dt>
<dd>
<div class="block">the current minor version of libgdx</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#minParticleCount">minParticleCount</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>
<div class="block">The min/max quantity of particles</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#minSize-com.badlogic.gdx.scenes.scene2d.ui.Value-">minSize(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth and minHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#minSize-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">minSize(Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth and minHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#minSize-float-">minSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth and minHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#minSize-float-float-">minSize(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth and minHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#minSize-com.badlogic.gdx.scenes.scene2d.ui.Value-">minSize(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth and minHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#minSize-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">minSize(Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth and minHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#minSize-float-">minSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth and minHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#minSize-float-float-">minSize(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth and minHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#MINUS">MINUS</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#minus">minus</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#minWidth-com.badlogic.gdx.scenes.scene2d.ui.Value-">minWidth(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#minWidth-float-">minWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#minWidth-com.badlogic.gdx.scenes.scene2d.ui.Value-">minWidth(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#minWidth-float-">minWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#minWidth">minWidth</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Value that is the minWidth of the actor in the cell.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">MipMapGenerator</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">MipMapTextureData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">This class will load each contained TextureData to the chosen mipmap level.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#MipMapTextureData-com.badlogic.gdx.graphics.TextureData...-">MipMapTextureData(TextureData...)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#missingGlyph">missingGlyph</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">The glyph to display for characters not in the font.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#mkdirs--">mkdirs()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#mkdirs--">mkdirs()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#mode">mode</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">Model</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">A model represents a 3D assets.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#Model--">Model()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">Constructs an empty model.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#Model-com.badlogic.gdx.graphics.g3d.model.data.ModelData-">Model(ModelData)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">Constructs a new Model based on the <a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><code>ModelData</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#Model-com.badlogic.gdx.graphics.g3d.model.data.ModelData-com.badlogic.gdx.graphics.g3d.utils.TextureProvider-">Model(ModelData, TextureProvider)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">Constructs a new Model based on the <a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><code>ModelData</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#model">model</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">the <a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a> this instances derives from</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html#model">model</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue</a></dt>
<dd>
<div class="block">the model this mesh belongs to.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelAnimation</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelAnimation.html#ModelAnimation--">ModelAnimation()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelAnimation</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">ModelBatch</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">Batches <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances, fetches <a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a>s for them, sorts them and then renders them.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch-com.badlogic.gdx.graphics.g3d.utils.RenderContext-com.badlogic.gdx.graphics.g3d.utils.ShaderProvider-com.badlogic.gdx.graphics.g3d.utils.RenderableSorter-">ModelBatch(RenderContext, ShaderProvider, RenderableSorter)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch-com.badlogic.gdx.graphics.g3d.utils.RenderContext-com.badlogic.gdx.graphics.g3d.utils.ShaderProvider-">ModelBatch(RenderContext, ShaderProvider)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch-com.badlogic.gdx.graphics.g3d.utils.RenderContext-com.badlogic.gdx.graphics.g3d.utils.RenderableSorter-">ModelBatch(RenderContext, RenderableSorter)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch-com.badlogic.gdx.graphics.g3d.utils.RenderContext-">ModelBatch(RenderContext)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch, using this constructor makes you responsible for calling context.begin() and context.end() yourself.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch-com.badlogic.gdx.graphics.g3d.utils.ShaderProvider-com.badlogic.gdx.graphics.g3d.utils.RenderableSorter-">ModelBatch(ShaderProvider, RenderableSorter)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch-com.badlogic.gdx.graphics.g3d.utils.RenderableSorter-">ModelBatch(RenderableSorter)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch-com.badlogic.gdx.graphics.g3d.utils.ShaderProvider-">ModelBatch(ShaderProvider)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">ModelBatch(FileHandle, FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch with the default implementation and the specified ubershader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch-java.lang.String-java.lang.String-">ModelBatch(String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch with the default implementation and the specified ubershader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ModelBatch--">ModelBatch()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Construct a ModelBatch with the default implementation</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.RenderablePool.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">ModelBatch.RenderablePool</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">ModelBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Helper class to create <a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a>s from code.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#ModelBuilder--">ModelBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">ModelCache</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">ModelCache tries to combine multiple render calls into a single render call by merging them where possible.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#ModelCache--">ModelCache()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>
<div class="block">Create a ModelCache using the default <a href="com/badlogic/gdx/graphics/g3d/ModelCache.Sorter.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelCache.Sorter</code></a> and the <a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelCache.SimpleMeshPool</code></a> implementation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.html#ModelCache-com.badlogic.gdx.graphics.g3d.utils.RenderableSorter-com.badlogic.gdx.graphics.g3d.ModelCache.MeshPool-">ModelCache(RenderableSorter, ModelCache.MeshPool)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache</a></dt>
<dd>
<div class="block">Create a ModelCache using the specified <a href="com/badlogic/gdx/graphics/g3d/utils/RenderableSorter.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>RenderableSorter</code></a> and <a href="com/badlogic/gdx/graphics/g3d/ModelCache.MeshPool.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>ModelCache.MeshPool</code></a> implementation.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/ModelCache.MeshPool.html" title="interface in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">ModelCache.MeshPool</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">Allows to reuse one or more meshes while avoiding creating new objects.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">ModelCache.SimpleMeshPool</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">A basic <a href="com/badlogic/gdx/graphics/g3d/ModelCache.MeshPool.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>ModelCache.MeshPool</code></a> implementation that avoids creating new meshes at the cost of memory usage.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/ModelCache.Sorter.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">ModelCache.Sorter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/graphics/g3d/utils/RenderableSorter.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>RenderableSorter</code></a> that sorts by vertex attributes, material attributes and primitive types (in that order), so that
meshes can be easily merged.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/ModelCache.TightMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">ModelCache.TightMeshPool</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">A tight <a href="com/badlogic/gdx/graphics/g3d/ModelCache.MeshPool.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>ModelCache.MeshPool</code></a> implementation, which is typically used for static meshes (create once, use many).</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelData</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>
<div class="block">Returned by a <a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>ModelLoader</code></a>, contains meshes, materials, nodes and animations.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html#ModelData--">ModelData()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ModelInfluencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which controls which <a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a> will be assigned to the particles as <a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html#ModelInfluencer--">ModelInfluencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html#ModelInfluencer-com.badlogic.gdx.graphics.g3d.Model...-">ModelInfluencer(Model...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html#ModelInfluencer-com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer-">ModelInfluencer(ModelInfluencer)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ModelInfluencer.Random</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">Assigns a random model of <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html#models"><code>ModelInfluencer.models</code></a> to the particles.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ModelInfluencer.Single</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">Assigns the first model of <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html#models"><code>ModelInfluencer.models</code></a> to the particles.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">ModelInstance</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">An instance of a <a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a>, allows to specify global transform and modify the materials, as it has a copy of the model's
materials.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-">ModelInstance(Model)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance with all nodes and materials of the given model.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-java.lang.String-boolean-">ModelInstance(Model, String, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.math.Matrix4-java.lang.String-boolean-">ModelInstance(Model, Matrix4, String, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-java.lang.String-boolean-boolean-">ModelInstance(Model, String, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Recursively searches the mode for the specified node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.math.Matrix4-java.lang.String-boolean-boolean-">ModelInstance(Model, Matrix4, String, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Recursively searches the mode for the specified node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-java.lang.String-boolean-boolean-boolean-">ModelInstance(Model, String, boolean, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.math.Matrix4-java.lang.String-boolean-boolean-boolean-">ModelInstance(Model, Matrix4, String, boolean, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.math.Matrix4-java.lang.String-boolean-boolean-boolean-boolean-">ModelInstance(Model, Matrix4, String, boolean, boolean, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-java.lang.String...-">ModelInstance(Model, String...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance with only the specified nodes and materials of the given model.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.math.Matrix4-java.lang.String...-">ModelInstance(Model, Matrix4, String...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance with only the specified nodes and materials of the given model.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.utils.Array-">ModelInstance(Model, Array&lt;String&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance with only the specified nodes and materials of the given model.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.math.Matrix4-com.badlogic.gdx.utils.Array-">ModelInstance(Model, Matrix4, Array&lt;String&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance with only the specified nodes and materials of the given model.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.math.Matrix4-com.badlogic.gdx.utils.Array-boolean-">ModelInstance(Model, Matrix4, Array&lt;String&gt;, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance with only the specified nodes and materials of the given model.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.math.Vector3-">ModelInstance(Model, Vector3)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance at the specified position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-float-float-float-">ModelInstance(Model, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance at the specified position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.Model-com.badlogic.gdx.math.Matrix4-">ModelInstance(Model, Matrix4)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance with the specified transform.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.ModelInstance-">ModelInstance(ModelInstance)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance which is an copy of the specified ModelInstance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.ModelInstance-com.badlogic.gdx.math.Matrix4-">ModelInstance(ModelInstance, Matrix4)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance which is an copy of the specified ModelInstance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#ModelInstance-com.badlogic.gdx.graphics.g3d.ModelInstance-com.badlogic.gdx.math.Matrix4-boolean-">ModelInstance(ModelInstance, Matrix4, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">Constructs a new ModelInstance which is an copy of the specified ModelInstance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#ModelInstance">ModelInstance</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html#modelInstanceChannel">modelInstanceChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><span class="typeNameLink">ModelInstanceControllerRenderData</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a></dt>
<dd>
<div class="block">Render data used by model instance particle batches</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html#ModelInstanceControllerRenderData--">ModelInstanceControllerRenderData()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches"><span class="typeNameLink">ModelInstanceParticleBatch</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/batches/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.batches</a></dt>
<dd>
<div class="block">This class is used to render particles having a model instance channel.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html#ModelInstanceParticleBatch--">ModelInstanceParticleBatch()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">ModelInstanceParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><span class="typeNameLink">ModelInstanceRenderer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><code>ParticleControllerRenderer</code></a> which will render particles as <a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a> to a
<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches"><code>ModelInstanceParticleBatch</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html#ModelInstanceRenderer--">ModelInstanceRenderer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html#ModelInstanceRenderer-com.badlogic.gdx.graphics.g3d.particles.batches.ModelInstanceParticleBatch-">ModelInstanceRenderer(ModelInstanceParticleBatch)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">ModelLoader</span></a>&lt;<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="type parameter in ModelLoader">P</a> extends <a href="com/badlogic/gdx/assets/loaders/ModelLoader.ModelParameters.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader.ModelParameters</a>&gt; - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html#ModelLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">ModelLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/ModelLoader.ModelParameters.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">ModelLoader.ModelParameters</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelMaterial</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#ModelMaterial--">ModelMaterial()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.MaterialType.html" title="enum in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelMaterial.MaterialType</span></a> - Enum in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelMesh</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html#ModelMesh--">ModelMesh()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMesh</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelMeshPart</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMeshPart.html#ModelMeshPart--">ModelMeshPart()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMeshPart</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelNode</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html#ModelNode--">ModelNode()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNode</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelNodeAnimation</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html#ModelNodeAnimation--">ModelNodeAnimation()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodeAnimation</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeKeyframe.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelNodeKeyframe</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeKeyframe.html" title="type parameter in ModelNodeKeyframe">T</a>&gt; - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeKeyframe.html#ModelNodeKeyframe--">ModelNodeKeyframe()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeKeyframe.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodeKeyframe</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelNodePart</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html#ModelNodePart--">ModelNodePart()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodePart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.ModelParameters.html#ModelParameters--">ModelParameters()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.ModelParameters.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader.ModelParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html#models">models</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><span class="typeNameLink">ModelTexture</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#ModelTexture--">ModelTexture()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.Monitor.html#Monitor-int-int-java.lang.String-">Monitor(int, int, String)</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.Monitor.html" title="class in com.badlogic.gdx">Graphics.Monitor</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">MotorJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">A motor joint is used to control the relative motion between two bodies.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#MotorJoint-com.badlogic.gdx.physics.box2d.World-long-">MotorJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">MotorJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html#MotorJointDef--">MotorJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#motorSpeed">motorSpeed</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">The desired motor speed in radians per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#motorSpeed">motorSpeed</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">The desired motor speed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#motorSpeed">motorSpeed</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>
<div class="block">The desired motor speed in radians per second.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">MouseJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">A mouse joint is used to make a point on a body track a specified world point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#MouseJoint-com.badlogic.gdx.physics.box2d.World-long-">MouseJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">MouseJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Mouse joint definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#MouseJointDef--">MouseJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#mouseMoved-int-int-">mouseMoved(int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputAdapter.html#mouseMoved-int-int-">mouseMoved(int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#mouseMoved-int-int-">mouseMoved(int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#mouseMoved-int-int-">mouseMoved(int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputProcessor.html#mouseMoved-int-int-">mouseMoved(int, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dt>
<dd>
<div class="block">Called when the mouse was moved without any buttons being pressed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#mouseMoved-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-">mouseMoved(InputEvent, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called any time the mouse is moved when a button is not down.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#mouseMoved-int-int-">mouseMoved(int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Applies a mouse moved event to the stage and returns true if an actor in the scene <a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--"><code>handled</code></a> the
event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#mouseMoved-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-">mouseMoved(InputEvent, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#MoveBlock--">MoveBlock()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy-float-float-">moveBy(float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Moves the actor instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy-float-float-float-">moveBy(float, float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy-float-float-float-com.badlogic.gdx.math.Interpolation-">moveBy(float, float, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#moveBy-float-float-">moveBy(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Add x and y to current position</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">MoveByAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Moves an actor to a relative position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html#MoveByAction--">MoveByAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#moveCursor-boolean-boolean-">moveCursor(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#moveCursor-boolean-boolean-">moveCursor(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#moveCursorLine-int-">moveCursorLine(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>
<div class="block">Moves the cursor to the given number line</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/BinTree.html#MovePos--">MovePos()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/BinTree.html" title="class in com.badlogic.gdx.utils.compression.lz">BinTree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#MovePos--">MovePos()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#moveTo-com.badlogic.gdx.files.FileHandle-">moveTo(FileHandle)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Moves this file to the specified file, overwriting the file if it already exists.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#moveTo-com.badlogic.gdx.files.FileHandle-">moveTo(FileHandle)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo-float-float-">moveTo(float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Moves the actor instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo-float-float-float-">moveTo(float, float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo-float-float-float-com.badlogic.gdx.math.Interpolation-">moveTo(float, float, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">MoveToAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Moves an actor from its current position to a specific position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#MoveToAction--">MoveToAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveToAligned-float-float-int-">moveToAligned(float, float, int)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveToAligned-float-float-int-float-">moveToAligned(float, float, int, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveToAligned-float-float-int-float-com.badlogic.gdx.math.Interpolation-">moveToAligned(float, float, int, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#mul-com.badlogic.gdx.graphics.Color-">mul(Color)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Multiplies the this color and the given color</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#mul-float-">mul(float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Multiplies all components of this Color with the given value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#mul-float-float-float-float-">mul(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Multiplies this Color's color components by the given ones.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#mul-com.badlogic.gdx.math.Matrix4-">mul(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Postmultiplies the current transformation with the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#mul-com.badlogic.gdx.math.Affine2-">mul(Affine2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with the provided matrix and stores the result in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#mul-com.badlogic.gdx.math.Matrix4-">mul(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Multiplies the bounding box by the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#mul-com.badlogic.gdx.math.Matrix4-">mul(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>
<div class="block">Multiplies the ray by the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#mul-com.badlogic.gdx.math.Matrix3-">mul(Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with the provided matrix and stores the result in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#mul-com.badlogic.gdx.math.Matrix4-">mul(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with the given matrix, storing the result in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#mul-float:A-float:A-">mul(float[], float[])</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Multiplies the matrix mata with matrix matb, storing the result in mata.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#mul-com.badlogic.gdx.math.Quaternion-">mul(Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Multiplies this quaternion with another one in the form of this = this * other</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#mul-float-float-float-float-">mul(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Multiplies this quaternion with another one in the form of this = this * other</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#mul-float-">mul(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Multiplies the components of this quaternion with the given scalar.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#mul-com.badlogic.gdx.math.Matrix3-">mul(Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Left-multiplies this vector by the given matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#mul-com.badlogic.gdx.math.Matrix4-">mul(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Left-multiplies the vector by the given matrix, assuming the fourth (w) component of the vector is 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#mul-com.badlogic.gdx.math.Matrix3-">mul(Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Left-multiplies the vector by the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#mul-com.badlogic.gdx.math.Quaternion-">mul(Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Multiplies the vector by the given <a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math"><code>Quaternion</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#mul-com.badlogic.gdx.math.Vector2-">mul(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>
<div class="block">Transforms the given vector by this transform</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#mul-int-byte-">mul(int, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#mul-int-char-">mul(int, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#mul-int-float-">mul(int, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#mul-int-int-">mul(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#mul-int-long-">mul(int, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#mul-int-short-">mul(int, short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#mul4x3-float:A-">mul4x3(float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Left-multiplies the vector by the given 4x3 column major matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#mulAdd-T-float-">mulAdd(T, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">First scale a supplied vector, then add it to this vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#mulAdd-T-T-">mulAdd(T, T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">First scale a supplied vector, then add it to this vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#mulAdd-com.badlogic.gdx.math.Vector2-float-">mulAdd(Vector2, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#mulAdd-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">mulAdd(Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#mulAdd-com.badlogic.gdx.math.Vector3-float-">mulAdd(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#mulAdd-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">mulAdd(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#mulLeft-com.badlogic.gdx.math.Matrix3-">mulLeft(Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Premultiplies this matrix with the provided matrix and stores the result in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#mulLeft-com.badlogic.gdx.math.Matrix4-">mulLeft(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Premultiplies this matrix with the given matrix, storing the result in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#mulLeft-com.badlogic.gdx.math.Quaternion-">mulLeft(Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Multiplies this quaternion with another one in the form of this = other * this</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#mulLeft-float-float-float-float-">mulLeft(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Multiplies this quaternion with another one in the form of this = other * this</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#multisample">multisample</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">the multisample format, None is default</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#mulVec-float:A-float:A-">mulVec(float[], float[])</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Multiplies the vector with the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#mulVec-float:A-float:A-int-int-int-">mulVec(float[], float[], int, int, int)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Multiplies the vectors with the given matrix.</div>
</dd>
<dt><a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><span class="typeNameLink">Music</span></a> - Interface in <a href="com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a></dt>
<dd>
<div class="block">
A Music instance represents a streamed audio file.</div>
</dd>
<dt><a href="com/badlogic/gdx/audio/Music.OnCompletionListener.html" title="interface in com.badlogic.gdx.audio"><span class="typeNameLink">Music.OnCompletionListener</span></a> - Interface in <a href="com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a></dt>
<dd>
<div class="block">Interface definition for a callback to be invoked when playback of a music stream has completed.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">MusicLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for <a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><code>Music</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/MusicLoader.html#MusicLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">MusicLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/MusicLoader.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/MusicLoader.MusicParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">MusicLoader.MusicParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/MusicLoader.MusicParameter.html#MusicParameter--">MusicParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/MusicLoader.MusicParameter.html" title="class in com.badlogic.gdx.assets.loaders">MusicLoader.MusicParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#MUTE">MUTE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:N">
<!-- -->
</a>
<h2 class="title">N</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#N">N</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.Node.html#n">n</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</a></dt>
<dd>
<div class="block">Node next to this</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#name--">name()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#name">name</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The name of the original image file, up to the first underscore.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#name">name</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#name">name</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Name of the controller</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.Monitor.html#name">name</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.Monitor.html" title="class in com.badlogic.gdx">Graphics.Monitor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html#name">name</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.TintedDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#name">name</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#name--">name()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the name for this object value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#name-java.lang.String-">name(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#name">name</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">The name of this counter</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#name-java.lang.String-">name(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a name for the next object, array, or value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpParametersUtils.html#nameValueSeparator">nameValueSeparator</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpParametersUtils.html" title="class in com.badlogic.gdx.net">HttpParametersUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#nameWithoutExtension--">nameWithoutExtension()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/TimeUtils.html#nanosToMillis-long-">nanosToMillis(long)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/TimeUtils.html" title="class in com.badlogic.gdx.utils">TimeUtils</a></dt>
<dd>
<div class="block">Convert nanoseconds time to milliseconds</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/TimeUtils.html#nanoTime--">nanoTime()</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/TimeUtils.html" title="class in com.badlogic.gdx.utils">TimeUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#nanoToSec">nanoToSec</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#NAVY">NAVY</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#near">near</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the near clipping plane distance, has to be positive</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#nearest-T-">nearest(T)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#nearest-T-int-int-">nearest(T, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#nearest-T-">nearest(T)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#nearest-T-int-int-">nearest(T, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#nearestSegmentPoint-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">nearestSegmentPoint(Vector2, Vector2, Vector2, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns a point on the segment nearest to the specified point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#nearestSegmentPoint-float-float-float-float-float-float-com.badlogic.gdx.math.Vector2-">nearestSegmentPoint(float, float, float, float, float, float, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Returns a point on the segment nearest to the specified point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#needsLayout--">needsLayout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>
<div class="block">Returns true if the widget's layout has been <a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#invalidate--"><code>invalidated</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#needsLayout--">needsLayout()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>
<div class="block">Returns true if the widget's layout has been <a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#invalidate--"><code>invalidated</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#net">net</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#net">net</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Gdx.html#net">net</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Gdx.html" title="class in com.badlogic.gdx">Gdx</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Net.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Net</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Provides methods to perform networking operations, such as simple HTTP get and post requests, and TCP server/client socket
communication.</div>
</dd>
<dt><a href="com/badlogic/gdx/Net.HttpMethods.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Net.HttpMethods</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Provides common HTTP methods to use when creating a <a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx"><code>Net.HttpRequest</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx"><span class="typeNameLink">Net.HttpRequest</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Contains getters and setters for the following parameters:
<strong>httpMethod:</strong> GET or POST are most common, can use <a href="com/badlogic/gdx/Net.HttpMethods.html" title="interface in com.badlogic.gdx"><code>HttpMethods</code></a> for static
references
<strong>url:</strong> the url
<strong>headers:</strong> a map of the headers, setter can be called multiple times
<strong>timeout:</strong> time spent trying to connect before giving up
<strong>content:</strong> A string containing the data to be used when processing the HTTP request.
Abstracts the concept of a HTTP Request:</div>
</dd>
<dt><a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Net.HttpResponse</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">HTTP response interface with methods to get the response data as a byte[], a <code>String</code> or an <code>InputStream</code>.</div>
</dd>
<dt><a href="com/badlogic/gdx/Net.HttpResponseListener.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Net.HttpResponseListener</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Listener to be able to do custom logic once the <a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx"><code>Net.HttpResponse</code></a> is ready to be processed, register it with
<a href="com/badlogic/gdx/Net.html#sendHttpRequest-com.badlogic.gdx.Net.HttpRequest-com.badlogic.gdx.Net.HttpResponseListener-"><code>Net.sendHttpRequest(HttpRequest, HttpResponseListener)</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/Net.Protocol.html" title="enum in com.badlogic.gdx"><span class="typeNameLink">Net.Protocol</span></a> - Enum in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Protocol used by <a href="com/badlogic/gdx/Net.html#newServerSocket-com.badlogic.gdx.Net.Protocol-int-com.badlogic.gdx.net.ServerSocketHints-"><code>Net.newServerSocket(Protocol, int, ServerSocketHints)</code></a> and
<a href="com/badlogic/gdx/Net.html#newClientSocket-com.badlogic.gdx.Net.Protocol-java.lang.String-int-com.badlogic.gdx.net.SocketHints-"><code>Net.newClientSocket(Protocol, String, int, SocketHints)</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/net/NetJavaImpl.html" title="class in com.badlogic.gdx.net"><span class="typeNameLink">NetJavaImpl</span></a> - Class in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">Implements part of the <a href="com/badlogic/gdx/Net.html" title="interface in com.badlogic.gdx"><code>Net</code></a> API using <code>HttpURLConnection</code>, to be easily reused between the Android and Desktop
backends.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaImpl.html#NetJavaImpl--">NetJavaImpl()</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaImpl.html" title="class in com.badlogic.gdx.net">NetJavaImpl</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html" title="class in com.badlogic.gdx.net"><span class="typeNameLink">NetJavaServerSocketImpl</span></a> - Class in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">Server socket implementation using java.net.ServerSocket.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html#NetJavaServerSocketImpl-com.badlogic.gdx.Net.Protocol-int-com.badlogic.gdx.net.ServerSocketHints-">NetJavaServerSocketImpl(Net.Protocol, int, ServerSocketHints)</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaServerSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html#NetJavaServerSocketImpl-com.badlogic.gdx.Net.Protocol-java.lang.String-int-com.badlogic.gdx.net.ServerSocketHints-">NetJavaServerSocketImpl(Net.Protocol, String, int, ServerSocketHints)</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaServerSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaServerSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/net/NetJavaSocketImpl.html" title="class in com.badlogic.gdx.net"><span class="typeNameLink">NetJavaSocketImpl</span></a> - Class in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">Socket implementation using java.net.Socket.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaSocketImpl.html#NetJavaSocketImpl-com.badlogic.gdx.Net.Protocol-java.lang.String-int-com.badlogic.gdx.net.SocketHints-">NetJavaSocketImpl(Net.Protocol, String, int, SocketHints)</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaSocketImpl.html#NetJavaSocketImpl-java.net.Socket-com.badlogic.gdx.net.SocketHints-">NetJavaSocketImpl(Socket, SocketHints)</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaSocketImpl.html" title="class in com.badlogic.gdx.net">NetJavaSocketImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Audio.html#newAudioDevice-int-boolean-">newAudioDevice(int, boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx">Audio</a></dt>
<dd>
<div class="block">Creates a new <a href="com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio"><code>AudioDevice</code></a> either in mono or stereo mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Audio.html#newAudioRecorder-int-boolean-">newAudioRecorder(int, boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx">Audio</a></dt>
<dd>
<div class="block">Creates a new <a href="com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio"><code>AudioRecorder</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#newByteBuffer-int-">newByteBuffer(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#newCharBuffer-int-">newCharBuffer(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.html#newClientSocket-com.badlogic.gdx.Net.Protocol-java.lang.String-int-com.badlogic.gdx.net.SocketHints-">newClientSocket(Net.Protocol, String, int, SocketHints)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.html" title="interface in com.badlogic.gdx">Net</a></dt>
<dd>
<div class="block">Creates a new TCP client socket that connects to the given host and port.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#newCursor-com.badlogic.gdx.graphics.Pixmap-int-int-">newCursor(Pixmap, int, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Create a new cursor represented by the <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal-com.badlogic.gdx.graphics.g2d.TextureRegion-">newDecal(TextureRegion)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Creates a decal assuming the dimensions of the texture region</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal-com.badlogic.gdx.graphics.g2d.TextureRegion-boolean-">newDecal(TextureRegion, boolean)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Creates a decal assuming the dimensions of the texture region and adding transparency</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal-float-float-com.badlogic.gdx.graphics.g2d.TextureRegion-">newDecal(float, float, TextureRegion)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Creates a decal using the region for texturing</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal-float-float-com.badlogic.gdx.graphics.g2d.TextureRegion-boolean-">newDecal(float, float, TextureRegion, boolean)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Creates a decal using the region for texturing</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal-float-float-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-">newDecal(float, float, TextureRegion, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Creates a decal using the region for texturing and the specified blending parameters for blending</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#newDecal-float-float-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-com.badlogic.gdx.graphics.g3d.decals.DecalMaterial-">newDecal(float, float, TextureRegion, int, int, DecalMaterial)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Creates a decal using the region for texturing and the specified blending parameters for blending</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#newDoubleBuffer-int-">newDoubleBuffer(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable-java.lang.String-">newDrawable(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a copy of a drawable found in the skin via <a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable-java.lang.String-"><code>Skin.getDrawable(String)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable-java.lang.String-float-float-float-float-">newDrawable(String, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a tinted copy of a drawable found in the skin via <a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable-java.lang.String-"><code>Skin.getDrawable(String)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable-java.lang.String-com.badlogic.gdx.graphics.Color-">newDrawable(String, Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a tinted copy of a drawable found in the skin via <a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable-java.lang.String-"><code>Skin.getDrawable(String)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">newDrawable(Drawable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a copy of the specified drawable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-float-float-float-float-">newDrawable(Drawable, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a tinted copy of a drawable found in the skin via <a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable-java.lang.String-"><code>Skin.getDrawable(String)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.graphics.Color-">newDrawable(Drawable, Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a tinted copy of a drawable found in the skin via <a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable-java.lang.String-"><code>Skin.getDrawable(String)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#newEmitter-java.io.BufferedReader-">newEmitter(BufferedReader)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#newEmitter-com.badlogic.gdx.graphics.g2d.ParticleEmitter-">newEmitter(ParticleEmitter)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#newFloatBuffer-int-">newFloatBuffer(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#newFontCache--">newFontCache()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Creates a new BitmapFontCache for this font.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#newFontCache--">newFontCache()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#newGlobalId--">newGlobalId()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#newHighValue--">newHighValue()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#newHighValue--">newHighValue()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#newId--">newId()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#newInstance-java.lang.Class-">newInstance(Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html#newInstance-java.lang.Class-int-">newInstance(Class, int)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html" title="class in com.badlogic.gdx.utils.reflect">ArrayReflection</a></dt>
<dd>
<div class="block">Creates a new array with the specified component type and length.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ClassReflection.html#newInstance-java.lang.Class-">newInstance(Class&lt;T&gt;)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ClassReflection.html" title="class in com.badlogic.gdx.utils.reflect">ClassReflection</a></dt>
<dd>
<div class="block">Creates a new instance of the class represented by the supplied Class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Constructor.html#newInstance-java.lang.Object...-">newInstance(Object...)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Constructor.html" title="class in com.badlogic.gdx.utils.reflect">Constructor</a></dt>
<dd>
<div class="block">Uses the constructor to create and initialize a new instance of the constructor's declaring class, with the supplied
initialization parameters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#newIntBuffer-int-">newIntBuffer(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#newLineAtEnd--">newLineAtEnd()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>
<div class="block">Returns if there's a new line at then end of the text</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#newLongBuffer-int-">newLongBuffer(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#newLowValue--">newLowValue()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#newLowValue--">newLowValue()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-">newMusic(FileHandle)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx">Audio</a></dt>
<dd>
<div class="block">Creates a new <a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio"><code>Music</code></a> instance which is used to play back a music stream from a file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html#newObject--">newObject()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.RenderablePool.html#newObject--">newObject()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.RenderablePool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch.RenderablePool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#newObject--">newObject()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ReflectionPool.html#newObject--">newObject()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ReflectionPool.html" title="class in com.badlogic.gdx.utils">ReflectionPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#newParticle-com.badlogic.gdx.graphics.g2d.Sprite-">newParticle(Sprite)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/graphics/ParticleEmitterBox2D.html#newParticle-com.badlogic.gdx.graphics.g2d.Sprite-">newParticle(Sprite)</a></span> - Method in class com.badlogic.gdx.physics.box2d.graphics.<a href="com/badlogic/gdx/physics/box2d/graphics/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.physics.box2d.graphics">ParticleEmitterBox2D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#newPixmap-java.io.InputStream-int-">newPixmap(InputStream, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#newPixmap-int-int-int-">newPixmap(int, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#newRequest--">newRequest()</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">Initializes the builder and sets it up to build a new <a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx"><code>Net.HttpRequest</code></a> .</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.html#newServerSocket-com.badlogic.gdx.Net.Protocol-java.lang.String-int-com.badlogic.gdx.net.ServerSocketHints-">newServerSocket(Net.Protocol, String, int, ServerSocketHints)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.html" title="interface in com.badlogic.gdx">Net</a></dt>
<dd>
<div class="block">Creates a new server socket on the given address and port, using the given <a href="com/badlogic/gdx/Net.Protocol.html" title="enum in com.badlogic.gdx"><code>Net.Protocol</code></a>, waiting for incoming connections.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.html#newServerSocket-com.badlogic.gdx.Net.Protocol-int-com.badlogic.gdx.net.ServerSocketHints-">newServerSocket(Net.Protocol, int, ServerSocketHints)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.html" title="interface in com.badlogic.gdx">Net</a></dt>
<dd>
<div class="block">Creates a new server socket on the given port, using the given <a href="com/badlogic/gdx/Net.Protocol.html" title="enum in com.badlogic.gdx"><code>Net.Protocol</code></a>, waiting for incoming connections.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#newShortBuffer-int-">newShortBuffer(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Audio.html#newSound-com.badlogic.gdx.files.FileHandle-">newSound(FileHandle)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Audio.html" title="interface in com.badlogic.gdx">Audio</a></dt>
<dd>
<div class="block">
Creates a new <a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound</code></a> which is used to play back audio effects such as gun shots or explosions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#newUnsafeByteBuffer-int-">newUnsafeByteBuffer(int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Allocates a new direct ByteBuffer from native heap memory using the native byte order.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#newUnsafeByteBuffer-java.nio.ByteBuffer-">newUnsafeByteBuffer(ByteBuffer)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Registers the given ByteBuffer as an unsafe ByteBuffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#next-int-">next(int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">This protected method is final because, contrary to the superclass, it's not used anymore by the other methods.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#next-boolean-">next(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Focuses the next TextField.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterator.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Entries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Entries.html" title="class in com.badlogic.gdx.utils">ArrayMap.Entries</a></dt>
<dd>
<div class="block">Note the same entry instance is returned each time this method is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Keys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="class in com.badlogic.gdx.utils">ArrayMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Values.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="class in com.badlogic.gdx.utils">ArrayMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Entries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Entries.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entries</a></dt>
<dd>
<div class="block">Note the same entry instance is returned each time this method is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Keys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Values.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Entries</a></dt>
<dd>
<div class="block">Note the same entry instance is returned each time this method is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Keys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Values.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Values.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Entries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntIntMap.Entries</a></dt>
<dd>
<div class="block">Note the same entry instance is returned each time this method is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Keys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntIntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Values.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Values.html" title="class in com.badlogic.gdx.utils">IntIntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Entries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntMap.Entries</a></dt>
<dd>
<div class="block">Note the same entry instance is returned each time this method is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Keys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Values.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html" title="class in com.badlogic.gdx.utils">IntSet.IntSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html" title="class in com.badlogic.gdx.utils">JsonValue.JsonIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#next">next</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">May be null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the next sibling of this value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Entries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils">LongMap.Entries</a></dt>
<dd>
<div class="block">Note the same entry instance is returned each time this method is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Keys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Keys.html" title="class in com.badlogic.gdx.utils">LongMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Values.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Entries</a></dt>
<dd>
<div class="block">Note the same entry instance is returned each time this method is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Values.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entries</a></dt>
<dd>
<div class="block">Note the same entry instance is returned each time this method is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Values.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Entries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entries</a></dt>
<dd>
<div class="block">Note the same entry instance is returned each time this method is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Keys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Values.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils">ObjectSet.ObjectSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapEntries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapKeys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapValues</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html" title="class in com.badlogic.gdx.utils">OrderedSet.OrderedSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PooledLinkedList.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</a></dt>
<dd>
<div class="block">Gets the next item in the list</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#next">next</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterator.html#next--">next()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterator.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#nextBoolean--">nextBoolean()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Returns a pseudo-random, uniformly distributed <code>boolean </code> value from this random number generator's sequence.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#nextBytes-byte:A-">nextBytes(byte[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Generates random bytes and places them into a user-supplied byte array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#nextClearBit-int-">nextClearBit(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Returns the index of the first bit that is set to false that occurs on or after the specified starting index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#nextDouble--">nextDouble()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Returns a pseudo-random, uniformly distributed <code>double</code> value between 0.0 and 1.0 from this random number generator's
sequence.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#nextFloat--">nextFloat()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Returns a pseudo-random, uniformly distributed <code>float</code> value between 0.0 and 1.0 from this random number generator's
sequence.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#nextInt--">nextInt()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Returns the next pseudo-random, uniformly distributed <code>int</code> value from this random number generator's sequence.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#nextInt-int-">nextInt(int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Returns a pseudo-random, uniformly distributed <code>int</code> value between 0 (inclusive) and the specified value (exclusive),
drawn from this random number generator's sequence.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#nextLong--">nextLong()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Returns the next pseudo-random, uniformly distributed <code>long</code> value from this random number generator's sequence.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#nextLong-long-">nextLong(long)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Returns a pseudo-random, uniformly distributed <code>long</code> value between 0 (inclusive) and the specified value (exclusive),
drawn from this random number generator's sequence.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#nextPowerOfTwo-int-">nextPowerOfTwo(int)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the next power of two.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#nextSetBit-int-">nextSetBit(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Returns the index of the first bit that is set to true that occurs on or after the specified starting index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html#nextSide--">nextSide()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBufferCubemap.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBufferCubemap</a></dt>
<dd>
<div class="block">Bind the next side of cubemap and return false if no more side.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">NinePatch</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">A 3x3 grid of texture regions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.Texture-int-int-int-int-">NinePatch(Texture, int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Create a ninepatch by cutting up the given texture into nine patches.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-">NinePatch(TextureRegion, int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Create a ninepatch by cutting up the given texture region into nine patches.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.Texture-com.badlogic.gdx.graphics.Color-">NinePatch(Texture, Color)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Construct a degenerate "nine" patch with only a center component.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.Texture-">NinePatch(Texture)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Construct a degenerate "nine" patch with only a center component.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.g2d.TextureRegion-com.badlogic.gdx.graphics.Color-">NinePatch(TextureRegion, Color)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Construct a degenerate "nine" patch with only a center component.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.g2d.TextureRegion-">NinePatch(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Construct a degenerate "nine" patch with only a center component.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.g2d.TextureRegion...-">NinePatch(TextureRegion...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Construct a nine patch from the given nine texture regions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.g2d.NinePatch-">NinePatch(NinePatch)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#NinePatch-com.badlogic.gdx.graphics.g2d.NinePatch-com.badlogic.gdx.graphics.Color-">NinePatch(NinePatch, Color)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">NinePatchDrawable</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Drawable for a <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><code>NinePatch</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#NinePatchDrawable--">NinePatchDrawable()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a></dt>
<dd>
<div class="block">Creates an uninitialized NinePatchDrawable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#NinePatchDrawable-com.badlogic.gdx.graphics.g2d.NinePatch-">NinePatchDrawable(NinePatch)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#NinePatchDrawable-com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable-">NinePatchDrawable(NinePatchDrawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#NO_BLEND">NO_BLEND</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><span class="typeNameLink">Node</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a></dt>
<dd>
<div class="block">A node is part of a hierarchy of Nodes in a <a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#Node--">Node()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html#node">node</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodeAnimation</a></dt>
<dd>
<div class="block">the Node affected by this animation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#node-com.badlogic.gdx.graphics.g3d.model.Node-">node(Node)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Adds the <a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Node</code></a> to the model and sets it active for building.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#node--">node()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Add a node to the model.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#node-java.lang.String-com.badlogic.gdx.graphics.g3d.Model-">node(String, Model)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Adds the nodes of the specified model to a new node of the model being build.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#Node-com.badlogic.gdx.scenes.scene2d.Actor-">Node(Actor)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.Node.html#Node-float-">Node(float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.Node.html" title="class in com.badlogic.gdx.utils">BinaryHeap.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.Node.html#Node--">Node()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model"><span class="typeNameLink">NodeAnimation</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a></dt>
<dd>
<div class="block">A NodeAnimation defines keyframes for a <a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Node</code></a> in a <a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html#NodeAnimation--">NodeAnimation()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodeAnimation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Animation.html#nodeAnimations">nodeAnimations</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Animation.html" title="class in com.badlogic.gdx.graphics.g3d.model">Animation</a></dt>
<dd>
<div class="block">the animation curves for individual nodes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelAnimation.html#nodeAnimations">nodeAnimations</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelAnimation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html#nodeId">nodeId</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodeAnimation</a></dt>
<dd>
<div class="block">the id of the node animated by this animation FIXME should be nodeId</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.html" title="class in com.badlogic.gdx.graphics.g3d.model"><span class="typeNameLink">NodeKeyframe</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.html" title="type parameter in NodeKeyframe">T</a>&gt; - Class in <a href="com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a></dt>
<dd>
<div class="block">A NodeKeyframe specifies the a value (e.g.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.html#NodeKeyframe-float-T-">NodeKeyframe(float, T)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodeKeyframe</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><span class="typeNameLink">NodePart</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a></dt>
<dd>
<div class="block">A combination of <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>MeshPart</code></a> and <a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Material</code></a>, used to represent a <a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>Node</code></a>'s graphical properties.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#NodePart--">NodePart()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>
<div class="block">Construct a new NodePart with null values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#NodePart-com.badlogic.gdx.graphics.g3d.model.MeshPart-com.badlogic.gdx.graphics.g3d.Material-">NodePart(MeshPart, Material)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>
<div class="block">Construct a new NodePart referencing the provided <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>MeshPart</code></a> and <a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Material</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html#nodes">nodes</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Model.html#nodes">nodes</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d">Model</a></dt>
<dd>
<div class="block">root nodes of the model</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#nodes">nodes</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">root nodes of the model</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.None.html#None--">None()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.None.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter.None</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#NONE">NONE</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#nor--">nor()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Normalizes this quaternion to unit length</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#nor--">nor()</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Normalizes this vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#nor--">nor()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#nor--">nor()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#Normal">Normal</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#normal">normal</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#normal-float-float-float-">normal(float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#normal-float-float-float-">normal(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#Normal--">Normal()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Normal">Normal</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html#normal">normal</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math">Intersector.MinimumTranslationVector</a></dt>
<dd>
<div class="block">Unit length vector that indicates the direction for the separation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#normal">normal</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html#normal">normal</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#NORMAL_ATTRIBUTE">NORMAL_ATTRIBUTE</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">default name for normal attributes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#NormalAlias">NormalAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#normalImpulse">normalImpulse</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#normalized">normalized</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">For fixed types, whether the values are normalized to either -1f and +1f (signed) or 0f and +1f (unsigned)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#normalizeUp--">normalizeUp()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Normalizes the up vector by first calculating the right vector via a cross product between direction and up, and then
recalculating the up vector via a cross product between right and direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#normalMatrix">normalMatrix</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#normalMatrix">normalMatrix</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#normalTexture">normalTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#normalTexture">normalTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#normalUVTransform">normalUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#normalUVTransform">normalUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NOTIFICATION">NOTIFICATION</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#notify-com.badlogic.gdx.scenes.scene2d.Event-boolean-">notify(Event, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Notifies this actor's listeners of the event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM">NUM</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_0">NUM_0</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_1">NUM_1</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_2">NUM_2</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_3">NUM_3</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_4">NUM_4</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_5">NUM_5</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_6">NUM_6</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_7">NUM_7</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_8">NUM_8</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUM_9">NUM_9</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#NUM_VERTICES">NUM_VERTICES</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#NUM_VERTICES">NUM_VERTICES</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html#numBack">numBack</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#number-java.lang.String-double-java.lang.String-">number(String, double, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#number-java.lang.String-long-java.lang.String-">number(String, long, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">NumberUtils</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/NumberUtils.html#NumberUtils--">NumberUtils()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/NumberUtils.html" title="class in com.badlogic.gdx.utils">NumberUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#numBits--">numBits()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#numBones">numBones</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>
<div class="block">The number of bones to use</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#numBones">numBones</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#numChars-int-int-">numChars(int, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#numChars-long-int-">numChars(long, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#numComponents">numComponents</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">the number of components this attribute has</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html#numContactPoints">numContactPoints</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#numDirectionalLights">numDirectionalLights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>
<div class="block">The number of directional lights to use</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#NumericValue--">NumericValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">NumericValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">A value which contains a single float variable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html#NumericValue--">NumericValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html#numFront">numFront</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_0">NUMPAD_0</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_1">NUMPAD_1</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_2">NUMPAD_2</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_3">NUMPAD_3</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_4">NUMPAD_4</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_5">NUMPAD_5</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_6">NUMPAD_6</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_7">NUMPAD_7</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_8">NUMPAD_8</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#NUMPAD_9">NUMPAD_9</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#numPointLights">numPointLights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>
<div class="block">The number of point lights to use</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#numSamples">numSamples</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">number of samples for CSAA/MSAA, 2 is a good value</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#numSpotLights">numSpotLights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>
<div class="block">The number of spot lights to use</div>
</dd>
</dl>
<a name="I:O">
<!-- -->
</a>
<h2 class="title">O</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#O">O</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#object--">object()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#object-java.lang.String-">object(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#object--">object()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Begins a new object container.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#object-java.lang.String-">object(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Begins a new named object container, having the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html#ObjectChannel-int-int-int-java.lang.Class-">ObjectChannel(int, int, int, Class&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ObjectChannel</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectFloatMap</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="type parameter in ObjectFloatMap">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered map where the values are floats.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#ObjectFloatMap--">ObjectFloatMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Creates a new map with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#ObjectFloatMap-int-">ObjectFloatMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Creates a new map with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#ObjectFloatMap-int-float-">ObjectFloatMap(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Creates a new map with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#ObjectFloatMap-com.badlogic.gdx.utils.ObjectFloatMap-">ObjectFloatMap(ObjectFloatMap&lt;? extends K&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Creates a new map identical to the specified map.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectFloatMap.Entries</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html" title="type parameter in ObjectFloatMap.Entries">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectFloatMap.Entry</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html" title="type parameter in ObjectFloatMap.Entry">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectFloatMap.Keys</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html" title="type parameter in ObjectFloatMap.Keys">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectFloatMap.Values.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectFloatMap.Values</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectIntMap</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="type parameter in ObjectIntMap">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered map where the values are ints.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#ObjectIntMap--">ObjectIntMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Creates a new map with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#ObjectIntMap-int-">ObjectIntMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Creates a new map with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#ObjectIntMap-int-float-">ObjectIntMap(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Creates a new map with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#ObjectIntMap-com.badlogic.gdx.utils.ObjectIntMap-">ObjectIntMap(ObjectIntMap&lt;? extends K&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Creates a new map identical to the specified map.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectIntMap.Entries</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="type parameter in ObjectIntMap.Entries">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectIntMap.Entry</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="type parameter in ObjectIntMap.Entry">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectIntMap.Keys</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="type parameter in ObjectIntMap.Keys">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectIntMap.Values</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectMap</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectMap.html" title="type parameter in ObjectMap">K</a>,<a href="com/badlogic/gdx/utils/ObjectMap.html" title="type parameter in ObjectMap">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#ObjectMap--">ObjectMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Creates a new map with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#ObjectMap-int-">ObjectMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Creates a new map with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#ObjectMap-int-float-">ObjectMap(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Creates a new map with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#ObjectMap-com.badlogic.gdx.utils.ObjectMap-">ObjectMap(ObjectMap&lt;? extends K, ? extends V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Creates a new map identical to the specified map.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectMap.Entries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectMap.Entries</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectMap.Entries.html" title="type parameter in ObjectMap.Entries">K</a>,<a href="com/badlogic/gdx/utils/ObjectMap.Entries.html" title="type parameter in ObjectMap.Entries">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectMap.Entry</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectMap.Entry.html" title="type parameter in ObjectMap.Entry">K</a>,<a href="com/badlogic/gdx/utils/ObjectMap.Entry.html" title="type parameter in ObjectMap.Entry">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectMap.Keys</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectMap.Keys.html" title="type parameter in ObjectMap.Keys">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectMap.Values</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectMap.Values.html" title="type parameter in ObjectMap.Values">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectSet</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectSet.html" title="type parameter in ObjectSet">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An unordered set where the keys are objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#ObjectSet--">ObjectSet()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Creates a new set with an initial capacity of 51 and a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#ObjectSet-int-">ObjectSet(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Creates a new set with a load factor of 0.8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#ObjectSet-int-float-">ObjectSet(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Creates a new set with the specified initial capacity and load factor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#ObjectSet-com.badlogic.gdx.utils.ObjectSet-">ObjectSet(ObjectSet)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Creates a new set identical to the specified set.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ObjectSet.ObjectSetIterator</span></a>&lt;<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="type parameter in ObjectSet.ObjectSetIterator">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html#ObjectSetIterator-com.badlogic.gdx.utils.ObjectSet-">ObjectSetIterator(ObjectSet&lt;K&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils">ObjectSet.ObjectSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader"><span class="typeNameLink">ObjLoader</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/loader/package-summary.html">com.badlogic.gdx.graphics.g3d.loader</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>ModelLoader</code></a> to load Wavefront OBJ files.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#ObjLoader--">ObjLoader()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">ObjLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html#ObjLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">ObjLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">ObjLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.ObjLoaderParameters.html" title="class in com.badlogic.gdx.graphics.g3d.loader"><span class="typeNameLink">ObjLoader.ObjLoaderParameters</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/loader/package-summary.html">com.badlogic.gdx.graphics.g3d.loader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.ObjLoaderParameters.html#ObjLoaderParameters--">ObjLoaderParameters()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.ObjLoaderParameters.html" title="class in com.badlogic.gdx.graphics.g3d.loader">ObjLoader.ObjLoaderParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.ObjLoaderParameters.html#ObjLoaderParameters-boolean-">ObjLoaderParameters(boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/ObjLoader.ObjLoaderParameters.html" title="class in com.badlogic.gdx.graphics.g3d.loader">ObjLoader.ObjLoaderParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html#obtain--">obtain()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.RenderablePool.html#obtain--">obtain()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.RenderablePool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch.RenderablePool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.MeshPool.html#obtain-com.badlogic.gdx.graphics.VertexAttributes-int-int-">obtain(VertexAttributes, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.MeshPool.html" title="interface in com.badlogic.gdx.graphics.g3d">ModelCache.MeshPool</a></dt>
<dd>
<div class="block">Will try to reuse or, when not possible to reuse, optionally create a <a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><code>Mesh</code></a> that meets the specified criteria.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html#obtain-com.badlogic.gdx.graphics.VertexAttributes-int-int-">obtain(VertexAttributes, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.SimpleMeshPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.TightMeshPool.html#obtain-com.badlogic.gdx.graphics.VertexAttributes-int-int-">obtain(VertexAttributes, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.TightMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.TightMeshPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FlushablePool.html#obtain--">obtain()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FlushablePool.html" title="class in com.badlogic.gdx.utils">FlushablePool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#obtain--">obtain()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">Returns an object from this pool.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pools.html#obtain-java.lang.Class-">obtain(Class&lt;T&gt;)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pools.html" title="class in com.badlogic.gdx.utils">Pools</a></dt>
<dd>
<div class="block">Obtains an object from the <a href="com/badlogic/gdx/utils/Pools.html#get-java.lang.Class-"><code>pool</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FlushablePool.html#obtained">obtained</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FlushablePool.html" title="class in com.badlogic.gdx.utils">FlushablePool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#obtainM4--">obtainM4()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>
<div class="block">Obtain a temporary <a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math"><code>Matrix4</code></a> object, must be free'd using <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#freeAll--"><code>BaseShapeBuilder.freeAll()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#obtainV3--">obtainV3()</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>
<div class="block">Obtain a temporary <a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><code>Vector3</code></a> object, must be free'd using <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#freeAll--"><code>BaseShapeBuilder.freeAll()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#of-java.lang.Class-">of(Class&lt;T&gt;)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#of-boolean-int-java.lang.Class-">of(boolean, int, Class&lt;T&gt;)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#offset">offset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">The offset in the <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#mesh"><code>MeshPart.mesh</code></a> to this part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html#offset">offset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></dt>
<dd>
<div class="block">The offset within the animation (animation time = offsetTime + time)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#offset">offset</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">the offset of this attribute in bytes, don't change this!</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#offsetByCodePoints-int-int-">offsetByCodePoints(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Returns the index that is offset <code>codePointOffset</code> code points from <code>index</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#offsetU">offsetU</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#offsetV">offsetV</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetX">offsetX</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The offset from the left of the original image to the left of the packed image, after whitespace was removed for packing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#offsetX">offsetX</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#offsetX">offsetX</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">The distance from the mouse position to offset the tooltip actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#offsetY">offsetY</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The offset from the bottom of the original image to the bottom of the packed image, after whitespace was removed for
packing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#offsetY">offsetY</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#offsetY">offsetY</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">The distance from the mouse position to offset the tooltip actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#oldFormat">oldFormat</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#OLIVE">OLIVE</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#onActivityResult-int-int-Intent-">onActivityResult(int, int, Intent)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.OnCompletionListener.html#onCompletion-com.badlogic.gdx.audio.Music-">onCompletion(Music)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.OnCompletionListener.html" title="interface in com.badlogic.gdx.audio">Music.OnCompletionListener</a></dt>
<dd>
<div class="block">Called when the end of a media source is reached during playback.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#onConfigurationChanged-Configuration-">onConfigurationChanged(Configuration)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.RemoteInputListener.html#onConnected--">onConnected()</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.RemoteInputListener.html" title="interface in com.badlogic.gdx.input">RemoteInput.RemoteInputListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#onDestroy--">onDestroy()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.RemoteInputListener.html#onDisconnected--">onDisconnected()</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.RemoteInputListener.html" title="interface in com.badlogic.gdx.input">RemoteInput.RemoteInputListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html#onEnd-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc-">onEnd(AnimationController.AnimationDesc)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a></dt>
<dd>
<div class="block">Gets called when an animation is completed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLErrorListener.html#onError-int-">onError(int)</a></span> - Method in interface com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLErrorListener.html" title="interface in com.badlogic.gdx.graphics.profiling">GLErrorListener</a></dt>
<dd>
<div class="block">Put your error logging code here.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#onHide-com.badlogic.gdx.scenes.scene2d.Actor-">onHide(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html#onLoop-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc-">onLoop(AnimationController.AnimationDesc)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationListener.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationListener</a></dt>
<dd>
<div class="block">Gets called when an animation is looped.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#onModuleLoad--">onModuleLoad()</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#onPause--">onPause()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PauseableThread.html#onPause--">onPause()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</a></dt>
<dd>
<div class="block">Pauses the thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#onResume--">onResume()</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PauseableThread.html#onResume--">onResume()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</a></dt>
<dd>
<div class="block">Resumes the thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#onShow-com.badlogic.gdx.scenes.scene2d.Actor-boolean-">onShow(Actor, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#onWindowFocusChanged-boolean-">onWindowFocusChanged(boolean)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#opacity">opacity</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>
<div class="block">The opacity used as source alpha value, ranging from 0 (fully transparent) to 1 (fully opaque), (default: 1).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#opacity">opacity</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#opacity">opacity</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#open-java.lang.String-">open(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.html#openURI-java.lang.String-">openURI(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.html" title="interface in com.badlogic.gdx">Net</a></dt>
<dd>
<div class="block">Launches the default browser to display a URI.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.OptimizedByteArrayOutputStream.html#OptimizedByteArrayOutputStream-int-">OptimizedByteArrayOutputStream(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.OptimizedByteArrayOutputStream.html" title="class in com.badlogic.gdx.utils">StreamUtils.OptimizedByteArrayOutputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#optional-java.lang.String-java.lang.Class-">optional(String, Class&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Returns a named resource of the specified type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#or-com.badlogic.gdx.utils.Bits-">or(Bits)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Performs a logical <b>OR</b> of this bit set with the bit set argument.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#ORANGE">ORANGE</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#ordered">ordered</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#ordered">ordered</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#ordered">ordered</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#ordered">ordered</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#ordered">ordered</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#ordered">ordered</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#ordered">ordered</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#ordered">ordered</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#ordered">ordered</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#orderedItems--">orderedItems()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#orderedKeys--">orderedKeys()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">OrderedMap</span></a>&lt;<a href="com/badlogic/gdx/utils/OrderedMap.html" title="type parameter in OrderedMap">K</a>,<a href="com/badlogic/gdx/utils/OrderedMap.html" title="type parameter in OrderedMap">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An <a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils"><code>ObjectMap</code></a> that also stores keys in an <a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><code>Array</code></a> using the insertion order.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#OrderedMap--">OrderedMap()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#OrderedMap-int-">OrderedMap(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#OrderedMap-int-float-">OrderedMap(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#OrderedMap-com.badlogic.gdx.utils.OrderedMap-">OrderedMap(OrderedMap&lt;? extends K, ? extends V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">OrderedMap.OrderedMapEntries</span></a>&lt;<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html" title="type parameter in OrderedMap.OrderedMapEntries">K</a>,<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html" title="type parameter in OrderedMap.OrderedMapEntries">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">OrderedMap.OrderedMapKeys</span></a>&lt;<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html" title="type parameter in OrderedMap.OrderedMapKeys">K</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">OrderedMap.OrderedMapValues</span></a>&lt;<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html" title="type parameter in OrderedMap.OrderedMapValues">V</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html#OrderedMapEntries-com.badlogic.gdx.utils.OrderedMap-">OrderedMapEntries(OrderedMap&lt;K, V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapEntries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html#OrderedMapKeys-com.badlogic.gdx.utils.OrderedMap-">OrderedMapKeys(OrderedMap&lt;K, ?&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapKeys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html#OrderedMapValues-com.badlogic.gdx.utils.OrderedMap-">OrderedMapValues(OrderedMap&lt;?, V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapValues</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">OrderedSet</span></a>&lt;<a href="com/badlogic/gdx/utils/OrderedSet.html" title="type parameter in OrderedSet">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">An <a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils"><code>ObjectSet</code></a> that also stores keys in an <a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><code>Array</code></a> using the insertion order.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#OrderedSet--">OrderedSet()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#OrderedSet-int-float-">OrderedSet(int, float)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#OrderedSet-int-">OrderedSet(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#OrderedSet-com.badlogic.gdx.utils.OrderedSet-">OrderedSet(OrderedSet)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">OrderedSet.OrderedSetIterator</span></a>&lt;<a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html" title="type parameter in OrderedSet.OrderedSetIterator">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html#OrderedSetIterator-com.badlogic.gdx.utils.OrderedSet-">OrderedSetIterator(OrderedSet&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html" title="class in com.badlogic.gdx.utils">OrderedSet.OrderedSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#orientationLandscape">orientationLandscape</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">whether or not landscape orientation is supported.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#orientationPortrait">orientationPortrait</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">whether or not portrait orientation is supported.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#origin">origin</a></span> - Variable in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Origin">Origin</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Initiates a request for cross-origin resource sharing (asks server for an 'Access-Control-Allow-Origin' response field).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalHeight">originalHeight</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The height of the image, before whitespace was removed for packing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#originalHeight">originalHeight</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#originalWidth">originalWidth</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The width of the image, before whitespace was removed and rotation was applied for packing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#originalWidth">originalWidth</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers"><span class="typeNameLink">OrthoCachedTiledMapRenderer</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a></dt>
<dd>
<div class="block">Renders ortho tiles by caching geometry on the GPU.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#OrthoCachedTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-">OrthoCachedTiledMapRenderer(TiledMap)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>
<div class="block">Creates a renderer with a unit scale of 1 and cache size of 2000.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#OrthoCachedTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-">OrthoCachedTiledMapRenderer(TiledMap, float)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>
<div class="block">Creates a renderer with a cache size of 2000.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#OrthoCachedTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-int-">OrthoCachedTiledMapRenderer(TiledMap, float, int)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers"><span class="typeNameLink">OrthogonalTiledMapRenderer</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/renderers/package-summary.html">com.badlogic.gdx.maps.tiled.renderers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html#OrthogonalTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-">OrthogonalTiledMapRenderer(TiledMap)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html#OrthogonalTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-com.badlogic.gdx.graphics.g2d.Batch-">OrthogonalTiledMapRenderer(TiledMap, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html#OrthogonalTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-">OrthogonalTiledMapRenderer(TiledMap, float)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html#OrthogonalTiledMapRenderer-com.badlogic.gdx.maps.tiled.TiledMap-float-com.badlogic.gdx.graphics.g2d.Batch-">OrthogonalTiledMapRenderer(TiledMap, float, Batch)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">OrthographicCamera</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">A camera with orthographic projection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera--">OrthographicCamera()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera-float-float-">OrthographicCamera(float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>
<div class="block">Constructs a new OrthographicCamera, using the given viewport width and height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointEdge.html#other">other</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointEdge.html" title="class in com.badlogic.gdx.physics.box2d">JointEdge</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.PrettyPrintSettings.html#outputType">outputType</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.PrettyPrintSettings.html" title="class in com.badlogic.gdx.utils">JsonValue.PrettyPrintSettings</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz"><span class="typeNameLink">OutWindow</span></a> - Class in <a href="com/badlogic/gdx/utils/compression/lz/package-summary.html">com.badlogic.gdx.utils.compression.lz</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html#OutWindow--">OutWindow()</a></span> - Constructor for class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">OutWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#over">over</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#over">over</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#overallMask">overallMask</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#overCache">overCache</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#overFontColor">overFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#overlapConvexPolygons-com.badlogic.gdx.math.Polygon-com.badlogic.gdx.math.Polygon-">overlapConvexPolygons(Polygon, Polygon)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Check whether specified counter-clockwise wound convex polygons overlap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#overlapConvexPolygons-com.badlogic.gdx.math.Polygon-com.badlogic.gdx.math.Polygon-com.badlogic.gdx.math.Intersector.MinimumTranslationVector-">overlapConvexPolygons(Polygon, Polygon, Intersector.MinimumTranslationVector)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Check whether specified counter-clockwise wound convex polygons overlap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#overlapConvexPolygons-float:A-float:A-com.badlogic.gdx.math.Intersector.MinimumTranslationVector-">overlapConvexPolygons(float[], float[], Intersector.MinimumTranslationVector)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#overlapConvexPolygons-float:A-int-int-float:A-int-int-com.badlogic.gdx.math.Intersector.MinimumTranslationVector-">overlapConvexPolygons(float[], int, int, float[], int, int, Intersector.MinimumTranslationVector)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Check whether polygons defined by the given counter-clockwise wound vertex arrays overlap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#overlaps-com.badlogic.gdx.math.Circle-">overlaps(Circle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Sphere.html#overlaps-com.badlogic.gdx.math.collision.Sphere-">overlaps(Sphere)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#overlaps-com.badlogic.gdx.math.Circle-com.badlogic.gdx.math.Circle-">overlaps(Circle, Circle)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#overlaps-com.badlogic.gdx.math.Rectangle-com.badlogic.gdx.math.Rectangle-">overlaps(Rectangle, Rectangle)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#overlaps-com.badlogic.gdx.math.Circle-com.badlogic.gdx.math.Rectangle-">overlaps(Circle, Rectangle)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#overlaps-com.badlogic.gdx.math.Rectangle-">overlaps(Rectangle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#overrideDensity">overrideDensity</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">used to emulate screen densities</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#overrideRingerSwitch">overrideRingerSwitch</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">Whether to override the ringer/mute switch, see https://github.com/libgdx/libgdx/issues/4430</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#ownsBatch">ownsBatch</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#ownsRenderContext--">ownsRenderContext()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Checks whether the <a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><code>RenderContext</code></a> returned by <a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#getRenderContext--"><code>ModelBatch.getRenderContext()</code></a> is owned and managed by this ModelBatch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#ownsTexture--">ownsTexture()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:P">
<!-- -->
</a>
<h2 class="title">P</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#P">P</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.Node.html#p">p</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</a></dt>
<dd>
<div class="block">Node previous to this</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#P3P">P3P</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">This field is supposed to set P3P policy, in the form of P3P:CP="your_compact_policy".</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.GuillotineStrategy.html#pack-com.badlogic.gdx.graphics.g2d.PixmapPacker-java.lang.String-com.badlogic.gdx.math.Rectangle-">pack(PixmapPacker, String, Rectangle)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.GuillotineStrategy.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.GuillotineStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#pack-com.badlogic.gdx.graphics.Pixmap-">pack(Pixmap)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Inserts the pixmap without a name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#pack-java.lang.String-com.badlogic.gdx.graphics.Pixmap-">pack(String, Pixmap)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Inserts the pixmap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.PackStrategy.html#pack-com.badlogic.gdx.graphics.g2d.PixmapPacker-java.lang.String-com.badlogic.gdx.math.Rectangle-">pack(PixmapPacker, String, Rectangle)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.PackStrategy.html" title="interface in com.badlogic.gdx.graphics.g2d">PixmapPacker.PackStrategy</a></dt>
<dd>
<div class="block">Returns the page the rectangle should be placed in and modifies the specified rectangle position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.SkylineStrategy.html#pack-com.badlogic.gdx.graphics.g2d.PixmapPacker-java.lang.String-com.badlogic.gdx.math.Rectangle-">pack(PixmapPacker, String, Rectangle)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.SkylineStrategy.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.SkylineStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#pack--">pack()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack--">pack()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#pack--">pack()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>
