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Song Minjae 6b83e25c0b javadoc for LWJGL
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ARBImaging (LWJGL API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class ARBImaging</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBImaging</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>ARBImaging</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<p/>
The GL12 imaging subset extension.
<p>
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>$Revision$
$Id$</DD>
<DT><B>Author:</B></DT>
<DD>cix_foo <cix_foo@users.sourceforge.net></DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_BLEND_COLOR">GL_BLEND_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_MATRIX">GL_COLOR_MATRIX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_MATRIX_STACK_DEPTH">GL_COLOR_MATRIX_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE">GL_COLOR_TABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_ALPHA_SIZE">GL_COLOR_TABLE_ALPHA_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_BIAS">GL_COLOR_TABLE_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_BLUE_SIZE">GL_COLOR_TABLE_BLUE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_FORMAT">GL_COLOR_TABLE_FORMAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_GREEN_SIZE">GL_COLOR_TABLE_GREEN_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_INTENSITY_SIZE">GL_COLOR_TABLE_INTENSITY_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_LUMINANCE_SIZE">GL_COLOR_TABLE_LUMINANCE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_RED_SIZE">GL_COLOR_TABLE_RED_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_SCALE">GL_COLOR_TABLE_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_COLOR_TABLE_WIDTH">GL_COLOR_TABLE_WIDTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONSTANT_BORDER">GL_CONSTANT_BORDER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONVOLUTION_1D">GL_CONVOLUTION_1D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONVOLUTION_2D">GL_CONVOLUTION_2D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONVOLUTION_BORDER_COLOR">GL_CONVOLUTION_BORDER_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONVOLUTION_BORDER_MODE">GL_CONVOLUTION_BORDER_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONVOLUTION_FILTER_BIAS">GL_CONVOLUTION_FILTER_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONVOLUTION_FILTER_SCALE">GL_CONVOLUTION_FILTER_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONVOLUTION_FORMAT">GL_CONVOLUTION_FORMAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONVOLUTION_HEIGHT">GL_CONVOLUTION_HEIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_CONVOLUTION_WIDTH">GL_CONVOLUTION_WIDTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_FUNC_ADD">GL_FUNC_ADD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_HISTOGRAM">GL_HISTOGRAM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_HISTOGRAM_ALPHA_SIZE">GL_HISTOGRAM_ALPHA_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_HISTOGRAM_BLUE_SIZE">GL_HISTOGRAM_BLUE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_HISTOGRAM_FORMAT">GL_HISTOGRAM_FORMAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_HISTOGRAM_GREEN_SIZE">GL_HISTOGRAM_GREEN_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_HISTOGRAM_LUMINANCE_SIZE">GL_HISTOGRAM_LUMINANCE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_HISTOGRAM_RED_SIZE">GL_HISTOGRAM_RED_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_HISTOGRAM_SINK">GL_HISTOGRAM_SINK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_HISTOGRAM_WIDTH">GL_HISTOGRAM_WIDTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_IGNORE_BORDER">GL_IGNORE_BORDER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_MAX">GL_MAX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_MAX_COLOR_MATRIX_STACK_DEPTH">GL_MAX_COLOR_MATRIX_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_MAX_CONVOLUTION_HEIGHT">GL_MAX_CONVOLUTION_HEIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_MAX_CONVOLUTION_WIDTH">GL_MAX_CONVOLUTION_WIDTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_MIN">GL_MIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_MINMAX">GL_MINMAX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_MINMAX_FORMAT">GL_MINMAX_FORMAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_MINMAX_SINK">GL_MINMAX_SINK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_COLOR_MATRIX_ALPHA_BIAS">GL_POST_COLOR_MATRIX_ALPHA_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_COLOR_MATRIX_ALPHA_SCALE">GL_POST_COLOR_MATRIX_ALPHA_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_COLOR_MATRIX_BLUE_BIAS">GL_POST_COLOR_MATRIX_BLUE_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_COLOR_MATRIX_BLUE_SCALE">GL_POST_COLOR_MATRIX_BLUE_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_COLOR_MATRIX_COLOR_TABLE">GL_POST_COLOR_MATRIX_COLOR_TABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_COLOR_MATRIX_GREEN_BIAS">GL_POST_COLOR_MATRIX_GREEN_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_COLOR_MATRIX_GREEN_SCALE">GL_POST_COLOR_MATRIX_GREEN_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_COLOR_MATRIX_RED_BIAS">GL_POST_COLOR_MATRIX_RED_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_COLOR_MATRIX_RED_SCALE">GL_POST_COLOR_MATRIX_RED_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_CONVOLUTION_ALPHA_BIAS">GL_POST_CONVOLUTION_ALPHA_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_CONVOLUTION_ALPHA_SCALE">GL_POST_CONVOLUTION_ALPHA_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_CONVOLUTION_BLUE_BIAS">GL_POST_CONVOLUTION_BLUE_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_CONVOLUTION_BLUE_SCALE">GL_POST_CONVOLUTION_BLUE_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_CONVOLUTION_COLOR_TABLE">GL_POST_CONVOLUTION_COLOR_TABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_CONVOLUTION_GREEN_BIAS">GL_POST_CONVOLUTION_GREEN_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