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LoadState (Luaj API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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org.luaj.vm2</FONT>
<BR>
Class LoadState</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.luaj.vm2.LoadState</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>LoadState</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
Class to undump compiled lua bytecode into a <A HREF="../../../org/luaj/vm2/Prototype.html" title="class in org.luaj.vm2"><CODE>Prototype</CODE></A> instances.
<p>
The <A HREF="../../../org/luaj/vm2/LoadState.html" title="class in org.luaj.vm2"><CODE>LoadState</CODE></A> class provides the default <A HREF="../../../org/luaj/vm2/Globals.Undumper.html" title="interface in org.luaj.vm2"><CODE>Globals.Undumper</CODE></A>
which is used to undump a string of bytes that represent a lua binary file
using either the C-based lua compiler, or luaj's
<A HREF="../../../org/luaj/vm2/compiler/LuaC.html" title="class in org.luaj.vm2.compiler"><CODE>LuaC</CODE></A> compiler.
<p>
The canonical method to load and execute code is done
indirectly using the Globals:
<pre> <code>Globals globals = JsePlatform.standardGlobals();
LuaValue chunk = globasl.load("print('hello, world')", "main.lua");
chunk.call();
</code> </pre>
This should work regardless of which <A HREF="../../../org/luaj/vm2/Globals.Compiler.html" title="interface in org.luaj.vm2"><CODE>Globals.Compiler</CODE></A> or <A HREF="../../../org/luaj/vm2/Globals.Undumper.html" title="interface in org.luaj.vm2"><CODE>Globals.Undumper</CODE></A>
have been installed.
<p>
By default, when using <A HREF="../../../org/luaj/vm2/lib/jse/JsePlatform.html" title="class in org.luaj.vm2.lib.jse"><CODE>JsePlatform</CODE></A> or
<A HREF="../../../org/luaj/vm2/lib/jme/JmePlatform.html" title="class in org.luaj.vm2.lib.jme"><CODE>JmePlatform</CODE></A>
to construct globals, the <A HREF="../../../org/luaj/vm2/LoadState.html" title="class in org.luaj.vm2"><CODE>LoadState</CODE></A> default undumper is installed
as the default <A HREF="../../../org/luaj/vm2/Globals.Undumper.html" title="interface in org.luaj.vm2"><CODE>Globals.Undumper</CODE></A>.
<p>
A lua binary file is created via the <CODE>org.luaj.vm2.compiler.DumpState</CODE> class
:
<pre> <code>Globals globals = JsePlatform.standardGlobals();
Prototype p = globals.compilePrototype(new StringReader("print('hello, world')"), "main.lua");
ByteArrayOutputStream o = new ByteArrayOutputStream();
org.luaj.vm2.compiler.DumpState.dump(p, o, false);
byte[] lua_binary_file_bytes = o.toByteArray();
</code> </pre>
The <A HREF="../../../org/luaj/vm2/LoadState.html" title="class in org.luaj.vm2"><CODE>LoadState</CODE></A>'s default undumper <A HREF="../../../org/luaj/vm2/LoadState.html#instance"><CODE>instance</CODE></A>
may be used directly to undump these bytes:
<pre> <code>Prototypep = LoadState.instance.undump(new ByteArrayInputStream(lua_binary_file_bytes), "main.lua");
LuaClosure c = new LuaClosure(p, globals);
c.call();
</code> </pre>
More commonly, the <A HREF="../../../org/luaj/vm2/Globals.Undumper.html" title="interface in org.luaj.vm2"><CODE>Globals.Undumper</CODE></A> may be used to undump them:
<pre> <code>Prototype p = globals.loadPrototype(new ByteArrayInputStream(lua_binary_file_bytes), "main.lua", "b");
LuaClosure c = new LuaClosure(p, globals);
c.call();
</code> </pre>
<P>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../org/luaj/vm2/Globals.Compiler.html" title="interface in org.luaj.vm2"><CODE>Globals.Compiler</CODE></A>,
<A HREF="../../../org/luaj/vm2/Globals.Undumper.html" title="interface in org.luaj.vm2"><CODE>Globals.Undumper</CODE></A>,
<A HREF="../../../org/luaj/vm2/LuaClosure.html" title="class in org.luaj.vm2"><CODE>LuaClosure</CODE></A>,
<A HREF="../../../org/luaj/vm2/LuaFunction.html" title="class in org.luaj.vm2"><CODE>LuaFunction</CODE></A>,
<A HREF="../../../org/luaj/vm2/compiler/LuaC.html" title="class in org.luaj.vm2.compiler"><CODE>LuaC</CODE></A>,
<A HREF="../../../org/luaj/vm2/luajc/LuaJC.html" title="class in org.luaj.vm2.luajc"><CODE>LuaJC</CODE></A>,
<A HREF="../../../org/luaj/vm2/Globals.html#compiler"><CODE>Globals.compiler</CODE></A>,