<div class="block">Sizes this actor to its preferred width and height, then calls <a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate--"><code>Layout.validate()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedHeight">packedHeight</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The height of the image, after whitespace was removed for packing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#packedWidth">packedWidth</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The width of the image, after whitespace was removed for packing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#pad-com.badlogic.gdx.scenes.scene2d.ui.Value-">pad(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#pad-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">pad(Value, Value, Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#pad-float-">pad(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#pad-float-float-float-float-">pad(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#pad-com.badlogic.gdx.scenes.scene2d.ui.Value-">pad(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#pad-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">pad(Value, Value, Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#pad-float-">pad(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#pad-float-float-float-float-">pad(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#pad-float-">pad(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#pad-float-float-float-float-">pad(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad-com.badlogic.gdx.scenes.scene2d.ui.Value-">pad(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">pad(Value, Value, Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad-float-">pad(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#pad-float-float-float-float-">pad(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#pad-float-">pad(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets the padTop, padLeft, padBottom, and padRight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#pad-float-float-float-float-">pad(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#padBottom">padBottom</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#padBottom-com.badlogic.gdx.scenes.scene2d.ui.Value-">padBottom(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#padBottom-float-">padBottom(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#padBottom-com.badlogic.gdx.scenes.scene2d.ui.Value-">padBottom(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#padBottom-float-">padBottom(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#padBottom-float-">padBottom(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#padBottom-com.badlogic.gdx.scenes.scene2d.ui.Value-">padBottom(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Padding at the bottom edge of the table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#padBottom-float-">padBottom(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Padding at the bottom edge of the table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#padBottom-float-">padBottom(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#padLeft">padLeft</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#padLeft-com.badlogic.gdx.scenes.scene2d.ui.Value-">padLeft(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#padLeft-float-">padLeft(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#padLeft-com.badlogic.gdx.scenes.scene2d.ui.Value-">padLeft(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#padLeft-float-">padLeft(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#padLeft-float-">padLeft(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#padLeft-com.badlogic.gdx.scenes.scene2d.ui.Value-">padLeft(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Padding at the left edge of the table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#padLeft-float-">padLeft(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Padding at the left edge of the table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#padLeft-float-">padLeft(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#padRight">padRight</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#padRight-com.badlogic.gdx.scenes.scene2d.ui.Value-">padRight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#padRight-float-">padRight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#padRight-com.badlogic.gdx.scenes.scene2d.ui.Value-">padRight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#padRight-float-">padRight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#padRight-float-">padRight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#padRight-com.badlogic.gdx.scenes.scene2d.ui.Value-">padRight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Padding at the right edge of the table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#padRight-float-">padRight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Padding at the right edge of the table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#padRight-float-">padRight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#pads">pads</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The ninepatch pads, or null if not a ninepatch or the has no padding.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#pads">pads</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#padTop">padTop</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#padTop-com.badlogic.gdx.scenes.scene2d.ui.Value-">padTop(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#padTop-float-">padTop(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#padTop-com.badlogic.gdx.scenes.scene2d.ui.Value-">padTop(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#padTop-float-">padTop(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#padTop-float-">padTop(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#padTop-com.badlogic.gdx.scenes.scene2d.ui.Value-">padTop(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Padding at the top edge of the table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#padTop-float-">padTop(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Padding at the top edge of the table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#padTop-float-">padTop(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#page">page</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>
<div class="block">The index to the texture page that holds this glyph.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html#Page-com.badlogic.gdx.graphics.g2d.PixmapPacker-">Page(PixmapPacker)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a></dt>
<dd>
<div class="block">Creates a new page filled with the color provided by the <a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#getTransparentColor--"><code>PixmapPacker.getTransparentColor()</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#Page-com.badlogic.gdx.files.FileHandle-float-float-boolean-com.badlogic.gdx.graphics.Pixmap.Format-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-">Page(FileHandle, float, float, boolean, Pixmap.Format, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#page">page</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#PAGE_DOWN">PAGE_DOWN</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#PAGE_UP">PAGE_UP</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#pan-float-float-float-float-">pan(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pan-float-float-float-float-">pan(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html#pan-float-float-float-float-">pan(float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dt>
<dd>
<div class="block">Called when the user drags a finger over the screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pan-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-float-float-">pan(InputEvent, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>
<div class="block">The delta is the difference in stage coordinates since the last pan.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#panStop-float-float-int-int-">panStop(float, float, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html#panStop-float-float-int-int-">panStop(float, float, int, int)</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dt>
<dd>
<div class="block">Called when no longer panning.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel-com.badlogic.gdx.scenes.scene2d.Action-">parallel(Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">parallel(Action, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">parallel(Action, Action, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">parallel(Action, Action, Action, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">parallel(Action, Action, Action, Action, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel-com.badlogic.gdx.scenes.scene2d.Action...-">parallel(Action...)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel--">parallel()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">ParallelAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Executes a number of actions at the same time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#ParallelAction--">ParallelAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#ParallelAction-com.badlogic.gdx.scenes.scene2d.Action-">ParallelAction(Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#ParallelAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">ParallelAction(Action, Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#ParallelAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">ParallelAction(Action, Action, Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#ParallelAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">ParallelAction(Action, Action, Action, Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#ParallelAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">ParallelAction(Action, Action, Action, Action, Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParallelArray</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This class represents an group of elements like an array, but the properties of the elements are stored as separate arrays.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#ParallelArray-int-">ParallelArray(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParallelArray.Channel</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This class represents a container of values for all the elements for a given property</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParallelArray.ChannelDescriptor</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This class describes the content of a <a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParallelArray.Channel</code></a></div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelInitializer.html" title="interface in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParallelArray.ChannelInitializer</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelInitializer.html" title="type parameter in ParallelArray.ChannelInitializer">T</a> extends <a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.Channel</a>&gt; - Interface in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This interface is used to provide custom initialization of the <a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParallelArray.Channel</code></a> data</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParallelArray.FloatChannel</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParallelArray.IntChannel</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParallelArray.ObjectChannel</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html" title="type parameter in ParallelArray.ObjectChannel">T</a>&gt; - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html#Parameters--">Parameters()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader.Parameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TideMapLoader.Parameters.html#Parameters--">Parameters()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TideMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled">TideMapLoader.Parameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.Parameters.html#Parameters--">Parameters()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader.Parameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpParametersUtils.html#parameterSeparator">parameterSeparator</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpParametersUtils.html" title="class in com.badlogic.gdx.net">HttpParametersUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetDescriptor.html#params">params</a></span> - Variable in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#parent--">parent()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#parent--">parent()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#parent">parent</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#parent">parent</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">May be null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#parent--">parent()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the parent for this value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#parentToLocalCoordinates-com.badlogic.gdx.math.Vector2-">parentToLocalCoordinates(Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Converts the coordinates given in the parent's coordinate system to this actor's coordinate system.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BaseJsonReader.html#parse-java.io.InputStream-">parse(InputStream)</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BaseJsonReader.html" title="interface in com.badlogic.gdx.utils">BaseJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BaseJsonReader.html#parse-com.badlogic.gdx.files.FileHandle-">parse(FileHandle)</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BaseJsonReader.html" title="interface in com.badlogic.gdx.utils">BaseJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#parse-java.lang.String-">parse(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#parse-java.io.Reader-">parse(Reader)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#parse-java.io.InputStream-">parse(InputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#parse-com.badlogic.gdx.files.FileHandle-">parse(FileHandle)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#parse-char:A-int-int-">parse(char[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parse-java.io.InputStream-">parse(InputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>
<div class="block">Parses the UBJSON from the given stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parse-com.badlogic.gdx.files.FileHandle-">parse(FileHandle)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parse-java.io.DataInputStream-">parse(DataInputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parse-java.io.DataInputStream-byte-">parse(DataInputStream, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#parse-java.lang.String-">parse(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#parse-java.io.Reader-">parse(Reader)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#parse-java.io.InputStream-">parse(InputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#parse-com.badlogic.gdx.files.FileHandle-">parse(FileHandle)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#parse-char:A-int-int-">parse(char[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parseArray-java.io.DataInputStream-">parseArray(DataInputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parseData-java.io.DataInputStream-byte-">parseData(DataInputStream, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#parseModel-com.badlogic.gdx.files.FileHandle-">parseModel(FileHandle)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">G3dModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parseObject-java.io.DataInputStream-">parseObject(DataInputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parseSize-java.io.DataInputStream-boolean-long-">parseSize(DataInputStream, boolean, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parseSize-java.io.DataInputStream-byte-boolean-long-">parseSize(DataInputStream, byte, boolean, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parseString-java.io.DataInputStream-byte-">parseString(DataInputStream, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#parseString-java.io.DataInputStream-boolean-byte-">parseString(DataInputStream, boolean, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#part-java.lang.String-int-">part(String, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Starts a new MeshPart.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#part-java.lang.String-int-com.badlogic.gdx.graphics.g3d.model.MeshPart-">part(String, int, MeshPart)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block">Starts a new MeshPart.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#part-com.badlogic.gdx.graphics.g3d.model.MeshPart-com.badlogic.gdx.graphics.g3d.Material-">part(MeshPart, Material)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Adds the specified MeshPart to the current Node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#part-java.lang.String-com.badlogic.gdx.graphics.Mesh-int-int-int-com.badlogic.gdx.graphics.g3d.Material-">part(String, Mesh, int, int, int, Material)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Adds the specified mesh part to the current node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#part-java.lang.String-com.badlogic.gdx.graphics.Mesh-int-com.badlogic.gdx.graphics.g3d.Material-">part(String, Mesh, int, Material)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Adds the specified mesh part to the current node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#part-java.lang.String-int-com.badlogic.gdx.graphics.VertexAttributes-com.badlogic.gdx.graphics.g3d.Material-">part(String, int, VertexAttributes, Material)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Creates a new MeshPart within the current Node and returns a <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a> which can be used to build the shape of
the part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#part-java.lang.String-int-long-com.badlogic.gdx.graphics.g3d.Material-">part(String, int, long, Material)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Creates a new MeshPart within the current Node and returns a <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a> which can be used to build the shape of
the part.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#Particle-com.badlogic.gdx.graphics.g2d.Sprite-">Particle(Sprite)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html" title="interface in com.badlogic.gdx.graphics.g3d.particles.batches"><span class="typeNameLink">ParticleBatch</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html" title="type parameter in ParticleBatch">T</a> extends <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderData</a>&gt; - Interface in <a href="com/badlogic/gdx/graphics/g3d/particles/batches/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.batches</a></dt>
<dd>
<div class="block">Common interface to all the batches that render particles.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleChannels</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This contains all the definitions of particle related channels and channel initializers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#ParticleChannels--">ParticleChannels()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#particleChannels">particleChannels</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ColorInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleChannels.ColorInitializer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation2dInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleChannels.Rotation2dInitializer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation3dInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleChannels.Rotation3dInitializer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ScaleInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleChannels.ScaleInitializer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.TextureRegionInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleChannels.TextureRegionInitializer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#ParticleController">ParticleController</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleController</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">Base class of all the particle controllers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#ParticleController--">ParticleController()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#ParticleController-java.lang.String-com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter-com.badlogic.gdx.graphics.g3d.particles.renderers.ParticleControllerRenderer-com.badlogic.gdx.graphics.g3d.particles.influencers.Influencer...-">ParticleController(String, Emitter, ParticleControllerRenderer&lt;?, ?&gt;, Influencer...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleControllerComponent</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">It's the base class of every <a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParticleController</code></a> component.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#ParticleControllerComponent--">ParticleControllerComponent()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><span class="typeNameLink">ParticleControllerControllerRenderer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><code>ParticleControllerRenderer</code></a> which will render the <a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParticleController</code></a> of each particle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html#ParticleControllerControllerRenderer--">ParticleControllerControllerRenderer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ParticleControllerFinalizerInfluencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which updates the simulation of particles containing a <a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParticleController</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html#ParticleControllerFinalizerInfluencer--">ParticleControllerFinalizerInfluencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerFinalizerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ParticleControllerInfluencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which controls which <a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParticleController</code></a> will be assigned to a particle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#ParticleControllerInfluencer--">ParticleControllerInfluencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#ParticleControllerInfluencer-com.badlogic.gdx.graphics.g3d.particles.ParticleController...-">ParticleControllerInfluencer(ParticleController...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#ParticleControllerInfluencer-com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer-">ParticleControllerInfluencer(ParticleControllerInfluencer)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ParticleControllerInfluencer.Random</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">Assigns a random controller of <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#templates"><code>ParticleControllerInfluencer.templates</code></a> to the particles.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ParticleControllerInfluencer.Single</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">Assigns the first controller of <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#templates"><code>ParticleControllerInfluencer.templates</code></a> to the particles.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><span class="typeNameLink">ParticleControllerRenderData</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a></dt>
<dd>
<div class="block">Render data used by particle controller renderer</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html#ParticleControllerRenderData--">ParticleControllerRenderData()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><span class="typeNameLink">ParticleControllerRenderer</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="type parameter in ParticleControllerRenderer">D</a> extends <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderData</a>,<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="type parameter in ParticleControllerRenderer">T</a> extends <a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html" title="interface in com.badlogic.gdx.graphics.g3d.particles.batches">ParticleBatch</a>&lt;<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="type parameter in ParticleControllerRenderer">D</a>&gt;&gt; - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a></dt>
<dd>
<div class="block">It's a <a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParticleControllerComponent</code></a> which determines how the particles are rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html#ParticleControllerRenderer--">ParticleControllerRenderer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html#ParticleControllerRenderer-D-">ParticleControllerRenderer(D)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEffect</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">See <a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255</a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#ParticleEffect--">ParticleEffect()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#ParticleEffect-com.badlogic.gdx.graphics.g2d.ParticleEffect-">ParticleEffect(ParticleEffect)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleEffect</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">It's a set of particles controllers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#ParticleEffect--">ParticleEffect()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#ParticleEffect-com.badlogic.gdx.graphics.g3d.particles.ParticleEffect-">ParticleEffect(ParticleEffect)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#ParticleEffect-com.badlogic.gdx.graphics.g3d.particles.ParticleController...-">ParticleEffect(ParticleController...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">ParticleEffectLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> to load <a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d"><code>ParticleEffect</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.html#ParticleEffectLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">ParticleEffectLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.html" title="class in com.badlogic.gdx.assets.loaders">ParticleEffectLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleEffectLoader</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This class can save and load a <a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><code>ParticleEffect</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html#ParticleEffectLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">ParticleEffectLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffectLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.ParticleEffectLoadParameter.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleEffectLoader.ParticleEffectLoadParameter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.ParticleEffectParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">ParticleEffectLoader.ParticleEffectParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block">Parameter to be passed to <a href="com/badlogic/gdx/assets/AssetManager.html#load-java.lang.String-java.lang.Class-com.badlogic.gdx.assets.AssetLoaderParameters-"><code>AssetManager.load(String, Class, AssetLoaderParameters)</code></a> if additional configuration is
necessary for the <a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d"><code>ParticleEffect</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.ParticleEffectSaveParameter.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleEffectLoader.ParticleEffectSaveParameter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.ParticleEffectLoadParameter.html#ParticleEffectLoadParameter-com.badlogic.gdx.utils.Array-">ParticleEffectLoadParameter(Array&lt;ParticleBatch&lt;?&gt;&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.ParticleEffectLoadParameter.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffectLoader.ParticleEffectLoadParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.ParticleEffectParameter.html#ParticleEffectParameter--">ParticleEffectParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ParticleEffectLoader.ParticleEffectParameter.html" title="class in com.badlogic.gdx.assets.loaders">ParticleEffectLoader.ParticleEffectParameter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEffectPool</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html#ParticleEffectPool-com.badlogic.gdx.graphics.g2d.ParticleEffect-int-int-">ParticleEffectPool(ParticleEffect, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEffectPool.PooledEffect</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.ParticleEffectSaveParameter.html#ParticleEffectSaveParameter-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.utils.Array-">ParticleEffectSaveParameter(FileHandle, AssetManager, Array&lt;ParticleBatch&lt;?&gt;&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.ParticleEffectSaveParameter.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffectLoader.ParticleEffectSaveParameter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter--">ParticleEmitter()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter-java.io.BufferedReader-">ParticleEmitter(BufferedReader)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#ParticleEmitter-com.badlogic.gdx.graphics.g2d.ParticleEmitter-">ParticleEmitter(ParticleEmitter)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter.GradientColorValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter.NumericValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter.Particle</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter.ParticleValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter.RangedNumericValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter.ScaledNumericValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter.SpawnEllipseSide</span></a> - Enum in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter.SpawnShape</span></a> - Enum in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">ParticleEmitter.SpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/graphics/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.physics.box2d.graphics"><span class="typeNameLink">ParticleEmitterBox2D</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/graphics/package-summary.html">com.badlogic.gdx.physics.box2d.graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/graphics/ParticleEmitterBox2D.html#ParticleEmitterBox2D-com.badlogic.gdx.physics.box2d.World-">ParticleEmitterBox2D(World)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.graphics.<a href="com/badlogic/gdx/physics/box2d/graphics/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.physics.box2d.graphics">ParticleEmitterBox2D</a></dt>
<dd>
<div class="block">Constructs default ParticleEmitterBox2D.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/graphics/ParticleEmitterBox2D.html#ParticleEmitterBox2D-com.badlogic.gdx.physics.box2d.World-java.io.BufferedReader-">ParticleEmitterBox2D(World, BufferedReader)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.graphics.<a href="com/badlogic/gdx/physics/box2d/graphics/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.physics.box2d.graphics">ParticleEmitterBox2D</a></dt>
<dd>
<div class="block">/**Constructs ParticleEmitterBox2D using bufferedReader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/graphics/ParticleEmitterBox2D.html#ParticleEmitterBox2D-com.badlogic.gdx.physics.box2d.World-com.badlogic.gdx.graphics.g2d.ParticleEmitter-">ParticleEmitterBox2D(World, ParticleEmitter)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.graphics.<a href="com/badlogic/gdx/physics/box2d/graphics/ParticleEmitterBox2D.html" title="class in com.badlogic.gdx.physics.box2d.graphics">ParticleEmitterBox2D</a></dt>
<dd>
<div class="block">Constructs ParticleEmitterBox2D fully copying given emitter attributes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#particles">particles</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Particles components</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleShader</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This is a custom shader to render the particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#ParticleShader-com.badlogic.gdx.graphics.g3d.Renderable-">ParticleShader(Renderable)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#ParticleShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config-">ParticleShader(Renderable, ParticleShader.Config)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#ParticleShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config-java.lang.String-">ParticleShader(Renderable, ParticleShader.Config, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#ParticleShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config-java.lang.String-java.lang.String-java.lang.String-">ParticleShader(Renderable, ParticleShader.Config, String, String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#ParticleShader-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config-com.badlogic.gdx.graphics.glutils.ShaderProgram-">ParticleShader(Renderable, ParticleShader.Config, ShaderProgram)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.AlignMode.html" title="enum in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleShader.AlignMode</span></a> - Enum in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleShader.Config</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleShader.Inputs</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.ParticleType.html" title="enum in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleShader.ParticleType</span></a> - Enum in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleShader.Setters</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleSorter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This class is used by particle batches to sort the particles before rendering.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html#ParticleSorter--">ParticleSorter()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.Distance.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleSorter.Distance</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This class will sort all the particles using the distance from camera.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.None.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleSorter.None</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">Using this class will not apply sorting</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ParticleSystem</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">Singleton class which manages the particle effects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#ParticleSystem--">ParticleSystem()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#ParticleValue--">ParticleValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">ParticleValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">It's a class which represents a value bound to the particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html#ParticleValue--">ParticleValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html#ParticleValue-com.badlogic.gdx.graphics.g3d.particles.values.ParticleValue-">ParticleValue(ParticleValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html#parts">parts</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html#parts">parts</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNode</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#parts">parts</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#patch-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-int-int-">patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#patch-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-int-int-">patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#patch-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-int-int-">patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-int-int-">patch(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use PatchShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-int-int-">patch(Vector3, Vector3, Vector3, Vector3, Vector3, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use PatchShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#patch-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-int-int-">patch(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">use PatchShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/PatchShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">PatchShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">Helper class with static methods to build patch shapes using <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/PatchShapeBuilder.html#PatchShapeBuilder--">PatchShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/PatchShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">PatchShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#path--">path()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Path.html" title="interface in com.badlogic.gdx.math"><span class="typeNameLink">Path</span></a>&lt;<a href="com/badlogic/gdx/math/Path.html" title="type parameter in Path">T</a>&gt; - Interface in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Interface that specifies a path of type T within the window 0.0<=t<=1.0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#pathWithoutExtension--">pathWithoutExtension()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationAdapter.html#pause--">pause()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx">ApplicationAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationListener.html#pause--">pause()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</a></dt>
<dd>
<div class="block">Called when the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> is paused, usually when it's not active or visible on screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#pause--">pause()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Pauses the play back.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#pause--">pause()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Pauses all instances of this sound.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#pause-long-">pause(long)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Pauses the sound instance with the given id as returned by <a href="com/badlogic/gdx/audio/Sound.html#play--"><code>Sound.play()</code></a> or <a href="com/badlogic/gdx/audio/Sound.html#play-float-"><code>Sound.play(float)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Game.html#pause--">pause()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/LifecycleListener.html#pause--">pause()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/LifecycleListener.html" title="interface in com.badlogic.gdx">LifecycleListener</a></dt>
<dd>
<div class="block">Called when the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> is about to pause</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Screen.html#pause--">pause()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ScreenAdapter.html#pause--">pause()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ScreenAdapter.html" title="class in com.badlogic.gdx">ScreenAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">PauseableThread</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A pausable thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PauseableThread.html#PauseableThread-java.lang.Runnable-">PauseableThread(Runnable)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</a></dt>
<dd>
<div class="block">Constructs a new thread setting the runnable which will be called repeatedly in a loop.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#paused">paused</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">When true a call to <a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#update-float-"><code>AnimationController.update(float)</code></a> will not be processed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#Payload--">Payload()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#peak">peak</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">The highest number of free objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#pedantic">pedantic</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">flag indicating whether attributes & uniforms must be present at all times</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#peek--">peek()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#peek--">peek()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#peek--">peek()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#peek--">peek()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#peek--">peek()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#peek--">peek()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#peek--">peek()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#peek--">peek()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#peek--">peek()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#peeked">peeked</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#peekKey--">peekKey()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Returns the last key.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#peekScissors--">peekScissors()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#peekValue--">peekValue()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Returns the last value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#percent">percent</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>
<div class="block">Current state of the emission, should be currentTime/ duration Must be updated on each update</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#percentHeight-float-">percentHeight(float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Returns a value that is a percentage of the actor's height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#percentHeight-float-com.badlogic.gdx.scenes.scene2d.Actor-">percentHeight(float, Actor)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Returns a value that is a percentage of the specified actor's height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#percentWidth-float-">percentWidth(float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Returns a value that is a percentage of the actor's width.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#percentWidth-float-com.badlogic.gdx.scenes.scene2d.Actor-">percentWidth(float, Actor)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Returns a value that is a percentage of the specified actor's width.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">PerformanceCounter</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Class to keep track of the time and load (percentage of total time) a specific task takes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#PerformanceCounter-java.lang.String-">PerformanceCounter(String)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#PerformanceCounter-java.lang.String-int-">PerformanceCounter(String, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/PerformanceCounters.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">PerformanceCounters</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounters.html#PerformanceCounters--">PerformanceCounters()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounters.html" title="class in com.badlogic.gdx.utils">PerformanceCounters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocketHints.html#performancePrefBandwidth">performancePrefBandwidth</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocketHints.html" title="class in com.badlogic.gdx.net">ServerSocketHints</a></dt>
<dd>
<div class="block">See performancePrefConnectionTime for details.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#performancePrefBandwidth">performancePrefBandwidth</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocketHints.html#performancePrefConnectionTime">performancePrefConnectionTime</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocketHints.html" title="class in com.badlogic.gdx.net">ServerSocketHints</a></dt>
<dd>
<div class="block">Performance preferences are described by three integers whose values indicate the relative importance of short connection
time, low latency, and high bandwidth.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#performancePrefConnectionTime">performancePrefConnectionTime</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">Performance preferences are described by three integers whose values indicate the relative importance of short connection
time, low latency, and high bandwidth.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocketHints.html#performancePrefLatency">performancePrefLatency</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocketHints.html" title="class in com.badlogic.gdx.net">ServerSocketHints</a></dt>
<dd>
<div class="block">See performancePrefConnectionTime for details.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#performancePrefLatency">performancePrefLatency</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#perimeter--">perimeter()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#PERIOD">PERIOD</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">PerspectiveCamera</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">A Camera with perspective projection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PerspectiveCamera.html#PerspectiveCamera--">PerspectiveCamera()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PerspectiveCamera.html#PerspectiveCamera-float-float-float-">PerspectiveCamera(float, float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</a></dt>
<dd>
<div class="block">Constructs a new <a href="com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><code>PerspectiveCamera</code></a> with the given field of view and viewport size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html#phiValue">phiValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Angular</a></dt>
<dd>
<div class="block">Azimuth, Y</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#PI">PI</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#PI2">PI2</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.Triangle.html#pick-float-float-float-float-float-float-float-float-float-com.badlogic.gdx.math.Vector3-">pick(float, float, float, float, float, float, float, float, float, Vector3)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.Triangle.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue.Triangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.Triangle.html#pick-com.badlogic.gdx.math.Vector3-">pick(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.Triangle.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue.Triangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#PICTSYMBOLS">PICTSYMBOLS</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch(Vector2, Vector2, Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch(Vector2, Vector2, Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinch-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch(Vector2, Vector2, Vector2, Vector2)</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dt>
<dd>
<div class="block">Called when a user performs a pinch zoom gesture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#pinch-com.badlogic.gdx.scenes.scene2d.InputEvent-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pinch(InputEvent, Vector2, Vector2, Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#pinchStop--">pinchStop()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html#pinchStop--">pinchStop()</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dt>
<dd>
<div class="block">Called when no longer pinching.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#pinchZoom-float-">pinchZoom(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#pinchZoomFactor">pinchZoomFactor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">World units per screen size</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#PINK">PINK</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">Pixmap</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">
A Pixmap represents an image in memory.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#Pixmap-int-int-com.badlogic.gdx.graphics.Pixmap.Format-">Pixmap(int, int, Pixmap.Format)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Creates a new Pixmap instance with the given width, height and format.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#Pixmap-byte:A-int-int-">Pixmap(byte[], int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Creates a new Pixmap instance from the given encoded image data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#Pixmap-com.badlogic.gdx.files.FileHandle-">Pixmap(FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Creates a new Pixmap instance from the given file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#Pixmap-com.badlogic.gdx.graphics.g2d.Gdx2DPixmap-">Pixmap(Gdx2DPixmap)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Constructs a new Pixmap from a <a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d"><code>Gdx2DPixmap</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics"><span class="typeNameLink">Pixmap.Blending</span></a> - Enum in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Blending functions to be set with <a href="com/badlogic/gdx/graphics/Pixmap.html#setBlending-com.badlogic.gdx.graphics.Pixmap.Blending-"><code>Pixmap.setBlending(com.badlogic.gdx.graphics.Pixmap.Blending)</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics"><span class="typeNameLink">Pixmap.Filter</span></a> - Enum in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Filters to be used with <a href="com/badlogic/gdx/graphics/Pixmap.html#drawPixmap-com.badlogic.gdx.graphics.Pixmap-int-int-int-int-int-int-int-int-"><code>Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><span class="typeNameLink">Pixmap.Format</span></a> - Enum in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Different pixel formats.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/PixmapIO.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">PixmapIO</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Writes Pixmaps to various formats.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.html#PixmapIO--">PixmapIO()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.html" title="class in com.badlogic.gdx.graphics">PixmapIO</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">PixmapIO.PNG</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">PNG encoder with compression.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">PixmapLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/PixmapLoader.html#PixmapLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">PixmapLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/PixmapLoader.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/PixmapLoader.PixmapParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">PixmapLoader.PixmapParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PixmapPacker</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Packs <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>pixmaps</code></a> into one or more <a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><code>pages</code></a> to generate an atlas of pixmap instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#PixmapPacker-int-int-com.badlogic.gdx.graphics.Pixmap.Format-int-boolean-">PixmapPacker(int, int, Pixmap.Format, int, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Uses <a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.GuillotineStrategy.html" title="class in com.badlogic.gdx.graphics.g2d"><code>PixmapPacker.GuillotineStrategy</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#PixmapPacker-int-int-com.badlogic.gdx.graphics.Pixmap.Format-int-boolean-com.badlogic.gdx.graphics.g2d.PixmapPacker.PackStrategy-">PixmapPacker(int, int, Pixmap.Format, int, boolean, PixmapPacker.PackStrategy)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Creates a new ImagePacker which will insert all supplied pixmaps into one or more <code>pageWidth</code> by
<code>pageHeight</code> pixmaps using the specified strategy.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.GuillotineStrategy.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PixmapPacker.GuillotineStrategy</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Does bin packing by inserting to the right or below previously packed rectangles.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.PackStrategy.html" title="interface in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PixmapPacker.PackStrategy</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Choose the page and location for each rectangle.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PixmapPacker.Page</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.SkylineStrategy.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PixmapPacker.SkylineStrategy</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Does bin packing by inserting in rows.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PixmapPackerIO</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Saves PixmapPackers to files.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.html#PixmapPackerIO--">PixmapPackerIO()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPackerIO</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.ImageFormat.html" title="enum in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PixmapPackerIO.ImageFormat</span></a> - Enum in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Image formats which can be used when saving a PixmapPacker.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.SaveParameters.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PixmapPackerIO.SaveParameters</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Additional parameters which will be used when writing a PixmapPacker.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/PixmapLoader.PixmapParameter.html#PixmapParameter--">PixmapParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/PixmapLoader.PixmapParameter.html" title="class in com.badlogic.gdx.assets.loaders">PixmapLoader.PixmapParameter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">PixmapTextureData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#PixmapTextureData-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap.Format-boolean-boolean-">PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#PixmapTextureData-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap.Format-boolean-boolean-boolean-">PixmapTextureData(Pixmap, Pixmap.Format, boolean, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.html#PKM_HEADER_SIZE">PKM_HEADER_SIZE</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1</a></dt>
<dd>
<div class="block">The PKM header size in bytes</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Plane</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#Plane--">Plane()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Constructs a new plane with all values set to 0</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#Plane-com.badlogic.gdx.math.Vector3-float-">Plane(Vector3, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Constructs a new plane based on the normal and distance to the origin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#Plane-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">Plane(Vector3, Vector3)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Constructs a new plane based on the normal and a point on the plane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#Plane-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">Plane(Vector3, Vector3, Vector3)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Constructs a new plane out of the three given points that are considered to be on the plane.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math"><span class="typeNameLink">Plane.PlaneSide</span></a> - Enum in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Enum specifying on which side a point lies respective to the plane and it's normal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#planePoints">planePoints</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">eight points making up the near and far clipping "rectangles".</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#planePointsArray">planePointsArray</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#planes">planes</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">the six clipping planes, near, far, left, right, top, bottom</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#play--">play()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Starts the play back of the music stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#play--">play()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Plays the sound.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#play-float-">play(float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Plays the sound.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#play-float-float-float-">play(float, float, float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Plays the sound.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><span class="typeNameLink">PluggableGroupStrategy</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></dt>
<dd>
<div class="block">This class in combination with the <a href="com/badlogic/gdx/graphics/g3d/decals/GroupPlug.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><code>GroupPlugs</code></a> allows you to build a modular <a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><code>GroupStrategy</code></a> out of
routines you already implemented.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#PluggableGroupStrategy--">PluggableGroupStrategy()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#plugIn-com.badlogic.gdx.graphics.g3d.decals.GroupPlug-int-">plugIn(GroupPlug, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</a></dt>
<dd>
<div class="block">Set the plug used for a specific group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#PLUS">PLUS</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#plus">plus</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html#PNG--">PNG()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html" title="class in com.badlogic.gdx.graphics">PixmapIO.PNG</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html#PNG-int-">PNG(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html" title="class in com.badlogic.gdx.graphics">PixmapIO.PNG</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#point-float-float-float-">point(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a point using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Point"><code>ShapeRenderer.ShapeType.Point</code></a>, <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#pointInFrustum-com.badlogic.gdx.math.Vector3-">pointInFrustum(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Returns whether the point is in the frustum.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#pointInFrustum-float-float-float-">pointInFrustum(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Returns whether the point is in the frustum.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><span class="typeNameLink">PointLight</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#PointLight--">PointLight()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#pointLights">pointLights</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLights">pointLights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">PointLightsAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>
<div class="block">An <a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Attribute</code></a> which can be used to send an <a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><code>Array</code></a> of <a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><code>PointLight</code></a> instances to the <a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html#PointLightsAttribute--">PointLightsAttribute()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">PointLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html#PointLightsAttribute-com.badlogic.gdx.graphics.g3d.attributes.PointLightsAttribute-">PointLightsAttribute(PointLightsAttribute)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">PointLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsColorOffset">pointLightsColorOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsIntensityOffset">pointLightsIntensityOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsLoc">pointLightsLoc</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html#pointLightsOffset">pointLightsOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters.ACubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsPositionOffset">pointLightsPositionOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#pointLightsSize">pointLightsSize</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#pointLineSide-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">pointLineSide(Vector2, Vector2, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Determines on which side of the given line the point is.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#pointLineSide-float-float-float-float-float-float-">pointLineSide(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#points">points</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html#points">points</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/PointSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">PointSpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">Encapsulate the formulas to spawn a particle on a point shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PointSpawnShapeValue.html#PointSpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.PointSpawnShapeValue-">PointSpawnShapeValue(PointSpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PointSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PointSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PointSpawnShapeValue.html#PointSpawnShapeValue--">PointSpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PointSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PointSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><span class="typeNameLink">PointSpriteControllerRenderData</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a></dt>
<dd>
<div class="block">Render data used by point sprites batches</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html#PointSpriteControllerRenderData--">PointSpriteControllerRenderData()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches"><span class="typeNameLink">PointSpriteParticleBatch</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/batches/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.batches</a></dt>
<dd>
<div class="block">This class is used to draw particles as point sprites.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#PointSpriteParticleBatch--">PointSpriteParticleBatch()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#PointSpriteParticleBatch-int-">PointSpriteParticleBatch(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#PointSpriteParticleBatch-int-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.Config-">PointSpriteParticleBatch(int, ParticleShader.Config)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><span class="typeNameLink">PointSpriteRenderer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.renderers</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers"><code>ParticleControllerRenderer</code></a> which will render particles as point sprites to a <a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches"><code>PointSpriteParticleBatch</code></a> .</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html#PointSpriteRenderer--">PointSpriteRenderer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html#PointSpriteRenderer-com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch-">PointSpriteRenderer(PointSpriteParticleBatch)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html#PolarAcceleration--">PolarAcceleration()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.PolarAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html#PolarAcceleration-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.PolarAcceleration-">PolarAcceleration(DynamicsModifier.PolarAcceleration)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.PolarAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/AtomicQueue.html#poll--">poll()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/AtomicQueue.html" title="class in com.badlogic.gdx.utils">AtomicQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polygon-float:A-int-int-">polygon(float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a polygon in the x/y plane using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polygon-float:A-">polygon(float[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Polygon</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Encapsulates a 2D polygon defined by it's vertices relative to an origin point (default of 0, 0).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#Polygon--">Polygon()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Constructs a new polygon with no vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#Polygon-float:A-">Polygon(float[])</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Constructs a new polygon from a float array of parts of vertex points.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#polygonArea-float:A-int-int-">polygonArea(float[], int, int)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>
<div class="block">Computes the area for a convex polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#polygonCentroid-float:A-int-int-com.badlogic.gdx.math.Vector2-">polygonCentroid(float[], int, int, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>
<div class="block">Returns the centroid for the specified non-self-intersecting polygon.</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html" title="class in com.badlogic.gdx.maps.objects"><span class="typeNameLink">PolygonMapObject</span></a> - Class in <a href="com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html#PolygonMapObject--">PolygonMapObject()</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolygonMapObject</a></dt>
<dd>
<div class="block">Creates empty polygon map object</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html#PolygonMapObject-float:A-">PolygonMapObject(float[])</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolygonMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html#PolygonMapObject-com.badlogic.gdx.math.Polygon-">PolygonMapObject(Polygon)</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolygonMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PolygonRegion</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Defines a polygon shape on top of a texture region to avoid drawing transparent pixels.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html#PolygonRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-float:A-short:A-">PolygonRegion(TextureRegion, float[], short[])</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegion</a></dt>
<dd>
<div class="block">Creates a PolygonRegion by triangulating the polygon coordinates in vertices and calculates uvs based on that.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PolygonRegionLoader</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">loads <a href="com/badlogic/gdx/graphics/g2d/PolygonRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>PolygonRegions</code></a> using a <a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html" title="class in com.badlogic.gdx.graphics.g2d"><code>PolygonRegionLoader</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html#PolygonRegionLoader--">PolygonRegionLoader()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegionLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html#PolygonRegionLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">PolygonRegionLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegionLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PolygonRegionLoader.PolygonRegionParameters</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html#PolygonRegionParameters--">PolygonRegionParameters()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegionLoader.PolygonRegionParameters</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">PolygonShape</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#PolygonShape--">PolygonShape()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>
<div class="block">Constructs a new polygon</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#PolygonShape-long-">PolygonShape(long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PolygonSprite</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#PolygonSprite-com.badlogic.gdx.graphics.g2d.PolygonRegion-">PolygonSprite(PolygonRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#PolygonSprite-com.badlogic.gdx.graphics.g2d.PolygonSprite-">PolygonSprite(PolygonSprite)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Creates a sprite that is a copy in every way of the specified sprite.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">PolygonSpriteBatch</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">A PolygonSpriteBatch is used to draw 2D polygons that reference a texture (region).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#PolygonSpriteBatch--">PolygonSpriteBatch()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Constructs a PolygonSpriteBatch with the default shader, 2000 vertices, and 4000 triangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#PolygonSpriteBatch-int-">PolygonSpriteBatch(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Constructs a PolygonSpriteBatch with the default shader, size vertices, and size * 2 triangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#PolygonSpriteBatch-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">PolygonSpriteBatch(int, ShaderProgram)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Constructs a PolygonSpriteBatch with the specified shader, size vertices and size * 2 triangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#PolygonSpriteBatch-int-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">PolygonSpriteBatch(int, int, ShaderProgram)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Constructs a new PolygonSpriteBatch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polyline-float:A-int-int-">polyline(float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a polyline in the x/y plane using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#polyline-float:A-">polyline(float[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Polyline</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#Polyline--">Polyline()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#Polyline-float:A-">Polyline(float[])</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html" title="class in com.badlogic.gdx.maps.objects"><span class="typeNameLink">PolylineMapObject</span></a> - Class in <a href="com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html#PolylineMapObject--">PolylineMapObject()</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolylineMapObject</a></dt>
<dd>
<div class="block">Creates empty polyline</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html#PolylineMapObject-float:A-">PolylineMapObject(float[])</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolylineMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html#PolylineMapObject-com.badlogic.gdx.math.Polyline-">PolylineMapObject(Polyline)</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolylineMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Pool</span></a>&lt;<a href="com/badlogic/gdx/utils/Pool.html" title="type parameter in Pool">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A pool of objects that can be reused to avoid allocation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#Pool--">Pool()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">Creates a pool with an initial capacity of 16 and no maximum.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#Pool-int-">Pool(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">Creates a pool with the specified initial capacity and no maximum.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#Pool-int-int-">Pool(int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils"><span class="typeNameLink">Pool.Poolable</span></a> - Interface in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Objects implementing this interface will have <a href="com/badlogic/gdx/utils/Pool.Poolable.html#reset--"><code>Pool.Poolable.reset()</code></a> called when passed to <a href="com/badlogic/gdx/utils/Pool.html#free-T-"><code>Pool.free(Object)</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">PooledLinkedList</span></a>&lt;<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="type parameter in PooledLinkedList">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A simple linked list that pools its nodes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PooledLinkedList.html#PooledLinkedList-int-">PooledLinkedList(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Pools.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Pools</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Stores a map of <a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils"><code>Pool</code></a>s (usually <a href="com/badlogic/gdx/utils/ReflectionPool.html" title="class in com.badlogic.gdx.utils"><code>ReflectionPool</code></a>s) by type for convenient static access.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Removes and returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Removes and returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Removes and returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Removes and returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Removes and returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Removes and returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Removes and returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Removes and returns the last item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Ends the current object or array and pops it off of the element stack.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#pop-boolean-">pop(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#pop--">pop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#popScissors--">popScissors()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack</a></dt>
<dd>
<div class="block">Pops the current scissor rectangle from the stack and sets the new scissor area to the new top of stack rectangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html#portraitHeight">portraitHeight</a></span> - Variable in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver.Resolution</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html#portraitWidth">portraitWidth</a></span> - Variable in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver.Resolution</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#POS_X">POS_X</a></span> - Static variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#POS_Y">POS_Y</a></span> - Static variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#position">position</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the position of the camera</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#position">position</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#position">position</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#position">position</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Position">Position</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#position">position</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#Position--">Position()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Position">Position</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#position">position</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">The world position of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#POSITION_ATTRIBUTE">POSITION_ATTRIBUTE</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">default name for position attributes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#positionChanged--">positionChanged()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Called when the actor's position has been changed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html#positionChannel">positionChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpMethods.html#POST">POST</a></span> - Static variable in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpMethods.html" title="interface in com.badlogic.gdx">Net.HttpMethods</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#post-com.badlogic.gdx.utils.Timer.Task-">post(Timer.Task)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Schedules a task on <a href="com/badlogic/gdx/utils/Timer.html#instance--"><code>Timer.instance()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#postRunnable-java.lang.Runnable-">postRunnable(Runnable)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Posts a <code>Runnable</code> on the main loop thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#postRunnable-java.lang.Runnable-">postRunnable(Runnable)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#postRunnable-java.lang.Runnable-">postRunnable(Runnable)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#postRunnable-java.lang.Runnable-">postRunnable(Runnable)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#postRunnable-java.lang.Runnable-">postRunnable(Runnable)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#postRunnable-java.lang.Runnable-">postRunnable(Runnable)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ContactListener.html#postSolve-com.badlogic.gdx.physics.box2d.Contact-com.badlogic.gdx.physics.box2d.ContactImpulse-">postSolve(Contact, ContactImpulse)</a></span> - Method in interface com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#postTask-com.badlogic.gdx.utils.Timer.Task-">postTask(Timer.Task)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Schedules a task to occur once as soon as possible, but not sooner than the start of the next frame.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#POUND">POUND</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Pow.html#Pow-int-">Pow(int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Pow.html" title="class in com.badlogic.gdx.math">Interpolation.Pow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow2">pow2</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow2In">pow2In</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>
<div class="block">Slow, then fast.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow2InInverse">pow2InInverse</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow2Out">pow2Out</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>
<div class="block">Fast, then slow.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow2OutInverse">pow2OutInverse</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow3">pow3</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow3In">pow3In</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow3InInverse">pow3InInverse</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow3Out">pow3Out</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow3OutInverse">pow3OutInverse</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow4">pow4</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow4In">pow4In</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow4Out">pow4Out</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow5">pow5</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow5In">pow5In</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#pow5Out">pow5Out</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#POWER">POWER</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.PowIn.html#PowIn-int-">PowIn(int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.PowIn.html" title="class in com.badlogic.gdx.math">Interpolation.PowIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.PowOut.html#PowOut-int-">PowOut(int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.PowOut.html" title="class in com.badlogic.gdx.math">Interpolation.PowOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Pragma">Pragma</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Implementation-specific fields that may have various effects anywhere along the request-response chain.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Pragma">Pragma</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Implementation-specific fields that may have various effects anywhere along the request-response chain.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Predicate.html" title="interface in com.badlogic.gdx.utils"><span class="typeNameLink">Predicate</span></a>&lt;<a href="com/badlogic/gdx/utils/Predicate.html" title="type parameter in Predicate">T</a>&gt; - Interface in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Interface used to select items within an iterator against a predicate.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html#predicate">predicate</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#predicate">predicate</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Predicate.PredicateIterable</span></a>&lt;<a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html" title="type parameter in Predicate.PredicateIterable">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Predicate.PredicateIterator</span></a>&lt;<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="type parameter in Predicate.PredicateIterator">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html#PredicateIterable-java.lang.Iterable-com.badlogic.gdx.utils.Predicate-">PredicateIterable(Iterable&lt;T&gt;, Predicate&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#PredicateIterator-java.lang.Iterable-com.badlogic.gdx.utils.Predicate-">PredicateIterator(Iterable&lt;T&gt;, Predicate&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#PredicateIterator-java.util.Iterator-com.badlogic.gdx.utils.Predicate-">PredicateIterator(Iterator&lt;T&gt;, Predicate&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Preferences</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">
A Preference instance is a hash map holding different values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#preferencesdir">preferencesdir</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#preferencesDirectory">preferencesDirectory</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">Preferences directory on the desktop.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#preferencesFileType">preferencesFileType</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#preferencesFileType">preferencesFileType</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">Preferences file type on the desktop.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#preferFlash">preferFlash</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">whether SoundManager2 should prefer to use flash instead of html5 audio (it should fall back if not available)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#preferredFramesPerSecond">preferredFramesPerSecond</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">number of frames per second, 60 is default</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#prefHeight-com.badlogic.gdx.scenes.scene2d.ui.Value-">prefHeight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#prefHeight-float-">prefHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#prefHeight-com.badlogic.gdx.scenes.scene2d.ui.Value-">prefHeight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#prefHeight-float-">prefHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#prefHeight">prefHeight</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Value that is the prefHeight of the actor in the cell.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><span class="typeNameLink">PrefixFileHandleResolver</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders"><code>FileHandleResolver</code></a> that adds a prefix to the filename before passing it to the base resolver.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html#PrefixFileHandleResolver-com.badlogic.gdx.assets.loaders.FileHandleResolver-java.lang.String-">PrefixFileHandleResolver(FileHandleResolver, String)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">PrefixFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#prefSize-com.badlogic.gdx.scenes.scene2d.ui.Value-">prefSize(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the prefWidth and prefHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#prefSize-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">prefSize(Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the prefWidth and prefHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#prefSize-float-float-">prefSize(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the prefWidth and prefHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#prefSize-float-">prefSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the prefWidth and prefHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#prefSize-com.badlogic.gdx.scenes.scene2d.ui.Value-">prefSize(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the prefWidth and prefHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#prefSize-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">prefSize(Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the prefWidth and prefHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#prefSize-float-float-">prefSize(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the prefWidth and prefHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#prefSize-float-">prefSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the prefWidth and prefHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#prefWidth-com.badlogic.gdx.scenes.scene2d.ui.Value-">prefWidth(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#prefWidth-float-">prefWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#prefWidth-com.badlogic.gdx.scenes.scene2d.ui.Value-">prefWidth(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#prefWidth-float-">prefWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#prefWidth">prefWidth</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">Value that is the prefWidth of the actor in the cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#preMul-com.badlogic.gdx.math.Affine2-">preMul(Affine2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Premultiplies this matrix with the provided matrix and stores the result in this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#premultipliedAlpha">premultipliedAlpha</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to use premultipliedalpha, may have performance impact</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#premultiplyAlpha--">premultiplyAlpha()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Multiplies the RGB values by the alpha.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/CubemapData.html#prepare--">prepare()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/CubemapData.html" title="interface in com.badlogic.gdx.graphics">CubemapData</a></dt>
<dd>
<div class="block">Prepares the TextureData for a call to <a href="com/badlogic/gdx/graphics/CubemapData.html#consumeCubemapData--"><code>CubemapData.consumeCubemapData()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#prepare--">prepare()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html#prepare--">prepare()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FacedCubemapData.html" title="class in com.badlogic.gdx.graphics.glutils">FacedCubemapData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html#prepare--">prepare()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureArrayData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureArrayData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#prepare--">prepare()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#prepare--">prepare()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#prepare--">prepare()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#prepare--">prepare()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#prepare--">prepare()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#prepare--">prepare()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArrayData.html#prepare--">prepare()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics">TextureArrayData</a></dt>
<dd>
<div class="block">Prepares the TextureArrayData for a call to <a href="com/badlogic/gdx/graphics/TextureArrayData.html#consumeTextureArrayData--"><code>TextureArrayData.consumeTextureArrayData()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#prepare--">prepare()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>
<div class="block">Prepares the TextureData for a call to <a href="com/badlogic/gdx/graphics/TextureData.html#consumePixmap--"><code>TextureData.consumePixmap()</code></a> or <a href="com/badlogic/gdx/graphics/TextureData.html#consumeCustomData-int-"><code>TextureData.consumeCustomData(int)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html#prependFragmentCode">prependFragmentCode</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader.ShaderProgramParameter</a></dt>
<dd>
<div class="block">Code that is always added to the fragment shader code.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#prependFragmentCode">prependFragmentCode</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">code that is always added to every fragment shader code, typically used to inject a #version line.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html#prependVertexCode">prependVertexCode</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader.ShaderProgramParameter</a></dt>
<dd>
<div class="block">Code that is always added to the vertex shader code.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#prependVertexCode">prependVertexCode</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">code that is always added to the vertex shader code, typically used to inject a #version line.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#preRotate-float-">preRotate(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Premultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#preRotateRad-float-">preRotateRad(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Premultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#preScale-float-float-">preScale(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Premultiplies this matrix with a scale matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#preScale-com.badlogic.gdx.math.Vector2-">preScale(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Premultiplies this matrix with a scale matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#preserveDrawingBuffer">preserveDrawingBuffer</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">preserve the back buffer, needed if you fetch a screenshot via canvas#toDataUrl, may have performance impact</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#preShear-float-float-">preShear(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Premultiplies this matrix by a shear matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#preShear-com.badlogic.gdx.math.Vector2-">preShear(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Premultiplies this matrix by a shear matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ContactListener.html#preSolve-com.badlogic.gdx.physics.box2d.Contact-com.badlogic.gdx.physics.box2d.Manifold-">preSolve(Contact, Manifold)</a></span> - Method in interface com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ContactListener.html" title="interface in com.badlogic.gdx.physics.box2d">ContactListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#pressedOffsetX">pressedOffsetX</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#pressedOffsetY">pressedOffsetY</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#preTranslate-float-float-">preTranslate(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Premultiplies this matrix by a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#preTranslate-com.badlogic.gdx.math.Vector2-">preTranslate(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Premultiplies this matrix by a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#prettyPrint-java.lang.Object-">prettyPrint(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#prettyPrint-java.lang.String-">prettyPrint(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#prettyPrint-java.lang.Object-int-">prettyPrint(Object, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#prettyPrint-java.lang.String-int-">prettyPrint(String, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#prettyPrint-java.lang.Object-com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings-">prettyPrint(Object, JsonValue.PrettyPrintSettings)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#prettyPrint-java.lang.String-com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings-">prettyPrint(String, JsonValue.PrettyPrintSettings)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#prettyPrint-com.badlogic.gdx.utils.JsonWriter.OutputType-int-">prettyPrint(JsonWriter.OutputType, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#prettyPrint-com.badlogic.gdx.utils.JsonValue.PrettyPrintSettings-">prettyPrint(JsonValue.PrettyPrintSettings)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.PrettyPrintSettings.html#PrettyPrintSettings--">PrettyPrintSettings()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.PrettyPrintSettings.html" title="class in com.badlogic.gdx.utils">JsonValue.PrettyPrintSettings</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#prev">prev</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">May be null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#prev--">prev()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the previous sibling of this value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#preventScreenDimming">preventScreenDimming</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to enable screen dimming.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#previous">previous</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">The animation which previously played.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PooledLinkedList.html#previous--">previous()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</a></dt>
<dd>
<div class="block">Gets the previous item in the list</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#PreviousPosition">PreviousPosition</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">PrimitiveSpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">The base class of all the <a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><code>SpawnShapeValue</code></a> values which spawn the particles on a geometric primitive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#PrimitiveSpawnShapeValue--">PrimitiveSpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#PrimitiveSpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue-">PrimitiveSpawnShapeValue(PrimitiveSpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.SpawnSide.html" title="enum in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">PrimitiveSpawnShapeValue.SpawnSide</span></a> - Enum in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMeshPart.html#primitiveType">primitiveType</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMeshPart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#primitiveType">primitiveType</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">The primitive type, OpenGL constant e.g: <a href="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES"><code>GL20.GL_TRIANGLES</code></a>, <a href="com/badlogic/gdx/graphics/GL20.html#GL_POINTS"><code>GL20.GL_POINTS</code></a>, <a href="com/badlogic/gdx/graphics/GL20.html#GL_LINES"><code>GL20.GL_LINES</code></a>,
<a href="com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP"><code>GL20.GL_LINE_STRIP</code></a>, <a href="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP"><code>GL20.GL_TRIANGLE_STRIP</code></a></div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">PrismaticJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">A prismatic joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#PrismaticJoint-com.badlogic.gdx.physics.box2d.World-long-">PrismaticJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">PrismaticJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Prismatic joint definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#PrismaticJointDef--">PrismaticJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#prj-float:A-float:A-">prj(float[], float[])</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Multiplies the vector with the given matrix, performing a division by w.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#prj-float:A-float:A-int-int-int-">prj(float[], float[], int, int, int)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Multiplies the vectors with the given matrix, , performing a division by w.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#prj-com.badlogic.gdx.math.Matrix4-">prj(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Multiplies this vector by the given matrix dividing by w, assuming the fourth (w) component of the vector is 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#process-float-float-int-">process(float, float, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#processRunnables--">processRunnables()</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#program">program</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">ProgressBar</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A progress bar is a widget that visually displays the progress of some activity or a value within given range.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#ProgressBar-float-float-float-boolean-com.badlogic.gdx.scenes.scene2d.ui.Skin-">ProgressBar(float, float, float, boolean, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#ProgressBar-float-float-float-boolean-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">ProgressBar(float, float, float, boolean, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#ProgressBar-float-float-float-boolean-com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle-">ProgressBar(float, float, float, boolean, ProgressBar.ProgressBarStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">Creates a new progress bar.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">ProgressBar.ProgressBarStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a progress bar, see <a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ProgressBar</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#ProgressBarStyle--">ProgressBarStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#ProgressBarStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">ProgressBarStyle(Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html#ProgressBarStyle-com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle-">ProgressBarStyle(ProgressBar.ProgressBarStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.ProgressBarStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar.ProgressBarStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#project-com.badlogic.gdx.math.Vector3-">project(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Projects the <a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><code>Vector3</code></a> given in world space to screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#project-com.badlogic.gdx.math.Vector3-float-float-float-float-">project(Vector3, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Projects the <a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><code>Vector3</code></a> given in world space to screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#project-com.badlogic.gdx.math.Vector2-">project(Vector2)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Transforms the specified world coordinate to screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#project-com.badlogic.gdx.math.Vector3-">project(Vector3)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Transforms the specified world coordinate to screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#projection">projection</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the projection matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#projTrans">projTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#projTrans">projTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#projViewTrans">projViewTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#projViewTrans">projViewTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#projViewWorldTrans">projViewWorldTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#projViewWorldTrans">projViewWorldTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/PropertiesUtils.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">PropertiesUtils</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block"><code>PropertiesUtils</code> is a helper class that allows you to load and store key/value pairs of an
<code>ObjectMap&lt;String,String&gt;</code> with the same line-oriented syntax supported by <code>java.util.Properties</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#ProxyAuthenticate">ProxyAuthenticate</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Request authentication to access the proxy.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#ProxyAuthorization">ProxyAuthorization</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Authorization credentials for connecting to a proxy.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">PulleyJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">The pulley joint is connected to two bodies and two fixed ground points.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html#PulleyJoint-com.badlogic.gdx.physics.box2d.World-long-">PulleyJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">PulleyJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Pulley joint definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#PulleyJointDef--">PulleyJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#PURPLE">PURPLE</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#pushScissors-com.badlogic.gdx.math.Rectangle-">pushScissors(Rectangle)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack</a></dt>
<dd>
<div class="block">Pushes a new scissor <a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle</code></a> onto the stack, merging it with the current top of the stack.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Colors.html#put-java.lang.String-com.badlogic.gdx.graphics.Color-">put(String, Color)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Colors.html" title="class in com.badlogic.gdx.graphics">Colors</a></dt>
<dd>
<div class="block">Convenience method to add a <code>color</code> with its <code>name</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#put-java.lang.String-java.lang.Object-">put(String, Object)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#put-float-">put(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">Add a value and update all fields.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpMethods.html#PUT">PUT</a></span> - Static variable in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpMethods.html" title="interface in com.badlogic.gdx">Net.HttpMethods</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#put-java.util.Map-">put(Map&lt;String, ?&gt;)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#put-K-V-">put(K, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#put-K-V-int-">put(K, V, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/AtomicQueue.html#put-T-">put(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/AtomicQueue.html" title="class in com.badlogic.gdx.utils">AtomicQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#put-K-V-">put(K, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#put-int-float-">put(int, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#put-int-int-">put(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#put-int-V-">put(int, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#put-long-V-">put(long, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#put-K-float-">put(K, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#put-K-int-">put(K, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#put-K-V-">put(K, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Returns the old value associated with the specified key, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#put-K-V-">put(K, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#putAll-com.badlogic.gdx.maps.MapProperties-">putAll(MapProperties)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#putAll-com.badlogic.gdx.utils.ArrayMap-">putAll(ArrayMap)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#putAll-com.badlogic.gdx.utils.ArrayMap-int-int-">putAll(ArrayMap, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#putAll-com.badlogic.gdx.utils.IntFloatMap-">putAll(IntFloatMap)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#putAll-com.badlogic.gdx.utils.IntIntMap-">putAll(IntIntMap)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#putAll-com.badlogic.gdx.utils.IntMap-">putAll(IntMap&lt;V&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#putAll-com.badlogic.gdx.utils.LongMap-">putAll(LongMap&lt;V&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#putAll-com.badlogic.gdx.utils.ObjectFloatMap-">putAll(ObjectFloatMap&lt;K&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#putAll-com.badlogic.gdx.utils.ObjectIntMap-">putAll(ObjectIntMap&lt;K&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#putAll-com.badlogic.gdx.utils.ObjectMap-">putAll(ObjectMap&lt;K, V&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#putBoolean-java.lang.String-boolean-">putBoolean(String, boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html#PutByte-byte-">PutByte(byte)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">OutWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#putFloat-java.lang.String-float-">putFloat(String, float)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#putInteger-java.lang.String-int-">putInteger(String, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#putLong-java.lang.String-long-">putLong(String, long)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#putString-java.lang.String-java.lang.String-">putString(String, String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html#putTile-int-com.badlogic.gdx.maps.tiled.TiledMapTile-">putTile(int, TiledMapTile)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSet</a></dt>
<dd>
<div class="block">Adds or replaces tile with that id</div>
</dd>
</dl>
<a name="I:Q">
<!-- -->
</a>
<h2 class="title">Q</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#Q">Q</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.Distance.html#qsort-int-int-">qsort(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.Distance.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter.Distance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#quadratic-T-float-T-T-T-T-">quadratic(T, float, T, T, T, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>
<div class="block">Quadratic Bezier curve</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#quadratic_derivative-T-float-T-T-T-T-">quadratic_derivative(T, float, T, T, T, T)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>
<div class="block">Quadratic Bezier curve derivative</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#quadrilateralCentroid-float-float-float-float-float-float-float-float-com.badlogic.gdx.math.Vector2-">quadrilateralCentroid(float, float, float, float, float, float, float, float, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Quaternion</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A simple quaternion class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#Quaternion-float-float-float-float-">Quaternion(float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Constructor, sets the four components of the quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#Quaternion--">Quaternion()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#Quaternion-com.badlogic.gdx.math.Quaternion-">Quaternion(Quaternion)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Constructor, sets the quaternion components from the given quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#Quaternion-com.badlogic.gdx.math.Vector3-float-">Quaternion(Vector3, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#QueryAABB-com.badlogic.gdx.physics.box2d.QueryCallback-float-float-float-float-">QueryAABB(QueryCallback, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Query the world for all fixtures that potentially overlap the provided AABB.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/QueryCallback.html" title="interface in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">QueryCallback</span></a> - Interface in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">Callback class for AABB queries.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue-java.lang.String-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">queue(String, int, float, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Queue an animation to be applied when the <a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>AnimationController.current</code></a> animation is finished.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue-java.lang.String-float-float-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">queue(String, float, float, int, float, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Queue an animation to be applied when the <a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>AnimationController.current</code></a> animation is finished.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue-com.badlogic.gdx.graphics.g3d.model.Animation-float-float-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-float-">queue(Animation, float, float, int, float, AnimationController.AnimationListener, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Queue an animation to be applied when the current is finished.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queue-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc-float-">queue(AnimationController.AnimationDesc, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Queue an animation to be applied when the current is finished.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Queue</span></a>&lt;<a href="com/badlogic/gdx/utils/Queue.html" title="type parameter in Queue">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A resizable, ordered array of objects with efficient add and remove at the beginning and end.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#Queue--">Queue()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Creates a new Queue which can hold 16 values without needing to resize backing array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#Queue-int-">Queue(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Creates a new Queue which can hold the specified number of values without needing to resize backing array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#Queue-int-java.lang.Class-">Queue(int, Class&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Creates a new Queue which can hold the specified number of values without needing to resize backing array.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Queue.QueueIterable.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Queue.QueueIterable</span></a>&lt;<a href="com/badlogic/gdx/utils/Queue.QueueIterable.html" title="type parameter in Queue.QueueIterable">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Queue.QueueIterator.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Queue.QueueIterator</span></a>&lt;<a href="com/badlogic/gdx/utils/Queue.QueueIterator.html" title="type parameter in Queue.QueueIterator">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queued">queued</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">The animation queued to be played when the <a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#current"><code>AnimationController.current</code></a> animation is completed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#queuedTransitionTime">queuedTransitionTime</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">The transition time which should be applied to the queued animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterable.html#QueueIterable-com.badlogic.gdx.utils.Queue-">QueueIterable(Queue&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterable.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterable.html#QueueIterable-com.badlogic.gdx.utils.Queue-boolean-">QueueIterable(Queue&lt;T&gt;, boolean)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterable.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterator.html#QueueIterator-com.badlogic.gdx.utils.Queue-">QueueIterator(Queue&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterator.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterator.html#QueueIterator-com.badlogic.gdx.utils.Queue-boolean-">QueueIterator(Queue&lt;T&gt;, boolean)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterator.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterator</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/QuickSelect.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">QuickSelect</span></a>&lt;<a href="com/badlogic/gdx/utils/QuickSelect.html" title="type parameter in QuickSelect">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Implementation of Tony Hoare's quickselect algorithm.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/QuickSelect.html#QuickSelect--">QuickSelect()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/QuickSelect.html" title="class in com.badlogic.gdx.utils">QuickSelect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.OutputType.html#quoteName-java.lang.String-">quoteName(String)</a></span> - Method in enum com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils">JsonWriter.OutputType</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.OutputType.html#quoteValue-java.lang.Object-">quoteValue(Object)</a></span> - Method in enum com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils">JsonWriter.OutputType</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:R">
<!-- -->
</a>
<h2 class="title">R</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#r">r</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits per color channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#r">r</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits per color channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#r">r</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#r">r</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">the red, green, blue and alpha components</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#R">R</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#radDeg">radDeg</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#radiansToDegrees">radiansToDegrees</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">multiply by this to convert from radians to degrees</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#radius">radius</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">The radius relative to <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#center"><code>MeshPart.center</code></a> of the bounding sphere of the shape, or negative if not calculated yet.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#radius">radius</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Sphere.html#radius">radius</a></span> - Variable in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</a></dt>
<dd>
<div class="block">the radius of the sphere</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Random.html#Random--">Random()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html#Random--">Random()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html#Random-com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Random-">Random(ModelInfluencer.Random)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html#Random-com.badlogic.gdx.graphics.g3d.Model...-">Random(Model...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html#Random--">Random()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html#Random-com.badlogic.gdx.graphics.g3d.particles.ParticleController...-">Random(ParticleController...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html#Random-com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Random-">Random(ParticleControllerInfluencer.Random)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html#Random--">Random()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html#Random-com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Random-">Random(RegionInfluencer.Random)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html#Random-com.badlogic.gdx.graphics.g2d.TextureRegion-">Random(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html#Random-com.badlogic.gdx.graphics.Texture-">Random(Texture)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Random</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#random">random</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#random-int-">random(int)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a random number between 0 (inclusive) and the specified value (inclusive).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#random-int-int-">random(int, int)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a random number between start (inclusive) and end (inclusive).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#random-long-">random(long)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a random number between 0 (inclusive) and the specified value (inclusive).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#random-long-long-">random(long, long)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a random number between start (inclusive) and end (inclusive).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#random--">random()</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns random number between 0.0 (inclusive) and 1.0 (exclusive).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#random-float-">random(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a random number between 0 (inclusive) and the specified value (exclusive).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#random-float-float-">random(float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a random number between start (inclusive) and end (exclusive).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#random--">random()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Returns a random item from the array, or null if the array is empty.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#random--">random()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Returns a random item from the array, or false if the array is empty.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#random--">random()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Returns a random item from the array, or zero if the array is empty.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#random--">random()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Returns a random item from the array, or zero if the array is empty.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#random--">random()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Returns a random item from the array, or zero if the array is empty.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#random--">random()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Returns a random item from the array, or zero if the array is empty.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#random--">random()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Returns a random item from the array, or zero if the array is empty.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#random--">random()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Returns a random item from the array, or zero if the array is empty.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#randomBoolean--">randomBoolean()</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a random boolean value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#randomBoolean-float-">randomBoolean(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns true if a random value between 0 and 1 is less than the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#randomSign--">randomSign()</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns -1 or 1, randomly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#randomTriangular--">randomTriangular()</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a triangularly distributed random number between -1.0 (exclusive) and 1.0 (exclusive), where values around zero are
