Files
Terrarum/assets/raw/Faction_doc.txt
Song Minjae 17c39c1824 Player movement seems like back to working, res→assets
Former-commit-id: f91181caee4dabf4cb2e51d8077441c6b0f83757
Former-commit-id: 8b450303698c5c85dea9145a056b290b95a6a7b0
2016-08-02 17:32:42 +09:00

38 lines
1.3 KiB
Plaintext

Faction documentation
{
"factionname" : "player",
"factionamicable" : ["follower"],
"factionneutral" : [],
"factionhostile" : ["wildlifehostile"],
"factionfearful" : ["wildlifeflee"]
}
factionname : Identifier of the faction data
factionamicable : Amicable faction. Players can give/take items of actors of this faction, in plus
to the ability of barter. Assigned actors (usually follower) will follow players
in game.
factionneutral : Explicit neutrality. If the assigned actor is intelligent (NPC AV), players can
barter with them. Unassigned faction will be treated like neutral, but players
cannot barter with them.
factionhostile : Assigned faction will attack players on the sight. e.g. 'wildlifehostile'
factionfearful : Assigned faction will flee from players on the sight. e.g. 'wildlifeflee'
== Generic faction information ==
* player : Self-explanatory
* follower : Self-explanatory
* controlledvillager : Villagers of your hamlet
* wildlifehostile : Hostile mobs, self-explanatory
* wildlifeflee : Fleeing mobs, self-explanatory
* wildhamletvillager : Generic villager of the pre-generated hamlets.
* wildhamletcontroller : Ruler of the pre-generated hamlets.