<CODE>Globals#load(InputStream, String, LuaValue)</CODE></DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#encoding">encoding</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The character encoding to use for file encoding.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../org/luaj/vm2/Globals.Undumper.html" title="interface in org.luaj.vm2">Globals.Undumper</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#instance">instance</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shared instance of Globals.Undumper to use loading prototypes from binary lua files</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.io.DataInputStream</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#is">is</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;input stream from which we are loading</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;byte[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_SIGNATURE">LUA_SIGNATURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Signature byte indicating the file is a compiled binary chunk</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TBOOLEAN">LUA_TBOOLEAN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TFUNCTION">LUA_TFUNCTION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TINT">LUA_TINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TLIGHTUSERDATA">LUA_TLIGHTUSERDATA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TNIL">LUA_TNIL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TNONE">LUA_TNONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TNUMBER">LUA_TNUMBER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TSTRING">LUA_TSTRING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TTABLE">LUA_TTABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TTHREAD">LUA_TTHREAD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TUSERDATA">LUA_TUSERDATA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUA_TVALUE">LUA_TVALUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUAC_FORMAT">LUAC_FORMAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for header of binary files -- this is the official format</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUAC_HEADERSIZE">LUAC_HEADERSIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;size of header of binary files</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;byte[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUAC_TAIL">LUAC_TAIL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Data to catch conversion errors</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#LUAC_VERSION">LUAC_VERSION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;for header of binary files -- this is Lua 5.2</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#NUMBER_FORMAT_FLOATS_OR_DOUBLES">NUMBER_FORMAT_FLOATS_OR_DOUBLES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;format corresponding to non-number-patched lua, all numbers are floats or doubles</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#NUMBER_FORMAT_INTS_ONLY">NUMBER_FORMAT_INTS_ONLY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;format corresponding to non-number-patched lua, all numbers are ints</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#NUMBER_FORMAT_NUM_PATCH_INT32">NUMBER_FORMAT_NUM_PATCH_INT32</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;format corresponding to number-patched lua, all numbers are 32-bit (4 byte) ints</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#SOURCE_BINARY_STRING">SOURCE_BINARY_STRING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Name for compiled chunks</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#getSourceName(java.lang.String)">getSourceName</A></B>(java.lang.String&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Construct a source name from a supplied chunk name</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#install(org.luaj.vm2.Globals)">install</A></B>(<A HREF="../../../org/luaj/vm2/Globals.html" title="class in org.luaj.vm2">Globals</A>&nbsp;globals)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Install this class as the standard Globals.Undumper for the supplied Globals</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../org/luaj/vm2/Prototype.html" title="class in org.luaj.vm2">Prototype</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#loadFunction(org.luaj.vm2.LuaString)">loadFunction</A></B>(<A HREF="../../../org/luaj/vm2/LuaString.html" title="class in org.luaj.vm2">LuaString</A>&nbsp;p)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Load a function prototype from the input stream</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#loadHeader()">loadHeader</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Load the lua chunk header values.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../org/luaj/vm2/LuaValue.html" title="class in org.luaj.vm2">LuaValue</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#longBitsToLuaNumber(long)">longBitsToLuaNumber</A></B>(long&nbsp;bits)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Convert bits in a long value to a <A HREF="../../../org/luaj/vm2/LuaValue.html" title="class in org.luaj.vm2"><CODE>LuaValue</CODE></A>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../org/luaj/vm2/Prototype.html" title="class in org.luaj.vm2">Prototype</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/luaj/vm2/LoadState.html#undump(java.io.InputStream, java.lang.String)">undump</A></B>(java.io.InputStream&nbsp;stream,
