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ARBShaderObjects (LWJGL API)
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<A HREF="../../../org/lwjgl/opengl/ARBShaderImageLoadStore.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class ARBShaderObjects</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBShaderObjects</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>ARBShaderObjects</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_BOOL_ARB">GL_BOOL_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_BOOL_VEC2_ARB">GL_BOOL_VEC2_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_BOOL_VEC3_ARB">GL_BOOL_VEC3_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_BOOL_VEC4_ARB">GL_BOOL_VEC4_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_MAT2_ARB">GL_FLOAT_MAT2_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_MAT3_ARB">GL_FLOAT_MAT3_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_MAT4_ARB">GL_FLOAT_MAT4_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_VEC2_ARB">GL_FLOAT_VEC2_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_VEC3_ARB">GL_FLOAT_VEC3_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_FLOAT_VEC4_ARB">GL_FLOAT_VEC4_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_INT_VEC2_ARB">GL_INT_VEC2_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_INT_VEC3_ARB">GL_INT_VEC3_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_INT_VEC4_ARB">GL_INT_VEC4_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB">GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_ACTIVE_UNIFORMS_ARB">GL_OBJECT_ACTIVE_UNIFORMS_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_ATTACHED_OBJECTS_ARB">GL_OBJECT_ATTACHED_OBJECTS_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_COMPILE_STATUS_ARB">GL_OBJECT_COMPILE_STATUS_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_DELETE_STATUS_ARB">GL_OBJECT_DELETE_STATUS_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_INFO_LOG_LENGTH_ARB">GL_OBJECT_INFO_LOG_LENGTH_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_LINK_STATUS_ARB">GL_OBJECT_LINK_STATUS_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_SHADER_SOURCE_LENGTH_ARB">GL_OBJECT_SHADER_SOURCE_LENGTH_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_SUBTYPE_ARB">GL_OBJECT_SUBTYPE_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_TYPE_ARB">GL_OBJECT_TYPE_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_OBJECT_VALIDATE_STATUS_ARB">GL_OBJECT_VALIDATE_STATUS_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_PROGRAM_OBJECT_ARB">GL_PROGRAM_OBJECT_ARB</A></B></CODE>
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<BR>
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Accepted by the <pname> argument of GetHandleARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_1D_ARB">GL_SAMPLER_1D_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_1D_SHADOW_ARB">GL_SAMPLER_1D_SHADOW_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_2D_ARB">GL_SAMPLER_2D_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_2D_RECT_ARB">GL_SAMPLER_2D_RECT_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_2D_RECT_SHADOW_ARB">GL_SAMPLER_2D_RECT_SHADOW_ARB</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniformARB:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_2D_SHADOW_ARB">GL_SAMPLER_2D_SHADOW_ARB</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_3D_ARB">GL_SAMPLER_3D_ARB</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SAMPLER_CUBE_ARB">GL_SAMPLER_CUBE_ARB</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveUniformARB:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#GL_SHADER_OBJECT_ARB">GL_SHADER_OBJECT_ARB</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <params> parameter of GetObjectParameter{fi}vARB:</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<!-- ========== METHOD SUMMARY =========== -->
|
|
|
|
<A NAME="method_summary"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|
<B>Method Summary</B></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glAttachObjectARB(int, int)">glAttachObjectARB</A></B>(int containerObj,
|
|
int obj)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glCompileShaderARB(int)">glCompileShaderARB</A></B>(int shaderObj)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glCreateProgramObjectARB()">glCreateProgramObjectARB</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glCreateShaderObjectARB(int)">glCreateShaderObjectARB</A></B>(int shaderType)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glDeleteObjectARB(int)">glDeleteObjectARB</A></B>(int obj)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glDetachObjectARB(int, int)">glDetachObjectARB</A></B>(int containerObj,
|
|
int attachedObj)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformARB(int, int, int)">glGetActiveUniformARB</A></B>(int programObj,
|
|
int index,
|
|
int maxLength)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveUniformARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformARB(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveUniformARB</A></B>(int programObj,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
java.nio.ByteBuffer name)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformARB(int, int, int, java.nio.IntBuffer)">glGetActiveUniformARB</A></B>(int programObj,
|
|
int index,
|
|
int maxLength,
|
|
java.nio.IntBuffer sizeType)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveUniformARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformSizeARB(int, int)">glGetActiveUniformSizeARB</A></B>(int programObj,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveUniformARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetActiveUniformTypeARB(int, int)">glGetActiveUniformTypeARB</A></B>(int programObj,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetActiveUniformARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetAttachedObjectsARB(int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetAttachedObjectsARB</A></B>(int containerObj,