more likely.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#randomTriangular-float-">randomTriangular(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a triangularly distributed random number between <code>-max</code> (exclusive) and <code>max</code> (exclusive), where values
around zero are more likely.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#randomTriangular-float-float-">randomTriangular(float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a triangularly distributed random number between <code>min</code> (inclusive) and <code>max</code> (exclusive), where the
<code>mode</code> argument defaults to the midpoint between the bounds, giving a symmetric distribution.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#randomTriangular-float-float-float-">randomTriangular(float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns a triangularly distributed random number between <code>min</code> (inclusive) and <code>max</code> (exclusive), where values
around <code>mode</code> are more likely.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">RandomXS128</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">This class implements the xorshift128+ algorithm that is a very fast, top-quality 64-bit pseudo-random number generator.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#RandomXS128--">RandomXS128()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Creates a new random number generator.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#RandomXS128-long-">RandomXS128(long)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Creates a new random number generator using a single <code>long</code> seed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#RandomXS128-long-long-">RandomXS128(long, long)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Creates a new random number generator using two <code>long</code> seeds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Range">Range</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Request only part of an entity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#RangedNumericValue--">RangedNumericValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">RangedNumericValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">A value which has a defined minimum and maximum bounds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#RangedNumericValue--">RangedNumericValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/GearJointDef.html#ratio">ratio</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/GearJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJointDef</a></dt>
<dd>
<div class="block">The gear ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html#ratio">ratio</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PulleyJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PulleyJointDef</a></dt>
<dd>
<div class="block">The pulley ratio, used to simulate a block-and-tackle.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><span class="typeNameLink">Ray</span></a> - Class in <a href="com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</a></dt>
<dd>
<div class="block">Encapsulates a ray having a starting position and a unit length direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#Ray--">Ray()</a></span> - Constructor for class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#Ray-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">Ray(Vector3, Vector3)</a></span> - Constructor for class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>
<div class="block">Constructor, sets the starting position of the ray and the direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#rayCast-com.badlogic.gdx.physics.box2d.RayCastCallback-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">rayCast(RayCastCallback, Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Ray-cast the world for all fixtures in the path of the ray.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#rayCast-com.badlogic.gdx.physics.box2d.RayCastCallback-float-float-float-float-">rayCast(RayCastCallback, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Ray-cast the world for all fixtures in the path of the ray.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">RayCastCallback</span></a> - Interface in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">Callback class for ray casts.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/AudioRecorder.html#read-short:A-int-int-">read(short[], int, int)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</a></dt>
<dd>
<div class="block">Reads in numSamples samples into the array samples starting at offset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#read--">read()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a stream for reading this file as bytes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#read-int-">read(int)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a buffered stream for reading this file as bytes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#read--">read()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Angular</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Strength</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SimpleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.AssetData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.SaveData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">EllipseSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.ReadOnlySerializer.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-java.lang.Class-">read(Json, JsonValue, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.ReadOnlySerializer.html" title="class in com.badlogic.gdx.utils">Json.ReadOnlySerializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.Serializable.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-">read(Json, JsonValue)</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.Serializable.html" title="interface in com.badlogic.gdx.utils">Json.Serializable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.Serializer.html#read-com.badlogic.gdx.utils.Json-com.badlogic.gdx.utils.JsonValue-java.lang.Class-">read(Json, JsonValue, Class)</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.Serializer.html" title="interface in com.badlogic.gdx.utils">Json.Serializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#ReadBlock--">ReadBlock()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readBoolean--">readBoolean()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readByte--">readByte()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#readBytes--">readBytes()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Reads the entire file into a byte array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#readBytes-byte:A-int-int-">readBytes(byte[], int, int)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Reads the entire file into the byte array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readChar--">readChar()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.html#readCIM-com.badlogic.gdx.files.FileHandle-">readCIM(FileHandle)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.html" title="class in com.badlogic.gdx.graphics">PixmapIO</a></dt>
<dd>
<div class="block">Reads the <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> from the given file, assuming the Pixmap was written with the
<a href="com/badlogic/gdx/graphics/PixmapIO.html#writeCIM-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap-"><code>PixmapIO.writeCIM(FileHandle, Pixmap)</code></a> method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readDouble--">readDouble()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#reader--">reader()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a reader for reading this file as characters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#reader-java.lang.String-">reader(String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a reader for reading this file as characters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#reader-int-">reader(int)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a buffered reader for reading this file as characters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#reader-int-java.lang.String-">reader(int, String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a buffered reader for reading this file as characters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#reader">reader</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">G3dModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html#readerBuffer">readerBuffer</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegionLoader.PolygonRegionParameters</a></dt>
<dd>
<div class="block">what buffer size of the reader should be used to read the <a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html#texturePrefix"><code>PolygonRegionLoader.PolygonRegionParameters.texturePrefix</code></a> line</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readField-java.lang.Object-java.lang.String-com.badlogic.gdx.utils.JsonValue-">readField(Object, String, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readField-java.lang.Object-java.lang.String-java.lang.Class-com.badlogic.gdx.utils.JsonValue-">readField(Object, String, Class, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readField-java.lang.Object-java.lang.String-java.lang.String-com.badlogic.gdx.utils.JsonValue-">readField(Object, String, String, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readField-java.lang.Object-java.lang.String-java.lang.String-java.lang.Class-com.badlogic.gdx.utils.JsonValue-">readField(Object, String, String, Class, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readField-java.lang.Object-com.badlogic.gdx.utils.reflect.Field-java.lang.String-java.lang.Class-com.badlogic.gdx.utils.JsonValue-">readField(Object, Field, String, Class, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readFields-java.lang.Object-com.badlogic.gdx.utils.JsonValue-">readFields(Object, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readFloat--">readFloat()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readFully-byte:A-">readFully(byte[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readFully-byte:A-int-int-">readFully(byte[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataInput.html#readInt-boolean-">readInt(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataInput.html" title="class in com.badlogic.gdx.utils">DataInput</a></dt>
<dd>
<div class="block">Reads a 1-5 byte int.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readInt--">readInt()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readLine--">readLine()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readLong--">readLong()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.ReadOnlySerializer.html#ReadOnlySerializer--">ReadOnlySerializer()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.ReadOnlySerializer.html" title="class in com.badlogic.gdx.utils">Json.ReadOnlySerializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readShort--">readShort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#readString--">readString()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Reads the entire file into a string using the platform's default charset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#readString-java.lang.String-">readString(String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Reads the entire file into a string using the specified charset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataInput.html#readString--">readString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataInput.html" title="class in com.badlogic.gdx.utils">DataInput</a></dt>
<dd>
<div class="block">Reads the length and string of UTF8 characters, or null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#readString-java.io.DataInputStream-long-">readString(DataInputStream, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#readUChar-java.io.DataInputStream-">readUChar(DataInputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#readUInt-java.io.DataInputStream-">readUInt(DataInputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readUnsignedByte--">readUnsignedByte()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readUnsignedShort--">readUnsignedShort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#readUShort-java.io.DataInputStream-">readUShort(DataInputStream)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#readUTF--">readUTF()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readValue-java.lang.String-java.lang.Class-com.badlogic.gdx.utils.JsonValue-">readValue(String, Class&lt;T&gt;, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readValue-java.lang.String-java.lang.Class-T-com.badlogic.gdx.utils.JsonValue-">readValue(String, Class&lt;T&gt;, T, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readValue-java.lang.String-java.lang.Class-java.lang.Class-com.badlogic.gdx.utils.JsonValue-">readValue(String, Class&lt;T&gt;, Class, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readValue-java.lang.String-java.lang.Class-java.lang.Class-T-com.badlogic.gdx.utils.JsonValue-">readValue(String, Class&lt;T&gt;, Class, T, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readValue-java.lang.Class-java.lang.Class-T-com.badlogic.gdx.utils.JsonValue-">readValue(Class&lt;T&gt;, Class, T, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readValue-java.lang.Class-com.badlogic.gdx.utils.JsonValue-">readValue(Class&lt;T&gt;, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#readValue-java.lang.Class-java.lang.Class-com.badlogic.gdx.utils.JsonValue-">readValue(Class&lt;T&gt;, Class, JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html#rebuildReferences-com.badlogic.gdx.graphics.g3d.Model-">rebuildReferences(Model)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ModelBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ModelBuilder</a></dt>
<dd>
<div class="block">Resets the references to <a href="com/badlogic/gdx/graphics/g3d/Material.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Material</code></a>s, <a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><code>Mesh</code></a>es and <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model"><code>MeshPart</code></a>s within the model to the ones used within
it's nodes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocketHints.html#receiveBufferSize">receiveBufferSize</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocketHints.html" title="class in com.badlogic.gdx.net">ServerSocketHints</a></dt>
<dd>
<div class="block">The SO_RCVBUF (receive buffer) size in bytes for server.accept().</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#receiveBufferSize">receiveBufferSize</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">The SO_RCVBUF (receive buffer) size in bytes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#rect-short-short-short-short-">rect(short, short, short, short)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#rect-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#rect-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">rect(Vector3, Vector3, Vector3, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#rect-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect-short-short-short-short-">rect(short, short, short, short)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a rectangle by indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">rect(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a rectangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">rect(Vector3, Vector3, Vector3, Vector3, Vector3)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a rectangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#rect-float-float-float-float-float-float-float-float-float-float-float-float-float-float-float-">rect(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a rectangle Requires GL_POINTS, GL_LINES or GL_TRIANGLES primitive type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rect-float-float-float-float-">rect(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a rectangle in the x/y plane using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rect-float-float-float-float-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">rect(float, float, float, float, Color, Color, Color, Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a rectangle in the x/y plane using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rect-float-float-float-float-float-float-float-float-float-">rect(float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a rectangle in the x/y plane using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rect-float-float-float-float-float-float-float-float-float-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">rect(float, float, float, float, float, float, float, float, float, Color, Color, Color, Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a rectangle in the x/y plane using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Rectangle</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Encapsulates a 2D rectangle defined by its corner point in the bottom left and its extents in x (width) and y (height).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#Rectangle--">Rectangle()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Constructs a new rectangle with all values set to zero</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#Rectangle-float-float-float-float-">Rectangle(float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Constructs a new rectangle with the given corner point in the bottom left and dimensions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#Rectangle-com.badlogic.gdx.math.Rectangle-">Rectangle(Rectangle)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Constructs a rectangle based on the given rectangle</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/objects/RectangleMapObject.html" title="class in com.badlogic.gdx.maps.objects"><span class="typeNameLink">RectangleMapObject</span></a> - Class in <a href="com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/RectangleMapObject.html#RectangleMapObject--">RectangleMapObject()</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/RectangleMapObject.html" title="class in com.badlogic.gdx.maps.objects">RectangleMapObject</a></dt>
<dd>
<div class="block">Creates a rectangle object which lower left corner is at (0, 0) with width=1 and height=1</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/RectangleMapObject.html#RectangleMapObject-float-float-float-float-">RectangleMapObject(float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/RectangleMapObject.html" title="class in com.badlogic.gdx.maps.objects">RectangleMapObject</a></dt>
<dd>
<div class="block">Creates a <a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle</code></a> object with the given X and Y coordinates along with a given width and height.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/RectangleSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">RectangleSpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">Encapsulate the formulas to spawn a particle on a rectangle shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RectangleSpawnShapeValue.html#RectangleSpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.RectangleSpawnShapeValue-">RectangleSpawnShapeValue(RectangleSpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RectangleSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RectangleSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RectangleSpawnShapeValue.html#RectangleSpawnShapeValue--">RectangleSpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RectangleSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RectangleSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rectLine-float-float-float-float-float-">rectLine(float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a line using a rotated rectangle, where with one edge is centered at x1, y1 and the opposite edge centered at x2, y2.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rectLine-float-float-float-float-float-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">rectLine(float, float, float, float, float, Color, Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a line using a rotated rectangle, where with one edge is centered at x1, y1 and the opposite edge centered at x2, y2.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rectLine-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-float-">rectLine(Vector2, Vector2, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#RED">RED</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#RedOffset">RedOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#ReduceOffsets-int-">ReduceOffsets(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets"><span class="typeNameLink">RefCountedContainer</span></a> - Class in <a href="com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/RefCountedContainer.html#RefCountedContainer-java.lang.Object-">RefCountedContainer(Object)</a></span> - Constructor for class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#referenceAngle">referenceAngle</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">The constrained angle between the bodies: body2_angle - body1_angle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#referenceAngle">referenceAngle</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">The body2 angle minus body1 angle in the reference state (radians).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#referenceAngle">referenceAngle</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</a></dt>
<dd>
<div class="block">The body2 angle minus body1 angle in the reference state (radians).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Referer">Referer</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">This is the address of the previous web page from which a link to the currently requested page was followed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#refilter--">refilter()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#Reflection">Reflection</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#Reflection">Reflection</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#reflection">reflection</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#ReflectionAlias">ReflectionAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#ReflectionAlias">ReflectionAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#reflectionColor">reflectionColor</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#reflectionColor">reflectionColor</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/reflect/ReflectionException.html" title="class in com.badlogic.gdx.utils.reflect"><span class="typeNameLink">ReflectionException</span></a> - Exception in <a href="com/badlogic/gdx/utils/reflect/package-summary.html">com.badlogic.gdx.utils.reflect</a></dt>
<dd>
<div class="block">Thrown when an exception occurs during reflection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ReflectionException.html#ReflectionException--">ReflectionException()</a></span> - Constructor for exception com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ReflectionException.html" title="class in com.badlogic.gdx.utils.reflect">ReflectionException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ReflectionException.html#ReflectionException-java.lang.String-">ReflectionException(String)</a></span> - Constructor for exception com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ReflectionException.html" title="class in com.badlogic.gdx.utils.reflect">ReflectionException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ReflectionException.html#ReflectionException-java.lang.Throwable-">ReflectionException(Throwable)</a></span> - Constructor for exception com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ReflectionException.html" title="class in com.badlogic.gdx.utils.reflect">ReflectionException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ReflectionException.html#ReflectionException-java.lang.String-java.lang.Throwable-">ReflectionException(String, Throwable)</a></span> - Constructor for exception com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ReflectionException.html" title="class in com.badlogic.gdx.utils.reflect">ReflectionException</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ReflectionPool.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ReflectionPool</span></a>&lt;<a href="com/badlogic/gdx/utils/ReflectionPool.html" title="type parameter in ReflectionPool">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Pool that creates new instances of a type using reflection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ReflectionPool.html#ReflectionPool-java.lang.Class-">ReflectionPool(Class&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ReflectionPool.html" title="class in com.badlogic.gdx.utils">ReflectionPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ReflectionPool.html#ReflectionPool-java.lang.Class-int-">ReflectionPool(Class&lt;T&gt;, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ReflectionPool.html" title="class in com.badlogic.gdx.utils">ReflectionPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ReflectionPool.html#ReflectionPool-java.lang.Class-int-int-">ReflectionPool(Class&lt;T&gt;, int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ReflectionPool.html" title="class in com.badlogic.gdx.utils">ReflectionPool</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#reflectionTexture">reflectionTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#reflectionTexture">reflectionTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#reflectionUVTransform">reflectionUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#reflectionUVTransform">reflectionUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Refresh">Refresh</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Used in redirection, or when a new resource has been created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.DisplayMode.html#refreshRate">refreshRate</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</a></dt>
<dd>
<div class="block">the refresh rate in Hertz</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#Region--">Region()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html#regionChannel">regionChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html#regionChannel">regionChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">RegionInfluencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which assigns a region of a <a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> to the particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#RegionInfluencer-int-">RegionInfluencer(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#RegionInfluencer--">RegionInfluencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#RegionInfluencer-com.badlogic.gdx.graphics.g2d.TextureRegion...-">RegionInfluencer(TextureRegion...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>
<div class="block">All the regions must be defined on the same Texture</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#RegionInfluencer-com.badlogic.gdx.graphics.Texture-">RegionInfluencer(Texture)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#RegionInfluencer-com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer-">RegionInfluencer(RegionInfluencer)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">RegionInfluencer.Animated</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">Assigns a region to the particles using the particle life percent to calculate the current index in the
<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#regions"><code>RegionInfluencer.regions</code></a> array.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">RegionInfluencer.AspectTextureRegion</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's a class used internally by the <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>RegionInfluencer</code></a> to represent a texture region.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Random.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">RegionInfluencer.Random</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">Assigns a random region of <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#regions"><code>RegionInfluencer.regions</code></a> to the particles.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">RegionInfluencer.Single</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">Assigns the first region of <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#regions"><code>RegionInfluencer.regions</code></a> to the particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#regions">regions</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html#regionSize">regionSize</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#register-java.lang.String-">register(String)</a></span> - Static method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>
<div class="block">Call this method to register a custom attribute type, see the wiki for an example.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register-java.lang.String-com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator-com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter-">register(String, BaseShader.Validator, BaseShader.Setter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>
<div class="block">Register an uniform which might be used by this shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register-java.lang.String-com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Validator-">register(String, BaseShader.Validator)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register-java.lang.String-com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter-">register(String, BaseShader.Setter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register-java.lang.String-">register(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register-com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform-com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Setter-">register(BaseShader.Uniform, BaseShader.Setter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#register-com.badlogic.gdx.graphics.g3d.shaders.BaseShader.Uniform-">register(BaseShader.Uniform)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters"><span class="typeNameLink">RegularEmitter</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/emitters/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.emitters</a></dt>
<dd>
<div class="block">It's a generic use <a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters"><code>Emitter</code></a> which fits most of the particles simulation scenarios.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#RegularEmitter--">RegularEmitter()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#RegularEmitter-com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter-">RegularEmitter(RegularEmitter)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.EmissionMode.html" title="enum in com.badlogic.gdx.graphics.g3d.particles.emitters"><span class="typeNameLink">RegularEmitter.EmissionMode</span></a> - Enum in <a href="com/badlogic/gdx/graphics/g3d/particles/emitters/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.emitters</a></dt>
<dd>
<div class="block">Possible emission modes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#regularMap">regularMap</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">RelativeTemporalAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Base class for actions that transition over time using the percent complete since the last frame.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html#RelativeTemporalAction--">RelativeTemporalAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#ReleaseStream--">ReleaseStream()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html#ReleaseStream--">ReleaseStream()</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">OutWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html#ReleaseStream--">ReleaseStream()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#ReleaseStream--">ReleaseStream()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#reload--">reload()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#reload--">reload()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#reload--">reload()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>
<div class="block">Used internally to reload after context loss.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#reload--">reload()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input"><span class="typeNameLink">RemoteInput</span></a> - Class in <a href="com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</a></dt>
<dd>
<div class="block">
An <a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx"><code>Input</code></a> implementation that receives touch, key, accelerometer and compass events from a remote Android device.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#RemoteInput--">RemoteInput()</a></span> - Constructor for class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#RemoteInput-com.badlogic.gdx.input.RemoteInput.RemoteInputListener-">RemoteInput(RemoteInput.RemoteInputListener)</a></span> - Constructor for class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#RemoteInput-int-">RemoteInput(int)</a></span> - Constructor for class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#RemoteInput-int-com.badlogic.gdx.input.RemoteInput.RemoteInputListener-">RemoteInput(int, RemoteInput.RemoteInputListener)</a></span> - Constructor for class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/input/RemoteInput.RemoteInputListener.html" title="interface in com.badlogic.gdx.input"><span class="typeNameLink">RemoteInput.RemoteInputListener</span></a> - Interface in <a href="com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input"><span class="typeNameLink">RemoteSender</span></a> - Class in <a href="com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</a></dt>
<dd>
<div class="block">Sends all inputs from touch, key, accelerometer and compass to a <a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input"><code>RemoteInput</code></a> at the given ip/port.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#RemoteSender-java.lang.String-int-">RemoteSender(String, int)</a></span> - Constructor for class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#remove-long-">remove(long)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Removes the attribute from the material, i.e.: material.remove(BlendingAttribute.ID); Can also be used to remove multiple
attributes also, i.e.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#remove-com.badlogic.gdx.graphics.g3d.environment.BaseLight...-">remove(BaseLight...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#remove-com.badlogic.gdx.utils.Array-">remove(Array&lt;BaseLight&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#remove-com.badlogic.gdx.graphics.g3d.environment.BaseLight-">remove(BaseLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#remove-com.badlogic.gdx.graphics.g3d.environment.DirectionalLight-">remove(DirectionalLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#remove-com.badlogic.gdx.graphics.g3d.environment.PointLight-">remove(PointLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#remove-com.badlogic.gdx.graphics.g3d.environment.SpotLight-">remove(SpotLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#remove-com.badlogic.gdx.graphics.g3d.particles.ParticleEffect-">remove(ParticleEffect)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#remove-int-">remove(int)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayers.html#remove-com.badlogic.gdx.maps.MapLayer-">remove(MapLayer)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayers.html" title="class in com.badlogic.gdx.maps">MapLayers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#remove-int-">remove(int)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObjects.html#remove-com.badlogic.gdx.maps.MapObject-">remove(MapObject)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObjects.html" title="class in com.badlogic.gdx.maps">MapObjects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapProperties.html#remove-java.lang.String-">remove(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapProperties.html" title="class in com.badlogic.gdx.maps">MapProperties</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Preferences.html#remove-java.lang.String-">remove(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Preferences.html" title="interface in com.badlogic.gdx">Preferences</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Removes this actor from its parent, if it has a parent.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#remove-T-">remove(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#remove-T...-">remove(T...)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#remove-java.lang.String-java.lang.Class-">remove(String, Class)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#remove-com.badlogic.gdx.scenes.scene2d.ui.Tree.Node-">remove(Tree.Node)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#remove-com.badlogic.gdx.scenes.scene2d.ui.Tree.Node-">remove(Tree.Node)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#remove-T-">remove(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterator.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Entries.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Entries.html" title="class in com.badlogic.gdx.utils">ArrayMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Keys.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="class in com.badlogic.gdx.utils">ArrayMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Values.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="class in com.badlogic.gdx.utils">ArrayMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#remove-T-">remove(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#remove-K-">remove(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#remove-int-float-">remove(int, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Entries.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntIntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#remove-int-int-">remove(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Entries.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Entries.html" title="class in com.badlogic.gdx.utils">IntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#remove-int-">remove(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Values.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html" title="class in com.badlogic.gdx.utils">IntSet.IntSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#remove-int-">remove(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Returns true if the key was removed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.JsonIterator.html" title="class in com.badlogic.gdx.utils">JsonValue.JsonIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#remove-int-">remove(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Removes the child with the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#remove-java.lang.String-">remove(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Removes the child with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Entries.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Entries.html" title="class in com.badlogic.gdx.utils">LongMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#remove-long-">remove(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Values.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#remove-K-float-">remove(K, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Entries.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#remove-K-int-">remove(K, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#remove-K-">remove(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils">ObjectSet.ObjectSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#remove-T-">remove(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Returns true if the key was removed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapEntries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapKeys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapValues</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#remove-K-">remove(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html" title="class in com.badlogic.gdx.utils">OrderedSet.OrderedSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#remove-T-">remove(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PooledLinkedList.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</a></dt>
<dd>
<div class="block">Removes the current list item based on the iterator position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterator.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterator.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#remove--">remove()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeAction-com.badlogic.gdx.scenes.scene2d.Action-">removeAction(Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Actor-">removeAction(Action, Actor)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">RemoveAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Removes an action from an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#RemoveAction--">RemoveAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#removeAction-com.badlogic.gdx.scenes.scene2d.Action-">removeAction(Action)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor--">removeActor()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-">removeActor(Actor)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-">removeActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Removes an actor from this group and unfocuses it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-boolean-">removeActor(Actor, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Removes an actor from this group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-">removeActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-boolean-">removeActor(Actor, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-">removeActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-boolean-">removeActor(Actor, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-">removeActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-boolean-">removeActor(Actor, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-">removeActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#removeActor-com.badlogic.gdx.scenes.scene2d.Actor-boolean-">removeActor(Actor, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">RemoveActorAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Removes an actor from the stage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html#RemoveActorAction--">RemoveActorAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#removeAll--">removeAll()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>
<div class="block">Removes all the effects added to the system</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#removeAll--">removeAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#removeAll-com.badlogic.gdx.utils.Array-">removeAll(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#removeAll-com.badlogic.gdx.utils.Array-boolean-">removeAll(Array&lt;? extends T&gt;, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Removes from this array all of elements contained in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#removeAll-com.badlogic.gdx.utils.BooleanArray-">removeAll(BooleanArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Removes from this array all of elements contained in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#removeAll-com.badlogic.gdx.utils.ByteArray-">removeAll(ByteArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Removes from this array all of elements contained in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#removeAll-com.badlogic.gdx.utils.CharArray-">removeAll(CharArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Removes from this array all of elements contained in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#removeAll-com.badlogic.gdx.utils.FloatArray-">removeAll(FloatArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Removes from this array all of elements contained in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#removeAll-com.badlogic.gdx.utils.IntArray-">removeAll(IntArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Removes from this array all of elements contained in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#removeAll-com.badlogic.gdx.utils.LongArray-">removeAll(LongArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Removes from this array all of elements contained in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#removeAll-com.badlogic.gdx.utils.ShortArray-">removeAll(ShortArray)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Removes from this array all of elements contained in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#removeAll-com.badlogic.gdx.utils.Array-boolean-">removeAll(Array&lt;? extends T&gt;, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#removeAndroidEventListener-AndroidEventListener-">removeAndroidEventListener(AndroidEventListener)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>
<div class="block">Removes an event listener for Android specific event such as onActivityResult(...).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#removeAnimation-com.badlogic.gdx.graphics.g3d.model.Animation-">removeAnimation(Animation)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></dt>
<dd>
<div class="block">Remove the specified animation, by marking the affected nodes as not animated.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#removeArray-int-">removeArray(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>
<div class="block">Removes the channel with the given id</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#removeCaptureListener-com.badlogic.gdx.scenes.scene2d.EventListener-">removeCaptureListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#removeCaptureListener-com.badlogic.gdx.scenes.scene2d.EventListener-">removeCaptureListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Removes a listener from the root.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#removeChild-T-">removeChild(T)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Removes the specified node as child of this node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#removeChild-int-">removeChild(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#removeChild-com.badlogic.gdx.utils.XmlReader.Element-">removeChild(XmlReader.Element)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#removeElement-int-">removeElement(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>
<div class="block">Removes the element at the given index and swaps it with the last available element</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#removeFirst--">removeFirst()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Remove the first item from the queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#removeFromTree-com.badlogic.gdx.scenes.scene2d.ui.Tree-">removeFromTree(Tree)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Called to remove the actor from the tree when the node's parent is collapsed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Removes and returns the item at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Removes and returns the key/values pair at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Removes and returns the item at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Removes and returns the item at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Removes and returns the item at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Removes and returns the item at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Removes and returns the item at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Removes and returns the item at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Removes and returns the item at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Removes and returns the item at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#removeIndex-int-">removeIndex(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#removeInfluencer-java.lang.Class-">removeInfluencer(Class&lt;K&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Removes the Influencer of the given type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#removeKey-K-">removeKey(K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#removeLast--">removeLast()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Remove the last item from the queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#removeLifecycleListener-com.badlogic.gdx.LifecycleListener-">removeLifecycleListener(LifecycleListener)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Removes the <a href="com/badlogic/gdx/LifecycleListener.html" title="interface in com.badlogic.gdx"><code>LifecycleListener</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#removeLifecycleListener-com.badlogic.gdx.LifecycleListener-">removeLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#removeLifecycleListener-com.badlogic.gdx.LifecycleListener-">removeLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#removeLifecycleListener-com.badlogic.gdx.LifecycleListener-">removeLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#removeLifecycleListener-com.badlogic.gdx.LifecycleListener-">removeLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#removeLifecycleListener-com.badlogic.gdx.LifecycleListener-">removeLifecycleListener(LifecycleListener)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeListener-com.badlogic.gdx.scenes.scene2d.EventListener-boolean-">removeListener(EventListener, boolean)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeListener-com.badlogic.gdx.scenes.scene2d.EventListener-boolean-com.badlogic.gdx.scenes.scene2d.Actor-">removeListener(EventListener, boolean, Actor)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#removeListener-com.badlogic.gdx.scenes.scene2d.EventListener-">removeListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#removeListener-com.badlogic.gdx.scenes.scene2d.EventListener-">removeListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Removes a listener from the root.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">RemoveListenerAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Removes a listener from an actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html#RemoveListenerAction--">RemoveListenerAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#removeProcessor-int-">removeProcessor(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#removeProcessor-com.badlogic.gdx.InputProcessor-">removeProcessor(InputProcessor)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Removes the items between the specified indices, inclusive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Removes the items between the specified indices, inclusive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Removes the items between the specified indices, inclusive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Removes the items between the specified indices, inclusive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Removes the items between the specified indices, inclusive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Removes the items between the specified indices, inclusive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Removes the items between the specified indices, inclusive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Removes the items between the specified indices, inclusive.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#removeRange-int-int-">removeRange(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#removeSource-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source-">removeSource(DragAndDrop.Source)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#removeTarget-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Target-">removeTarget(DragAndDrop.Target)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html#removeTile-int-">removeTile(int)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html#removeTileSet-int-">removeTileSet(int)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSets</a></dt>
<dd>
<div class="block">Removes tileset at index</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html#removeTileSet-com.badlogic.gdx.maps.tiled.TiledMapTileSet-">removeTileSet(TiledMapTileSet)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSets</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#removeTouchFocus-com.badlogic.gdx.scenes.scene2d.EventListener-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-int-int-">removeTouchFocus(EventListener, Actor, Actor, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Removes the listener from being notified for all touchDragged and touchUp events for the specified pointer and button.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#removeValue-T-boolean-">removeValue(T, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Removes the first instance of the specified value in the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#removeValue-V-boolean-">removeValue(V, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#removeValue-byte-">removeValue(byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#removeValue-char-">removeValue(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#removeValue-T-boolean-">removeValue(T, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#removeValue-float-">removeValue(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#removeValue-int-">removeValue(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#removeValue-long-">removeValue(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#removeValue-T-boolean-">removeValue(T, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Removes the first instance of the specified value in the queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#removeValue-short-">removeValue(short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#removeValue-T-boolean-">removeValue(T, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationAdapter.html#render--">render()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx">ApplicationAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationListener.html#render--">render()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</a></dt>
<dd>
<div class="block">Called when the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> should render itself.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Game.html#render--">render()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#render--">render()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>
<div class="block">Renders all decals to the buffer and flushes the buffer to the GL when full/done</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-boolean-">render(ShaderProgram, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Renders the mesh part using the specified shader, must be called in between <a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin--"><code>ShaderProgram.begin()</code></a> and
<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end--"><code>ShaderProgram.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-">render(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Renders the mesh part using the specified shader, must be called in between <a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#begin--"><code>ShaderProgram.begin()</code></a> and
<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#end--"><code>ShaderProgram.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#render-com.badlogic.gdx.graphics.g3d.Renderable-">render(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Add a single <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> to the batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#render-com.badlogic.gdx.graphics.g3d.RenderableProvider-">render(RenderableProvider)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-"><code>RenderableProvider.getRenderables(Array, Pool)</code></a> and adds all returned <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances to the
current batch to be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#render-java.lang.Iterable-">render(Iterable&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-"><code>RenderableProvider.getRenderables(Array, Pool)</code></a> and adds all returned <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances to the
current batch to be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#render-com.badlogic.gdx.graphics.g3d.RenderableProvider-com.badlogic.gdx.graphics.g3d.Environment-">render(RenderableProvider, Environment)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-"><code>RenderableProvider.getRenderables(Array, Pool)</code></a> and adds all returned <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances to the
current batch to be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#render-java.lang.Iterable-com.badlogic.gdx.graphics.g3d.Environment-">render(Iterable&lt;T&gt;, Environment)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-"><code>RenderableProvider.getRenderables(Array, Pool)</code></a> and adds all returned <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances to the
current batch to be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#render-com.badlogic.gdx.graphics.g3d.RenderableProvider-com.badlogic.gdx.graphics.g3d.Shader-">render(RenderableProvider, Shader)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-"><code>RenderableProvider.getRenderables(Array, Pool)</code></a> and adds all returned <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances to the
current batch to be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#render-java.lang.Iterable-com.badlogic.gdx.graphics.g3d.Shader-">render(Iterable&lt;T&gt;, Shader)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-"><code>RenderableProvider.getRenderables(Array, Pool)</code></a> and adds all returned <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances to the
current batch to be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#render-com.badlogic.gdx.graphics.g3d.RenderableProvider-com.badlogic.gdx.graphics.g3d.Environment-com.badlogic.gdx.graphics.g3d.Shader-">render(RenderableProvider, Environment, Shader)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-"><code>RenderableProvider.getRenderables(Array, Pool)</code></a> and adds all returned <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances to the
current batch to be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#render-java.lang.Iterable-com.badlogic.gdx.graphics.g3d.Environment-com.badlogic.gdx.graphics.g3d.Shader-">render(Iterable&lt;T&gt;, Environment, Shader)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html#getRenderables-com.badlogic.gdx.utils.Array-com.badlogic.gdx.utils.Pool-"><code>RenderableProvider.getRenderables(Array, Pool)</code></a> and adds all returned <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances to the
current batch to be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#render-com.badlogic.gdx.graphics.g3d.Renderable-">render(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Shader.html#render-com.badlogic.gdx.graphics.g3d.Renderable-">render(Renderable)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d">Shader</a></dt>
<dd>
<div class="block">Renders the <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a>, must be called between <a href="com/badlogic/gdx/graphics/g3d/Shader.html#begin-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.graphics.g3d.utils.RenderContext-"><code>Shader.begin(Camera, RenderContext)</code></a> and <a href="com/badlogic/gdx/graphics/g3d/Shader.html#end--"><code>Shader.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render-com.badlogic.gdx.graphics.g3d.Renderable-">render(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#render-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.Attributes-">render(Renderable, Attributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#render-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.Attributes-">render(Renderable, Attributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#render-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.Attributes-">render(Renderable, Attributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-int-">render(ShaderProgram, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">
Renders the mesh using the given primitive type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-int-int-int-">render(ShaderProgram, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">
Renders the mesh using the given primitive type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#render-com.badlogic.gdx.graphics.glutils.ShaderProgram-int-int-int-boolean-">render(ShaderProgram, int, int, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">
Renders the mesh using the given primitive type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapRenderer.html#render--">render()</a></span> - Method in interface com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps">MapRenderer</a></dt>
<dd>
<div class="block">Renders all the layers of a map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapRenderer.html#render-int:A-">render(int[])</a></span> - Method in interface com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps">MapRenderer</a></dt>
<dd>
<div class="block">Renders the given layers of a map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#render--">render()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#render-int:A-">render(int[])</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#render--">render()</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#render-int:A-">render(int[])</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#render-com.badlogic.gdx.physics.box2d.World-com.badlogic.gdx.math.Matrix4-">render(World, Matrix4)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>
<div class="block">This assumes that the projection matrix has already been set.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Screen.html#render-float-">render(float)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</a></dt>
<dd>
<div class="block">Called when the screen should render itself.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ScreenAdapter.html#render-float-">render(float)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ScreenAdapter.html" title="class in com.badlogic.gdx">ScreenAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">Renderable</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">A Renderable contains all information about a single render instruction (typically a draw call).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Renderable.html#Renderable--">Renderable()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.RenderablePool.html#RenderablePool--">RenderablePool()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.RenderablePool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch.RenderablePool</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/RenderableProvider.html" title="interface in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">RenderableProvider</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">Returns a list of <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances to be rendered by a <a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelBatch</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#renderables">renderables</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">list of Renderables to be rendered in the current batch</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/RenderableShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">RenderableShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">RenderableShapeBuilder builds various properties of a renderable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/RenderableShapeBuilder.html#RenderableShapeBuilder--">RenderableShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/RenderableShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">RenderableShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/RenderableSorter.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">RenderableSorter</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Responsible for sorting <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> lists by whatever criteria (material, distance to camera, etc.)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#renderablesPool">renderablesPool</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderBody-com.badlogic.gdx.physics.box2d.Body-">renderBody(Body)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#renderCalls">renderCalls</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Number of render calls since the last <a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#begin--"><code>PolygonSpriteBatch.begin()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#renderCalls">renderCalls</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>
<div class="block">Number of render calls since the last <a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#begin--"><code>SpriteBatch.begin()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#renderCalls">renderCalls</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Number of render calls since the last <a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#begin--"><code>SpriteCache.begin()</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">RenderContext</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Manages OpenGL state and tries to reduce state changes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#RenderContext-com.badlogic.gdx.graphics.g3d.utils.TextureBinder-">RenderContext(TextureBinder)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#renderData">renderData</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html#renderData">renderData</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#renderer">renderer</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Controls the graphical representation of the particles</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderer">renderer</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>
<div class="block">the immediate mode renderer to output our debug drawings</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#renderImageLayer-com.badlogic.gdx.maps.tiled.TiledMapImageLayer-">renderImageLayer(TiledMapImageLayer)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#renderImageLayer-com.badlogic.gdx.maps.tiled.TiledMapImageLayer-">renderImageLayer(TiledMapImageLayer)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapRenderer.html#renderImageLayer-com.badlogic.gdx.maps.tiled.TiledMapImageLayer-">renderImageLayer(TiledMapImageLayer)</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#renderObject-com.badlogic.gdx.maps.MapObject-">renderObject(MapObject)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#renderObject-com.badlogic.gdx.maps.MapObject-">renderObject(MapObject)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapRenderer.html#renderObject-com.badlogic.gdx.maps.MapObject-">renderObject(MapObject)</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#renderObjects-com.badlogic.gdx.maps.MapLayer-">renderObjects(MapLayer)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#renderObjects-com.badlogic.gdx.maps.MapLayer-">renderObjects(MapLayer)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapRenderer.html#renderObjects-com.badlogic.gdx.maps.MapLayer-">renderObjects(MapLayer)</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html#renderTileLayer-com.badlogic.gdx.maps.tiled.TiledMapTileLayer-">renderTileLayer(TiledMapTileLayer)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/HexagonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">HexagonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html#renderTileLayer-com.badlogic.gdx.maps.tiled.TiledMapTileLayer-">renderTileLayer(TiledMapTileLayer)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricStaggeredTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricStaggeredTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html#renderTileLayer-com.badlogic.gdx.maps.tiled.TiledMapTileLayer-">renderTileLayer(TiledMapTileLayer)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/IsometricTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">IsometricTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#renderTileLayer-com.badlogic.gdx.maps.tiled.TiledMapTileLayer-">renderTileLayer(TiledMapTileLayer)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html#renderTileLayer-com.badlogic.gdx.maps.tiled.TiledMapTileLayer-">renderTileLayer(TiledMapTileLayer)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthogonalTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthogonalTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapRenderer.html#renderTileLayer-com.badlogic.gdx.maps.tiled.TiledMapTileLayer-">renderTileLayer(TiledMapTileLayer)</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#repeat-int-com.badlogic.gdx.scenes.scene2d.Action-">repeat(int, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">RepeatablePolygonSprite</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Renders polygon filled with a repeating TextureRegion with specified density
Without causing an additional flush or render call</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html#RepeatablePolygonSprite--">RepeatablePolygonSprite()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">RepeatablePolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">RepeatAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Repeats an action a number of times or forever.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html#RepeatAction--">RepeatAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#replace-int-int-java.lang.String-">replace(int, int, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Replaces the specified subsequence in this builder with the specified string.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#replace-java.lang.String-java.lang.String-">replace(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Replaces all instances of <code>find</code> with <code>replace</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#replace-char-java.lang.String-">replace(char, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Replaces all instances of <code>find</code> with <code>replace</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#replaceInfluencer-java.lang.Class-K-">replaceInfluencer(Class&lt;K&gt;, K)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Replaces the Influencer of the given type with the one passed as parameter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/QueryCallback.html#reportFixture-com.badlogic.gdx.physics.box2d.Fixture-">reportFixture(Fixture)</a></span> - Method in interface com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/QueryCallback.html" title="interface in com.badlogic.gdx.physics.box2d">QueryCallback</a></dt>
<dd>
<div class="block">Called for each fixture found in the query AABB.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/RayCastCallback.html#reportRayFixture-com.badlogic.gdx.physics.box2d.Fixture-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-float-">reportRayFixture(Fixture, Vector2, Vector2, float)</a></span> - Method in interface com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d">RayCastCallback</a></dt>
<dd>
<div class="block">Called for each fixture found in the query.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#requestRendering--">requestRendering()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Requests a new frame to be rendered if the rendering mode is non-continuous.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#require-int-">require(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the child at the specified index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#require-java.lang.String-">require(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns the child with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Colors.html#reset--">reset()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Colors.html" title="class in com.badlogic.gdx.graphics">Colors</a></dt>
<dd>
<div class="block">Resets the color map to the predefined colors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout.GlyphRun</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool.PooledEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Reset the simulation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#reset--">reset()</a></span> - Static method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>
<div class="block">Will reset the statistical information which has been collected so far.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">Reset all values to their default value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#reset-long-">reset(long)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Resets this body after fetching it from the <a href="com/badlogic/gdx/physics/box2d/World.html#freeBodies"><code>World.freeBodies</code></a> Pool.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#reset-com.badlogic.gdx.physics.box2d.Body-long-">reset(Body, long)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>
<div class="block">Resets the optional state of this action to as if it were newly created, allowing the action to be pooled and reused.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.TouchFocus.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.TouchFocus.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage.TouchFocus</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Reset state so the cell can be reused, setting all constraints to their <a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#defaults--"><code>default</code></a> values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Removes all actors and cells from the table (same as <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#clearChildren--"><code>Table.clearChildren()</code></a>) and additionally resets all table properties
and cell, column, and row defaults.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#reset-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Source-com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop.Payload-">reset(DragAndDrop.Source, DragAndDrop.Payload)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target</a></dt>
<dd>
<div class="block">Called when the payload is no longer over the target, whether because the touch was moved or a drop occurred.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.ArrayIterator.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.ArrayIterator.html" title="class in com.badlogic.gdx.utils">Array.ArrayIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Entries.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Entries.html" title="class in com.badlogic.gdx.utils">ArrayMap.Entries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Keys.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="class in com.badlogic.gdx.utils">ArrayMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Values.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="class in com.badlogic.gdx.utils">ArrayMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html" title="class in com.badlogic.gdx.utils">IntSet.IntSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils">ObjectSet.ObjectSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapEntries.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapEntries</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapKeys.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapKeys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.OrderedMapValues.html" title="class in com.badlogic.gdx.utils">OrderedMap.OrderedMapValues</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.OrderedSetIterator.html" title="class in com.badlogic.gdx.utils">OrderedSet.OrderedSetIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">Resets this performance counter to its defaults values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.Poolable.html#reset--">reset()</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.Poolable.html" title="interface in com.badlogic.gdx.utils">Pool.Poolable</a></dt>
<dd>
<div class="block">Resets the object for reuse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pool.html#reset-T-">reset(T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</a></dt>
<dd>
<div class="block">Called when an object is freed to clear the state of the object for possible later reuse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.QueueIterator.html#reset--">reset()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.QueueIterator.html" title="class in com.badlogic.gdx.utils">Queue.QueueIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#resetCapacity--">resetCapacity()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#resetCounts--">resetCounts()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html#resetCounts--">resetCounts()</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">TextureBinder</a></dt>
<dd>
<div class="block">Resets the bind/reuse counts</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#resetFriction--">resetFriction()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Reset the friction mixture to the default value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#resetIds--">resetIds()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#resetMassData--">resetMassData()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">This resets the mass properties to the sum of the mass properties of the fixtures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#ResetRestitution--">ResetRestitution()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Reset the restitution to the default value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#resetTime">resetTime</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">Seconds to use <a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#subsequentTime"><code>TooltipManager.subsequentTime</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform-com.badlogic.gdx.graphics.g2d.Batch-">resetTransform(Batch)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Restores the batch transform to what it was before <a href="com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.math.Matrix4-"><code>Group.applyTransform(Batch, Matrix4)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#resetTransform-com.badlogic.gdx.graphics.glutils.ShapeRenderer-">resetTransform(ShapeRenderer)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Restores the shape renderer transform to what it was before <a href="com/badlogic/gdx/scenes/scene2d/Group.html#applyTransform-com.badlogic.gdx.graphics.g2d.Batch-com.badlogic.gdx.math.Matrix4-"><code>Group.applyTransform(Batch, Matrix4)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#resetVertices--">resetVertices()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Resets the position components of the vertices array based ont he dimensions (preparation for transformation)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#resizable">resizable</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">whether the window is resizable</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationAdapter.html#resize-int-int-">resize(int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx">ApplicationAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationListener.html#resize-int-int-">resize(int, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</a></dt>
<dd>
<div class="block">Called when the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> is resized.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#resize-int-int-">resize(int, int)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>
<div class="block">Called when the canvas size changes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Game.html#resize-int-int-">resize(int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Screen.html#resize-int-int-">resize(int, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ScreenAdapter.html#resize-int-int-">resize(int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ScreenAdapter.html" title="class in com.badlogic.gdx">ScreenAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Creates a new backing array with the specified size containing the current items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Resize backing array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#resize-int-">resize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html#Resolution-int-int-java.lang.String-">Resolution(int, int, String)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver.Resolution</a></dt>
<dd>
<div class="block">Constructs a <code>Resolution</code>.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><span class="typeNameLink">ResolutionFileResolver</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</a></dt>
<dd>
<div class="block">This <a href="com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders"><code>FileHandleResolver</code></a> uses a given list of <a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><code>ResolutionFileResolver.Resolution</code></a>s to determine the best match based on the current
Screen size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html#ResolutionFileResolver-com.badlogic.gdx.assets.loaders.FileHandleResolver-com.badlogic.gdx.assets.loaders.resolvers.ResolutionFileResolver.Resolution...-">ResolutionFileResolver(FileHandleResolver, ResolutionFileResolver.Resolution...)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver</a></dt>
<dd>
<div class="block">Creates a <code>ResolutionFileResolver</code> based on a given <a href="com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders"><code>FileHandleResolver</code></a> and a list of <a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><code>ResolutionFileResolver.Resolution</code></a>s.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.Resolution.html" title="class in com.badlogic.gdx.assets.loaders.resolvers"><span class="typeNameLink">ResolutionFileResolver.Resolution</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/resolvers/package-summary.html">com.badlogic.gdx.assets.loaders.resolvers</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#resolutionStrategy">resolutionStrategy</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">the <code>ResolutionStrategy</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html#resolve-java.lang.String-">resolve(String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">AssetLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/FileHandleResolver.html#resolve-java.lang.String-">resolve(String)</a></span> - Method in interface com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/FileHandleResolver.html" title="interface in com.badlogic.gdx.assets.loaders">FileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/AbsoluteFileHandleResolver.html#resolve-java.lang.String-">resolve(String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/AbsoluteFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">AbsoluteFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ClasspathFileHandleResolver.html#resolve-java.lang.String-">resolve(String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ClasspathFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ClasspathFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html#resolve-java.lang.String-">resolve(String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ExternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ExternalFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html#resolve-java.lang.String-">resolve(String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">InternalFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/LocalFileHandleResolver.html#resolve-java.lang.String-">resolve(String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/LocalFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">LocalFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html#resolve-java.lang.String-">resolve(String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">PrefixFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html#resolve-java.lang.String-">resolve(String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html#resolve-com.badlogic.gdx.files.FileHandle-java.lang.String-">resolve(FileHandle, String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/ResolutionFileResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">ResolutionFileResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#resolveErrorNumber-int-">resolveErrorNumber(int)</a></span> - Static method in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#resource">resource</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ResourceData</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="type parameter in ResourceData">T</a>&gt; - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This class handles the assets and configurations required by a given resource when de/serialized.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#ResourceData--">ResourceData()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#ResourceData-T-">ResourceData(T)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ResourceData.AssetData</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html" title="type parameter in ResourceData.AssetData">T</a>&gt; - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This class contains all the information related to a given asset</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.Configurable.html" title="interface in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ResourceData.Configurable</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.Configurable.html" title="type parameter in ResourceData.Configurable">T</a>&gt; - Interface in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">This interface must be implemented by any class requiring additional assets to be loaded/saved</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles"><span class="typeNameLink">ResourceData.SaveData</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/package-summary.html">com.badlogic.gdx.graphics.g3d.particles</a></dt>
<dd>
<div class="block">Contains all the saved data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html#resources">resources</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader.SkinParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html#resources">resources</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.SaveData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>
<div class="block">Sets the state of the action so it can be run again.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">EventAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#restart--">restart()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/FixtureDef.html#restitution">restitution</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</a></dt>
<dd>
<div class="block">The restitution (elasticity) usually in the range [0,1].</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#restoreExpandedObjects-com.badlogic.gdx.utils.Array-">restoreExpandedObjects(Array)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#restoreExpandedObjects-com.badlogic.gdx.utils.Array-">restoreExpandedObjects(Array)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#result-java.lang.Object-">result(Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Called when a button is clicked.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationAdapter.html#resume--">resume()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationAdapter.html" title="class in com.badlogic.gdx">ApplicationAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ApplicationListener.html#resume--">resume()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx">ApplicationListener</a></dt>
<dd>
<div class="block">Called when the <a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx"><code>Application</code></a> is resumed from a paused state, usually when it regains focus.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#resume--">resume()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Resumes all paused instances of this sound.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#resume-long-">resume(long)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Resumes the sound instance with the given id as returned by <a href="com/badlogic/gdx/audio/Sound.html#play--"><code>Sound.play()</code></a> or <a href="com/badlogic/gdx/audio/Sound.html#play-float-"><code>Sound.play(float)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Game.html#resume--">resume()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/LifecycleListener.html#resume--">resume()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/LifecycleListener.html" title="interface in com.badlogic.gdx">LifecycleListener</a></dt>
<dd>
<div class="block">Called when the Application is about to be resumed</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Screen.html#resume--">resume()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ScreenAdapter.html#resume--">resume()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ScreenAdapter.html" title="class in com.badlogic.gdx">ScreenAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#RetryAfter">RetryAfter</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">If an entity is temporarily unavailable, this instructs the client to try again later.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocketHints.html#reuseAddress">reuseAddress</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocketHints.html" title="class in com.badlogic.gdx.net">ServerSocketHints</a></dt>
<dd>
<div class="block">Enable/disable the SO_REUSEADDR socket option.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">The children will be displayed last to first.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#reverse-boolean-">reverse(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">If true, the children will be displayed last to first.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">The children will be displayed last to first.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#reverse-boolean-">reverse(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">If true, the children will be displayed last to first.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#reverse--">reverse()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Reverses the order of characters in this builder.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html#ReverseDecode-com.badlogic.gdx.utils.compression.rangecoder.Decoder-">ReverseDecode(Decoder)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeDecoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html#ReverseDecode-short:A-int-com.badlogic.gdx.utils.compression.rangecoder.Decoder-int-">ReverseDecode(short[], int, Decoder, int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeDecoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeDecoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html#ReverseEncode-com.badlogic.gdx.utils.compression.rangecoder.Encoder-int-">ReverseEncode(Encoder, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeEncoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html#ReverseEncode-short:A-int-com.badlogic.gdx.utils.compression.rangecoder.Encoder-int-int-">ReverseEncode(short[], int, Encoder, int, int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeEncoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html#ReverseGetPrice-int-">ReverseGetPrice(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeEncoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html#ReverseGetPrice-short:A-int-int-int-">ReverseGetPrice(short[], int, int, int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/BitTreeEncoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">BitTreeEncoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Version.html#REVISION">REVISION</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</a></dt>
<dd>
<div class="block">the current revision version of libgdx</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">RevoluteJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#RevoluteJoint-com.badlogic.gdx.physics.box2d.World-long-">RevoluteJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">RevoluteJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Revolute joint definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#RevoluteJointDef--">RevoluteJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgb565-float-float-float-">rgb565(float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgb565-com.badlogic.gdx.graphics.Color-">rgb565(Color)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgb565ToColor-com.badlogic.gdx.graphics.Color-int-">rgb565ToColor(Color, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Sets the Color components using the specified integer value in the format RGB565.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgb888-float-float-float-">rgb888(float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgb888-com.badlogic.gdx.graphics.Color-">rgb888(Color)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgb888ToColor-com.badlogic.gdx.graphics.Color-int-">rgb888ToColor(Color, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Sets the Color components using the specified integer value in the format RGB888.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgba4444-float-float-float-float-">rgba4444(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgba4444-com.badlogic.gdx.graphics.Color-">rgba4444(Color)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgba4444ToColor-com.badlogic.gdx.graphics.Color-int-">rgba4444ToColor(Color, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Sets the Color components using the specified integer value in the format RGBA4444.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgba8888-float-float-float-float-">rgba8888(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgba8888-com.badlogic.gdx.graphics.Color-">rgba8888(Color)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#rgba8888ToColor-com.badlogic.gdx.graphics.Color-int-">rgba8888ToColor(Color, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Sets the Color components using the specified integer value in the format RGBA8888.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Buttons.html#RIGHT">RIGHT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#RIGHT">RIGHT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#right--">right()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> for the alignment of the actor within the cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#right--">right()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> for the alignment of the actor within the container.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#right--">right()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> for the alignment of all widgets within the horizontal group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#right--">right()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> for the alignment of the logical table within the table actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#right--">right()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#right"><code>Align.right</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#left"><code>Align.left</code></a> for the alignment of all widgets within the vertical group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#right--">right()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#right-int-">right(int)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#right">right</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#RIGHT_BRACKET">RIGHT_BRACKET</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#root">root</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#rootPanel">rootPanel</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">the Panel to add the WebGL canvas to, can be null in which case a Panel is added automatically to the body element of the
DOM</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">RopeJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">A rope joint enforces a maximum distance between two points on two bodies.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html#RopeJoint-com.badlogic.gdx.physics.box2d.World-long-">RopeJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">RopeJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Rope joint definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html#RopeJointDef--">RopeJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RopeJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#rot-float:A-float:A-">rot(float[], float[])</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Multiplies the vector with the top most 3x3 sub-matrix of the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#rot-float:A-float:A-int-int-int-">rot(float[], float[], int, int, int)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Multiplies the vectors with the top most 3x3 sub-matrix of the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#rot-com.badlogic.gdx.math.Matrix4-">rot(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Multiplies this vector by the first three columns of the matrix, essentially only applying rotation and scaling.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#rotate-float-float-float-float-">rotate(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Rotates the direction and up vector of this camera by the given angle around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#rotate-com.badlogic.gdx.math.Vector3-float-">rotate(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Rotates the direction and up vector of this camera by the given angle around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#rotate-com.badlogic.gdx.math.Matrix4-">rotate(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Rotates the direction and up vector of this camera by the given rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#rotate-com.badlogic.gdx.math.Quaternion-">rotate(Quaternion)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Rotates the direction and up vector of this camera by the given <a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math"><code>Quaternion</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#rotate-float-">rotate(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the sprite's rotation relative to the current rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#rotate-float-">rotate(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the sprite's rotation in degrees relative to the current rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#rotate">rotate</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">If true, the region has been rotated 90 degrees counter clockwise.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#rotate">rotate</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#rotate-com.badlogic.gdx.math.Quaternion-">rotate(Quaternion)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Post-multiplies the current transformation with a rotation matrix represented by the given quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#rotate-com.badlogic.gdx.math.Vector3-float-">rotate(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Post-multiplies the current transformation with a rotation matrix by the given angle around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#rotate-com.badlogic.gdx.math.Quaternion-">rotate(Quaternion)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Applies the rotation to the current transformation matrix of each controller.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#rotate-com.badlogic.gdx.math.Vector3-float-">rotate(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Applies the rotation by the given angle around the given axis to the current transformation matrix of each controller.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#rotate-float-float-float-float-">rotate(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Multiplies the current transformation matrix by a rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#rotate-float-">rotate(float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>
<div class="block">Rotates the camera by the given angle around the direction vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#rotate-float-">rotate(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#rotate-float-">rotate(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#rotate-com.badlogic.gdx.math.Vector3-float-">rotate(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#rotate-float-float-float-float-">rotate(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#rotate-com.badlogic.gdx.math.Quaternion-">rotate(Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#rotate-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">rotate(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix by the rotation between two vectors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#rotate-float-">rotate(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Applies additional rotation to the polygon by the supplied degrees.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#rotate-float-">rotate(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#rotate-float-">rotate(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#rotate-float-float-float-float-">rotate(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Rotates this vector by the given angle in degrees around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#rotate-com.badlogic.gdx.math.Vector3-float-">rotate(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Rotates this vector by the given angle in degrees around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#rotate90-boolean-">rotate90(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Rotates this sprite 90 degrees in-place by rotating the texture coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#rotate90-boolean-">rotate90(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#rotate90-int-">rotate90(int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Rotates the Vector2 by 90 degrees in the specified direction, where >= 0 is counter-clockwise and < 0 is clockwise.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#ROTATE_0">ROTATE_0</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#ROTATE_180">ROTATE_180</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#ROTATE_270">ROTATE_270</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#ROTATE_90">ROTATE_90</a></span> - Static variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateAngle">rotateAngle</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The angle to rotate when moved the full width or height of the screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#rotateAround-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-">rotateAround(Vector3, Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Rotates the direction and up vector of this camera by the given angle around the given axis, with the axis attached to given
point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateButton">rotateButton</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The button for rotating the camera.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy-float-">rotateBy(float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Rotates the actor instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy-float-float-">rotateBy(float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy-float-float-com.badlogic.gdx.math.Interpolation-">rotateBy(float, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#rotateBy-float-">rotateBy(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Adds the specified rotation to the current rotation.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">RotateByAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Sets the actor's rotation from its current value to a relative value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html#RotateByAction--">RotateByAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateLeftKey">rotateLeftKey</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateLeftPressed">rotateLeftPressed</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#rotateRad-float-">rotateRad(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#rotateRad-float-">rotateRad(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#rotateRad-com.badlogic.gdx.math.Vector3-float-">rotateRad(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#rotateRad-float-float-float-float-">rotateRad(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#rotateRad-float-">rotateRad(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Rotates the Vector2 by the given angle, counter-clockwise assuming the y-axis points up.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#rotateRad-float-float-float-float-">rotateRad(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Rotates this vector by the given angle in radians around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#rotateRad-com.badlogic.gdx.math.Vector3-float-">rotateRad(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Rotates this vector by the given angle in radians around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateRightKey">rotateRightKey</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#rotateRightPressed">rotateRightPressed</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo-float-">rotateTo(float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Rotates the actor instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo-float-float-">rotateTo(float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo-float-float-com.badlogic.gdx.math.Interpolation-">rotateTo(float, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">RotateToAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Sets the actor's rotation from its current value to a specific value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html#RotateToAction--">RotateToAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html#RotateToAction-boolean-">RotateToAction(boolean)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotateX-float-">rotateX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Rotates along local X axis by the specified angle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotateY-float-">rotateY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Rotates along local Y axis by the specified angle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotateZ-float-">rotateZ(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Rotates along local Z axis by the specified angle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#rotation">rotation</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotation">rotation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html#rotation">rotation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNode</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html#rotation">rotation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodeAnimation</a></dt>
<dd>
<div class="block">the keyframes, defining the rotation of a node for a specific timestamp</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#rotation">rotation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">the rotation, relative to the parent, not modified by animations</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html#rotation">rotation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodeAnimation</a></dt>
<dd>
<div class="block">the rotation keyframes if any (might be null), sorted by time ascending</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#rotation">rotation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Rotation2D">Rotation2D</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation2dInitializer.html#Rotation2dInitializer--">Rotation2dInitializer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation2dInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.Rotation2dInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Rotation3D">Rotation3D</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation3dInitializer.html#Rotation3dInitializer--">Rotation3dInitializer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.Rotation3dInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.Rotation3dInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html#Rotational2D--">Rotational2D()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational2D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html#Rotational2D-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational2D-">Rotational2D(DynamicsModifier.Rotational2D)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational2D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html#Rotational3D--">Rotational3D()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational3D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html#Rotational3D-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Rotational3D-">Rotational3D(DynamicsModifier.Rotational3D)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational3D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#rotationChanged--">rotationChanged()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Called when the actor's rotation has been changed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html#rotationChannel">rotationChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html#rotationChannel">rotationChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html#rotationChannel">rotationChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#rotationDiff">rotationDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#rotator">rotator</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#round-float-">round(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the closest integer to the specified float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#roundPositive-float-">roundPositive(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the closest integer to the specified float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#ROUNDROBIN">ROUNDROBIN</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#row--">row()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#row--">row()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
for all cells in the new row.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#rowAlign-int-">rowAlign(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets the alignment of widgets within each row of the horizontal group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#rowBottom--">rowBottom()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> for the alignment of widgets within each row.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#rowCenter--">rowCenter()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets the alignment of widgets within each row to <a href="com/badlogic/gdx/utils/Align.html#center"><code>Align.center</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#rowTop--">rowTop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> for the alignment of widgets within each row.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#ROYAL">ROYAL</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#run--">run()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#run-java.lang.Runnable-">run(Runnable)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html#run--">run()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</a></dt>
<dd>
<div class="block">Called to run the runnable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PauseableThread.html#run--">run()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.Task.html#run--">run()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.Task.html" title="class in com.badlogic.gdx.utils">Timer.Task</a></dt>
<dd>
<div class="block">If this is the last time the task will be ran or the task is first cancelled, it may be scheduled again in this
method.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">RunnableAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">An action that runs a <code>Runnable</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html#RunnableAction--">RunnableAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#runnables">runnables</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#runnables">runnables</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#running">running</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#runs">runs</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:S">
<!-- -->
</a>
<h2 class="title">S</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#S">S</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#SALMON">SALMON</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#same-com.badlogic.gdx.graphics.g3d.Attributes-boolean-">same(Attributes, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Check if this collection has the same attributes as the other collection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#same-com.badlogic.gdx.graphics.g3d.Attributes-">same(Attributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">See <a href="com/badlogic/gdx/graphics/g3d/Attributes.html#same-com.badlogic.gdx.graphics.g3d.Attributes-boolean-"><code>Attributes.same(Attributes, boolean)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#samples">samples</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">number of samples for MSAA</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#samples">samples</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>
<div class="block">number of samples for multi-sample anti-aliasing (MSAA)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#save-java.io.Writer-">save(Writer)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#save-java.io.Writer-">save(Writer)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#save-java.io.Writer-">save(Writer)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#save-java.io.Writer-">save(Writer)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#save-java.io.Writer-">save(Writer)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#save-java.io.Writer-">save(Writer)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#save-java.io.Writer-">save(Writer)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#save-java.io.Writer-">save(Writer)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.html#save-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.PixmapPacker-">save(FileHandle, PixmapPacker)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPackerIO</a></dt>
