mirror of
https://github.com/curioustorvald/Terrarum.git
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Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698 Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
364 lines
23 KiB
HTML
364 lines
23 KiB
HTML
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<HEAD>
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<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:50:33 BST 2015 -->
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<TITLE>
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Deprecated List (LWJGL API)
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</TITLE>
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<META NAME="date" CONTENT="2015-07-28">
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<A NAME="navbar_top_firstrow"><!-- --></A>
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<TR ALIGN="center" VALIGN="top">
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Package</FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use</FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
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<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Deprecated</B></FONT> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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PREV
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NEXT</FONT></TD>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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<A HREF="index.html?deprecated-list.html" target="_top"><B>FRAMES</B></A>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<B>Deprecated API</B></H2>
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<HR SIZE="4" NOSHADE>
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<B>Contents</B><UL>
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<LI><A HREF="#field">Deprecated Fields</A>
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<LI><A HREF="#method">Deprecated Methods</A>
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</UL>
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<A NAME="field"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Deprecated Fields</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/openal/AL10.html#AL_DATA">org.lwjgl.openal.AL10.AL_DATA</A>
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<BR>
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<I>This token is a relict of the early OpenAL days and is
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no longer supported. Neither the OpenAL spec nor OpenAL Soft define
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it.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/input/Keyboard.html#KEY_LWIN">org.lwjgl.input.Keyboard.KEY_LWIN</A>
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<BR>
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<I>Use KEY_LMETA instead</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/input/Keyboard.html#KEY_RWIN">org.lwjgl.input.Keyboard.KEY_RWIN</A>
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<BR>
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<I>Use KEY_RMETA instead</I> </TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="method"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Deprecated Methods</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniform(int, int, int, int)">org.lwjgl.opengl.GL40.glGetActiveSubroutineUniform(int, int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL40.html#glGetActiveSubroutineUniformi(int, int, int, int)"><CODE>GL40.glGetActiveSubroutineUniformi(int, int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniformBlock(int, int, int)">org.lwjgl.opengl.ARBUniformBufferObject.glGetActiveUniformBlock(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniformBlocki(int, int, int)"><CODE>ARBUniformBufferObject.glGetActiveUniformBlocki(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL31.html#glGetActiveUniformBlock(int, int, int)">org.lwjgl.opengl.GL31.glGetActiveUniformBlock(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL31.html#glGetActiveUniformBlocki(int, int, int)"><CODE>GL31.glGetActiveUniformBlocki(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniforms(int, int, int)">org.lwjgl.opengl.ARBUniformBufferObject.glGetActiveUniforms(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/ARBUniformBufferObject.html#glGetActiveUniformsi(int, int, int)"><CODE>ARBUniformBufferObject.glGetActiveUniformsi(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL31.html#glGetActiveUniforms(int, int, int)">org.lwjgl.opengl.GL31.glGetActiveUniforms(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL31.html#glGetActiveUniformsi(int, int, int)"><CODE>GL31.glGetActiveUniformsi(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL15.html#glGetBufferParameter(int, int)">org.lwjgl.opengl.GL15.glGetBufferParameter(