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Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698 Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
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976 lines
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<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:50:04 BST 2015 -->
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Mouse (LWJGL API)
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<A HREF="../../../org/lwjgl/input/Keyboard.html" title="class in org.lwjgl.input"><B>PREV CLASS</B></A>
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NEXT CLASS</FONT></TD>
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<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
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<FONT SIZE="-1">
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org.lwjgl.input</FONT>
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<BR>
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Class Mouse</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.input.Mouse</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public class <B>Mouse</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<br>
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A raw Mouse interface. This can be used to poll the current state of the
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mouse buttons, and determine the mouse movement delta since the last poll.
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n buttons supported, n being a native limit. A scrolly wheel is also
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supported, if one such is available. Movement is reported as delta from
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last position or as an absolute position. If the window has been created
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the absolute position will be clamped to 0 - width | height.
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<P>
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<P>
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<DL>
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<DT><B>Version:</B></DT>
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<DD>$Revision$
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$Id$</DD>
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<DT><B>Author:</B></DT>
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<DD>cix_foo <cix_foo@users.sourceforge.net>, elias_naur <elias_naur@users.sourceforge.net>, Brian Matzon <brian@matzon.dk></DD>
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</DL>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#EVENT_SIZE">EVENT_SIZE</A></B></CODE>
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<BR>
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Internal use - event size in bytes</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#create()">create</A></B>()</CODE>
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<BR>
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"Create" the mouse.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#destroy()">destroy</A></B>()</CODE>
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<BR>
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"Destroy" the mouse.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getButtonCount()">getButtonCount</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getButtonIndex(java.lang.String)">getButtonIndex</A></B>(java.lang.String buttonName)</CODE>
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<BR>
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Get's a button's index.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getButtonName(int)">getButtonName</A></B>(int button)</CODE>
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<BR>
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Gets a button's name</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getDWheel()">getDWheel</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getDX()">getDX</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getDY()">getDY</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getEventButton()">getEventButton</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getEventButtonState()">getEventButtonState</A></B>()</CODE>
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<BR>
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Get the current events button state.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getEventDWheel()">getEventDWheel</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getEventDX()">getEventDX</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getEventDY()">getEventDY</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getEventNanoseconds()">getEventNanoseconds</A></B>()</CODE>
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<BR>
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Gets the time in nanoseconds of the current event.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getEventX()">getEventX</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getEventY()">getEventY</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../org/lwjgl/input/Cursor.html" title="class in org.lwjgl.input">Cursor</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getNativeCursor()">getNativeCursor</A></B>()</CODE>
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<BR>
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Gets the currently bound native cursor, if any.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getX()">getX</A></B>()</CODE>
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<BR>
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Retrieves the absolute position.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#getY()">getY</A></B>()</CODE>
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<BR>
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Retrieves the absolute position.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#hasWheel()">hasWheel</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#isButtonDown(int)">isButtonDown</A></B>(int button)</CODE>
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<BR>
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See if a particular mouse button is down.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#isClipMouseCoordinatesToWindow()">isClipMouseCoordinatesToWindow</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#isCreated()">isCreated</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#isGrabbed()">isGrabbed</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#isInsideWindow()">isInsideWindow</A></B>()</CODE>
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<BR>
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Retrieves whether or not the mouse cursor is within the bounds of the window.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#next()">next</A></B>()</CODE>
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<BR>
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Gets the next mouse event.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#poll()">poll</A></B>()</CODE>
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<BR>
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|
Polls the mouse for its current state.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#setClipMouseCoordinatesToWindow(boolean)">setClipMouseCoordinatesToWindow</A></B>(boolean clip)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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|
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#setCursorPosition(int, int)">setCursorPosition</A></B>(int new_x,
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int new_y)</CODE>
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<BR>
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|
Set the position of the cursor.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#setGrabbed(boolean)">setGrabbed</A></B>(boolean grab)</CODE>
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<BR>
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Sets whether or not the mouse has grabbed the cursor
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(and thus hidden).</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static <A HREF="../../../org/lwjgl/input/Cursor.html" title="class in org.lwjgl.input">Cursor</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#setNativeCursor(org.lwjgl.input.Cursor)">setNativeCursor</A></B>(<A HREF="../../../org/lwjgl/input/Cursor.html" title="class in org.lwjgl.input">Cursor</A> cursor)</CODE>
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<BR>
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Binds a native cursor.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/input/Mouse.html#updateCursor()">updateCursor</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Updates the cursor, so that animation can be changed if needed.</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="EVENT_SIZE"><!-- --></A><H3>
|
|
EVENT_SIZE</H3>
|
|
<PRE>
|
|
public static final int <B>EVENT_SIZE</B></PRE>
|
|
<DL>
|
|
<DD>Internal use - event size in bytes
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.input.Mouse.EVENT_SIZE">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="getNativeCursor()"><!-- --></A><H3>
|
|
getNativeCursor</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../org/lwjgl/input/Cursor.html" title="class in org.lwjgl.input">Cursor</A> <B>getNativeCursor</B>()</PRE>
|
|
<DL>
|
|
<DD>Gets the currently bound native cursor, if any.