java.lang.String&nbsp;chunkname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Load input stream as a lua binary chunk if the first 4 bytes are the lua binary signature.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<B>Field Detail</B></FONT></TH>
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<A NAME="instance"><!-- --></A><H3>
instance</H3>
<PRE>
public static final <A HREF="../../../org/luaj/vm2/Globals.Undumper.html" title="interface in org.luaj.vm2">Globals.Undumper</A> <B>instance</B></PRE>
<DL>
<DD>Shared instance of Globals.Undumper to use loading prototypes from binary lua files
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="NUMBER_FORMAT_FLOATS_OR_DOUBLES"><!-- --></A><H3>
NUMBER_FORMAT_FLOATS_OR_DOUBLES</H3>
<PRE>
public static final int <B>NUMBER_FORMAT_FLOATS_OR_DOUBLES</B></PRE>
<DL>
<DD>format corresponding to non-number-patched lua, all numbers are floats or doubles
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.NUMBER_FORMAT_FLOATS_OR_DOUBLES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="NUMBER_FORMAT_INTS_ONLY"><!-- --></A><H3>
NUMBER_FORMAT_INTS_ONLY</H3>
<PRE>
public static final int <B>NUMBER_FORMAT_INTS_ONLY</B></PRE>
<DL>
<DD>format corresponding to non-number-patched lua, all numbers are ints
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.NUMBER_FORMAT_INTS_ONLY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="NUMBER_FORMAT_NUM_PATCH_INT32"><!-- --></A><H3>
NUMBER_FORMAT_NUM_PATCH_INT32</H3>
<PRE>
public static final int <B>NUMBER_FORMAT_NUM_PATCH_INT32</B></PRE>
<DL>
<DD>format corresponding to number-patched lua, all numbers are 32-bit (4 byte) ints
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.NUMBER_FORMAT_NUM_PATCH_INT32">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TINT"><!-- --></A><H3>
LUA_TINT</H3>
<PRE>
public static final int <B>LUA_TINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TNONE"><!-- --></A><H3>
LUA_TNONE</H3>
<PRE>
public static final int <B>LUA_TNONE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TNONE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TNIL"><!-- --></A><H3>
LUA_TNIL</H3>
<PRE>
public static final int <B>LUA_TNIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TNIL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TBOOLEAN"><!-- --></A><H3>
LUA_TBOOLEAN</H3>
<PRE>
public static final int <B>LUA_TBOOLEAN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TBOOLEAN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TLIGHTUSERDATA"><!-- --></A><H3>
LUA_TLIGHTUSERDATA</H3>
<PRE>
public static final int <B>LUA_TLIGHTUSERDATA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TLIGHTUSERDATA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TNUMBER"><!-- --></A><H3>
LUA_TNUMBER</H3>
<PRE>
public static final int <B>LUA_TNUMBER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TNUMBER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TSTRING"><!-- --></A><H3>
LUA_TSTRING</H3>
<PRE>
public static final int <B>LUA_TSTRING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TSTRING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TTABLE"><!-- --></A><H3>
LUA_TTABLE</H3>
<PRE>
public static final int <B>LUA_TTABLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TTABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TFUNCTION"><!-- --></A><H3>
LUA_TFUNCTION</H3>
<PRE>
public static final int <B>LUA_TFUNCTION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TFUNCTION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TUSERDATA"><!-- --></A><H3>
LUA_TUSERDATA</H3>
<PRE>
public static final int <B>LUA_TUSERDATA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TUSERDATA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TTHREAD"><!-- --></A><H3>
LUA_TTHREAD</H3>
<PRE>
public static final int <B>LUA_TTHREAD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TTHREAD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUA_TVALUE"><!-- --></A><H3>
LUA_TVALUE</H3>
<PRE>
public static final int <B>LUA_TVALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUA_TVALUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="encoding"><!-- --></A><H3>
encoding</H3>
<PRE>
public static java.lang.String <B>encoding</B></PRE>
<DL>
<DD>The character encoding to use for file encoding. Null means the default encoding
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="LUA_SIGNATURE"><!-- --></A><H3>
LUA_SIGNATURE</H3>
<PRE>
public static final byte[] <B>LUA_SIGNATURE</B></PRE>
<DL>
<DD>Signature byte indicating the file is a compiled binary chunk
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="LUAC_TAIL"><!-- --></A><H3>
LUAC_TAIL</H3>
<PRE>
public static final byte[] <B>LUAC_TAIL</B></PRE>
<DL>
<DD>Data to catch conversion errors