|
|
java.nio.IntBuffer count,
|
|
java.nio.IntBuffer obj)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetHandleARB(int)">glGetHandleARB</A></B>(int pname)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetInfoLogARB(int, int)">glGetInfoLogARB</A></B>(int obj,
|
|
int maxLength)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetInfoLogARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetInfoLogARB(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetInfoLogARB</A></B>(int obj,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer infoLog)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetObjectParameterARB(int, int, java.nio.FloatBuffer)">glGetObjectParameterARB</A></B>(int obj,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetObjectParameterARB(int, int, java.nio.IntBuffer)">glGetObjectParameterARB</A></B>(int obj,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetObjectParameterfARB(int, int)">glGetObjectParameterfARB</A></B>(int obj,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetObjectParameterfvARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetObjectParameteriARB(int, int)">glGetObjectParameteriARB</A></B>(int obj,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetObjectParameterivARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetShaderSourceARB(int, int)">glGetShaderSourceARB</A></B>(int obj,
|
|
int maxLength)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetShaderSourceARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetShaderSourceARB(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetShaderSourceARB</A></B>(int obj,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer source)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetUniformARB(int, int, java.nio.FloatBuffer)">glGetUniformARB</A></B>(int programObj,
|
|
int location,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetUniformARB(int, int, java.nio.IntBuffer)">glGetUniformARB</A></B>(int programObj,
|
|
int location,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetUniformLocationARB(int, java.nio.ByteBuffer)">glGetUniformLocationARB</A></B>(int programObj,
|
|
java.nio.ByteBuffer name)</CODE>
|
|
|
|
<BR>
|
|
Returns the location of the uniform with the specified name.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glGetUniformLocationARB(int, java.lang.CharSequence)">glGetUniformLocationARB</A></B>(int programObj,
|
|
java.lang.CharSequence name)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetUniformLocationARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glLinkProgramARB(int)">glLinkProgramARB</A></B>(int programObj)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glShaderSourceARB(int, java.nio.ByteBuffer)">glShaderSourceARB</A></B>(int shader,
|
|
java.nio.ByteBuffer string)</CODE>
|
|
|
|
<BR>
|
|
The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glShaderSourceARB(int, java.lang.CharSequence)">glShaderSourceARB</A></B>(int shader,
|
|
java.lang.CharSequence string)</CODE>
|
|
|
|
<BR>
|
|
Overloads glShaderSourceARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glShaderSourceARB(int, java.lang.CharSequence[])">glShaderSourceARB</A></B>(int shader,
|
|
java.lang.CharSequence[] strings)</CODE>
|
|
|
|
<BR>
|
|
Overloads glShaderSourceARB.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform1ARB(int, java.nio.FloatBuffer)">glUniform1ARB</A></B>(int location,
|
|
java.nio.FloatBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform1ARB(int, java.nio.IntBuffer)">glUniform1ARB</A></B>(int location,
|
|
java.nio.IntBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform1fARB(int, float)">glUniform1fARB</A></B>(int location,
|
|
float v0)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform1iARB(int, int)">glUniform1iARB</A></B>(int location,
|
|
int v0)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform2ARB(int, java.nio.FloatBuffer)">glUniform2ARB</A></B>(int location,
|
|
java.nio.FloatBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform2ARB(int, java.nio.IntBuffer)">glUniform2ARB</A></B>(int location,
|
|
java.nio.IntBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform2fARB(int, float, float)">glUniform2fARB</A></B>(int location,
|
|
float v0,
|
|
float v1)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform2iARB(int, int, int)">glUniform2iARB</A></B>(int location,
|
|
int v0,
|
|
int v1)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform3ARB(int, java.nio.FloatBuffer)">glUniform3ARB</A></B>(int location,
|
|
java.nio.FloatBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform3ARB(int, java.nio.IntBuffer)">glUniform3ARB</A></B>(int location,
|
|
java.nio.IntBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform3fARB(int, float, float, float)">glUniform3fARB</A></B>(int location,
|
|
float v0,
|
|
float v1,
|
|
float v2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform3iARB(int, int, int, int)">glUniform3iARB</A></B>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform4ARB(int, java.nio.FloatBuffer)">glUniform4ARB</A></B>(int location,
|
|
java.nio.FloatBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform4ARB(int, java.nio.IntBuffer)">glUniform4ARB</A></B>(int location,
|
|
java.nio.IntBuffer values)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform4fARB(int, float, float, float, float)">glUniform4fARB</A></B>(int location,
|
|
float v0,
|
|
float v1,
|
|
float v2,
|
|
