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Terrarum/lib/javadoc/lwjgl-javadoc/org/lwjgl/input/Keyboard.html
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Keyboard (LWJGL API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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<H2>
<FONT SIZE="-1">
org.lwjgl.input</FONT>
<BR>
Class Keyboard</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.input.Keyboard</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>Keyboard</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<br>
A raw Keyboard interface. This can be used to poll the current state of the
keys, or read all the keyboard presses / releases since the last read.
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>$Revision$
$Id$</DD>
<DT><B>Author:</B></DT>
<DD>cix_foo <cix_foo@users.sourceforge.net>, elias_naur <elias_naur@users.sourceforge.net>, Brian Matzon <brian@matzon.dk></DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#CHAR_NONE">CHAR_NONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The special character meaning that no
character was translated for the event.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#EVENT_SIZE">EVENT_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Internal use - event size in bytes</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_0">KEY_0</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_1">KEY_1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_2">KEY_2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_3">KEY_3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_4">KEY_4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_5">KEY_5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_6">KEY_6</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_7">KEY_7</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_8">KEY_8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_9">KEY_9</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_A">KEY_A</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_ADD">KEY_ADD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_APOSTROPHE">KEY_APOSTROPHE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_APPS">KEY_APPS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_AT">KEY_AT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_AX">KEY_AX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_B">KEY_B</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_BACK">KEY_BACK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_BACKSLASH">KEY_BACKSLASH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_C">KEY_C</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_CAPITAL">KEY_CAPITAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_CIRCUMFLEX">KEY_CIRCUMFLEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_CLEAR">KEY_CLEAR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_COLON">KEY_COLON</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_COMMA">KEY_COMMA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_CONVERT">KEY_CONVERT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_D">KEY_D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_DECIMAL">KEY_DECIMAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_DELETE">KEY_DELETE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_DIVIDE">KEY_DIVIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_DOWN">KEY_DOWN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_E">KEY_E</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_END">KEY_END</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_EQUALS">KEY_EQUALS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_ESCAPE">KEY_ESCAPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F">KEY_F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F1">KEY_F1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F10">KEY_F10</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F11">KEY_F11</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F12">KEY_F12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F13">KEY_F13</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F14">KEY_F14</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F15">KEY_F15</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F16">KEY_F16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F17">KEY_F17</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F18">KEY_F18</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F19">KEY_F19</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F2">KEY_F2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F3">KEY_F3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F4">KEY_F4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F5">KEY_F5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F6">KEY_F6</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F7">KEY_F7</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F8">KEY_F8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_F9">KEY_F9</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_FUNCTION">KEY_FUNCTION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_G">KEY_G</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_GRAVE">KEY_GRAVE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_H">KEY_H</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_HOME">KEY_HOME</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_I">KEY_I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_INSERT">KEY_INSERT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_J">KEY_J</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_K">KEY_K</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_KANA">KEY_KANA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_KANJI">KEY_KANJI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_L">KEY_L</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_LBRACKET">KEY_LBRACKET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_LCONTROL">KEY_LCONTROL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_LEFT">KEY_LEFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_LMENU">KEY_LMENU</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_LMETA">KEY_LMETA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_LSHIFT">KEY_LSHIFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_LWIN">KEY_LWIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Use KEY_LMETA instead</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_M">KEY_M</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_MINUS">KEY_MINUS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_MULTIPLY">KEY_MULTIPLY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_N">KEY_N</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NEXT">KEY_NEXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NOCONVERT">KEY_NOCONVERT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NONE">KEY_NONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The special keycode meaning that only the