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>the currently bound native cursor, if any.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setNativeCursor(org.lwjgl.input.Cursor)"><!-- --></A><H3>
|
|
setNativeCursor</H3>
|
|
<PRE>
|
|
public static <A HREF="../../../org/lwjgl/input/Cursor.html" title="class in org.lwjgl.input">Cursor</A> <B>setNativeCursor</B>(<A HREF="../../../org/lwjgl/input/Cursor.html" title="class in org.lwjgl.input">Cursor</A> cursor)
|
|
throws <A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></PRE>
|
|
<DL>
|
|
<DD>Binds a native cursor. If the cursor argument is null, any
|
|
currently bound native cursor is disabled, and the cursor reverts
|
|
to the default operating system supplied cursor.
|
|
|
|
NOTE: The native cursor is not constrained to the window, but
|
|
relative events will not be generated if the cursor is outside.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>cursor</CODE> - the native cursor object to bind. May be null.
|
|
<DT><B>Returns:</B><DD>The previous Cursor object set, or null.
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></CODE> - if the cursor could not be set for any reason</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isClipMouseCoordinatesToWindow()"><!-- --></A><H3>
|
|
isClipMouseCoordinatesToWindow</H3>
|
|
<PRE>
|
|
public static boolean <B>isClipMouseCoordinatesToWindow</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setClipMouseCoordinatesToWindow(boolean)"><!-- --></A><H3>
|
|
setClipMouseCoordinatesToWindow</H3>
|
|
<PRE>
|
|
public static void <B>setClipMouseCoordinatesToWindow</B>(boolean clip)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setCursorPosition(int, int)"><!-- --></A><H3>
|
|
setCursorPosition</H3>
|
|
<PRE>
|
|
public static void <B>setCursorPosition</B>(int new_x,
|
|
int new_y)</PRE>
|
|
<DL>
|
|
<DD>Set the position of the cursor. If the cursor is not grabbed,
|
|
the native cursor is moved to the new position.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>new_x</CODE> - The x coordinate of the new cursor position in OpenGL coordinates relative
|
|
to the window origin.<DD><CODE>new_y</CODE> - The y coordinate of the new cursor position in OpenGL coordinates relative
|
|
to the window origin.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="create()"><!-- --></A><H3>
|
|
create</H3>
|
|
<PRE>
|
|
public static void <B>create</B>()
|
|
throws <A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></PRE>
|
|
<DL>
|
|
<DD>"Create" the mouse. The display must first have been created.
|
|
Initially, the mouse is not grabbed and the delta values are reported
|
|
with respect to the center of the display.
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Throws:</B>
|
|
<DD><CODE><A HREF="../../../org/lwjgl/LWJGLException.html" title="class in org.lwjgl">LWJGLException</A></CODE> - if the mouse could not be created for any reason</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isCreated()"><!-- --></A><H3>
|
|
isCreated</H3>
|
|
<PRE>
|
|
public static boolean <B>isCreated</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>true if the mouse has been created</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="destroy()"><!-- --></A><H3>
|
|
destroy</H3>
|
|
<PRE>
|
|
public static void <B>destroy</B>()</PRE>
|
|
<DL>
|
|
<DD>"Destroy" the mouse.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="poll()"><!-- --></A><H3>
|
|
poll</H3>
|
|
<PRE>
|
|
public static void <B>poll</B>()</PRE>
|
|
<DL>
|
|
<DD>Polls the mouse for its current state. Access the polled values using the
|
|
get<value> methods.