<dd>
<div class="block">Saves the provided PixmapPacker to the provided file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.html#save-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.PixmapPacker-com.badlogic.gdx.graphics.g2d.PixmapPackerIO.SaveParameters-">save(FileHandle, PixmapPacker, PixmapPackerIO.SaveParameters)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPackerIO</a></dt>
<dd>
<div class="block">Saves the provided PixmapPacker to the provided file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ModelInstanceParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">ModelInstanceParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/ParticleBatch.html" title="interface in com.badlogic.gdx.graphics.g3d.particles.batches">ParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Saves all the assets required by all the controllers inside this effect.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html#save-com.badlogic.gdx.graphics.g3d.particles.ParticleEffect-com.badlogic.gdx.graphics.g3d.particles.ParticleEffectLoader.ParticleEffectSaveParameter-">save(ParticleEffect, ParticleEffectLoader.ParticleEffectSaveParameter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffectLoader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffectLoader</a></dt>
<dd>
<div class="block">Saves the effect to the given file contained in the passed in parameter.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.Configurable.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData&lt;T&gt;)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.Configurable.html" title="interface in com.badlogic.gdx.graphics.g3d.particles">ResourceData.Configurable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html#save-java.lang.String-java.lang.Object-">save(String, Object)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.SaveData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#save-com.badlogic.gdx.assets.AssetManager-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">save(AssetManager, ResourceData)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html#saveAsset-java.lang.String-java.lang.Class-">saveAsset(String, Class&lt;K&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.SaveData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html#SaveData--">SaveData()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.SaveData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html#SaveData-com.badlogic.gdx.graphics.g3d.particles.ResourceData-">SaveData(ResourceData)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.SaveData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.SaveParameters.html#SaveParameters--">SaveParameters()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.SaveParameters.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPackerIO.SaveParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_ACCEPTED">SC_ACCEPTED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>202 Accepted</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_BAD_GATEWAY">SC_BAD_GATEWAY</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>502 Bad Gateway</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_BAD_REQUEST">SC_BAD_REQUEST</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>400 Bad Request</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_CONFLICT">SC_CONFLICT</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>409 Conflict</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_CONTINUE">SC_CONTINUE</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>100 Continue</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_CREATED">SC_CREATED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>201 Created</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_EXPECTATION_FAILED">SC_EXPECTATION_FAILED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>417 Expectation Failed</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_FAILED_DEPENDENCY">SC_FAILED_DEPENDENCY</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>424 Failed Dependency</tt> (WebDAV - RFC 2518)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_FORBIDDEN">SC_FORBIDDEN</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>403 Forbidden</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_GATEWAY_TIMEOUT">SC_GATEWAY_TIMEOUT</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>504 Gateway Timeout</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_GONE">SC_GONE</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>410 Gone</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_HTTP_VERSION_NOT_SUPPORTED">SC_HTTP_VERSION_NOT_SUPPORTED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>505 HTTP Version Not Supported</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_INSUFFICIENT_SPACE_ON_RESOURCE">SC_INSUFFICIENT_SPACE_ON_RESOURCE</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block">Static constant for a 419 error.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_INSUFFICIENT_STORAGE">SC_INSUFFICIENT_STORAGE</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>507 Insufficient Storage</tt> (WebDAV - RFC 2518)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_INTERNAL_SERVER_ERROR">SC_INTERNAL_SERVER_ERROR</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>500 Server Error</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_LENGTH_REQUIRED">SC_LENGTH_REQUIRED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>411 Length Required</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_LOCKED">SC_LOCKED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>423 Locked</tt> (WebDAV - RFC 2518)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_METHOD_FAILURE">SC_METHOD_FAILURE</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block">Static constant for a 420 error.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_METHOD_NOT_ALLOWED">SC_METHOD_NOT_ALLOWED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>405 Method Not Allowed</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_MOVED_PERMANENTLY">SC_MOVED_PERMANENTLY</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>301 Moved Permanently</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_MOVED_TEMPORARILY">SC_MOVED_TEMPORARILY</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>302 Moved Temporarily</tt> (Sometimes <tt>Found</tt>) (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_MULTI_STATUS">SC_MULTI_STATUS</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>207 Multi-Status</tt> (WebDAV - RFC 2518) or <tt>207 Partial Update
OK</tt> (HTTP/1.1 - draft-ietf-http-v11-spec-rev-01?)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_MULTIPLE_CHOICES">SC_MULTIPLE_CHOICES</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>300 Mutliple Choices</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NO_CONTENT">SC_NO_CONTENT</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>204 No Content</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NON_AUTHORITATIVE_INFORMATION">SC_NON_AUTHORITATIVE_INFORMATION</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>203 Non Authoritative Information</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NOT_ACCEPTABLE">SC_NOT_ACCEPTABLE</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>406 Not Acceptable</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NOT_FOUND">SC_NOT_FOUND</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>404 Not Found</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NOT_IMPLEMENTED">SC_NOT_IMPLEMENTED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>501 Not Implemented</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_NOT_MODIFIED">SC_NOT_MODIFIED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>304 Not Modified</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_OK">SC_OK</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>200 OK</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PARTIAL_CONTENT">SC_PARTIAL_CONTENT</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>206 Partial Content</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PAYMENT_REQUIRED">SC_PAYMENT_REQUIRED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>402 Payment Required</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PRECONDITION_FAILED">SC_PRECONDITION_FAILED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>412 Precondition Failed</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PROCESSING">SC_PROCESSING</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>102 Processing</tt> (WebDAV - RFC 2518)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_PROXY_AUTHENTICATION_REQUIRED">SC_PROXY_AUTHENTICATION_REQUIRED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>407 Proxy Authentication Required</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_REQUEST_TIMEOUT">SC_REQUEST_TIMEOUT</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>408 Request Timeout</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_REQUEST_TOO_LONG">SC_REQUEST_TOO_LONG</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>413 Request Entity Too Large</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_REQUEST_URI_TOO_LONG">SC_REQUEST_URI_TOO_LONG</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>414 Request-URI Too Long</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_REQUESTED_RANGE_NOT_SATISFIABLE">SC_REQUESTED_RANGE_NOT_SATISFIABLE</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>416 Requested Range Not Satisfiable</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_RESET_CONTENT">SC_RESET_CONTENT</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>205 Reset Content</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_SEE_OTHER">SC_SEE_OTHER</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>303 See Other</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_SERVICE_UNAVAILABLE">SC_SERVICE_UNAVAILABLE</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>503 Service Unavailable</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_SWITCHING_PROTOCOLS">SC_SWITCHING_PROTOCOLS</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>101 Switching Protocols</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_TEMPORARY_REDIRECT">SC_TEMPORARY_REDIRECT</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>307 Temporary Redirect</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_UNAUTHORIZED">SC_UNAUTHORIZED</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>401 Unauthorized</tt> (HTTP/1.0 - RFC 1945)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_UNPROCESSABLE_ENTITY">SC_UNPROCESSABLE_ENTITY</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>422 Unprocessable Entity</tt> (WebDAV - RFC 2518)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_UNSUPPORTED_MEDIA_TYPE">SC_UNSUPPORTED_MEDIA_TYPE</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>415 Unsupported Media Type</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpStatus.html#SC_USE_PROXY">SC_USE_PROXY</a></span> - Static variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpStatus.html" title="class in com.badlogic.gdx.net">HttpStatus</a></dt>
<dd>
<div class="block"><tt>305 Use Proxy</tt> (HTTP/1.1 - RFC 2616)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#scale-float-">scale(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Sets the font's scale relative to the current scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#scale-float-float-">scale(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Multiplies the top/left/bottom/right sizes and padding by the specified amount.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#scale">scale</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#scale-float-">scale(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the sprite's scale relative to the current scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#scale-float-">scale(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the sprite's scale relative to the current scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#scale">scale</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html#scale">scale</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNode</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#scale">scale</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">the scale, relative to the parent, not modified by animations</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#Scale">Scale</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#scale">scale</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Transform flags</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#scale-float-float-float-">scale(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Postmultiplies the current transformation with a scale matrix represented by the given scale on x,y,z.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#scale-com.badlogic.gdx.math.Vector3-">scale(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Postmultiplies the current transformation with a scale matrix represented by the given scale vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#scale-float-float-float-">scale(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Applies the scale to the current transformation matrix of each controller.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#scale-com.badlogic.gdx.math.Vector3-">scale(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Applies the scale to the current transformation matrix of each controller.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#scale">scale</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#scale-float-float-float-">scale(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Multiplies the current transformation matrix by a scale matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#scale-float-float-float-">scale(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Method to scale the positions in the mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#scale-float-float-">scale(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a scale matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#scale-com.badlogic.gdx.math.Vector2-">scale(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a scale matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#scale-float-float-">scale(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a scale matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#scale-com.badlogic.gdx.math.Vector2-">scale(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a scale matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#scale-float-float-float-">scale(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix with a scale matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#scale-float-">scale(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Applies additional scaling to the polygon by the supplied amount.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#scale-float-">scale(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy-float-float-">scaleBy(float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Scales the actor instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy-float-float-float-">scaleBy(float, float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy-float-float-float-com.badlogic.gdx.math.Interpolation-">scaleBy(float, float, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#scaleBy-float-">scaleBy(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Adds the specified scale to the current scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#scaleBy-float-float-">scaleBy(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Adds the specified scale to the current scale.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">ScaleByAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Scales an actor's scale to a relative size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html#ScaleByAction--">ScaleByAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html#scaleChannel">scaleChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/BillboardControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">BillboardControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html#scaleChannel">scaleChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html#scaleChannel">scaleChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/PointSpriteControllerRenderData.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">PointSpriteControllerRenderData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#scaleDiff">scaleDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#ScaledNumericValue--">ScaledNumericValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">ScaledNumericValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">A value which has a defined minimum and maximum upper and lower bounds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#ScaledNumericValue--">ScaledNumericValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#scaleEffect-float-">scaleEffect(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ScaleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">ScaleInfluencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which controls the scale of the particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ScaleInfluencer.html#ScaleInfluencer--">ScaleInfluencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ScaleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ScaleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ScaleInfluencer.html#ScaleInfluencer-com.badlogic.gdx.graphics.g3d.particles.influencers.ScaleInfluencer-">ScaleInfluencer(ScaleInfluencer)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ScaleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ScaleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ScaleInitializer.html#ScaleInitializer--">ScaleInitializer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.ScaleInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.ScaleInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo-float-float-">scaleTo(float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Scales the actor instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo-float-float-float-">scaleTo(float, float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo-float-float-float-com.badlogic.gdx.math.Interpolation-">scaleTo(float, float, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">ScaleToAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Sets the actor's scale from its current value to a specific value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#ScaleToAction--">ScaleToAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#scaleU">scaleU</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#scaleV">scaleV</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#scaleX">scaleX</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#scaleY">scaleY</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html#scaling">scaling</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodeAnimation</a></dt>
<dd>
<div class="block">the keyframes, defining the scaling of a node for a specific timestamp</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html#scaling">scaling</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodeAnimation</a></dt>
<dd>
<div class="block">the scaling keyframes if any (might be null), sorted by time ascending</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils"><span class="typeNameLink">Scaling</span></a> - Enum in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Various scaling types for fitting one rectangle into another.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html" title="class in com.badlogic.gdx.utils.viewport"><span class="typeNameLink">ScalingViewport</span></a> - Class in <a href="com/badlogic/gdx/utils/viewport/package-summary.html">com.badlogic.gdx.utils.viewport</a></dt>
<dd>
<div class="block">A viewport that scales the world using <a href="com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils"><code>Scaling</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html#ScalingViewport-com.badlogic.gdx.utils.Scaling-float-float-">ScalingViewport(Scaling, float, float)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScalingViewport</a></dt>
<dd>
<div class="block">Creates a new viewport using a new <a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html#ScalingViewport-com.badlogic.gdx.utils.Scaling-float-float-com.badlogic.gdx.graphics.Camera-">ScalingViewport(Scaling, float, float, Camera)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScalingViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#SCARLET">SCARLET</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#schedule-com.badlogic.gdx.utils.Timer.Task-float-">schedule(Timer.Task, float)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Schedules a task on <a href="com/badlogic/gdx/utils/Timer.html#instance--"><code>Timer.instance()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#schedule-com.badlogic.gdx.utils.Timer.Task-float-float-">schedule(Timer.Task, float, float)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Schedules a task on <a href="com/badlogic/gdx/utils/Timer.html#instance--"><code>Timer.instance()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#schedule-com.badlogic.gdx.utils.Timer.Task-float-float-int-">schedule(Timer.Task, float, float, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Schedules a task on <a href="com/badlogic/gdx/utils/Timer.html#instance--"><code>Timer.instance()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#scheduleKeyRepeatTask-int-">scheduleKeyRepeatTask(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#scheduleTask-com.badlogic.gdx.utils.Timer.Task-float-">scheduleTask(Timer.Task, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Schedules a task to occur once after the specified delay.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#scheduleTask-com.badlogic.gdx.utils.Timer.Task-float-float-">scheduleTask(Timer.Task, float, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Schedules a task to occur once after the specified delay and then repeatedly at the specified interval until cancelled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#scheduleTask-com.badlogic.gdx.utils.Timer.Task-float-float-int-">scheduleTask(Timer.Task, float, float, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Schedules a task to occur once after the specified delay and then a number of additional times at the specified
interval.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">ScissorStack</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">A stack of <a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math"><code>Rectangle</code></a> objects to be used for clipping via <a href="com/badlogic/gdx/graphics/GL20.html#glScissor-int-int-int-int-"><code>GL20.glScissor(int, int, int, int)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html#ScissorStack--">ScissorStack()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ScissorStack.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ScissorStack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#scl-float-">scl(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Scale the matrix in the both the x and y components by the scalar value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#scl-com.badlogic.gdx.math.Vector2-">scl(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#scl-com.badlogic.gdx.math.Vector3-">scl(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#scl-com.badlogic.gdx.math.Vector3-">scl(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#scl-float-float-float-">scl(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#scl-float-">scl(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#scl-float-">scl(float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Scales this vector by a scalar</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#scl-T-">scl(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Scales this vector by another vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#scl-float-">scl(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#scl-float-float-">scl(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Multiplies this vector by a scalar</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#scl-com.badlogic.gdx.math.Vector2-">scl(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#scl-float-">scl(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#scl-com.badlogic.gdx.math.Vector3-">scl(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#scl-float-float-float-">scl(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Scales this vector by the given values</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Game.html#screen">screen</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx"><span class="typeNameLink">Screen</span></a> - Interface in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">
Represents one of many application screens, such as a main menu, a settings menu, the game screen and so on.</div>
</dd>
<dt><a href="com/badlogic/gdx/ScreenAdapter.html" title="class in com.badlogic.gdx"><span class="typeNameLink">ScreenAdapter</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">Convenience implementation of <a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx"><code>Screen</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ScreenAdapter.html#ScreenAdapter--">ScreenAdapter()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/ScreenAdapter.html" title="class in com.badlogic.gdx">ScreenAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#screenToLocalCoordinates-com.badlogic.gdx.math.Vector2-">screenToLocalCoordinates(Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Transforms the specified point in screen coordinates to the actor's local coordinate system.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#screenToStageCoordinates-com.badlogic.gdx.math.Vector2-">screenToStageCoordinates(Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Transforms the screen coordinates to stage coordinates.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ScreenUtils</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Class with static helper methods that provide access to the default OpenGL FrameBuffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ScreenUtils.html#ScreenUtils--">ScreenUtils()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ScreenUtils.html" title="class in com.badlogic.gdx.utils">ScreenUtils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html" title="class in com.badlogic.gdx.utils.viewport"><span class="typeNameLink">ScreenViewport</span></a> - Class in <a href="com/badlogic/gdx/utils/viewport/package-summary.html">com.badlogic.gdx.utils.viewport</a></dt>
<dd>
<div class="block">A viewport where the world size is based on the size of the screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html#ScreenViewport--">ScreenViewport()</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScreenViewport</a></dt>
<dd>
<div class="block">Creates a new viewport using a new <a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html#ScreenViewport-com.badlogic.gdx.graphics.Camera-">ScreenViewport(Camera)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScreenViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html#screenWidth">screenWidth</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html#screenWidth">screenWidth</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#scroll-float-float-">scroll(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#scroll-float-float-">scroll(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Offsets the region relative to the current region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#scrolled-int-">scrolled(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#scrolled-int-">scrolled(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputAdapter.html#scrolled-int-">scrolled(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#scrolled-int-">scrolled(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#scrolled-int-">scrolled(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputProcessor.html#scrolled-int-">scrolled(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dt>
<dd>
<div class="block">Called when the mouse wheel was scrolled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#scrolled-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">scrolled(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called when the mouse wheel has been scrolled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#scrolled-int-">scrolled(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Applies a mouse scroll event to the stage and returns true if an actor in the scene <a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--"><code>handled</code></a> the
event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#scrollFactor">scrollFactor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The weight for each scrolled amount.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#scrollFocusChanged-com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent-com.badlogic.gdx.scenes.scene2d.Actor-boolean-">scrollFocusChanged(FocusListener.FocusEvent, Actor, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">ScrollPane</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane-com.badlogic.gdx.scenes.scene2d.Actor-">ScrollPane(Actor)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.ui.Skin-">ScrollPane(Actor, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">ScrollPane(Actor, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle-">ScrollPane(Actor, ScrollPane.ScrollPaneStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">ScrollPane.ScrollPaneStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a scroll pane, see <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>ScrollPane</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#ScrollPaneStyle--">ScrollPaneStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#ScrollPaneStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">ScrollPaneStyle(Drawable, Drawable, Drawable, Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#ScrollPaneStyle-com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle-">ScrollPaneStyle(ScrollPane.ScrollPaneStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#scrollStyle">scrollStyle</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#scrollTarget">scrollTarget</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">Whether to update the target on scroll</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#scrollTo-float-float-float-float-">scrollTo(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Sets the scroll offset so the specified rectangle is fully in view, if possible.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#scrollTo-float-float-float-float-boolean-boolean-">scrollTo(float, float, float, float, boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Sets the scroll offset so the specified rectangle is fully in view, and optionally centered vertically and/or horizontally,
if possible.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#scrollX-float-">scrollX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Called whenever the x scroll amount is changed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#scrollY-float-">scrollY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Called whenever the y scroll amount is changed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SEARCH">SEARCH</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision"><span class="typeNameLink">Segment</span></a> - Class in <a href="com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</a></dt>
<dd>
<div class="block">A Segment is a line in 3-space having a staring and an ending position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Segment.html#Segment-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">Segment(Vector3, Vector3)</a></span> - Constructor for class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</a></dt>
<dd>
<div class="block">Constructs a new Segment from the two points given.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Segment.html#Segment-float-float-float-float-float-float-">Segment(float, float, float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Segment.html" title="class in com.badlogic.gdx.math.collision">Segment</a></dt>
<dd>
<div class="block">Constructs a new Segment from the two points given.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#select-com.badlogic.gdx.utils.Predicate-">select(Predicate&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Returns an iterable for the selected items in the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/QuickSelect.html#select-T:A-java.util.Comparator-int-int-">select(T[], Comparator&lt;T&gt;, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/QuickSelect.html" title="class in com.badlogic.gdx.utils">QuickSelect</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Select.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Select</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">This class is for selecting a ranked element (kth ordered statistic) from an unordered list in faster time than sorting the
whole array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Select.html#Select--">Select()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Select.html" title="class in com.badlogic.gdx.utils">Select</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Select.html#select-T:A-java.util.Comparator-int-int-">select(T[], Comparator&lt;T&gt;, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Select.html" title="class in com.badlogic.gdx.utils">Select</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#selectAll--">selectAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">SelectBox</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="type parameter in SelectBox">T</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#SelectBox-com.badlogic.gdx.scenes.scene2d.ui.Skin-">SelectBox(Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#SelectBox-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">SelectBox(Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#SelectBox-com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle-">SelectBox(SelectBox.SelectBoxStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">SelectBox.SelectBoxStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a select box, see <a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>SelectBox</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#SelectBoxStyle--">SelectBoxStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#SelectBoxStyle-com.badlogic.gdx.graphics.g2d.BitmapFont-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle-com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle-">SelectBoxStyle(BitmapFont, Color, Drawable, ScrollPane.ScrollPaneStyle, List.ListStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html#SelectBoxStyle-com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle-">SelectBoxStyle(SelectBox.SelectBoxStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox.SelectBoxStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Select.html#selectIndex-T:A-java.util.Comparator-int-int-">selectIndex(T[], Comparator&lt;T&gt;, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Select.html" title="class in com.badlogic.gdx.utils">Select</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html#selection">selection</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.ListStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List.ListStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#selection">selection</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#selection">selection</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">Selection</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="type parameter in Selection">T</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Manages selected objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#Selection--">Selection()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#selectionStart">selectionStart</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#selectRanked-java.util.Comparator-int-">selectRanked(Comparator&lt;T&gt;, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Selects the nth-lowest element from the Array according to Comparator ranking.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#selectRankedIndex-java.util.Comparator-int-">selectRankedIndex(Comparator&lt;T&gt;, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SEMICOLON">SEMICOLON</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#sendBufferSize">sendBufferSize</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">The SO_SNDBUF (send buffer) size in bytes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/NetJavaImpl.html#sendHttpRequest-com.badlogic.gdx.Net.HttpRequest-com.badlogic.gdx.Net.HttpResponseListener-">sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/NetJavaImpl.html" title="class in com.badlogic.gdx.net">NetJavaImpl</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.html#sendHttpRequest-com.badlogic.gdx.Net.HttpRequest-com.badlogic.gdx.Net.HttpResponseListener-">sendHttpRequest(Net.HttpRequest, Net.HttpResponseListener)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Net.html" title="interface in com.badlogic.gdx">Net</a></dt>
<dd>
<div class="block">Process the specified <a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx"><code>Net.HttpRequest</code></a> and reports the <a href="com/badlogic/gdx/Net.HttpResponse.html" title="interface in com.badlogic.gdx"><code>Net.HttpResponse</code></a> to the specified <a href="com/badlogic/gdx/Net.HttpResponseListener.html" title="interface in com.badlogic.gdx"><code>Net.HttpResponseListener</code></a>
.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#sendUpdate--">sendUpdate()</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html#separations">separations</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence-com.badlogic.gdx.scenes.scene2d.Action-">sequence(Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">sequence(Action, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">sequence(Action, Action, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">sequence(Action, Action, Action, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">sequence(Action, Action, Action, Action, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence-com.badlogic.gdx.scenes.scene2d.Action...-">sequence(Action...)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence--">sequence()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">SequenceAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Executes a number of actions one at a time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html#SequenceAction--">SequenceAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html#SequenceAction-com.badlogic.gdx.scenes.scene2d.Action-">SequenceAction(Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html#SequenceAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">SequenceAction(Action, Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html#SequenceAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">SequenceAction(Action, Action, Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html#SequenceAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">SequenceAction(Action, Action, Action, Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html#SequenceAction-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-com.badlogic.gdx.scenes.scene2d.Action-">SequenceAction(Action, Action, Action, Action, Action)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">SerializationException</span></a> - Exception in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Indicates an error during serialization due to misconfiguration or during deserialization due to invalid input data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SerializationException.html#SerializationException--">SerializationException()</a></span> - Constructor for exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SerializationException.html#SerializationException-java.lang.String-java.lang.Throwable-">SerializationException(String, Throwable)</a></span> - Constructor for exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SerializationException.html#SerializationException-java.lang.String-">SerializationException(String)</a></span> - Constructor for exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SerializationException.html#SerializationException-java.lang.Throwable-">SerializationException(Throwable)</a></span> - Constructor for exception com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils">SerializationException</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Server">Server</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">A name for the server.</div>
</dd>
<dt><a href="com/badlogic/gdx/net/ServerSocket.html" title="interface in com.badlogic.gdx.net"><span class="typeNameLink">ServerSocket</span></a> - Interface in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">A server socket that accepts new incoming connections, returning <a href="com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net"><code>Socket</code></a> instances.</div>
</dd>
<dt><a href="com/badlogic/gdx/net/ServerSocketHints.html" title="class in com.badlogic.gdx.net"><span class="typeNameLink">ServerSocketHints</span></a> - Class in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">Options for <a href="com/badlogic/gdx/net/ServerSocket.html" title="interface in com.badlogic.gdx.net"><code>ServerSocket</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/ServerSocketHints.html#ServerSocketHints--">ServerSocketHints()</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/ServerSocketHints.html" title="class in com.badlogic.gdx.net">ServerSocketHints</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#set-com.badlogic.gdx.graphics.Color-">set(Color)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Sets this color to the given color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#set-float-float-float-float-">set(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Sets this Color's component values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#set-int-">set(int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Sets this color's component values through an integer representation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#set-com.badlogic.gdx.graphics.g2d.PolygonSprite-">set(PolygonSprite)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#set-com.badlogic.gdx.graphics.g2d.Sprite-">set(Sprite)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Make this sprite a copy in every way of the specified sprite</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#set-com.badlogic.gdx.graphics.g3d.Attribute-">set(Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Add a attribute to this material.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#set-com.badlogic.gdx.graphics.g3d.Attribute-com.badlogic.gdx.graphics.g3d.Attribute-">set(Attribute, Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Add multiple attributes to this material.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#set-com.badlogic.gdx.graphics.g3d.Attribute-com.badlogic.gdx.graphics.g3d.Attribute-com.badlogic.gdx.graphics.g3d.Attribute-">set(Attribute, Attribute, Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Add multiple attributes to this material.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#set-com.badlogic.gdx.graphics.g3d.Attribute-com.badlogic.gdx.graphics.g3d.Attribute-com.badlogic.gdx.graphics.g3d.Attribute-com.badlogic.gdx.graphics.g3d.Attribute-">set(Attribute, Attribute, Attribute, Attribute)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Add multiple attributes to this material.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#set-com.badlogic.gdx.graphics.g3d.Attribute...-">set(Attribute...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Add an array of attributes to this material.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#set-java.lang.Iterable-">set(Iterable&lt;Attribute&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Add an array of attributes to this material.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#set-com.badlogic.gdx.graphics.g2d.TextureRegion-">set(TextureRegion)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#set--">set()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>
<div class="block">Binds the material's texture to the OpenGL context and changes the glBlendFunc to the values used by it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#set-float:A-">set(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#set-com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap-">set(AmbientCubemap)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#set-com.badlogic.gdx.graphics.Color-">set(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#set-float-float-float-">set(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#set-com.badlogic.gdx.graphics.g3d.environment.DirectionalLight-">set(DirectionalLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#set-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-">set(Color, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#set-float-float-float-com.badlogic.gdx.math.Vector3-">set(float, float, float, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#set-com.badlogic.gdx.graphics.Color-float-float-float-">set(Color, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#set-float-float-float-float-float-float-">set(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#set-com.badlogic.gdx.graphics.g3d.environment.PointLight-">set(PointLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#set-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-float-">set(Color, Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#set-float-float-float-com.badlogic.gdx.math.Vector3-float-">set(float, float, float, Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#set-com.badlogic.gdx.graphics.Color-float-float-float-float-">set(Color, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#set-float-float-float-float-float-float-float-">set(float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html#set-float:A-">set(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SphericalHarmonics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html#set-com.badlogic.gdx.graphics.g3d.environment.AmbientCubemap-">set(AmbientCubemap)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SphericalHarmonics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html#set-com.badlogic.gdx.graphics.Color-">set(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SphericalHarmonics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html#set-float-float-float-">set(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SphericalHarmonics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#set-com.badlogic.gdx.graphics.g3d.environment.SpotLight-">set(SpotLight)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#set-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-float-">set(Color, Vector3, Vector3, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#set-float-float-float-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-float-float-float-">set(float, float, float, Vector3, Vector3, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#set-com.badlogic.gdx.graphics.Color-float-float-float-float-float-float-float-float-float-">set(Color, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#set-float-float-float-float-float-float-float-float-float-float-float-float-">set(float, float, float, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#set-com.badlogic.gdx.graphics.g3d.model.MeshPart-">set(MeshPart)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Set this MeshPart to be a copy of the other MeshPart</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#set-java.lang.String-com.badlogic.gdx.graphics.Mesh-int-int-int-">set(String, Mesh, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Set this MeshPart to given values, does not <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#update--"><code>MeshPart.update()</code></a> the bounding box values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#set-com.badlogic.gdx.graphics.g3d.model.Node-">set(Node)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">Creates a nested copy of this Node, any child nodes are copied using the <a href="com/badlogic/gdx/graphics/g3d/model/Node.html#copy--"><code>Node.copy()</code></a> method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#set-com.badlogic.gdx.graphics.g3d.model.NodePart-">set(NodePart)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#set-com.badlogic.gdx.graphics.g3d.particles.emitters.Emitter-">set(Emitter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#set-com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter-">set(RegularEmitter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#set-com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single-">set(ColorInfluencer.Single)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#set-com.badlogic.gdx.graphics.g3d.particles.ParticleController-">set(ParticleController)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#set-com.badlogic.gdx.graphics.g2d.TextureRegion-">set(TextureRegion)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#set-com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.AspectTextureRegion-">set(RegionInfluencer.AspectTextureRegion)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#set-com.badlogic.gdx.graphics.g3d.particles.ParticleController-">set(ParticleController)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html#set-com.badlogic.gdx.graphics.g3d.particles.ParticleController-">set(ParticleController)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Renderable.html#set-com.badlogic.gdx.graphics.g3d.Renderable-">set(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-com.badlogic.gdx.math.Matrix4-">set(int, Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-com.badlogic.gdx.math.Matrix3-">set(int, Matrix3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-com.badlogic.gdx.math.Vector3-">set(int, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-com.badlogic.gdx.math.Vector2-">set(int, Vector2)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-com.badlogic.gdx.graphics.Color-">set(int, Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-float-">set(int, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-float-float-">set(int, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-float-float-float-">set(int, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-float-float-float-float-">set(int, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-int-">set(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-int-int-">set(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-int-int-int-">set(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-int-int-int-int-">set(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor-">set(int, TextureDescriptor)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html#set-int-com.badlogic.gdx.graphics.GLTexture-">set(int, GLTexture)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html#set-com.badlogic.gdx.graphics.g3d.shaders.BaseShader-int-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.Attributes-">set(BaseShader, int, Renderable, Attributes)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Setter.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Setter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html#set-com.badlogic.gdx.graphics.g3d.shaders.BaseShader-int-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.Attributes-">set(BaseShader, int, Renderable, Attributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.ACubemap.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters.ACubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.Bones.html#set-com.badlogic.gdx.graphics.g3d.shaders.BaseShader-int-com.badlogic.gdx.graphics.g3d.Renderable-com.badlogic.gdx.graphics.g3d.Attributes-">set(BaseShader, int, Renderable, Attributes)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.Bones.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters.Bones</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#set-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Quaternion-com.badlogic.gdx.math.Vector3-">set(Vector3, Quaternion, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#set-com.badlogic.gdx.graphics.g3d.utils.BaseAnimationController.Transform-">set(BaseAnimationController.Transform)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#set-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector2-">set(Vector3, Vector3, Color, Vector2)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#set-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">set(MeshPartBuilder.VertexInfo)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#set-T-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-">set(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#set-com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor-">set(TextureDescriptor&lt;V&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#set-com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType-">set(ShapeRenderer.ShapeType)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#set-com.badlogic.gdx.math.Affine2-">set(Affine2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Copies the values from the provided affine matrix to this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#set-com.badlogic.gdx.math.Matrix3-">set(Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Copies the values from the provided matrix to this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#set-com.badlogic.gdx.math.Matrix4-">set(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Copies the 2D transformation components from the provided 4x4 matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#set-T...-">set(T...)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#set-T:A-int-int-">set(T[], int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#set-com.badlogic.gdx.utils.Array-int-int-">set(Array&lt;T&gt;, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#set-T:A-int-boolean-">set(T[], int, boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#set-T:A-boolean-">set(T[], boolean)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#set-float-float-float-">set(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Sets a new location and radius for this circle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#set-com.badlogic.gdx.math.Vector2-float-">set(Vector2, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Sets a new location and radius for this circle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#set-com.badlogic.gdx.math.Circle-">set(Circle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Sets a new location and radius for this circle, based upon another circle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#set-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">set(Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Sets this <a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math"><code>Circle</code></a>'s values in terms of its center and a point on its edge.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#set-com.badlogic.gdx.math.collision.BoundingBox-">set(BoundingBox)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Sets the given bounding box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#set-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">set(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Sets the given minimum and maximum vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#set-com.badlogic.gdx.math.Vector3:A-">set(Vector3[])</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Sets the bounding box minimum and maximum vector from the given points.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#set-java.util.List-">set(List&lt;Vector3&gt;)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>
<div class="block">Sets the bounding box minimum and maximum vector from the given points.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#set-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">set(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>
<div class="block">Sets the starting position and the direction of this ray.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#set-float-float-float-float-float-float-">set(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>
<div class="block">Sets this ray from the given starting position and direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#set-com.badlogic.gdx.math.collision.Ray-">set(Ray)</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dd>
<div class="block">Sets the starting position and direction from the given ray</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#set-float-float-float-float-">set(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Sets a new position and size for this ellipse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#set-com.badlogic.gdx.math.Ellipse-">set(Ellipse)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Sets a new position and size for this ellipse based upon another ellipse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#set-com.badlogic.gdx.math.Circle-">set(Circle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#set-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">set(Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#set-com.badlogic.gdx.math.GridPoint2-">set(GridPoint2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>
<div class="block">Sets the coordinates of this 2D grid point to that of another.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#set-int-int-">set(int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>
<div class="block">Sets the coordinates of this 2D grid point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#set-com.badlogic.gdx.math.GridPoint3-">set(GridPoint3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>
<div class="block">Sets the coordinates of this 3D grid point to that of another.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#set-int-int-int-">set(int, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>
<div class="block">Sets the coordinates of this GridPoint3D.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#set-com.badlogic.gdx.math.Matrix3-">set(Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Copies the values from the provided matrix to this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#set-com.badlogic.gdx.math.Affine2-">set(Affine2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Copies the values from the provided affine matrix to this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#set-com.badlogic.gdx.math.Matrix4-">set(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Sets this 3x3 matrix to the top left 3x3 corner of the provided 4x4 matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#set-float:A-">set(float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Sets the matrix to the given matrix as a float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-com.badlogic.gdx.math.Matrix4-">set(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-float:A-">set(float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to the given matrix as a float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-com.badlogic.gdx.math.Quaternion-">set(Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a rotation matrix representing the quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-float-float-float-float-">set(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a rotation matrix representing the quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Quaternion-">set(Vector3, Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Set this matrix to the specified translation and rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-float-float-float-float-float-float-float-">set(float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a rotation matrix representing the translation and quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Quaternion-com.badlogic.gdx.math.Vector3-">set(Vector3, Quaternion, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Set this matrix to the specified translation, rotation and scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-float-float-float-float-float-float-float-float-float-float-">set(float, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a rotation matrix representing the translation and quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">set(Vector3, Vector3, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the four columns of the matrix which correspond to the x-, y- and z-axis of the vector space this matrix creates as
well as the 4th column representing the translation of any point that is multiplied by this matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-com.badlogic.gdx.math.Matrix3-">set(Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to the given 3x3 matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#set-com.badlogic.gdx.math.Affine2-">set(Affine2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to the given affine matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#set-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">set(Vector3, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Sets the plane normal and distance to the origin based on the three given points which are considered to be on the plane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#set-float-float-float-float-">set(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Sets the plane normal and distance</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#set-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">set(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Sets the plane to the given point and normal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#set-float-float-float-float-float-float-">set(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#set-com.badlogic.gdx.math.Plane-">set(Plane)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Sets this plane from the given plane</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#set-float-float-float-float-">set(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the components of the quaternion</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#set-com.badlogic.gdx.math.Quaternion-">set(Quaternion)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the quaternion components from the given quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#set-com.badlogic.gdx.math.Vector3-float-">set(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the quaternion components from the given axis and angle around that axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#set-float-float-float-float-">set(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#set-com.badlogic.gdx.math.Rectangle-">set(Rectangle)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets the values of the given rectangle to this rectangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#set-T-">set(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Sets this vector from the given vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#set-com.badlogic.gdx.math.Vector2-">set(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#set-float-float-">set(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Sets the components of this vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#set-float-float-float-">set(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Sets the vector to the given components</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#set-com.badlogic.gdx.math.Vector3-">set(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#set-float:A-">set(float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Sets the components from the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#set-com.badlogic.gdx.math.Vector2-float-">set(Vector2, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Sets the components of the given vector and z-component</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#set-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">set(Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>
<div class="block">Set this as an isolated edge.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#set-float-float-float-float-">set(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>
<div class="block">Set this as an isolated edge.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#set-com.badlogic.gdx.math.Vector2:A-">set(Vector2[])</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>
<div class="block">Copy vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#set-float:A-">set(float[])</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>
<div class="block">Copy vertices from the given float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#set-float:A-int-int-">set(float[], int, int)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>
<div class="block">Copy vertices from the given float array, taking into account the offset and length.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#set-T-">set(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">Sets the selection to only the specified item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#set-int-T-">set(int, T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#set-int-">set(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#set-int-boolean-">set(int, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#set-int-byte-">set(int, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#set-int-char-">set(int, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#set-int-T-">set(int, T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#set-int-float-">set(int, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#set-int-int-">set(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#set-java.lang.String-">set(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#set-double-java.lang.String-">set(double, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#set-long-java.lang.String-">set(long, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#set-boolean-">set(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#set-java.lang.String-java.lang.Object-">set(String, Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#set-int-long-">set(int, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Pools.html#set-java.lang.Class-com.badlogic.gdx.utils.Pool-">set(Class&lt;T&gt;, Pool&lt;T&gt;)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Pools.html" title="class in com.badlogic.gdx.utils">Pools</a></dt>
<dd>
<div class="block">Sets an existing pool for the specified type, stored in a Class to <a href="com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils"><code>Pool</code></a> map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html#set-java.lang.Iterable-com.badlogic.gdx.utils.Predicate-">set(Iterable&lt;T&gt;, Predicate&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterable.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#set-java.lang.Iterable-com.badlogic.gdx.utils.Predicate-">set(Iterable&lt;T&gt;, Predicate&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html#set-java.util.Iterator-com.badlogic.gdx.utils.Predicate-">set(Iterator&lt;T&gt;, Predicate&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Predicate.PredicateIterator.html" title="class in com.badlogic.gdx.utils">Predicate.PredicateIterator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html#set-java.lang.Object-int-java.lang.Object-">set(Object, int, Object)</a></span> - Static method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/ArrayReflection.html" title="class in com.badlogic.gdx.utils.reflect">ArrayReflection</a></dt>
<dd>
<div class="block">Sets the value of the indexed component in the supplied array to the supplied value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#set-java.lang.Object-java.lang.Object-">set(Object, Object)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>
<div class="block">Sets the value of the field on the supplied object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#set-int-short-">set(int, short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#set-int-T-">set(int, T)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-byte-">set(String, byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>byte</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-short-">set(String, short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>short</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-int-">set(String, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>int</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-long-">set(String, long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>long</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-float-">set(String, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>float</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-double-">set(String, double)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>double</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-boolean-">set(String, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>boolean</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-char-">set(String, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>char</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-java.lang.String-">set(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>String</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-byte:A-">set(String, byte[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>byte</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-short:A-">set(String, short[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>short</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-int:A-">set(String, int[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>int</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-long:A-">set(String, long[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>long</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-float:A-">set(String, float[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>float</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-double:A-">set(String, double[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>double</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-boolean:A-">set(String, boolean[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>boolean</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-char:A-">set(String, char[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>char</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-java.lang.String:A-">set(String, String[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>String</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#set-java.lang.String-">set(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a named <code>null</code> array value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Constructor.html#setAccessible-boolean-">setAccessible(boolean)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Constructor.html" title="class in com.badlogic.gdx.utils.reflect">Constructor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Field.html#setAccessible-boolean-">setAccessible(boolean)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Field.html" title="class in com.badlogic.gdx.utils.reflect">Field</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/reflect/Method.html#setAccessible-boolean-">setAccessible(boolean)</a></span> - Method in class com.badlogic.gdx.utils.reflect.<a href="com/badlogic/gdx/utils/reflect/Method.html" title="class in com.badlogic.gdx.utils.reflect">Method</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#setAction-com.badlogic.gdx.scenes.scene2d.Action-">setAction(Action)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#setAction-com.badlogic.gdx.scenes.scene2d.Action-">setAction(Action)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>
<div class="block">Sets the wrapped action.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html#setAction-com.badlogic.gdx.scenes.scene2d.Action-">setAction(Action)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setActionsRequestRendering-boolean-">setActionsRequestRendering(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">If true, any actions executed during a call to <a href="com/badlogic/gdx/scenes/scene2d/Stage.html#act--"><code>Stage.act()</code></a>) will result in a call to <a href="com/badlogic/gdx/Graphics.html#requestRendering--"><code>Graphics.requestRendering()</code></a>
.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#setActive-boolean-">setActive(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html#setActive-boolean-">setActive(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#setActive-boolean-">setActive(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setActive-boolean-">setActive(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the active state of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html#setActive-boolean-">setActive(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">EventAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#setActor-com.badlogic.gdx.scenes.scene2d.Actor-">setActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>
<div class="block">Sets the actor this action is attached to.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#setActor-com.badlogic.gdx.scenes.scene2d.Actor-">setActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#setActor-com.badlogic.gdx.scenes.scene2d.Actor-">setActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#setActor-A-">setActor(A)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the actor in this cell and adds the actor to the cell's table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#setActor-T-">setActor(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setActor-com.badlogic.gdx.scenes.scene2d.Actor-">setActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor</code></a> embedded in this scroll pane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#setActor-T-">setActor(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#setActor-com.badlogic.gdx.scenes.scene2d.Actor-">setActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#setActorBounds-float-float-float-float-">setActorBounds(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#setActorHeight-float-">setActorHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#setActorWidth-float-">setActorWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#setActorX-float-">setActorX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#setActorY-float-">setActorY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAdditive-boolean-">setAdditive(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#SetAlgorithm-int-">SetAlgorithm(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#setAlign-int-">setAlign(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAligned-boolean-">setAligned(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#setAlignment-int-">setAlignment(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setAlignment-int-">setAlignment(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setAlignment-int-int-">setAlignment(int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#setAlignment-int-">setAlignment(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>
<div class="block">Sets the horizontal alignment of the list items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setAlignment-int-">setAlignment(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Sets the alignment of the selected item in the select box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setAlignment-int-">setAlignment(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Sets text horizontal alignment (left, center or right).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#setAlignMode-com.badlogic.gdx.graphics.g3d.particles.ParticleShader.AlignMode-">setAlignMode(ParticleShader.AlignMode)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>
<div class="block">Sets the current align mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#setAll-com.badlogic.gdx.utils.Array-">setAll(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setAlpha-float-">setAlpha(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the alpha portion of the color used to tint this sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#setAlpha-float-">setAlpha(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setAlphas-float-">setAlphas(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Sets the alpha component of all text currently in the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#setAlways-boolean-">setAlways(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>
<div class="block">If true, this tooltip is shown even when tooltips are not <a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#enabled"><code>TooltipManager.enabled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html#setAlwaysActive-boolean-">setAlwaysActive(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ParticleValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html#setAmount-float-float-">setAmount(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html#setAmount-float-">setAmount(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html#setAmount-float-float-">setAmount(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html#setAmount-float-">setAmount(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html#setAmount-float-float-">setAmount(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html#setAmountHeight-float-">setAmountHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html#setAmountWidth-float-">setAmountWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html#setAmountX-float-">setAmountX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html#setAmountX-float-">setAmountX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html#setAmountY-float-">setAmountY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html#setAmountY-float-">setAmountY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#setAngle-float-">setAngle(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Sets the angle of the vector in degrees relative to the x-axis, towards the positive y-axis (typically counter-clockwise).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#setAngleRad-float-">setAngleRad(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Sets the angle of the vector in radians relative to the x-axis, towards the positive y-axis (typically counter-clockwise).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setAngularDamping-float-">setAngularDamping(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the angular damping of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#setAngularOffset-float-">setAngularOffset(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setAngularVelocity-float-">setAngularVelocity(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the angular velocity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setAnimateDuration-float-">setAnimateDuration(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">If > 0, changes to the progress bar value via <a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setValue-float-"><code>ProgressBar.setValue(float)</code></a> will happen over this duration in seconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setAnimateInterpolation-com.badlogic.gdx.math.Interpolation-">setAnimateInterpolation(Interpolation)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">Sets the interpolation to use for <a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setAnimateDuration-float-"><code>ProgressBar.setAnimateDuration(float)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation-java.lang.String-">setAnimation(String)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Set the active animation, replacing any current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation-java.lang.String-int-">setAnimation(String, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Set the active animation, replacing any current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation-java.lang.String-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-">setAnimation(String, AnimationController.AnimationListener)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Set the active animation, replacing any current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation-java.lang.String-int-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-">setAnimation(String, int, AnimationController.AnimationListener)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Set the active animation, replacing any current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation-java.lang.String-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-">setAnimation(String, int, float, AnimationController.AnimationListener)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Set the active animation, replacing any current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation-java.lang.String-float-float-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-">setAnimation(String, float, float, int, float, AnimationController.AnimationListener)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Set the active animation, replacing any current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation-com.badlogic.gdx.graphics.g3d.model.Animation-float-float-int-float-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationListener-">setAnimation(Animation, float, float, int, float, AnimationController.AnimationListener)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Set the active animation, replacing any current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#setAnimation-com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc-">setAnimation(AnimationController.AnimationDesc)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Set the active animation, replacing any current animation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#setAnimationIntervals-int:A-">setAnimationIntervals(int[])</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#setApplicationLogger-com.badlogic.gdx.ApplicationLogger-">setApplicationLogger(ApplicationLogger)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Sets the current Application logger.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#setApplicationLogger-com.badlogic.gdx.ApplicationLogger-">setApplicationLogger(ApplicationLogger)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#setApplicationLogger-com.badlogic.gdx.ApplicationLogger-">setApplicationLogger(ApplicationLogger)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#setApplicationLogger-com.badlogic.gdx.ApplicationLogger-">setApplicationLogger(ApplicationLogger)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#setApplicationLogger-com.badlogic.gdx.ApplicationLogger-">setApplicationLogger(ApplicationLogger)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#setApplicationLogger-com.badlogic.gdx.ApplicationLogger-">setApplicationLogger(ApplicationLogger)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setAsAffine-com.badlogic.gdx.math.Affine2-">setAsAffine(Affine2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Assumes that this matrix is a 2D affine transformation, copying only the relevant components.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setAsAffine-com.badlogic.gdx.math.Matrix4-">setAsAffine(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Assumes that both matrices are 2D affine transformations, copying only the relevant components.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#setAsBox-float-float-">setAsBox(float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>
<div class="block">Build vertices to represent an axis-aligned box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/PolygonShape.html#setAsBox-float-float-com.badlogic.gdx.math.Vector2-float-">setAsBox(float, float, Vector2, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/PolygonShape.html" title="class in com.badlogic.gdx.physics.box2d">PolygonShape</a></dt>
<dd>
<div class="block">Build vertices to represent an oriented box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.html#setAssetManager-com.badlogic.gdx.assets.AssetManager-">setAssetManager(AssetManager)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.html" title="class in com.badlogic.gdx.graphics">Cubemap</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#setAssetManager-com.badlogic.gdx.assets.AssetManager-">setAssetManager(AssetManager)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setAttached-boolean-">setAttached(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#setAttribute-java.lang.String-java.lang.String-">setAttribute(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setAttributef-java.lang.String-float-float-float-float-">setAttributef(String, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the given attribute</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#setAutoBind-boolean-">setAutoBind(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Sets whether to bind the underlying <a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexArray</code></a> or <a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> automatically on a call to one of the
render methods.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#setAutoClearForces-boolean-">setAutoClearForces(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Set flag to control automatic clearing of forces after each time step.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setAutoShapeType-boolean-">setAutoShapeType(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">If true, when drawing a shape cannot be performed with the current shape type, the batch is flushed and the shape type is
changed automatically.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setAwake-boolean-">setAwake(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the sleep state of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setAxis-com.badlogic.gdx.math.Vector2-">setAxis(Vector2)</a></span> - Static method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#setBackground-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">setBackground(Drawable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the background drawable and adjusts the container's padding to match the background.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#setBackground-com.badlogic.gdx.scenes.scene2d.utils.Drawable-boolean-">setBackground(Drawable, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the background drawable and, if adjustPadding is true, sets the container's padding to
<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getBottomHeight--"><code>Drawable.getBottomHeight()</code></a> , <a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getTopHeight--"><code>Drawable.getTopHeight()</code></a>, <a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getLeftWidth--"><code>Drawable.getLeftWidth()</code></a>, and
<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#getRightWidth--"><code>Drawable.getRightWidth()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground-java.lang.String-">setBackground(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Sets the background drawable from the skin and adjusts the table's padding to match the background.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#setBackground-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">setBackground(Drawable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html#setBaseResolver-com.badlogic.gdx.assets.loaders.FileHandleResolver-">setBaseResolver(FileHandleResolver)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">PrefixFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#setBatch-com.badlogic.gdx.utils.Array-">setBatch(Array&lt;ParticleBatch&lt;?&gt;&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Assign one batch, among those passed in, to each controller.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html#setBatch-com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch-">setBatch(ParticleBatch&lt;?&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setBehind-boolean-">setBehind(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#setBlend-int-">setBlend(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#setBlendFunction-int-int-">setBlendFunction(int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Sets the blending function to be used when rendering sprites.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setBlendFunction-int-int-">setBlendFunction(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setBlendFunction-int-int-">setBlendFunction(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setBlending-int-int-">setBlending(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the blending parameters for this decal</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setBlending-boolean-int-int-">setBlending(boolean, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#setBlending-com.badlogic.gdx.graphics.Pixmap.Blending-">setBlending(Pixmap.Blending)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Sets the type of <a href="com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Blending</code></a> to be used for all operations.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#setBlending-boolean-">setBlending(boolean)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#setBlendMode-com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode-">setBlendMode(TiledMapTile.BlendMode)</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/maps/tiled/TiledMapTile.BlendMode.html" title="enum in com.badlogic.gdx.maps.tiled"><code>TiledMapTile.BlendMode</code></a> to use for rendering the tile</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#setBlendMode-com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode-">setBlendMode(TiledMapTile.BlendMode)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#setBlendMode-com.badlogic.gdx.maps.tiled.TiledMapTile.BlendMode-">setBlendMode(TiledMapTile.BlendMode)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setBlinkTime-float-">setBlinkTime(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setBottomHeight-float-">setBottomHeight(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Set the draw-time height of the three bottom edge patches</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setBottomHeight-float-">setBottomHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setBottomHeight-float-">setBottomHeight(float)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setBounds-float-float-float-float-">setBounds(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the position and size of the sprite when drawn, before scaling and rotation are applied.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setBounds-float-float-float-float-">setBounds(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the position and size of the sprite when drawn, before scaling and rotation are applied.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setBounds-float-float-float-float-">setBounds(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setBounds-float-float-float-float-">setBounds(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Set bounds the x, y, width, and height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#setBubbles-boolean-">setBubbles(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>
<div class="block">If true, after the event is fired on the target actor, it will also be fired on each of the parent actors, all the way to
the root.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#setBuffer-java.nio.Buffer-boolean-com.badlogic.gdx.graphics.VertexAttributes-">setBuffer(Buffer, boolean, VertexAttributes)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>
<div class="block">Low level method to reset the buffer and attributes to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setBullet-boolean-">setBullet(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Should this body be treated like a bullet for continuous collision detection?</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#setButton-int-">setButton(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#setButton-int-">setButton(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">Sets the button to listen for, all other buttons are ignored.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setButton-int-">setButton(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>
<div class="block">Sets the button to listen for, all other buttons are ignored.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#setButton-int-">setButton(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>
<div class="block">Sets the button to listen for, all other buttons are ignored.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html#setCamera-com.badlogic.gdx.graphics.Camera-">setCamera(Camera)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#setCamera-com.badlogic.gdx.graphics.Camera-">setCamera(Camera)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">Change the camera in between <a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#begin-com.badlogic.gdx.graphics.Camera-"><code>ModelBatch.begin(Camera)</code></a> and <a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#end--"><code>ModelBatch.end()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#setCamera-com.badlogic.gdx.graphics.Camera-">setCamera(Camera)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html#setCamera-com.badlogic.gdx.graphics.Camera-">setCamera(Camera)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setCamera-com.badlogic.gdx.graphics.Camera-">setCamera(Camera)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setCancelTouchFocus-boolean-">setCancelTouchFocus(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">When true (default) and flick scrolling begins, <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#cancelTouchFocus--"><code>ScrollPane.cancelTouchFocus()</code></a> is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setCancelTouchFocus-boolean-">setCancelTouchFocus(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>
<div class="block">When true (default), the <a href="com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus--"><code>Stage.cancelTouchFocus()</code></a> touch focus} is cancelled if
<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#dragStart-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-"><code>dragStart</code></a> returns non-null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html#setCapacity-int-">setCapacity(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.Channel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html#setCapacity-int-">setCapacity(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.FloatChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html#setCapacity-int-">setCapacity(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.IntChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html#setCapacity-int-">setCapacity(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ObjectChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#setCapacity-int-">setCapacity(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>
<div class="block">Sets the capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html#setCapture-boolean-">setCapture(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html#setCapture-boolean-">setCapture(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#setCapture-boolean-">setCapture(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#setCatchBackKey-boolean-">setCatchBackKey(boolean)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#setCatchBackKey-boolean-">setCatchBackKey(boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Sets whether the BACK button on Android should be caught.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#setCatchMenuKey-boolean-">setCatchMenuKey(boolean)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#setCatchMenuKey-boolean-">setCatchMenuKey(boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Sets whether the MENU button on Android should be caught.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html#setCell-int-int-com.badlogic.gdx.maps.tiled.TiledMapTileLayer.Cell-">setCell(int, int, TiledMapTileLayer.Cell)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled"><code>TiledMapTileLayer.Cell</code></a> at the given coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setCenter-float-float-">setCenter(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the position so that the sprite is centered on (x, y)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setCenter-float-float-">setCenter(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Moves this rectangle so that its center point is located at a given position</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setCenter-com.badlogic.gdx.math.Vector2-">setCenter(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Moves this rectangle so that its center point is located at a given position</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setCenterX-float-">setCenterX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the x position so that it is centered on the given x parameter</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setCenterY-float-">setCenterY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the y position so that it is centered on the given y parameter</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#setCharacter-char-">setCharacter(char)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#setCharAt-int-char-">setCharAt(int, char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Sets the character at the <code>index</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#setChecked-boolean-">setChecked(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setChecked-java.lang.String-">setChecked(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>
<div class="block">Sets the first <a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextButton</code></a> with the specified text to checked.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setClamp-boolean-">setClamp(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">For flick scroll, prevents scrolling out of the widget's bounds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setCleansUpBlendFunction-boolean-">setCleansUpBlendFunction(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>
<div class="block">Set whether to automatically return the <a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d"><code>Batch</code></a>'s blend function to the
alpha-blending default (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) when done drawing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#setClip-boolean-">setClip(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Causes the contents to be clipped if they exceed the container bounds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#setClip-boolean-">setClip(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Causes the contents to be clipped if they exceed the table actor's bounds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setClipboard-com.badlogic.gdx.utils.Clipboard-">setClipboard(Clipboard)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setCol-float-float-float-float-">setCol(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setCol-com.badlogic.gdx.graphics.Color-">setCol(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Sets the color used to tint images when they are added to the Batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#setColor-float-">setColor(float)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">A convenience method for setting the font color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">A convenience method for setting the font color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">A convenience method for setting the cache color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">A convenience method for setting the cache color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Copy given color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setColor-float-">setColor(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">RepeatablePolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the color used to tint this sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setColor-float-">setColor(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setColor-float-">setColor(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Sets the color used to tint images when they are added to the SpriteCache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#setColor-float-">setColor(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the color of all four vertices to the specified color</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the color used to tint this decal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setColor-float-">setColor(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">BaseLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/BaseLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">BaseLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Set the color used to tint the vertex color, defaults to white.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Set the color used to tint the vertex color, defaults to white.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Sets the color to be used by the next shapes drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Sets the color to be used by the next shapes drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#setColor-int-">setColor(int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Sets the color for the following drawing operations</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Sets the color for the following drawing operations.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Sets the color for the following drawing operations.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</a></dt>
<dd>
<div class="block">Sets the color to modify.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</a></dt>
<dd>
<div class="block">Sets the color to modify.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setColor-com.badlogic.gdx.graphics.Color-">setColor(Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setColor-float-float-float-float-">setColor(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColors-float-">setColors(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Sets the color of all text currently in the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColors-com.badlogic.gdx.graphics.Color-">setColors(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Sets the color of all text currently in the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColors-float-float-float-float-">setColors(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Sets the color of all text currently in the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColors-com.badlogic.gdx.graphics.Color-int-int-">setColors(Color, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Sets the color of the specified characters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setColors-float-int-int-">setColors(float, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Sets the color of the specified characters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#setColors-float:A-">setColors(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#setColors-float:A-">setColors(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html#setCompression-int-">setCompression(int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html" title="class in com.badlogic.gdx.graphics">PixmapIO.PNG</a></dt>
<dd>
<div class="block">Sets the deflate compression level.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#setContactFilter-com.badlogic.gdx.physics.box2d.ContactFilter-">setContactFilter(ContactFilter)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Register a contact filter to provide specific control over collision.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#setContactListener-com.badlogic.gdx.physics.box2d.ContactListener-">setContactListener(ContactListener)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Register a contact event listener.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#setContent-java.lang.String-">setContent(String)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Sets the content to be used in the HTTP request.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#setContent-java.io.InputStream-long-">setContent(InputStream, long)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Sets the content as a stream to be used for a POST for example, to transmit custom data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Clipboard.html#setContents-java.lang.String-">setContents(String)</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Clipboard.html" title="interface in com.badlogic.gdx.utils">Clipboard</a></dt>
<dd>
<div class="block">Sets the content of the system clipboard.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setContinuous-boolean-">setContinuous(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#setContinuous-boolean-">setContinuous(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#setContinuousPhysics-boolean-">setContinuousPhysics(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Enable/disable continuous physics.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#setContinuousRendering-boolean-">setContinuousRendering(boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Sets whether to render continuously.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#SetCookie">SetCookie</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">An HTTP cookie.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#setCorrectionFactor-float-">setCorrectionFactor(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html#setCount-int-">setCount(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</a></dt>
<dd>
<div class="block">Sets the number of times to repeat.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setCullFace-int-">setCullFace(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#setCullingArea-com.badlogic.gdx.math.Rectangle-">setCullingArea(Rectangle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Children completely outside of this rectangle will not be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#setCullingArea-com.badlogic.gdx.math.Rectangle-">setCullingArea(Rectangle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Cullable.html#setCullingArea-com.badlogic.gdx.math.Rectangle-">setCullingArea(Rectangle)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Cullable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Cullable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#setCursor-java.awt.Cursor-">setCursor(Cursor)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#setCursor-com.badlogic.gdx.graphics.Cursor-">setCursor(Cursor)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Only viable on the lwjgl-backend and on the gwt-backend.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#setCursorCatched-boolean-">setCursorCatched(boolean)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#setCursorCatched-boolean-">setCursorCatched(boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Only viable on the desktop.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#setCursorPosition-int-int-">setCursorPosition(int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#setCursorPosition-int-int-">setCursorPosition(int, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Only viable on the desktop.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html#setCursorPosition-float-float-">setCursorPosition(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea.TextAreaListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setCursorPosition-int-">setCursorPosition(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Sets the cursor position and clears any selection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#setCursorPosition-float-float-">setCursorPosition(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#setCutoffAngle-float-">setCutoffAngle(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/BinTree.html#SetCutValue-int-">SetCutValue(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/BinTree.html" title="class in com.badlogic.gdx.utils.compression.lz">BinTree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#setDampingRatio-float-">setDampingRatio(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a></dt>
<dd>
<div class="block">Set/get damping ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setDampingRatio-float-">setDampingRatio(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a></dt>
<dd>
<div class="block">Set/get the damping ratio (dimensionless).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html#setDampingRatio-float-">setDampingRatio(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#setDeadzone-float-">setDeadzone(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setDebug-boolean-">setDebug(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">If true, <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-"><code>Actor.drawDebug(ShapeRenderer)</code></a> will be called for this actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#setDebug-boolean-boolean-">setDebug(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">If true, <a href="com/badlogic/gdx/scenes/scene2d/Group.html#drawDebug-com.badlogic.gdx.graphics.glutils.ShapeRenderer-"><code>Group.drawDebug(ShapeRenderer)</code></a> will be called for this group and, optionally, all children recursively.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#setDebug-boolean-">setDebug(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setDebugAll-boolean-">setDebugAll(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">If true, debug lines are shown for all actors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setDebugInvisible-boolean-">setDebugInvisible(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">If true, debug lines are shown for actors even when <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible--"><code>Actor.isVisible()</code></a> is false.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setDebugParentUnderMouse-boolean-">setDebugParentUnderMouse(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">If true, debug is enabled only for the parent of the actor under the mouse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setDebugTableUnderMouse-com.badlogic.gdx.scenes.scene2d.ui.Table.Debug-">setDebugTableUnderMouse(Table.Debug)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">If not <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.Debug.html#none"><code>Table.Debug.none</code></a>, debug is enabled only for the first ascendant of the actor under the mouse that is a table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setDebugTableUnderMouse-boolean-">setDebugTableUnderMouse(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">If true, debug is enabled only for the first ascendant of the actor under the mouse that is a table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setDebugUnderMouse-boolean-">setDebugUnderMouse(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">If true, debug is enabled only for the actor under the mouse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Decoder.html#SetDecoderProperties-byte:A-">SetDecoderProperties(byte[])</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Decoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#setDefaultCullFace-int-">setDefaultCullFace(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#setDefaultCullFace-int-">setDefaultCullFace(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html#setDefaultDepthFunc-int-">setDefaultDepthFunc(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#setDefaultDepthFunc-int-">setDefaultDepthFunc(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setDefaultSerializer-com.badlogic.gdx.utils.Json.Serializer-">setDefaultSerializer(Json.Serializer)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Sets the serializer to use when the type being deserialized is not known (null).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#setDegreesPerPixel-float-">setDegreesPerPixel(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">FirstPersonCameraController</a></dt>
<dd>
<div class="block">Sets how many degrees to rotate per pixel the mouse moved.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#setDensity-float-">setDensity(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Set the density of this fixture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setDepthMask-boolean-">setDepthMask(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setDepthTest-int-">setDepthTest(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#setDepthTest-int-float-float-">setDepthTest(int, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#setDestructionListener-com.badlogic.gdx.physics.box2d.DestructionListener-">setDestructionListener(DestructionListener)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Register a destruction listener.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#SetDictionarySize-int-">SetDictionarySize(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setDimensions-float-float-">setDimensions(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the width and height in world units</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#setDimensions-float-float-float-">setDimensions(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#setDirection-float-float-float-">setDirection(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html#setDirection-com.badlogic.gdx.math.Vector3-">setDirection(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#setDirection-float-float-float-">setDirection(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#setDirection-com.badlogic.gdx.math.Vector3-">setDirection(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#setDisabled-boolean-">setDisabled(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>
<div class="block">When true, the button will not toggle <a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked--"><code>Button.isChecked()</code></a> when clicked and will not fire a <a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>ChangeListener.ChangeEvent</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setDisabled-boolean-">setDisabled(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setDisabled-boolean-">setDisabled(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setDisabled-boolean-">setDisabled(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Disableable.html#setDisabled-boolean-">setDisabled(boolean)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Disableable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Disableable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#setDisabled-boolean-">setDisabled(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">If true, prevents <a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#choose-T-"><code>Selection.choose(Object)</code></a> from changing the selection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#setDisplayMode-int-int-">setDisplayMode(int, int)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#setDisplayModeCallback">setDisplayModeCallback</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">Callback used when trying to create a display, can handle failures, default value is null (disabled)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html#setDistanceFieldSmoothing-float-">setDistanceFieldSmoothing(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/DistanceFieldFont.html" title="class in com.badlogic.gdx.graphics.g2d">DistanceFieldFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setDragActor-com.badlogic.gdx.scenes.scene2d.Actor-">setDragActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setDragActorPosition-float-float-">setDragActorPosition(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setDragTime-int-">setDragTime(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>