_CONVOLUTION_GREEN_SCALE">GL_POST_CONVOLUTION_GREEN_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_CONVOLUTION_RED_BIAS">GL_POST_CONVOLUTION_RED_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_POST_CONVOLUTION_RED_SCALE">GL_POST_CONVOLUTION_RED_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_PROXY_COLOR_TABLE">GL_PROXY_COLOR_TABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_PROXY_HISTOGRAM">GL_PROXY_HISTOGRAM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE">GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_PROXY_POST_CONVOLUTION_COLOR_TABLE">GL_PROXY_POST_CONVOLUTION_COLOR_TABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_REDUCE">GL_REDUCE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_REPLICATE_BORDER">GL_REPLICATE_BORDER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_SEPARABLE_2D">GL_SEPARABLE_2D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#GL_TABLE_TOO_LARGE">GL_TABLE_TOO_LARGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glBlendColor(float, float, float, float)">glBlendColor</A></B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glBlendEquation(int)">glBlendEquation</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorSubTable(int, int, int, int, int, java.nio.ByteBuffer)">glColorSubTable</A></B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;count,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorSubTable(int, int, int, int, int, java.nio.DoubleBuffer)">glColorSubTable</A></B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;count,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorSubTable(int, int, int, int, int, java.nio.FloatBuffer)">glColorSubTable</A></B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;count,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorSubTable(int, int, int, int, int, long)">glColorSubTable</A></B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;count,
int&nbsp;format,
int&nbsp;type,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorTable(int, int, int, int, int, java.nio.ByteBuffer)">glColorTable</A></B>(int&nbsp;target,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorTable(int, int, int, int, int, java.nio.DoubleBuffer)">glColorTable</A></B>(int&nbsp;target,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorTable(int, int, int, int, int, java.nio.FloatBuffer)">glColorTable</A></B>(int&nbsp;target,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorTable(int, int, int, int, int, long)">glColorTable</A></B>(int&nbsp;target,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorTableParameter(int, int, java.nio.FloatBuffer)">glColorTableParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glColorTableParameter(int, int, java.nio.IntBuffer)">glColorTableParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter1D(int, int, int, int, int, java.nio.ByteBuffer)">glConvolutionFilter1D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter1D(int, int, int, int, int, java.nio.DoubleBuffer)">glConvolutionFilter1D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter1D(int, int, int, int, int, java.nio.FloatBuffer)">glConvolutionFilter1D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter1D(int, int, int, int, int, java.nio.IntBuffer)">glConvolutionFilter1D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter1D(int, int, int, int, int, long)">glConvolutionFilter1D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;image_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter1D(int, int, int, int, int, java.nio.ShortBuffer)">glConvolutionFilter1D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer)">glConvolutionFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter2D(int, int, int, int, int, int, java.nio.IntBuffer)">glConvolutionFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter2D(int, int, int, int, int, int, long)">glConvolutionFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;image_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer)">glConvolutionFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionParameter(int, int, java.nio.FloatBuffer)">glConvolutionParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionParameter(int, int, java.nio.IntBuffer)">glConvolutionParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionParameterf(int, int, float)">glConvolutionParameterf</A></B>(int&nbsp;target,
int&nbsp;pname,
float&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glConvolutionParameteri(int, int, int)">glConvolutionParameteri</A></B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glCopyColorSubTable(int, int, int, int, int)">glCopyColorSubTable</A></B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glCopyColorTable(int, int, int, int, int)">glCopyColorTable</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glCopyConvolutionFilter1D(int, int, int, int, int)">glCopyConvolutionFilter1D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glCopyConvolutionFilter2D(int, int, int, int, int, int)">glCopyConvolutionFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetColorTable(int, int, int, java.nio.ByteBuffer)">glGetColorTable</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetColorTable(int, int, int, java.nio.DoubleBuffer)">glGetColorTable</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetColorTable(int, int, int, java.nio.FloatBuffer)">glGetColorTable</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetColorTableParameter(int, int, java.nio.FloatBuffer)">glGetColorTableParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetColorTableParameter(int, int, java.nio.IntBuffer)">glGetColorTableParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetConvolutionFilter(int, int, int, java.nio.ByteBuffer)">glGetConvolutionFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetConvolutionFilter(int, int, int, java.nio.DoubleBuffer)">glGetConvolutionFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetConvolutionFilter(int, int, int, java.nio.FloatBuffer)">glGetConvolutionFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetConvolutionFilter(int, int, int, java.nio.IntBuffer)">glGetConvolutionFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetConvolutionFilter(int, int, int, long)">glGetConvolutionFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
