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Terrarum/lib/javadoc/lwjgl-javadoc/org/lwjgl/opengl/ARBGpuShaderFp64.html
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ARBGpuShaderFp64 (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class ARBGpuShaderFp64</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBGpuShaderFp64</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>ARBGpuShaderFp64</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2">GL_DOUBLE_MAT2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2x3">GL_DOUBLE_MAT2x3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT2x4">GL_DOUBLE_MAT2x4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3">GL_DOUBLE_MAT3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3x2">GL_DOUBLE_MAT3x2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT3x4">GL_DOUBLE_MAT3x4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4">GL_DOUBLE_MAT4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4x2">GL_DOUBLE_MAT4x2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_MAT4x3">GL_DOUBLE_MAT4x3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC2">GL_DOUBLE_VEC2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC3">GL_DOUBLE_VEC3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#GL_DOUBLE_VEC4">GL_DOUBLE_VEC4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glGetUniform(int, int, java.nio.DoubleBuffer)">glGetUniform</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform1dEXT(int, int, double)">glProgramUniform1dEXT</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform1EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform1EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform2dEXT(int, int, double, double)">glProgramUniform2dEXT</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform2EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform3dEXT(int, int, double, double, double)">glProgramUniform3dEXT</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform3EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform4dEXT(int, int, double, double, double, double)">glProgramUniform4dEXT</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniform4EXT(int, int, java.nio.DoubleBuffer)">glProgramUniform4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2x3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix2x4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3x2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix3x4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4x2EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x2EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glProgramUniformMatrix4x3EXT(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x3EXT</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform1(int, java.nio.DoubleBuffer)">glUniform1</A></B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform1d(int, double)">glUniform1d</A></B>(int&nbsp;location,
double&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform2(int, java.nio.DoubleBuffer)">glUniform2</A></B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform2d(int, double, double)">glUniform2d</A></B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform3(int, java.nio.DoubleBuffer)">glUniform3</A></B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform3d(int, double, double, double)">glUniform3d</A></B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform4(int, java.nio.DoubleBuffer)">glUniform4</A></B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniform4d(int, double, double, double, double)">glUniform4d</A></B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x3</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix2x4</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x2</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix3x4</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x2</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBGpuShaderFp64.html#glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)">glUniformMatrix4x3</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_DOUBLE_VEC2"><!-- --></A><H3>
GL_DOUBLE_VEC2</H3>
<PRE>
public static final int <B>GL_DOUBLE_VEC2</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_VEC2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_VEC3"><!-- --></A><H3>
GL_DOUBLE_VEC3</H3>
<PRE>
public static final int <B>GL_DOUBLE_VEC3</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_VEC3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_VEC4"><!-- --></A><H3>
GL_DOUBLE_VEC4</H3>
<PRE>
public static final int <B>GL_DOUBLE_VEC4</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_VEC4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT2"><!-- --></A><H3>
GL_DOUBLE_MAT2</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT2</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT3"><!-- --></A><H3>
GL_DOUBLE_MAT3</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT3</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT4"><!-- --></A><H3>
GL_DOUBLE_MAT4</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT4</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT2x3"><!-- --></A><H3>
GL_DOUBLE_MAT2x3</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT2x3</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT2x3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT2x4"><!-- --></A><H3>
GL_DOUBLE_MAT2x4</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT2x4</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT2x4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT3x2"><!-- --></A><H3>
GL_DOUBLE_MAT3x2</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT3x2</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT3x2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT3x4"><!-- --></A><H3>
GL_DOUBLE_MAT3x4</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT3x4</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT3x4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT4x2"><!-- --></A><H3>
GL_DOUBLE_MAT4x2</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT4x2</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT4x2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE_MAT4x3"><!-- --></A><H3>
GL_DOUBLE_MAT4x3</H3>
<PRE>
public static final int <B>GL_DOUBLE_MAT4x3</B></PRE>
<DL>
<DD>Returned in the &lt;type&gt; parameter of GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBGpuShaderFp64.GL_DOUBLE_MAT4x3">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glUniform1d(int, double)"><!-- --></A><H3>
glUniform1d</H3>
<PRE>
public static void <B>glUniform1d</B>(int&nbsp;location,
double&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2d(int, double, double)"><!-- --></A><H3>
glUniform2d</H3>
<PRE>
public static void <B>glUniform2d</B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3d(int, double, double, double)"><!-- --></A><H3>
glUniform3d</H3>
<PRE>
public static void <B>glUniform3d</B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4d(int, double, double, double, double)"><!-- --></A><H3>
glUniform4d</H3>
<PRE>
public static void <B>glUniform4d</B>(int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniform1</H3>
<PRE>
public static void <B>glUniform1</B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniform2</H3>
<PRE>
public static void <B>glUniform2</B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniform3</H3>
<PRE>
public static void <B>glUniform3</B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniform4</H3>
<PRE>
public static void <B>glUniform4</B>(int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix2(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix2</H3>
<PRE>
public static void <B>glUniformMatrix2</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix3(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix3</H3>
<PRE>
public static void <B>glUniformMatrix3</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix4(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix4</H3>
<PRE>
public static void <B>glUniformMatrix4</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix2x3(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix2x3</H3>
<PRE>
public static void <B>glUniformMatrix2x3</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix2x4(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix2x4</H3>
<PRE>
public static void <B>glUniformMatrix2x4</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix3x2(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix3x2</H3>
<PRE>
public static void <B>glUniformMatrix3x2</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix3x4(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix3x4</H3>
<PRE>
public static void <B>glUniformMatrix3x4</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix4x2(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix4x2</H3>
<PRE>
public static void <B>glUniformMatrix4x2</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix4x3(int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glUniformMatrix4x3</H3>
<PRE>
public static void <B>glUniformMatrix4x3</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniform(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetUniform</H3>
<PRE>
public static void <B>glGetUniform</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1dEXT(int, int, double)"><!-- --></A><H3>
glProgramUniform1dEXT</H3>
<PRE>
public static void <B>glProgramUniform1dEXT</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2dEXT(int, int, double, double)"><!-- --></A><H3>
glProgramUniform2dEXT</H3>
<PRE>
public static void <B>glProgramUniform2dEXT</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x,
double&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3dEXT(int, int, double, double, double)"><!-- --></A><H3>
glProgramUniform3dEXT</H3>
<PRE>
public static void <B>glProgramUniform3dEXT</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4dEXT(int, int, double, double, double, double)"><!-- --></A><H3>
glProgramUniform4dEXT</H3>
<PRE>
public static void <B>glProgramUniform4dEXT</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1EXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform1EXT</H3>
<PRE>
public static void <B>glProgramUniform1EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2EXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform2EXT</H3>
<PRE>
public static void <B>glProgramUniform2EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3EXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform3EXT</H3>
<PRE>
public static void <B>glProgramUniform3EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4EXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform4EXT</H3>
<PRE>
public static void <B>glProgramUniform4EXT</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix2EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix3EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix4EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x3EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x3EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x3EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x4EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x4EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x4EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x2EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x2EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x2EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x4EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x4EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x4EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x2EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x2EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x2EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x3EXT(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x3EXT</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x3EXT</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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