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Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698 Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
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1314 lines
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ARBGpuShaderFp64 (LWJGL API)
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org.lwjgl.opengl</FONT>
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<BR>
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Class ARBGpuShaderFp64</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBGpuShaderFp64</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>ARBGpuShaderFp64</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2">GL_DOUBLE_MAT2</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2x3">GL_DOUBLE_MAT2x3</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2x4">GL_DOUBLE_MAT2x4</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3">GL_DOUBLE_MAT3</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3x2">GL_DOUBLE_MAT3x2</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3x4">GL_DOUBLE_MAT3x4</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4">GL_DOUBLE_MAT4</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4x2">GL_DOUBLE_MAT4x2</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4x3">GL_DOUBLE_MAT4x3</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC2">GL_DOUBLE_VEC2</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC3">GL_DOUBLE_VEC3</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC4">GL_DOUBLE_VEC4</A></B></CODE>
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<BR>
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Returned in the <type> parameter of GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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</TABLE>
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|
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<!-- ========== METHOD SUMMARY =========== -->
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|
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glGetUniform(int, int, java.nio.DoubleBuffer)">glGetUniform</A></B>(int program,
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int location,
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java.nio.DoubleBuffer params)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform1dEXT(int, int, double)">glProgramUniform1dEXT</A></B>(int program,
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int location,
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double x)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform1EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform1EXT</A></B>(int program,
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int location,
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java.nio.DoubleBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform2dEXT(int, int, double, double)">glProgramUniform2dEXT</A></B>(int program,
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int location,
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double x,
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double y)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform2EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform2EXT</A></B>(int program,
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int location,
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java.nio.DoubleBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform3dEXT(int, int, double, double, double)">glProgramUniform3dEXT</A></B>(int program,
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int location,
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double x,
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double y,
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double z)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform3EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform3EXT</A></B>(int program,
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int location,
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java.nio.DoubleBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform4dEXT(int, int, double, double, double, double)">glProgramUniform4dEXT</A></B>(int program,
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int location,
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double x,
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double y,
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double z,
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double w)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform4EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform4EXT</A></B>(int program,
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int location,
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java.nio.DoubleBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2EXT</A></B>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2x3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x3EXT</A></B>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2x4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x4EXT</A></B>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3EXT</A></B>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3x2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x2EXT</A></B>(int program,
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int location,
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boolean transpose,
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java.nio.DoubleBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3x4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4EXT</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4EXT</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4x2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x2EXT</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4x3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x3EXT</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform1(int, java.nio.DoubleBuffer)">glUniform1</A></B>(int location,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform1d(int, double)">glUniform1d</A></B>(int location,
|
|
double x)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform2(int, java.nio.DoubleBuffer)">glUniform2</A></B>(int location,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform2d(int, double, double)">glUniform2d</A></B>(int location,
|
|
double x,
|
|
double y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform3(int, java.nio.DoubleBuffer)">glUniform3</A></B>(int location,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform3d(int, double, double, double)">glUniform3d</A></B>(int location,
|
|
double x,
|
|
double y,
|
|
double z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform4(int, java.nio.DoubleBuffer)">glUniform4</A></B>(int location,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform4d(int, double, double, double, double)">glUniform4d</A></B>(int location,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
double w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x3</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x4</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x2</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x4</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x2</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x3</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_DOUBLE_VEC2"><!-- --></A><H3>
|
|
GL_DOUBLE_VEC2</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_VEC2</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_VEC2">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_VEC3"><!-- --></A><H3>
|
|
GL_DOUBLE_VEC3</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_VEC3</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_VEC3">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_VEC4"><!-- --></A><H3>
|
|
GL_DOUBLE_VEC4</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_VEC4</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_VEC4">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_MAT2"><!-- --></A><H3>
|
|
GL_DOUBLE_MAT2</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_MAT2</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT2">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_MAT3"><!-- --></A><H3>
|
|
GL_DOUBLE_MAT3</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_MAT3</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT3">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_MAT4"><!-- --></A><H3>
|
|
GL_DOUBLE_MAT4</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_MAT4</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT4">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_MAT2x3"><!-- --></A><H3>
|
|
GL_DOUBLE_MAT2x3</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_MAT2x3</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT2x3">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_MAT2x4"><!-- --></A><H3>