long&nbsp;image_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetConvolutionFilter(int, int, int, java.nio.ShortBuffer)">glGetConvolutionFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;image)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetConvolutionParameter(int, int, java.nio.FloatBuffer)">glGetConvolutionParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetConvolutionParameter(int, int, java.nio.IntBuffer)">glGetConvolutionParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetHistogram(int, boolean, int, int, java.nio.ByteBuffer)">glGetHistogram</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetHistogram(int, boolean, int, int, java.nio.DoubleBuffer)">glGetHistogram</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetHistogram(int, boolean, int, int, java.nio.FloatBuffer)">glGetHistogram</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetHistogram(int, boolean, int, int, java.nio.IntBuffer)">glGetHistogram</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetHistogram(int, boolean, int, int, long)">glGetHistogram</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
long&nbsp;values_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetHistogram(int, boolean, int, int, java.nio.ShortBuffer)">glGetHistogram</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetHistogramParameter(int, int, java.nio.FloatBuffer)">glGetHistogramParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetHistogramParameter(int, int, java.nio.IntBuffer)">glGetHistogramParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetMinmax(int, boolean, int, int, java.nio.ByteBuffer)">glGetMinmax</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.ByteBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetMinmax(int, boolean, int, int, java.nio.DoubleBuffer)">glGetMinmax</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.DoubleBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetMinmax(int, boolean, int, int, java.nio.FloatBuffer)">glGetMinmax</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.FloatBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetMinmax(int, boolean, int, int, java.nio.IntBuffer)">glGetMinmax</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetMinmax(int, boolean, int, int, long)">glGetMinmax</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
long&nbsp;values_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetMinmax(int, boolean, int, int, java.nio.ShortBuffer)">glGetMinmax</A></B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.ShortBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetMinmaxParameter(int, int, java.nio.FloatBuffer)">glGetMinmaxParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetMinmaxParameter(int, int, java.nio.IntBuffer)">glGetMinmaxParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, long, long, long)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
long&nbsp;row_buffer_offset,
long&nbsp;column_buffer_offset,
long&nbsp;span_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)">glGetSeparableFilter</A></B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glHistogram(int, int, int, boolean)">glHistogram</A></B>(int&nbsp;target,
int&nbsp;width,
int&nbsp;internalformat,
boolean&nbsp;sink)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glMinmax(int, int, boolean)">glMinmax</A></B>(int&nbsp;target,
int&nbsp;internalformat,
boolean&nbsp;sink)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glResetHistogram(int)">glResetHistogram</A></B>(int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glResetMinmax(int)">glResetMinmax</A></B>(int&nbsp;target)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.FloatBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.FloatBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.FloatBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.FloatBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, long, long)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;row_buffer_offset,
long&nbsp;column_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.FloatBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBImaging.html#glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer)">glSeparableFilter2D</A></B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_BLEND_COLOR"><!-- --></A><H3>
GL_BLEND_COLOR</H3>
<PRE>
public static final int <B>GL_BLEND_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_BLEND_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FUNC_ADD"><!-- --></A><H3>
GL_FUNC_ADD</H3>
<PRE>
public static final int <B>GL_FUNC_ADD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_FUNC_ADD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MIN"><!-- --></A><H3>
GL_MIN</H3>
<PRE>
public static final int <B>GL_MIN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_MIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX"><!-- --></A><H3>
GL_MAX</H3>
<PRE>
public static final int <B>GL_MAX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_MAX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_EQUATION"><!-- --></A><H3>
GL_BLEND_EQUATION</H3>
<PRE>
public static final int <B>GL_BLEND_EQUATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_BLEND_EQUATION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FUNC_SUBTRACT"><!-- --></A><H3>
GL_FUNC_SUBTRACT</H3>
<PRE>
public static final int <B>GL_FUNC_SUBTRACT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_FUNC_SUBTRACT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FUNC_REVERSE_SUBTRACT"><!-- --></A><H3>
GL_FUNC_REVERSE_SUBTRACT</H3>
<PRE>
