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652 lines
25 KiB
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<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:49:31 BST 2015 -->
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ARBES2Compatibility (LWJGL API)
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<META NAME="date" CONTENT="2015-07-28">
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parent.document.title="ARBES2Compatibility (LWJGL API)";
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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<A HREF="../../../org/lwjgl/opengl/ARBEnhancedLayouts.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>
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<A HREF="../../../org/lwjgl/opengl/ARBES31Compatibility.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
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<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
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<FONT SIZE="-1">
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org.lwjgl.opengl</FONT>
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<BR>
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Class ARBES2Compatibility</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBES2Compatibility</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>ARBES2Compatibility</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_FIXED">GL_FIXED</A></B></CODE>
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<BR>
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Accepted by the <type> parameter of VertexAttribPointer:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_HIGH_INT">GL_HIGH_INT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_LOW_FLOAT">GL_LOW_FLOAT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_LOW_INT">GL_LOW_INT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_MEDIUM_INT">GL_MEDIUM_INT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_RGB565">GL_RGB565</A></B></CODE>
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<BR>
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Accepted by the <format> parameter of most commands taking sized internal formats:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glClearDepthf(float)">glClearDepthf</A></B>(float d)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glDepthRangef(float, float)">glDepthRangef</A></B>(float n,
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float f)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</A></B>(int shadertype,
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int precisiontype,
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java.nio.IntBuffer range,
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java.nio.IntBuffer precision)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</A></B>()</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBES2Compatibility.html#glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)">glShaderBinary</A></B>(java.nio.IntBuffer shaders,
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int binaryformat,
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java.nio.ByteBuffer binary)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
|
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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|
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
|
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</TABLE>
|
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<A NAME="GL_SHADER_COMPILER"><!-- --></A><H3>
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GL_SHADER_COMPILER</H3>
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<PRE>
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public static final int <B>GL_SHADER_COMPILER</B></PRE>
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<DL>
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<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:
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<P>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_SHADER_COMPILER">Constant Field Values</A></DL>
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</DL>
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<HR>
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|
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<A NAME="GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><H3>
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GL_NUM_SHADER_BINARY_FORMATS</H3>
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<PRE>
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public static final int <B>GL_NUM_SHADER_BINARY_FORMATS</B></PRE>
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<DL>
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<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:
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<P>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_NUM_SHADER_BINARY_FORMATS">Constant Field Values</A></DL>
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</DL>
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<HR>
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<A NAME="GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><H3>
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GL_MAX_VERTEX_UNIFORM_VECTORS</H3>
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<PRE>
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public static final int <B>GL_MAX_VERTEX_UNIFORM_VECTORS</B></PRE>
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<DL>
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<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:
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<P>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_VERTEX_UNIFORM_VECTORS">Constant Field Values</A></DL>
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</DL>
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<HR>
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<A NAME="GL_MAX_VARYING_VECTORS"><!-- --></A><H3>
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GL_MAX_VARYING_VECTORS</H3>
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<PRE>
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public static final int <B>GL_MAX_VARYING_VECTORS</B></PRE>
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<DL>
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<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:
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<P>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_VARYING_VECTORS">Constant Field Values</A></DL>
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</DL>
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<HR>
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<A NAME="GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><H3>
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GL_MAX_FRAGMENT_UNIFORM_VECTORS</H3>
|
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<PRE>
|
|
public static final int <B>GL_MAX_FRAGMENT_UNIFORM_VECTORS</B></PRE>
|
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<DL>
|
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<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MAX_FRAGMENT_UNIFORM_VECTORS">Constant Field Values</A></DL>
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</DL>
|
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<HR>
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|
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<A NAME="GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><H3>
|
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GL_IMPLEMENTATION_COLOR_READ_TYPE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_IMPLEMENTATION_COLOR_READ_TYPE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_IMPLEMENTATION_COLOR_READ_TYPE">Constant Field Values</A></DL>
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</DL>
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<HR>
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<A NAME="GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><H3>
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GL_IMPLEMENTATION_COLOR_READ_FORMAT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_IMPLEMENTATION_COLOR_READ_FORMAT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_IMPLEMENTATION_COLOR_READ_FORMAT">Constant Field Values</A></DL>
|
|
</DL>
|
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<HR>
|
|
|
|
<A NAME="GL_FIXED"><!-- --></A><H3>
|
|
GL_FIXED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FIXED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <type> parameter of VertexAttribPointer:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_FIXED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_LOW_FLOAT"><!-- --></A><H3>
|
|
GL_LOW_FLOAT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_LOW_FLOAT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_LOW_FLOAT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MEDIUM_FLOAT"><!-- --></A><H3>
|
|
GL_MEDIUM_FLOAT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MEDIUM_FLOAT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MEDIUM_FLOAT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_HIGH_FLOAT"><!-- --></A><H3>
|
|
GL_HIGH_FLOAT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_HIGH_FLOAT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_HIGH_FLOAT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_LOW_INT"><!-- --></A><H3>
|
|
GL_LOW_INT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_LOW_INT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_LOW_INT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MEDIUM_INT"><!-- --></A><H3>
|
|
GL_MEDIUM_INT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MEDIUM_INT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_MEDIUM_INT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_HIGH_INT"><!-- --></A><H3>
|
|
GL_HIGH_INT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_HIGH_INT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_HIGH_INT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_RGB565"><!-- --></A><H3>
|
|
GL_RGB565</H3>
|
|
<PRE>
|
|
public static final int <B>GL_RGB565</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <format> parameter of most commands taking sized internal formats:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBES2Compatibility.GL_RGB565">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glReleaseShaderCompiler()"><!-- --></A><H3>
|
|
glReleaseShaderCompiler</H3>
|
|
<PRE>
|
|
public static void <B>glReleaseShaderCompiler</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glShaderBinary</H3>
|
|
<PRE>
|
|
public static void <B>glShaderBinary</B>(java.nio.IntBuffer shaders,
|
|
int binaryformat,
|
|
java.nio.ByteBuffer binary)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetShaderPrecisionFormat</H3>
|
|
<PRE>
|
|
public static void <B>glGetShaderPrecisionFormat</B>(int shadertype,
|
|
int precisiontype,
|
|
java.nio.IntBuffer range,
|
|
java.nio.IntBuffer precision)</PRE>
|
|
<DL>
|
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<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDepthRangef(float, float)"><!-- --></A><H3>
|
|
glDepthRangef</H3>
|
|
<PRE>
|
|
public static void <B>glDepthRangef</B>(float n,
|
|
float f)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glClearDepthf(float)"><!-- --></A><H3>
|
|
glClearDepthf</H3>
|
|
<PRE>
|
|
public static void <B>glClearDepthf</B>(float d)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
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</DL>
|
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</DD>
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