Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/ItemTapestry.kt
2024-05-22 17:10:50 +09:00

37 lines
1.4 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
import net.torvald.terrarum.modulebasegame.gameactors.FixtureTapestry
/**
* Created by minjaesong on 2022-02-28.
*/
class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureTapestry") {
constructor() : this("") // item that can be dynamic needs no-arg constructor, as the class gets serialised into the savegame under dynamicItemInventory.[dynamicID]
override var dynamicID: ItemID = originalID
override var baseMass = 6.0
override val canBeDynamic = false
override val materialId = ""
init {
itemImage = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
}
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_TAPESTRY"
@Transient override val makeFixture: () -> FixtureBase = {
FixtureTapestry(
// TODO use extra["fileRef"] (string) and extra["framingMaterial"] (string)
Gdx.files.internal("assets/monkey_island").readBytes(),
Block.PLANK_NORMAL
)
}
}