translated character is valid.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMLOCK">KEY_NUMLOCK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD0">KEY_NUMPAD0</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD1">KEY_NUMPAD1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD2">KEY_NUMPAD2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD3">KEY_NUMPAD3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD4">KEY_NUMPAD4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD5">KEY_NUMPAD5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD6">KEY_NUMPAD6</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD7">KEY_NUMPAD7</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD8">KEY_NUMPAD8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPAD9">KEY_NUMPAD9</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPADCOMMA">KEY_NUMPADCOMMA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPADENTER">KEY_NUMPADENTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_NUMPADEQUALS">KEY_NUMPADEQUALS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_O">KEY_O</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_P">KEY_P</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_PAUSE">KEY_PAUSE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_PERIOD">KEY_PERIOD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_POWER">KEY_POWER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_PRIOR">KEY_PRIOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_Q">KEY_Q</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_R">KEY_R</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_RBRACKET">KEY_RBRACKET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_RCONTROL">KEY_RCONTROL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_RETURN">KEY_RETURN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_RIGHT">KEY_RIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_RMENU">KEY_RMENU</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_RMETA">KEY_RMETA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_RSHIFT">KEY_RSHIFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_RWIN">KEY_RWIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Use KEY_RMETA instead</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_S">KEY_S</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_SCROLL">KEY_SCROLL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_SECTION">KEY_SECTION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_SEMICOLON">KEY_SEMICOLON</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_SLASH">KEY_SLASH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_SLEEP">KEY_SLEEP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_SPACE">KEY_SPACE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_STOP">KEY_STOP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_SUBTRACT">KEY_SUBTRACT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_SYSRQ">KEY_SYSRQ</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_T">KEY_T</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_TAB">KEY_TAB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_U">KEY_U</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_UNDERLINE">KEY_UNDERLINE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_UNLABELED">KEY_UNLABELED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_UP">KEY_UP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_V">KEY_V</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_W">KEY_W</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_X">KEY_X</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_Y">KEY_Y</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_YEN">KEY_YEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEY_Z">KEY_Z</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#KEYBOARD_SIZE">KEYBOARD_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#areRepeatEventsEnabled()">areRepeatEventsEnabled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check whether repeat events are currently reported or not.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#create()">create</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"Create" the keyboard.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#destroy()">destroy</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"Destroy" the keyboard</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#enableRepeatEvents(boolean)">enableRepeatEvents</A></B>(boolean&nbsp;enable)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Controls whether repeat events are reported or not.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;char</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#getEventCharacter()">getEventCharacter</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#getEventKey()">getEventKey</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Please note that the key code returned is NOT valid against the
current keyboard layout.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#getEventKeyState()">getEventKeyState</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the state of the key that generated the
