Files
Terrarum/src/net/torvald/terrarum/modulebasegame/EntryPoint.kt
2019-05-20 12:07:01 +09:00

95 lines
3.5 KiB
Kotlin

package net.torvald.terrarum.modulebasegame
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.AppLoader.IS_DEVELOPMENT_BUILD
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.ModuleEntryPoint
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.itemproperties.MaterialCodex
import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* The entry point for the module "Basegame"
*
* Created by minjaesong on 2018-06-21.
*/
class EntryPoint : ModuleEntryPoint() {
private val moduleName = "basegame"
override fun invoke() {
// the order of invocation is important! Material should be the first as blocks and items are depend on it.
ModMgr.GameMaterialLoader.invoke(moduleName)
ModMgr.GameBlockLoader.invoke(moduleName)
ModMgr.GameItemLoader.invoke(moduleName)
ModMgr.GameLanguageLoader.invoke(moduleName)
// load common resources to the AssetsManager
AppLoader.resourcePool.addToLoadingList("$moduleName.items16") {
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items.tga"), 16, 16)
}
AppLoader.resourcePool.addToLoadingList("$moduleName.items24") {
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items24.tga"), 24, 24)
}
AppLoader.resourcePool.addToLoadingList("$moduleName.items48") {
TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items48.tga"), 48, 48)
}
/////////////////////////////////
// load customised item loader //
/////////////////////////////////
printdbg(this, "recording item ID ")
// blocks.csvs are loaded by ModMgr beforehand
// block items (blocks and walls are the same thing basically)
for (i in ItemCodex.ITEM_TILES + ItemCodex.ITEM_WALLS) {
val blockProp = BlockCodex.getOrNull(i % ItemCodex.ITEM_WALLS.first)
if (blockProp != null) {
ItemCodex.itemCodex[i] = object : GameItem(i) {
override val isUnique: Boolean = false
override var baseMass: Double = blockProp.density / 1000.0
override var baseToolSize: Double? = null
override val originalName = blockProp.nameKey
override var stackable = true
override var inventoryCategory = if (i in ItemCodex.ITEM_TILES) Category.BLOCK else Category.WALL
override var isDynamic = false
override val material = MaterialCodex.getOrDefault(blockProp.material)
init {
equipPosition = EquipPosition.HAND_GRIP
if (IS_DEVELOPMENT_BUILD)
print("$originalID ")
}
override fun startPrimaryUse(delta: Float): Boolean {
return BlockBase.blockStartPrimaryUse(this, i, delta)
}
override fun effectWhenEquipped(delta: Float) {
BlockBase.blockEffectWhenEquipped(delta)
}
}
}
}
println("Welcome back!")
}
override fun dispose() {
WatchFont.dispose()
}
}