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL15.html#glGetBufferParameteri(int, int)"><CODE>GL15.glGetBufferParameteri(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL32.html#glGetBufferParameter(int, int)">org.lwjgl.opengl.GL32.glGetBufferParameter(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL32.html#glGetBufferParameteri64(int, int)"><CODE>GL32.glGetBufferParameteri64(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengles/GLES20.html#glGetBufferParameter(int, int)">org.lwjgl.opengles.GLES20.glGetBufferParameter(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengles/GLES20.html#glGetBufferParameteri(int, int)"><CODE>GLES20.glGetBufferParameteri(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ARBBufferObject.html#glGetBufferParameterARB(int, int)">org.lwjgl.opengl.ARBBufferObject.glGetBufferParameterARB(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/ARBBufferObject.html#glGetBufferParameteriARB(int, int)"><CODE>ARBBufferObject.glGetBufferParameteriARB(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ARBFramebufferObject.html#glGetFramebufferAttachmentParameter(int, int, int)">org.lwjgl.opengl.ARBFramebufferObject.glGetFramebufferAttachmentParameter(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/ARBFramebufferObject.html#glGetFramebufferAttachmentParameteri(int, int, int)"><CODE>ARBFramebufferObject.glGetFramebufferAttachmentParameteri(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameter(int, int, int)">org.lwjgl.opengl.GL30.glGetFramebufferAttachmentParameter(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL30.html#glGetFramebufferAttachmentParameteri(int, int, int)"><CODE>GL30.glGetFramebufferAttachmentParameteri(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengles/GLES20.html#glGetFramebufferAttachmentParameter(int, int, int)">org.lwjgl.opengles.GLES20.glGetFramebufferAttachmentParameter(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengles/GLES20.html#glGetFramebufferAttachmentParameteri(int, int, int)"><CODE>GLES20.glGetFramebufferAttachmentParameteri(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/EXTFramebufferObject.html#glGetFramebufferAttachmentParameterEXT(int, int, int)">org.lwjgl.opengl.EXTFramebufferObject.glGetFramebufferAttachmentParameterEXT(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/EXTFramebufferObject.html#glGetFramebufferAttachmentParameteriEXT(int, int, int)"><CODE>EXTFramebufferObject.glGetFramebufferAttachmentParameteriEXT(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengles/OESFramebufferObject.html#glGetFramebufferAttachmentParameterOES(int, int, int)">org.lwjgl.opengles.OESFramebufferObject.glGetFramebufferAttachmentParameterOES(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengles/OESFramebufferObject.html#glGetFramebufferAttachmentParameteriOES(int, int, int)"><CODE>OESFramebufferObject.glGetFramebufferAttachmentParameteriOES(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL20.html#glGetProgram(int, int)">org.lwjgl.opengl.GL20.glGetProgram(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)"><CODE>GL20.glGetProgrami(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengles/GLES20.html#glGetProgram(int, int)">org.lwjgl.opengles.GLES20.glGetProgram(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengles/GLES20.html#glGetProgrami(int, int)"><CODE>GLES20.glGetProgrami(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ARBProgram.html#glGetProgramARB(int, int)">org.lwjgl.opengl.ARBProgram.glGetProgramARB(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/ARBProgram.html#glGetProgramiARB(int, int)"><CODE>ARBProgram.glGetProgramiARB(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/NVProgram.html#glGetProgramNV(int, int)">org.lwjgl.opengl.NVProgram.glGetProgramNV(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/NVProgram.html#glGetProgramiNV(int, int)"><CODE>NVProgram.glGetProgramiNV(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL40.html#glGetProgramStage(int, int, int)">org.lwjgl.opengl.GL40.glGetProgramStage(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL40.html#glGetProgramStagei(int, int, int)"><CODE>GL40.glGetProgramStagei(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL15.html#glGetQuery(int, int)">org.lwjgl.opengl.GL15.glGetQuery(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL15.html#glGetQueryi(int, int)"><CODE>GL15.glGetQueryi(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ARBOcclusionQuery.html#glGetQueryARB(int, int)">org.lwjgl.opengl.ARBOcclusionQuery.glGetQueryARB(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/ARBOcclusionQuery.html#glGetQueryiARB(int, int)"><CODE>ARBOcclusionQuery.glGetQueryiARB(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL40.html#glGetQueryIndexed(int, int, int)">org.lwjgl.opengl.GL40.glGetQueryIndexed(int, int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL40.html#glGetQueryIndexedi(int, int, int)"><CODE>GL