current event</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#getEventNanoseconds()">getEventNanoseconds</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the time in nanoseconds of the current event.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#getKeyCount()">getKeyCount</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#getKeyIndex(java.lang.String)">getKeyIndex</A></B>(java.lang.String&nbsp;keyName)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get's a key's index.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#getKeyName(int)">getKeyName</A></B>(int&nbsp;key)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets a key's name</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#getNumKeyboardEvents()">getNumKeyboardEvents</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the number of keyboard events waiting after doing a buffer enabled poll().</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#isCreated()">isCreated</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#isKeyDown(int)">isKeyDown</A></B>(int&nbsp;key)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks to see if a key is down.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#isRepeatEvent()">isRepeatEvent</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#next()">next</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the next keyboard event.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Keyboard.html#poll()">poll</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Polls the keyboard for its current state.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="EVENT_SIZE"><!-- --></A><H3>
EVENT_SIZE</H3>
<PRE>
public static final int <B>EVENT_SIZE</B></PRE>
<DL>
<DD>Internal use - event size in bytes
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.EVENT_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="CHAR_NONE"><!-- --></A><H3>
CHAR_NONE</H3>
<PRE>
public static final int <B>CHAR_NONE</B></PRE>
<DL>
<DD>The special character meaning that no
character was translated for the event.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.CHAR_NONE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NONE"><!-- --></A><H3>
KEY_NONE</H3>
<PRE>
public static final int <B>KEY_NONE</B></PRE>
<DL>
<DD>The special keycode meaning that only the
translated character is valid.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NONE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_ESCAPE"><!-- --></A><H3>
KEY_ESCAPE</H3>
<PRE>
public static final int <B>KEY_ESCAPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_ESCAPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_1"><!-- --></A><H3>
KEY_1</H3>
<PRE>
public static final int <B>KEY_1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_2"><!-- --></A><H3>
KEY_2</H3>
<PRE>
public static final int <B>KEY_2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_3"><!-- --></A><H3>
KEY_3</H3>
<PRE>
public static final int <B>KEY_3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_4"><!-- --></A><H3>
KEY_4</H3>
<PRE>
public static final int <B>KEY_4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_5"><!-- --></A><H3>
KEY_5</H3>
<PRE>
public static final int <B>KEY_5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_6"><!-- --></A><H3>
KEY_6</H3>
<PRE>
public static final int <B>KEY_6</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_6">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_7"><!-- --></A><H3>
KEY_7</H3>
<PRE>
public static final int <B>KEY_7</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_7">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_8"><!-- --></A><H3>
KEY_8</H3>
<PRE>
public static final int <B>KEY_8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_9"><!-- --></A><H3>
KEY_9</H3>
<PRE>
public static final int <B>KEY_9</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_9">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_0"><!-- --></A><H3>
KEY_0</H3>
<PRE>
public static final int <B>KEY_0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_0">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_MINUS"><!-- --></A><H3>
KEY_MINUS</H3>
<PRE>
public static final int <B>KEY_MINUS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_MINUS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_EQUALS"><!-- --></A><H3>
KEY_EQUALS</H3>
<PRE>
public static final int <B>KEY_EQUALS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_EQUALS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_BACK"><!-- --></A><H3>
KEY_BACK</H3>
<PRE>
public static final int <B>KEY_BACK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_BACK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_TAB"><!-- --></A><H3>
KEY_TAB</H3>
<PRE>
public static final int <B>KEY_TAB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_TAB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_Q"><!-- --></A><H3>
KEY_Q</H3>
<PRE>
public static final int <B>KEY_Q</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_Q">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_W"><!-- --></A><H3>
KEY_W</H3>
<PRE>
public static final int <B>KEY_W</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_W">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_E"><!-- --></A><H3>
KEY_E</H3>
<PRE>
public static final int <B>KEY_E</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_E">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_R"><!-- --></A><H3>
KEY_R</H3>
<PRE>
public static final int <B>KEY_R</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_R">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_T"><!-- --></A><H3>
KEY_T</H3>
<PRE>
public static final int <B>KEY_T</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_T">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_Y"><!-- --></A><H3>
KEY_Y</H3>
<PRE>
public static final int <B>KEY_Y</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_Y">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_U"><!-- --></A><H3>
KEY_U</H3>
<PRE>
public static final int <B>KEY_U</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_U">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_I"><!-- --></A><H3>