|
|
By using this method, it is possible to "miss" mouse click events if you don't
|
|
poll fast enough.
|
|
|
|
To use buffered values, you have to call <code>next</code> for each event you
|
|
want to read. You can query which button caused the event by using
|
|
<code>getEventButton</code>. To get the state of that button, for that event, use
|
|
<code>getEventButtonState</code>.
|
|
|
|
NOTE: This method does not query the operating system for new events. To do that,
|
|
Display.processMessages() (or Display.update()) must be called first.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/input/Mouse.html#next()"><CODE>next()</CODE></A>,
|
|
<A HREF="../../../org/lwjgl/input/Mouse.html#getEventButton()"><CODE>getEventButton()</CODE></A>,
|
|
<A HREF="../../../org/lwjgl/input/Mouse.html#getEventButtonState()"><CODE>getEventButtonState()</CODE></A>,
|
|
<A HREF="../../../org/lwjgl/input/Mouse.html#isButtonDown(int)"><CODE>isButtonDown(int button)</CODE></A>,
|
|
<A HREF="../../../org/lwjgl/input/Mouse.html#getX()"><CODE>getX()</CODE></A>,
|
|
<A HREF="../../../org/lwjgl/input/Mouse.html#getY()"><CODE>getY()</CODE></A>,
|
|
<A HREF="../../../org/lwjgl/input/Mouse.html#getDX()"><CODE>getDX()</CODE></A>,
|
|
<A HREF="../../../org/lwjgl/input/Mouse.html#getDY()"><CODE>getDY()</CODE></A>,
|
|
<A HREF="../../../org/lwjgl/input/Mouse.html#getDWheel()"><CODE>getDWheel()</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isButtonDown(int)"><!-- --></A><H3>
|
|
isButtonDown</H3>
|
|
<PRE>
|
|
public static boolean <B>isButtonDown</B>(int button)</PRE>
|
|
<DL>
|
|
<DD>See if a particular mouse button is down.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>button</CODE> - The index of the button you wish to test (0..getButtonCount-1)
|
|
<DT><B>Returns:</B><DD>true if the specified button is down</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getButtonName(int)"><!-- --></A><H3>
|
|
getButtonName</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>getButtonName</B>(int button)</PRE>
|
|
<DL>
|
|
<DD>Gets a button's name
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>button</CODE> - The button
|
|
<DT><B>Returns:</B><DD>a String with the button's human readable name in it or null if the button is unnamed</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getButtonIndex(java.lang.String)"><!-- --></A><H3>
|
|
getButtonIndex</H3>
|
|
<PRE>
|
|
public static int <B>getButtonIndex</B>(java.lang.String buttonName)</PRE>
|
|
<DL>
|
|
<DD>Get's a button's index. If the button is unrecognised then -1 is returned.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>buttonName</CODE> - The button name</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="next()"><!-- --></A><H3>
|
|
next</H3>
|
|
<PRE>
|
|
public static boolean <B>next</B>()</PRE>
|
|
<DL>
|
|
<DD>Gets the next mouse event. You can query which button caused the event by using
|
|
<code>getEventButton()</code> (if any). To get the state of that key, for that event, use
|
|
<code>getEventButtonState</code>. To get the current mouse delta values use <code>getEventDX()</code>
|
|
and <code>getEventDY()</code>.
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>true if a mouse event was read, false otherwise<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/input/Mouse.html#getEventButton()"><CODE>getEventButton()</CODE></A>,
|
|
<A HREF="../../../org/lwjgl/input/Mouse.html#getEventButtonState()"><CODE>getEventButtonState()</CODE></A></DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getEventButton()"><!-- --></A><H3>
|
|
getEventButton</H3>
|
|
<PRE>
|
|
public static int <B>getEventButton</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Current events button. Returns -1 if no button state was changed</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getEventButtonState()"><!-- --></A><H3>
|
|
getEventButtonState</H3>
|
|
<PRE>
|
|
public static boolean <B>getEventButtonState</B>()</PRE>
|
|
<DL>
|
|
<DD>Get the current events button state.
