mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-16 00:26:07 +09:00
131 lines
5.3 KiB
Kotlin
131 lines
5.3 KiB
Kotlin
package net.torvald.terrarum
|
|
|
|
import com.badlogic.gdx.graphics.Camera
|
|
import com.badlogic.gdx.graphics.Color
|
|
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
|
import com.badlogic.gdx.graphics.g2d.TextureRegion
|
|
import net.torvald.terrarum.gameitem.GameItem
|
|
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellBase
|
|
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes
|
|
import net.torvald.terrarum.modulebasegame.ui.UIItemInventoryCellCommonRes.toItemCountText
|
|
import net.torvald.terrarum.ui.Toolkit
|
|
import net.torvald.terrarum.ui.Toolkit.DEFAULT_BOX_BORDER_COL
|
|
import net.torvald.terrarum.ui.UICanvas
|
|
import net.torvald.terrarum.ui.UIItemTextButton
|
|
|
|
/**
|
|
* Created by minjaesong on 2017-10-20.
|
|
*/
|
|
class UIItemInventoryElemSimple(
|
|
parentUI: UICanvas,
|
|
initialX: Int,
|
|
initialY: Int,
|
|
override var item: GameItem?,
|
|
override var amount: Int,
|
|
override var itemImage: TextureRegion?,
|
|
val mouseOverTextCol: Color = Color(0xfff066_ff.toInt()),
|
|
val mouseoverBackCol: Color = Color(0),
|
|
val mouseoverBackBlendMode: String = BlendMode.NORMAL,
|
|
val inactiveTextCol: Color = UIItemTextButton.defaultInactiveCol,
|
|
val backCol: Color = Color(0),
|
|
val backBlendMode: String = BlendMode.NORMAL,
|
|
val highlightCol: Color = UIItemTextButton.defaultHighlightCol,
|
|
override var quickslot: Int? = null,
|
|
override var equippedSlot: Int? = null,
|
|
val drawBackOnNull: Boolean = true,
|
|
keyDownFun: (GameItem?, Int, Int) -> Unit,
|
|
touchDownFun: (GameItem?, Int, Int) -> Unit
|
|
) : UIItemInventoryCellBase(parentUI, initialX, initialY, item, amount, itemImage, quickslot, equippedSlot, keyDownFun, touchDownFun) {
|
|
|
|
companion object {
|
|
val height = UIItemInventoryElem.height
|
|
}
|
|
|
|
override val width = UIItemInventoryElemSimple.height
|
|
override val height = UIItemInventoryElemSimple.height
|
|
|
|
private val imgOffset: Float
|
|
get() = (this.height - itemImage!!.regionHeight).div(2).toFloat() // to snap to the pixel grid
|
|
|
|
override fun update(delta: Float) {
|
|
|
|
}
|
|
|
|
override fun render(batch: SpriteBatch, camera: Camera) {
|
|
// mouseover background
|
|
if (item != null || drawBackOnNull) {
|
|
// do not highlight even if drawBackOnNull is true
|
|
if (mouseUp && item != null || equippedSlot != null) { // "equippedSlot != null": also highlight back if equipped
|
|
BlendMode.resolve(mouseoverBackBlendMode, batch)
|
|
batch.color = mouseoverBackCol
|
|
}
|
|
// if drawBackOnNull, just draw background
|
|
else {
|
|
BlendMode.resolve(backBlendMode, batch)
|
|
batch.color = backCol
|
|
}
|
|
Toolkit.fillArea(batch, posX, posY, width, height)
|
|
}
|
|
batch.color = DEFAULT_BOX_BORDER_COL
|
|
//blendNormal(batch)
|
|
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
|
|
|
|
|
|
// quickslot and equipped slot indicator is not needed as it's intended for blocks and walls
|
|
// and you can clearly see the quickslot UI anyway
|
|
|
|
if (item != null && itemImage != null) {
|
|
blendNormal(batch)
|
|
|
|
// item image
|
|
batch.color = Color.WHITE
|
|
batch.draw(itemImage, posX + imgOffset, posY + imgOffset)
|
|
|
|
// if mouse is over, text lights up
|
|
// this one-liner sets color
|
|
batch.color = item!!.nameColour mul if (mouseUp) mouseOverTextCol else inactiveTextCol
|
|
|
|
|
|
// if item has durability, draw that and don't draw count; durability and itemCount cannot coexist
|
|
if (item!!.maxDurability > 0.0) {
|
|
// draw durability metre
|
|
val barFullLen = width
|
|
val barOffset = posX.toFloat()
|
|
val thickness = UIItemInventoryElem.durabilityBarThickness
|
|
val percentage = item!!.durability / item!!.maxDurability
|
|
val durabilityCol = UIItemInventoryCellCommonRes.getHealthMeterColour(percentage, 0f, 1f)
|
|
val durabilityBack = durabilityCol mul UIItemInventoryCellCommonRes.meterBackDarkening
|
|
if (item!!.maxDurability > 0.0) {
|
|
batch.color = durabilityBack
|
|
batch.drawStraightLine(barOffset, posY + height - thickness, barOffset + barFullLen, thickness, false)
|
|
batch.color = durabilityCol
|
|
batch.drawStraightLine(barOffset, posY + height - thickness, barOffset + barFullLen * percentage, thickness, false)
|
|
}
|
|
}
|
|
// draw item count when applicable
|
|
else if (item!!.stackable) {
|
|
val amountString = amount.toItemCountText()
|
|
|
|
// highlight item count (blocks/walls) if the item is equipped
|
|
if (equippedSlot != null) {
|
|
batch.color = highlightCol
|
|
}
|
|
|
|
|
|
App.fontSmallNumbers.draw(batch,
|
|
amountString,
|
|
posX + (width - App.fontSmallNumbers.getWidth(amountString)).toFloat(),
|
|
posY + (height - App.fontSmallNumbers.H).toFloat()
|
|
)
|
|
}
|
|
|
|
}
|
|
|
|
// see IFs above?
|
|
batch.color = Color.WHITE
|
|
|
|
}
|
|
|
|
override fun dispose() {
|
|
}
|
|
} |