KEY_I</H3>
<PRE>
public static final int <B>KEY_I</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_O"><!-- --></A><H3>
KEY_O</H3>
<PRE>
public static final int <B>KEY_O</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_O">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_P"><!-- --></A><H3>
KEY_P</H3>
<PRE>
public static final int <B>KEY_P</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_P">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_LBRACKET"><!-- --></A><H3>
KEY_LBRACKET</H3>
<PRE>
public static final int <B>KEY_LBRACKET</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_LBRACKET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_RBRACKET"><!-- --></A><H3>
KEY_RBRACKET</H3>
<PRE>
public static final int <B>KEY_RBRACKET</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_RBRACKET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_RETURN"><!-- --></A><H3>
KEY_RETURN</H3>
<PRE>
public static final int <B>KEY_RETURN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_RETURN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_LCONTROL"><!-- --></A><H3>
KEY_LCONTROL</H3>
<PRE>
public static final int <B>KEY_LCONTROL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_LCONTROL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_A"><!-- --></A><H3>
KEY_A</H3>
<PRE>
public static final int <B>KEY_A</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_A">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_S"><!-- --></A><H3>
KEY_S</H3>
<PRE>
public static final int <B>KEY_S</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_S">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_D"><!-- --></A><H3>
KEY_D</H3>
<PRE>
public static final int <B>KEY_D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F"><!-- --></A><H3>
KEY_F</H3>
<PRE>
public static final int <B>KEY_F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_G"><!-- --></A><H3>
KEY_G</H3>
<PRE>
public static final int <B>KEY_G</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_G">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_H"><!-- --></A><H3>
KEY_H</H3>
<PRE>
public static final int <B>KEY_H</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_H">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_J"><!-- --></A><H3>
KEY_J</H3>
<PRE>
public static final int <B>KEY_J</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_J">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_K"><!-- --></A><H3>
KEY_K</H3>
<PRE>
public static final int <B>KEY_K</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_K">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_L"><!-- --></A><H3>
KEY_L</H3>
<PRE>
public static final int <B>KEY_L</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_L">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_SEMICOLON"><!-- --></A><H3>
KEY_SEMICOLON</H3>
<PRE>
public static final int <B>KEY_SEMICOLON</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_SEMICOLON">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_APOSTROPHE"><!-- --></A><H3>
KEY_APOSTROPHE</H3>
<PRE>
public static final int <B>KEY_APOSTROPHE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_APOSTROPHE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_GRAVE"><!-- --></A><H3>
KEY_GRAVE</H3>
<PRE>
public static final int <B>KEY_GRAVE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_GRAVE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_LSHIFT"><!-- --></A><H3>
KEY_LSHIFT</H3>
<PRE>
public static final int <B>KEY_LSHIFT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_LSHIFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_BACKSLASH"><!-- --></A><H3>
KEY_BACKSLASH</H3>
<PRE>
public static final int <B>KEY_BACKSLASH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_BACKSLASH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_Z"><!-- --></A><H3>
KEY_Z</H3>
<PRE>
public static final int <B>KEY_Z</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_Z">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_X"><!-- --></A><H3>
KEY_X</H3>
<PRE>
public static final int <B>KEY_X</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_X">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_C"><!-- --></A><H3>
KEY_C</H3>
<PRE>
public static final int <B>KEY_C</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_C">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_V"><!-- --></A><H3>
KEY_V</H3>
<PRE>
public static final int <B>KEY_V</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_V">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_B"><!-- --></A><H3>
KEY_B</H3>
<PRE>
public static final int <B>KEY_B</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_B">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_N"><!-- --></A><H3>
KEY_N</H3>
<PRE>
public static final int <B>KEY_N</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_N">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_M"><!-- --></A><H3>
KEY_M</H3>
<PRE>
public static final int <B>KEY_M</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_M">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_COMMA"><!-- --></A><H3>
KEY_COMMA</H3>
<PRE>
public static final int <B>KEY_COMMA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_COMMA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_PERIOD"><!-- --></A><H3>
KEY_PERIOD</H3>
<PRE>
public static final int <B>KEY_PERIOD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_PERIOD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_SLASH"><!-- --></A><H3>
KEY_SLASH</H3>
<PRE>
public static final int <B>KEY_SLASH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_SLASH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_RSHIFT"><!-- --></A><H3>
KEY_RSHIFT</H3>
<PRE>
public static final int <B>KEY_RSHIFT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_RSHIFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_MULTIPLY"><!-- --></A><H3>
KEY_MULTIPLY</H3>
<PRE>