float v3)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniform4iARB(int, int, int, int, int)">glUniform4iARB</A></B>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniformMatrix2ARB(int, boolean, java.nio.FloatBuffer)">glUniformMatrix2ARB</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniformMatrix3ARB(int, boolean, java.nio.FloatBuffer)">glUniformMatrix3ARB</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUniformMatrix4ARB(int, boolean, java.nio.FloatBuffer)">glUniformMatrix4ARB</A></B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glUseProgramObjectARB(int)">glUseProgramObjectARB</A></B>(int programObj)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderObjects.html#glValidateProgramARB(int)">glValidateProgramARB</A></B>(int programObj)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_PROGRAM_OBJECT_ARB"><!-- --></A><H3>
|
|
GL_PROGRAM_OBJECT_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_PROGRAM_OBJECT_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> argument of GetHandleARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_PROGRAM_OBJECT_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_TYPE_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_TYPE_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_TYPE_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_TYPE_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_SUBTYPE_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_SUBTYPE_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_SUBTYPE_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_SUBTYPE_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_DELETE_STATUS_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_DELETE_STATUS_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_DELETE_STATUS_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_DELETE_STATUS_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_COMPILE_STATUS_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_COMPILE_STATUS_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_COMPILE_STATUS_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_LINK_STATUS_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_LINK_STATUS_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_LINK_STATUS_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_VALIDATE_STATUS_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_VALIDATE_STATUS_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_VALIDATE_STATUS_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_INFO_LOG_LENGTH_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_INFO_LOG_LENGTH_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_INFO_LOG_LENGTH_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_ATTACHED_OBJECTS_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_ATTACHED_OBJECTS_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_ATTACHED_OBJECTS_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_ATTACHED_OBJECTS_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_ACTIVE_UNIFORMS_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_ACTIVE_UNIFORMS_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_ACTIVE_UNIFORMS_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_ACTIVE_UNIFORMS_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"><!-- --></A><H3>
|
|
GL_OBJECT_SHADER_SOURCE_LENGTH_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_OBJECT_SHADER_SOURCE_LENGTH_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_OBJECT_SHADER_SOURCE_LENGTH_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SHADER_OBJECT_ARB"><!-- --></A><H3>
|
|
GL_SHADER_OBJECT_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SHADER_OBJECT_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <params> parameter of GetObjectParameter{fi}vARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SHADER_OBJECT_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_VEC2_ARB"><!-- --></A><H3>
|
|
GL_FLOAT_VEC2_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_VEC2_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_FLOAT_VEC2_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_VEC3_ARB"><!-- --></A><H3>
|
|
GL_FLOAT_VEC3_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_VEC3_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_FLOAT_VEC3_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_VEC4_ARB"><!-- --></A><H3>
|
|
GL_FLOAT_VEC4_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_VEC4_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_FLOAT_VEC4_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT_VEC2_ARB"><!-- --></A><H3>
|
|
GL_INT_VEC2_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT_VEC2_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_INT_VEC2_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT_VEC3_ARB"><!-- --></A><H3>
|
|
GL_INT_VEC3_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT_VEC3_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_INT_VEC3_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT_VEC4_ARB"><!-- --></A><H3>
|
|
GL_INT_VEC4_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT_VEC4_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_INT_VEC4_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BOOL_ARB"><!-- --></A><H3>
|
|
GL_BOOL_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BOOL_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_BOOL_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
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<A NAME="GL_BOOL_VEC2_ARB"><!-- --></A><H3>
|
|
GL_BOOL_VEC2_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BOOL_VEC2_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_BOOL_VEC2_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BOOL_VEC3_ARB"><!-- --></A><H3>
|
|
GL_BOOL_VEC3_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BOOL_VEC3_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_BOOL_VEC3_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_BOOL_VEC4_ARB"><!-- --></A><H3>
|
|
GL_BOOL_VEC4_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_BOOL_VEC4_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_BOOL_VEC4_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_MAT2_ARB"><!-- --></A><H3>
|
|