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="SOURCE_BINARY_STRING"><!-- --></A><H3>
SOURCE_BINARY_STRING</H3>
<PRE>
public static final java.lang.String <B>SOURCE_BINARY_STRING</B></PRE>
<DL>
<DD>Name for compiled chunks
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.SOURCE_BINARY_STRING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUAC_VERSION"><!-- --></A><H3>
LUAC_VERSION</H3>
<PRE>
public static final int <B>LUAC_VERSION</B></PRE>
<DL>
<DD>for header of binary files -- this is Lua 5.2
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUAC_VERSION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUAC_FORMAT"><!-- --></A><H3>
LUAC_FORMAT</H3>
<PRE>
public static final int <B>LUAC_FORMAT</B></PRE>
<DL>
<DD>for header of binary files -- this is the official format
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUAC_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="LUAC_HEADERSIZE"><!-- --></A><H3>
LUAC_HEADERSIZE</H3>
<PRE>
public static final int <B>LUAC_HEADERSIZE</B></PRE>
<DL>
<DD>size of header of binary files
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.luaj.vm2.LoadState.LUAC_HEADERSIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="is"><!-- --></A><H3>
is</H3>
<PRE>
public final java.io.DataInputStream <B>is</B></PRE>
<DL>
<DD>input stream from which we are loading
<P>
<DL>
</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="install(org.luaj.vm2.Globals)"><!-- --></A><H3>
install</H3>
<PRE>
public static void <B>install</B>(<A HREF="../../../org/luaj/vm2/Globals.html" title="class in org.luaj.vm2">Globals</A>&nbsp;globals)</PRE>
<DL>
<DD>Install this class as the standard Globals.Undumper for the supplied Globals
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="longBitsToLuaNumber(long)"><!-- --></A><H3>
longBitsToLuaNumber</H3>
<PRE>
public static <A HREF="../../../org/luaj/vm2/LuaValue.html" title="class in org.luaj.vm2">LuaValue</A> <B>longBitsToLuaNumber</B>(long&nbsp;bits)</PRE>
<DL>
<DD>Convert bits in a long value to a <A HREF="../../../org/luaj/vm2/LuaValue.html" title="class in org.luaj.vm2"><CODE>LuaValue</CODE></A>.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>bits</CODE> - long value containing the bits
<DT><B>Returns:</B><DD><A HREF="../../../org/luaj/vm2/LuaInteger.html" title="class in org.luaj.vm2"><CODE>LuaInteger</CODE></A> or <A HREF="../../../org/luaj/vm2/LuaDouble.html" title="class in org.luaj.vm2"><CODE>LuaDouble</CODE></A> whose value corresponds to the bits provided.</DL>
</DD>
</DL>
<HR>
<A NAME="loadFunction(org.luaj.vm2.LuaString)"><!-- --></A><H3>
loadFunction</H3>
<PRE>
public <A HREF="../../../org/luaj/vm2/Prototype.html" title="class in org.luaj.vm2">Prototype</A> <B>loadFunction</B>(<A HREF="../../../org/luaj/vm2/LuaString.html" title="class in org.luaj.vm2">LuaString</A>&nbsp;p)
throws java.io.IOException</PRE>
<DL>
<DD>Load a function prototype from the input stream
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>p</CODE> - name of the source
<DT><B>Returns:</B><DD><A HREF="../../../org/luaj/vm2/Prototype.html" title="class in org.luaj.vm2"><CODE>Prototype</CODE></A> instance that was loaded
<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE></DL>
</DD>
</DL>
<HR>
<A NAME="loadHeader()"><!-- --></A><H3>
loadHeader</H3>
<PRE>
public void <B>loadHeader</B>()
throws java.io.IOException</PRE>
<DL>
<DD>Load the lua chunk header values.
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE> - if an i/o exception occurs.</DL>
</DD>
</DL>
<HR>
<A NAME="undump(java.io.InputStream, java.lang.String)"><!-- --></A><H3>
undump</H3>
<PRE>
public static <A HREF="../../../org/luaj/vm2/Prototype.html" title="class in org.luaj.vm2">Prototype</A> <B>undump</B>(java.io.InputStream&nbsp;stream,
java.lang.String&nbsp;chunkname)
throws java.io.IOException</PRE>
<DL>
<DD>Load input stream as a lua binary chunk if the first 4 bytes are the lua binary signature.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>stream</CODE> - InputStream to read, after having read the first byte already<DD><CODE>chunkname</CODE> - Name to apply to the loaded chunk
<DT><B>Returns:</B><DD><A HREF="../../../org/luaj/vm2/Prototype.html" title="class in org.luaj.vm2"><CODE>Prototype</CODE></A> that was loaded, or null if the first 4 bytes were not the lua signature.
<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE> - if an IOException occurs</DL>
</DD>
</DL>
<HR>
<A NAME="getSourceName(java.lang.String)"><!-- --></A><H3>
getSourceName</H3>
<PRE>
public static java.lang.String <B>getSourceName</B>(java.lang.String&nbsp;name)</PRE>
<DL>
<DD>Construct a source name from a supplied chunk name
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>name</CODE> - String name that appears in the chunk
<DT><B>Returns:</B><DD>source file name</DL>
</DD>
</DL>
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