public static final int <B>KEY_MULTIPLY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_MULTIPLY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_LMENU"><!-- --></A><H3>
KEY_LMENU</H3>
<PRE>
public static final int <B>KEY_LMENU</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_LMENU">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_SPACE"><!-- --></A><H3>
KEY_SPACE</H3>
<PRE>
public static final int <B>KEY_SPACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_SPACE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_CAPITAL"><!-- --></A><H3>
KEY_CAPITAL</H3>
<PRE>
public static final int <B>KEY_CAPITAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_CAPITAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F1"><!-- --></A><H3>
KEY_F1</H3>
<PRE>
public static final int <B>KEY_F1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F2"><!-- --></A><H3>
KEY_F2</H3>
<PRE>
public static final int <B>KEY_F2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F3"><!-- --></A><H3>
KEY_F3</H3>
<PRE>
public static final int <B>KEY_F3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F4"><!-- --></A><H3>
KEY_F4</H3>
<PRE>
public static final int <B>KEY_F4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F5"><!-- --></A><H3>
KEY_F5</H3>
<PRE>
public static final int <B>KEY_F5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F6"><!-- --></A><H3>
KEY_F6</H3>
<PRE>
public static final int <B>KEY_F6</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F6">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F7"><!-- --></A><H3>
KEY_F7</H3>
<PRE>
public static final int <B>KEY_F7</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F7">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F8"><!-- --></A><H3>
KEY_F8</H3>
<PRE>
public static final int <B>KEY_F8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F9"><!-- --></A><H3>
KEY_F9</H3>
<PRE>
public static final int <B>KEY_F9</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F9">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F10"><!-- --></A><H3>
KEY_F10</H3>
<PRE>
public static final int <B>KEY_F10</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F10">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMLOCK"><!-- --></A><H3>
KEY_NUMLOCK</H3>
<PRE>
public static final int <B>KEY_NUMLOCK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMLOCK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_SCROLL"><!-- --></A><H3>
KEY_SCROLL</H3>
<PRE>
public static final int <B>KEY_SCROLL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_SCROLL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD7"><!-- --></A><H3>
KEY_NUMPAD7</H3>
<PRE>
public static final int <B>KEY_NUMPAD7</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD7">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD8"><!-- --></A><H3>
KEY_NUMPAD8</H3>
<PRE>
public static final int <B>KEY_NUMPAD8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD9"><!-- --></A><H3>
KEY_NUMPAD9</H3>
<PRE>
public static final int <B>KEY_NUMPAD9</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD9">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_SUBTRACT"><!-- --></A><H3>
KEY_SUBTRACT</H3>
<PRE>
public static final int <B>KEY_SUBTRACT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_SUBTRACT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD4"><!-- --></A><H3>
KEY_NUMPAD4</H3>
<PRE>
public static final int <B>KEY_NUMPAD4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD5"><!-- --></A><H3>
KEY_NUMPAD5</H3>
<PRE>
public static final int <B>KEY_NUMPAD5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD6"><!-- --></A><H3>
KEY_NUMPAD6</H3>
<PRE>
public static final int <B>KEY_NUMPAD6</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD6">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_ADD"><!-- --></A><H3>
KEY_ADD</H3>
<PRE>
public static final int <B>KEY_ADD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_ADD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD1"><!-- --></A><H3>
KEY_NUMPAD1</H3>
<PRE>
public static final int <B>KEY_NUMPAD1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD2"><!-- --></A><H3>
KEY_NUMPAD2</H3>
<PRE>
public static final int <B>KEY_NUMPAD2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD3"><!-- --></A><H3>
KEY_NUMPAD3</H3>
<PRE>
public static final int <B>KEY_NUMPAD3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPAD0"><!-- --></A><H3>
KEY_NUMPAD0</H3>
<PRE>
public static final int <B>KEY_NUMPAD0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPAD0">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_DECIMAL"><!-- --></A><H3>
KEY_DECIMAL</H3>
<PRE>
public static final int <B>KEY_DECIMAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_DECIMAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F11"><!-- --></A><H3>
KEY_F11</H3>
<PRE>
public static final int <B>KEY_F11</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F11">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F12"><!-- --></A><H3>
KEY_F12</H3>
<PRE>
public static final int <B>KEY_F12</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F13"><!-- --></A><H3>
KEY_F13</H3>
<PRE>
public static final int <B>KEY_F13</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F13">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F14"><!-- --></A><H3>
KEY_F14</H3>
<PRE>
public static final int <B>KEY_F14</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F14">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F15"><!-- --></A><H3>
KEY_F15</H3>
<PRE>
public static final int <B>KEY_F15</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F15">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F16"><!-- --></A><H3>
KEY_F16</H3>
<PRE>
public static final int <B>KEY_F16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F17"><!-- --></A><H3>
KEY_F17</H3>
<PRE>
public static final int <B>KEY_F17</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F17">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F18"><!-- --></A><H3>
KEY_F18</H3>
<PRE>