public static final int <B>GL_FUNC_REVERSE_SUBTRACT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_FUNC_REVERSE_SUBTRACT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_MATRIX"><!-- --></A><H3>
GL_COLOR_MATRIX</H3>
<PRE>
public static final int <B>GL_COLOR_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_MATRIX_STACK_DEPTH"><!-- --></A><H3>
GL_COLOR_MATRIX_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_COLOR_MATRIX_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_MATRIX_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_COLOR_MATRIX_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_COLOR_MATRIX_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_MAX_COLOR_MATRIX_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_MAX_COLOR_MATRIX_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_COLOR_MATRIX_RED_SCALE"><!-- --></A><H3>
GL_POST_COLOR_MATRIX_RED_SCALE</H3>
<PRE>
public static final int <B>GL_POST_COLOR_MATRIX_RED_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_COLOR_MATRIX_RED_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_COLOR_MATRIX_GREEN_SCALE"><!-- --></A><H3>
GL_POST_COLOR_MATRIX_GREEN_SCALE</H3>
<PRE>
public static final int <B>GL_POST_COLOR_MATRIX_GREEN_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_COLOR_MATRIX_GREEN_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_COLOR_MATRIX_BLUE_SCALE"><!-- --></A><H3>
GL_POST_COLOR_MATRIX_BLUE_SCALE</H3>
<PRE>
public static final int <B>GL_POST_COLOR_MATRIX_BLUE_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_COLOR_MATRIX_BLUE_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_COLOR_MATRIX_ALPHA_SCALE"><!-- --></A><H3>
GL_POST_COLOR_MATRIX_ALPHA_SCALE</H3>
<PRE>
public static final int <B>GL_POST_COLOR_MATRIX_ALPHA_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_COLOR_MATRIX_ALPHA_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_COLOR_MATRIX_RED_BIAS"><!-- --></A><H3>
GL_POST_COLOR_MATRIX_RED_BIAS</H3>
<PRE>
public static final int <B>GL_POST_COLOR_MATRIX_RED_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_COLOR_MATRIX_RED_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_COLOR_MATRIX_GREEN_BIAS"><!-- --></A><H3>
GL_POST_COLOR_MATRIX_GREEN_BIAS</H3>
<PRE>
public static final int <B>GL_POST_COLOR_MATRIX_GREEN_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_COLOR_MATRIX_GREEN_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_COLOR_MATRIX_BLUE_BIAS"><!-- --></A><H3>
GL_POST_COLOR_MATRIX_BLUE_BIAS</H3>
<PRE>
public static final int <B>GL_POST_COLOR_MATRIX_BLUE_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_COLOR_MATRIX_BLUE_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_COLOR_MATRIX_ALPHA_BIAS"><!-- --></A><H3>
GL_POST_COLOR_MATRIX_ALPHA_BIAS</H3>
<PRE>
public static final int <B>GL_POST_COLOR_MATRIX_ALPHA_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_COLOR_MATRIX_ALPHA_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE"><!-- --></A><H3>
GL_COLOR_TABLE</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_CONVOLUTION_COLOR_TABLE"><!-- --></A><H3>
GL_POST_CONVOLUTION_COLOR_TABLE</H3>
<PRE>
public static final int <B>GL_POST_CONVOLUTION_COLOR_TABLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_CONVOLUTION_COLOR_TABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_COLOR_MATRIX_COLOR_TABLE"><!-- --></A><H3>
GL_POST_COLOR_MATRIX_COLOR_TABLE</H3>
<PRE>
public static final int <B>GL_POST_COLOR_MATRIX_COLOR_TABLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_COLOR_MATRIX_COLOR_TABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_COLOR_TABLE"><!-- --></A><H3>
GL_PROXY_COLOR_TABLE</H3>
<PRE>
public static final int <B>GL_PROXY_COLOR_TABLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_PROXY_COLOR_TABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"><!-- --></A><H3>
GL_PROXY_POST_CONVOLUTION_COLOR_TABLE</H3>
<PRE>
public static final int <B>GL_PROXY_POST_CONVOLUTION_COLOR_TABLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"><!-- --></A><H3>
GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE</H3>
<PRE>
public static final int <B>GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_SCALE"><!-- --></A><H3>
GL_COLOR_TABLE_SCALE</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_BIAS"><!-- --></A><H3>
GL_COLOR_TABLE_BIAS</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_FORMAT"><!-- --></A><H3>
GL_COLOR_TABLE_FORMAT</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_FORMAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_WIDTH"><!-- --></A><H3>
GL_COLOR_TABLE_WIDTH</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_WIDTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_RED_SIZE"><!-- --></A><H3>
GL_COLOR_TABLE_RED_SIZE</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_RED_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_RED_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_GREEN_SIZE"><!-- --></A><H3>
GL_COLOR_TABLE_GREEN_SIZE</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_GREEN_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_GREEN_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_BLUE_SIZE"><!-- --></A><H3>
GL_COLOR_TABLE_BLUE_SIZE</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_BLUE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_BLUE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_ALPHA_SIZE"><!-- --></A><H3>
GL_COLOR_TABLE_ALPHA_SIZE</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_ALPHA_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_ALPHA_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_LUMINANCE_SIZE"><!-- --></A><H3>
GL_COLOR_TABLE_LUMINANCE_SIZE</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_LUMINANCE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_LUMINANCE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_TABLE_INTENSITY_SIZE"><!-- --></A><H3>
GL_COLOR_TABLE_INTENSITY_SIZE</H3>
<PRE>