GL_FLOAT_MAT2_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_MAT2_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_FLOAT_MAT2_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_MAT3_ARB"><!-- --></A><H3>
|
|
GL_FLOAT_MAT3_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_MAT3_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_FLOAT_MAT3_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT_MAT4_ARB"><!-- --></A><H3>
|
|
GL_FLOAT_MAT4_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT_MAT4_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_FLOAT_MAT4_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_1D_ARB"><!-- --></A><H3>
|
|
GL_SAMPLER_1D_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_1D_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SAMPLER_1D_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_2D_ARB"><!-- --></A><H3>
|
|
GL_SAMPLER_2D_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_2D_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SAMPLER_2D_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_3D_ARB"><!-- --></A><H3>
|
|
GL_SAMPLER_3D_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_3D_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SAMPLER_3D_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_CUBE_ARB"><!-- --></A><H3>
|
|
GL_SAMPLER_CUBE_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_CUBE_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SAMPLER_CUBE_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_1D_SHADOW_ARB"><!-- --></A><H3>
|
|
GL_SAMPLER_1D_SHADOW_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_1D_SHADOW_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SAMPLER_1D_SHADOW_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_2D_SHADOW_ARB"><!-- --></A><H3>
|
|
GL_SAMPLER_2D_SHADOW_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_2D_SHADOW_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SAMPLER_2D_SHADOW_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_2D_RECT_ARB"><!-- --></A><H3>
|
|
GL_SAMPLER_2D_RECT_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_2D_RECT_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SAMPLER_2D_RECT_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_2D_RECT_SHADOW_ARB"><!-- --></A><H3>
|
|
GL_SAMPLER_2D_RECT_SHADOW_ARB</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_2D_RECT_SHADOW_ARB</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveUniformARB:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderObjects.GL_SAMPLER_2D_RECT_SHADOW_ARB">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glDeleteObjectARB(int)"><!-- --></A><H3>
|
|
glDeleteObjectARB</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteObjectARB</B>(int obj)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetHandleARB(int)"><!-- --></A><H3>
|
|
glGetHandleARB</H3>
|
|
<PRE>
|
|
public static int <B>glGetHandleARB</B>(int pname)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDetachObjectARB(int, int)"><!-- --></A><H3>
|
|
glDetachObjectARB</H3>
|
|
<PRE>
|
|
public static void <B>glDetachObjectARB</B>(int containerObj,
|
|
int attachedObj)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateShaderObjectARB(int)"><!-- --></A><H3>
|
|
glCreateShaderObjectARB</H3>
|
|
<PRE>
|
|
public static int <B>glCreateShaderObjectARB</B>(int shaderType)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glShaderSourceARB(int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glShaderSourceARB</H3>
|
|
<PRE>
|
|
public static void <B>glShaderSourceARB</B>(int shader,
|
|
java.nio.ByteBuffer string)</PRE>
|
|
<DL>
|
|
<DD>The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.
|
|
<p/>
|
|
This method uses just a single string, that should NOT be null-terminated.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glShaderSourceARB(int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glShaderSourceARB</H3>
|
|
<PRE>
|
|
public static void <B>glShaderSourceARB</B>(int shader,
|
|
java.lang.CharSequence string)</PRE>
|
|
<DL>
|
|
<DD>Overloads glShaderSourceARB.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glShaderSourceARB(int, java.lang.CharSequence[])"><!-- --></A><H3>
|
|
glShaderSourceARB</H3>
|
|
<PRE>
|
|
public static void <B>glShaderSourceARB</B>(int shader,
|
|
java.lang.CharSequence[] strings)</PRE>
|
|
<DL>
|
|
<DD>Overloads glShaderSourceARB.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCompileShaderARB(int)"><!-- --></A><H3>
|
|
glCompileShaderARB</H3>
|
|
<PRE>
|
|
public static void <B>glCompileShaderARB</B>(int shaderObj)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateProgramObjectARB()"><!-- --></A><H3>
|
|
glCreateProgramObjectARB</H3>
|
|
<PRE>
|
|
public static int <B>glCreateProgramObjectARB</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glAttachObjectARB(int, int)"><!-- --></A><H3>
|
|
glAttachObjectARB</H3>
|
|
<PRE>
|
|
public static void <B>glAttachObjectARB</B>(int containerObj,
|
|
int obj)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glLinkProgramARB(int)"><!-- --></A><H3>
|
|
glLinkProgramARB</H3>
|
|
<PRE>
|
|
public static void <B>glLinkProgramARB</B>(int programObj)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUseProgramObjectARB(int)"><!-- --></A><H3>
|
|
glUseProgramObjectARB</H3>
|
|
<PRE>
|
|
public static void <B>glUseProgramObjectARB</B>(int programObj)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glValidateProgramARB(int)"><!-- --></A><H3>
|
|
glValidateProgramARB</H3>
|
|
<PRE>
|
|
public static void <B>glValidateProgramARB</B>(int programObj)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform1fARB(int, float)"><!-- --></A><H3>
|
|
glUniform1fARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1fARB</B>(int location,
|
|
float v0)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform2fARB(int, float, float)"><!-- --></A><H3>
|
|
glUniform2fARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform2fARB</B>(int location,
|
|
float v0,
|
|