<div class="block">Time in milliseconds that a drag must take before a drop will be considered valid.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawAABBs-boolean-">setDrawAABBs(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#setDrawable-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">setDrawable(Skin, String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#setDrawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">setDrawable(Drawable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawBodies-boolean-">setDrawBodies(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawContacts-boolean-">setDrawContacts(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawInactiveBodies-boolean-">setDrawInactiveBodies(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawJoints-boolean-">setDrawJoints(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawVelocities-boolean-">setDrawVelocities(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#setDuplicateBorder-boolean-">setDuplicateBorder(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setDuration-int-">setDuration(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html#setDuration-float-">setDuration(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a></dt>
<dd>
<div class="block">Sets the length of the delay in seconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setDuration-float-">setDuration(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>
<div class="block">Sets the length of the transition in seconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#setEdges-boolean-">setEdges(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#setEdges-boolean-">setEdges(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setElementType-java.lang.Class-java.lang.String-java.lang.Class-">setElementType(Class, String, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Sets the type of elements in a collection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setEllipsis-java.lang.String-">setEllipsis(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>
<div class="block">When non-null the text will be truncated "..." if it does not fit within the width of the label.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setEllipsis-boolean-">setEllipsis(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>
<div class="block">When true the text will be truncated "..." if it does not fit within the width of the label.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#setEmissionMode-com.badlogic.gdx.graphics.g3d.particles.emitters.RegularEmitter.EmissionMode-">setEmissionMode(RegularEmitter.EmissionMode)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>
<div class="block">Sets emission mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setEmittersCleanUpBlendFunction-boolean-">setEmittersCleanUpBlendFunction(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setCleansUpBlendFunction-boolean-"><code>cleansUpBlendFunction</code></a>
parameter on all <a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d"><code>ParticleEmitters</code></a> currently in this ParticleEffect.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#setEnabled-boolean-">setEnabled(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Enable/disable this contact.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#setEnabled-com.badlogic.gdx.scenes.scene2d.Actor-boolean-">setEnabled(Actor, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Sets the style on the actor to disabled or enabled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#setEnd-float-">setEnd(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>
<div class="block">Sets the value to transition to.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#setEnd-int-">setEnd(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>
<div class="block">Sets the value to transition to.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html#setEndColor-com.badlogic.gdx.graphics.Color-">setEndColor(Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</a></dt>
<dd>
<div class="block">Sets the color to transition to.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#SetEndMarkerMode-boolean-">SetEndMarkerMode(boolean)</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setEnumNames-boolean-">setEnumNames(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">When true, <code>Enum.name()</code> is used to write enum values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#setErrorListener-com.badlogic.gdx.assets.AssetErrorListener-">setErrorListener(AssetErrorListener)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Sets an <a href="com/badlogic/gdx/assets/AssetErrorListener.html" title="interface in com.badlogic.gdx.assets"><code>AssetErrorListener</code></a> to be invoked in case loading an asset failed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setEulerAngles-float-float-float-">setEulerAngles(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the quaternion to the given euler angles in degrees.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setEulerAnglesRad-float-float-float-">setEulerAnglesRad(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the quaternion to the given euler angles in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#setExceptionOnMissingKey-boolean-">setExceptionOnMissingKey(boolean)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Sets the flag indicating whether to throw a <code>MissingResourceException</code> from the <a href="com/badlogic/gdx/utils/I18NBundle.html#get-java.lang.String-"><code>get(key)</code></a> method
if no string for the given key can be found.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setExpanded-boolean-">setExpanded(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#setExponent-float-">setExponent(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setFadeScrollBars-boolean-">setFadeScrollBars(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">When true the scrollbars don't reduce the scrollable size and fade out after some time of not being used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setFillParent-boolean-">setFillParent(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setFillParent-boolean-">setFillParent(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setFillParent-boolean-">setFillParent(boolean)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>
<div class="block">If true, this actor will be sized to the parent in <a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate--"><code>Layout.validate()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#setFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-">setFilter(Texture.TextureFilter, Texture.TextureFilter)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics"><code>Texture.TextureFilter</code></a> for this texture for minification and magnification.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.html#setFilter-com.badlogic.gdx.graphics.Pixmap.Filter-">setFilter(Pixmap.Filter)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</a></dt>
<dd>
<div class="block">Sets the type of interpolation <a href="com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics"><code>Pixmap.Filter</code></a> to be used in conjunction with
<a href="com/badlogic/gdx/graphics/Pixmap.html#drawPixmap-com.badlogic.gdx.graphics.Pixmap-int-int-int-int-int-int-int-int-"><code>Pixmap.drawPixmap(Pixmap, int, int, int, int, int, int, int, int)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#setFilterData-com.badlogic.gdx.physics.box2d.Filter-">setFilterData(Filter)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Set the contact filtering data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setFirstWidget-com.badlogic.gdx.scenes.scene2d.Actor-">setFirstWidget(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setFixedRotation-boolean-">setFixedRotation(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set this body to have fixed rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#setFixedWidthGlyphs-java.lang.CharSequence-">setFixedWidthGlyphs(CharSequence)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Makes the specified glyphs fixed width.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setFlickScroll-boolean-">setFlickScroll(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setFlickScrollTapSquareSize-float-">setFlickScrollTapSquareSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setFlingTime-float-">setFlingTime(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">For flick scroll, sets the amount of time in seconds that a fling will continue to scroll.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setFlip-boolean-boolean-">setFlip(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setFlip-boolean-boolean-">setFlip(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setFlip-boolean-boolean-">setFlip(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Set the sprite's flip state regardless of current condition</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html#setFlipHorizontally-boolean-">setFlipHorizontally(boolean)</a></span> - Method in class com.badlogic.gdx.maps.tiled.objects.<a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html" title="class in com.badlogic.gdx.maps.tiled.objects">TiledMapTileMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#setFlipHorizontally-boolean-">setFlipHorizontally(boolean)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>
<div class="block">Sets whether to flip the tile horizontally.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html#setFlipVertically-boolean-">setFlipVertically(boolean)</a></span> - Method in class com.badlogic.gdx.maps.tiled.objects.<a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html" title="class in com.badlogic.gdx.maps.tiled.objects">TiledMapTileMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#setFlipVertically-boolean-">setFlipVertically(boolean)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>
<div class="block">Sets whether to flip the tile vertically.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html#setFlipY-boolean-">setFlipY(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html" title="class in com.badlogic.gdx.graphics">PixmapIO.PNG</a></dt>
<dd>
<div class="block">If true, the resulting PNG is flipped vertically.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#setFocused-boolean-">setFocused(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setFocusTraversal-boolean-">setFocusTraversal(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">If true (the default), tab/shift+tab will move to the next text field.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#setFollowRedirects-boolean-">setFollowRedirects(boolean)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Sets whether 301 and 302 redirects are followed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setFontScale-float-">setFontScale(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setFontScale-float-float-">setFontScale(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setFontScaleX-float-">setFontScaleX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setFontScaleY-float-">setFontScaleY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setForceScroll-boolean-boolean-">setForceScroll(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Forces enabling scrollbars (for non-flick scroll) and overscrolling (for flick scroll) in a direction, even if the contents
do not exceed the bounds in that direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#setFrameBufferViewport--">setFrameBufferViewport()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Sets viewport to the dimensions of framebuffer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#setFrameDuration-float-">setFrameDuration(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Sets duration a frame will be displayed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#setFrequency-float-">setFrequency(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a></dt>
<dd>
<div class="block">Set/get frequency in Hz.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setFrequency-float-">setFrequency(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a></dt>
<dd>
<div class="block">Set/get the frequency in Hertz.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html#setFrequency-float-">setFrequency(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#setFriction-float-">setFriction(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Override the default friction mixture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#setFriction-float-">setFriction(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Set the coefficient of friction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromAxes-float-float-float-float-float-float-float-float-float-">setFromAxes(float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">
Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromAxes-boolean-float-float-float-float-float-float-float-float-float-">setFromAxes(boolean, float, float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">
Sets the Quaternion from the given x-, y- and z-axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromAxis-com.badlogic.gdx.math.Vector3-float-">setFromAxis(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the quaternion components from the given axis and angle around that axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromAxis-float-float-float-float-">setFromAxis(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the quaternion components from the given axis and angle around that axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromAxisRad-com.badlogic.gdx.math.Vector3-float-">setFromAxisRad(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the quaternion components from the given axis and angle around that axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromAxisRad-float-float-float-float-">setFromAxisRad(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the quaternion components from the given axis and angle around that axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromCross-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">setFromCross(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Set this quaternion to the rotation between two vectors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromCross-float-float-float-float-float-float-">setFromCross(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Set this quaternion to the rotation between two vectors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#setFromDisplayMode-com.badlogic.gdx.Graphics.DisplayMode-">setFromDisplayMode(Graphics.DisplayMode)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">Sets the r, g, b and a bits per channel based on the given <a href="com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx"><code>Graphics.DisplayMode</code></a> and sets the fullscreen flag to true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setFromEulerAngles-float-float-float-">setFromEulerAngles(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to a rotation matrix from the given euler angles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setFromEulerAnglesRad-float-float-float-">setFromEulerAnglesRad(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to a rotation matrix from the given euler angles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromMatrix-boolean-com.badlogic.gdx.math.Matrix4-">setFromMatrix(boolean, Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the Quaternion from the given matrix, optionally removing any scaling.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromMatrix-com.badlogic.gdx.math.Matrix4-">setFromMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the Quaternion from the given rotation matrix, which must not contain scaling.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromMatrix-boolean-com.badlogic.gdx.math.Matrix3-">setFromMatrix(boolean, Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the Quaternion from the given matrix, optionally removing any scaling.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#setFromMatrix-com.badlogic.gdx.math.Matrix3-">setFromMatrix(Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Sets the Quaternion from the given rotation matrix, which must not contain scaling.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#setFromSpherical-float-float-">setFromSpherical(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Sets the components from the given spherical coordinate</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#setFullscreenMode-com.badlogic.gdx.Graphics.DisplayMode-">setFullscreenMode(Graphics.DisplayMode)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Sets the window to full-screen mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#setGlyph-int-com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph-">setGlyph(int, BitmapFont.Glyph)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#setGlyphRegion-com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph-com.badlogic.gdx.graphics.g2d.TextureRegion-">setGlyphRegion(BitmapFont.Glyph, TextureRegion)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#setGravity-com.badlogic.gdx.math.Vector2-">setGravity(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Change the global gravity vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setGravityScale-float-">setGravityScale(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Sets the gravity scale of the body</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html#setGroupStrategy-com.badlogic.gdx.graphics.g3d.decals.GroupStrategy-">setGroupStrategy(GroupStrategy)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/graphics/g3d/decals/GroupStrategy.html" title="interface in com.badlogic.gdx.graphics.g3d.decals"><code>GroupStrategy</code></a> used</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#setHasVertex0-boolean-">setHasVertex0(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#setHasVertex3-boolean-">setHasVertex3(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#setHeader-java.lang.String-java.lang.String-">setHeader(String, String)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Sets a header to this HTTP request, see <a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net"><code>HttpRequestHeader</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setHeight-float-">setHeight(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the height in world units</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setHeight-float-">setHeight(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets the height of this rectangle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html#setHeight-float-">setHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setHeight-float-">setHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHigh-float-">setHigh(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHigh-float-float-">setHigh(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#setHigh-float-">setHigh(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#setHigh-float-float-">setHigh(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHighMax-float-">setHighMax(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#setHighMax-float-">setHighMax(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setHighMin-float-">setHighMin(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#setHighMin-float-">setHighMin(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setIcon-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">setIcon(Drawable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Sets an icon that will be drawn to the left of the actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#setIconSpacing-float-float-">setIconSpacing(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>
<div class="block">Sets the amount of horizontal space between the node actors and icons.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#setId-int-">setId(int)</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#setId-int-">setId(int)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#setId-int-">setId(int)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setIgnoreDeprecated-boolean-">setIgnoreDeprecated(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">When true, fields with the <code>Deprecated</code> annotation will not be serialized.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setIgnoreUnknownFields-boolean-">setIgnoreUnknownFields(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">When true, fields in the JSON that are not found on the class will not throw a <a href="com/badlogic/gdx/utils/SerializationException.html" title="class in com.badlogic.gdx.utils"><code>SerializationException</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setImagePath-java.lang.String-">setImagePath(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#setIncludeCredentials-boolean-">setIncludeCredentials(boolean)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Sets whether a cross-origin request will include credentials.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#setIndices-short:A-int-int-">setIndices(short[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>
<div class="block">
Sets the indices of this IndexArray, discarding the old indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#setIndices-java.nio.ShortBuffer-">setIndices(ShortBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#setIndices-short:A-int-int-">setIndices(short[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>
<div class="block">
Sets the indices of this IndexBufferObject, discarding the old indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#setIndices-java.nio.ShortBuffer-">setIndices(ShortBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#setIndices-short:A-int-int-">setIndices(short[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>
<div class="block">
Sets the indices of this IndexBufferObject, discarding the old indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#setIndices-java.nio.ShortBuffer-">setIndices(ShortBuffer)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-short:A-int-int-">setIndices(short[], int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>
<div class="block">
Sets the indices of this IndexBufferObject, discarding the old indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#setIndices-java.nio.ShortBuffer-">setIndices(ShortBuffer)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>
<div class="block">Copies the specified indices to the indices of this IndexBufferObject, discarding the old indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#setIndices-short:A-">setIndices(short[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Sets the indices of this Mesh</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#setIndices-short:A-int-int-">setIndices(short[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Sets the indices of this Mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#setInputProcessor-com.badlogic.gdx.InputProcessor-">setInputProcessor(InputProcessor)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#setInputProcessor-com.badlogic.gdx.InputProcessor-">setInputProcessor(InputProcessor)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx"><code>InputProcessor</code></a> that will receive all touch and key input events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#setInstant-boolean-">setInstant(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>
<div class="block">If true, this tooltip is shown without delay when hovered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#setIntensity-float-">setIntensity(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#setIntensity-float-">setIntensity(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setInterpolation-com.badlogic.gdx.math.Interpolation-">setInterpolation(Interpolation)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#setInterval-T-float-">setInterval(T, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>
<div class="block">Set the interval size on the passed in object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#setInterval-int-float-">setInterval(int, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>
<div class="block">Sets the interval size for the value at the given index</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setInvalidDragActor-com.badlogic.gdx.scenes.scene2d.Actor-">setInvalidDragActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#setItems-T...-">setItems(T...)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#setItems-com.badlogic.gdx.utils.Array-">setItems(Array)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>
<div class="block">Sets the items visible in the list, clearing the selection if it is no longer valid.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setItems-T...-">setItems(T...)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Set the backing Array that makes up the choices available in the SelectBox</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setItems-com.badlogic.gdx.utils.Array-">setItems(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Sets the items visible in the select box.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#setKeepWithinStage-boolean-">setKeepWithinStage(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setKeepWithinStage-boolean-">setKeepWithinStage(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#setKerning-int-int-">setKerning(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#setKey-int-K-">setKey(int, K)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setKeyboardFocus-com.badlogic.gdx.scenes.scene2d.Actor-">setKeyboardFocus(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Sets the actor that will receive key events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#setKeyCode-int-">setKeyCode(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#setKeyFrames-T...-">setKeyFrames(T...)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#setLayout-com.badlogic.gdx.scenes.scene2d.ui.Table-">setLayout(Table)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html#setLayoutEnabled-boolean-">setLayoutEnabled(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#setLayoutEnabled-boolean-">setLayoutEnabled(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#setLayoutEnabled-boolean-">setLayoutEnabled(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setLayoutEnabled-boolean-">setLayoutEnabled(boolean)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>
<div class="block">Enables or disables the layout for this actor and all child actors, recursively.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#SetLcLpPb-int-int-int-">SetLcLpPb(int, int, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setLeftWidth-float-">setLeftWidth(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Set the draw-time width of the three left edge patches</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setLeftWidth-float-">setLeftWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setLeftWidth-float-">setLeftWidth(float)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#setLength-float-">setLength(float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Sets the length of this vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#setLength-float-">setLength(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#setLength-float-">setLength(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html#setLength-float-">setLength(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/DistanceJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">DistanceJoint</a></dt>
<dd>
<div class="block">Set/get the natural length.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#setLength-int-">setLength(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Sets the current length to a new value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#setLength2-float-">setLength2(float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Sets the length of this vector, based on the square of the desired length.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#setLength2-float-">setLength2(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#setLength2-float-">setLength2(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Logger.html#setLevel-int-">setLevel(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</a></dt>
<dd>
<div class="block">Sets the log level.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#setLimits-float-float-">setLimits(float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Set the joint limits, usually in meters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#setLimits-float-float-">setLimits(float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Set the joint limits in radians.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setLinearDamping-float-">setLinearDamping(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the linear damping of the body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#setLinearOffset-com.badlogic.gdx.math.Vector2-">setLinearOffset(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setLinearVelocity-com.badlogic.gdx.math.Vector2-">setLinearVelocity(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the linear velocity of the center of mass.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setLinearVelocity-float-float-">setLinearVelocity(float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the linear velocity of the center of mass.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#setLineHeight-float-">setLineHeight(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Sets the line height, which is the distance from one line of text to the next.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html#setListener-com.badlogic.gdx.scenes.scene2d.EventListener-">setListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AddListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html#setListener-com.badlogic.gdx.scenes.scene2d.EventListener-">setListener(EventListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RemoveListenerAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveListenerAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#setListenerActor-com.badlogic.gdx.scenes.scene2d.Actor-">setListenerActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#setLoaded-java.lang.String-">setLoaded(String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>
<div class="block">Sets the library as loaded, for when application code wants to handle libary loading itself.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#setLoader-java.lang.Class-com.badlogic.gdx.assets.loaders.AssetLoader-">setLoader(Class&lt;T&gt;, AssetLoader&lt;T, P&gt;)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Sets a new <a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for the given type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#setLoader-java.lang.Class-java.lang.String-com.badlogic.gdx.assets.loaders.AssetLoader-">setLoader(Class&lt;T&gt;, String, AssetLoader&lt;T, P&gt;)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Sets a new <a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for the given type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#setLoadingListener-com.badlogic.gdx.backends.gwt.GwtApplication.LoadingListener-">setLoadingListener(GwtApplication.LoadingListener)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#setLogger-com.badlogic.gdx.utils.Logger-">setLogger(Logger)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.html#setLogLevel-int-">setLogLevel(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</a></dt>
<dd>
<div class="block">Sets the log level.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#setLogLevel-int-">setLogLevel(int)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplication.html#setLogLevel-int-">setLogLevel(int)</a></span> - Method in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplication.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html#setLogLevel-int-">setLogLevel(int)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#setLogLevel-int-">setLogLevel(int)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#setLogLevel-int-">setLogLevel(int)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#setLongPressSeconds-float-">setLongPressSeconds(float)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#setLooping-boolean-">setLooping(boolean)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Sets whether the music stream is looping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#setLooping-long-boolean-">setLooping(long, boolean)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Sets the sound instance with the given id to be looping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLow-float-">setLow(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLow-float-float-">setLow(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#setLow-float-">setLow(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#setLow-float-float-">setLow(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLowMax-float-">setLowMax(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#setLowMax-float-">setLowMax(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html#setLowMin-float-">setLowMin(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#setLowMin-float-">setLowMin(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#setMap-com.badlogic.gdx.maps.tiled.TiledMap-">setMap(TiledMap)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setMassData-com.badlogic.gdx.physics.box2d.MassData-">setMassData(MassData)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the mass properties to override the mass properties of the fixtures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#SetMatchFinder-int-">SetMatchFinder(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setMaterial-com.badlogic.gdx.graphics.g3d.decals.DecalMaterial-">setMaterial(DecalMaterial)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Set material</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setMaxCheckCount-int-">setMaxCheckCount(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>
<div class="block">Sets the maximum number of buttons that can be checked.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#setMaxFlingDelay-long-">setMaxFlingDelay(long)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#setMaxForce-float-">setMaxForce(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</a></dt>
<dd>
<div class="block">Set the maximum friction force in N.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#setMaxForce-float-">setMaxForce(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setMaxForce-float-">setMaxForce(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a></dt>
<dd>
<div class="block">Set/get the maximum force in Newtons.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html#setMaxLength-float-">setMaxLength(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RopeJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RopeJoint</a></dt>
<dd>
<div class="block">Set the maximum length of the rope.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setMaxLength-int-">setMaxLength(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setMaxListCount-int-">setMaxListCount(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Set the max number of items to display when the select box is opened.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#setMaxMotorForce-float-">setMaxMotorForce(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Set the maximum motor force, usually in N.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#setMaxMotorTorque-float-">setMaxMotorTorque(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Set the maximum motor torque, usually in N-m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setMaxMotorTorque-float-">setMaxMotorTorque(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Set/Get the maximum motor force, usually in N-m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMaxParticleCount-int-">setMaxParticleCount(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#setMaxParticleCount-int-">setMaxParticleCount(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setMaxSplitAmount-float-">setMaxSplitAmount(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#setMaxTileSize-float-float-">setMaxTileSize(float, float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>
<div class="block">Expands the view size in each direction, ensuring that tiles of this size or smaller are never culled from the visible
portion of the view.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html#setMaxTorque-float-">setMaxTorque(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/FrictionJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">FrictionJoint</a></dt>
<dd>
<div class="block">Set the maximum friction torque in N*m.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html#setMaxTorque-float-">setMaxTorque(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MotorJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MotorJoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#setMaxWorldHeight-float-">setMaxWorldHeight(float)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#setMaxWorldWidth-float-">setMaxWorldWidth(float)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html#setMesh-com.badlogic.gdx.graphics.Mesh-com.badlogic.gdx.graphics.g3d.Model-">setMesh(Mesh, Model)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html#setMesh-com.badlogic.gdx.graphics.Mesh-">setMesh(Mesh)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html#setMesh-com.badlogic.gdx.graphics.Mesh-com.badlogic.gdx.graphics.g3d.Model-">setMesh(Mesh, Model)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">UnweightedMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setMessageText-java.lang.String-">setMessageText(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Sets the text that will be drawn in the text field if no text has been entered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#setMethod-java.lang.String-">setMethod(String)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Sets the HTTP method of the HttpRequest.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setMiddleHeight-float-">setMiddleHeight(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Set the height of the middle row of the patch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setMiddleWidth-float-">setMiddleWidth(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Set the width of the middle column of the patch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setMinCheckCount-int-">setMinCheckCount(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>
<div class="block">Sets the minimum number of buttons that must be checked.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setMinHeight-float-">setMinHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setMinHeight-float-">setMinHeight(float)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setMinParticleCount-int-">setMinParticleCount(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#setMinParticleCount-int-">setMinParticleCount(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setMinSplitAmount-float-">setMinSplitAmount(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setMinWidth-float-">setMinWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setMinWidth-float-">setMinWidth(float)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#setMinWorldHeight-float-">setMinWorldHeight(float)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#setMinWorldWidth-float-">setMinWorldWidth(float)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#setModal-boolean-">setModal(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html#setMotorSpeed-float-">setMotorSpeed(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJoint</a></dt>
<dd>
<div class="block">Set the motor speed, usually in meters per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html#setMotorSpeed-float-">setMotorSpeed(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJoint</a></dt>
<dd>
<div class="block">Set the motor speed in radians per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setMotorSpeed-float-">setMotorSpeed(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Set the motor speed, usually in radians per second.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#setMovable-boolean-">setMovable(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#setMultiple-boolean-">setMultiple(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">If true, allows <a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#choose-T-"><code>Selection.choose(Object)</code></a> to select multiple items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setName-java.lang.String-">setName(String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#setName-java.lang.String-">setName(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#setName-java.lang.String-">setName(String)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html#setName-java.lang.String-">setName(String)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setName-java.lang.String-">setName(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Set the actor's name, which is used for identification convenience and by <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#toString--"><code>Actor.toString()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setName-java.lang.String-">setName(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#setName-java.lang.String-">setName(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#setNext-com.badlogic.gdx.utils.JsonValue-">setNext(JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#setNextVertex-com.badlogic.gdx.math.Vector2-">setNextVertex(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>
<div class="block">Establish connectivity to a vertex that follows the last vertex.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#setNextVertex-float-float-">setNextVertex(float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>
<div class="block">Establish connectivity to a vertex that follows the last vertex.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setNor-float-float-float-">setNor(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setNor-com.badlogic.gdx.math.Vector3-">setNor(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#SetNumFastBytes-int-">SetNumFastBytes(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/RefCountedContainer.html#setObject-java.lang.Object-">setObject(Object)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#setObject-com.badlogic.gdx.scenes.scene2d.Actor-java.lang.Object-">setObject(Actor, Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setObject-java.lang.Object-">setObject(Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Sets an application specific object for this node.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setObject-java.lang.Object-">setObject(Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#setOffsetX-float-">setOffsetX(float)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#setOffsetX-float-">setOffsetX(float)</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>
<div class="block">Set the amount to offset the x position when rendering the tile</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#setOffsetX-float-">setOffsetX(float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#setOffsetX-float-">setOffsetX(float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#setOffsetY-float-">setOffsetY(float)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#setOffsetY-float-">setOffsetY(float)</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>
<div class="block">Set the amount to offset the y position when rendering the tile</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#setOffsetY-float-">setOffsetY(float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#setOffsetY-float-">setOffsetY(float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#setOnCompletionListener-com.badlogic.gdx.audio.Music.OnCompletionListener-">setOnCompletionListener(Music.OnCompletionListener)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Register a callback to be invoked when the end of a music stream has been reached during playback.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setOnlyFontChars-boolean-">setOnlyFontChars(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">When false, text set by <a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setText-java.lang.String-"><code>TextField.setText(String)</code></a> may contain characters not in the font, a space will be displayed instead.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setOnscreenKeyboard-com.badlogic.gdx.scenes.scene2d.ui.TextField.OnscreenKeyboard-">setOnscreenKeyboard(TextField.OnscreenKeyboard)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#setOnscreenKeyboardVisible-boolean-">setOnscreenKeyboardVisible(boolean)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#setOnscreenKeyboardVisible-boolean-">setOnscreenKeyboardVisible(boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Sets the on-screen keyboard visible if available.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#setOpacity-float-">setOpacity(float)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#setOpacity-float-">setOpacity(float)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#setOrientation-com.badlogic.gdx.math.Vector2-">setOrientation(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>
<div class="block">Set where the body should "look at"</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setOrigin-float-float-">setOrigin(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the origin in relation to the sprite's position for scaling and rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setOrigin-float-float-">setOrigin(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the origin in relation to the sprite's position for scaling and rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setOrigin-float-float-">setOrigin(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#setOrigin-float-float-">setOrigin(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Sets the origin point to which all of the polygon's local vertices are relative to.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#setOrigin-float-float-">setOrigin(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin-float-float-">setOrigin(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets the origin position which is relative to the actor's bottom left corner.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setOrigin-int-">setOrigin(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets the origin position to the specified <a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils"><code>alignment</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setOriginCenter--">setOriginCenter()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Place origin in the center of the sprite</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setOriginCenter--">setOriginCenter()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#setOriginX-float-">setOriginX(float)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginX-float-">setOriginX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#setOriginY-float-">setOriginY(float)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setOriginY-float-">setOriginY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setOutputType-com.badlogic.gdx.utils.JsonWriter.OutputType-">setOutputType(JsonWriter.OutputType)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#setOutputType-com.badlogic.gdx.utils.JsonWriter.OutputType-">setOutputType(JsonWriter.OutputType)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>
<div class="block">Sets the type of JSON output.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#setOverCache-float-">setOverCache(float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>
<div class="block">Sets the percentage of the view that is cached in each direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#setOverNode-com.badlogic.gdx.scenes.scene2d.ui.Tree.Node-">setOverNode(Tree.Node)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setOverscroll-boolean-boolean-">setOverscroll(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">For flick scroll, if true the widget can be scrolled slightly past its bounds and will animate back to its bounds when
scrolling is stopped.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMap.html#setOwnedResources-com.badlogic.gdx.utils.Array-">setOwnedResources(Array&lt;? extends Disposable&gt;)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a></dt>
<dd>
<div class="block">Used by loaders to set resources when loading the map directly, without <a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets"><code>AssetManager</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#setOwnsTexture-boolean-">setOwnsTexture(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Sets whether the font owns the texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#setPackToTexture-boolean-">setPackToTexture(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">If true, when a pixmap is packed to a page that has a texture, the portion of the texture where the pixmap was packed is
updated using glTexSubImage2D.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadBottom-float-">setPadBottom(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">See <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding-float-float-float-float-"><code>NinePatch.setPadding(float, float, float, float)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding-float-float-float-float-">setPadding(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Set the padding for content inside this ninepatch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#setPadding-int-">setPadding(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#setPadding-float-">setPadding(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>
<div class="block">Sets the amount of horizontal space between the nodes and the left/right edges of the tree.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadLeft-float-">setPadLeft(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">See <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding-float-float-float-float-"><code>NinePatch.setPadding(float, float, float, float)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadRight-float-">setPadRight(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">See <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding-float-float-float-float-"><code>NinePatch.setPadding(float, float, float, float)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadTop-float-">setPadTop(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">See <a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setPadding-float-float-float-float-"><code>NinePatch.setPadding(float, float, float, float)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#setPageFormat-com.badlogic.gdx.graphics.Pixmap.Format-">setPageFormat(Pixmap.Format)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#setPageHeight-int-">setPageHeight(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#setPageWidth-int-">setPageWidth(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#setPan-float-float-">setPan(float, float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Sets the panning and volume of this music stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#setPan-long-float-float-">setPan(long, float, float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Sets the panning and volume of the sound instance with the given id as returned by <a href="com/badlogic/gdx/audio/Sound.html#play--"><code>Sound.play()</code></a> or <a href="com/badlogic/gdx/audio/Sound.html#play-float-"><code>Sound.play(float)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setParent-com.badlogic.gdx.scenes.scene2d.Group-">setParent(Group)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Called by the framework when an actor is added to or removed from a group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#setParticleCount-int-int-">setParticleCount(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setPasswordCharacter-char-">setPasswordCharacter(char)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Sets the password character for the text field.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setPasswordMode-boolean-">setPasswordMode(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">If true, the text in this text field will be shown as bullet characters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#setPatch-com.badlogic.gdx.graphics.g2d.NinePatch-">setPatch(NinePatch)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#setPitch-long-float-">setPitch(long, float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Changes the pitch multiplier of the sound instance with the given id as returned by <a href="com/badlogic/gdx/audio/Sound.html#play--"><code>Sound.play()</code></a> or <a href="com/badlogic/gdx/audio/Sound.html#play-float-"><code>Sound.play(float)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#setPixel-int-int-int-">setPixel(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.html#setPlayMode-com.badlogic.gdx.graphics.g2d.Animation.PlayMode-">setPlayMode(Animation.PlayMode)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</a></dt>
<dd>
<div class="block">Sets the animation play mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#setPointer-int-">setPointer(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html#setPolygon-com.badlogic.gdx.graphics.g2d.TextureRegion-float:A-">setPolygon(TextureRegion, float[])</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">RepeatablePolygonSprite</a></dt>
<dd>
<div class="block">Sets polygon with repeating texture region, the size of repeating grid is equal to region size</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html#setPolygon-com.badlogic.gdx.graphics.g2d.TextureRegion-float:A-float-">setPolygon(TextureRegion, float[], float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">RepeatablePolygonSprite</a></dt>
<dd>
<div class="block">Sets polygon with repeating texture region, the size of repeating grid is equal to region size</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html#setPolygon-com.badlogic.gdx.math.Polygon-">setPolygon(Polygon)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolygonMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolygonMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html#setPolyline-com.badlogic.gdx.math.Polyline-">setPolyline(Polyline)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/PolylineMapObject.html" title="class in com.badlogic.gdx.maps.objects">PolylineMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#setPool-com.badlogic.gdx.utils.Pool-">setPool(Pool)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>
<div class="block">Sets the pool that the action will be returned to when removed from the actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setPos-float-float-float-">setPos(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setPos-com.badlogic.gdx.math.Vector3-">setPos(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#setPosition-float-">setPosition(float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Set the playback position in seconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Sets the position of the text, relative to the position when the cached text was created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">RepeatablePolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setPosition-float-float-float-">setPosition(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the position to the given world coordinates</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setPosition-com.badlogic.gdx.math.Vector3-">setPosition(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#setPosition-float-float-float-">setPosition(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html#setPosition-com.badlogic.gdx.math.Vector3-">setPosition(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/PointLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">PointLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#setPosition-float-float-float-">setPosition(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#setPosition-com.badlogic.gdx.math.Vector3-">setPosition(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#setPosition-com.badlogic.gdx.math.Vector2-">setPosition(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Sets the x and y-coordinates of circle center from vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Sets the x and y-coordinates of circle center</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#setPosition-com.badlogic.gdx.math.Vector2-">setPosition(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Sets the x and y-coordinates of ellipse center from a <a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math"><code>Vector2</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Sets the x and y-coordinates of ellipse center</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Sets the polygon's position within the world.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setPosition-com.badlogic.gdx.math.Vector2-">setPosition(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets the x and y-coordinates of the bottom left corner from vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets the x and y-coordinates of the bottom left corner</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/CircleShape.html#setPosition-com.badlogic.gdx.math.Vector2-">setPosition(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/CircleShape.html" title="class in com.badlogic.gdx.physics.box2d">CircleShape</a></dt>
<dd>
<div class="block">Sets the position of the shape</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#setPosition-com.badlogic.gdx.math.Vector2-">setPosition(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>
<div class="block">Sets the position of this transform</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#setPosition-float-float-int-">setPosition(float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition-float-float-">setPosition(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets the position of the actor's bottom left corner.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setPosition-float-float-int-">setPosition(float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets the position using the specified <a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils"><code>alignment</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html#setPrefix-java.lang.String-">setPrefix(String)</a></span> - Method in class com.badlogic.gdx.assets.loaders.resolvers.<a href="com/badlogic/gdx/assets/loaders/resolvers/PrefixFileHandleResolver.html" title="class in com.badlogic.gdx.assets.loaders.resolvers">PrefixFileHandleResolver</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#setPrefRows-float-">setPrefRows(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>
<div class="block">Sets the preferred number of rows (lines) for this text area.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setPremultipliedAlpha-boolean-">setPremultipliedAlpha(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#setPrev-com.badlogic.gdx.utils.JsonValue-">setPrev(JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#setPrevVertex-com.badlogic.gdx.math.Vector2-">setPrevVertex(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>
<div class="block">Establish connectivity to a vertex that precedes the first vertex.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ChainShape.html#setPrevVertex-float-float-">setPrevVertex(float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ChainShape.html" title="class in com.badlogic.gdx.physics.box2d">ChainShape</a></dt>
<dd>
<div class="block">Establish connectivity to a vertex that precedes the first vertex.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#setProcessor-com.badlogic.gdx.InputProcessor-">setProcessor(InputProcessor)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#setProcessors-com.badlogic.gdx.utils.Array-">setProcessors(Array&lt;InputProcessor&gt;)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#setProgrammaticChangeEvents-boolean-">setProgrammaticChangeEvents(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>
<div class="block">If false, <a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#setChecked-boolean-"><code>Button.setChecked(boolean)</code></a> and <a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#toggle--"><code>Button.toggle()</code></a> will not fire <a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>ChangeListener.ChangeEvent</code></a>, event will be fired only
when user clicked the button</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setProgrammaticChangeEvents-boolean-">setProgrammaticChangeEvents(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">If false, methods that change the text will not fire <a href="com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><code>ChangeListener.ChangeEvent</code></a>, the event will be fired only when user changes
the text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#setProgrammaticChangeEvents-boolean-">setProgrammaticChangeEvents(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">If false, only <a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#choose-T-"><code>Selection.choose(Object)</code></a> will fire a change event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/ICodeProgress.html#SetProgress-long-long-">SetProgress(long, long)</a></span> - Method in interface com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/ICodeProgress.html" title="interface in com.badlogic.gdx.utils.compression">ICodeProgress</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#setProjectionMatrix-com.badlogic.gdx.math.Matrix4-">setProjectionMatrix(Matrix4)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Sets the projection matrix to be used by this Batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setProjectionMatrix-com.badlogic.gdx.math.Matrix4-">setProjectionMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setProjectionMatrix-com.badlogic.gdx.math.Matrix4-">setProjectionMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#setProjectionMatrix-com.badlogic.gdx.math.Matrix4-">setProjectionMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setProjectionMatrix-com.badlogic.gdx.math.Matrix4-">setProjectionMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Sets the projection matrix to be used for rendering.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setQuoteLongValues-boolean-">setQuoteLongValues(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#setQuoteLongValues-boolean-">setQuoteLongValues(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>
<div class="block">When true, quotes long, double, BigInteger, BigDecimal types to prevent truncation in languages like JavaScript and PHP.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#setRadius-float-">setRadius(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Sets the radius of circle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.html#setRadius-float-">setRadius(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></dt>
<dd>
<div class="block">Sets the radius of this shape</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setRange-float-float-">setRange(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">Sets the range of this progress bar.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html#setRangeSelect-boolean-">setRangeSelect(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ArraySelection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html#setRatio-float-">setRatio(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/GearJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">GearJoint</a></dt>
<dd>
<div class="block">Set the gear ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/RefCountedContainer.html#setRefCount-int-">setRefCount(int)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/RefCountedContainer.html" title="class in com.badlogic.gdx.assets">RefCountedContainer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#setReferenceCount-java.lang.String-int-">setReferenceCount(String, int)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Sets the reference count of an asset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setRegion-com.badlogic.gdx.graphics.g2d.PolygonRegion-">setRegion(PolygonRegion)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setRegion-float-float-float-float-">setRegion(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion-com.badlogic.gdx.graphics.Texture-">setRegion(Texture)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Sets the texture and sets the coordinates to the size of the specified texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion-int-int-int-int-">setRegion(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion-float-float-float-float-">setRegion(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">setRegion(TextureRegion)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Sets the texture and coordinates to the specified region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-">setRegion(TextureRegion, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Sets the texture to that of the specified region and sets the coordinates relative to the specified region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#setRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">setRegion(TextureRegion)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionHeight-int-">setRegionHeight(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionWidth-int-">setRegionWidth(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionX-int-">setRegionX(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setRegionY-int-">setRegionY(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#setRelatedActor-com.badlogic.gdx.scenes.scene2d.Actor-">setRelatedActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#setRelatedActor-com.badlogic.gdx.scenes.scene2d.Actor-">setRelatedActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setRelative-boolean-">setRelative(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#setRelative-boolean-">setRelative(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html#setRenderable-com.badlogic.gdx.graphics.g3d.Renderable-">setRenderable(Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodePart</a></dt>
<dd>
<div class="block">Convenience method to set the material, mesh, meshPartOffset, meshPartSize, primitiveType and bones members of the specified
Renderable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#setRequired-boolean-">setRequired(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">If true, prevents <a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#choose-T-"><code>Selection.choose(Object)</code></a> from selecting none.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#setResetOnTouchUp-boolean-">setResetOnTouchUp(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#setResizable-boolean-">setResizable(boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Sets whether or not the window should be resizable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#setResizable-boolean-">setResizable(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#setResizeBorder-int-">setResizeBorder(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#setRestitution-float-">setRestitution(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Override the default restitution mixture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#setRestitution-float-">setRestitution(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Set the coefficient of restitution.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setReverse-boolean-">setReverse(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>
<div class="block">When true, the action's progress will go from 100% to 0%.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setRightWidth-float-">setRightWidth(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Set the draw-time width of the three right edge patches</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setRightWidth-float-">setRightWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setRightWidth-float-">setRightWidth(float)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setRoot-com.badlogic.gdx.scenes.scene2d.Group-">setRoot(Group)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Replaces the root group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setRotation-float-">setRotation(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setRotation-float-">setRotation(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the rotation of the sprite in degrees.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setRotation-float-float-float-">setRotation(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the rotation of this decal to the given angles on all axes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setRotation-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">setRotation(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the rotation of this decal based on the (normalized) direction and up vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setRotation-com.badlogic.gdx.math.Quaternion-">setRotation(Quaternion)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the rotation of this decal based on the provided Quaternion</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#setRotation-float-">setRotation(float)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#setRotation-int-">setRotation(int)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>
<div class="block">Sets the rotation of this cell, in degrees.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#setRotation-float-">setRotation(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Sets the polygon to be rotated by the supplied degrees.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#setRotation-float-">setRotation(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#setRotation-float-">setRotation(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>
<div class="block">Sets the rotation of this transform</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html#setRotation-float-">setRotation(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setRotation-float-">setRotation(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setRotationX-float-">setRotationX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the rotation on the local X axis to the specified angle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setRotationY-float-">setRotationY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the rotation on the local Y axis to the specified angle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setRotationZ-float-">setRotationZ(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the rotation on the local Z axis to the specified angle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#setRound-boolean-">setRound(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">If true (the default), positions and sizes are rounded to integers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#setRound-boolean-">setRound(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">If true (the default), positions and sizes are rounded to integers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setRound-boolean-">setRound(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">If true (the default), inner Drawable positions and sizes are rounded to integers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#setRound-boolean-">setRound(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">If true (the default), positions and sizes are rounded to integers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#setRound-boolean-">setRound(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">If true (the default), positions and sizes are rounded to integers.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html#setRunnable-java.lang.Runnable-">setRunnable(Runnable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#setScale-float-float-">setScale(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Scales the font by the specified amounts on both axes</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#setScale-float-">setScale(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">Scales the font by the specified amount in both directions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#setScale-int-">setScale(int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setScale-float-">setScale(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setScale-float-float-">setScale(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setScale-float-">setScale(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the sprite's scale for both X and Y uniformly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setScale-float-float-">setScale(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the sprite's scale for both X and Y.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setScale-float-float-">setScale(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets scale along both the x and y axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setScale-float-">setScale(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets scale along both the x and y axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#setScale-float-float-">setScale(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Sets the amount of scaling to be applied to the polygon.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#setScale-float-float-">setScale(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setScale-float-float-">setScale(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setScale-float-">setScale(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html#setScale-float-">setScale(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setScale-float-">setScale(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets the scale for both X and Y</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setScale-float-float-">setScale(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets the scale X and scale Y.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setScaleX-float-">setScaleX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets scale along the x axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#setScaleX-float-">setScaleX(float)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleX-float-">setScaleX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setScaleY-float-">setScaleY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets scale along the y axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#setScaleY-float-">setScaleY(float)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setScaleY-float-">setScaleY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setScaling-float:A-">setScaling(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#setScaling-float:A-">setScaling(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html#setScaling-com.badlogic.gdx.utils.Scaling-">setScaling(Scaling)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html#setScaling-com.badlogic.gdx.utils.Scaling-">setScaling(Scaling)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScalingViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Game.html#setScreen-com.badlogic.gdx.Screen-">setScreen(Screen)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx">Game</a></dt>
<dd>
<div class="block">Sets the current screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setScreenBounds-int-int-int-int-">setScreenBounds(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Sets the viewport's bounds in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setScreenHeight-int-">setScreenHeight(int)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Sets the viewport's height in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setScreenPosition-int-int-">setScreenPosition(int, int)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Sets the viewport's position in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setScreenSize-int-int-">setScreenSize(int, int)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Sets the viewport's size in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setScreenWidth-int-">setScreenWidth(int)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Sets the viewport's width in screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setScreenX-int-">setScreenX(int)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Sets the viewport's offset from the left edge of the screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setScreenY-int-">setScreenY(int)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Sets the viewport's offset from the bottom edge of the screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#setScrollAmount-int-">setScrollAmount(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollBarPositions-boolean-boolean-">setScrollBarPositions(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Set the position of the vertical and horizontal scroll bars.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollbarsOnTop-boolean-">setScrollbarsOnTop(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">When false (the default), the widget is clipped so it is not drawn under the scrollbars.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setScrollFocus-com.badlogic.gdx.scenes.scene2d.Actor-">setScrollFocus(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Sets the actor that will receive scroll events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollingDisabled-boolean-boolean-">setScrollingDisabled(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Disables scrolling in a direction.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setScrollingDisabled-boolean-">setScrollingDisabled(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Disables scrolling of the list shown when the select box is open.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollPercentX-float-">setScrollPercentX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollPercentY-float-">setScrollPercentY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollX-float-">setScrollX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setScrollY-float-">setScrollY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setSecondWidget-com.badlogic.gdx.scenes.scene2d.Actor-">setSecondWidget(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#setSeed-long-">setSeed(long)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Sets the internal seed of this generator based on the given <code>long</code> value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#setSelectable-boolean-">setSelectable(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#setSelected-T-">setSelected(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>
<div class="block">Sets the selection to only the passed item, if it is a possible choice.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setSelected-T-">setSelected(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Sets the selection to only the passed item, if it is a possible choice, else selects the first item.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#setSelectedIndex-int-">setSelectedIndex(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>
<div class="block">Sets the selection to only the selected index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setSelectedIndex-int-">setSelectedIndex(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>
<div class="block">Sets the selection to only the selected index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#setSelection-int-int-">setSelection(int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setSelection-int-int-">setSelection(int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>
<div class="block">Sets the selected text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#setSensor-boolean-">setSensor(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Set if this fixture is a sensor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setSerializer-java.lang.Class-com.badlogic.gdx.utils.Json.Serializer-">setSerializer(Class&lt;T&gt;, Json.Serializer&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Registers a serializer to use for the specified type instead of the default behavior of serializing all of an objects
fields.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader(ShaderProgram)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Sets the shader to be used in a GLES 2.0 environment.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Sets the shader to be used in a GLES 2.0 environment.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#setShader-com.badlogic.gdx.graphics.glutils.ShaderProgram-">setShader(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#setShape-com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnShape-">setShape(ParticleEmitter.SpawnShape)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#setSide-com.badlogic.gdx.graphics.g2d.ParticleEmitter.SpawnEllipseSide-">setSide(ParticleEmitter.SpawnEllipseSide)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html#setSide-com.badlogic.gdx.graphics.g3d.particles.values.PrimitiveSpawnShapeValue.SpawnSide-">setSide(PrimitiveSpawnShapeValue.SpawnSide)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">EllipseSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/I18NBundle.html#setSimpleFormatter-boolean-">setSimpleFormatter(boolean)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/I18NBundle.html" title="class in com.badlogic.gdx.utils">I18NBundle</a></dt>
<dd>
<div class="block">Sets the flag indicating whether to use the simplified message pattern.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setSize-float-float-">setSize(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the size of the sprite when drawn, before scaling and rotation are applied.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setSize-float-float-">setSize(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the size of the sprite when drawn, before scaling and rotation are applied.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setSize-float-float-">setSize(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#setSize-float-float-">setSize(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>
<div class="block">Sets the width and height of this ellipse</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setSize-float-float-">setSize(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets the width and height of this rectangle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setSize-float-">setSize(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets the squared size of this rectangle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html#setSize-float-float-">setSize(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setSize-float-float-">setSize(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets the width and height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Sets the array size, leaving any values beyond the current size null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Sets the array size, leaving any values beyond the current size undefined.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Sets the array size, leaving any values beyond the current size undefined.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Sets the array size, leaving any values beyond the current size undefined.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Sets the array size, leaving any values beyond the current size undefined.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Sets the array size, leaving any values beyond the current size undefined.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Sets the array size, leaving any values beyond the current size undefined.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Sets the array size, leaving any values beyond the current size undefined.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#setSize-int-">setSize(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#setSkin-com.badlogic.gdx.scenes.scene2d.ui.Skin-">setSkin(Skin)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setSleepingAllowed-boolean-">setSleepingAllowed(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">You can disable sleeping on this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setSmoothScrolling-boolean-">setSmoothScrolling(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setSnapToValues-float:A-float-">setSnapToValues(float[], float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>
<div class="block">Will make this progress bar snap to the specified values, if the knob is within the threshold.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#setSorter-com.badlogic.gdx.graphics.g3d.particles.ParticleSorter-">setSorter(ParticleSorter)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setSplitAmount-float-">setSplitAmount(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setSpringDampingRatio-float-">setSpringDampingRatio(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Set/Get the spring damping ratio</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#setSpringFrequencyHz-float-">setSpringFrequencyHz(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>
<div class="block">Set/Get the spring frequency in hertz.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#setSprite-com.badlogic.gdx.graphics.g2d.Sprite-">setSprite(Sprite)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html#setSprite-com.badlogic.gdx.graphics.g2d.Sprite-">setSprite(Sprite)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setStage-com.badlogic.gdx.scenes.scene2d.Stage-">setStage(Stage)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Called by the framework when this actor or any parent is added to a group that is in the stage.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#setStage-com.badlogic.gdx.scenes.scene2d.Stage-">setStage(Stage)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#setStage-com.badlogic.gdx.scenes.scene2d.Stage-">setStage(Stage)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#setStage-com.badlogic.gdx.scenes.scene2d.Stage-">setStage(Stage)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setStage-com.badlogic.gdx.scenes.scene2d.Stage-">setStage(Stage)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#setStageX-float-">setStageX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#setStageY-float-">setStageY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#setStart-float-">setStart(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>
<div class="block">Sets the value to transition from.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#setStart-int-">setStart(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>
<div class="block">Sets the value to transition from.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/RandomXS128.html#setState-long-long-">setState(long, long)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/RandomXS128.html" title="class in com.badlogic.gdx.math">RandomXS128</a></dt>
<dd>
<div class="block">Sets the internal state of this generator.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setStepSize-float-">setStepSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#SetStream-java.io.InputStream-">SetStream(InputStream)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html#SetStream-java.io.OutputStream-">SetStream(OutputStream)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/OutWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">OutWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html#SetStream-java.io.InputStream-">SetStream(InputStream)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Decoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Decoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#SetStream-java.io.OutputStream-">SetStream(OutputStream)</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle-">setStyle(Button.ButtonStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle-">setStyle(Button.ButtonStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle-">setStyle(Button.ButtonStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle-">setStyle(Button.ButtonStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle-">setStyle(Label.LabelStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.List.ListStyle-">setStyle(List.ListStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.ProgressBar.ProgressBarStyle-">setStyle(ProgressBar.ProgressBarStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle-">setStyle(ScrollPane.ScrollPaneStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.SelectBox.SelectBoxStyle-">setStyle(SelectBox.SelectBoxStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle-">setStyle(Slider.SliderStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle-">setStyle(SplitPane.SplitPaneStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle-">setStyle(Button.ButtonStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle-">setStyle(TextField.TextFieldStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle-">setStyle(TextTooltip.TextTooltipStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle-">setStyle(Touchpad.TouchpadStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle-">setStyle(Tree.TreeStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#setStyle-com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle-">setStyle(Window.WindowStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#setSystemCursor-com.badlogic.gdx.graphics.Cursor.SystemCursor-">setSystemCursor(Cursor.SystemCursor)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Sets one of the predefined <a href="com/badlogic/gdx/graphics/Cursor.SystemCursor.html" title="enum in com.badlogic.gdx.graphics"><code>Cursor.SystemCursor</code></a>s</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#setTangentSpeed-float-">setTangentSpeed(float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">Set the tangent speed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#setTapCount-int-">setTapCount(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#setTapCountInterval-float-">setTapCountInterval(float)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#setTapCountInterval-float-">setTapCountInterval(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#setTapSquareSize-float-">setTapSquareSize(float)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#setTapSquareSize-float-">setTapSquareSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setTapSquareSize-float-">setTapSquareSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>
<div class="block">Sets the distance a touch must travel before being considered a drag.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#setTapSquareSize-float-">setTapSquareSize(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#setTarget-com.badlogic.gdx.math.Vector3-">setTarget(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html#setTarget-com.badlogic.gdx.math.Vector2-">setTarget(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJoint</a></dt>
<dd>
<div class="block">Use this to update the target point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#setTarget-com.badlogic.gdx.scenes.scene2d.Actor-">setTarget(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>
<div class="block">Sets the actor this action will manipulate.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html#setTarget-com.badlogic.gdx.scenes.scene2d.Actor-">setTarget(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#setTarget-com.badlogic.gdx.scenes.scene2d.Actor-">setTarget(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html#setTarget-com.badlogic.gdx.scenes.scene2d.Actor-">setTarget(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/EventAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">EventAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html#setTarget-com.badlogic.gdx.scenes.scene2d.Actor-">setTarget(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#setTarget-com.badlogic.gdx.scenes.scene2d.Actor-">setTarget(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html#Setters--">Setters()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#Setters--">Setters()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setText-java.lang.CharSequence-float-float-">setText(CharSequence, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Clears any cached glyphs and adds glyphs for the specified text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setText-java.lang.CharSequence-float-float-float-int-boolean-">setText(CharSequence, float, float, float, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Clears any cached glyphs and adds glyphs for the specified text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setText-java.lang.CharSequence-float-float-int-int-float-int-boolean-">setText(CharSequence, float, float, int, int, float, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Clears any cached glyphs and adds glyphs for the specified text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setText-java.lang.CharSequence-float-float-int-int-float-int-boolean-java.lang.String-">setText(CharSequence, float, float, int, int, float, int, boolean, String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Clears any cached glyphs and adds glyphs for the specified text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setText-com.badlogic.gdx.graphics.g2d.GlyphLayout-float-float-">setText(GlyphLayout, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Clears any cached glyphs and adds the specified glyphs.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#setText-com.badlogic.gdx.graphics.g2d.BitmapFont-java.lang.CharSequence-">setText(BitmapFont, CharSequence)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#setText-com.badlogic.gdx.graphics.g2d.BitmapFont-java.lang.CharSequence-int-int-com.badlogic.gdx.graphics.Color-float-int-boolean-java.lang.String-"><code>setText</code></a> with the whole
string, the font's current color, and no alignment or wrapping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#setText-com.badlogic.gdx.graphics.g2d.BitmapFont-java.lang.CharSequence-com.badlogic.gdx.graphics.Color-float-int-boolean-">setText(BitmapFont, CharSequence, Color, float, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#setText-com.badlogic.gdx.graphics.g2d.BitmapFont-java.lang.CharSequence-int-int-com.badlogic.gdx.graphics.Color-float-int-boolean-java.lang.String-"><code>setText</code></a> with the whole
string and no truncation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#setText-com.badlogic.gdx.graphics.g2d.BitmapFont-java.lang.CharSequence-int-int-com.badlogic.gdx.graphics.Color-float-int-boolean-java.lang.String-">setText(BitmapFont, CharSequence, int, int, Color, float, int, boolean, String)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#setText-java.lang.CharSequence-">setText(CharSequence)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setText-java.lang.CharSequence-">setText(CharSequence)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#setText-java.lang.String-">setText(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setText-java.lang.String-">setText(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#setText-java.lang.String-">setText(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setTextFieldFilter-com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldFilter-">setTextFieldFilter(TextField.TextFieldFilter)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#setTextFieldListener-com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldListener-">setTextFieldListener(TextField.TextFieldListener)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setTexture-com.badlogic.gdx.graphics.Texture-">setTexture(Texture)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#setTexture-com.badlogic.gdx.graphics.Texture-">setTexture(Texture)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#setTexture-com.badlogic.gdx.graphics.Texture-">setTexture(Texture)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setTextureRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">setTextureRegion(TextureRegion)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the texture region</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#setTextureRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">setTextureRegion(TextureRegion)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html#setTextureRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">setTextureRegion(TextureRegion)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapImageLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html#setTextureRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">setTextureRegion(TextureRegion)</a></span> - Method in interface com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled">TiledMapTile</a></dt>
<dd>
<div class="block">Sets the texture region used to render the tile</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#setTextureRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">setTextureRegion(TextureRegion)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#setTextureRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">setTextureRegion(TextureRegion)</a></span> - Method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html#setTile-com.badlogic.gdx.maps.tiled.TiledMapTile-">setTile(TiledMapTile)</a></span> - Method in class com.badlogic.gdx.maps.tiled.objects.<a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html" title="class in com.badlogic.gdx.maps.tiled.objects">TiledMapTileMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html#setTile-com.badlogic.gdx.maps.tiled.TiledMapTile-">setTile(TiledMapTile)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer.Cell</a></dt>
<dd>
<div class="block">Sets the tile to be used for this cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html#setTime-float-">setTime(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</a></dt>
<dd>
<div class="block">Sets the time spent waiting for the delay.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#setTime-float-">setTime(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>
<div class="block">Sets the transition time so far.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html#setTimeline-float:A-">setTimeline(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html#setTimeline-float:A-">setTimeline(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#setTimeline-float:A-">setTimeline(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#setTimeline-float:A-">setTimeline(float[])</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#setTimeOut-int-">setTimeOut(int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Sets the time to wait for the HTTP request to be processed, use 0 block until it is done.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#setTitle-java.lang.String-">setTitle(String)</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#setTitle-java.lang.String-">setTitle(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Sets the title of the window.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#setToggle-boolean-">setToggle(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>
<div class="block">If true, prevents <a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#choose-T-"><code>Selection.choose(Object)</code></a> from clearing the selection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToLookAt-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">setToLookAt(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a look at matrix with a direction and an up vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToLookAt-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">setToLookAt(Vector3, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to a look at matrix with the given position, target and up vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho-boolean-">setToOrtho(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>
<div class="block">Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho-boolean-float-float-">setToOrtho(boolean, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>
<div class="block">Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
or down.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToOrtho-float-float-float-float-float-float-">setToOrtho(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to an orthographic projection like glOrtho (http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml) following
the OpenGL equivalent</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToOrtho2D-float-float-float-float-">setToOrtho2D(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToOrtho2D-float-float-float-float-float-float-">setToOrtho2D(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to an orthographic projection matrix with the origin at (x,y) extending by width and height, having a near
and far plane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#setTopHeight-float-">setTopHeight(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>
<div class="block">Set the draw-time height of the three top edge patches</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#setTopHeight-float-">setTopHeight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html#setTopHeight-float-">setTopHeight(float)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToProduct-com.badlogic.gdx.math.Affine2-com.badlogic.gdx.math.Affine2-">setToProduct(Affine2, Affine2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to the product of two matrices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToProjection-float-float-float-float-">setToProjection(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a projection matrix with a near- and far plane, a field of view in degrees and an aspect ratio.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToProjection-float-float-float-float-float-float-">setToProjection(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a projection matrix with a near/far plane, and left, bottom, right and top specifying the points on the
near plane that are mapped to the lower left and upper right corners of the viewport.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#setToRandomDirection--">setToRandomDirection()</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Sets this vector to the unit vector with a random direction</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#setToRandomDirection--">setToRandomDirection()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#setToRandomDirection--">setToRandomDirection()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToRotation-float-">setToRotation(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToRotation-float-float-">setToRotation(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#setToRotation-float-">setToRotation(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#setToRotation-com.badlogic.gdx.math.Vector3-float-">setToRotation(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#setToRotation-com.badlogic.gdx.math.Vector3-float-float-">setToRotation(Vector3, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToRotation-com.badlogic.gdx.math.Vector3-float-">setToRotation(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a rotation matrix around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToRotation-float-float-float-float-">setToRotation(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a rotation matrix around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToRotation-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">setToRotation(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Set the matrix to a rotation matrix between two vectors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToRotation-float-float-float-float-float-float-">setToRotation(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Set the matrix to a rotation matrix between two vectors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToRotationRad-float-">setToRotationRad(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#setToRotationRad-float-">setToRotationRad(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise direction around the z-axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToRotationRad-com.badlogic.gdx.math.Vector3-float-">setToRotationRad(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a rotation matrix around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToRotationRad-float-float-float-float-">setToRotationRad(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the matrix to a rotation matrix around the given axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToScaling-float-float-">setToScaling(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a scaling matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToScaling-com.badlogic.gdx.math.Vector2-">setToScaling(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a scaling matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#setToScaling-float-float-">setToScaling(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Sets this matrix to a scaling matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#setToScaling-com.badlogic.gdx.math.Vector2-">setToScaling(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Sets this matrix to a scaling matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToScaling-com.badlogic.gdx.math.Vector3-">setToScaling(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to a scaling matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToScaling-float-float-float-">setToScaling(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to a scaling matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToShearing-float-float-">setToShearing(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a shearing matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToShearing-com.badlogic.gdx.math.Vector2-">setToShearing(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a shearing matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToTranslation-float-float-">setToTranslation(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToTranslation-com.badlogic.gdx.math.Vector2-">setToTranslation(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#setToTranslation-float-float-">setToTranslation(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Sets this matrix to a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#setToTranslation-com.badlogic.gdx.math.Vector2-">setToTranslation(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Sets this matrix to a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToTranslation-com.badlogic.gdx.math.Vector3-">setToTranslation(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToTranslation-float-float-float-">setToTranslation(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to a translation matrix, overwriting it first by an identity matrix and then setting the 4th column to the
translation vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToTranslationAndScaling-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">setToTranslationAndScaling(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToTranslationAndScaling-float-float-float-float-float-float-">setToTranslationAndScaling(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets this matrix to a translation and scaling matrix by first overwriting it with an identity and then setting the
translation vector in the 4th column and the scaling vector in the diagonal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToTrnRotRadScl-float-float-float-float-float-">setToTrnRotRadScl(float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a concatenation of translation, rotation and scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToTrnRotRadScl-com.badlogic.gdx.math.Vector2-float-com.badlogic.gdx.math.Vector2-">setToTrnRotRadScl(Vector2, float, Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a concatenation of translation, rotation and scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToTrnRotScl-float-float-float-float-float-">setToTrnRotScl(float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a concatenation of translation, rotation and scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToTrnRotScl-com.badlogic.gdx.math.Vector2-float-com.badlogic.gdx.math.Vector2-">setToTrnRotScl(Vector2, float, Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a concatenation of translation, rotation and scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToTrnScl-float-float-float-float-">setToTrnScl(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a concatenation of translation and scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#setToTrnScl-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">setToTrnScl(Vector2, Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Sets this matrix to a concatenation of translation and scale.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html#setTouchable-com.badlogic.gdx.scenes.scene2d.Touchable-">setTouchable(Touchable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable-com.badlogic.gdx.scenes.scene2d.Touchable-">setTouchable(Touchable)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Determines how touch events are distributed to this actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#setTouchOffset-float-float-">setTouchOffset(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop</a></dt>
<dd>
<div class="block">Sets an offset in stage coordinates from the touch position which is used to determine the drop location.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setToWorld-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">setToWorld(Vector3, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#setTransform-com.badlogic.gdx.math.Matrix4-">setTransform(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Sets the current transformation to the given one.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#setTransform-float-float-float-float-float-float-float-float-">setTransform(float, float, float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Sets the current transformation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#setTransform-com.badlogic.gdx.math.Matrix4-">setTransform(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Sets the given transform matrix on each controller.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setTransform-com.badlogic.gdx.math.Vector2-float-">setTransform(Vector2, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the position of the body's origin and rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setTransform-float-float-float-">setTransform(float, float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the position of the body's origin and rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#setTransform-boolean-">setTransform(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">When true (the default), the Batch is transformed so children are drawn in their parent's coordinate system.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#setTransformMatrix-com.badlogic.gdx.math.Matrix4-">setTransformMatrix(Matrix4)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>
<div class="block">Sets the transform matrix to be used by this Batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#setTransformMatrix-com.badlogic.gdx.math.Matrix4-">setTransformMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>
<div class="block">Sets the transform matrix to be used by this Batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html#setTransformMatrix-com.badlogic.gdx.math.Affine2-">setTransformMatrix(Affine2)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/CpuSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">CpuSpriteBatch</a></dt>
<dd>
<div class="block">Sets the transform matrix to be used by this Batch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#setTransformMatrix-com.badlogic.gdx.math.Matrix4-">setTransformMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#setTransformMatrix-com.badlogic.gdx.math.Matrix4-">setTransformMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#setTransformMatrix-com.badlogic.gdx.math.Matrix4-">setTransformMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#setTransformMatrix-com.badlogic.gdx.math.Matrix4-">setTransformMatrix(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#setTranslation-com.badlogic.gdx.math.Vector3-">setTranslation(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setTranslation-com.badlogic.gdx.math.Vector3-">setTranslation(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the 4th column to the translation vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#setTranslation-float-float-float-">setTranslation(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Sets the 4th column to the translation vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#setTransparentColor-com.badlogic.gdx.graphics.Color-">setTransparentColor(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Sets the default <code>color</code> of the whole <a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><code>PixmapPacker.Page</code></a> when a new one created.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setType-com.badlogic.gdx.physics.box2d.BodyDef.BodyType-">setType(BodyDef.BodyType)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the type of this body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#setType-com.badlogic.gdx.scenes.scene2d.InputEvent.Type-">setType(InputEvent.Type)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#setType-com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent.Type-">setType(FocusListener.FocusEvent.Type)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/BinTree.html#SetType-int-">SetType(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/BinTree.html" title="class in com.badlogic.gdx.utils.compression.lz">BinTree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#setType-com.badlogic.gdx.utils.JsonValue.ValueType-">setType(JsonValue.ValueType)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setTypeName-java.lang.String-">setTypeName(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Sets the name of the JSON field to store the Java class name or class tag when required to avoid ambiguity during
deserialization.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setU-float-">setU(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU-float-">setU(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setU2-float-">setU2(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setU2-float-">setU2(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setUncheckLast-boolean-">setUncheckLast(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>
<div class="block">If true, when the maximum number of buttons are checked and an additional button is checked, the last button to be checked