public static final int <B>GL_COLOR_TABLE_INTENSITY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_COLOR_TABLE_INTENSITY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONVOLUTION_1D"><!-- --></A><H3>
GL_CONVOLUTION_1D</H3>
<PRE>
public static final int <B>GL_CONVOLUTION_1D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONVOLUTION_1D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONVOLUTION_2D"><!-- --></A><H3>
GL_CONVOLUTION_2D</H3>
<PRE>
public static final int <B>GL_CONVOLUTION_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONVOLUTION_2D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SEPARABLE_2D"><!-- --></A><H3>
GL_SEPARABLE_2D</H3>
<PRE>
public static final int <B>GL_SEPARABLE_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_SEPARABLE_2D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONVOLUTION_BORDER_MODE"><!-- --></A><H3>
GL_CONVOLUTION_BORDER_MODE</H3>
<PRE>
public static final int <B>GL_CONVOLUTION_BORDER_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONVOLUTION_BORDER_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONVOLUTION_FILTER_SCALE"><!-- --></A><H3>
GL_CONVOLUTION_FILTER_SCALE</H3>
<PRE>
public static final int <B>GL_CONVOLUTION_FILTER_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONVOLUTION_FILTER_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONVOLUTION_FILTER_BIAS"><!-- --></A><H3>
GL_CONVOLUTION_FILTER_BIAS</H3>
<PRE>
public static final int <B>GL_CONVOLUTION_FILTER_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONVOLUTION_FILTER_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REDUCE"><!-- --></A><H3>
GL_REDUCE</H3>
<PRE>
public static final int <B>GL_REDUCE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_REDUCE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONVOLUTION_FORMAT"><!-- --></A><H3>
GL_CONVOLUTION_FORMAT</H3>
<PRE>
public static final int <B>GL_CONVOLUTION_FORMAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONVOLUTION_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONVOLUTION_WIDTH"><!-- --></A><H3>
GL_CONVOLUTION_WIDTH</H3>
<PRE>
public static final int <B>GL_CONVOLUTION_WIDTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONVOLUTION_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONVOLUTION_HEIGHT"><!-- --></A><H3>
GL_CONVOLUTION_HEIGHT</H3>
<PRE>
public static final int <B>GL_CONVOLUTION_HEIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONVOLUTION_HEIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_CONVOLUTION_WIDTH"><!-- --></A><H3>
GL_MAX_CONVOLUTION_WIDTH</H3>
<PRE>
public static final int <B>GL_MAX_CONVOLUTION_WIDTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_MAX_CONVOLUTION_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_CONVOLUTION_HEIGHT"><!-- --></A><H3>
GL_MAX_CONVOLUTION_HEIGHT</H3>
<PRE>
public static final int <B>GL_MAX_CONVOLUTION_HEIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_MAX_CONVOLUTION_HEIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_CONVOLUTION_RED_SCALE"><!-- --></A><H3>
GL_POST_CONVOLUTION_RED_SCALE</H3>
<PRE>
public static final int <B>GL_POST_CONVOLUTION_RED_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_CONVOLUTION_RED_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_CONVOLUTION_GREEN_SCALE"><!-- --></A><H3>
GL_POST_CONVOLUTION_GREEN_SCALE</H3>
<PRE>
public static final int <B>GL_POST_CONVOLUTION_GREEN_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_CONVOLUTION_GREEN_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_CONVOLUTION_BLUE_SCALE"><!-- --></A><H3>
GL_POST_CONVOLUTION_BLUE_SCALE</H3>
<PRE>
public static final int <B>GL_POST_CONVOLUTION_BLUE_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_CONVOLUTION_BLUE_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_CONVOLUTION_ALPHA_SCALE"><!-- --></A><H3>
GL_POST_CONVOLUTION_ALPHA_SCALE</H3>
<PRE>
public static final int <B>GL_POST_CONVOLUTION_ALPHA_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_CONVOLUTION_ALPHA_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_CONVOLUTION_RED_BIAS"><!-- --></A><H3>
GL_POST_CONVOLUTION_RED_BIAS</H3>
<PRE>
public static final int <B>GL_POST_CONVOLUTION_RED_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_CONVOLUTION_RED_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_CONVOLUTION_GREEN_BIAS"><!-- --></A><H3>
GL_POST_CONVOLUTION_GREEN_BIAS</H3>
<PRE>
public static final int <B>GL_POST_CONVOLUTION_GREEN_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_CONVOLUTION_GREEN_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_CONVOLUTION_BLUE_BIAS"><!-- --></A><H3>
GL_POST_CONVOLUTION_BLUE_BIAS</H3>
<PRE>
public static final int <B>GL_POST_CONVOLUTION_BLUE_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_CONVOLUTION_BLUE_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POST_CONVOLUTION_ALPHA_BIAS"><!-- --></A><H3>
GL_POST_CONVOLUTION_ALPHA_BIAS</H3>
<PRE>
public static final int <B>GL_POST_CONVOLUTION_ALPHA_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_POST_CONVOLUTION_ALPHA_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_IGNORE_BORDER"><!-- --></A><H3>
GL_IGNORE_BORDER</H3>
<PRE>
public static final int <B>GL_IGNORE_BORDER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_IGNORE_BORDER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONSTANT_BORDER"><!-- --></A><H3>
GL_CONSTANT_BORDER</H3>
<PRE>
public static final int <B>GL_CONSTANT_BORDER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONSTANT_BORDER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REPLICATE_BORDER"><!-- --></A><H3>
GL_REPLICATE_BORDER</H3>
<PRE>
public static final int <B>GL_REPLICATE_BORDER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_REPLICATE_BORDER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONVOLUTION_BORDER_COLOR"><!-- --></A><H3>
GL_CONVOLUTION_BORDER_COLOR</H3>
<PRE>
public static final int <B>GL_CONVOLUTION_BORDER_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_CONVOLUTION_BORDER_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HISTOGRAM"><!-- --></A><H3>