40.glGetQueryIndexedi(int, int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL33.html#glGetQueryObject(int, int)">org.lwjgl.opengl.GL33.glGetQueryObject(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL33.html#glGetQueryObjecti64(int, int)"><CODE>GL33.glGetQueryObjecti64(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL33.html#glGetQueryObjectu(int, int)">org.lwjgl.opengl.GL33.glGetQueryObjectu(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL33.html#glGetQueryObjectui64(int, int)"><CODE>GL33.glGetQueryObjectui64(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ARBFramebufferObject.html#glGetRenderbufferParameter(int, int)">org.lwjgl.opengl.ARBFramebufferObject.glGetRenderbufferParameter(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/ARBFramebufferObject.html#glGetRenderbufferParameteri(int, int)"><CODE>ARBFramebufferObject.glGetRenderbufferParameteri(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL30.html#glGetRenderbufferParameter(int, int)">org.lwjgl.opengl.GL30.glGetRenderbufferParameter(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL30.html#glGetRenderbufferParameteri(int, int)"><CODE>GL30.glGetRenderbufferParameteri(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengles/GLES20.html#glGetRenderbufferParameter(int, int)">org.lwjgl.opengles.GLES20.glGetRenderbufferParameter(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengles/GLES20.html#glGetRenderbufferParameteri(int, int)"><CODE>GLES20.glGetRenderbufferParameteri(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/EXTFramebufferObject.html#glGetRenderbufferParameterEXT(int, int)">org.lwjgl.opengl.EXTFramebufferObject.glGetRenderbufferParameterEXT(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/EXTFramebufferObject.html#glGetRenderbufferParameteriEXT(int, int)"><CODE>EXTFramebufferObject.glGetRenderbufferParameteriEXT(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengles/OESFramebufferObject.html#glGetRenderbufferParameterOES(int, int)">org.lwjgl.opengles.OESFramebufferObject.glGetRenderbufferParameterOES(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengles/OESFramebufferObject.html#glGetRenderbufferParameteriOES(int, int)"><CODE>OESFramebufferObject.glGetRenderbufferParameteriOES(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL20.html#glGetShader(int, int)">org.lwjgl.opengl.GL20.glGetShader(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)"><CODE>GL20.glGetShaderi(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengles/GLES20.html#glGetShader(int, int)">org.lwjgl.opengles.GLES20.glGetShader(int, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengles/GLES20.html#glGetShaderi(int, int)"><CODE>GLES20.glGetShaderi(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ARBSync.html#glGetSync(org.lwjgl.opengl.GLSync, int)">org.lwjgl.opengl.ARBSync.glGetSync(GLSync, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/ARBSync.html#glGetSynci(org.lwjgl.opengl.GLSync, int)"><CODE>ARBSync.glGetSynci(org.lwjgl.opengl.GLSync, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL32.html#glGetSync(org.lwjgl.opengl.GLSync, int)">org.lwjgl.opengl.GL32.glGetSync(GLSync, int)</A>
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<BR>
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<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL32.html#glGetSynci(org.lwjgl.opengl.GLSync, int)"><CODE>GL32.glGetSynci(org.lwjgl.opengl.GLSync, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/GL40.html#glGetUniformSubroutineu(int, int)">org.lwjgl.opengl.GL40.glGetUniformSubroutineu(int, int)</A>
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<BR>
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|
<I>Will be removed in 3.0. Use <A HREF="org/lwjgl/opengl/GL40.html#glGetUniformSubroutineui(int, int)"><CODE>GL40.glGetUniformSubroutineui(int, int)</CODE></A> instead.</I> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ContextAttribs.html#isLoseContextOnReset()">org.lwjgl.opengl.ContextAttribs.isLoseContextOnReset()</A>
|
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<BR>
|
|
<I>use <A HREF="org/lwjgl/opengl/ContextAttribs.html#getContextResetNotificationStrategy()"><CODE>ContextAttribs.getContextResetNotificationStrategy()</CODE></A> instead</I> </TD>
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</TR>
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|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="org/lwjgl/opengl/ContextAttribs.html#withLoseContextOnReset(boolean)">org.lwjgl.opengl.ContextAttribs.withLoseContextOnReset(boolean)</A>
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|
<BR>
|
|
<I>use <A HREF="org/lwjgl/opengl/ContextAttribs.html#withResetNotificationStrategy(int)"><CODE>ContextAttribs.withResetNotificationStrategy(int)</CODE></A> instead</I> </TD>
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</TR>
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