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ATIFragmentShader (LWJGL API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class ATIFragmentShader</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ATIFragmentShader</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>ATIFragmentShader</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_2X_BIT_ATI">GL_2X_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_4X_BIT_ATI">GL_4X_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_8X_BIT_ATI">GL_8X_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_ADD_ATI">GL_ADD_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_BIAS_BIT_ATI">GL_BIAS_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_BLUE_BIT_ATI">GL_BLUE_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CND_ATI">GL_CND_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CND0_ATI">GL_CND0_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_COLOR_ALPHA_PAIRING_ATI">GL_COLOR_ALPHA_PAIRING_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_COMP_BIT_ATI">GL_COMP_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_0_ATI">GL_CON_0_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_1_ATI">GL_CON_1_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_10_ATI">GL_CON_10_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_11_ATI">GL_CON_11_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_12_ATI">GL_CON_12_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_13_ATI">GL_CON_13_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_14_ATI">GL_CON_14_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_15_ATI">GL_CON_15_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_16_ATI">GL_CON_16_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_17_ATI">GL_CON_17_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_18_ATI">GL_CON_18_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_19_ATI">GL_CON_19_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_2_ATI">GL_CON_2_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_20_ATI">GL_CON_20_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_21_ATI">GL_CON_21_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_22_ATI">GL_CON_22_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_23_ATI">GL_CON_23_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_24_ATI">GL_CON_24_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_25_ATI">GL_CON_25_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_26_ATI">GL_CON_26_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_27_ATI">GL_CON_27_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_28_ATI">GL_CON_28_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_29_ATI">GL_CON_29_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_3_ATI">GL_CON_3_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_30_ATI">GL_CON_30_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_31_ATI">GL_CON_31_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_4_ATI">GL_CON_4_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_5_ATI">GL_CON_5_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_6_ATI">GL_CON_6_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_7_ATI">GL_CON_7_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_8_ATI">GL_CON_8_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_CON_9_ATI">GL_CON_9_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_DOT2_ADD_ATI">GL_DOT2_ADD_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_DOT3_ATI">GL_DOT3_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_DOT4_ATI">GL_DOT4_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_EIGHTH_BIT_ATI">GL_EIGHTH_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_FRAGMENT_SHADER_ATI">GL_FRAGMENT_SHADER_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_GREEN_BIT_ATI">GL_GREEN_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_HALF_BIT_ATI">GL_HALF_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_LERP_ATI">GL_LERP_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_MAD_ATI">GL_MAD_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_MOV_ATI">GL_MOV_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_MUL_ATI">GL_MUL_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NEGATE_BIT_ATI">GL_NEGATE_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_FRAGMENT_CONSTANTS_ATI">GL_NUM_FRAGMENT_CONSTANTS_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_FRAGMENT_REGISTERS_ATI">GL_NUM_FRAGMENT_REGISTERS_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI">GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_INSTRUCTIONS_PER_PASS_ATI">GL_NUM_INSTRUCTIONS_PER_PASS_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_INSTRUCTIONS_TOTAL_ATI">GL_NUM_INSTRUCTIONS_TOTAL_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_LOOPBACK_COMPONENTS_ATI">GL_NUM_LOOPBACK_COMPONENTS_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_NUM_PASSES_ATI">GL_NUM_PASSES_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_QUARTER_BIT_ATI">GL_QUARTER_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_RED_BIT_ATI">GL_RED_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_0_ATI">GL_REG_0_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_1_ATI">GL_REG_1_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_10_ATI">GL_REG_10_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_11_ATI">GL_REG_11_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_12_ATI">GL_REG_12_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_13_ATI">GL_REG_13_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_14_ATI">GL_REG_14_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_15_ATI">GL_REG_15_