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ARBShaderSubroutine (LWJGL API)
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class ARBShaderSubroutine</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ARBShaderSubroutine</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>ARBShaderSubroutine</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_MAX_LENGTH</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetProgramStageiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetProgramStageiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetProgramStageiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINE_UNIFORMS">GL_ACTIVE_SUBROUTINE_UNIFORMS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetProgramStageiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_ACTIVE_SUBROUTINES">GL_ACTIVE_SUBROUTINES</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetProgramStageiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_COMPATIBLE_SUBROUTINES">GL_COMPATIBLE_SUBROUTINES</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, GetDoublev, and GetInteger64v:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_MAX_SUBROUTINES">GL_MAX_SUBROUTINES</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetFloatv, GetDoublev, and GetInteger64v:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#GL_NUM_COMPATIBLE_SUBROUTINES">GL_NUM_COMPATIBLE_SUBROUTINES</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineName(int, int, int, int)">glGetActiveSubroutineName</A></B>(int program,
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int shadertype,
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int index,
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int bufsize)</CODE>
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<BR>
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Overloads glGetActiveSubroutineName.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineName</A></B>(int program,
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int shadertype,
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int index,
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java.nio.IntBuffer length,
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java.nio.ByteBuffer name)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)">glGetActiveSubroutineUniform</A></B>(int program,
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int shadertype,
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int index,
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int pname,
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java.nio.IntBuffer values)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniformi(int, int, int, int)">glGetActiveSubroutineUniformi</A></B>(int program,
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int shadertype,
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int index,
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int pname)</CODE>
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<BR>
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Overloads glGetActiveSubroutineUniformiv.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniformName(int, int, int, int)">glGetActiveSubroutineUniformName</A></B>(int program,
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int shadertype,
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int index,
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int bufsize)</CODE>
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<BR>
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Overloads glGetActiveSubroutineUniformName.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveSubroutineUniformName</A></B>(int program,
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int shadertype,
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int index,
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java.nio.IntBuffer length,
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java.nio.ByteBuffer name)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetProgramStage(int, int, int, java.nio.IntBuffer)">glGetProgramStage</A></B>(int program,
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int shadertype,
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int pname,
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java.nio.IntBuffer values)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetProgramStagei(int, int, int)">glGetProgramStagei</A></B>(int program,
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int shadertype,
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int pname)</CODE>
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<BR>
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Overloads glGetProgramStageiv.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineIndex(int, int, java.nio.ByteBuffer)">glGetSubroutineIndex</A></B>(int program,
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int shadertype,
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java.nio.ByteBuffer name)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineIndex(int, int, java.lang.CharSequence)">glGetSubroutineIndex</A></B>(int program,
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int shadertype,
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java.lang.CharSequence name)</CODE>
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<BR>
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Overloads glGetSubroutineIndex.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)">glGetSubroutineUniformLocation</A></B>(int program,
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int shadertype,
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java.nio.ByteBuffer name)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)">glGetSubroutineUniformLocation</A></B>(int program,
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int shadertype,
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java.lang.CharSequence name)</CODE>
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<BR>
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Overloads glGetSubroutineUniformLocation.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetUniformSubroutineu(int, int, java.nio.IntBuffer)">glGetUniformSubroutineu</A></B>(int shadertype,
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int location,
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java.nio.IntBuffer params)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glGetUniformSubroutineui(int, int)">glGetUniformSubroutineui</A></B>(int shadertype,
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int location)</CODE>
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<BR>
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Overloads glGetUniformSubroutineuiv.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ARBShaderSubroutine.html#glUniformSubroutinesu(int, java.nio.IntBuffer)">glUniformSubroutinesu</A></B>(int shadertype,
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java.nio.IntBuffer indices)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
|
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</TABLE>
|
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<A NAME="GL_ACTIVE_SUBROUTINES"><!-- --></A><H3>
|
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GL_ACTIVE_SUBROUTINES</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_SUBROUTINES</B></PRE>
|
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<DL>
|
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<DD>Accepted by the <pname> parameter of GetProgramStageiv:
|
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<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINES">Constant Field Values</A></DL>