public static final int <B>KEY_F18</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F18">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_KANA"><!-- --></A><H3>
KEY_KANA</H3>
<PRE>
public static final int <B>KEY_KANA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_KANA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_F19"><!-- --></A><H3>
KEY_F19</H3>
<PRE>
public static final int <B>KEY_F19</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_F19">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_CONVERT"><!-- --></A><H3>
KEY_CONVERT</H3>
<PRE>
public static final int <B>KEY_CONVERT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_CONVERT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NOCONVERT"><!-- --></A><H3>
KEY_NOCONVERT</H3>
<PRE>
public static final int <B>KEY_NOCONVERT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NOCONVERT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_YEN"><!-- --></A><H3>
KEY_YEN</H3>
<PRE>
public static final int <B>KEY_YEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_YEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPADEQUALS"><!-- --></A><H3>
KEY_NUMPADEQUALS</H3>
<PRE>
public static final int <B>KEY_NUMPADEQUALS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPADEQUALS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_CIRCUMFLEX"><!-- --></A><H3>
KEY_CIRCUMFLEX</H3>
<PRE>
public static final int <B>KEY_CIRCUMFLEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_CIRCUMFLEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_AT"><!-- --></A><H3>
KEY_AT</H3>
<PRE>
public static final int <B>KEY_AT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_AT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_COLON"><!-- --></A><H3>
KEY_COLON</H3>
<PRE>
public static final int <B>KEY_COLON</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_COLON">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_UNDERLINE"><!-- --></A><H3>
KEY_UNDERLINE</H3>
<PRE>
public static final int <B>KEY_UNDERLINE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_UNDERLINE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_KANJI"><!-- --></A><H3>
KEY_KANJI</H3>
<PRE>
public static final int <B>KEY_KANJI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_KANJI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_STOP"><!-- --></A><H3>
KEY_STOP</H3>
<PRE>
public static final int <B>KEY_STOP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_STOP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_AX"><!-- --></A><H3>
KEY_AX</H3>
<PRE>
public static final int <B>KEY_AX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_AX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_UNLABELED"><!-- --></A><H3>
KEY_UNLABELED</H3>
<PRE>
public static final int <B>KEY_UNLABELED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_UNLABELED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPADENTER"><!-- --></A><H3>
KEY_NUMPADENTER</H3>
<PRE>
public static final int <B>KEY_NUMPADENTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPADENTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_RCONTROL"><!-- --></A><H3>
KEY_RCONTROL</H3>
<PRE>
public static final int <B>KEY_RCONTROL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_RCONTROL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_SECTION"><!-- --></A><H3>
KEY_SECTION</H3>
<PRE>
public static final int <B>KEY_SECTION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_SECTION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NUMPADCOMMA"><!-- --></A><H3>
KEY_NUMPADCOMMA</H3>
<PRE>
public static final int <B>KEY_NUMPADCOMMA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NUMPADCOMMA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_DIVIDE"><!-- --></A><H3>
KEY_DIVIDE</H3>
<PRE>
public static final int <B>KEY_DIVIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_DIVIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_SYSRQ"><!-- --></A><H3>
KEY_SYSRQ</H3>
<PRE>
public static final int <B>KEY_SYSRQ</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_SYSRQ">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_RMENU"><!-- --></A><H3>
KEY_RMENU</H3>
<PRE>
public static final int <B>KEY_RMENU</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_RMENU">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_FUNCTION"><!-- --></A><H3>
KEY_FUNCTION</H3>
<PRE>
public static final int <B>KEY_FUNCTION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_FUNCTION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_PAUSE"><!-- --></A><H3>
KEY_PAUSE</H3>
<PRE>
public static final int <B>KEY_PAUSE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_PAUSE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_HOME"><!-- --></A><H3>
KEY_HOME</H3>
<PRE>
public static final int <B>KEY_HOME</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_HOME">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_UP"><!-- --></A><H3>
KEY_UP</H3>
<PRE>
public static final int <B>KEY_UP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_UP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_PRIOR"><!-- --></A><H3>
KEY_PRIOR</H3>
<PRE>
public static final int <B>KEY_PRIOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_PRIOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_LEFT"><!-- --></A><H3>
KEY_LEFT</H3>
<PRE>
public static final int <B>KEY_LEFT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_LEFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_RIGHT"><!-- --></A><H3>
KEY_RIGHT</H3>
<PRE>
public static final int <B>KEY_RIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_RIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_END"><!-- --></A><H3>
KEY_END</H3>
<PRE>
public static final int <B>KEY_END</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_END">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_DOWN"><!-- --></A><H3>
KEY_DOWN</H3>
<PRE>
public static final int <B>KEY_DOWN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_DOWN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_NEXT"><!-- --></A><H3>