is unchecked so that the maximum is not exceeded.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#setUndecorated-boolean-">setUndecorated(boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Sets the window decoration as enabled or disabled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform1fv-java.lang.String-float:A-int-int-">setUniform1fv(String, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform1fv-int-float:A-int-int-">setUniform1fv(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform2fv-java.lang.String-float:A-int-int-">setUniform2fv(String, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform2fv-int-float:A-int-int-">setUniform2fv(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform3fv-java.lang.String-float:A-int-int-">setUniform3fv(String, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform3fv-int-float:A-int-int-">setUniform3fv(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform4fv-java.lang.String-float:A-int-int-">setUniform4fv(String, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniform4fv-int-float:A-int-int-">setUniform4fv(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-java.lang.String-float-">setUniformf(String, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-int-float-">setUniformf(int, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-java.lang.String-float-float-">setUniformf(String, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-int-float-float-">setUniformf(int, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-java.lang.String-float-float-float-">setUniformf(String, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-int-float-float-float-">setUniformf(int, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-java.lang.String-float-float-float-float-">setUniformf(String, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-int-float-float-float-float-">setUniformf(int, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-java.lang.String-com.badlogic.gdx.math.Vector2-">setUniformf(String, Vector2)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-int-com.badlogic.gdx.math.Vector2-">setUniformf(int, Vector2)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-java.lang.String-com.badlogic.gdx.math.Vector3-">setUniformf(String, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-int-com.badlogic.gdx.math.Vector3-">setUniformf(int, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-java.lang.String-com.badlogic.gdx.graphics.Color-">setUniformf(String, Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformf-int-com.badlogic.gdx.graphics.Color-">setUniformf(int, Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi-java.lang.String-int-">setUniformi(String, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi-int-int-">setUniformi(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi-java.lang.String-int-int-">setUniformi(String, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi-int-int-int-">setUniformi(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi-java.lang.String-int-int-int-">setUniformi(String, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi-int-int-int-int-">setUniformi(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi-java.lang.String-int-int-int-int-">setUniformi(String, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformi-int-int-int-int-int-">setUniformi(int, int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix-java.lang.String-com.badlogic.gdx.math.Matrix4-">setUniformMatrix(String, Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform matrix with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix-java.lang.String-com.badlogic.gdx.math.Matrix4-boolean-">setUniformMatrix(String, Matrix4, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform matrix with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix-int-com.badlogic.gdx.math.Matrix4-">setUniformMatrix(int, Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix-int-com.badlogic.gdx.math.Matrix4-boolean-">setUniformMatrix(int, Matrix4, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix-java.lang.String-com.badlogic.gdx.math.Matrix3-">setUniformMatrix(String, Matrix3)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform matrix with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix-java.lang.String-com.badlogic.gdx.math.Matrix3-boolean-">setUniformMatrix(String, Matrix3, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the uniform matrix with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix-int-com.badlogic.gdx.math.Matrix3-">setUniformMatrix(int, Matrix3)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix-int-com.badlogic.gdx.math.Matrix3-boolean-">setUniformMatrix(int, Matrix3, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix3fv-java.lang.String-java.nio.FloatBuffer-int-boolean-">setUniformMatrix3fv(String, FloatBuffer, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets an array of uniform matrices with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix4fv-java.lang.String-java.nio.FloatBuffer-int-boolean-">setUniformMatrix4fv(String, FloatBuffer, int, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets an array of uniform matrices with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix4fv-int-float:A-int-int-">setUniformMatrix4fv(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setUniformMatrix4fv-java.lang.String-float:A-int-int-">setUniformMatrix4fv(String, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html#setUnitsPerPixel-float-">setUnitsPerPixel(float)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScreenViewport</a></dt>
<dd>
<div class="block">Sets the number of pixels for each world unit.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#setup-float-float-float-float-">setup(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragScrollListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setupFadeScrollBars-float-float-">setupFadeScrollBars(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setupOverscroll-float-float-float-">setupOverscroll(float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">For flick scroll, sets the overscroll distance in pixels and the speed it returns to the widget's bounds in seconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.HttpRequest.html#setUrl-java.lang.String-">setUrl(String)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Net.HttpRequest.html" title="class in com.badlogic.gdx">Net.HttpRequest</a></dt>
<dd>
<div class="block">Sets the URL of the HTTP request.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#setUsage-int-">setUsage(int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>
<div class="block">Set the GL enum used in the call to <a href="com/badlogic/gdx/graphics/GL20.html#glBufferData-int-int-java.nio.Buffer-int-"><code>GL20.glBufferData(int, int, java.nio.Buffer, int)</code></a>, can only be called when the
VBO is not bound.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#setUseGpu-boolean-">setUseGpu(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>
<div class="block">Sets the current align mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapGenerator.html#setUseHardwareMipMap-boolean-">setUseHardwareMipMap(boolean)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapGenerator.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapGenerator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#setUseIntegerPositions-boolean-">setUseIntegerPositions(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Specifies whether to use integer positions.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#setUseIntegerPositions-boolean-">setUseIntegerPositions(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Specifies whether to use integer positions or not.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setUsePrototypes-boolean-">setUsePrototypes(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">When true, field values that are identical to a newly constructed instance are not written.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Body.html#setUserData-java.lang.Object-">setUserData(Object)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</a></dt>
<dd>
<div class="block">Set the user data</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#setUserData-java.lang.Object-">setUserData(Object)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Sets custom user data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Joint.html#setUserData-java.lang.Object-">setUserData(Object)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Joint.html" title="class in com.badlogic.gdx.physics.box2d">Joint</a></dt>
<dd>
<div class="block">Set the user data</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setUserObject-java.lang.Object-">setUserObject(Object)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets an application specific object for convenience.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html#setUseShortestDirection-boolean-">setUseShortestDirection(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setUV-float-float-">setUV(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#setUV-com.badlogic.gdx.math.Vector2-">setUV(Vector2)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#setUVRange-float-float-float-float-">setUVRange(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#setUVRange-com.badlogic.gdx.graphics.g2d.TextureRegion-">setUVRange(TextureRegion)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setUVRange-float-float-float-float-">setUVRange(float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Set range of texture coordinates used (default is 0,0,1,1).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setUVRange-com.badlogic.gdx.graphics.g2d.TextureRegion-">setUVRange(TextureRegion)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Set range of texture coordinates from the specified TextureRegion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setV-float-">setV(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV-float-">setV(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setV2-float-">setV2(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#setV2-float-">setV2(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setValidDragActor-com.badlogic.gdx.scenes.scene2d.Actor-">setValidDragActor(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Payload</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html#setValue-float-">setValue(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.NumericValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html#setValue-float-">setValue(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#setValue-float-">setValue(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>
<div class="block">Sets the current float value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#setValue-int-">setValue(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>
<div class="block">Sets the current int value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setValue-float-">setValue(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">Sets the progress bar position, rounded to the nearest step size and clamped to the minimum and maximum values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#setValue-int-V-">setValue(int, V)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#setValue-T-float-">setValue(T, float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setVariableSizeKnobs-boolean-">setVariableSizeKnobs(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">If true, the scroll knobs are sized based on <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMaxX--"><code>ScrollPane.getMaxX()</code></a> or <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getMaxY--"><code>ScrollPane.getMaxY()</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#setVelocity-float-">setVelocity(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">FirstPersonCameraController</a></dt>
<dd>
<div class="block">Sets the velocity in units per second for moving forward, backward and strafing left/right.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#setVelocityThreshold-float-">setVelocityThreshold(float)</a></span> - Static method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Sets the box2d velocity threshold globally, for all World instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setVelocityX-float-">setVelocityX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setVelocityY-float-">setVelocityY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#setVertex0-com.badlogic.gdx.math.Vector2-">setVertex0(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#setVertex0-float-float-">setVertex0(float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#setVertex3-com.badlogic.gdx.math.Vector2-">setVertex3(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/EdgeShape.html#setVertex3-float-float-">setVertex3(float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/EdgeShape.html" title="class in com.badlogic.gdx.physics.box2d">EdgeShape</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setVertexAttribute-java.lang.String-int-int-boolean-int-java.nio.Buffer-">setVertexAttribute(String, int, int, boolean, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the vertex attribute with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setVertexAttribute-int-int-int-boolean-int-java.nio.Buffer-">setVertexAttribute(int, int, int, boolean, int, Buffer)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setVertexAttribute-java.lang.String-int-int-boolean-int-int-">setVertexAttribute(String, int, int, boolean, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Sets the vertex attribute with the given name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#setVertexAttribute-int-int-int-boolean-int-int-">setVertexAttribute(int, int, int, boolean, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#setVertexData--">setVertexData()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>
<div class="block">Sets vertex attributes and size</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#setVertexTransform-com.badlogic.gdx.math.Matrix4-">setVertexTransform(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setVertexTransform-com.badlogic.gdx.math.Matrix4-">setVertexTransform(Matrix4)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Set the current vertex transformation matrix and enables vertex transformation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#setVertexTransformationEnabled-boolean-">setVertexTransformationEnabled(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#setVertexTransformationEnabled-boolean-">setVertexTransformationEnabled(boolean)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Sets whether vertex transformation is enabled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setVertical-boolean-">setVertical(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#setVertices-float:A-int-int-">setVertices(float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#setVertices-float:A-int-int-">setVertices(float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#setVertices-float:A-int-int-">setVertices(float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#setVertices-float:A-int-int-">setVertices(float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#setVertices-float:A-int-int-">setVertices(float[], int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>
<div class="block">Sets the vertices of this VertexData, discarding the old vertex data.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#setVertices-float:A-">setVertices(float[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Sets the vertices of this Mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#setVertices-float:A-int-int-">setVertices(float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Sets the vertices of this Mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#setVertices-float:A-">setVertices(float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Sets the polygon's local vertices relative to the origin point, without any scaling, rotating or translations being applied.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#setVertices-float:A-">setVertices(float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapRenderer.html#setView-com.badlogic.gdx.graphics.OrthographicCamera-">setView(OrthographicCamera)</a></span> - Method in interface com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps">MapRenderer</a></dt>
<dd>
<div class="block">Sets the projection matrix and viewbounds from the given camera.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapRenderer.html#setView-com.badlogic.gdx.math.Matrix4-float-float-float-float-">setView(Matrix4, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapRenderer.html" title="interface in com.badlogic.gdx.maps">MapRenderer</a></dt>
<dd>
<div class="block">Sets the projection matrix for rendering, as well as the bounds of the map which should be rendered.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#setView-com.badlogic.gdx.graphics.OrthographicCamera-">setView(OrthographicCamera)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#setView-com.badlogic.gdx.math.Matrix4-float-float-float-float-">setView(Matrix4, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#setView-com.badlogic.gdx.graphics.OrthographicCamera-">setView(OrthographicCamera)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#setView-com.badlogic.gdx.math.Matrix4-float-float-float-float-">setView(Matrix4, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#setViewport-com.badlogic.gdx.utils.viewport.Viewport-">setViewport(Viewport)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapLayer.html#setVisible-boolean-">setVisible(boolean)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapLayer.html" title="class in com.badlogic.gdx.maps">MapLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/MapObject.html#setVisible-boolean-">setVisible(boolean)</a></span> - Method in class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps">MapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html#setVisible-boolean-">setVisible(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible-boolean-">setVisible(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">If false, the actor will not be drawn and will not receive touch events.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html#setVisualInterpolation-com.badlogic.gdx.math.Interpolation-">setVisualInterpolation(Interpolation)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ProgressBar.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ProgressBar</a></dt>
<dd>
<div class="block">Sets the interpolation to use for display.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#setVisualInterpolationInverse-com.badlogic.gdx.math.Interpolation-">setVisualInterpolationInverse(Interpolation)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>
<div class="block">Sets the inverse interpolation to use for display.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/AudioDevice.html#setVolume-float-">setVolume(float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></dt>
<dd>
<div class="block">Sets the volume in the range [0,1].</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#setVolume-float-">setVolume(float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Sets the volume of this music stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#setVolume-long-float-">setVolume(long, float)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Changes the volume of the sound instance with the given id as returned by <a href="com/badlogic/gdx/audio/Sound.html#play--"><code>Sound.play()</code></a> or <a href="com/badlogic/gdx/audio/Sound.html#play-float-"><code>Sound.play(float)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#setVSync-boolean-">setVSync(boolean)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Enable/Disable vsynching.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#setWarmStarting-boolean-">setWarmStarting(boolean)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Enable/disable warm starting.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setWidget-com.badlogic.gdx.scenes.scene2d.Actor-">setWidget(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use <a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setActor-com.badlogic.gdx.scenes.scene2d.Actor-"><code>ScrollPane.setActor(Actor)</code></a>.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setWidth-float-">setWidth(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the width in world units</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setWidth-float-">setWidth(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets the width of this rectangle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html#setWidth-float-">setWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setWidth-float-">setWidth(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#setWindowedMode-int-int-">setWindowedMode(int, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Sets the window to windowed mode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setWorldHeight-float-">setWorldHeight(float)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">The virtual height of this viewport in world coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setWorldSize-float-float-">setWorldSize(float, float)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#setWorldWidth-float-">setWorldWidth(float)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">The virtual width of this viewport in world coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#setWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-">setWrap(Texture.TextureWrap, Texture.TextureWrap)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics"><code>Texture.TextureWrap</code></a> for this texture on the u and v axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#setWrap-boolean-">setWrap(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>
<div class="block">If false, the text will only wrap where it contains newlines (\n).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#setWriter-java.io.Writer-">setWriter(Writer)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Sets the writer where JSON output will be written.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the x position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the x position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the position on the x axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapImageLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Sets the x-coordinate of circle center</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets the x-coordinate of the bottom left corner</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setX-float-">setX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the y position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the y position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the position on the y axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapImageLayer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Sets the y-coordinate of circle center</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Sets the y-coordinate of the bottom left corner</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setY-float-">setY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#setYSpacing-float-">setYSpacing(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>
<div class="block">Sets the amount of vertical space between nodes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#setZ-float-">setZ(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Sets the position on the z axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#setZero--">setZero()</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Sets the components of this vector to 0</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#setZero--">setZero()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#setZero--">setZero()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setZIndex-int-">setZIndex(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Sets the z-index of this actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Renderable.html#shader">shader</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a></dt>
<dd>
<div class="block">The <a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a> to be used to render this Renderable using a <a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelBatch</code></a>, may be null.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><span class="typeNameLink">Shader</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</a></dt>
<dd>
<div class="block">Interface which is used to render one or more <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a>s.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">ShaderProgram</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
A shader program encapsulates a vertex and fragment shader pair linked to form a shader program.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#ShaderProgram-java.lang.String-java.lang.String-">ShaderProgram(String, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">Constructs a new ShaderProgram and immediately compiles it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#ShaderProgram-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">ShaderProgram(FileHandle, FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">ShaderProgramLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for <a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><code>ShaderProgram</code></a> instances loaded from text files.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html#ShaderProgramLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">ShaderProgramLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html#ShaderProgramLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-java.lang.String-java.lang.String-">ShaderProgramLoader(FileHandleResolver, String, String)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">ShaderProgramLoader.ShaderProgramParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html#ShaderProgramParameter--">ShaderProgramParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader.ShaderProgramParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#shaderProvider">shaderProvider</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">the <a href="com/badlogic/gdx/graphics/g3d/utils/ShaderProvider.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>ShaderProvider</code></a>, provides <a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a> instances for Renderables</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/ShaderProvider.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">ShaderProvider</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Returns <a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a> instances for a <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> on request.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html#shaders">shaders</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseShaderProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseShaderProvider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#shaderSwitches">shaderSwitches</a></span> - Static variable in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>
<div class="block">The amount of times a shader was switched since the last reset.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/environment/ShadowMap.html" title="interface in com.badlogic.gdx.graphics.g3d.environment"><span class="typeNameLink">ShadowMap</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Environment.html#shadowMap">shadowMap</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Environment.html" title="class in com.badlogic.gdx.graphics.g3d">Environment</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Experimental, likely to change, do not use!</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#shadowMap">shadowMap</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#shape">shape</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">the shape, initialized lazy</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/FixtureDef.html#shape">shape</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/FixtureDef.html" title="class in com.badlogic.gdx.physics.box2d">FixtureDef</a></dt>
<dd>
<div class="block">The shape, this must be set.</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Shape</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">A shape is used for collision detection.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.html#Shape--">Shape()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.html" title="class in com.badlogic.gdx.physics.box2d">Shape</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Shape.Type</span></a> - Enum in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">Enum describing the type of a shape</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Shape2D.html" title="interface in com.badlogic.gdx.math"><span class="typeNameLink">Shape2D</span></a> - Interface in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#SHAPE_AWAKE">SHAPE_AWAKE</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#SHAPE_KINEMATIC">SHAPE_KINEMATIC</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#SHAPE_NOT_ACTIVE">SHAPE_NOT_ACTIVE</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#SHAPE_NOT_AWAKE">SHAPE_NOT_AWAKE</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#SHAPE_STATIC">SHAPE_STATIC</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">ShapeCache</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">A relatively lightweight class which can be used to render basic shapes which don't need a node structure and alike.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html#ShapeCache--">ShapeCache()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ShapeCache</a></dt>
<dd>
<div class="block">Create a ShapeCache with default values</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html#ShapeCache-int-int-com.badlogic.gdx.graphics.VertexAttributes-int-">ShapeCache(int, int, VertexAttributes, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/ShapeCache.html" title="class in com.badlogic.gdx.graphics.g3d.utils">ShapeCache</a></dt>
<dd>
<div class="block">Create a ShapeCache with parameters</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">ShapeRenderer</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">Renders points, lines, shape outlines and filled shapes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ShapeRenderer--">ShapeRenderer()</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ShapeRenderer-int-">ShapeRenderer(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#ShapeRenderer-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">ShapeRenderer(int, ShaderProgram)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">ShapeRenderer.ShapeType</span></a> - Enum in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">Shape types to be used with <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#begin-com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType-"><code>ShapeRenderer.begin(ShapeType)</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">SharedLibraryLoader</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Loads shared libraries from a natives jar file (desktop) or arm folders (Android).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#SharedLibraryLoader--">SharedLibraryLoader()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SharedLibraryLoader.html#SharedLibraryLoader-java.lang.String-">SharedLibraryLoader(String)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SharedLibraryLoader.html" title="class in com.badlogic.gdx.utils">SharedLibraryLoader</a></dt>
<dd>
<div class="block">Fetches the natives from the given natives jar file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#shear-float-float-">shear(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Postmultiplies this matrix by a shear matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#shear-com.badlogic.gdx.math.Vector2-">shear(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Postmultiplies this matrix by a shear matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#shift--">shift()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#shift-int-">shift(int)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SHIFT_LEFT">SHIFT_LEFT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SHIFT_RIGHT">SHIFT_RIGHT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#ShiftLow--">ShiftLow()</a></span> - Method in class com.badlogic.gdx.utils.compression.rangecoder.<a href="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#Shininess">Shininess</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#shininess">shininess</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#shininess">shininess</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#shininess">shininess</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#ShininessAlias">ShininessAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">ShortArray</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A resizable, ordered or unordered short array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#ShortArray--">ShortArray()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Creates an ordered array with a capacity of 16.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#ShortArray-int-">ShortArray(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Creates an ordered array with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#ShortArray-boolean-int-">ShortArray(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#ShortArray-com.badlogic.gdx.utils.ShortArray-">ShortArray(ShortArray)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specific array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#ShortArray-short:A-">ShortArray(short[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Creates a new ordered array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#ShortArray-boolean-short:A-int-int-">ShortArray(boolean, short[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Creates a new array containing the elements in the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/ContactFilter.html#shouldCollide-com.badlogic.gdx.physics.box2d.Fixture-com.badlogic.gdx.physics.box2d.Fixture-">shouldCollide(Fixture, Fixture)</a></span> - Method in interface com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/ContactFilter.html" title="interface in com.badlogic.gdx.physics.box2d">ContactFilter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#show--">show()</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#show-com.badlogic.gdx.scenes.scene2d.Stage-com.badlogic.gdx.scenes.scene2d.Action-">show(Stage, Action)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack--"><code>Packs</code></a> the dialog and adds it to the stage with custom action which can be null for instant show</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#show-com.badlogic.gdx.scenes.scene2d.Stage-">show(Stage)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack--"><code>Packs</code></a> the dialog and adds it to the stage, centered with default fadeIn action</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html#show-boolean-">show(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.DefaultOnscreenKeyboard</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html#show-boolean-">show(boolean)</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui">TextField.OnscreenKeyboard</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Screen.html#show--">show()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Screen.html" title="interface in com.badlogic.gdx">Screen</a></dt>
<dd>
<div class="block">Called when this screen becomes the current screen for a <a href="com/badlogic/gdx/Game.html" title="class in com.badlogic.gdx"><code>Game</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/ScreenAdapter.html#show--">show()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/ScreenAdapter.html" title="class in com.badlogic.gdx">ScreenAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#showAction-com.badlogic.gdx.scenes.scene2d.ui.Tooltip-">showAction(Tooltip)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">Called when tooltip is shown.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#showList--">showList()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#shrink--">shrink()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Reduces the size of the backing array to the size of the actual items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#shrink--">shrink()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to the size of the actual number of entries.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#shrink--">shrink()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Reduces the size of the backing array to the size of the actual items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#shrink--">shrink()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Reduces the size of the backing array to the size of the actual items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#shrink--">shrink()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Reduces the size of the backing array to the size of the actual items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#shrink--">shrink()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Reduces the size of the backing array to the size of the actual items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#shrink--">shrink()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Reduces the size of the backing array to the size of the actual items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#shrink--">shrink()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Reduces the size of the backing array to the size of the actual items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#shrink-int-">shrink(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>
<div class="block">Reduces the size of the backing arrays to be the specified capacity or less.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#shrink--">shrink()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Reduces the size of the backing array to the size of the actual items.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#shuffle--">shuffle()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#sibling-java.lang.String-">sibling(String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a handle to the sibling with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#sibling-java.lang.String-">sibling(String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">SimpleInfluencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which controls a generic channel of the particles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html#SimpleInfluencer--">SimpleInfluencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SimpleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html#SimpleInfluencer-com.badlogic.gdx.graphics.g3d.particles.influencers.SimpleInfluencer-">SimpleInfluencer(SimpleInfluencer)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SimpleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html#SimpleMeshPool--">SimpleMeshPool()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.SimpleMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.SimpleMeshPool</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><span class="typeNameLink">SimpleOrthoGroupStrategy</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</a></dt>
<dd>
<div class="block">
Minimalistic grouping strategy useful for orthogonal scenes where the camera faces the negative z axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html#SimpleOrthoGroupStrategy--">SimpleOrthoGroupStrategy()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/SimpleOrthoGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">SimpleOrthoGroupStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#sin-float-">sin(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the sine in radians from a lookup table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#SIN">SIN</a></span> - Static variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/MathUtils.html#sinDeg-float-">sinDeg(float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</a></dt>
<dd>
<div class="block">Returns the sine in radians from a lookup table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#sine">sine</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#sineIn">sineIn</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#SineOffset">SineOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#sineOut">sineOut</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#Single--">Single()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#Single-com.badlogic.gdx.graphics.g3d.particles.influencers.ColorInfluencer.Single-">Single(ColorInfluencer.Single)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html#Single--">Single()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html#Single-com.badlogic.gdx.graphics.g3d.particles.influencers.ModelInfluencer.Single-">Single(ModelInfluencer.Single)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html#Single-com.badlogic.gdx.graphics.g3d.Model...-">Single(Model...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ModelInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ModelInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html#Single-com.badlogic.gdx.graphics.g3d.particles.ParticleController...-">Single(ParticleController...)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html#Single--">Single()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html#Single-com.badlogic.gdx.graphics.g3d.particles.influencers.ParticleControllerInfluencer.Single-">Single(ParticleControllerInfluencer.Single)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html#Single--">Single()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html#Single-com.badlogic.gdx.graphics.g3d.particles.influencers.RegionInfluencer.Single-">Single(RegionInfluencer.Single)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html#Single-com.badlogic.gdx.graphics.g2d.TextureRegion-">Single(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html#Single-com.badlogic.gdx.graphics.Texture-">Single(Texture)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.PrettyPrintSettings.html#singleLineColumns">singleLineColumns</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.PrettyPrintSettings.html" title="class in com.badlogic.gdx.utils">JsonValue.PrettyPrintSettings</a></dt>
<dd>
<div class="block">If an object on a single line fits this many columns, it won't wrap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#size--">size()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#SIZE">SIZE</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Size of the decal in floats.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#size">size</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">The size (in total number of vertices) of this part in the <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#mesh"><code>MeshPart.mesh</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html#size">size</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray</a></dt>
<dd>
<div class="block">the current amount of defined elements, do not change manually unless you know what you are doing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#size--">size()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#SIZE">SIZE</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#size--">size()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html#size--">size()</a></span> - Method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#size--">size()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#size-com.badlogic.gdx.scenes.scene2d.ui.Value-">size(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#size-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">size(Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#size-float-">size(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#size-float-float-">size(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#size-com.badlogic.gdx.scenes.scene2d.ui.Value-">size(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#size-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">size(Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#size-float-">size(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#size-float-float-">size(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#size--">size()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#size--">size()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use the size property instead. Returns this number of children in the array or object.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PooledLinkedList.html#size--">size()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PooledLinkedList.html" title="class in com.badlogic.gdx.utils">PooledLinkedList</a></dt>
<dd>
<div class="block">Returns the number of items in the list</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Number of elements in the queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#size">size</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.html#size--">size()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#sizeAndRotationUsage">sizeAndRotationUsage</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#sizeAndRotationUsage">sizeAndRotationUsage</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy-float-float-">sizeBy(float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Sizes the actor instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy-float-float-float-">sizeBy(float, float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy-float-float-float-com.badlogic.gdx.math.Interpolation-">sizeBy(float, float, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#sizeBy-float-">sizeBy(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Adds the specified size to the current size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#sizeBy-float-float-">sizeBy(float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Adds the specified size to the current size.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">SizeByAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Moves an actor from its current size to a relative size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html#SizeByAction--">SizeByAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#sizeChanged--">sizeChanged()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Called when the actor's size has been changed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#sizeChanged--">sizeChanged()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#sizeChanged--">sizeChanged()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#sizeChanged--">sizeChanged()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo-float-float-">sizeTo(float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>
<div class="block">Sizes the actor instantly.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo-float-float-float-">sizeTo(float, float, float)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo-float-float-float-com.badlogic.gdx.math.Interpolation-">sizeTo(float, float, float, Interpolation)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">SizeToAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Moves an actor from its current size to a specific size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html#SizeToAction--">SizeToAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Skin</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin--">Skin()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Creates an empty skin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin-com.badlogic.gdx.files.FileHandle-">Skin(FileHandle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Creates a skin containing the resources in the specified skin JSON file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.g2d.TextureAtlas-">Skin(FileHandle, TextureAtlas)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin-com.badlogic.gdx.graphics.g2d.TextureAtlas-">Skin(TextureAtlas)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</a></dt>
<dd>
<div class="block">Creates a skin containing the texture regions from the specified atlas.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Skin.TintedDrawable</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">SkinLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for <a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Skin</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.html#SkinLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">SkinLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">SkinLoader.SkinParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html#SkinParameter--">SkinParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader.SkinParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html#SkinParameter-com.badlogic.gdx.utils.ObjectMap-">SkinParameter(ObjectMap&lt;String, Object&gt;)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader.SkinParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html#SkinParameter-java.lang.String-">SkinParameter(String)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader.SkinParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html#SkinParameter-java.lang.String-com.badlogic.gdx.utils.ObjectMap-">SkinParameter(String, ObjectMap&lt;String, Object&gt;)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader.SkinParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/BinTree.html#Skip-int-">Skip(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/BinTree.html" title="class in com.badlogic.gdx.utils.compression.lz">BinTree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LittleEndianInputStream.html#skipBytes-int-">skipBytes(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LittleEndianInputStream.html" title="class in com.badlogic.gdx.utils">LittleEndianInputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#SKY">SKY</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.SkylineStrategy.html#SkylineStrategy--">SkylineStrategy()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.SkylineStrategy.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.SkylineStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SLASH">SLASH</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#SLATE">SLATE</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#slerp-com.badlogic.gdx.math.Quaternion-float-">slerp(Quaternion, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range
[0,1].</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#slerp-com.badlogic.gdx.math.Quaternion:A-">slerp(Quaternion[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Spherical linearly interpolates multiple quaternions and stores the result in this Quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#slerp-com.badlogic.gdx.math.Quaternion:A-float:A-">slerp(Quaternion[], float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Spherical linearly interpolates multiple quaternions by the given weights and stores the result in this Quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#slerp-com.badlogic.gdx.math.Vector3-float-">slerp(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Spherically interpolates between this vector and the target vector by alpha which is in the range [0,1].</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Slider</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A slider is a horizontal indicator that allows a user to set a value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider-float-float-float-boolean-com.badlogic.gdx.scenes.scene2d.ui.Skin-">Slider(float, float, float, boolean, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider-float-float-float-boolean-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">Slider(float, float, float, boolean, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#Slider-float-float-float-boolean-com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle-">Slider(float, float, float, boolean, Slider.SliderStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>
<div class="block">Creates a new slider.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Slider.SliderStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a slider, see <a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Slider</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#SliderStyle--">SliderStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#SliderStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">SliderStyle(Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html#SliderStyle-com.badlogic.gdx.scenes.scene2d.ui.Slider.SliderStyle-">SliderStyle(Slider.SliderStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.SliderStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider.SliderStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#smooth">smooth</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>
<div class="block">Aka "smoothstep".</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#smooth2">smooth2</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#smoother">smoother</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>
<div class="block">By Ken Perlin.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html#snap-float-">snap(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</a></dt>
<dd>
<div class="block">Returns a snapped value.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">SnapshotArray</span></a>&lt;<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="type parameter in SnapshotArray">T</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Guarantees that array entries provided by <a href="com/badlogic/gdx/utils/SnapshotArray.html#begin--"><code>SnapshotArray.begin()</code></a> between indexes 0 and <a href="com/badlogic/gdx/utils/Array.html#size"><code>Array.size</code></a> at the time begin was called
will not be modified until <a href="com/badlogic/gdx/utils/SnapshotArray.html#end--"><code>SnapshotArray.end()</code></a> is called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#SnapshotArray--">SnapshotArray()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#SnapshotArray-com.badlogic.gdx.utils.Array-">SnapshotArray(Array)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#SnapshotArray-boolean-int-java.lang.Class-">SnapshotArray(boolean, int, Class)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#SnapshotArray-boolean-int-">SnapshotArray(boolean, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#SnapshotArray-boolean-T:A-int-int-">SnapshotArray(boolean, T[], int, int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#SnapshotArray-java.lang.Class-">SnapshotArray(Class)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#SnapshotArray-int-">SnapshotArray(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#SnapshotArray-T:A-">SnapshotArray(T[])</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net"><span class="typeNameLink">Socket</span></a> - Interface in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">A client socket that talks to a server socket via some <a href="com/badlogic/gdx/Net.Protocol.html" title="enum in com.badlogic.gdx"><code>Net.Protocol</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net"><span class="typeNameLink">SocketHints</span></a> - Class in <a href="com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</a></dt>
<dd>
<div class="block">Options for <a href="com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net"><code>Socket</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#SocketHints--">SocketHints()</a></span> - Constructor for class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#socketTimeout">socketTimeout</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">Enable/disable SO_TIMEOUT with the specified timeout, in milliseconds.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SOFT_LEFT">SOFT_LEFT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SOFT_RIGHT">SOFT_RIGHT</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.GuillotineStrategy.html#sort-com.badlogic.gdx.utils.Array-">sort(Array&lt;Pixmap&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.GuillotineStrategy.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.GuillotineStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.PackStrategy.html#sort-com.badlogic.gdx.utils.Array-">sort(Array&lt;Pixmap&gt;)</a></span> - Method in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.PackStrategy.html" title="interface in com.badlogic.gdx.graphics.g2d">PixmapPacker.PackStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.SkylineStrategy.html#sort-com.badlogic.gdx.utils.Array-">sort(Array&lt;Pixmap&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.SkylineStrategy.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.SkylineStrategy</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#sort-com.badlogic.gdx.utils.Array-">sort(Array&lt;Pixmap&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Sorts the images to the optimzal order they should be packed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>
<div class="block">Sort the attributes by their ID</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.Sorter.html#sort-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.utils.Array-">sort(Camera, Array&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.Sorter.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.Sorter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.Distance.html#sort-com.badlogic.gdx.utils.Array-">sort(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.Distance.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter.Distance</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.None.html#sort-com.badlogic.gdx.utils.Array-">sort(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.None.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter.None</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html#sort-com.badlogic.gdx.utils.Array-">sort(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSorter.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSorter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html#sort-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.utils.Array-">sort(Camera, Array&lt;Renderable&gt;)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultRenderableSorter.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultRenderableSorter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderableSorter.html#sort-com.badlogic.gdx.graphics.Camera-com.badlogic.gdx.utils.Array-">sort(Camera, Array&lt;Renderable&gt;)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderableSorter.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">RenderableSorter</a></dt>
<dd>
<div class="block">Sorts the array of <a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Renderable</code></a> instances based on some criteria, e.g.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Sorts this array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#sort-java.util.Comparator-">sort(Comparator&lt;? super T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Sorts the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#sort-java.util.Comparator-">sort(Comparator&lt;? super T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#sort--">sort()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#sort-java.util.Comparator-">sort(Comparator&lt;? super T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Sort</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Provides methods to sort arrays of objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Sort.html#Sort--">Sort()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Sort.html#sort-com.badlogic.gdx.utils.Array-">sort(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Sort.html#sort-T:A-">sort(T[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Sort.html#sort-T:A-int-int-">sort(T[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Sort.html#sort-com.badlogic.gdx.utils.Array-java.util.Comparator-">sort(Array&lt;T&gt;, Comparator&lt;? super T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Sort.html#sort-T:A-java.util.Comparator-">sort(T[], Comparator&lt;? super T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Sort.html#sort-T:A-java.util.Comparator-int-int-">sort(T[], Comparator&lt;? super T&gt;, int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Sort.html" title="class in com.badlogic.gdx.utils">Sort</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attributes.html#sorted">sorted</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attributes.html" title="class in com.badlogic.gdx.graphics.g3d">Attributes</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">SortedIntList</span></a>&lt;<a href="com/badlogic/gdx/utils/SortedIntList.html" title="type parameter in SortedIntList">E</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A sorted double linked list which uses ints for indexing</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.html#SortedIntList--">SortedIntList()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.html" title="class in com.badlogic.gdx.utils">SortedIntList</a></dt>
<dd>
<div class="block">Creates an ascending list</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">SortedIntList.Node</span></a>&lt;<a href="com/badlogic/gdx/utils/SortedIntList.Node.html" title="type parameter in SortedIntList.Node">E</a>&gt; - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html#sorter">sorter</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelBatch.html" title="class in com.badlogic.gdx.graphics.g3d">ModelBatch</a></dt>
<dd>
<div class="block">the <a href="com/badlogic/gdx/graphics/g3d/utils/RenderableSorter.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>RenderableSorter</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.Sorter.html#Sorter--">Sorter()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.Sorter.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.Sorter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html#sorter">sorter</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BufferedParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BufferedParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><span class="typeNameLink">Sound</span></a> - Interface in <a href="com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</a></dt>
<dd>
<div class="block">
A Sound is a short audio clip that can be played numerous times in parallel.</div>
</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">SoundLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> to load <a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio"><code>Sound</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SoundLoader.html#SoundLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">SoundLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SoundLoader.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/SoundLoader.SoundParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">SoundLoader.SoundParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SoundLoader.SoundParameter.html#SoundParameter--">SoundParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SoundLoader.SoundParameter.html" title="class in com.badlogic.gdx.assets.loaders">SoundLoader.SoundParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#Source-com.badlogic.gdx.scenes.scene2d.Actor-">Source(Actor)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Source</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#sourceFunction">sourceFunction</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>
<div class="block">Specifies how the (incoming) red, green, blue, and alpha source blending factors are computed (default: GL_SRC_ALPHA)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SPACE">SPACE</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#space-com.badlogic.gdx.scenes.scene2d.ui.Value-">space(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#space-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-com.badlogic.gdx.scenes.scene2d.ui.Value-">space(Value, Value, Value, Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#space-float-">space(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#space-float-float-float-float-">space(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#space-float-">space(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets the horizontal space between children.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#space-float-">space(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets the vertical space between children.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#spaceBottom-com.badlogic.gdx.scenes.scene2d.ui.Value-">spaceBottom(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#spaceBottom-float-">spaceBottom(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#spaceLeft-com.badlogic.gdx.scenes.scene2d.ui.Value-">spaceLeft(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#spaceLeft-float-">spaceLeft(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#spaceRight-com.badlogic.gdx.scenes.scene2d.ui.Value-">spaceRight(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#spaceRight-float-">spaceRight(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#spaceTop-com.badlogic.gdx.scenes.scene2d.ui.Value-">spaceTop(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#spaceTop-float-">spaceTop(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#spaceWidth">spaceWidth</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">The width of the space character.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#spanCount">spanCount</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#spanCount">spanCount</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#spawn-com.badlogic.gdx.math.Vector3-float-">spawn(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/CylinderSpawnShapeValue.html#spawnAux-com.badlogic.gdx.math.Vector3-float-">spawnAux(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/CylinderSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">CylinderSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html#spawnAux-com.badlogic.gdx.math.Vector3-float-">spawnAux(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">EllipseSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/LineSpawnShapeValue.html#spawnAux-com.badlogic.gdx.math.Vector3-float-">spawnAux(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/LineSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">LineSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PointSpawnShapeValue.html#spawnAux-com.badlogic.gdx.math.Vector3-float-">spawnAux(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PointSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PointSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RectangleSpawnShapeValue.html#spawnAux-com.badlogic.gdx.math.Vector3-float-">spawnAux(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RectangleSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RectangleSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#spawnAux-com.badlogic.gdx.math.Vector3-float-">spawnAux(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html#spawnAux-com.badlogic.gdx.math.Vector3-float-">spawnAux(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">UnweightedMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html#spawnAux-com.badlogic.gdx.math.Vector3-float-">spawnAux(Vector3, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">WeightMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#spawnDepth">spawnDepth</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#spawnDepthDiff">spawnDepthDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#spawnDepthValue">spawnDepthValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#spawnHeight">spawnHeight</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#spawnHeightDiff">spawnHeightDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#spawnHeightValue">spawnHeightValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><span class="typeNameLink">SpawnInfluencer</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.influencers</a></dt>
<dd>
<div class="block">It's an <a href="com/badlogic/gdx/graphics/g3d/particles/influencers/Influencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers"><code>Influencer</code></a> which controls where the particles will be spawned.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#SpawnInfluencer--">SpawnInfluencer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#SpawnInfluencer-com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue-">SpawnInfluencer(SpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#SpawnInfluencer-com.badlogic.gdx.graphics.g3d.particles.influencers.SpawnInfluencer-">SpawnInfluencer(SpawnInfluencer)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html#SpawnShapeValue--">SpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#spawnShapeValue">spawnShapeValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">SpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">Encapsulate the formulas to spawn a particle on a shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#SpawnShapeValue--">SpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#SpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.SpawnShapeValue-">SpawnShapeValue(SpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#spawnWidth">spawnWidth</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#spawnWidthDiff">spawnWidthDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#spawnWidthValue">spawnWidthValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#Specular">Specular</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#Specular">Specular</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#specular">specular</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html#SpecularAlias">SpecularAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">ColorAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#SpecularAlias">SpecularAlias</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#specularColor">specularColor</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#specularColor">specularColor</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#specularTexture">specularTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#specularTexture">specularTexture</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#specularUVTransform">specularUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#specularUVTransform">specularUVTransform</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html#speed">speed</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></dt>
<dd>
<div class="block">The speed at which to play the animation (can be negative), 1.0 for normal speed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-float-float-float-int-int-">sphere(float, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-">sphere(Matrix4, float, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-float-float-float-int-int-float-float-float-float-">sphere(float, float, float, int, int, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-float-float-float-float-">sphere(Matrix4, float, float, float, int, int, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-float-float-float-int-int-">sphere(float, float, float, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-">sphere(Matrix4, float, float, float, int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-float-float-float-int-int-float-float-float-float-">sphere(float, float, float, int, int, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#sphere-com.badlogic.gdx.math.Matrix4-float-float-float-int-int-float-float-float-float-">sphere(Matrix4, float, float, float, int, int, float, float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">Use SphereShapeBuilder.build instead.</span></div>
</div>
</dd>
<dt><a href="com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision"><span class="typeNameLink">Sphere</span></a> - Class in <a href="com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</a></dt>
<dd>
<div class="block">Encapsulates a 3D sphere with a center and a radius</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Sphere.html#Sphere-com.badlogic.gdx.math.Vector3-float-">Sphere(Vector3, float)</a></span> - Constructor for class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</a></dt>
<dd>
<div class="block">Constructs a sphere with the given center and radius</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#sphereInFrustum-com.badlogic.gdx.math.Vector3-float-">sphereInFrustum(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Returns whether the given sphere is in the frustum.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#sphereInFrustum-float-float-float-float-">sphereInFrustum(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Returns whether the given sphere is in the frustum.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#sphereInFrustumWithoutNearFar-com.badlogic.gdx.math.Vector3-float-">sphereInFrustumWithoutNearFar(Vector3, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#sphereInFrustumWithoutNearFar-float-float-float-float-">sphereInFrustumWithoutNearFar(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders"><span class="typeNameLink">SphereShapeBuilder</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/package-summary.html">com.badlogic.gdx.graphics.g3d.utils.shapebuilders</a></dt>
<dd>
<div class="block">Helper class with static methods to build sphere shapes using <a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><code>MeshPartBuilder</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html#SphereShapeBuilder--">SphereShapeBuilder()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/SphereShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">SphereShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><span class="typeNameLink">SphericalHarmonics</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html#SphericalHarmonics--">SphericalHarmonics()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SphericalHarmonics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html#SphericalHarmonics-float:A-">SphericalHarmonics(float[])</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SphericalHarmonics.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SphericalHarmonics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#split-int-int-">split(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Helper function to create tiles out of this TextureRegion starting from the top left corner going to the right and ending at
the bottom right corner.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#split-com.badlogic.gdx.graphics.Texture-int-int-">split(Texture, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Helper function to create tiles out of the given <a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> starting from the top left corner going to the right and
ending at the bottom right corner.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">SplitPane</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A container that contains two widgets and is divided either horizontally or vertically.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-boolean-com.badlogic.gdx.scenes.scene2d.ui.Skin-">SplitPane(Actor, Actor, boolean, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-boolean-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">SplitPane(Actor, Actor, boolean, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-boolean-com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle-">SplitPane(Actor, Actor, boolean, SplitPane.SplitPaneStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">SplitPane.SplitPaneStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a splitpane, see <a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>SplitPane</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html#SplitPaneStyle--">SplitPaneStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html#SplitPaneStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">SplitPaneStyle(Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html#SplitPaneStyle-com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle-">SplitPaneStyle(SplitPane.SplitPaneStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#splits">splits</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>
<div class="block">The ninepatch splits, or null if not a ninepatch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#splits">splits</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.html#splitTriangle-float:A-com.badlogic.gdx.math.Plane-com.badlogic.gdx.math.Intersector.SplitTriangle-">splitTriangle(float[], Plane, Intersector.SplitTriangle)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.html" title="class in com.badlogic.gdx.math">Intersector</a></dt>
<dd>
<div class="block">Splits the triangle by the plane.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html#SplitTriangle-int-">SplitTriangle(int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</a></dt>
<dd>
<div class="block">Creates a new instance, assuming numAttributes attributes per triangle vertex.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><span class="typeNameLink">SpotLight</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/environment/package-summary.html">com.badlogic.gdx.graphics.g3d.environment</a></dt>
<dd>
<div class="block">Note that the default shader doesn't support spot lights, you'll have to supply your own shader to use this class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html#SpotLight--">SpotLight()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">SpotLight</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#spotLights">spotLights</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#spotLights">spotLights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">SpotLightsAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>
<div class="block">An <a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Attribute</code></a> which can be used to send an <a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils"><code>Array</code></a> of <a href="com/badlogic/gdx/graphics/g3d/environment/SpotLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment"><code>SpotLight</code></a> instances to the <a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html#SpotLightsAttribute--">SpotLightsAttribute()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">SpotLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html#SpotLightsAttribute-com.badlogic.gdx.graphics.g3d.attributes.SpotLightsAttribute-">SpotLightsAttribute(SpotLightsAttribute)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">SpotLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#spotLightsColorOffset">spotLightsColorOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#spotLightsCutoffAngleOffset">spotLightsCutoffAngleOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#spotLightsDirectionOffset">spotLightsDirectionOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#spotLightsExponentOffset">spotLightsExponentOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#spotLightsIntensityOffset">spotLightsIntensityOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#spotLightsLoc">spotLightsLoc</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#spotLightsPositionOffset">spotLightsPositionOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#spotLightsSize">spotLightsSize</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">Sprite</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Holds the geometry, color, and texture information for drawing 2D sprites using <a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d"><code>Batch</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite--">Sprite()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Creates an uninitialized sprite.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite-com.badlogic.gdx.graphics.Texture-">Sprite(Texture)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Creates a sprite with width, height, and texture region equal to the size of the texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite-com.badlogic.gdx.graphics.Texture-int-int-">Sprite(Texture, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Creates a sprite with width, height, and texture region equal to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite-com.badlogic.gdx.graphics.Texture-int-int-int-int-">Sprite(Texture, int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Creates a sprite with width, height, and texture region equal to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite-com.badlogic.gdx.graphics.g2d.TextureRegion-">Sprite(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Creates a sprite based on a specific TextureRegion, the new sprite's region is a copy of the parameter region - altering one
does not affect the other</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-">Sprite(TextureRegion, int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Creates a sprite with width, height, and texture region equal to the specified size, relative to specified sprite's texture
region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#Sprite-com.badlogic.gdx.graphics.g2d.Sprite-">Sprite(Sprite)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Creates a sprite that is a copy in every way of the specified sprite.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">SpriteBatch</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Draws batched quads using indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#SpriteBatch--">SpriteBatch()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>
<div class="block">Constructs a new SpriteBatch with a size of 1000, one buffer, and the default shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#SpriteBatch-int-">SpriteBatch(int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>
<div class="block">Constructs a SpriteBatch with one buffer and the default shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#SpriteBatch-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-">SpriteBatch(int, ShaderProgram)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>
<div class="block">Constructs a new SpriteBatch.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">SpriteCache</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Draws 2D images, optimized for geometry that does not change.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#SpriteCache--">SpriteCache()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Creates a cache that uses indexed geometry and can contain up to 1000 images.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#SpriteCache-int-boolean-">SpriteCache(int, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Creates a cache with the specified size, using a default shader if OpenGL ES 2.0 is being used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#SpriteCache-int-com.badlogic.gdx.graphics.glutils.ShaderProgram-boolean-">SpriteCache(int, ShaderProgram, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Creates a cache with the specified size and OpenGL ES 2.0 shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#spriteCache">spriteCache</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">SpriteDrawable</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Drawable for a <a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><code>Sprite</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html#SpriteDrawable--">SpriteDrawable()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a></dt>
<dd>
<div class="block">Creates an uninitialized SpriteDrawable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html#SpriteDrawable-com.badlogic.gdx.graphics.g2d.Sprite-">SpriteDrawable(Sprite)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html#SpriteDrawable-com.badlogic.gdx.scenes.scene2d.utils.SpriteDrawable-">SpriteDrawable(SpriteDrawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#srcBlendFactor">srcBlendFactor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#srcX">srcX</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#srcY">srcY</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Stack</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#Stack--">Stack()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html#Stack-com.badlogic.gdx.scenes.scene2d.Actor...-">Stack(Actor...)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#stack-com.badlogic.gdx.scenes.scene2d.Actor...-">stack(Actor...)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds a new cell to the table with the specified actors in a <a href="com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Stack</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">Stage</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">A 2D scene graph containing hierarchies of <a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>actors</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#Stage--">Stage()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Creates a stage with a <a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html" title="class in com.badlogic.gdx.utils.viewport"><code>ScalingViewport</code></a> set to <a href="com/badlogic/gdx/utils/Scaling.html#stretch"><code>Scaling.stretch</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#Stage-com.badlogic.gdx.utils.viewport.Viewport-">Stage(Viewport)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Creates a stage with the specified viewport.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#Stage-com.badlogic.gdx.utils.viewport.Viewport-com.badlogic.gdx.graphics.g2d.Batch-">Stage(Viewport, Batch)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Creates a stage with the specified viewport and batch.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/Stage.TouchFocus.html" title="class in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">Stage.TouchFocus</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">Internal class for managing touch focus.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#stageBackground">stageBackground</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#stageToLocalCoordinates-com.badlogic.gdx.math.Vector2-">stageToLocalCoordinates(Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Transforms the specified point in the stage's coordinates to the actor's local coordinate system.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#stageToScreenCoordinates-com.badlogic.gdx.math.Vector2-">stageToScreenCoordinates(Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Transforms the stage coordinates to screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#standardDeviation--">standardDeviation()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#STAR">STAR</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#start--">start()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>
<div class="block">Called after <a href="com/badlogic/gdx/ApplicationListener.html" title="interface in com.badlogic.gdx"><code>ApplicationListener</code></a> create and resize, but before the game loop iteration.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#start--">start()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#start--">start()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#start--">start()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#start--">start()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#start--">start()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Start the simulation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#start--">start()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>
<div class="block">Called at the start of the simulation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#start--">start()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#start--">start()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#start--">start()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#start--">start()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">Start counting, call this method just before performing the task you want to keep track of.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#start--">start()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Starts the timer if it was stopped.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#startArray-java.lang.String-">startArray(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#startObject-java.lang.String-">startObject(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#StateInit--">StateInit()</a></span> - Static method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#StateIsCharState-int-">StateIsCharState(int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateChar-int-">StateUpdateChar(int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateMatch-int-">StateUpdateMatch(int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateRep-int-">StateUpdateRep(int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Base.html#StateUpdateShortRep-int-">StateUpdateShortRep(int)</a></span> - Static method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles"><span class="typeNameLink">StaticTiledMapTile</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/tiles/package-summary.html">com.badlogic.gdx.maps.tiled.tiles</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#StaticTiledMapTile-com.badlogic.gdx.graphics.g2d.TextureRegion-">StaticTiledMapTile(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>
<div class="block">Creates a static tile with the given region</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html#StaticTiledMapTile-com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile-">StaticTiledMapTile(StaticTiledMapTile)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/StaticTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">StaticTiledMapTile</a></dt>
<dd>
<div class="block">Copy constructor</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Status">Status</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">CGI header field specifying the status of the HTTP response.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#stencil">stencil</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits for depth and stencil buffer</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#stencil">stencil</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to use a stencil buffer</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#stencil">stencil</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">number of bits for depth and stencil buffer</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#stencil">stencil</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#stencilbufferHandle">stencilbufferHandle</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">the stencilbuffer render object handle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#stencilFormat">stencilFormat</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">the stencil buffer format, None is default</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#step-float-int-int-">step(float, int, int)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Take a time step.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Music.html#stop--">stop()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</a></dt>
<dd>
<div class="block">Stops a playing or paused Music instance.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#stop--">stop()</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Stops playing all instances of this sound.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/Sound.html#stop-long-">stop(long)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</a></dt>
<dd>
<div class="block">Stops the sound instance with the given id as returned by <a href="com/badlogic/gdx/audio/Sound.html#play--"><code>Sound.play()</code></a> or <a href="com/badlogic/gdx/audio/Sound.html#play-float-"><code>Sound.play(float)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html#stop--">stop()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplication.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#stop--">stop()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Event.html#stop--">stop()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</a></dt>
<dd>
<div class="block">Marks this event has being stopped.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#stop--">stop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">Stop counting, call this method right after you performed the task you want to keep track of.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#stop--">stop()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>
<div class="block">Stops the timer, tasks will not be executed and time that passes will not be applied to the task delays.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html#stopped--">stopped()</a></span> - Method in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglCanvas.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglCanvas</a></dt>
<dd>
<div class="block">Called when the game loop has stopped.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PauseableThread.html#stopThread--">stopThread()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PauseableThread.html" title="class in com.badlogic.gdx.utils">PauseableThread</a></dt>
<dd>
<div class="block">Stops this thread</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PropertiesUtils.html#store-com.badlogic.gdx.utils.ObjectMap-java.io.Writer-java.lang.String-">store(ObjectMap&lt;String, String&gt;, Writer, String)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PropertiesUtils.html" title="class in com.badlogic.gdx.utils">PropertiesUtils</a></dt>
<dd>
<div class="block">Writes the key/value pairs of the specified <code>ObjectMap</code> to the output character stream in a simple line-oriented
format compatible with <code>java.util.Properties</code>.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">StreamUtils</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Provides utility methods to copy streams.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.html#StreamUtils--">StreamUtils()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.html" title="class in com.badlogic.gdx.utils">StreamUtils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/StreamUtils.OptimizedByteArrayOutputStream.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">StreamUtils.OptimizedByteArrayOutputStream</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A ByteArrayOutputStream which avoids copying of the byte array if possible.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html#Strength--">Strength()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Strength</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html#Strength-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.Strength-">Strength(DynamicsModifier.Strength)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Strength</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html#strengthChannel">strengthChannel</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Strength</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html#strengthValue">strengthValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Strength</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/viewport/StretchViewport.html" title="class in com.badlogic.gdx.utils.viewport"><span class="typeNameLink">StretchViewport</span></a> - Class in <a href="com/badlogic/gdx/utils/viewport/package-summary.html">com.badlogic.gdx.utils.viewport</a></dt>
<dd>
<div class="block">A ScalingViewport that uses <a href="com/badlogic/gdx/utils/Scaling.html#stretch"><code>Scaling.stretch</code></a> so it does not keep the aspect ratio, the world is scaled to take the whole
screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/StretchViewport.html#StretchViewport-float-float-">StretchViewport(float, float)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/StretchViewport.html" title="class in com.badlogic.gdx.utils.viewport">StretchViewport</a></dt>
<dd>
<div class="block">Creates a new viewport using a new <a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><code>OrthographicCamera</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/StretchViewport.html#StretchViewport-float-float-com.badlogic.gdx.graphics.Camera-">StretchViewport(float, float, Camera)</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/StretchViewport.html" title="class in com.badlogic.gdx.utils.viewport">StretchViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#StrictTransportSecurity">StrictTransportSecurity</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">A HSTS Policy informing the HTTP client how long to cache the HTTPS only policy and whether this applies to subdomains.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html#strideSize">strideSize</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.Channel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonReader.html#string-java.lang.String-java.lang.String-">string(String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonReader.html" title="class in com.badlogic.gdx.utils">JsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">StringBuilder</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">A <code>StringBuilder</code> that implements equals and hashcode.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#StringBuilder--">StringBuilder()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Constructs an instance with an initial capacity of <code>16</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#StringBuilder-int-">StringBuilder(int)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Constructs an instance with the specified capacity.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#StringBuilder-java.lang.CharSequence-">StringBuilder(CharSequence)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Constructs an instance that's initialized with the contents of the specified <code>CharSequence</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#StringBuilder-com.badlogic.gdx.utils.StringBuilder-">StringBuilder(StringBuilder)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#StringBuilder-java.lang.String-">StringBuilder(String)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Constructs an instance that's initialized with the contents of the specified <code>String</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#sub-com.badlogic.gdx.graphics.Color-">sub(Color)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Subtracts the given color from this color</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#sub-float-float-float-float-">sub(float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Subtracts the given values from this Color's component values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#sub-com.badlogic.gdx.math.GridPoint2-">sub(GridPoint2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>
<div class="block">Subtracts another 2D grid point from this point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#sub-int-int-">sub(int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>
<div class="block">Subtracts another 2D grid point from this point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#sub-com.badlogic.gdx.math.GridPoint3-">sub(GridPoint3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>
<div class="block">Subtracts another 3D grid point from this point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#sub-int-int-int-">sub(int, int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>
<div class="block">Subtracts another 3D grid point from this point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector.html#sub-T-">sub(T)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a></dt>
<dd>
<div class="block">Subtracts the given vector from this vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#sub-com.badlogic.gdx.math.Vector2-">sub(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#sub-float-float-">sub(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Substracts the other vector from this vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#sub-com.badlogic.gdx.math.Vector3-">sub(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#sub-float-float-float-">sub(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Subtracts the other vector from this vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#sub-float-">sub(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Subtracts the given value from all components of this vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/async/AsyncExecutor.html#submit-com.badlogic.gdx.utils.async.AsyncTask-">submit(AsyncTask&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.utils.async.<a href="com/badlogic/gdx/utils/async/AsyncExecutor.html" title="class in com.badlogic.gdx.utils.async">AsyncExecutor</a></dt>
<dd>
<div class="block">Submits a <code>Runnable</code> to be executed asynchronously.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#subSequence-int-int-">subSequence(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Returns a <code>CharSequence</code> of the subsequence from the <code>start</code> index to the <code>end</code> index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#subsequentTime">subsequentTime</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>
<div class="block">Once a tooltip is shown, this is used instead of <a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#initialTime"><code>TooltipManager.initialTime</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#substring-int-">substring(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Returns the String value of the subsequence from the <code>start</code> index to the current end.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#substring-int-int-">substring(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Returns the String value of the subsequence from the <code>start</code> index to the <code>end</code> index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#supportsDisplayModeChange--">supportsDisplayModeChange()</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>
<div class="block">Whether the given backend supports a display mode change via calling <a href="com/badlogic/gdx/Graphics.html#setFullscreenMode-com.badlogic.gdx.Graphics.DisplayMode-"><code>Graphics.setFullscreenMode(DisplayMode)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.html#supportsExtension-java.lang.String-">supportsExtension(String)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.html" title="interface in com.badlogic.gdx">Graphics</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Sphere.html#surfaceArea--">surfaceArea()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.Channel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.Channel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.FloatChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.FloatChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.IntChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.IntChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ObjectChannel.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ObjectChannel</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#swap-int-int-">swap(int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#swapActor-int-int-">swapActor(int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Swaps two actors by index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#swapActor-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.scenes.scene2d.Actor-">swapActor(Actor, Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Swaps two actors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#swing">swing</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.Swing.html#Swing-float-">Swing(float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.Swing.html" title="class in com.badlogic.gdx.math">Interpolation.Swing</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#swingIn">swingIn</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.SwingIn.html#SwingIn-float-">SwingIn(float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.SwingIn.html" title="class in com.badlogic.gdx.math">Interpolation.SwingIn</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.html#swingOut">swingOut</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Interpolation.SwingOut.html#SwingOut-float-">SwingOut(float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Interpolation.SwingOut.html" title="class in com.badlogic.gdx.math">Interpolation.SwingOut</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SWITCH_CHARSET">SWITCH_CHARSET</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#switchTexture-com.badlogic.gdx.graphics.Texture-">switchTexture(Texture)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#SYM">SYM</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">SynchronousAssetLoader</span></a>&lt;<a href="com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="type parameter in SynchronousAssetLoader">T</a>,<a href="com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="type parameter in SynchronousAssetLoader">P</a> extends <a href="com/badlogic/gdx/assets/AssetLoaderParameters.html" title="class in com.badlogic.gdx.assets">AssetLoaderParameters</a>&lt;<a href="com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="type parameter in SynchronousAssetLoader">T</a>&gt;&gt; - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html#SynchronousAssetLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">SynchronousAssetLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SynchronousAssetLoader.html" title="class in com.badlogic.gdx.assets.loaders">SynchronousAssetLoader</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:T">
<!-- -->
</a>
<h2 class="title">T</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#T">T</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#TAB">TAB</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Table</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A group that sizes and positions children using table constraints.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table--">Table()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#Table-com.badlogic.gdx.scenes.scene2d.ui.Skin-">Table(Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Creates a table with a skin, which enables the <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#add-java.lang.CharSequence-"><code>Table.add(CharSequence)</code></a> and <a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#add-java.lang.CharSequence-java.lang.String-"><code>Table.add(CharSequence, String)</code></a> methods to
be used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/CRC.html#Table">Table</a></span> - Static variable in class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/CRC.html" title="class in com.badlogic.gdx.utils.compression">CRC</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.Debug.html" title="enum in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Table.Debug</span></a> - Enum in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.DebugRect.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Table.DebugRect</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#tail">tail</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Index of last element.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#TAN">TAN</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#Tangent--">Tangent()</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Tangent">Tangent</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TANGENT_ATTRIBUTE">TANGENT_ATTRIBUTE</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">default name for tangent attribute</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html#TangentialAcceleration--">TangentialAcceleration()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.TangentialAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html#TangentialAcceleration-com.badlogic.gdx.graphics.g3d.particles.influencers.DynamicsModifier.TangentialAcceleration-">TangentialAcceleration(DynamicsModifier.TangentialAcceleration)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.TangentialAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#tangentImpulse">tangentImpulse</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#tap-float-float-int-int-">tap(float, float, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#tap-float-float-int-int-">tap(float, float, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html#tap-float-float-int-int-">tap(float, float, int, int)</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dt>
<dd>
<div class="block">Called when a tap occured.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#tap-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">tap(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html#target">target</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController</a></dt>
<dd>
<div class="block">The <a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d"><code>ModelInstance</code></a> on which the animations are being performed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#target">target</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The target to rotate around.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html#target">target</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/MouseJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">MouseJointDef</a></dt>
<dd>
<div class="block">The initial world target point.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#target">target</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>
<div class="block">The actor this action targets, or null if a target has not been set.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#Target-com.badlogic.gdx.scenes.scene2d.Actor-">Target(Actor)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragAndDrop.Target</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.Task.html#Task--">Task()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.Task.html" title="class in com.badlogic.gdx.utils">Timer.Task</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#taskFailed-com.badlogic.gdx.assets.AssetDescriptor-java.lang.RuntimeException-">taskFailed(AssetDescriptor, RuntimeException)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Called when a task throws an exception during loading.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#tcpNoDelay">tcpNoDelay</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">True to enable TCP_NODELAY (disable/enable Nagle's algorithm).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#TE">TE</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">The transfer encodings the user agent is willing to accept: the same values as for the response header field
Transfer-Encoding can be used, plus the "trailers" value (related to the "chunked" transfer method) to notify the server it
expects to receive additional fields in the trailer after the last, zero-sized, chunk.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#TEAL">TEAL</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#tempDirectory-java.lang.String-">tempDirectory(String)</a></span> - Static method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#tempFile-java.lang.String-">tempFile(String)</a></span> - Static method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html#templates">templates</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">TemporalAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Base class for actions that transition over time using the percent complete.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#TemporalAction--">TemporalAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#TemporalAction-float-">TemporalAction(float)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#TemporalAction-float-com.badlogic.gdx.math.Interpolation-">TemporalAction(float, Interpolation)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#testPoint-com.badlogic.gdx.math.Vector3-">testPoint(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Returns on which side the given point lies relative to the plane and its normal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#testPoint-float-float-float-">testPoint(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>
<div class="block">Returns on which side the given point lies relative to the plane and its normal.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#testPoint-com.badlogic.gdx.math.Vector2-">testPoint(Vector2)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Test a point for containment in this fixture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#testPoint-float-float-">testPoint(float, float)</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">Test a point for containment in this fixture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#texCoord-float-float-">texCoord(float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#texCoord-float-float-">texCoord(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TEXCOORD_ATTRIBUTE">TEXCOORD_ATTRIBUTE</a></span> - Static variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</a></dt>
<dd>
<div class="block">default name for texcoords attributes, append texture unit number</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#TexCoords-int-">TexCoords(int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#text-java.lang.String-">text(String)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Adds a label to the content table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#text-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle-">text(String, Label.LabelStyle)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Adds a label to the content table.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#text-com.badlogic.gdx.scenes.scene2d.ui.Label-">text(Label)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</a></dt>
<dd>