GL_HISTOGRAM</H3>
<PRE>
public static final int <B>GL_HISTOGRAM</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_HISTOGRAM">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_HISTOGRAM"><!-- --></A><H3>
GL_PROXY_HISTOGRAM</H3>
<PRE>
public static final int <B>GL_PROXY_HISTOGRAM</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_PROXY_HISTOGRAM">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HISTOGRAM_WIDTH"><!-- --></A><H3>
GL_HISTOGRAM_WIDTH</H3>
<PRE>
public static final int <B>GL_HISTOGRAM_WIDTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_HISTOGRAM_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HISTOGRAM_FORMAT"><!-- --></A><H3>
GL_HISTOGRAM_FORMAT</H3>
<PRE>
public static final int <B>GL_HISTOGRAM_FORMAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_HISTOGRAM_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HISTOGRAM_RED_SIZE"><!-- --></A><H3>
GL_HISTOGRAM_RED_SIZE</H3>
<PRE>
public static final int <B>GL_HISTOGRAM_RED_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_HISTOGRAM_RED_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HISTOGRAM_GREEN_SIZE"><!-- --></A><H3>
GL_HISTOGRAM_GREEN_SIZE</H3>
<PRE>
public static final int <B>GL_HISTOGRAM_GREEN_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_HISTOGRAM_GREEN_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HISTOGRAM_BLUE_SIZE"><!-- --></A><H3>
GL_HISTOGRAM_BLUE_SIZE</H3>
<PRE>
public static final int <B>GL_HISTOGRAM_BLUE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_HISTOGRAM_BLUE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HISTOGRAM_ALPHA_SIZE"><!-- --></A><H3>
GL_HISTOGRAM_ALPHA_SIZE</H3>
<PRE>
public static final int <B>GL_HISTOGRAM_ALPHA_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_HISTOGRAM_ALPHA_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HISTOGRAM_LUMINANCE_SIZE"><!-- --></A><H3>
GL_HISTOGRAM_LUMINANCE_SIZE</H3>
<PRE>
public static final int <B>GL_HISTOGRAM_LUMINANCE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_HISTOGRAM_LUMINANCE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HISTOGRAM_SINK"><!-- --></A><H3>
GL_HISTOGRAM_SINK</H3>
<PRE>
public static final int <B>GL_HISTOGRAM_SINK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_HISTOGRAM_SINK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MINMAX"><!-- --></A><H3>
GL_MINMAX</H3>
<PRE>
public static final int <B>GL_MINMAX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_MINMAX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MINMAX_FORMAT"><!-- --></A><H3>
GL_MINMAX_FORMAT</H3>
<PRE>
public static final int <B>GL_MINMAX_FORMAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_MINMAX_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MINMAX_SINK"><!-- --></A><H3>
GL_MINMAX_SINK</H3>
<PRE>
public static final int <B>GL_MINMAX_SINK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_MINMAX_SINK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TABLE_TOO_LARGE"><!-- --></A><H3>
GL_TABLE_TOO_LARGE</H3>
<PRE>
public static final int <B>GL_TABLE_TOO_LARGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBImaging.GL_TABLE_TOO_LARGE">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glColorTable(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glColorTable</H3>
<PRE>
public static void <B>glColorTable</B>(int&nbsp;target,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorTable(int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glColorTable</H3>
<PRE>
public static void <B>glColorTable</B>(int&nbsp;target,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorTable(int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glColorTable</H3>
<PRE>
public static void <B>glColorTable</B>(int&nbsp;target,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorTable(int, int, int, int, int, long)"><!-- --></A><H3>
glColorTable</H3>
<PRE>
public static void <B>glColorTable</B>(int&nbsp;target,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorSubTable(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glColorSubTable</H3>
<PRE>
public static void <B>glColorSubTable</B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;count,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorSubTable(int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glColorSubTable</H3>
<PRE>
public static void <B>glColorSubTable</B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;count,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorSubTable(int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glColorSubTable</H3>
<PRE>
public static void <B>glColorSubTable</B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;count,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorSubTable(int, int, int, int, int, long)"><!-- --></A><H3>
glColorSubTable</H3>
<PRE>
public static void <B>glColorSubTable</B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;count,
int&nbsp;format,
int&nbsp;type,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorTableParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glColorTableParameter</H3>
<PRE>
public static void <B>glColorTableParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorTableParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glColorTableParameter</H3>
<PRE>
public static void <B>glColorTableParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyColorSubTable(int, int, int, int, int)"><!-- --></A><H3>
glCopyColorSubTable</H3>
<PRE>
public static void <B>glCopyColorSubTable</B>(int&nbsp;target,
int&nbsp;start,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyColorTable(int, int, int, int, int)"><!-- --></A><H3>
glCopyColorTable</H3>
<PRE>
public static void <B>glCopyColorTable</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetColorTable(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetColorTable</H3>
<PRE>
public static void <B>glGetColorTable</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetColorTable(int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetColorTable</H3>