KEY_NEXT</H3>
<PRE>
public static final int <B>KEY_NEXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_NEXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_INSERT"><!-- --></A><H3>
KEY_INSERT</H3>
<PRE>
public static final int <B>KEY_INSERT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_INSERT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_DELETE"><!-- --></A><H3>
KEY_DELETE</H3>
<PRE>
public static final int <B>KEY_DELETE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_DELETE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_CLEAR"><!-- --></A><H3>
KEY_CLEAR</H3>
<PRE>
public static final int <B>KEY_CLEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_CLEAR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_LMETA"><!-- --></A><H3>
KEY_LMETA</H3>
<PRE>
public static final int <B>KEY_LMETA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_LMETA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_LWIN"><!-- --></A><H3>
KEY_LWIN</H3>
<PRE>
public static final int <B>KEY_LWIN</B></PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Use KEY_LMETA instead</I><DD>The left windows key, mapped to KEY_LMETA
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_LWIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_RMETA"><!-- --></A><H3>
KEY_RMETA</H3>
<PRE>
public static final int <B>KEY_RMETA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_RMETA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_RWIN"><!-- --></A><H3>
KEY_RWIN</H3>
<PRE>
public static final int <B>KEY_RWIN</B></PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Use KEY_RMETA instead</I><DD>The right windows key, mapped to KEY_RMETA
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_RWIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_APPS"><!-- --></A><H3>
KEY_APPS</H3>
<PRE>
public static final int <B>KEY_APPS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_APPS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_POWER"><!-- --></A><H3>
KEY_POWER</H3>
<PRE>
public static final int <B>KEY_POWER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_POWER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEY_SLEEP"><!-- --></A><H3>
KEY_SLEEP</H3>
<PRE>
public static final int <B>KEY_SLEEP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEY_SLEEP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KEYBOARD_SIZE"><!-- --></A><H3>
KEYBOARD_SIZE</H3>
<PRE>
public static final int <B>KEYBOARD_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Keyboard.KEYBOARD_SIZE">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="create()"><!-- --></A><H3>
create</H3>
<PRE>
public static void <B>create</B>()
throws <A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></PRE>
<DL>
<DD>"Create" the keyboard. The display must first have been created. The
reason for this is so the keyboard has a window to "focus" in.
<P>
<DD><DL>
<DT><B>Throws:</B>
<DD><CODE><A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></CODE> - if the keyboard could not be created for any reason</DL>
</DD>
</DL>
<HR>
<A NAME="isCreated()"><!-- --></A><H3>
isCreated</H3>
<PRE>
public static boolean <B>isCreated</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Returns:</B><DD>true if the keyboard has been created</DL>
</DD>
</DL>
<HR>
<A NAME="destroy()"><!-- --></A><H3>
destroy</H3>
<PRE>
public static void <B>destroy</B>()</PRE>
<DL>
<DD>"Destroy" the keyboard
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="poll()"><!-- --></A><H3>
poll</H3>
<PRE>
public static void <B>poll</B>()</PRE>
<DL>
<DD>Polls the keyboard for its current state. Access the polled values using the
<code>isKeyDown</code> method.
By using this method, it is possible to "miss" keyboard keys if you don't
poll fast enough.
To use buffered values, you have to call <code>next</code> for each event you
want to read. You can query which key caused the event by using
<code>getEventKey</code>. To get the state of that key, for that event, use
<code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the
character for that event.
NOTE: This method does not query the operating system for new events. To do that,
Display.processMessages() (or Display.update()) must be called first.
<P>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/input/Keyboard.html#isKeyDown(int)"><CODE>isKeyDown(int key)</CODE></A>,
<A HREF="../../../org/lwjgl/input/Keyboard.html#next()"><CODE>next()</CODE></A>,
<A HREF="../../../org/lwjgl/input/Keyboard.html#getEventKey()"><CODE>getEventKey()</CODE></A>,
<A HREF="../../../org/lwjgl/input/Keyboard.html#getEventKeyState()"><CODE>getEventKeyState()</CODE></A>,
<A HREF="../../../org/lwjgl/input/Keyboard.html#getEventCharacter()"><CODE>getEventCharacter()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="isKeyDown(int)"><!-- --></A><H3>
isKeyDown</H3>
<PRE>
public static boolean <B>isKeyDown</B>(int&nbsp;key)</PRE>
<DL>
<DD>Checks to see if a key is down.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>key</CODE> - Keycode to check
<DT><B>Returns:</B><DD>true if the key is down according to the last poll()</DL>
</DD>
</DL>
<HR>
<A NAME="getKeyName(int)"><!-- --></A><H3>
getKeyName</H3>
<PRE>
public static java.lang.String <B>getKeyName</B>(int&nbsp;key)</PRE>
<DL>
<DD>Gets a key's name
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>key</CODE> - The key
<DT><B>Returns:</B><DD>a String with the key's human readable name in it or null if the key is unnamed</DL>
</DD>
</DL>
<HR>
<A NAME="getKeyIndex(java.lang.String)"><!-- --></A><H3>
getKeyIndex</H3>
<PRE>
public static int <B>getKeyIndex</B>(java.lang.String&nbsp;keyName)</PRE>
<DL>
<DD>Get's a key's index. If the key is unrecognised then KEY_NONE is returned.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>keyName</CODE> - The key name</DL>
</DD>
</DL>
<HR>
<A NAME="getNumKeyboardEvents()"><!-- --></A><H3>
getNumKeyboardEvents</H3>
<PRE>
public static int <B>getNumKeyboardEvents</B>()</PRE>
<DL>
<DD>Gets the number of keyboard events waiting after doing a buffer enabled poll().