float v1)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform3fARB(int, float, float, float)"><!-- --></A><H3>
|
|
glUniform3fARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform3fARB</B>(int location,
|
|
float v0,
|
|
float v1,
|
|
float v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform4fARB(int, float, float, float, float)"><!-- --></A><H3>
|
|
glUniform4fARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform4fARB</B>(int location,
|
|
float v0,
|
|
float v1,
|
|
float v2,
|
|
float v3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform1iARB(int, int)"><!-- --></A><H3>
|
|
glUniform1iARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1iARB</B>(int location,
|
|
int v0)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform2iARB(int, int, int)"><!-- --></A><H3>
|
|
glUniform2iARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform2iARB</B>(int location,
|
|
int v0,
|
|
int v1)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform3iARB(int, int, int, int)"><!-- --></A><H3>
|
|
glUniform3iARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform3iARB</B>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform4iARB(int, int, int, int, int)"><!-- --></A><H3>
|
|
glUniform4iARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform4iARB</B>(int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform1ARB(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniform1ARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1ARB</B>(int location,
|
|
java.nio.FloatBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform2ARB(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniform2ARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform2ARB</B>(int location,
|
|
java.nio.FloatBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform3ARB(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniform3ARB</H3>
|
|
<PRE>
|
|
public static void <B>glUniform3ARB</B>(int location,
|
|
java.nio.FloatBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform4ARB(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glUniform4ARB</H3>
|
|
<PRE>
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public static void <B>glUniform4ARB</B>(int location,
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java.nio.FloatBuffer values)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform1ARB(int, java.nio.IntBuffer)"><!-- --></A><H3>
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glUniform1ARB</H3>
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<PRE>
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public static void <B>glUniform1ARB</B>(int location,
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java.nio.IntBuffer values)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform2ARB(int, java.nio.IntBuffer)"><!-- --></A><H3>
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glUniform2ARB</H3>
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<PRE>
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public static void <B>glUniform2ARB</B>(int location,
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java.nio.IntBuffer values)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform3ARB(int, java.nio.IntBuffer)"><!-- --></A><H3>
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glUniform3ARB</H3>
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<PRE>
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public static void <B>glUniform3ARB</B>(int location,
|
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java.nio.IntBuffer values)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform4ARB(int, java.nio.IntBuffer)"><!-- --></A><H3>
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glUniform4ARB</H3>
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<PRE>
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public static void <B>glUniform4ARB</B>(int location,
|
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java.nio.IntBuffer values)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniformMatrix2ARB(int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
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glUniformMatrix2ARB</H3>
|
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<PRE>
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public static void <B>glUniformMatrix2ARB</B>(int location,
|
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boolean transpose,
|
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java.nio.FloatBuffer matrices)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniformMatrix3ARB(int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
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glUniformMatrix3ARB</H3>
|
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<PRE>
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public static void <B>glUniformMatrix3ARB</B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniformMatrix4ARB(int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
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glUniformMatrix4ARB</H3>
|
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<PRE>
|
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public static void <B>glUniformMatrix4ARB</B>(int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer matrices)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetObjectParameterARB(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
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glGetObjectParameterARB</H3>
|
|
<PRE>
|
|
public static void <B>glGetObjectParameterARB</B>(int obj,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetObjectParameterfARB(int, int)"><!-- --></A><H3>
|
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glGetObjectParameterfARB</H3>
|
|
<PRE>
|
|
public static float <B>glGetObjectParameterfARB</B>(int obj,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetObjectParameterfvARB.