|
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</DL>
|
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<HR>
|
|
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<A NAME="GL_ACTIVE_SUBROUTINE_UNIFORMS"><!-- --></A><H3>
|
|
GL_ACTIVE_SUBROUTINE_UNIFORMS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_SUBROUTINE_UNIFORMS</B></PRE>
|
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<DL>
|
|
<DD>Accepted by the <pname> parameter of GetProgramStageiv:
|
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<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINE_UNIFORMS">Constant Field Values</A></DL>
|
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</DL>
|
|
<HR>
|
|
|
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<A NAME="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"><!-- --></A><H3>
|
|
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetProgramStageiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS">Constant Field Values</A></DL>
|
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</DL>
|
|
<HR>
|
|
|
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<A NAME="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"><!-- --></A><H3>
|
|
GL_ACTIVE_SUBROUTINE_MAX_LENGTH</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_SUBROUTINE_MAX_LENGTH</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetProgramStageiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINE_MAX_LENGTH">Constant Field Values</A></DL>
|
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</DL>
|
|
<HR>
|
|
|
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<A NAME="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"><!-- --></A><H3>
|
|
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetProgramStageiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_SUBROUTINES"><!-- --></A><H3>
|
|
GL_MAX_SUBROUTINES</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_SUBROUTINES</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, GetDoublev, and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_MAX_SUBROUTINES">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"><!-- --></A><H3>
|
|
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetFloatv, GetDoublev, and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NUM_COMPATIBLE_SUBROUTINES"><!-- --></A><H3>
|
|
GL_NUM_COMPATIBLE_SUBROUTINES</H3>
|
|
<PRE>
|
|
public static final int <B>GL_NUM_COMPATIBLE_SUBROUTINES</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_NUM_COMPATIBLE_SUBROUTINES">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_COMPATIBLE_SUBROUTINES"><!-- --></A><H3>
|
|
GL_COMPATIBLE_SUBROUTINES</H3>
|
|
<PRE>
|
|
public static final int <B>GL_COMPATIBLE_SUBROUTINES</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetActiveSubroutineUniformiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ARBShaderSubroutine.GL_COMPATIBLE_SUBROUTINES">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glGetSubroutineUniformLocation(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetSubroutineUniformLocation</H3>
|
|
<PRE>
|
|
public static int <B>glGetSubroutineUniformLocation</B>(int program,
|
|
int shadertype,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSubroutineUniformLocation(int, int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glGetSubroutineUniformLocation</H3>
|
|
<PRE>
|
|
public static int <B>glGetSubroutineUniformLocation</B>(int program,
|
|
int shadertype,
|
|
java.lang.CharSequence name)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetSubroutineUniformLocation.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSubroutineIndex(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetSubroutineIndex</H3>
|
|
<PRE>
|
|
public static int <B>glGetSubroutineIndex</B>(int program,
|
|
int shadertype,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSubroutineIndex(int, int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glGetSubroutineIndex</H3>
|
|
<PRE>
|
|
public static int <B>glGetSubroutineIndex</B>(int program,
|
|
int shadertype,
|
|
java.lang.CharSequence name)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetSubroutineIndex.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveSubroutineUniform(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetActiveSubroutineUniform</H3>
|
|
<PRE>
|
|
public static void <B>glGetActiveSubroutineUniform</B>(int program,
|
|
int shadertype,
|
|
int index,
|
|
int pname,
|
|
java.nio.IntBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveSubroutineUniformi(int, int, int, int)"><!-- --></A><H3>
|
|
glGetActiveSubroutineUniformi</H3>
|
|
<PRE>
|
|
public static int <B>glGetActiveSubroutineUniformi</B>(int program,
|
|
int shadertype,
|
|
int index,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveSubroutineUniformiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveSubroutineUniformName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetActiveSubroutineUniformName</H3>
|
|
<PRE>
|
|
public static void <B>glGetActiveSubroutineUniformName</B>(int program,
|
|
int shadertype,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveSubroutineUniformName(int, int, int, int)"><!-- --></A><H3>
|
|
glGetActiveSubroutineUniformName</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetActiveSubroutineUniformName</B>(int program,
|
|
int shadertype,
|
|
int index,
|
|
int bufsize)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveSubroutineUniformName.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveSubroutineName(int, int, int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetActiveSubroutineName</H3>
|
|
<PRE>
|
|
public static void <B>glGetActiveSubroutineName</B>(int program,
|
|
int shadertype,
|
|
int index,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetActiveSubroutineName(int, int, int, int)"><!-- --></A><H3>
|
|
glGetActiveSubroutineName</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetActiveSubroutineName</B>(int program,
|
|
int shadertype,
|
|
int index,
|
|
int bufsize)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetActiveSubroutineName.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniformSubroutinesu(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glUniformSubroutinesu</H3>
|
|
<PRE>
|
|
public static void <B>glUniformSubroutinesu</B>(int shadertype,
|
|
java.nio.IntBuffer indices)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniformSubroutineu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetUniformSubroutineu</H3>
|
|
<PRE>
|
|
public static void <B>glGetUniformSubroutineu</B>(int shadertype,
|
|
int location,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetUniformSubroutineui(int, int)"><!-- --></A><H3>
|
|
glGetUniformSubroutineui</H3>
|
|
<PRE>
|
|
public static int <B>glGetUniformSubroutineui</B>(int shadertype,
|
|
int location)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetUniformSubroutineuiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgramStage(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetProgramStage</H3>
|
|
<PRE>
|
|
public static void <B>glGetProgramStage</B>(int program,
|
|
int shadertype,
|
|
int pname,
|
|
java.nio.IntBuffer values)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgramStagei(int, int, int)"><!-- --></A><H3>
|
|
glGetProgramStagei</H3>
|
|
<PRE>
|
|
public static int <B>glGetProgramStagei</B>(int program,
|
|
int shadertype,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetProgramStageiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
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</DL>
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