<PRE>
public static void <B>glGetColorTable</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetColorTable(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetColorTable</H3>
<PRE>
public static void <B>glGetColorTable</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetColorTableParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetColorTableParameter</H3>
<PRE>
public static void <B>glGetColorTableParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetColorTableParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetColorTableParameter</H3>
<PRE>
public static void <B>glGetColorTableParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlendEquation(int)"><!-- --></A><H3>
glBlendEquation</H3>
<PRE>
public static void <B>glBlendEquation</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlendColor(float, float, float, float)"><!-- --></A><H3>
glBlendColor</H3>
<PRE>
public static void <B>glBlendColor</B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glHistogram(int, int, int, boolean)"><!-- --></A><H3>
glHistogram</H3>
<PRE>
public static void <B>glHistogram</B>(int&nbsp;target,
int&nbsp;width,
int&nbsp;internalformat,
boolean&nbsp;sink)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glResetHistogram(int)"><!-- --></A><H3>
glResetHistogram</H3>
<PRE>
public static void <B>glResetHistogram</B>(int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetHistogram(int, boolean, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetHistogram</H3>
<PRE>
public static void <B>glGetHistogram</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetHistogram(int, boolean, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetHistogram</H3>
<PRE>
public static void <B>glGetHistogram</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetHistogram(int, boolean, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetHistogram</H3>
<PRE>
public static void <B>glGetHistogram</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetHistogram(int, boolean, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetHistogram</H3>
<PRE>
public static void <B>glGetHistogram</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetHistogram(int, boolean, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetHistogram</H3>
<PRE>
public static void <B>glGetHistogram</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetHistogram(int, boolean, int, int, long)"><!-- --></A><H3>
glGetHistogram</H3>
<PRE>
public static void <B>glGetHistogram</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;type,
long&nbsp;values_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetHistogramParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetHistogramParameter</H3>
<PRE>
public static void <B>glGetHistogramParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetHistogramParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetHistogramParameter</H3>
<PRE>
public static void <B>glGetHistogramParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMinmax(int, int, boolean)"><!-- --></A><H3>
glMinmax</H3>
<PRE>
public static void <B>glMinmax</B>(int&nbsp;target,
int&nbsp;internalformat,
boolean&nbsp;sink)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glResetMinmax(int)"><!-- --></A><H3>
glResetMinmax</H3>
<PRE>
public static void <B>glResetMinmax</B>(int&nbsp;target)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMinmax(int, boolean, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetMinmax</H3>
<PRE>
public static void <B>glGetMinmax</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.ByteBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMinmax(int, boolean, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetMinmax</H3>
<PRE>
public static void <B>glGetMinmax</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.DoubleBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMinmax(int, boolean, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMinmax</H3>
<PRE>
public static void <B>glGetMinmax</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMinmax(int, boolean, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMinmax</H3>
<PRE>
public static void <B>glGetMinmax</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMinmax(int, boolean, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetMinmax</H3>
<PRE>
public static void <B>glGetMinmax</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
java.nio.ShortBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMinmax(int, boolean, int, int, long)"><!-- --></A><H3>
glGetMinmax</H3>
<PRE>
public static void <B>glGetMinmax</B>(int&nbsp;target,
boolean&nbsp;reset,
int&nbsp;format,
int&nbsp;types,
long&nbsp;values_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMinmaxParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMinmaxParameter</H3>
<PRE>
public static void <B>glGetMinmaxParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMinmaxParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMinmaxParameter</H3>
<PRE>
public static void <B>glGetMinmaxParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter1D(int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glConvolutionFilter1D</H3>
<PRE>
public static void <B>glConvolutionFilter1D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter1D(int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glConvolutionFilter1D</H3>
<PRE>
public static void <B>glConvolutionFilter1D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter1D(int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glConvolutionFilter1D</H3>
<PRE>
public static void <B>glConvolutionFilter1D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter1D(int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glConvolutionFilter1D</H3>
<PRE>
public static void <B>glConvolutionFilter1D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter1D(int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glConvolutionFilter1D</H3>