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_16_ATI">GL_REG_16_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_17_ATI">GL_REG_17_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_18_ATI">GL_REG_18_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_19_ATI">GL_REG_19_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_2_ATI">GL_REG_2_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_20_ATI">GL_REG_20_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_21_ATI">GL_REG_21_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_22_ATI">GL_REG_22_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_23_ATI">GL_REG_23_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_24_ATI">GL_REG_24_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_25_ATI">GL_REG_25_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_26_ATI">GL_REG_26_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_27_ATI">GL_REG_27_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_28_ATI">GL_REG_28_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_29_ATI">GL_REG_29_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_3_ATI">GL_REG_3_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_30_ATI">GL_REG_30_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_31_ATI">GL_REG_31_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_4_ATI">GL_REG_4_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_5_ATI">GL_REG_5_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_6_ATI">GL_REG_6_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_7_ATI">GL_REG_7_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_8_ATI">GL_REG_8_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_REG_9_ATI">GL_REG_9_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SATURATE_BIT_ATI">GL_SATURATE_BIT_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SECONDARY_INTERPOLATOR_ATI">GL_SECONDARY_INTERPOLATOR_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SUB_ATI">GL_SUB_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STQ_ATI">GL_SWIZZLE_STQ_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STQ_DQ_ATI">GL_SWIZZLE_STQ_DQ_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STR_ATI">GL_SWIZZLE_STR_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STR_DR_ATI">GL_SWIZZLE_STR_DR_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STRQ_ATI">GL_SWIZZLE_STRQ_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#GL_SWIZZLE_STRQ_DQ_ATI">GL_SWIZZLE_STRQ_DQ_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glAlphaFragmentOp1ATI(int, int, int, int, int, int)">glAlphaFragmentOp1ATI</A></B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glAlphaFragmentOp2ATI(int, int, int, int, int, int, int, int, int)">glAlphaFragmentOp2ATI</A></B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glAlphaFragmentOp3ATI(int, int, int, int, int, int, int, int, int, int, int, int)">glAlphaFragmentOp3ATI</A></B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod,
int&nbsp;arg3,
int&nbsp;arg3Rep,
int&nbsp;arg3Mod)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glBeginFragmentShaderATI()">glBeginFragmentShaderATI</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glBindFragmentShaderATI(int)">glBindFragmentShaderATI</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glColorFragmentOp1ATI(int, int, int, int, int, int, int)">glColorFragmentOp1ATI</A></B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMask,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glColorFragmentOp2ATI(int, int, int, int, int, int, int, int, int, int)">glColorFragmentOp2ATI</A></B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMask,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glColorFragmentOp3ATI(int, int, int, int, int, int, int, int, int, int, int, int, int)">glColorFragmentOp3ATI</A></B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMask,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod,
int&nbsp;arg3,
int&nbsp;arg3Rep,
int&nbsp;arg3Mod)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glDeleteFragmentShaderATI(int)">glDeleteFragmentShaderATI</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glEndFragmentShaderATI()">glEndFragmentShaderATI</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glGenFragmentShadersATI(int)">glGenFragmentShadersATI</A></B>(int&nbsp;range)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glPassTexCoordATI(int, int, int)">glPassTexCoordATI</A></B>(int&nbsp;dst,
int&nbsp;coord,
int&nbsp;swizzle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glSampleMapATI(int, int, int)">glSampleMapATI</A></B>(int&nbsp;dst,
int&nbsp;interp,
int&nbsp;swizzle)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIFragmentShader.html#glSetFragmentShaderConstantATI(int, java.nio.FloatBuffer)">glSetFragmentShaderConstantATI</A></B>(int&nbsp;dst,
java.nio.FloatBuffer&nbsp;pfValue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_FRAGMENT_SHADER_ATI"><!-- --></A><H3>
GL_FRAGMENT_SHADER_ATI</H3>
<PRE>
public static final int <B>GL_FRAGMENT_SHADER_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_FRAGMENT_SHADER_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_0_ATI"><!-- --></A><H3>
GL_REG_0_ATI</H3>
<PRE>
public static final int <B>GL_REG_0_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_0_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_1_ATI"><!-- --></A><H3>
GL_REG_1_ATI</H3>
<PRE>
public static final int <B>GL_REG_1_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_1_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_2_ATI"><!-- --></A><H3>
GL_REG_2_ATI</H3>
<PRE>