<div class="block">Adds the given Label to the content table</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#text">text</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#text-java.lang.String-">text(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#text-java.lang.Object-">text(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextArea</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A multiple-line text input field, entirely based on <a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextField</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#TextArea-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-">TextArea(String, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#TextArea-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">TextArea(String, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html#TextArea-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle-">TextArea(String, TextField.TextFieldStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextArea.TextAreaListener</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">Input listener for the text area</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html#TextAreaListener--">TextAreaListener()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextArea.TextAreaListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextArea.TextAreaListener</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextButton</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A button with a child <a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Label</code></a> to display text.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#TextButton-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-">TextButton(String, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#TextButton-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">TextButton(String, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html#TextButton-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle-">TextButton(String, TextButton.TextButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextButton.TextButtonStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a text button, see <a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextButton</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#TextButtonStyle--">TextButtonStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#TextButtonStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.graphics.g2d.BitmapFont-">TextButtonStyle(Drawable, Drawable, Drawable, BitmapFont)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html#TextButtonStyle-com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle-">TextButtonStyle(TextButton.TextButtonStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextButton.TextButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton.TextButtonStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#textEquals-java.lang.CharSequence-">textEquals(CharSequence)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextField</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A single-line text input field.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-">TextField(String, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">TextField(String, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#TextField-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle-">TextField(String, TextField.TextFieldStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.DefaultOnscreenKeyboard.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextField.DefaultOnscreenKeyboard</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The default <a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><code>TextField.OnscreenKeyboard</code></a> used by all <a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextField</code></a> instances.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.OnscreenKeyboard.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextField.OnscreenKeyboard</span></a> - Interface in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">An interface for onscreen keyboards.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextField.TextFieldClickListener</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">Basic input listener for the text field</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextField.TextFieldFilter</span></a> - Interface in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">Interface for filtering characters entered into the text field.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldFilter.DigitsOnlyFilter.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextField.TextFieldFilter.DigitsOnlyFilter</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldListener.html" title="interface in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextField.TextFieldListener</span></a> - Interface in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">Interface for listening to typed characters.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextField.TextFieldStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a text field, see <a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextField</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#TextFieldClickListener--">TextFieldClickListener()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#TextFieldStyle--">TextFieldStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#TextFieldStyle-com.badlogic.gdx.graphics.g2d.BitmapFont-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">TextFieldStyle(BitmapFont, Color, Drawable, Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html#TextFieldStyle-com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle-">TextFieldStyle(TextField.TextFieldStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#textHeight">textHeight</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#textOffset">textOffset</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextTooltip</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A tooltip that shows a label.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html#TextTooltip-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-">TextTooltip(String, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html#TextTooltip-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">TextTooltip(String, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html#TextTooltip-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle-">TextTooltip(String, TextTooltip.TextTooltipStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html#TextTooltip-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.TooltipManager-com.badlogic.gdx.scenes.scene2d.ui.Skin-">TextTooltip(String, TooltipManager, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html#TextTooltip-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.TooltipManager-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">TextTooltip(String, TooltipManager, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html#TextTooltip-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.TooltipManager-com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle-">TextTooltip(String, TooltipManager, TextTooltip.TextTooltipStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TextTooltip.TextTooltipStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a text tooltip, see <a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>TextTooltip</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html#TextTooltipStyle--">TextTooltipStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip.TextTooltipStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html#TextTooltipStyle-com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">TextTooltipStyle(Label.LabelStyle, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip.TextTooltipStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html#TextTooltipStyle-com.badlogic.gdx.scenes.scene2d.ui.TextTooltip.TextTooltipStyle-">TextTooltipStyle(TextTooltip.TextTooltipStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip.TextTooltipStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#texture">texture</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a></dt>
<dd>
<div class="block">The texture to put the <a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a> in, optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#texture">texture</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#texture">texture</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#texture">texture</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">Texture</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">A Texture wraps a standard OpenGL ES texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-java.lang.String-">Texture(String)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.files.FileHandle-">Texture(FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.files.FileHandle-boolean-">Texture(FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap.Format-boolean-">Texture(FileHandle, Pixmap.Format, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.graphics.Pixmap-">Texture(Pixmap)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.graphics.Pixmap-boolean-">Texture(Pixmap, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.graphics.Pixmap-com.badlogic.gdx.graphics.Pixmap.Format-boolean-">Texture(Pixmap, Pixmap.Format, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-int-int-com.badlogic.gdx.graphics.Pixmap.Format-">Texture(int, int, Pixmap.Format)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-com.badlogic.gdx.graphics.TextureData-">Texture(TextureData)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.html#Texture-int-int-com.badlogic.gdx.graphics.TextureData-">Texture(int, int, TextureData)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics"><span class="typeNameLink">Texture.TextureFilter</span></a> - Enum in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics"><span class="typeNameLink">Texture.TextureWrap</span></a> - Enum in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">TextureArray</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Open GLES wrapper for TextureArray</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#TextureArray-java.lang.String...-">TextureArray(String...)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#TextureArray-com.badlogic.gdx.files.FileHandle...-">TextureArray(FileHandle...)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#TextureArray-boolean-com.badlogic.gdx.files.FileHandle...-">TextureArray(boolean, FileHandle...)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#TextureArray-boolean-com.badlogic.gdx.graphics.Pixmap.Format-com.badlogic.gdx.files.FileHandle...-">TextureArray(boolean, Pixmap.Format, FileHandle...)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureArray.html#TextureArray-com.badlogic.gdx.graphics.TextureArrayData-">TextureArray(TextureArrayData)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics">TextureArray</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/TextureArrayData.html" title="interface in com.badlogic.gdx.graphics"><span class="typeNameLink">TextureArrayData</span></a> - Interface in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Used by a <a href="com/badlogic/gdx/graphics/TextureArray.html" title="class in com.badlogic.gdx.graphics"><code>TextureArray</code></a> to load the pixel data.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/TextureArrayData.Factory.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">TextureArrayData.Factory</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Provides static method to instantiate the right implementation.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">TextureAtlas</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Loads images from texture atlases created by TexturePacker.<br>
<br>
A TextureAtlas must be disposed to free up the resources consumed by the backing textures.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas--">TextureAtlas()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Creates an empty atlas to which regions can be added.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas-java.lang.String-">TextureAtlas(String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Loads the specified pack file using <a href="com/badlogic/gdx/Files.FileType.html#Internal"><code>Files.FileType.Internal</code></a>, using the parent directory of the pack file to find the page
images.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas-com.badlogic.gdx.files.FileHandle-">TextureAtlas(FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>
<div class="block">Loads the specified pack file, using the parent directory of the pack file to find the page images.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas-com.badlogic.gdx.files.FileHandle-boolean-">TextureAtlas(FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-">TextureAtlas(FileHandle, FileHandle)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-">TextureAtlas(FileHandle, FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html#TextureAtlas-com.badlogic.gdx.graphics.g2d.TextureAtlas.TextureAtlasData-">TextureAtlas(TextureAtlas.TextureAtlasData)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">TextureAtlas.AtlasRegion</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Describes the region of a packed image and provides information about the original image before it was packed.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">TextureAtlas.AtlasSprite</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">A sprite that, if whitespace was stripped from the region when it was packed, is automatically positioned as if whitespace
had not been stripped.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">TextureAtlas.TextureAtlasData</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">TextureAtlas.TextureAtlasData.Page</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">TextureAtlas.TextureAtlasData.Region</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html#TextureAtlasData-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.files.FileHandle-boolean-">TextureAtlasData(FileHandle, FileHandle, boolean)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/ImageResolver.TextureAtlasImageResolver.html#TextureAtlasImageResolver-com.badlogic.gdx.graphics.g2d.TextureAtlas-">TextureAtlasImageResolver(TextureAtlas)</a></span> - Constructor for class com.badlogic.gdx.maps.<a href="com/badlogic/gdx/maps/ImageResolver.TextureAtlasImageResolver.html" title="class in com.badlogic.gdx.maps">ImageResolver.TextureAtlasImageResolver</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">TextureAtlasLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> to load <a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html#TextureAtlasLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">TextureAtlasLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">TextureAtlasLoader.TextureAtlasParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html#TextureAtlasParameter--">TextureAtlasParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader.TextureAtlasParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html#TextureAtlasParameter-boolean-">TextureAtlasParameter(boolean)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureAtlasLoader.TextureAtlasParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureAtlasLoader.TextureAtlasParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html#textureAtlasPath">textureAtlasPath</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/SkinLoader.SkinParameter.html" title="class in com.badlogic.gdx.assets.loaders">SkinLoader.SkinParameter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes"><span class="typeNameLink">TextureAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/attributes/package-summary.html">com.badlogic.gdx.graphics.g3d.attributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#TextureAttribute-long-">TextureAttribute(long)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#TextureAttribute-long-com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor-">TextureAttribute(long, TextureDescriptor&lt;T&gt;)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#TextureAttribute-long-com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor-float-float-float-float-int-">TextureAttribute(long, TextureDescriptor&lt;T&gt;, float, float, float, float, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#TextureAttribute-long-com.badlogic.gdx.graphics.g3d.utils.TextureDescriptor-float-float-float-float-">TextureAttribute(long, TextureDescriptor&lt;T&gt;, float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#TextureAttribute-long-com.badlogic.gdx.graphics.Texture-">TextureAttribute(long, Texture)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#TextureAttribute-long-com.badlogic.gdx.graphics.g2d.TextureRegion-">TextureAttribute(long, TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#TextureAttribute-com.badlogic.gdx.graphics.g3d.attributes.TextureAttribute-">TextureAttribute(TextureAttribute)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html#textureBinder">textureBinder</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/RenderContext.html" title="class in com.badlogic.gdx.graphics.g3d.utils">RenderContext</a></dt>
<dd>
<div class="block">used to bind textures</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/TextureBinder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">TextureBinder</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Responsible for binding textures, may implement a strategy to avoid binding a texture unnecessarily.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#textureBindings">textureBindings</a></span> - Static variable in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>
<div class="block">The amount of times a texture binding has happened since the last reset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#TextureCoordinates">TextureCoordinates</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#textureData">textureData</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a></dt>
<dd>
<div class="block">TextureData for textures created on the fly, optional.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><span class="typeNameLink">TextureData</span></a> - Interface in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Used by a <a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> to load the pixel data.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/TextureData.Factory.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">TextureData.Factory</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Provides static method to instantiate the right implementation (Pixmap, ETC1, KTX).</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics"><span class="typeNameLink">TextureData.TextureDataType</span></a> - Enum in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">The type of this <a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics"><code>TextureData</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#textureDesc">textureDesc</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html#textureDescription">textureDescription</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/CubemapAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">CubemapAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#textureDescription">textureDescription</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">TextureDescriptor</span></a>&lt;<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="type parameter in TextureDescriptor">T</a> extends <a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a>&gt; - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#TextureDescriptor-T-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-">TextureDescriptor(T, Texture.TextureFilter, Texture.TextureFilter, Texture.TextureWrap, Texture.TextureWrap)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#TextureDescriptor-T-">TextureDescriptor(T)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#TextureDescriptor--">TextureDescriptor()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html#textureExtensions">textureExtensions</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegionLoader.PolygonRegionParameters</a></dt>
<dd>
<div class="block">the possible file name extensions of the texture file</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#textureFile">textureFile</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">TextureLoader</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>
<div class="block"><a href="com/badlogic/gdx/assets/loaders/AssetLoader.html" title="class in com.badlogic.gdx.assets.loaders"><code>AssetLoader</code></a> for <a href="com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><code>Texture</code></a> instances.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.html#TextureLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">TextureLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureLoaderInfo.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">TextureLoader.TextureLoaderInfo</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders"><span class="typeNameLink">TextureLoader.TextureParameter</span></a> - Class in <a href="com/badlogic/gdx/assets/loaders/package-summary.html">com.badlogic.gdx.assets.loaders</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureLoaderInfo.html#TextureLoaderInfo--">TextureLoaderInfo()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureLoaderInfo.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureLoaderInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html#textureMagFilter">textureMagFilter</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader.Parameters</a></dt>
<dd>
<div class="block">The TextureFilter to use for magnification</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects"><span class="typeNameLink">TextureMapObject</span></a> - Class in <a href="com/badlogic/gdx/maps/objects/package-summary.html">com.badlogic.gdx.maps.objects</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#TextureMapObject--">TextureMapObject()</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>
<div class="block">Creates an empty texture map object</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/objects/TextureMapObject.html#TextureMapObject-com.badlogic.gdx.graphics.g2d.TextureRegion-">TextureMapObject(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.maps.objects.<a href="com/badlogic/gdx/maps/objects/TextureMapObject.html" title="class in com.badlogic.gdx.maps.objects">TextureMapObject</a></dt>
<dd>
<div class="block">Creates texture map object with the given region</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html#textureMinFilter">textureMinFilter</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader.Parameters</a></dt>
<dd>
<div class="block">The TextureFilter to use for minification</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ModelLoader.ModelParameters.html#textureParameter">textureParameter</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ModelLoader.ModelParameters.html" title="class in com.badlogic.gdx.assets.loaders">ModelLoader.ModelParameters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#TextureParameter--">TextureParameter()</a></span> - Constructor for class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html#texturePrefix">texturePrefix</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonRegionLoader.PolygonRegionParameters.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonRegionLoader.PolygonRegionParameters</a></dt>
<dd>
<div class="block">what the line starts with that contains the file name of the texture for this <code>PolygonRegion</code></div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.html" title="interface in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">TextureProvider</span></a> - Interface in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>
<div class="block">Used by <a href="com/badlogic/gdx/graphics/g3d/Model.html" title="class in com.badlogic.gdx.graphics.g3d"><code>Model</code></a> to load textures from <a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data"><code>ModelData</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.AssetTextureProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">TextureProvider.AssetTextureProvider</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/utils/TextureProvider.FileTextureProvider.html" title="class in com.badlogic.gdx.graphics.g3d.utils"><span class="typeNameLink">TextureProvider.FileTextureProvider</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/utils/package-summary.html">com.badlogic.gdx.graphics.g3d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><span class="typeNameLink">TextureRegion</span></a> - Class in <a href="com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</a></dt>
<dd>
<div class="block">Defines a rectangular area of a texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion--">TextureRegion()</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Constructs a region with no texture and no coordinates defined.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion-com.badlogic.gdx.graphics.Texture-">TextureRegion(Texture)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Constructs a region the size of the specified texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion-com.badlogic.gdx.graphics.Texture-int-int-">TextureRegion(Texture, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion-com.badlogic.gdx.graphics.Texture-int-int-int-int-">TextureRegion(Texture, int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion-com.badlogic.gdx.graphics.Texture-float-float-float-float-">TextureRegion(Texture, float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-">TextureRegion(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Constructs a region with the same texture and coordinates of the specified region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html#TextureRegion-com.badlogic.gdx.graphics.g2d.TextureRegion-int-int-int-int-">TextureRegion(TextureRegion, int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</a></dt>
<dd>
<div class="block">Constructs a region with the same texture as the specified region and sets the coordinates relative to the specified region.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#textureRegion">textureRegion</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#TextureRegion">TextureRegion</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">TextureRegionDrawable</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Drawable for a <a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#TextureRegionDrawable--">TextureRegionDrawable()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a></dt>
<dd>
<div class="block">Creates an uninitialized TextureRegionDrawable.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#TextureRegionDrawable-com.badlogic.gdx.graphics.g2d.TextureRegion-">TextureRegionDrawable(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#TextureRegionDrawable-com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable-">TextureRegionDrawable(TextureRegionDrawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.TextureRegionInitializer.html#TextureRegionInitializer--">TextureRegionInitializer()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.TextureRegionInitializer.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels.TextureRegionInitializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#textures">textures</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html#thetaValue">thetaValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Angular</a></dt>
<dd>
<div class="block">Polar angle, XZ plane</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/async/ThreadUtils.html" title="class in com.badlogic.gdx.utils.async"><span class="typeNameLink">ThreadUtils</span></a> - Class in <a href="com/badlogic/gdx/utils/async/package-summary.html">com.badlogic.gdx.utils.async</a></dt>
<dd>
<div class="block">Utilities for threaded programming.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/async/ThreadUtils.html#ThreadUtils--">ThreadUtils()</a></span> - Constructor for class com.badlogic.gdx.utils.async.<a href="com/badlogic/gdx/utils/async/ThreadUtils.html" title="class in com.badlogic.gdx.utils.async">ThreadUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLErrorListener.html#THROWING_LISTENER">THROWING_LISTENER</a></span> - Static variable in interface com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLErrorListener.html" title="interface in com.badlogic.gdx.graphics.profiling">GLErrorListener</a></dt>
<dd>
<div class="block">Listener that will throw a GdxRuntimeException with error name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#tick--">tick()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">Updates the time and load counters and resets the time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#tick-float-">tick(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">Updates the time and load counters and resets the time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounters.html#tick--">tick()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounters.html" title="class in com.badlogic.gdx.utils">PerformanceCounters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounters.html#tick-float-">tick(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounters.html" title="class in com.badlogic.gdx.utils">PerformanceCounters</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TideMapLoader</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html#TideMapLoader--">TideMapLoader()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TideMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html#TideMapLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">TideMapLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TideMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TideMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TideMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TideMapLoader.Parameters</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelCache.TightMeshPool.html#TightMeshPool--">TightMeshPool()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelCache.TightMeshPool.html" title="class in com.badlogic.gdx.graphics.g3d">ModelCache.TightMeshPool</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">TiledDrawable</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">Draws a <a href="com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureRegion</code></a> repeatedly to fill the area, instead of stretching it.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#TiledDrawable--">TiledDrawable()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#TiledDrawable-com.badlogic.gdx.graphics.g2d.TextureRegion-">TiledDrawable(TextureRegion)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#TiledDrawable-com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable-">TiledDrawable(TextureRegionDrawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TiledMap</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMap.html#TiledMap--">TiledMap()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMap.html" title="class in com.badlogic.gdx.maps.tiled">TiledMap</a></dt>
<dd>
<div class="block">Creates an empty TiledMap.</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TiledMapImageLayer</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html#TiledMapImageLayer-com.badlogic.gdx.graphics.g2d.TextureRegion-float-float-">TiledMapImageLayer(TextureRegion, float, float)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapImageLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapImageLayer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TiledMapRenderer.html" title="interface in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TiledMapRenderer</span></a> - Interface in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TiledMapTile</span></a> - Interface in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.BlendMode.html" title="enum in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TiledMapTile.BlendMode</span></a> - Enum in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TiledMapTileLayer</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html#TiledMapTileLayer-int-int-int-int-">TiledMapTileLayer(int, int, int, int)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileLayer</a></dt>
<dd>
<div class="block">Creates TiledMap layer</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TiledMapTileLayer.Cell</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html" title="class in com.badlogic.gdx.maps.tiled.objects"><span class="typeNameLink">TiledMapTileMapObject</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/objects/package-summary.html">com.badlogic.gdx.maps.tiled.objects</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/maps/MapObject.html" title="class in com.badlogic.gdx.maps"><code>MapObject</code></a> with a <a href="com/badlogic/gdx/maps/tiled/TiledMapTile.html" title="interface in com.badlogic.gdx.maps.tiled"><code>TiledMapTile</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html#TiledMapTileMapObject-com.badlogic.gdx.maps.tiled.TiledMapTile-boolean-boolean-">TiledMapTileMapObject(TiledMapTile, boolean, boolean)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.objects.<a href="com/badlogic/gdx/maps/tiled/objects/TiledMapTileMapObject.html" title="class in com.badlogic.gdx.maps.tiled.objects">TiledMapTileMapObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TiledMapTileSet</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html#TiledMapTileSet--">TiledMapTileSet()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSet.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSet</a></dt>
<dd>
<div class="block">Creates empty tileset</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TiledMapTileSets</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html#TiledMapTileSets--">TiledMapTileSets()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTileSets.html" title="class in com.badlogic.gdx.maps.tiled">TiledMapTileSets</a></dt>
<dd>
<div class="block">Creates an empty collection of tilesets.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html#time">time</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></dt>
<dd>
<div class="block">The current animation time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#time">time</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">The time value of this counter (seconds)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#timeline">timeline</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#timeline">timeline</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#timeout-int-">timeout(int)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">If this method is not called, the <a href="com/badlogic/gdx/net/HttpRequestBuilder.html#defaultTimeout"><code>HttpRequestBuilder.defaultTimeout</code></a> will be used.</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Timer</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Executes tasks in the future on the main loop thread.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Timer.html#Timer--">Timer()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils">Timer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/Timer.Task.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">Timer.Task</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Runnable that can be scheduled on a <a href="com/badlogic/gdx/utils/Timer.html" title="class in com.badlogic.gdx.utils"><code>Timer</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#timeScale-float-com.badlogic.gdx.scenes.scene2d.Action-">timeScale(float, Action)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">TimeScaleAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Multiplies the delta of an action.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html#TimeScaleAction--">TimeScaleAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TimeScaleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TimeScaleAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/TimeUtils.html#timeSinceMillis-long-">timeSinceMillis(long)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/TimeUtils.html" title="class in com.badlogic.gdx.utils">TimeUtils</a></dt>
<dd>
<div class="block">Get the time in millis passed since a previous time</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/TimeUtils.html#timeSinceNanos-long-">timeSinceNanos(long)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/TimeUtils.html" title="class in com.badlogic.gdx.utils">TimeUtils</a></dt>
<dd>
<div class="block">Get the time in nanos passed since a previous time</div>
</dd>
<dt><a href="com/badlogic/gdx/utils/TimeUtils.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">TimeUtils</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Wrapper around System.nanoTime() and System.currentTimeMillis().</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/TimeUtils.html#TimeUtils--">TimeUtils()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/TimeUtils.html" title="class in com.badlogic.gdx.utils">TimeUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#tint-com.badlogic.gdx.graphics.Color-">tint(Color)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Tints all text currently in the cache.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#tint">tint</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html#tint-com.badlogic.gdx.graphics.Color-">tint(Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/NinePatchDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">NinePatchDrawable</a></dt>
<dd>
<div class="block">Creates a new drawable that renders the same as this drawable tinted the specified color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html#tint-com.badlogic.gdx.graphics.Color-">tint(Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/SpriteDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">SpriteDrawable</a></dt>
<dd>
<div class="block">Creates a new drawable that renders the same as this drawable tinted the specified color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html#tint-com.badlogic.gdx.graphics.Color-">tint(Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TextureRegionDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TextureRegionDrawable</a></dt>
<dd>
<div class="block">Creates a new drawable that renders the same as this drawable tinted the specified color.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html#tint-com.badlogic.gdx.graphics.Color-">tint(Color)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html#TintedDrawable--">TintedDrawable()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.TintedDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#title">title</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">title of application</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#titleFont">titleFont</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#titleFontColor">titleFontColor</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#tmp">tmp</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Static temporary rectangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#tmp2">tmp2</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Static temporary rectangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#TMP_M3">TMP_M3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_M3">TMP_M3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_M4">TMP_M4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#TMP_Q">TMP_Q</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_Q">TMP_Q</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_Q2">TMP_Q2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#TMP_V1">TMP_V1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html#TMP_V1">TMP_V1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/PointSpriteParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">PointSpriteParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#TMP_V1">TMP_V1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_V1">TMP_V1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#TMP_V1">TMP_V1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#TMP_V2">TMP_V2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#TMP_V2">TMP_V2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_V2">TMP_V2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#TMP_V3">TMP_V3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#TMP_V3">TMP_V3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_V3">TMP_V3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#TMP_V4">TMP_V4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_V4">TMP_V4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#TMP_V5">TMP_V5</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_V5">TMP_V5</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#TMP_V6">TMP_V6</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#TMP_V6">TMP_V6</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpColor0">tmpColor0</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpColor1">tmpColor1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpColor2">tmpColor2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpColor3">tmpColor3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpColor4">tmpColor4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#tmpV">tmpV</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpV0">tmpV0</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpV1">tmpV1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpV2">tmpV2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpV3">tmpV3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpV4">tmpV4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpV5">tmpV5</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpV6">tmpV6</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#tmpV7">tmpV7</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TmxMapLoader</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#TmxMapLoader--">TmxMapLoader()</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html#TmxMapLoader-com.badlogic.gdx.assets.loaders.FileHandleResolver-">TmxMapLoader(FileHandleResolver)</a></span> - Constructor for class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">TmxMapLoader</a></dt>
<dd>
<div class="block">Creates loader</div>
</dd>
<dt><a href="com/badlogic/gdx/maps/tiled/TmxMapLoader.Parameters.html" title="class in com.badlogic.gdx.maps.tiled"><span class="typeNameLink">TmxMapLoader.Parameters</span></a> - Class in <a href="com/badlogic/gdx/maps/tiled/package-summary.html">com.badlogic.gdx.maps.tiled</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#toArray-com.badlogic.gdx.utils.Array-">toArray(Array&lt;T&gt;)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Returns the items as an array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#toArray-java.lang.Class-">toArray(Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Keys.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="class in com.badlogic.gdx.utils">ArrayMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Keys.html#toArray-com.badlogic.gdx.utils.Array-">toArray(Array)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Keys.html" title="class in com.badlogic.gdx.utils">ArrayMap.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Values.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="class in com.badlogic.gdx.utils">ArrayMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Values.html#toArray-com.badlogic.gdx.utils.Array-">toArray(Array)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="class in com.badlogic.gdx.utils">ArrayMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataBuffer.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataBuffer.html" title="class in com.badlogic.gdx.utils">DataBuffer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Keys.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Keys.html" title="class in com.badlogic.gdx.utils">IdentityMap.Keys</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Values.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Values.html#toArray-com.badlogic.gdx.utils.Array-">toArray(Array&lt;V&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</a></dt>
<dd>
<div class="block">Adds the remaining values to the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Keys.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Keys</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Values.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Values.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Values</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Keys.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntIntMap.Keys</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Values.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Values.html" title="class in com.badlogic.gdx.utils">IntIntMap.Values</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Keys.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Keys.html" title="class in com.badlogic.gdx.utils">IntMap.Keys</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Values.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.IntSetIterator.html" title="class in com.badlogic.gdx.utils">IntSet.IntSetIterator</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Keys.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Keys.html" title="class in com.badlogic.gdx.utils">LongMap.Keys</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Values.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Keys</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html#toArray-com.badlogic.gdx.utils.Array-">toArray(Array&lt;K&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Keys</a></dt>
<dd>
<div class="block">Adds the remaining keys to the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Values.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Values</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html#toArray-com.badlogic.gdx.utils.Array-">toArray(Array&lt;K&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Keys</a></dt>
<dd>
<div class="block">Adds the remaining keys to the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Values.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Values</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Keys.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining keys.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Keys.html#toArray-com.badlogic.gdx.utils.Array-">toArray(Array&lt;K&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Keys.html" title="class in com.badlogic.gdx.utils">ObjectMap.Keys</a></dt>
<dd>
<div class="block">Adds the remaining keys to the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Values.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Values.html#toArray-com.badlogic.gdx.utils.Array-">toArray(Array&lt;V&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</a></dt>
<dd>
<div class="block">Adds the remaining values to the specified array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html#toArray-com.badlogic.gdx.utils.Array-">toArray(Array&lt;K&gt;)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils">ObjectSet.ObjectSetIterator</a></dt>
<dd>
<div class="block">Adds the remaining values to the array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.ObjectSetIterator.html" title="class in com.badlogic.gdx.utils">ObjectSet.ObjectSetIterator</a></dt>
<dd>
<div class="block">Returns a new array containing the remaining values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#toArray--">toArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#toBack--">toBack()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Changes the z-order for this actor so it is in back of all siblings.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html#toBackBufferX-int-">toBackBufferX(int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils">HdpiUtils</a></dt>
<dd>
<div class="block">Converts an x-coordinate given in logical screen coordinates to
backbuffer coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html#toBackBufferY-int-">toBackBufferY(int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils">HdpiUtils</a></dt>
<dd>
<div class="block">Convers an y-coordinate given in backbuffer coordinates to
logical screen coordinates</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#toBarycoord-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">toBarycoord(Vector2, Vector2, Vector2, Vector2, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>
<div class="block">Computes the barycentric coordinates v,w for the specified point in the triangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StreamUtils.OptimizedByteArrayOutputStream.html#toByteArray--">toByteArray()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StreamUtils.OptimizedByteArrayOutputStream.html" title="class in com.badlogic.gdx.utils">StreamUtils.OptimizedByteArrayOutputStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#toCoordinates-com.badlogic.gdx.scenes.scene2d.Actor-com.badlogic.gdx.math.Vector2-">toCoordinates(Actor, Vector2)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>
<div class="block">Sets actorCoords to this event's coordinates relative to the specified actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#toFloatBits--">toFloatBits()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#toFloatBits-int-int-int-int-">toFloatBits(int, int, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#toFloatBits-float-float-float-float-">toFloatBits(float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Packs the color components into a 32-bit integer with the format ABGR and then converts it to a float.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#toFront--">toFront()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>
<div class="block">Changes the z-order for this actor so it is in front of all siblings.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Format.html#toGdx2DPixmapFormat-com.badlogic.gdx.graphics.Pixmap.Format-">toGdx2DPixmapFormat(Pixmap.Format)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#toggle--">toggle()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</a></dt>
<dd>
<div class="block">Toggles the checked state.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#toGlFormat-int-">toGlFormat(int)</a></span> - Static method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Format.html#toGlFormat-com.badlogic.gdx.graphics.Pixmap.Format-">toGlFormat(Pixmap.Format)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#toGlType-int-">toGlType(int)</a></span> - Static method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Format.html#toGlType-com.badlogic.gdx.graphics.Pixmap.Format-">toGlType(Pixmap.Format)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#toIntBits--">toIntBits()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Packs the color components into a 32-bit integer with the format ABGR.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#toIntBits-int-int-int-int-">toIntBits(int, int, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Packs the color components into a 32-bit integer with the format ABGR.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#toJson-java.lang.Object-">toJson(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#toJson-java.lang.Object-java.lang.Class-">toJson(Object, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#toJson-java.lang.Object-java.lang.Class-java.lang.Class-">toJson(Object, Class, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#toJson-java.lang.Object-com.badlogic.gdx.files.FileHandle-">toJson(Object, FileHandle)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#toJson-java.lang.Object-java.lang.Class-com.badlogic.gdx.files.FileHandle-">toJson(Object, Class, FileHandle)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#toJson-java.lang.Object-java.lang.Class-java.lang.Class-com.badlogic.gdx.files.FileHandle-">toJson(Object, Class, Class, FileHandle)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#toJson-java.lang.Object-java.io.Writer-">toJson(Object, Writer)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#toJson-java.lang.Object-java.lang.Class-java.io.Writer-">toJson(Object, Class, Writer)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#toJson-java.lang.Object-java.lang.Class-java.lang.Class-java.io.Writer-">toJson(Object, Class, Class, Writer)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#toJson-com.badlogic.gdx.utils.JsonWriter.OutputType-">toJson(JsonWriter.OutputType)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html#toLogicalX-int-">toLogicalX(int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils">HdpiUtils</a></dt>
<dd>
<div class="block">Converts an x-coordinate given in backbuffer coordinates to
logical screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html#toLogicalY-int-">toLogicalY(int)</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/HdpiUtils.html" title="class in com.badlogic.gdx.graphics.glutils">HdpiUtils</a></dt>
<dd>
<div class="block">Convers an y-coordinate given in backbuffer coordinates to
logical screen coordinates</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#toMatrix-float:A-">toMatrix(float[])</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Fills a 4x4 matrix with the rotation matrix represented by this quaternion.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#toMatrix4-com.badlogic.gdx.math.Matrix4-">toMatrix4(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#toNormalMatrix--">toNormalMatrix()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">removes the translational part and transposes the matrix.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Tooltip</span></a>&lt;<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="type parameter in Tooltip">T</a> extends <a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a>&gt; - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A listener that shows a tooltip actor when another actor is hovered over with the mouse.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#Tooltip-T-">Tooltip(T)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#Tooltip-T-com.badlogic.gdx.scenes.scene2d.ui.TooltipManager-">Tooltip(T, TooltipManager)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">TooltipManager</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">Keeps track of an application's tooltips.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#TooltipManager--">TooltipManager()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#top">top</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#top--">top()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> for the alignment of the actor within the cell.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#top--">top()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> for the alignment of the actor within the container.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#top--">top()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> for the alignment of all widgets within the horizontal group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html#top--">top()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</a></dt>
<dd>
<div class="block">Adds <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> for the alignment of the logical table within the table actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#top--">top()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets <a href="com/badlogic/gdx/utils/Align.html#top"><code>Align.top</code></a> and clears <a href="com/badlogic/gdx/utils/Align.html#bottom"><code>Align.bottom</code></a> for the alignment of all widgets within the vertical group.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#top">top</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER">TOP_CENTER</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT">TOP_LEFT</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_RIGHT">TOP_RIGHT</a></span> - Static variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#topLeft">topLeft</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Align.html#topRight">topRight</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Align.html" title="class in com.badlogic.gdx.utils">Align</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#toScreenCoordinates-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Matrix4-">toScreenCoordinates(Vector2, Matrix4)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Transforms the coordinates to screen coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#toScreenCoordinates-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Matrix4-">toScreenCoordinates(Vector2, Matrix4)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Transforms a point to real screen coordinates (as opposed to OpenGL ES window coordinates), where the origin is in the top
left and the the y-axis is pointing downwards.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetDescriptor.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.BufferFormat.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.BufferFormat.html" title="class in com.badlogic.gdx">Graphics.BufferFormat</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Returns the color encoded as hex string with the format RRGGBBAA.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.DisplayMode.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout.GlyphRun</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.AtlasSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/AmbientCubemap.html" title="class in com.badlogic.gdx.graphics.g3d.environment">AmbientCubemap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#toString-int-">toString(int)</a></span> - Static method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>
<div class="block">Returns a <code>String</code> representation of this <a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math"><code>Circle</code></a> of the form <code>x,y,radius</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/BoundingBox.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Ray.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</a></dt>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>
<div class="block">Converts this <code>Rectangle</code> to a string in the format <code>[x,y,width,height]</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Converts this <code>Vector2</code> to a string in the format <code>(x,y)</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Converts this <code>Vector3</code> to a string in the format <code>(x,y,z)</code>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldPoint.html" title="class in com.badlogic.gdx.physics.box2d">Manifold.ManifoldPoint</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Action.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Actor.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Group.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</a></dt>
<dd>
<div class="block">Returns a description of the actor hierarchy, recursively.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/List.html#toString-T-">toString(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html#toString-T-">toString(T)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">BaseDrawable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Selection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Selection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.Node.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.Node.html" title="class in com.badlogic.gdx.utils">BinaryHeap.Node</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BinaryHeap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BinaryHeap.html" title="class in com.badlogic.gdx.utils">BinaryHeap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Entry.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Entry.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Entry.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Entry.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntIntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Entry.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Entry.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils">LongMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Entry.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedSet.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedSet.html" title="class in com.badlogic.gdx.utils">OrderedSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#toString-com.badlogic.gdx.utils.StringBuilder-">toString(StringBuilder)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">Creates a string in the form of "name [time: value, load: value]"</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounters.html#toString-com.badlogic.gdx.utils.StringBuilder-">toString(StringBuilder)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounters.html" title="class in com.badlogic.gdx.utils">PerformanceCounters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Returns the current String representation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#toString--">toString()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.Element.html#toString-java.lang.String-">toString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils">XmlReader.Element</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#total">total</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">The sum of all values</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html#total">total</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#TotalLifeOffset">TotalLifeOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>
<div class="block">Offsets to acess a particular value inside a stride of a given channel</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html#totalRenderCalls">totalRenderCalls</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSpriteBatch</a></dt>
<dd>
<div class="block">Number of rendering calls, ever.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#totalRenderCalls">totalRenderCalls</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</a></dt>
<dd>
<div class="block">Number of rendering calls, ever.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html#totalRenderCalls">totalRenderCalls</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</a></dt>
<dd>
<div class="block">Number of rendering calls, ever.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DOWN">TOUCH_DOWN</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DRAGGED">TOUCH_DRAGGED</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#TOUCH_UP">TOUCH_UP</a></span> - Static variable in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#touchable-com.badlogic.gdx.scenes.scene2d.Touchable-">touchable(Touchable)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d"><span class="typeNameLink">Touchable</span></a> - Enum in <a href="com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</a></dt>
<dd>
<div class="block">Determines how touch input events are distributed to an actor and any children.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">TouchableAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Sets the actor's <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable-com.badlogic.gdx.scenes.scene2d.Touchable-"><code>touchability</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html#TouchableAction--">TouchableAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#touchDown-float-float-int-int-">touchDown(float, float, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#touchDown-int-int-int-int-">touchDown(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#touchDown-float-float-int-int-">touchDown(float, float, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html#touchDown-float-float-int-int-">touchDown(float, float, int, int)</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#touchDown-int-int-int-int-">touchDown(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#touchDown-float-float-int-int-">touchDown(float, float, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#touchDown-int-int-int-int-">touchDown(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputAdapter.html#touchDown-int-int-int-int-">touchDown(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#touchDown-int-int-int-int-">touchDown(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#touchDown-int-int-int-int-">touchDown(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputProcessor.html#touchDown-int-int-int-int-">touchDown(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dt>
<dd>
<div class="block">Called when the screen was touched or a mouse button was pressed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#touchDown-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchDown(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called when a mouse button or a finger touch goes down on the actor.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#touchDown-int-int-int-int-">touchDown(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Applies a touch down event to the stage and returns true if an actor in the scene <a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--"><code>handled</code></a> the
event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#touchDown-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchDown(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html#touchDown-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchDown(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tooltip.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tooltip</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html#touchDown-com.badlogic.gdx.scenes.scene2d.ui.Tooltip-">touchDown(Tooltip)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TooltipManager.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TooltipManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchDown-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchDown(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchDown-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchDown(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDown-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchDown(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#touchDragged-int-int-int-">touchDragged(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#touchDragged-int-int-int-">touchDragged(int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">FirstPersonCameraController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#touchDragged-int-int-int-">touchDragged(int, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#touchDragged-float-float-int-">touchDragged(float, float, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#touchDragged-int-int-int-">touchDragged(int, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputAdapter.html#touchDragged-int-int-int-">touchDragged(int, int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#touchDragged-int-int-int-">touchDragged(int, int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#touchDragged-int-int-int-">touchDragged(int, int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputProcessor.html#touchDragged-int-int-int-">touchDragged(int, int, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dt>
<dd>
<div class="block">Called when a finger or the mouse was dragged.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#touchDragged-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">touchDragged(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called when a mouse button or a finger touch is moved anywhere, but only if touchDown previously returned true for the
mouse button or touch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#touchDragged-int-int-int-">touchDragged(int, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Applies a touch moved event to the stage and returns true if an actor in the scene <a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--"><code>handled</code></a> the
event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#touchDragged-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">touchDragged(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchDragged-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">touchDragged(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDragged-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-">touchDragged(InputEvent, float, float, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.TouchFocus.html#TouchFocus--">TouchFocus()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.TouchFocus.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage.TouchFocus</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Touchpad</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">An on-screen joystick.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#Touchpad-float-com.badlogic.gdx.scenes.scene2d.ui.Skin-">Touchpad(float, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#Touchpad-float-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">Touchpad(float, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#Touchpad-float-com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle-">Touchpad(float, Touchpad.TouchpadStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Touchpad.TouchpadStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a <a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Touchpad</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html#TouchpadStyle--">TouchpadStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html#TouchpadStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">TouchpadStyle(Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html#TouchpadStyle-com.badlogic.gdx.scenes.scene2d.ui.Touchpad.TouchpadStyle-">TouchpadStyle(Touchpad.TouchpadStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Touchpad.TouchpadStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad.TouchpadStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#touchSleepTime">touchSleepTime</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">the time in milliseconds to sleep after each event in the touch handler, set this to 16ms to get rid of touch flooding on
pre Android 2.0 devices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#touchUp-int-int-int-int-">touchUp(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#touchUp-int-int-int-int-">touchUp(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.html#touchUp-float-float-int-int-">touchUp(float, float, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.html" title="class in com.badlogic.gdx.input">GestureDetector</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteSender.html#touchUp-int-int-int-int-">touchUp(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputAdapter.html#touchUp-int-int-int-int-">touchUp(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputAdapter.html" title="class in com.badlogic.gdx">InputAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputEventQueue.html#touchUp-int-int-int-int-">touchUp(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputEventQueue.html" title="class in com.badlogic.gdx">InputEventQueue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputMultiplexer.html#touchUp-int-int-int-int-">touchUp(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.<a href="com/badlogic/gdx/InputMultiplexer.html" title="class in com.badlogic.gdx">InputMultiplexer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/InputProcessor.html#touchUp-int-int-int-int-">touchUp(int, int, int, int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/InputProcessor.html" title="interface in com.badlogic.gdx">InputProcessor</a></dt>
<dd>
<div class="block">Called when a finger was lifted or a mouse button was released.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputListener.html#touchUp-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchUp(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</a></dt>
<dd>
<div class="block">Called when a mouse button or a finger touch goes up anywhere, but only if touchDown previously returned true for the mouse
button or touch.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#touchUp-int-int-int-int-">touchUp(int, int, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Applies a touch up event to the stage and returns true if an actor in the scene <a href="com/badlogic/gdx/scenes/scene2d/Event.html#handle--"><code>handled</code></a> the event.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html#touchUp-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchUp(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.TextFieldClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField.TextFieldClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#touchUp-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchUp(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#touchUp-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchUp(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchUp-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-int-int-">touchUp(InputEvent, float, float, int, int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#tra--">tra()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Transposes the matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#trace--">trace()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>
<div class="block">Returns a human readable string representing the path from the root of the JSON object graph to this value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html#trackedTextures">trackedTextures</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/AtlasTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">AtlasTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/SocketHints.html#trafficClass">trafficClass</a></span> - Variable in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/SocketHints.html" title="class in com.badlogic.gdx.net">SocketHints</a></dt>
<dd>
<div class="block">The traffic class describes the type of connection that shall be established.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Trailer">Trailer</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">The Trailer general field value indicates that the given set of header fields is present in the trailer of a message encoded
with chunked transfer coding.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#traMul-com.badlogic.gdx.math.Matrix4-">traMul(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Multiplies the vector by the transpose of the given matrix, assuming the fourth (w) component of the vector is 1.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#traMul-com.badlogic.gdx.math.Matrix3-">traMul(Matrix3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Multiplies the vector by the transpose of the given matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#TransferEncoding">TransferEncoding</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">The form of encoding used to safely transfer the entity to the user.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#transform-com.badlogic.gdx.math.Matrix4-">transform(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Transform the position, direction and up vector by the given matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#transform">transform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">the world transform</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#transform">transform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Current transform of the controller DO NOT CHANGE MANUALLY</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#Transform--">Transform()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#transform-com.badlogic.gdx.math.Matrix4-">transform(Matrix4)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Method to transform the positions in the mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#transform-com.badlogic.gdx.math.Matrix4-int-int-">transform(Matrix4, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#transform-com.badlogic.gdx.math.Matrix4-float:A-int-int-int-int-int-">transform(Matrix4, float[], int, int, int, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Method to transform the positions in the float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#transform-com.badlogic.gdx.math.Vector3-">transform(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>
<div class="block">Transforms the given vector using this quaternion</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">Transform</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">Encodes a Box2D transform.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#Transform--">Transform()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#Transform-com.badlogic.gdx.math.Vector2-float-">Transform(Vector2, float)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>
<div class="block">Constructs a new Transform instance with the given position and angle</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#Transform-com.badlogic.gdx.math.Vector2-com.badlogic.gdx.math.Vector2-">Transform(Vector2, Vector2)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>
<div class="block">Constructs a new Transform instance with the given position and orientation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#transform-java.nio.Buffer-int-int-int-com.badlogic.gdx.math.Matrix4-">transform(Buffer, int, int, int, Matrix4)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Multiply float vector components within the buffer with the specified matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#transform-float:A-int-int-int-com.badlogic.gdx.math.Matrix4-">transform(float[], int, int, int, Matrix4)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Multiply float vector components within the buffer with the specified matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#transform-java.nio.Buffer-int-int-int-com.badlogic.gdx.math.Matrix4-int-">transform(Buffer, int, int, int, Matrix4, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Multiply float vector components within the buffer with the specified matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#transform-float:A-int-int-int-com.badlogic.gdx.math.Matrix4-int-">transform(float[], int, int, int, Matrix4, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Multiply float vector components within the buffer with the specified matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#transform-java.nio.Buffer-int-int-int-com.badlogic.gdx.math.Matrix3-">transform(Buffer, int, int, int, Matrix3)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Multiply float vector components within the buffer with the specified matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#transform-float:A-int-int-int-com.badlogic.gdx.math.Matrix3-">transform(float[], int, int, int, Matrix3)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Multiply float vector components within the buffer with the specified matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#transform-java.nio.Buffer-int-int-int-com.badlogic.gdx.math.Matrix3-int-">transform(Buffer, int, int, int, Matrix3, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Multiply float vector components within the buffer with the specified matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BufferUtils.html#transform-float:A-int-int-int-com.badlogic.gdx.math.Matrix3-int-">transform(float[], int, int, int, Matrix3, int)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BufferUtils.html" title="class in com.badlogic.gdx.utils">BufferUtils</a></dt>
<dd>
<div class="block">Multiply float vector components within the buffer with the specified matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#transformationOffset">transformationOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">The transformation offset can be used to change the pivot point for rotation and scaling.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/TransformDrawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">TransformDrawable</span></a> - Interface in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>
<div class="block">A drawable that supports scale and rotation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#transformUV-com.badlogic.gdx.math.Matrix3-">transformUV(Matrix3)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Method to transform the texture coordinates in the mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#transformUV-com.badlogic.gdx.math.Matrix3-int-int-">transformUV(Matrix3, int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#transformUV-com.badlogic.gdx.math.Matrix3-float:A-int-int-int-int-">transformUV(Matrix3, float[], int, int, int, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Method to transform the texture coordinates (UV) in the float array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#transformVertices--">transformVertices()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Transforms the position component of the vertices using properties such as position, scale, etc.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#transitionCurrentTime">transitionCurrentTime</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">The current transition time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#transitionTargetTime">transitionTargetTime</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">The target transition time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#translate-float-float-float-">translate(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Moves the camera by the given amount on each axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#translate-com.badlogic.gdx.math.Vector3-">translate(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Moves the camera by the given vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#translate-float-float-">translate(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>
<div class="block">Sets the position of the text, relative to its current position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#translate-float-float-">translate(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the position relative to the current position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#translate-float-float-">translate(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the position relative to the current position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#translate-float-float-float-">translate(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Translates by the specified amount of units</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#translate-com.badlogic.gdx.math.Vector3-">translate(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#translate-com.badlogic.gdx.math.Vector3-">translate(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Postmultiplies the current transformation with a translation matrix represented by the given translation.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#translate-com.badlogic.gdx.math.Vector3-">translate(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>
<div class="block">Applies the translation to the current transformation matrix of each controller.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#translate-float-float-float-">translate(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Multiplies the current transformation matrix by a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#translate-float-float-">translate(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>
<div class="block">Moves the camera by the given amount on each axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#translate-com.badlogic.gdx.math.Vector2-">translate(Vector2)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>
<div class="block">Moves the camera by the given vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#translate-float-float-">translate(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Postmultiplies this matrix by a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Affine2.html#translate-com.badlogic.gdx.math.Vector2-">translate(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Affine2.html" title="class in com.badlogic.gdx.math">Affine2</a></dt>
<dd>
<div class="block">Postmultiplies this matrix by a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#translate-float-float-">translate(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Postmultiplies this matrix by a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#translate-com.badlogic.gdx.math.Vector2-">translate(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Postmultiplies this matrix by a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#translate-com.badlogic.gdx.math.Vector3-">translate(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix by a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#translate-float-float-float-">translate(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Postmultiplies this matrix by a translation matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polygon.html#translate-float-float-">translate(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</a></dt>
<dd>
<div class="block">Translates the polygon's position by the specified horizontal and vertical amounts.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Polyline.html#translate-float-float-">translate(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Polyline.html" title="class in com.badlogic.gdx.math">Polyline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#translateButton">translateButton</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The button for translating the camera along the up/right plane</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#translateTarget">translateTarget</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">Whether to update the target on translation</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#translateUnits">translateUnits</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>
<div class="block">The units to translate the camera when moved the full width or height of the screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#translateX-float-">translateX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the x position relative to the current position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#translateX-float-">translateX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the x position relative to the current position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#translateX-float-">translateX(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Moves by the specified amount of units along the x axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html#translateY-float-">translateY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">PolygonSprite</a></dt>
<dd>
<div class="block">Sets the y position relative to the current position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Sprite.html#translateY-float-">translateY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</a></dt>
<dd>
<div class="block">Sets the y position relative to the current position where the sprite will be drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#translateY-float-">translateY(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Moves by the specified amount of units along the y axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#translateZ-float-">translateZ(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Moves by the specified amount of units along the z axis</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html#translation">translation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNode.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNode</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html#translation">translation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodeAnimation</a></dt>
<dd>
<div class="block">the keyframes, defining the translation of a node for a specific timestamp</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/Node.html#translation">translation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a></dt>
<dd>
<div class="block">the translation, relative to the parent, not modified by animations</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html#translation">translation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodeAnimation.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodeAnimation</a></dt>
<dd>
<div class="block">the translation keyframes if any (might be null), sorted by time ascending</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html#translation">translation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/BaseAnimationController.Transform.html" title="class in com.badlogic.gdx.graphics.g3d.utils">BaseAnimationController.Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#transparency">transparency</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#transparencyDiff">transparencyDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#transpose--">transpose()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Transposes the current matrix.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Tree</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A tree widget where each node has an icon, actor, and child nodes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#Tree-com.badlogic.gdx.scenes.scene2d.ui.Skin-">Tree(Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#Tree-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">Tree(Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html#Tree-com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle-">Tree(Tree.TreeStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Tree.Node</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Tree.TreeStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a <a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Tree</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#TreeStyle--">TreeStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#TreeStyle-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">TreeStyle(Drawable, Drawable, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html#TreeStyle-com.badlogic.gdx.scenes.scene2d.ui.Tree.TreeStyle-">TreeStyle(Tree.TreeStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.TreeStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.TreeStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.Triangle.html#Triangle-float-float-float-float-float-float-float-float-float-">Triangle(float, float, float, float, float, float, float, float, float)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/MeshSpawnShapeValue.Triangle.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">MeshSpawnShapeValue.Triangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#triangle-short-short-short-">triangle(short, short, short)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#triangle-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#triangle-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">triangle(Vector3, Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#triangle-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-">triangle(Vector3, Color, Vector3, Color, Vector3, Color)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle-short-short-short-">triangle(short, short, short)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a triangle by indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">triangle(MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo, MeshPartBuilder.VertexInfo)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a triangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">triangle(Vector3, Vector3, Vector3)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a triangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#triangle-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-">triangle(Vector3, Color, Vector3, Color, Vector3, Color)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a triangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#triangle-float-float-float-float-float-float-">triangle(float, float, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a triangle in x/y plane using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#triangle-float-float-float-float-float-float-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.graphics.Color-">triangle(float, float, float, float, float, float, Color, Color, Color)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws a triangle in x/y plane with colored corners using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#triangleArea-float-float-float-float-float-float-">triangleArea(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#triangleCentroid-float-float-float-float-float-float-com.badlogic.gdx.math.Vector2-">triangleCentroid(float, float, float, float, float, float, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#triangleCircumcenter-float-float-float-float-float-float-com.badlogic.gdx.math.Vector2-">triangleCircumcenter(float, float, float, float, float, float, Vector2)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>
<div class="block">Returns the circumcenter of the triangle.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#triangleCircumradius-float-float-float-float-float-float-">triangleCircumradius(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GeometryUtils.html#triangleQuality-float-float-float-float-float-float-">triangleQuality(float, float, float, float, float, float)</a></span> - Static method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GeometryUtils.html" title="class in com.badlogic.gdx.math">GeometryUtils</a></dt>
<dd>
<div class="block">Ratio of circumradius to shortest edge as a measure of triangle quality.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/DelaunayTriangulator.html#trim-com.badlogic.gdx.utils.ShortArray-float:A-float:A-int-int-">trim(ShortArray, float[], float[], int, int)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/DelaunayTriangulator.html" title="class in com.badlogic.gdx.math">DelaunayTriangulator</a></dt>
<dd>
<div class="block">Removes all triangles with a centroid outside the specified hull, which may be concave.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/StringBuilder.html#trimToSize--">trimToSize()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/StringBuilder.html" title="class in com.badlogic.gdx.utils">StringBuilder</a></dt>
<dd>
<div class="block">Trims off any extra capacity beyond the current length.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#trn-com.badlogic.gdx.math.Vector2-">trn(Vector2)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Adds a translational component to the matrix in the 3rd column.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#trn-float-float-">trn(float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Adds a translational component to the matrix in the 3rd column.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#trn-com.badlogic.gdx.math.Vector3-">trn(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>
<div class="block">Adds a translational component to the matrix in the 3rd column.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#trn-com.badlogic.gdx.math.Vector3-">trn(Vector3)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Adds a translational component to the matrix in the 4th column.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#trn-float-float-float-">trn(float, float, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>
<div class="block">Adds a translational component to the matrix in the 4th column.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>
<div class="block">Reduces the size of the array to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Reduces the size of the arrays to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>
<div class="block">Reduces the size of the array to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>
<div class="block">Reduces the size of the array to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>
<div class="block">Reduces the size of the array to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>
<div class="block">Reduces the size of the array to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>
<div class="block">Reduces the size of the array to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>
<div class="block">Reduces the size of the array to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>
<div class="block">Reduces the size of the array to the specified size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#truncate-int-">truncate(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetDescriptor.html#type">type</a></span> - Variable in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetDescriptor.html" title="class in com.badlogic.gdx.assets">AssetDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#type">type</a></span> - Variable in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#type--">type()</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Attribute.html#type">type</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Attribute.html" title="class in com.badlogic.gdx.graphics.g3d">Attribute</a></dt>
<dd>
<div class="block">The type of this attribute</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html#Type">Type</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">BlendingAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html#Type">Type</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DepthTestAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DepthTestAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html#Type">Type</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/DirectionalLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">DirectionalLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html#Type">Type</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/PointLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">PointLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html#Type">Type</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/SpotLightsAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">SpotLightsAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html#type">type</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelDescriptor.html#type">type</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParallelArray.ChannelDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParallelArray.ChannelDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#type">type</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html#type">type</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.AssetData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#type">type</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">the OpenGL type of each component, e.g.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.html#type">type</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.html" title="class in com.badlogic.gdx.physics.box2d">BodyDef</a></dt>
<dd>
<div class="block">The body type: static, kinematic, or dynamic.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointDef.html#type">type</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointDef.html" title="class in com.badlogic.gdx.physics.box2d">JointDef</a></dt>
<dd>
<div class="block">The joint type is set automatically for concrete joint types.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.html#type--">type()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils">JsonValue</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:U">
<!-- -->
</a>
<h2 class="title">U</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#u">u</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#u">u</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#U">U</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#U1">U1</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U1">U1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#U2">U2</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#u2">u2</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U2">U2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#u2">u2</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#U2Offset">U2Offset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#U3">U3</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U3">U3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#U4">U4</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U4">U4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_alphaTest">u_alphaTest</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_ambientCubemap">u_ambientCubemap</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_ambientTexture">u_ambientTexture</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_ambientUVTransform">u_ambientUVTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_bones">u_bones</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraDirection">u_cameraDirection</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraNearFar">u_cameraNearFar</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraPosition">u_cameraPosition</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_cameraUp">u_cameraUp</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_diffuseColor">u_diffuseColor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_diffuseTexture">u_diffuseTexture</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_diffuseUVTransform">u_diffuseUVTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_dirLights0color">u_dirLights0color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_dirLights0direction">u_dirLights0direction</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_dirLights1color">u_dirLights1color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_emissiveColor">u_emissiveColor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_emissiveTexture">u_emissiveTexture</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_emissiveUVTransform">u_emissiveUVTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_environmentCubemap">u_environmentCubemap</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_fogColor">u_fogColor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_normalMatrix">u_normalMatrix</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_normalTexture">u_normalTexture</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_normalUVTransform">u_normalUVTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_opacity">u_opacity</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights0color">u_pointLights0color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights0intensity">u_pointLights0intensity</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights0position">u_pointLights0position</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_pointLights1color">u_pointLights1color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_projTrans">u_projTrans</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_projViewTrans">u_projViewTrans</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_projViewWorldTrans">u_projViewWorldTrans</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_reflectionColor">u_reflectionColor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_reflectionTexture">u_reflectionTexture</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_reflectionUVTransform">u_reflectionUVTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shadowMapProjViewTrans">u_shadowMapProjViewTrans</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shadowPCFOffset">u_shadowPCFOffset</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shadowTexture">u_shadowTexture</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_shininess">u_shininess</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_specularColor">u_specularColor</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_specularTexture">u_specularTexture</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_specularUVTransform">u_specularUVTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_spotLights0color">u_spotLights0color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_spotLights0cutoffAngle">u_spotLights0cutoffAngle</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_spotLights0direction">u_spotLights0direction</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_spotLights0exponent">u_spotLights0exponent</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_spotLights0intensity">u_spotLights0intensity</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_spotLights0position">u_spotLights0position</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_spotLights1color">u_spotLights1color</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_time">u_time</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_viewTrans">u_viewTrans</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_viewWorldTrans">u_viewWorldTrans</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html#u_worldTrans">u_worldTrans</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">UBJsonReader</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Lightweight UBJSON parser.<br>
<br>
The default behavior is to parse the JSON into a DOM containing <a href="com/badlogic/gdx/utils/JsonValue.html" title="class in com.badlogic.gdx.utils"><code>JsonValue</code></a> objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonReader.html#UBJsonReader--">UBJsonReader()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonReader.html" title="class in com.badlogic.gdx.utils">UBJsonReader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">UBJsonWriter</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Builder style API for emitting UBJSON.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#UBJsonWriter-java.io.OutputStream-">UBJsonWriter(OutputStream)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><span class="typeNameLink">UIUtils</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html#UIUtils--">UIUtils()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/UIUtils.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">UIUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html#unbind--">unbind()</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</a></dt>
<dd>
<div class="block">See <a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#unbind--"><code>GLFrameBuffer.unbind()</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#unbind--">unbind()</a></span> - Static method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">Unbinds the framebuffer, all drawing will be performed to the normal framebuffer from here on.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#unbind--">unbind()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>
<div class="block">Unbinds this IndexArray.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#unbind--">unbind()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>
<div class="block">Unbinds this IndexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#unbind--">unbind()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>
<div class="block">Unbinds this IndexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#unbind--">unbind()</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>
<div class="block">Unbinds this IndexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>
<div class="block">Unbinds this VertexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>
<div class="block">Unbinds this VertexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>
<div class="block">Unbinds this VertexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>
<div class="block">Unbinds this VertexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind(ShaderProgram)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>
<div class="block">Unbinds this VertexData.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind(ShaderProgram, int[])</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>
<div class="block">Unbinds this VertexData.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-">unbind(ShaderProgram)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Unbinds the underlying <a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> is indices were given.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#unbind-com.badlogic.gdx.graphics.glutils.ShaderProgram-int:A-">unbind(ShaderProgram, int[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Unbinds the underlying <a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>VertexBufferObject</code></a> and <a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><code>IndexBufferObject</code></a> is indices were given.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#uncheckAll--">uncheckAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ButtonGroup</a></dt>
<dd>
<div class="block">Sets all buttons' <a href="com/badlogic/gdx/scenes/scene2d/ui/Button.html#isChecked--"><code>Button.isChecked()</code></a> to false, regardless of <a href="com/badlogic/gdx/scenes/scene2d/ui/ButtonGroup.html#setMinCheckCount-int-"><code>ButtonGroup.setMinCheckCount(int)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#unfocus-com.badlogic.gdx.scenes.scene2d.Actor-">unfocus(Actor)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Removes the touch, keyboard, and scroll focus for the specified actor and any descendants.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Stage.html#unfocusAll--">unfocusAll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</a></dt>
<dd>
<div class="block">Removes the touch, keyboard, and scroll focused actors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#Uniform-java.lang.String-long-long-long-">Uniform(String, long, long, long)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#Uniform-java.lang.String-long-long-">Uniform(String, long, long)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#Uniform-java.lang.String-long-">Uniform(String, long)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#Uniform-java.lang.String-">Uniform(String)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#uniform--">uniform()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets uniformX and uniformY to true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#uniform-boolean-boolean-">uniform(boolean, boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#uniformX--">uniformX()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets uniformX to true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#uniformY--">uniformY()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets uniformY to true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#unit">unit</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">optional unit/index specifier, used for texture coordinates and bone weights</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#unitScale">unitScale</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#unitScale">unitScale</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#UNKNOWN">UNKNOWN</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#unload-java.lang.String-">unload(String)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Removes the asset and all its dependencies, if they are not used by other assets.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html#unPlug-int-">unPlug(int)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/PluggableGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">PluggableGroupStrategy</a></dt>
<dd>
<div class="block">Remove a plug from the strategy</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#unpressedOffsetX">unpressedOffsetX</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#unpressedOffsetY">unpressedOffsetY</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#unproject-com.badlogic.gdx.math.Vector3-float-float-float-float-">unproject(Vector3, float, float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Function to translate a point given in screen coordinates to world space.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#unproject-com.badlogic.gdx.math.Vector3-">unproject(Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Function to translate a point given in screen coordinates to world space.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#unproject-com.badlogic.gdx.math.Vector2-">unproject(Vector2)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Transforms the specified screen coordinate to world coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#unproject-com.badlogic.gdx.math.Vector3-">unproject(Vector3)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Transforms the specified screen coordinate to world coordinates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#unrotate-com.badlogic.gdx.math.Matrix4-">unrotate(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Multiplies this vector by the transpose of the first three columns of the matrix.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-">unsafeSetFilter(Texture.TextureFilter, Texture.TextureFilter)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics"><code>Texture.TextureFilter</code></a> for this texture for minification and magnification.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#unsafeSetFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-boolean-">unsafeSetFilter(Texture.TextureFilter, Texture.TextureFilter, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics"><code>Texture.TextureFilter</code></a> for this texture for minification and magnification.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-">unsafeSetWrap(Texture.TextureWrap, Texture.TextureWrap)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics"><code>Texture.TextureWrap</code></a> for this texture on the u and v axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#unsafeSetWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-com.badlogic.gdx.graphics.Texture.TextureWrap-boolean-">unsafeSetWrap(Texture.TextureWrap, Texture.TextureWrap, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>
<div class="block">Sets the <a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics"><code>Texture.TextureWrap</code></a> for this texture on the u and v axis.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#unsignedByteToInt-byte-">unsignedByteToInt(byte)</a></span> - Static method in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#untransform-com.badlogic.gdx.math.Matrix4-">untransform(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Translates this vector in the direction opposite to the translation of the matrix and the multiplies this vector by the
transpose of the first three columns of the matrix.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">UnweightedMeshSpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">Encapsulate the formulas to spawn a particle on a mesh shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html#UnweightedMeshSpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.UnweightedMeshSpawnShapeValue-">UnweightedMeshSpawnShapeValue(UnweightedMeshSpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">UnweightedMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html#UnweightedMeshSpawnShapeValue--">UnweightedMeshSpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/UnweightedMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">UnweightedMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#UOffset">UOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#up">up</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the unit length up vector of the camera</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html#up">up</a></span> - Variable in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></dt>
<dd>
<div class="block">The up vector to target the side.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#UP">UP</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html#up">up</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#update--">update()</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Updates the AssetManager, keeping it loading any assets in the preload queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/AssetManager.html#update-int-">update(int)</a></span> - Method in class com.badlogic.gdx.assets.<a href="com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</a></dt>
<dd>
<div class="block">Updates the AssetManager continuously for the specified number of milliseconds, yielding the CPU to the loading thread
between updates.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Recalculates the projection and view matrix of this camera and the <a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#update-boolean-">update(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">Recalculates the projection and view matrix of this camera and the <a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes if <code>updateFrustum</code> is
true.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Recalculates vertices array if it grew out of sync with the properties (position, ..)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#update-com.badlogic.gdx.graphics.Camera-">update(Camera)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html#update-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-">update(Vector3, Vector3)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.environment.<a href="com/badlogic/gdx/graphics/g3d/environment/DirectionalShadowLight.html" title="class in com.badlogic.gdx.graphics.g3d.environment">DirectionalShadowLight</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span></div>
&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html" title="class in com.badlogic.gdx.graphics.g3d.model">MeshPart</a></dt>
<dd>
<div class="block">Calculates and updates the <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#center"><code>MeshPart.center</code></a>, <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#halfExtents"><code>MeshPart.halfExtents</code></a> and <a href="com/badlogic/gdx/graphics/g3d/model/MeshPart.html#radius"><code>MeshPart.radius</code></a> values.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.BrownianAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.BrownianAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.CentripetalAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.CentripetalAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.FaceDirection.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.FaceDirection</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.PolarAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.PolarAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational2D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational2D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Rotational3D.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Rotational3D</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.TangentialAcceleration.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.TangentialAcceleration</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ParticleControllerFinalizerInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ParticleControllerFinalizerInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.Animated.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.Animated</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SimpleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>
<div class="block">Updates the particles data</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>
<div class="block">Called to execute the component behavior.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleEffect</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>