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<P>
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<DD><DL>
|
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</DL>
|
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</DD>
|
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</DL>
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<HR>
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<A NAME="glGetObjectParameterARB(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetObjectParameterARB</H3>
|
|
<PRE>
|
|
public static void <B>glGetObjectParameterARB</B>(int obj,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
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</DL>
|
|
</DD>
|
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</DL>
|
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<HR>
|
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<A NAME="glGetObjectParameteriARB(int, int)"><!-- --></A><H3>
|
|
glGetObjectParameteriARB</H3>
|
|
<PRE>
|
|
public static int <B>glGetObjectParameteriARB</B>(int obj,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetObjectParameterivARB.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetInfoLogARB(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetInfoLogARB</H3>
|
|
<PRE>
|
|
public static void <B>glGetInfoLogARB</B>(int obj,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer infoLog)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetInfoLogARB(int, int)"><!-- --></A><H3>
|
|
glGetInfoLogARB</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetInfoLogARB</B>(int obj,
|
|
int maxLength)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetInfoLogARB.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetAttachedObjectsARB(int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetAttachedObjectsARB</H3>
|
|
<PRE>
|
|
public static void <B>glGetAttachedObjectsARB</B>(int containerObj,
|
|
java.nio.IntBuffer count,
|
|
java.nio.IntBuffer obj)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniformLocationARB(int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetUniformLocationARB</H3>
|
|
<PRE>
|
|
public static int <B>glGetUniformLocationARB</B>(int programObj,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD>Returns the location of the uniform with the specified name. The ByteBuffer should contain the uniform name as a <b>null-terminated</b> string.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
<DT><B>Parameters:</B><DD><CODE>programObj</CODE> - <DD><CODE>name</CODE> - </DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniformLocationARB(int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glGetUniformLocationARB</H3>
|
|
<PRE>
|
|
public static int <B>glGetUniformLocationARB</B>(int programObj,
|
|
java.lang.CharSequence name)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetUniformLocationARB.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniformARB(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetActiveUniformARB</H3>
|
|
<PRE>
|
|
public static void <B>glGetActiveUniformARB</B>(int programObj,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer size,
|
|
java.nio.IntBuffer type,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniformARB(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetActiveUniformARB</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetActiveUniformARB</B>(int programObj,
|
|
int index,
|
|
int maxLength,
|
|
java.nio.IntBuffer sizeType)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveUniformARB.
|
|
<p>
|
|
Overloads glGetActiveUniformARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniformARB(int, int, int)"><!-- --></A><H3>
|
|
glGetActiveUniformARB</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetActiveUniformARB</B>(int programObj,
|
|
int index,
|
|
int maxLength)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveUniformARB.
|
|
<p>
|
|
Overloads glGetActiveUniformARB. This version returns only the uniform name.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniformSizeARB(int, int)"><!-- --></A><H3>
|
|
glGetActiveUniformSizeARB</H3>
|
|
<PRE>
|
|
public static int <B>glGetActiveUniformSizeARB</B>(int programObj,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveUniformARB.
|
|
<p>
|
|
Overloads glGetActiveUniformARB. This version returns only the uniform size.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveUniformTypeARB(int, int)"><!-- --></A><H3>
|
|
glGetActiveUniformTypeARB</H3>
|
|
<PRE>
|
|
public static int <B>glGetActiveUniformTypeARB</B>(int programObj,
|
|
int index)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveUniformARB.
|
|
<p>
|
|
Overloads glGetActiveUniformARB. This version returns only the uniform type.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniformARB(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetUniformARB</H3>
|
|
<PRE>
|
|
public static void <B>glGetUniformARB</B>(int programObj,
|
|
int location,
|
|
java.nio.FloatBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniformARB(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetUniformARB</H3>
|
|
<PRE>
|
|
public static void <B>glGetUniformARB</B>(int programObj,
|
|
int location,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShaderSourceARB(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetShaderSourceARB</H3>
|
|
<PRE>
|
|
public static void <B>glGetShaderSourceARB</B>(int obj,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer source)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShaderSourceARB(int, int)"><!-- --></A><H3>
|
|
glGetShaderSourceARB</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetShaderSourceARB</B>(int obj,
|
|
int maxLength)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetShaderSourceARB.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
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