public static final int <B>GL_REG_2_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_2_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_3_ATI"><!-- --></A><H3>
GL_REG_3_ATI</H3>
<PRE>
public static final int <B>GL_REG_3_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_3_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_4_ATI"><!-- --></A><H3>
GL_REG_4_ATI</H3>
<PRE>
public static final int <B>GL_REG_4_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_4_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_5_ATI"><!-- --></A><H3>
GL_REG_5_ATI</H3>
<PRE>
public static final int <B>GL_REG_5_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_5_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_6_ATI"><!-- --></A><H3>
GL_REG_6_ATI</H3>
<PRE>
public static final int <B>GL_REG_6_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_6_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_7_ATI"><!-- --></A><H3>
GL_REG_7_ATI</H3>
<PRE>
public static final int <B>GL_REG_7_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_7_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_8_ATI"><!-- --></A><H3>
GL_REG_8_ATI</H3>
<PRE>
public static final int <B>GL_REG_8_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_8_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_9_ATI"><!-- --></A><H3>
GL_REG_9_ATI</H3>
<PRE>
public static final int <B>GL_REG_9_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_9_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_10_ATI"><!-- --></A><H3>
GL_REG_10_ATI</H3>
<PRE>
public static final int <B>GL_REG_10_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_10_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_11_ATI"><!-- --></A><H3>
GL_REG_11_ATI</H3>
<PRE>
public static final int <B>GL_REG_11_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_11_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_12_ATI"><!-- --></A><H3>
GL_REG_12_ATI</H3>
<PRE>
public static final int <B>GL_REG_12_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_12_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_13_ATI"><!-- --></A><H3>
GL_REG_13_ATI</H3>
<PRE>
public static final int <B>GL_REG_13_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_13_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_14_ATI"><!-- --></A><H3>
GL_REG_14_ATI</H3>
<PRE>
public static final int <B>GL_REG_14_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_14_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_15_ATI"><!-- --></A><H3>
GL_REG_15_ATI</H3>
<PRE>
public static final int <B>GL_REG_15_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_15_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_16_ATI"><!-- --></A><H3>
GL_REG_16_ATI</H3>
<PRE>
public static final int <B>GL_REG_16_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_16_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_17_ATI"><!-- --></A><H3>
GL_REG_17_ATI</H3>
<PRE>
public static final int <B>GL_REG_17_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_17_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_18_ATI"><!-- --></A><H3>
GL_REG_18_ATI</H3>
<PRE>
public static final int <B>GL_REG_18_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_18_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_19_ATI"><!-- --></A><H3>
GL_REG_19_ATI</H3>
<PRE>
public static final int <B>GL_REG_19_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_19_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_20_ATI"><!-- --></A><H3>
GL_REG_20_ATI</H3>
<PRE>
public static final int <B>GL_REG_20_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_20_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_21_ATI"><!-- --></A><H3>
GL_REG_21_ATI</H3>
<PRE>
public static final int <B>GL_REG_21_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_21_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_22_ATI"><!-- --></A><H3>
GL_REG_22_ATI</H3>
<PRE>
public static final int <B>GL_REG_22_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_22_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_23_ATI"><!-- --></A><H3>
GL_REG_23_ATI</H3>
<PRE>
public static final int <B>GL_REG_23_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_23_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_24_ATI"><!-- --></A><H3>
GL_REG_24_ATI</H3>
<PRE>
public static final int <B>GL_REG_24_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_24_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_25_ATI"><!-- --></A><H3>
GL_REG_25_ATI</H3>
<PRE>
public static final int <B>GL_REG_25_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_25_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_26_ATI"><!-- --></A><H3>
GL_REG_26_ATI</H3>
<PRE>
public static final int <B>GL_REG_26_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_26_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_27_ATI"><!-- --></A><H3>
GL_REG_27_ATI</H3>
<PRE>
public static final int <B>GL_REG_27_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_27_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_28_ATI"><!-- --></A><H3>
GL_REG_28_ATI</H3>
<PRE>
public static final int <B>GL_REG_28_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_28_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_29_ATI"><!-- --></A><H3>
GL_REG_29_ATI</H3>
<PRE>
public static final int <B>GL_REG_29_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_29_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_30_ATI"><!-- --></A><H3>
GL_REG_30_ATI</H3>
<PRE>
public static final int <B>GL_REG_30_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_30_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REG_31_ATI"><!-- --></A><H3>
GL_REG_31_ATI</H3>
<PRE>