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Current events button state.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getEventDX()"><!-- --></A><H3>
|
|
getEventDX</H3>
|
|
<PRE>
|
|
public static int <B>getEventDX</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Current events delta x.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getEventDY()"><!-- --></A><H3>
|
|
getEventDY</H3>
|
|
<PRE>
|
|
public static int <B>getEventDY</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Current events delta y.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getEventX()"><!-- --></A><H3>
|
|
getEventX</H3>
|
|
<PRE>
|
|
public static int <B>getEventX</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Current events absolute x.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getEventY()"><!-- --></A><H3>
|
|
getEventY</H3>
|
|
<PRE>
|
|
public static int <B>getEventY</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Current events absolute y.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getEventDWheel()"><!-- --></A><H3>
|
|
getEventDWheel</H3>
|
|
<PRE>
|
|
public static int <B>getEventDWheel</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Current events delta z</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getEventNanoseconds()"><!-- --></A><H3>
|
|
getEventNanoseconds</H3>
|
|
<PRE>
|
|
public static long <B>getEventNanoseconds</B>()</PRE>
|
|
<DL>
|
|
<DD>Gets the time in nanoseconds of the current event.
|
|
Only useful for relative comparisons with other
|
|
Mouse events, as the absolute time has no defined
|
|
origin.
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>The time in nanoseconds of the current event</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getX()"><!-- --></A><H3>
|
|
getX</H3>
|
|
<PRE>
|
|
public static int <B>getX</B>()</PRE>
|
|
<DL>
|
|
<DD>Retrieves the absolute position. It will be clamped to
|
|
0...width-1.
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Absolute x axis position of mouse</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getY()"><!-- --></A><H3>
|
|
getY</H3>
|
|
<PRE>
|
|
public static int <B>getY</B>()</PRE>
|
|
<DL>
|
|
<DD>Retrieves the absolute position. It will be clamped to
|
|
0...height-1.
|
|
<P>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Absolute y axis position of mouse</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getDX()"><!-- --></A><H3>
|
|
getDX</H3>
|
|
<PRE>
|
|
public static int <B>getDX</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Movement on the x axis since last time getDX() was called.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getDY()"><!-- --></A><H3>
|
|
getDY</H3>
|
|
<PRE>
|
|
public static int <B>getDY</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Movement on the y axis since last time getDY() was called.</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getDWheel()"><!-- --></A><H3>
|
|
getDWheel</H3>
|
|
<PRE>
|
|
public static int <B>getDWheel</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Movement of the wheel since last time getDWheel() was called</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="getButtonCount()"><!-- --></A><H3>
|
|
getButtonCount</H3>
|
|
<PRE>
|
|
public static int <B>getButtonCount</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Number of buttons on this mouse</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="hasWheel()"><!-- --></A><H3>
|
|
hasWheel</H3>
|
|
<PRE>
|
|
public static boolean <B>hasWheel</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>Whether or not this mouse has wheel support</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="isGrabbed()"><!-- --></A><H3>
|
|
isGrabbed</H3>
|
|
<PRE>
|
|
public static boolean <B>isGrabbed</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
|
|
<DT><B>Returns:</B><DD>whether or not the mouse has grabbed the cursor</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="setGrabbed(boolean)"><!-- --></A><H3>
|
|
setGrabbed</H3>
|
|
<PRE>
|
|
public static void <B>setGrabbed</B>(boolean grab)</PRE>
|
|
<DL>
|
|
<DD>Sets whether or not the mouse has grabbed the cursor
|
|
(and thus hidden). If grab is false, the getX() and getY()
|
|
will return delta movement in pixels clamped to the display
|
|
dimensions, from the center of the display.
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>grab</CODE> - whether the mouse should be grabbed</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="updateCursor()"><!-- --></A><H3>
|
|
updateCursor</H3>
|
|
<PRE>
|
|
public static void <B>updateCursor</B>()</PRE>
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<DL>
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<DD>Updates the cursor, so that animation can be changed if needed.
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This method is called automatically by the window on its update, and
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shouldn't be called otherwise
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<A NAME="isInsideWindow()"><!-- --></A><H3>
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isInsideWindow</H3>
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<PRE>
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public static boolean <B>isInsideWindow</B>()</PRE>
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<DL>
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<DD>Retrieves whether or not the mouse cursor is within the bounds of the window.
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If the mouse cursor was moved outside the display during a drag, then the result of calling
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this method will be true until the button is released.
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<P>
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<DD><DL>
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<DT><B>Returns:</B><DD>true if mouse is inside display, false otherwise.</DL>
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