<div class="block">Updates the simulation of all effects</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ModelInstanceRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ModelInstanceRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.renderers.<a href="com/badlogic/gdx/graphics/g3d/particles/renderers/ParticleControllerRenderer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.renderers">ParticleControllerRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.AnimationDesc.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController.AnimationDesc</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/AnimationController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">AnimationController</a></dt>
<dd>
<div class="block">Update any animations currently being played.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">FirstPersonCameraController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/FirstPersonCameraController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">FirstPersonCameraController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#update-boolean-">update(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PerspectiveCamera.html#update--">update()</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PerspectiveCamera.html#update-boolean-">update(boolean)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics">PerspectiveCamera</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Frustum.html#update-com.badlogic.gdx.math.Matrix4-">update(Matrix4)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math">Frustum</a></dt>
<dd>
<div class="block">Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html#update-float-">update(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</a></dt>
<dd>
<div class="block">Called each frame.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/CRC.html#Update-byte:A-int-int-">Update(byte[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/CRC.html" title="class in com.badlogic.gdx.utils.compression">CRC</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/CRC.html#Update-byte:A-">Update(byte[])</a></span> - Method in class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/CRC.html" title="class in com.badlogic.gdx.utils.compression">CRC</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html#update-int-int-boolean-">update(int, int, boolean)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ExtendViewport.html" title="class in com.badlogic.gdx.utils.viewport">ExtendViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html#update-int-int-boolean-">update(int, int, boolean)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScalingViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScalingViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html#update-int-int-boolean-">update(int, int, boolean)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/ScreenViewport.html" title="class in com.badlogic.gdx.utils.viewport">ScreenViewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#update-int-int-">update(int, int)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Calls <a href="com/badlogic/gdx/utils/viewport/Viewport.html#update-int-int-boolean-"><code>Viewport.update(int, int, boolean)</code></a> with false.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#update-int-int-boolean-">update(int, int, boolean)</a></span> - Method in class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>
<div class="block">Configures this viewport's screen bounds using the specified screen size and calls <a href="com/badlogic/gdx/utils/viewport/Viewport.html#apply-boolean-"><code>Viewport.apply(boolean)</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html#updateAndDraw--">updateAndDraw()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleSystem.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleSystem</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html#updateAnimationBaseTime--">updateAnimationBaseTime()</a></span> - Static method in class com.badlogic.gdx.maps.tiled.tiles.<a href="com/badlogic/gdx/maps/tiled/tiles/AnimatedTiledMapTile.html" title="class in com.badlogic.gdx.maps.tiled.tiles">AnimatedTiledMapTile</a></dt>
<dd>
<div class="block">Function is called by BatchTiledMapRenderer render(), lastTiledMapRenderTime is used to keep all of the tiles in lock-step
animation and avoids having to call TimeUtils.millis() in getTextureRegion()</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/CRC.html#UpdateByte-int-">UpdateByte(int)</a></span> - Method in class com.badlogic.gdx.utils.compression.<a href="com/badlogic/gdx/utils/compression/CRC.html" title="class in com.badlogic.gdx.utils.compression">CRC</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#updateChildren--">updateChildren()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree.Node</a></dt>
<dd>
<div class="block">Adds the child node actors to the tree again.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#updated">updated</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html#updateImage--">updateImage()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</a></dt>
<dd>
<div class="block">Updates the Image with the appropriate Drawable from the style before it is drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html#updateImage--">updateImage()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</a></dt>
<dd>
<div class="block">Updates the Image with the appropriate Drawable from the style before it is drawn.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexArray.html#updateIndices-int-short:A-int-int-">updateIndices(int, short[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html#updateIndices-int-short:A-int-int-">updateIndices(int, short[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html#updateIndices-int-short:A-int-int-">updateIndices(int, short[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/IndexData.html#updateIndices-int-short:A-int-int-">updateIndices(int, short[], int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</a></dt>
<dd>
<div class="block">Update (a portion of) the indices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#updateMatrices--">updateMatrices()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#updatePageTextures-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-boolean-">updatePageTextures(Texture.TextureFilter, Texture.TextureFilter, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Calls <code>updateTexture</code> for each page.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html#updateRelative-float-">updateRelative(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html#updateRelative-float-">updateRelative(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html#updateRelative-float-">updateRelative(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html#updateRelative-float-">updateRelative(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html#updateRelative-float-">updateRelative(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html#updateTexture-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-boolean-">updateTexture(Texture.TextureFilter, Texture.TextureFilter, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker.Page</a></dt>
<dd>
<div class="block">Creates the texture if it has not been created, else reuploads the entire page pixmap to the texture if the pixmap has
changed since this method was last called.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#updateTextureAtlas-com.badlogic.gdx.graphics.g2d.TextureAtlas-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-boolean-">updateTextureAtlas(TextureAtlas, Texture.TextureFilter, Texture.TextureFilter, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Updates the <a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><code>TextureAtlas</code></a>, adding any new <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> instances packed since the last call to this method.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html#updateTextureRegions-com.badlogic.gdx.utils.Array-com.badlogic.gdx.graphics.Texture.TextureFilter-com.badlogic.gdx.graphics.Texture.TextureFilter-boolean-">updateTextureRegions(Array&lt;TextureRegion&gt;, Texture.TextureFilter, Texture.TextureFilter, boolean)</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</a></dt>
<dd>
<div class="block">Calls <code>updateTexture</code> for each page and adds a region to
the specified array for each page texture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#updateUVs--">updateUVs()</a></span> - Method in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Re-applies the uv coordinates from the material's texture region to the uv components of the vertices array</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#updateVertices-int-float:A-int-int-">updateVertices(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#updateVertices-int-float:A-int-int-">updateVertices(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#updateVertices-int-float:A-int-int-">updateVertices(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#updateVertices-int-float:A-int-int-">updateVertices(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexData.html#updateVertices-int-float:A-int-int-">updateVertices(int, float[], int, int)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</a></dt>
<dd>
<div class="block">Update (a portion of) the vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#updateVertices-int-float:A-">updateVertices(int, float[])</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Update (a portion of) the vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.html#updateVertices-int-float:A-int-int-">updateVertices(int, float[], int, int)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</a></dt>
<dd>
<div class="block">Update (a portion of) the vertices.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#updateVisualScroll--">updateVisualScroll()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Sets the visual scroll amount equal to the scroll amount.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Upgrade">Upgrade</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Ask the server to upgrade to another protocol.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Upgrade">Upgrade</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Ask the client to upgrade to another protocol.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#uploadImageData-int-com.badlogic.gdx.graphics.TextureData-">uploadImageData(int, TextureData)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#uploadImageData-int-com.badlogic.gdx.graphics.TextureData-int-">uploadImageData(int, TextureData, int)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html#upperAngle">upperAngle</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/RevoluteJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">RevoluteJointDef</a></dt>
<dd>
<div class="block">The upper angle for the joint limit (radians).</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html#upperTranslation">upperTranslation</a></span> - Variable in class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/PrismaticJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">PrismaticJointDef</a></dt>
<dd>
<div class="block">The upper translation limit, usually in meters.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestBuilder.html#url-java.lang.String-">url(String)</a></span> - Method in class com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestBuilder.html" title="class in com.badlogic.gdx.net">HttpRequestBuilder</a></dt>
<dd>
<div class="block">The <a href="com/badlogic/gdx/net/HttpRequestBuilder.html#baseUrl"><code>HttpRequestBuilder.baseUrl</code></a> will automatically be added as a prefix to the given URL.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Base64Coder.html#urlsafeMap">urlsafeMap</a></span> - Static variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Base64Coder.html" title="class in com.badlogic.gdx.utils">Base64Coder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#usage">usage</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#usage">usage</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">The attribute <a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a>, used for identification.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Usage--">Usage()</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_AMBIENT">USAGE_AMBIENT</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_BUMP">USAGE_BUMP</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_DIFFUSE">USAGE_DIFFUSE</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_EMISSIVE">USAGE_EMISSIVE</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_NONE">USAGE_NONE</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_NORMAL">USAGE_NORMAL</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_REFLECTION">USAGE_REFLECTION</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_SHININESS">USAGE_SHININESS</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_SPECULAR">USAGE_SPECULAR</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_TRANSPARENCY">USAGE_TRANSPARENCY</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#USAGE_UNKNOWN">USAGE_UNKNOWN</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useAccelerometer">useAccelerometer</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to use the accelerometer.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#useAccelerometer">useAccelerometer</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to use the accelerometer, default true</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useCompass">useCompass</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to use the compass.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#useCompass">useCompass</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to use the compass, default true</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#useDebugGL">useDebugGL</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to use debugging mode for OpenGL calls.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGL30">useGL30</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">this option is currently experimental and not yet fully supported, expect issues.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html#useGL30">useGL30</a></span> - Variable in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplicationConfiguration</a></dt>
<dd>
<div class="block"><span class="deprecatedLabel">Deprecated.</span>
<div class="block"><span class="deprecationComment">this option is currently experimental and not yet fully supported, expect issues.</span></div>
</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#useGL30">useGL30</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to attempt use OpenGL ES 3.0.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGLSurfaceView20API18">useGLSurfaceView20API18</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to use <code>com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20API18</code> in place of the classic
<code>com.badlogic.gdx.backends.android.surfaceview.GLSurfaceView20</code> on Android API 10 and lower.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html#useGPU">useGPU</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.batches.<a href="com/badlogic/gdx/graphics/g3d/particles/batches/BillboardParticleBatch.html" title="class in com.badlogic.gdx.graphics.g3d.particles.batches">BillboardParticleBatch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useGyroscope">useGyroscope</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to use the gyroscope.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#useHDPI">useHDPI</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">enable HDPI mode on Mac OS X</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#useImmersiveMode">useImmersiveMode</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplication.html#useImmersiveMode-boolean-">useImmersiveMode(boolean)</a></span> - Method in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplication.html" title="class in com.badlogic.gdx.backends.android">AndroidApplication</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useImmersiveMode">useImmersiveMode</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">set this to true to enable Android 4.4 KitKat's 'Immersive mode'</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#useMipMaps">useMipMaps</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html#useMipMaps--">useMipMaps()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1TextureData.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html#useMipMaps--">useMipMaps()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FileTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FileTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html#useMipMaps--">useMipMaps()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/FloatTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">FloatTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html#useMipMaps--">useMipMaps()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLOnlyTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">GLOnlyTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html#useMipMaps--">useMipMaps()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/KTXTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">KTXTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html#useMipMaps--">useMipMaps()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/MipMapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">MipMapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html#useMipMaps--">useMipMaps()</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/PixmapTextureData.html" title="class in com.badlogic.gdx.graphics.glutils">PixmapTextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.html#useMipMaps--">useMipMaps()</a></span> - Method in interface com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.html" title="interface in com.badlogic.gdx.graphics">TextureData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#UserAgent">UserAgent</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">The user agent string of the user agent.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html#userData">userData</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/ModelInstance.html" title="class in com.badlogic.gdx.graphics.g3d">ModelInstance</a></dt>
<dd>
<div class="block">user definable value, which is passed to the <a href="com/badlogic/gdx/graphics/g3d/Shader.html" title="interface in com.badlogic.gdx.graphics.g3d"><code>Shader</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Renderable.html#userData">userData</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a></dt>
<dd>
<div class="block">User definable value, may be null.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Fixture.html#userData">userData</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Fixture.html" title="class in com.badlogic.gdx.physics.box2d">Fixture</a></dt>
<dd>
<div class="block">user specified data</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html#usesIntegerPositions--">usesIntegerPositions()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</a></dt>
<dd>
<div class="block">Checks whether this font uses integer positions for drawing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html#usesIntegerPositions--">usesIntegerPositions()</a></span> - Method in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFontCache.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFontCache</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html#useWakelock">useWakelock</a></span> - Variable in class com.badlogic.gdx.backends.android.<a href="com/badlogic/gdx/backends/android/AndroidApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.android">AndroidApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to keep the screen on and at full brightness or not while running the application.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#uv">uv</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html#uvIndex">uvIndex</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">TextureAttribute</a></dt>
<dd>
<div class="block">The index of the texture coordinate vertex attribute to use for this TextureAttribute.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html#uvMapping">uvMapping</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodePart</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#uvScaling">uvScaling</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html#uvTranslation">uvTranslation</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelTexture.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelTexture</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#uWrap">uWrap</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#uWrap">uWrap</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#uWrap">uWrap</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:V">
<!-- -->
</a>
<h2 class="title">V</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#v">v</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#v">v</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#V">V</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#V1">V1</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V1">V1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#V2">V2</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#v2">v2</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V2">V2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html#v2">v2</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.AspectTextureRegion.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer.AspectTextureRegion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#V2Offset">V2Offset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#V3">V3</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V3">V3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#V4">V4</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V4">V4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix3.html#val">val</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Matrix4.html#val">val</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/PerformanceCounter.html#valid">valid</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/PerformanceCounter.html" title="class in com.badlogic.gdx.utils">PerformanceCounter</a></dt>
<dd>
<div class="block">Flag to indicate that the current value is valid, you need to set this to true if using your own timing mechanism</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html#validate-com.badlogic.gdx.graphics.g3d.shaders.BaseShader-int-com.badlogic.gdx.graphics.g3d.Renderable-">validate(BaseShader, int, Renderable)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Uniform.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Uniform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html#validate-com.badlogic.gdx.graphics.g3d.shaders.BaseShader-int-com.badlogic.gdx.graphics.g3d.Renderable-">validate(BaseShader, int, Renderable)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/BaseShader.Validator.html" title="interface in com.badlogic.gdx.graphics.g3d.shaders">BaseShader.Validator</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#validate--">validate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#validate--">validate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html#validate--">validate()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ArraySelection.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ArraySelection</a></dt>
<dd>
<div class="block">Removes objects from the selection that are no longer in the items array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html#validate--">validate()</a></span> - Method in interface com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/Layout.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Layout</a></dt>
<dd>
<div class="block">Ensures the actor has been laid out.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Transform.html#vals">vals</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html#value">value</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/FloatAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">FloatAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html#value">value</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.attributes.<a href="com/badlogic/gdx/graphics/g3d/attributes/IntAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.attributes">IntAttribute</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#value">value</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>
<div class="block">Set a multipurpose value which can be queried and used for things like group identification.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeKeyframe.html#value">value</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelNodeKeyframe.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelNodeKeyframe</a></dt>
<dd>
<div class="block">the value of the keyframe</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.html#value">value</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.<a href="com/badlogic/gdx/graphics/g3d/model/NodeKeyframe.html" title="class in com.badlogic.gdx.graphics.g3d.model">NodeKeyframe</a></dt>
<dd>
<div class="block">the value of this keyframe at the specified timestamp</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html#value">value</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SimpleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.CumulativeValue.html#value">value</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.CumulativeValue.html" title="class in com.badlogic.gdx.math">CumulativeDistribution.CumulativeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#value-float-">value(float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>
<div class="block">Finds the value whose interval contains the given probability
Binary search algorithm is used to find the value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CumulativeDistribution.html#value--">value()</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CumulativeDistribution.html" title="class in com.badlogic.gdx.math">CumulativeDistribution</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/FloatCounter.html#value">value</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/FloatCounter.html" title="class in com.badlogic.gdx.math">FloatCounter</a></dt>
<dd>
<div class="block">The current windowed mean value</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Value</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">Value placeholder, allowing the value to be computed on request.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#Value--">Value()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Entry.html#value">value</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Entry.html" title="class in com.badlogic.gdx.utils">IdentityMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Entry.html#value">value</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Entry.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Entry.html#value">value</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntIntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Entry.html#value">value</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Entry.html" title="class in com.badlogic.gdx.utils">IntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#value-java.lang.Object-">value(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Entry.html#value">value</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Entry.html" title="class in com.badlogic.gdx.utils">LongMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html#value">value</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html#value">value</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Entry.html#value">value</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Entry.html" title="class in com.badlogic.gdx.utils">ObjectMap.Entry</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SortedIntList.Node.html#value">value</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SortedIntList.Node.html" title="class in com.badlogic.gdx.utils">SortedIntList.Node</a></dt>
<dd>
<div class="block">Value held</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-byte-">value(byte)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>byte</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-short-">value(short)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>short</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-int-">value(int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends an <code>int</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-long-">value(long)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>long</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-float-">value(float)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>float</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-double-">value(double)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>double</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-boolean-">value(boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>boolean</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-char-">value(char)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>char</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-java.lang.String-">value(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>String</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-byte:A-">value(byte[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends an optimized <code>byte array</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-short:A-">value(short[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends an optimized <code>short array</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-int:A-">value(int[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends an optimized <code>int array</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-long:A-">value(long[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends an optimized <code>long array</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-float:A-">value(float[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends an optimized <code>float array</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-double:A-">value(double[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends an optimized <code>double array</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-boolean:A-">value(boolean[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>boolean array</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-char:A-">value(char[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends an optimized <code>char array</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-java.lang.String:A-">value(String[])</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends an optimized <code>String array</code> value to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-com.badlogic.gdx.utils.JsonValue-">value(JsonValue)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends the given JsonValue, including all its fields recursively, to the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value-java.lang.Object-">value(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends the object to the stream, if it is a known value type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/UBJsonWriter.html#value--">value()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/UBJsonWriter.html" title="class in com.badlogic.gdx.utils">UBJsonWriter</a></dt>
<dd>
<div class="block">Appends a <code>null</code> value to the stream.</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.Fixed.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Value.Fixed</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A fixed value that is not computed each time it is used.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Bezier.html#valueAt-T-float-">valueAt(T, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Bezier.html" title="class in com.badlogic.gdx.math">Bezier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#valueAt-T-float-">valueAt(T, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/BSpline.html#valueAt-T-int-float-">valueAt(T, int, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/BSpline.html" title="class in com.badlogic.gdx.math">BSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#valueAt-T-float-">valueAt(T, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/CatmullRomSpline.html#valueAt-T-int-float-">valueAt(T, int, float)</a></span> - Method in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/CatmullRomSpline.html" title="class in com.badlogic.gdx.math">CatmullRomSpline</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Path.html#valueAt-T-float-">valueAt(T, float)</a></span> - Method in interface com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Path.html" title="interface in com.badlogic.gdx.math">Path</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.ApplicationType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Application.ApplicationType.html" title="enum in com.badlogic.gdx">Application.ApplicationType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.FileType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Files.FileType.html" title="enum in com.badlogic.gdx">Files.FileType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>
<div class="block">Returns a new color from a hex string with the format RRGGBBAA.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cursor.SystemCursor.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cursor.SystemCursor.html" title="enum in com.badlogic.gdx.graphics">Cursor.SystemCursor</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.PlayMode.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.PlayMode.html" title="enum in com.badlogic.gdx.graphics.g2d">Animation.PlayMode</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.ImageFormat.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.ImageFormat.html" title="enum in com.badlogic.gdx.graphics.g2d">PixmapPackerIO.ImageFormat</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.MaterialType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.MaterialType.html" title="enum in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial.MaterialType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.EmissionMode.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.EmissionMode.html" title="enum in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter.EmissionMode</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.AlignMode.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.AlignMode.html" title="enum in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.AlignMode</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.ParticleType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.ParticleType.html" title="enum in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.ParticleType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.SpawnSide.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.SpawnSide.html" title="enum in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue.SpawnSide</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.Type.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.Type.html" title="enum in com.badlogic.gdx.graphics.glutils">GLVersion.Type</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.GraphicsType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx">Graphics.GraphicsType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics">Mesh.VertexDataType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Blending.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Filter.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Format.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.TextureDataType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Orientation.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx">Input.Orientation</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Peripheral.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx">Input.Peripheral</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.BlendMode.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.BlendMode.html" title="enum in com.badlogic.gdx.maps.tiled">TiledMapTile.BlendMode</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.PlaneSide.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.Protocol.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Net.Protocol.html" title="enum in com.badlogic.gdx">Net.Protocol</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointDef.JointType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html" title="enum in com.badlogic.gdx.physics.box2d">Manifold.ManifoldType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.Type.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Touchable.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.Debug.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.Debug.html" title="enum in com.badlogic.gdx.scenes.scene2d.ui">Table.Debug</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.Type.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent.Type</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.ValueType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.ValueType.html" title="enum in com.badlogic.gdx.utils">JsonValue.ValueType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.OutputType.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils">JsonWriter.OutputType</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Scaling.html#valueOf-java.lang.String-">valueOf(String)</a></span> - Static method in enum com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</a></dt>
<dd>
<div class="block">Returns the enum constant of this type with the specified name.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Application.ApplicationType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Application.ApplicationType.html" title="enum in com.badlogic.gdx">Application.ApplicationType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Files.FileType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Files.FileType.html" title="enum in com.badlogic.gdx">Files.FileType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cubemap.CubemapSide.html" title="enum in com.badlogic.gdx.graphics">Cubemap.CubemapSide</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Cursor.SystemCursor.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Cursor.SystemCursor.html" title="enum in com.badlogic.gdx.graphics">Cursor.SystemCursor</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Animation.PlayMode.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Animation.PlayMode.html" title="enum in com.badlogic.gdx.graphics.g2d">Animation.PlayMode</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnEllipseSide.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnEllipseSide</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.SpawnShape.html" title="enum in com.badlogic.gdx.graphics.g2d">ParticleEmitter.SpawnShape</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.ImageFormat.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/PixmapPackerIO.ImageFormat.html" title="enum in com.badlogic.gdx.graphics.g2d">PixmapPackerIO.ImageFormat</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.MaterialType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMaterial.MaterialType.html" title="enum in com.badlogic.gdx.graphics.g3d.model.data">ModelMaterial.MaterialType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.EmissionMode.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.EmissionMode.html" title="enum in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter.EmissionMode</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.AlignMode.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.AlignMode.html" title="enum in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.AlignMode</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.ParticleType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.ParticleType.html" title="enum in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.ParticleType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.SpawnSide.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.SpawnSide.html" title="enum in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue.SpawnSide</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLVersion.Type.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLVersion.Type.html" title="enum in com.badlogic.gdx.graphics.glutils">GLVersion.Type</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html" title="enum in com.badlogic.gdx.graphics.glutils">ShapeRenderer.ShapeType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.GraphicsType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.GraphicsType.html" title="enum in com.badlogic.gdx">Graphics.GraphicsType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Mesh.VertexDataType.html" title="enum in com.badlogic.gdx.graphics">Mesh.VertexDataType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Blending.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Blending.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Blending</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Filter.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Filter.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Filter</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Pixmap.Format.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics">Pixmap.Format</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.TextureFilter.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureFilter</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Texture.TextureWrap.html" title="enum in com.badlogic.gdx.graphics">Texture.TextureWrap</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/TextureData.TextureDataType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/TextureData.TextureDataType.html" title="enum in com.badlogic.gdx.graphics">TextureData.TextureDataType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Orientation.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Orientation.html" title="enum in com.badlogic.gdx">Input.Orientation</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Peripheral.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Peripheral.html" title="enum in com.badlogic.gdx">Input.Peripheral</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/TiledMapTile.BlendMode.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/TiledMapTile.BlendMode.html" title="enum in com.badlogic.gdx.maps.tiled">TiledMapTile.BlendMode</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Plane.PlaneSide.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Plane.PlaneSide.html" title="enum in com.badlogic.gdx.math">Plane.PlaneSide</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Net.Protocol.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.<a href="com/badlogic/gdx/Net.Protocol.html" title="enum in com.badlogic.gdx">Net.Protocol</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/BodyDef.BodyType.html" title="enum in com.badlogic.gdx.physics.box2d">BodyDef.BodyType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointDef.JointType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Manifold.ManifoldType.html" title="enum in com.badlogic.gdx.physics.box2d">Manifold.ManifoldType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Shape.Type.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Shape.Type.html" title="enum in com.badlogic.gdx.physics.box2d">Shape.Type</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/Touchable.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.scenes.scene2d.<a href="com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Table.Debug.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Table.Debug.html" title="enum in com.badlogic.gdx.scenes.scene2d.ui">Table.Debug</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.Type.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent.Type</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#values">values</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ArrayMap.Values.html#Values-com.badlogic.gdx.utils.ArrayMap-">Values(ArrayMap&lt;Object, V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ArrayMap.Values.html" title="class in com.badlogic.gdx.utils">ArrayMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.html" title="class in com.badlogic.gdx.utils">IdentityMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IdentityMap.Values.html#Values-com.badlogic.gdx.utils.IdentityMap-">Values(IdentityMap&lt;?, V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IdentityMap.Values.html" title="class in com.badlogic.gdx.utils">IdentityMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.html" title="class in com.badlogic.gdx.utils">IntFloatMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntFloatMap.Values.html#Values-com.badlogic.gdx.utils.IntFloatMap-">Values(IntFloatMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntFloatMap.Values.html" title="class in com.badlogic.gdx.utils">IntFloatMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.html" title="class in com.badlogic.gdx.utils">IntIntMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntIntMap.Values.html#Values-com.badlogic.gdx.utils.IntIntMap-">Values(IntIntMap)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntIntMap.Values.html" title="class in com.badlogic.gdx.utils">IntIntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.html" title="class in com.badlogic.gdx.utils">IntMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntMap.Values.html#Values-com.badlogic.gdx.utils.IntMap-">Values(IntMap&lt;V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntMap.Values.html" title="class in com.badlogic.gdx.utils">IntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.ValueType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.ValueType.html" title="enum in com.badlogic.gdx.utils">JsonValue.ValueType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.OutputType.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.OutputType.html" title="enum in com.badlogic.gdx.utils">JsonWriter.OutputType</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.html" title="class in com.badlogic.gdx.utils">LongMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongMap.Values.html#Values-com.badlogic.gdx.utils.LongMap-">Values(LongMap&lt;V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongMap.Values.html" title="class in com.badlogic.gdx.utils">LongMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectFloatMap.Values.html#Values-com.badlogic.gdx.utils.ObjectFloatMap-">Values(ObjectFloatMap&lt;?&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectFloatMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectFloatMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.html" title="class in com.badlogic.gdx.utils">ObjectIntMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectIntMap.Values.html#Values-com.badlogic.gdx.utils.ObjectIntMap-">Values(ObjectIntMap&lt;?&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectIntMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectIntMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectMap.Values.html#Values-com.badlogic.gdx.utils.ObjectMap-">Values(ObjectMap&lt;?, V&gt;)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectMap.Values.html" title="class in com.badlogic.gdx.utils">ObjectMap.Values</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/OrderedMap.html#values--">values()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/OrderedMap.html" title="class in com.badlogic.gdx.utils">OrderedMap</a></dt>
<dd>
<div class="block">Returns an iterator for the values in the map.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Queue.html#values">values</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Queue.html" title="class in com.badlogic.gdx.utils">Queue</a></dt>
<dd>
<div class="block">Contains the values in the queue.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Scaling.html#values--">values()</a></span> - Static method in enum com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Scaling.html" title="enum in com.badlogic.gdx.utils">Scaling</a></dt>
<dd>
<div class="block">Returns an array containing the constants of this enum type, in
the order they are declared.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/JointDef.JointType.html#valueTypes">valueTypes</a></span> - Static variable in enum com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/JointDef.JointType.html" title="enum in com.badlogic.gdx.physics.box2d">JointDef.JointType</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Vary">Vary</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Tells downstream proxies how to match future request headers to decide whether the cached response can be used rather than
requesting a fresh one from the origin server.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math"><span class="typeNameLink">Vector</span></a>&lt;<a href="com/badlogic/gdx/math/Vector.html" title="type parameter in Vector">T</a> extends <a href="com/badlogic/gdx/math/Vector.html" title="interface in com.badlogic.gdx.math">Vector</a>&lt;<a href="com/badlogic/gdx/math/Vector.html" title="type parameter in Vector">T</a>&gt;&gt; - Interface in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Encapsulates a general vector.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Vector2</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Encapsulates a 2D vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#Vector2--">Vector2()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Constructs a new vector at (0,0)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#Vector2-float-float-">Vector2(float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Constructs a vector with the given components</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#Vector2-com.badlogic.gdx.math.Vector2-">Vector2(Vector2)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">Constructs a vector from the given vector</div>
</dd>
<dt><a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">Vector3</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">Encapsulates a 3D vector.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#Vector3--">Vector3()</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Constructs a vector at (0,0,0)</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#Vector3-float-float-float-">Vector3(float, float, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Creates a vector with the given components</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#Vector3-com.badlogic.gdx.math.Vector3-">Vector3(Vector3)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Creates a vector from the given vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#Vector3-float:A-">Vector3(float[])</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Creates a vector from the given array.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#Vector3-com.badlogic.gdx.math.Vector2-float-">Vector3(Vector2, float)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">Creates a vector from the given vector and z-component</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#velocities">velocities</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#velocity">velocity</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#VELOCITY_COLOR">VELOCITY_COLOR</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html" title="class in com.badlogic.gdx.physics.box2d">Box2DDebugRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#velocityDiff">velocityDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#VelocityPhiDiffOffset">VelocityPhiDiffOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#VelocityPhiStartOffset">VelocityPhiStartOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#VelocityStrengthDiffOffset">VelocityStrengthDiffOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#VelocityStrengthStartOffset">VelocityStrengthStartOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#VelocityThetaDiffOffset">VelocityThetaDiffOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#VelocityThetaStartOffset">VelocityThetaStartOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html#version">version</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelData.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelData</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx"><span class="typeNameLink">Version</span></a> - Class in <a href="com/badlogic/gdx/package-summary.html">com.badlogic.gdx</a></dt>
<dd>
<div class="block">The version of libgdx</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Version.html#Version--">Version()</a></span> - Constructor for class com.badlogic.gdx.<a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Version.html#VERSION">VERSION</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Version.html" title="class in com.badlogic.gdx">Version</a></dt>
<dd>
<div class="block">the current version of libgdx as a String in the major.minor.revision format</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#VERSION_HI">VERSION_HI</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">G3dModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html#VERSION_LO">VERSION_LO</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.loader.<a href="com/badlogic/gdx/graphics/g3d/loader/G3dModelLoader.html" title="class in com.badlogic.gdx.graphics.g3d.loader">G3dModelLoader</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#vertex-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector2-">vertex(Vector3, Vector3, Color, Vector2)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#vertex-float...-">vertex(float...)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html#vertex-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">vertex(MeshPartBuilder.VertexInfo)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex-float...-">vertex(float...)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add one or more vertices, returns the index of the last vertex added.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.math.Vector3-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.math.Vector2-">vertex(Vector3, Vector3, Color, Vector2)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a vertex, returns the index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html#vertex-com.badlogic.gdx.graphics.g3d.utils.MeshPartBuilder.VertexInfo-">vertex(MeshPartBuilder.VertexInfo)</a></span> - Method in interface com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.html" title="interface in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder</a></dt>
<dd>
<div class="block">Add a vertex, returns the index.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html#vertex-float-float-float-">vertex(float, float, float)</a></span> - Method in interface com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer.html" title="interface in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html#vertex-float-float-float-">vertex(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ImmediateModeRenderer20.html" title="class in com.badlogic.gdx.graphics.glutils">ImmediateModeRenderer20</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">VertexArray</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
Convenience class for working with OpenGL vertex arrays.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#VertexArray-int-com.badlogic.gdx.graphics.VertexAttribute...-">VertexArray(int, VertexAttribute...)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>
<div class="block">Constructs a new interleaved VertexArray</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexArray.html#VertexArray-int-com.badlogic.gdx.graphics.VertexAttributes-">VertexArray(int, VertexAttributes)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</a></dt>
<dd>
<div class="block">Constructs a new interleaved VertexArray</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">VertexAttribute</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">A single vertex attribute defined by its <a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><code>VertexAttributes.Usage</code></a>, its number of components and its shader alias.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute-int-int-java.lang.String-">VertexAttribute(int, int, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">Constructs a new VertexAttribute.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute-int-int-java.lang.String-int-">VertexAttribute(int, int, String, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">Constructs a new VertexAttribute.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute-int-int-int-boolean-java.lang.String-">VertexAttribute(int, int, int, boolean, String)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">Constructs a new VertexAttribute.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute-int-int-int-boolean-java.lang.String-int-">VertexAttribute(int, int, int, boolean, String, int)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</a></dt>
<dd>
<div class="block">Constructs a new VertexAttribute.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">VertexAttributes</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">Instances of this class specify the vertex attributes of a mesh.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#VertexAttributes-com.badlogic.gdx.graphics.VertexAttribute...-">VertexAttributes(VertexAttribute...)</a></span> - Constructor for class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>
<div class="block">Constructor, sets the vertex attributes in a specific order</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><span class="typeNameLink">VertexAttributes.Usage</span></a> - Class in <a href="com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</a></dt>
<dd>
<div class="block">The usage of a vertex attribute.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">VertexBufferObject</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
A <a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#VertexBufferObject-boolean-int-com.badlogic.gdx.graphics.VertexAttribute...-">VertexBufferObject(boolean, int, VertexAttribute...)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#VertexBufferObject-boolean-int-com.badlogic.gdx.graphics.VertexAttributes-">VertexBufferObject(boolean, int, VertexAttributes)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html#VertexBufferObject-int-java.nio.ByteBuffer-boolean-com.badlogic.gdx.graphics.VertexAttributes-">VertexBufferObject(int, ByteBuffer, boolean, VertexAttributes)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">VertexBufferObjectSubData</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
A <a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation based on OpenGL vertex buffer objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#VertexBufferObjectSubData-boolean-int-com.badlogic.gdx.graphics.VertexAttribute...-">VertexBufferObjectSubData(boolean, int, VertexAttribute...)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html#VertexBufferObjectSubData-boolean-int-com.badlogic.gdx.graphics.VertexAttributes-">VertexBufferObjectSubData(boolean, int, VertexAttributes)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</a></dt>
<dd>
<div class="block">Constructs a new interleaved VertexBufferObject.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">VertexBufferObjectWithVAO</span></a> - Class in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">
A <a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><code>VertexData</code></a> implementation that uses vertex buffer objects and vertex array objects.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#VertexBufferObjectWithVAO-boolean-int-com.badlogic.gdx.graphics.VertexAttribute...-">VertexBufferObjectWithVAO(boolean, int, VertexAttribute...)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>
<div class="block">Constructs a new interleaved VertexBufferObjectWithVAO.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html#VertexBufferObjectWithVAO-boolean-int-com.badlogic.gdx.graphics.VertexAttributes-">VertexBufferObjectWithVAO(boolean, int, VertexAttributes)</a></span> - Constructor for class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/VertexBufferObjectWithVAO.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectWithVAO</a></dt>
<dd>
<div class="block">Constructs a new interleaved VertexBufferObjectWithVAO.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html#vertexCount">vertexCount</a></span> - Static variable in class com.badlogic.gdx.graphics.profiling.<a href="com/badlogic/gdx/graphics/profiling/GLProfiler.html" title="class in com.badlogic.gdx.graphics.profiling">GLProfiler</a></dt>
<dd>
<div class="block">The amount rendered vertices since the last reset.</div>
</dd>
<dt><a href="com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><span class="typeNameLink">VertexData</span></a> - Interface in <a href="com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</a></dt>
<dd>
<div class="block">A VertexData instance holds vertices for rendering with OpenGL.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html#vertexFile">vertexFile</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/ShaderProgramLoader.ShaderProgramParameter.html" title="class in com.badlogic.gdx.assets.loaders">ShaderProgramLoader.ShaderProgramParameter</a></dt>
<dd>
<div class="block">File name to be used for the vertex program instead of the default determined by the file name used to submit this asset
to AssetManager.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html#VertexInfo--">VertexInfo()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/MeshPartBuilder.VertexInfo.html" title="class in com.badlogic.gdx.graphics.g3d.utils">MeshPartBuilder.VertexInfo</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html#vertexShader">vertexShader</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Config</a></dt>
<dd>
<div class="block">The uber vertex shader to use, null to use the default vertex shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html#vertexShader">vertexShader</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Config.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Config</a></dt>
<dd>
<div class="block">The uber vertex shader to use, null to use the default vertex shader.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/VertexAttributes.html#vertexSize">vertexSize</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics">VertexAttributes</a></dt>
<dd>
<div class="block">the size of a single vertex in bytes</div>
</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">VerticalGroup</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A group that lays out its children top to bottom vertically, with optional wrapping.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#VerticalGroup--">VerticalGroup()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#vertices">vertices</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html#vertices">vertices</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.model.data.<a href="com/badlogic/gdx/graphics/g3d/model/data/ModelMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model.data">ModelMesh</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#vertices">vertices</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#vertices">vertices</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#vertTmp0">vertTmp0</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#vertTmp1">vertTmp1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#vertTmp2">vertTmp2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#vertTmp3">vertTmp3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#vertTmp4">vertTmp4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#vertTmp5">vertTmp5</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#vertTmp6">vertTmp6</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#vertTmp7">vertTmp7</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html#vertTmp8">vertTmp8</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.shapebuilders.<a href="com/badlogic/gdx/graphics/g3d/utils/shapebuilders/BaseShapeBuilder.html" title="class in com.badlogic.gdx.graphics.g3d.utils.shapebuilders">BaseShapeBuilder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Via">Via</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">Informs the server of proxies through which the request was sent.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Via">Via</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Informs the client of proxies through which the response was sent.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#vibrate-int-">vibrate(int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/RemoteInput.html#vibrate-long:A-int-">vibrate(long[], int)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/RemoteInput.html" title="class in com.badlogic.gdx.input">RemoteInput</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#vibrate-int-">vibrate(int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Vibrates for the given amount of time.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.html#vibrate-long:A-int-">vibrate(long[], int)</a></span> - Method in interface com.badlogic.gdx.<a href="com/badlogic/gdx/Input.html" title="interface in com.badlogic.gdx">Input</a></dt>
<dd>
<div class="block">Vibrate with a given pattern.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#view">view</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the view matrix</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html#viewBounds">viewBounds</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/BatchTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">BatchTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html#viewBounds">viewBounds</a></span> - Variable in class com.badlogic.gdx.maps.tiled.renderers.<a href="com/badlogic/gdx/maps/tiled/renderers/OrthoCachedTiledMapRenderer.html" title="class in com.badlogic.gdx.maps.tiled.renderers">OrthoCachedTiledMapRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport"><span class="typeNameLink">Viewport</span></a> - Class in <a href="com/badlogic/gdx/utils/viewport/package-summary.html">com.badlogic.gdx.utils.viewport</a></dt>
<dd>
<div class="block">Manages a <a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics"><code>Camera</code></a> and determines how world coordinates are mapped to and from the screen.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/viewport/Viewport.html#Viewport--">Viewport()</a></span> - Constructor for class com.badlogic.gdx.utils.viewport.<a href="com/badlogic/gdx/utils/viewport/Viewport.html" title="class in com.badlogic.gdx.utils.viewport">Viewport</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#viewportHeight">viewportHeight</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the viewport height</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Camera.html#viewportWidth">viewportWidth</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></dt>
<dd>
<div class="block">the viewport width</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#viewTrans">viewTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#viewTrans">viewTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#viewWorldTrans">viewWorldTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#viewWorldTrans">viewWorldTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#VIOLET">VIOLET</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.Monitor.html#virtualX">virtualX</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.Monitor.html" title="class in com.badlogic.gdx">Graphics.Monitor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.Monitor.html#virtualY">virtualY</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.Monitor.html" title="class in com.badlogic.gdx">Graphics.Monitor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html#visible-boolean-">visible(boolean)</a></span> - Static method in class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><span class="typeNameLink">VisibleAction</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</a></dt>
<dd>
<div class="block">Sets the actor's <a href="com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible-boolean-"><code>visibility</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html#VisibleAction--">VisibleAction()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.actions.<a href="com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#visualPressedDuration">visualPressedDuration</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ClickListener</a></dt>
<dd>
<div class="block">Time in seconds <a href="com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#isVisualPressed--"><code>ClickListener.isVisualPressed()</code></a> reports true after a press resulting in a click is released.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#visualScrollX-float-">visualScrollX(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Called whenever the visual x scroll amount is changed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#visualScrollY-float-">visualScrollY(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</a></dt>
<dd>
<div class="block">Called whenever the visual y scroll amount is changed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#VOffset">VOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/collision/Sphere.html#volume--">volume()</a></span> - Method in class com.badlogic.gdx.math.collision.<a href="com/badlogic/gdx/math/collision/Sphere.html" title="class in com.badlogic.gdx.math.collision">Sphere</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#VOLUME_DOWN">VOLUME_DOWN</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#VOLUME_UP">VOLUME_UP</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#vScroll">vScroll</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html#vScrollKnob">vScrollKnob</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</a></dt>
<dd>
<div class="block">Optional.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#vSyncEnabled">vSyncEnabled</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">whether to enable vsync, can be changed at runtime via <a href="com/badlogic/gdx/Graphics.html#setVSync-boolean-"><code>Graphics.setVSync(boolean)</code></a></div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#vWrap">vWrap</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html#vWrap">vWrap</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/TextureDescriptor.html" title="class in com.badlogic.gdx.graphics.g3d.utils">TextureDescriptor</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/GLTexture.html#vWrap">vWrap</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/GLTexture.html" title="class in com.badlogic.gdx.graphics">GLTexture</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:W">
<!-- -->
</a>
<h2 class="title">W</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#W">W</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#w">w</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpRequestHeader.html#Warning">Warning</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpRequestHeader.html" title="interface in com.badlogic.gdx.net">HttpRequestHeader</a></dt>
<dd>
<div class="block">A general warning about possible problems with the entity body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#Warning">Warning</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">A general warning about possible problems with the entity body.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html#WEIGHTED">WEIGHTED</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/DefaultTextureBinder.html" title="class in com.badlogic.gdx.graphics.g3d.utils">DefaultTextureBinder</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values"><span class="typeNameLink">WeightMeshSpawnShapeValue</span></a> - Class in <a href="com/badlogic/gdx/graphics/g3d/particles/values/package-summary.html">com.badlogic.gdx.graphics.g3d.particles.values</a></dt>
<dd>
<div class="block">Encapsulate the formulas to spawn a particle on a mesh shape dealing with not uniform area triangles.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html#WeightMeshSpawnShapeValue-com.badlogic.gdx.graphics.g3d.particles.values.WeightMeshSpawnShapeValue-">WeightMeshSpawnShapeValue(WeightMeshSpawnShapeValue)</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">WeightMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html#WeightMeshSpawnShapeValue--">WeightMeshSpawnShapeValue()</a></span> - Constructor for class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/WeightMeshSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">WeightMeshSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html#weights">weights</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DepthShader.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DepthShader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">WeldJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">A weld joint essentially glues two bodies together.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html#WeldJoint-com.badlogic.gdx.physics.box2d.World-long-">WeldJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">WeldJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html#WeldJointDef--">WeldJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WeldJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WeldJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">WheelJoint</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">A wheel joint.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html#WheelJoint-com.badlogic.gdx.physics.box2d.World-long-">WheelJoint(World, long)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJoint.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJoint</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints"><span class="typeNameLink">WheelJointDef</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</a></dt>
<dd>
<div class="block">Wheel joint definition.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html#WheelJointDef--">WheelJointDef()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.joints.<a href="com/badlogic/gdx/physics/box2d/joints/WheelJointDef.html" title="class in com.badlogic.gdx.physics.box2d.joints">WheelJointDef</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#WHITE">WHITE</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Widget</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">An <a href="com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Actor</code></a> that participates in layout and provides a minimum, preferred, and maximum size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html#Widget--">Widget()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">WidgetGroup</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A <a href="com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><code>Group</code></a> that participates in layout and provides a minimum, preferred, and maximum size.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#WidgetGroup--">WidgetGroup()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#WidgetGroup-com.badlogic.gdx.scenes.scene2d.Actor...-">WidgetGroup(Actor...)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</a></dt>
<dd>
<div class="block">Creates a new widget group containing the specified actors.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html#width">width</a></span> - Variable in class com.badlogic.gdx.backends.gwt.<a href="com/badlogic/gdx/backends/gwt/GwtApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.gwt">GwtApplicationConfiguration</a></dt>
<dd>
<div class="block">the width of the drawing area in pixels</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#width">width</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">width & height of application window</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Graphics.DisplayMode.html#width">width</a></span> - Variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Graphics.DisplayMode.html" title="class in com.badlogic.gdx">Graphics.DisplayMode</a></dt>
<dd>
<div class="block">the width in physical pixels</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#width">width</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html#width">width</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout.GlyphRun</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html#width">width</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html#width">width</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Page.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Page</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html#width">width</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/TextureAtlas.TextureAtlasData.Region.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas.TextureAtlasData.Region</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#width">width</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>
<div class="block">the width in pixels</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html#width">width</a></span> - Variable in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/GLFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">GLFrameBuffer</a></dt>
<dd>
<div class="block">width</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#width">width</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#width">width</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#width-com.badlogic.gdx.scenes.scene2d.ui.Value-">width(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, and maxWidth to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html#width-float-">width(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Cell.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Cell</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, and maxWidth to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#width-com.badlogic.gdx.scenes.scene2d.ui.Value-">width(Value)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, and maxWidth to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html#width-float-">width(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Container.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Container</a></dt>
<dd>
<div class="block">Sets the minWidth, prefWidth, and maxWidth to the specified value.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html#willEnterForeground-UIApplication-">willEnterForeground(UIApplication)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication.Delegate</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html#willResignActive-UIApplication-">willResignActive(UIApplication)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication.Delegate</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html#willTerminate-UIApplication-">willTerminate(UIApplication)</a></span> - Method in class com.badlogic.gdx.backends.iosrobovm.<a href="com/badlogic/gdx/backends/iosrobovm/IOSApplication.Delegate.html" title="class in com.badlogic.gdx.backends.iosrobovm">IOSApplication.Delegate</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#wind">wind</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html#windDiff">windDiff</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/ParticleEmitter.Particle.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEmitter.Particle</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Window</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">A table that can be dragged and act as a modal window.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-">Window(String, Skin)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Skin-java.lang.String-">Window(String, Skin, String)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html#Window-java.lang.String-com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle-">Window(String, Window.WindowStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><span class="typeNameLink">Window.WindowStyle</span></a> - Class in <a href="com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</a></dt>
<dd>
<div class="block">The style for a window, see <a href="com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><code>Window</code></a>.</div>
</dd>
<dt><a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math"><span class="typeNameLink">WindowedMean</span></a> - Class in <a href="com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</a></dt>
<dd>
<div class="block">A simple class keeping track of the mean of a stream of values within a certain window.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/WindowedMean.html#WindowedMean-int-">WindowedMean(int)</a></span> - Constructor for class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/WindowedMean.html" title="class in com.badlogic.gdx.math">WindowedMean</a></dt>
<dd>
<div class="block">constructor, window_size specifies the number of samples we will continuously get the mean and variance from.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#WindowStyle--">WindowStyle()</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#WindowStyle-com.badlogic.gdx.graphics.g2d.BitmapFont-com.badlogic.gdx.graphics.Color-com.badlogic.gdx.scenes.scene2d.utils.Drawable-">WindowStyle(BitmapFont, Color, Drawable)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html#WindowStyle-com.badlogic.gdx.scenes.scene2d.ui.Window.WindowStyle-">WindowStyle(Window.WindowStyle)</a></span> - Constructor for class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Window.WindowStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window.WindowStyle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Array.html#with-T...-">with(T...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/BooleanArray.html#with-boolean...-">with(boolean...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/BooleanArray.html" title="class in com.badlogic.gdx.utils">BooleanArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ByteArray.html#with-byte...-">with(byte...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ByteArray.html" title="class in com.badlogic.gdx.utils">ByteArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/CharArray.html#with-char...-">with(char...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/CharArray.html" title="class in com.badlogic.gdx.utils">CharArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DelayedRemovalArray.html#with-T...-">with(T...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DelayedRemovalArray.html" title="class in com.badlogic.gdx.utils">DelayedRemovalArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/FloatArray.html#with-float...-">with(float...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntArray.html#with-int...-">with(int...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntArray.html" title="class in com.badlogic.gdx.utils">IntArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/IntSet.html#with-int...-">with(int...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/IntSet.html" title="class in com.badlogic.gdx.utils">IntSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/LongArray.html#with-long...-">with(long...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/LongArray.html" title="class in com.badlogic.gdx.utils">LongArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ObjectSet.html#with-T...-">with(T...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ObjectSet.html" title="class in com.badlogic.gdx.utils">ObjectSet</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/ShortArray.html#with-short...-">with(short...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/ShortArray.html" title="class in com.badlogic.gdx.utils">ShortArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/SnapshotArray.html#with-T...-">with(T...)</a></span> - Static method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#WOffset">WOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#wordUnderCursor-int-">wordUnderCursor(int)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#world">world</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">the world</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">World</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">The world class manages all physics entities, dynamic simulation, and asynchronous queries.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/World.html#World-com.badlogic.gdx.math.Vector2-boolean-">World(Vector2, boolean)</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</a></dt>
<dd>
<div class="block">Construct a world object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/Contact.html#worldManifold">worldManifold</a></span> - Variable in class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/Contact.html" title="class in com.badlogic.gdx.physics.box2d">Contact</a></dt>
<dd>
<div class="block">the world manifold</div>
</dd>
<dt><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d"><span class="typeNameLink">WorldManifold</span></a> - Class in <a href="com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</a></dt>
<dd>
<div class="block">This is used to compute the current state of a contact manifold.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/physics/box2d/WorldManifold.html#WorldManifold--">WorldManifold()</a></span> - Constructor for class com.badlogic.gdx.physics.box2d.<a href="com/badlogic/gdx/physics/box2d/WorldManifold.html" title="class in com.badlogic.gdx.physics.box2d">WorldManifold</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html#worldTrans">worldTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Inputs.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Inputs</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html#worldTrans">worldTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.shaders.<a href="com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.shaders">DefaultShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/Renderable.html#worldTransform">worldTransform</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.<a href="com/badlogic/gdx/graphics/g3d/Renderable.html" title="class in com.badlogic.gdx.graphics.g3d">Renderable</a></dt>
<dd>
<div class="block">Used to specify the transformations (like translation, scale and rotation) to apply to the shape.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html#worldViewTrans">worldViewTrans</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleShader.Setters.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleShader.Setters</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#wrap--">wrap()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">If false, the widgets are arranged in a single row and the preferred width is the widget widths plus spacing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#wrap-boolean-">wrap(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#wrap--">wrap()</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">If false, the widgets are arranged in a single column and the preferred height is the widget heights plus spacing.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#wrap-boolean-">wrap(boolean)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonValue.PrettyPrintSettings.html#wrapNumericArrays">wrapNumericArrays</a></span> - Variable in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonValue.PrettyPrintSettings.html" title="class in com.badlogic.gdx.utils">JsonValue.PrettyPrintSettings</a></dt>
<dd>
<div class="block">Arrays of floats won't wrap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html#wrapSpace-float-">wrapSpace(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">HorizontalGroup</a></dt>
<dd>
<div class="block">Sets the vertical space between rows when wrap is enabled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html#wrapSpace-float-">wrapSpace(float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</a></dt>
<dd>
<div class="block">Sets the horizontal space between columns when wrap is enabled.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html#wrapU">wrapU</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader.CubemapParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#wrapU">wrapU</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html#wrapV">wrapV</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in com.badlogic.gdx.assets.loaders">CubemapLoader.CubemapParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html#wrapV">wrapV</a></span> - Variable in class com.badlogic.gdx.assets.loaders.<a href="com/badlogic/gdx/assets/loaders/TextureLoader.TextureParameter.html" title="class in com.badlogic.gdx.assets.loaders">TextureLoader.TextureParameter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html#wrapWidth">wrapWidth</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextTooltip.TextTooltipStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextTooltip.TextTooltipStyle</a></dt>
<dd>
<div class="block">Optional, 0 means don't wrap.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#write-boolean-">write(boolean)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a stream for writing to this file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#write-boolean-int-">write(boolean, int)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a buffered stream for writing to this file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#write-java.io.InputStream-boolean-">write(InputStream, boolean)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Reads the remaining bytes from the specified stream and writes them to this file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandleStream.html#write-boolean-">write(boolean)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandleStream.html" title="class in com.badlogic.gdx.files">FileHandleStream</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/Emitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">Emitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.emitters.<a href="com/badlogic/gdx/graphics/g3d/particles/emitters/RegularEmitter.html" title="class in com.badlogic.gdx.graphics.g3d.particles.emitters">RegularEmitter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/ColorInfluencer.Single.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">ColorInfluencer.Single</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Angular.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Angular</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.Strength.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier.Strength</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/DynamicsModifier.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">DynamicsModifier</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/RegionInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">RegionInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SimpleInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SimpleInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.influencers.<a href="com/badlogic/gdx/graphics/g3d/particles/influencers/SpawnInfluencer.html" title="class in com.badlogic.gdx.graphics.g3d.particles.influencers">SpawnInfluencer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleController.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleControllerComponent.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleControllerComponent</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.AssetData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.AssetData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.SaveData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData.SaveData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ResourceData.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ResourceData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/EllipseSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">EllipseSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/GradientColorValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">GradientColorValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/NumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">NumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ParticleValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ParticleValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/PrimitiveSpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">PrimitiveSpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/RangedNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">RangedNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/ScaledNumericValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">ScaledNumericValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html#write-com.badlogic.gdx.files.FileHandle-">write(FileHandle)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</a></dt>
<dd>
<div class="block">Writes the ETC1Data with a PKM header to the given file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html#write-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap-">write(FileHandle, Pixmap)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html" title="class in com.badlogic.gdx.graphics">PixmapIO.PNG</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html#write-java.io.OutputStream-com.badlogic.gdx.graphics.Pixmap-">write(OutputStream, Pixmap)</a></span> - Method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.PNG.html" title="class in com.badlogic.gdx.graphics">PixmapIO.PNG</a></dt>
<dd>
<div class="block">Writes the pixmap to the stream without closing the stream.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.ReadOnlySerializer.html#write-com.badlogic.gdx.utils.Json-T-java.lang.Class-">write(Json, T, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.ReadOnlySerializer.html" title="class in com.badlogic.gdx.utils">Json.ReadOnlySerializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.Serializable.html#write-com.badlogic.gdx.utils.Json-">write(Json)</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.Serializable.html" title="interface in com.badlogic.gdx.utils">Json.Serializable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.Serializer.html#write-com.badlogic.gdx.utils.Json-T-java.lang.Class-">write(Json, T, Class)</a></span> - Method in interface com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.Serializer.html" title="interface in com.badlogic.gdx.utils">Json.Serializer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/JsonWriter.html#write-char:A-int-int-">write(char[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/JsonWriter.html" title="class in com.badlogic.gdx.utils">JsonWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#write-char:A-int-int-">write(char[], int, int)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeArrayEnd--">writeArrayEnd()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeArrayStart-java.lang.String-">writeArrayStart(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeArrayStart--">writeArrayStart()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#writeBytes-byte:A-boolean-">writeBytes(byte[], boolean)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Writes the specified bytes to the file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#writeBytes-byte:A-int-int-boolean-">writeBytes(byte[], int, int, boolean)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Writes the specified bytes to the file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.html#writeCIM-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap-">writeCIM(FileHandle, Pixmap)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.html" title="class in com.badlogic.gdx.graphics">PixmapIO</a></dt>
<dd>
<div class="block">Writes the <a href="com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><code>Pixmap</code></a> to the given file using a custom compression scheme.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html#WriteCoderProperties-java.io.OutputStream-">WriteCoderProperties(OutputStream)</a></span> - Method in class com.badlogic.gdx.utils.compression.lzma.<a href="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html#writeEnters">writeEnters</a></span> - Variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeField-java.lang.Object-java.lang.String-">writeField(Object, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeField-java.lang.Object-java.lang.String-java.lang.Class-">writeField(Object, String, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeField-java.lang.Object-java.lang.String-java.lang.String-">writeField(Object, String, String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeField-java.lang.Object-java.lang.String-java.lang.String-java.lang.Class-">writeField(Object, String, String, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Writes the specified field to the current JSON object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeFields-java.lang.Object-">writeFields(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Writes all fields of the specified object to the current JSON object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataOutput.html#writeInt-int-boolean-">writeInt(int, boolean)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataOutput.html" title="class in com.badlogic.gdx.utils">DataOutput</a></dt>
<dd>
<div class="block">Writes a 1-5 byte int.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeObjectEnd--">writeObjectEnd()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeObjectStart-java.lang.String-">writeObjectStart(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeObjectStart-java.lang.String-java.lang.Class-java.lang.Class-">writeObjectStart(String, Class, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeObjectStart--">writeObjectStart()</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeObjectStart-java.lang.Class-java.lang.Class-">writeObjectStart(Class, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Starts writing an object, writing the actualType to a field if needed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/PixmapIO.html#writePNG-com.badlogic.gdx.files.FileHandle-com.badlogic.gdx.graphics.Pixmap-">writePNG(FileHandle, Pixmap)</a></span> - Static method in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/PixmapIO.html" title="class in com.badlogic.gdx.graphics">PixmapIO</a></dt>
<dd>
<div class="block">Writes the pixmap as a PNG with compression.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#writer-boolean-">writer(boolean)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a writer for writing to this file using the default charset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#writer-boolean-java.lang.String-">writer(boolean, String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Returns a writer for writing to this file.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/AudioDevice.html#writeSamples-short:A-int-int-">writeSamples(short[], int, int)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></dt>
<dd>
<div class="block">Writes the array of 16-bit signed PCM samples to the audio device and blocks until they have been processed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/audio/AudioDevice.html#writeSamples-float:A-int-int-">writeSamples(float[], int, int)</a></span> - Method in interface com.badlogic.gdx.audio.<a href="com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</a></dt>
<dd>
<div class="block">Writes the array of float PCM samples to the audio device and blocks until they have been processed.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#writeString-java.lang.String-boolean-">writeString(String, boolean)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Writes the specified string to the file using the default charset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/files/FileHandle.html#writeString-java.lang.String-boolean-java.lang.String-">writeString(String, boolean, String)</a></span> - Method in class com.badlogic.gdx.files.<a href="com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</a></dt>
<dd>
<div class="block">Writes the specified string to the file using the specified charset.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/DataOutput.html#writeString-java.lang.String-">writeString(String)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/DataOutput.html" title="class in com.badlogic.gdx.utils">DataOutput</a></dt>
<dd>
<div class="block">Writes a length and then the string as UTF8.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeType-java.lang.Class-">writeType(Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeValue-java.lang.String-java.lang.Object-">writeValue(String, Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Writes the value as a field on the current JSON object, without writing the actual class.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeValue-java.lang.String-java.lang.Object-java.lang.Class-">writeValue(String, Object, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Writes the value as a field on the current JSON object, writing the class of the object if it differs from the specified
known type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeValue-java.lang.String-java.lang.Object-java.lang.Class-java.lang.Class-">writeValue(String, Object, Class, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Writes the value as a field on the current JSON object, writing the class of the object if it differs from the specified
known type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeValue-java.lang.Object-">writeValue(Object)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Writes the value, without writing the class of the object.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeValue-java.lang.Object-java.lang.Class-">writeValue(Object, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Writes the value, writing the class of the object if it differs from the specified known type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Json.html#writeValue-java.lang.Object-java.lang.Class-java.lang.Class-">writeValue(Object, Class, Class)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</a></dt>
<dd>
<div class="block">Writes the value, writing the class of the object if it differs from the specified known type.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/net/HttpResponseHeader.html#WWWAuthenticate">WWWAuthenticate</a></span> - Static variable in interface com.badlogic.gdx.net.<a href="com/badlogic/gdx/net/HttpResponseHeader.html" title="interface in com.badlogic.gdx.net">HttpResponseHeader</a></dt>
<dd>
<div class="block">Indicates the authentication scheme that should be used to access the requested entity.</div>
</dd>
</dl>
<a name="I:X">
<!-- -->
</a>
<h2 class="title">X</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#x">x</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">x & y of application window, -1 for center</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html#x">x</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout.GlyphRun</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html#x">x</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">RepeatablePolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#x-float-float-float-">x(float, float, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>
<div class="block">Draws two crossed lines using <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Line"><code>ShapeRenderer.ShapeType.Line</code></a> or <a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.ShapeType.html#Filled"><code>ShapeRenderer.ShapeType.Filled</code></a>.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html#x-com.badlogic.gdx.math.Vector2-float-">x(Vector2, float)</a></span> - Method in class com.badlogic.gdx.graphics.glutils.<a href="com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#X">X</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#x">x</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#x">x</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#x">x</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#x">x</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#x">x</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#x">x</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#X">X</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#x">x</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">the x-component of this vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#x">x</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">the x-component of this vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#X">X</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#X1">X1</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X1">X1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#X2">X2</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X2">X2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#X3">X3</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X3">X3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#X4">X4</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X4">X4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#xadvance">xadvance</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html#xAdvances">xAdvances</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout.GlyphRun</a></dt>
<dd>
<div class="block">Contains glyphs.size+1 entries: First entry is X offset relative to the drawing position.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#xChars">xChars</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html#xHeight">xHeight</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.BitmapFontData.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.BitmapFontData</a></dt>
<dd>
<div class="block">The x-height, which is the distance from the top of most lowercase characters to the baseline.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html#xml">xml</a></span> - Variable in class com.badlogic.gdx.maps.tiled.<a href="com/badlogic/gdx/maps/tiled/BaseTmxMapLoader.html" title="class in com.badlogic.gdx.maps.tiled">BaseTmxMapLoader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">XmlReader</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Lightweight XML parser.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlReader.html#XmlReader--">XmlReader()</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlReader.html" title="class in com.badlogic.gdx.utils">XmlReader</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/XmlReader.Element.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">XmlReader.Element</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>&nbsp;</dd>
<dt><a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils"><span class="typeNameLink">XmlWriter</span></a> - Class in <a href="com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></dt>
<dd>
<div class="block">Builder style API for emitting XML.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/XmlWriter.html#XmlWriter-java.io.Writer-">XmlWriter(Writer)</a></span> - Constructor for class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/XmlWriter.html" title="class in com.badlogic.gdx.utils">XmlWriter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#xoffset">xoffset</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#XOffset">XOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#xOffsetValue">xOffsetValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/Bits.html#xor-com.badlogic.gdx.utils.Bits-">xor(Bits)</a></span> - Method in class com.badlogic.gdx.utils.<a href="com/badlogic/gdx/utils/Bits.html" title="class in com.badlogic.gdx.utils">Bits</a></dt>
<dd>
<div class="block">Performs a logical <b>XOR</b> of this bit set with the bit set argument.</div>
</dd>
</dl>
<a name="I:Y">
<!-- -->
</a>
<h2 class="title">Y</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html#y">y</a></span> - Variable in class com.badlogic.gdx.backends.lwjgl.<a href="com/badlogic/gdx/backends/lwjgl/LwjglApplicationConfiguration.html" title="class in com.badlogic.gdx.backends.lwjgl">LwjglApplicationConfiguration</a></dt>
<dd>
<div class="block">x & y of application window, -1 for center</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html#y">y</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/GlyphLayout.GlyphRun.html" title="class in com.badlogic.gdx.graphics.g2d">GlyphLayout.GlyphRun</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html#y">y</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/RepeatablePolygonSprite.html" title="class in com.badlogic.gdx.graphics.g2d">RepeatablePolygonSprite</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#Y">Y</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Circle.html#y">y</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Ellipse.html#y">y</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Ellipse.html" title="class in com.badlogic.gdx.math">Ellipse</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint2.html#y">y</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint2.html" title="class in com.badlogic.gdx.math">GridPoint2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#y">y</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#y">y</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Rectangle.html#y">y</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#Y">Y</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#y">y</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>
<div class="block">the y-component of this vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#y">y</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">the y-component of this vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#Y">Y</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#Y1">Y1</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y1">Y1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#Y2">Y2</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y2">Y2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#Y3">Y3</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y3">Y3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/Batch.html#Y4">Y4</a></span> - Static variable in interface com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/Batch.html" title="interface in com.badlogic.gdx.graphics.g2d">Batch</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y4">Y4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/Color.html#YELLOW">YELLOW</a></span> - Static variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/async/ThreadUtils.html#yield--">yield()</a></span> - Static method in class com.badlogic.gdx.utils.async.<a href="com/badlogic/gdx/utils/async/ThreadUtils.html" title="class in com.badlogic.gdx.utils.async">ThreadUtils</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html#yoffset">yoffset</a></span> - Variable in class com.badlogic.gdx.graphics.g2d.<a href="com/badlogic/gdx/graphics/g2d/BitmapFont.Glyph.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont.Glyph</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#YOffset">YOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#yOffsetValue">yOffsetValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:Z">
<!-- -->
</a>
<h2 class="title">Z</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/Input.Keys.html#Z">Z</a></span> - Static variable in class com.badlogic.gdx.<a href="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/GridPoint3.html#z">z</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/GridPoint3.html" title="class in com.badlogic.gdx.math">GridPoint3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Quaternion.html#z">z</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#z">z</a></span> - Variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>
<div class="block">the z-component of this vector</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#Z">Z</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z1">Z1</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z2">Z2</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z3">Z3</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z4">Z4</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.decals.<a href="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector2.html#Zero">Zero</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/math/Vector3.html#Zero">Zero</a></span> - Static variable in class com.badlogic.gdx.math.<a href="com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html#zero">zero</a></span> - Static variable in class com.badlogic.gdx.scenes.scene2d.ui.<a href="com/badlogic/gdx/scenes/scene2d/ui/Value.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Value</a></dt>
<dd>
<div class="block">A value that is always zero.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html#ZOffset">ZOffset</a></span> - Static variable in class com.badlogic.gdx.graphics.g3d.particles.<a href="com/badlogic/gdx/graphics/g3d/particles/ParticleChannels.html" title="class in com.badlogic.gdx.graphics.g3d.particles">ParticleChannels</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html#zOffsetValue">zOffsetValue</a></span> - Variable in class com.badlogic.gdx.graphics.g3d.particles.values.<a href="com/badlogic/gdx/graphics/g3d/particles/values/SpawnShapeValue.html" title="class in com.badlogic.gdx.graphics.g3d.particles.values">SpawnShapeValue</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html#zoom-float-float-">zoom(float, float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.CameraGestureListener.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController.CameraGestureListener</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html#zoom-float-">zoom(float)</a></span> - Method in class com.badlogic.gdx.graphics.g3d.utils.<a href="com/badlogic/gdx/graphics/g3d/utils/CameraInputController.html" title="class in com.badlogic.gdx.graphics.g3d.utils">CameraInputController</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/graphics/OrthographicCamera.html#zoom">zoom</a></span> - Variable in class com.badlogic.gdx.graphics.<a href="com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics">OrthographicCamera</a></dt>
<dd>
<div class="block">the zoom of the camera</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html#zoom-float-float-">zoom(float, float)</a></span> - Method in class com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureAdapter.html" title="class in com.badlogic.gdx.input">GestureDetector.GestureAdapter</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html#zoom-float-float-">zoom(float, float)</a></span> - Method in interface com.badlogic.gdx.input.<a href="com/badlogic/gdx/input/GestureDetector.GestureListener.html" title="interface in com.badlogic.gdx.input">GestureDetector.GestureListener</a></dt>
<dd>
<div class="block">Called when the user performs a pinch zoom gesture.</div>
</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#zoom-com.badlogic.gdx.scenes.scene2d.InputEvent-float-float-">zoom(InputEvent, float, float)</a></span> - Method in class com.badlogic.gdx.scenes.scene2d.utils.<a href="com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ActorGestureListener</a></dt>
<dd>&nbsp;</dd>
</dl>
<a name="I:Z:Z_">
<!-- -->
</a>
<h2 class="title">_</h2>
<dl>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#Z:Z_blockSize">_blockSize</a></span> - Variable in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#Z:Z_bufferBase">_bufferBase</a></span> - Variable in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#Z:Z_bufferOffset">_bufferOffset</a></span> - Variable in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#Z:Z_pos">_pos</a></span> - Variable in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="memberNameLink"><a href="com/badlogic/gdx/utils/compression/lz/InWindow.html#Z:Z_streamPos">_streamPos</a></span> - Variable in class com.badlogic.gdx.utils.compression.lz.<a href="com/badlogic/gdx/utils/compression/lz/InWindow.html" title="class in com.badlogic.gdx.utils.compression.lz">InWindow</a></dt>
<dd>&nbsp;</dd>
</dl>
<a href="#I:A">A</a>&nbsp;<a href="#I:B">B</a>&nbsp;<a href="#I:C">C</a>&nbsp;<a href="#I:D">D</a>&nbsp;<a href="#I:E">E</a>&nbsp;<a href="#I:F">F</a>&nbsp;<a href="#I:G">G</a>&nbsp;<a href="#I:H">H</a>&nbsp;<a href="#I:I">I</a>&nbsp;<a href="#I:J">J</a>&nbsp;<a href="#I:K">K</a>&nbsp;<a href="#I:L">L</a>&nbsp;<a href="#I:M">M</a>&nbsp;<a href="#I:N">N</a>&nbsp;<a href="#I:O">O</a>&nbsp;<a href="#I:P">P</a>&nbsp;<a href="#I:Q">Q</a>&nbsp;<a href="#I:R">R</a>&nbsp;<a href="#I:S">S</a>&nbsp;<a href="#I:T">T</a>&nbsp;<a href="#I:U">U</a>&nbsp;<a href="#I:V">V</a>&nbsp;<a href="#I:W">W</a>&nbsp;<a href="#I:X">X</a>&nbsp;<a href="#I:Y">Y</a>&nbsp;<a href="#I:Z">Z</a>&nbsp;<a href="#I:Z:Z_">_</a>&nbsp;</div>
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