<PRE>
public static void <B>glConvolutionFilter1D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter1D(int, int, int, int, int, long)"><!-- --></A><H3>
glConvolutionFilter1D</H3>
<PRE>
public static void <B>glConvolutionFilter1D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;image_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glConvolutionFilter2D</H3>
<PRE>
public static void <B>glConvolutionFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter2D(int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glConvolutionFilter2D</H3>
<PRE>
public static void <B>glConvolutionFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glConvolutionFilter2D</H3>
<PRE>
public static void <B>glConvolutionFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionFilter2D(int, int, int, int, int, int, long)"><!-- --></A><H3>
glConvolutionFilter2D</H3>
<PRE>
public static void <B>glConvolutionFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;image_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionParameterf(int, int, float)"><!-- --></A><H3>
glConvolutionParameterf</H3>
<PRE>
public static void <B>glConvolutionParameterf</B>(int&nbsp;target,
int&nbsp;pname,
float&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glConvolutionParameter</H3>
<PRE>
public static void <B>glConvolutionParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionParameteri(int, int, int)"><!-- --></A><H3>
glConvolutionParameteri</H3>
<PRE>
public static void <B>glConvolutionParameteri</B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glConvolutionParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glConvolutionParameter</H3>
<PRE>
public static void <B>glConvolutionParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyConvolutionFilter1D(int, int, int, int, int)"><!-- --></A><H3>
glCopyConvolutionFilter1D</H3>
<PRE>
public static void <B>glCopyConvolutionFilter1D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyConvolutionFilter2D(int, int, int, int, int, int)"><!-- --></A><H3>
glCopyConvolutionFilter2D</H3>
<PRE>
public static void <B>glCopyConvolutionFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetConvolutionFilter(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetConvolutionFilter</H3>
<PRE>
public static void <B>glGetConvolutionFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetConvolutionFilter(int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetConvolutionFilter</H3>
<PRE>
public static void <B>glGetConvolutionFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetConvolutionFilter(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetConvolutionFilter</H3>
<PRE>
public static void <B>glGetConvolutionFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetConvolutionFilter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetConvolutionFilter</H3>
<PRE>
public static void <B>glGetConvolutionFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetConvolutionFilter(int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetConvolutionFilter</H3>
<PRE>
public static void <B>glGetConvolutionFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;image)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetConvolutionFilter(int, int, int, long)"><!-- --></A><H3>
glGetConvolutionFilter</H3>
<PRE>
public static void <B>glGetConvolutionFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
long&nbsp;image_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetConvolutionParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetConvolutionParameter</H3>
<PRE>
public static void <B>glGetConvolutionParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetConvolutionParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetConvolutionParameter</H3>
<PRE>
public static void <B>glGetConvolutionParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.FloatBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.FloatBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.FloatBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.FloatBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.FloatBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.FloatBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSeparableFilter2D(int, int, int, int, int, int, long, long)"><!-- --></A><H3>
glSeparableFilter2D</H3>
<PRE>
public static void <B>glSeparableFilter2D</B>(int&nbsp;target,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;row_buffer_offset,
long&nbsp;column_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ByteBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.DoubleBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.FloatBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.IntBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ByteBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ByteBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.DoubleBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.DoubleBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.IntBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.IntBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ByteBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.DoubleBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.IntBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, java.nio.ShortBuffer, java.nio.ShortBuffer, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;row,
java.nio.ShortBuffer&nbsp;column,
java.nio.ShortBuffer&nbsp;span)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetSeparableFilter(int, int, int, long, long, long)"><!-- --></A><H3>
glGetSeparableFilter</H3>
<PRE>
public static void <B>glGetSeparableFilter</B>(int&nbsp;target,
int&nbsp;format,
int&nbsp;type,
long&nbsp;row_buffer_offset,
long&nbsp;column_buffer_offset,
long&nbsp;span_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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