|
|
GL_DOUBLE_MAT2x4</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_MAT2x4</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT2x4">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_MAT3x2"><!-- --></A><H3>
|
|
GL_DOUBLE_MAT3x2</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_MAT3x2</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT3x2">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_MAT3x4"><!-- --></A><H3>
|
|
GL_DOUBLE_MAT3x4</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_MAT3x4</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT3x4">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_MAT4x2"><!-- --></A><H3>
|
|
GL_DOUBLE_MAT4x2</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_MAT4x2</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT4x2">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_DOUBLE_MAT4x3"><!-- --></A><H3>
|
|
GL_DOUBLE_MAT4x3</H3>
|
|
<PRE>
|
|
public static final int <B>GL_DOUBLE_MAT4x3</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <type> parameter of GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT4x3">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glUniform1d(int, double)"><!-- --></A><H3>
|
|
glUniform1d</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1d</B>(int location,
|
|
double x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform2d(int, double, double)"><!-- --></A><H3>
|
|
glUniform2d</H3>
|
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<PRE>
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public static void <B>glUniform2d</B>(int location,
|
|
double x,
|
|
double y)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform3d(int, double, double, double)"><!-- --></A><H3>
|
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glUniform3d</H3>
|
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<PRE>
|
|
public static void <B>glUniform3d</B>(int location,
|
|
double x,
|
|
double y,
|
|
double z)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform4d(int, double, double, double, double)"><!-- --></A><H3>
|
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glUniform4d</H3>
|
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<PRE>
|
|
public static void <B>glUniform4d</B>(int location,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
double w)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform1(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
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glUniform1</H3>
|
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<PRE>
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|
public static void <B>glUniform1</B>(int location,
|
|
java.nio.DoubleBuffer value)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform2(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
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glUniform2</H3>
|
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<PRE>
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public static void <B>glUniform2</B>(int location,
|
|
java.nio.DoubleBuffer value)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform3(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniform3</H3>
|
|
<PRE>
|
|
public static void <B>glUniform3</B>(int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform4(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniform4</H3>
|
|
<PRE>
|
|
public static void <B>glUniform4</B>(int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
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<DD><DL>
|
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</DL>
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</DD>
|
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</DL>
|
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<HR>
|
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<A NAME="glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix2</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix2</B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
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</DD>
|
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</DL>
|
|
<HR>
|
|
|
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<A NAME="glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix3</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix3</B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix4</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix4</B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix2x3</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix2x3</B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix2x4</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix2x4</B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix3x2</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix3x2</B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix3x4</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix3x4</B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix4x2</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix4x2</B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glUniformMatrix4x3</H3>
|
|
<PRE>
|
|
public static void <B>glUniformMatrix4x3</B>(int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniform(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glGetUniform</H3>
|
|
<PRE>
|
|
public static void <B>glGetUniform</B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1dEXT(int, int, double)"><!-- --></A><H3>
|
|
glProgramUniform1dEXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1dEXT</B>(int program,
|
|
int location,
|
|
double x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2dEXT(int, int, double, double)"><!-- --></A><H3>
|
|
glProgramUniform2dEXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2dEXT</B>(int program,
|
|
int location,
|
|
double x,
|
|
double y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3dEXT(int, int, double, double, double)"><!-- --></A><H3>
|
|
glProgramUniform3dEXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3dEXT</B>(int program,
|
|
int location,
|
|
double x,
|
|
double y,
|
|
double z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4dEXT(int, int, double, double, double, double)"><!-- --></A><H3>
|
|
glProgramUniform4dEXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4dEXT</B>(int program,
|
|
int location,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
double w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1EXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniform1EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1EXT</B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2EXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniform2EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2EXT</B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3EXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniform3EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3EXT</B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4EXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniform4EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4EXT</B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix2EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix2EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix2EXT</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix3EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix3EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix3EXT</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix4EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix4EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix4EXT</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix2x3EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix2x3EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix2x3EXT</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix2x4EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix2x4EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix2x4EXT</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix3x2EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix3x2EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix3x2EXT</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix3x4EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix3x4EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix3x4EXT</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix4x2EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix4x2EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix4x2EXT</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix4x3EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix4x3EXT</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix4x3EXT</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
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<DD><DL>
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</DL>
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