mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 20:31:51 +09:00
95 lines
3.5 KiB
Kotlin
95 lines
3.5 KiB
Kotlin
package net.torvald.terrarum.modulebasegame
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.AppLoader.IS_DEVELOPMENT_BUILD
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.ModMgr
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import net.torvald.terrarum.ModuleEntryPoint
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.MaterialCodex
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import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
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import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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/**
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* The entry point for the module "Basegame"
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*
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* Created by minjaesong on 2018-06-21.
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*/
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class EntryPoint : ModuleEntryPoint() {
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private val moduleName = "basegame"
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override fun invoke() {
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// the order of invocation is important! Material should be the first as blocks and items are depend on it.
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ModMgr.GameMaterialLoader.invoke(moduleName)
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ModMgr.GameBlockLoader.invoke(moduleName)
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ModMgr.GameItemLoader.invoke(moduleName)
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ModMgr.GameLanguageLoader.invoke(moduleName)
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// load common resources to the AssetsManager
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AppLoader.resourcePool.addToLoadingList("$moduleName.items16") {
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TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items.tga"), 16, 16)
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}
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AppLoader.resourcePool.addToLoadingList("$moduleName.items24") {
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TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items24.tga"), 24, 24)
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}
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AppLoader.resourcePool.addToLoadingList("$moduleName.items48") {
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TextureRegionPack(ModMgr.getGdxFile(moduleName, "items/items48.tga"), 48, 48)
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}
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/////////////////////////////////
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// load customised item loader //
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/////////////////////////////////
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printdbg(this, "recording item ID ")
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// blocks.csvs are loaded by ModMgr beforehand
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// block items (blocks and walls are the same thing basically)
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for (i in ItemCodex.ITEM_TILES + ItemCodex.ITEM_WALLS) {
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val blockProp = BlockCodex.getOrNull(i % ItemCodex.ITEM_WALLS.first)
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if (blockProp != null) {
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ItemCodex.itemCodex[i] = object : GameItem(i) {
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override val isUnique: Boolean = false
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override var baseMass: Double = blockProp.density / 1000.0
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override var baseToolSize: Double? = null
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override val originalName = blockProp.nameKey
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override var stackable = true
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override var inventoryCategory = if (i in ItemCodex.ITEM_TILES) Category.BLOCK else Category.WALL
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override var isDynamic = false
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override val material = MaterialCodex.getOrDefault(blockProp.material)
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init {
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equipPosition = EquipPosition.HAND_GRIP
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if (IS_DEVELOPMENT_BUILD)
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print("$originalID ")
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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return BlockBase.blockStartPrimaryUse(this, i, delta)
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}
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override fun effectWhenEquipped(delta: Float) {
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BlockBase.blockEffectWhenEquipped(delta)
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}
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}
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}
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}
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println("Welcome back!")
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}
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override fun dispose() {
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WatchFont.dispose()
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}
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} |