Files
Terrarum/assets/blur.frag
Song Minjae 3fa4f61eec more unhelpfulgitcommitmessage
Former-commit-id: b5c55a2c26e8317e123349c33f444f54629afc80
Former-commit-id: ae7442f5384e91cbed11dca29e71dcebd3eecbe8
2016-12-12 20:33:25 +09:00

17 lines
339 B
GLSL

precision mediump float;
uniform vec3 iResolution;
uniform sampler2D iChannel0;
uniform bool flip;
uniform vec2 direction;
#pragma glslify: blur = require('../')
void main() {
vec2 uv = vec2(gl_FragCoord.xy / iResolution.xy);
if (flip) {
uv.y = 1.0 - uv.y;
}
gl_FragColor = blur(iChannel0, uv, iResolution.xy, direction);
}