<P>
<DD><DL>
<DT><B>Returns:</B><DD>the number of keyboard events</DL>
</DD>
</DL>
<HR>
<A NAME="next()"><!-- --></A><H3>
next</H3>
<PRE>
public static boolean <B>next</B>()</PRE>
<DL>
<DD>Gets the next keyboard event. You can query which key caused the event by using
<code>getEventKey</code>. To get the state of that key, for that event, use
<code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the
character for that event.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if a keyboard event was read, false otherwise<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/input/Keyboard.html#getEventKey()"><CODE>getEventKey()</CODE></A>,
<A HREF="../../../org/lwjgl/input/Keyboard.html#getEventKeyState()"><CODE>getEventKeyState()</CODE></A>,
<A HREF="../../../org/lwjgl/input/Keyboard.html#getEventCharacter()"><CODE>getEventCharacter()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="enableRepeatEvents(boolean)"><!-- --></A><H3>
enableRepeatEvents</H3>
<PRE>
public static void <B>enableRepeatEvents</B>(boolean&nbsp;enable)</PRE>
<DL>
<DD>Controls whether repeat events are reported or not. If repeat events
are enabled, key down events are reported when a key is pressed and held for
a OS dependent amount of time. To distinguish a repeat event from a normal event,
use isRepeatEvent().
<P>
<DD><DL>
<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/input/Keyboard.html#getEventKey()"><CODE>getEventKey()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="areRepeatEventsEnabled()"><!-- --></A><H3>
areRepeatEventsEnabled</H3>
<PRE>
public static boolean <B>areRepeatEventsEnabled</B>()</PRE>
<DL>
<DD>Check whether repeat events are currently reported or not.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true is repeat events are reported, false if not.<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/input/Keyboard.html#getEventKey()"><CODE>getEventKey()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="getKeyCount()"><!-- --></A><H3>
getKeyCount</H3>
<PRE>
public static int <B>getKeyCount</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Returns:</B><DD>Number of keys on this keyboard</DL>
</DD>
</DL>
<HR>
<A NAME="getEventCharacter()"><!-- --></A><H3>
getEventCharacter</H3>
<PRE>
public static char <B>getEventCharacter</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Returns:</B><DD>The character from the current event</DL>
</DD>
</DL>
<HR>
<A NAME="getEventKey()"><!-- --></A><H3>
getEventKey</H3>
<PRE>
public static int <B>getEventKey</B>()</PRE>
<DL>
<DD>Please note that the key code returned is NOT valid against the
current keyboard layout. To get the actual character pressed call
getEventCharacter
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The key from the current event</DL>
</DD>
</DL>
<HR>
<A NAME="getEventKeyState()"><!-- --></A><H3>
getEventKeyState</H3>
<PRE>
public static boolean <B>getEventKeyState</B>()</PRE>
<DL>
<DD>Gets the state of the key that generated the
current event
<P>
<DD><DL>
<DT><B>Returns:</B><DD>True if key was down, or false if released</DL>
</DD>
</DL>
<HR>
<A NAME="getEventNanoseconds()"><!-- --></A><H3>
getEventNanoseconds</H3>
<PRE>
public static long <B>getEventNanoseconds</B>()</PRE>
<DL>
<DD>Gets the time in nanoseconds of the current event.
Only useful for relative comparisons with other
Keyboard events, as the absolute time has no defined
origin.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>The time in nanoseconds of the current event</DL>
</DD>
</DL>
<HR>
<A NAME="isRepeatEvent()"><!-- --></A><H3>
isRepeatEvent</H3>
<PRE>
public static boolean <B>isRepeatEvent</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Returns:</B><DD>true if the current event is a repeat event, false if
the current event is not a repeat even or if repeat events are disabled.<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/input/Keyboard.html#enableRepeatEvents(boolean)"><CODE>enableRepeatEvents(boolean)</CODE></A></DL>
</DD>
</DL>
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