public static final int <B>GL_REG_31_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_REG_31_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_0_ATI"><!-- --></A><H3>
GL_CON_0_ATI</H3>
<PRE>
public static final int <B>GL_CON_0_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_0_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_1_ATI"><!-- --></A><H3>
GL_CON_1_ATI</H3>
<PRE>
public static final int <B>GL_CON_1_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_1_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_2_ATI"><!-- --></A><H3>
GL_CON_2_ATI</H3>
<PRE>
public static final int <B>GL_CON_2_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_2_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_3_ATI"><!-- --></A><H3>
GL_CON_3_ATI</H3>
<PRE>
public static final int <B>GL_CON_3_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_3_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_4_ATI"><!-- --></A><H3>
GL_CON_4_ATI</H3>
<PRE>
public static final int <B>GL_CON_4_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_4_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_5_ATI"><!-- --></A><H3>
GL_CON_5_ATI</H3>
<PRE>
public static final int <B>GL_CON_5_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_5_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_6_ATI"><!-- --></A><H3>
GL_CON_6_ATI</H3>
<PRE>
public static final int <B>GL_CON_6_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_6_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_7_ATI"><!-- --></A><H3>
GL_CON_7_ATI</H3>
<PRE>
public static final int <B>GL_CON_7_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_7_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_8_ATI"><!-- --></A><H3>
GL_CON_8_ATI</H3>
<PRE>
public static final int <B>GL_CON_8_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_8_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_9_ATI"><!-- --></A><H3>
GL_CON_9_ATI</H3>
<PRE>
public static final int <B>GL_CON_9_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_9_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_10_ATI"><!-- --></A><H3>
GL_CON_10_ATI</H3>
<PRE>
public static final int <B>GL_CON_10_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_10_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_11_ATI"><!-- --></A><H3>
GL_CON_11_ATI</H3>
<PRE>
public static final int <B>GL_CON_11_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_11_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_12_ATI"><!-- --></A><H3>
GL_CON_12_ATI</H3>
<PRE>
public static final int <B>GL_CON_12_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_12_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_13_ATI"><!-- --></A><H3>
GL_CON_13_ATI</H3>
<PRE>
public static final int <B>GL_CON_13_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_13_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_14_ATI"><!-- --></A><H3>
GL_CON_14_ATI</H3>
<PRE>
public static final int <B>GL_CON_14_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_14_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_15_ATI"><!-- --></A><H3>
GL_CON_15_ATI</H3>
<PRE>
public static final int <B>GL_CON_15_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_15_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_16_ATI"><!-- --></A><H3>
GL_CON_16_ATI</H3>
<PRE>
public static final int <B>GL_CON_16_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_16_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_17_ATI"><!-- --></A><H3>
GL_CON_17_ATI</H3>
<PRE>
public static final int <B>GL_CON_17_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_17_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_18_ATI"><!-- --></A><H3>
GL_CON_18_ATI</H3>
<PRE>
public static final int <B>GL_CON_18_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_18_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_19_ATI"><!-- --></A><H3>
GL_CON_19_ATI</H3>
<PRE>
public static final int <B>GL_CON_19_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_19_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_20_ATI"><!-- --></A><H3>
GL_CON_20_ATI</H3>
<PRE>
public static final int <B>GL_CON_20_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_20_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_21_ATI"><!-- --></A><H3>
GL_CON_21_ATI</H3>
<PRE>
public static final int <B>GL_CON_21_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_21_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_22_ATI"><!-- --></A><H3>
GL_CON_22_ATI</H3>
<PRE>
public static final int <B>GL_CON_22_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_22_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_23_ATI"><!-- --></A><H3>
GL_CON_23_ATI</H3>
<PRE>
public static final int <B>GL_CON_23_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_23_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_24_ATI"><!-- --></A><H3>
GL_CON_24_ATI</H3>
<PRE>
public static final int <B>GL_CON_24_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_24_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_25_ATI"><!-- --></A><H3>
GL_CON_25_ATI</H3>
<PRE>
public static final int <B>GL_CON_25_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_25_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_26_ATI"><!-- --></A><H3>
GL_CON_26_ATI</H3>
<PRE>
public static final int <B>GL_CON_26_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_26_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_27_ATI"><!-- --></A><H3>
GL_CON_27_ATI</H3>
<PRE>
public static final int <B>GL_CON_27_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_27_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_28_ATI"><!-- --></A><H3>
GL_CON_28_ATI</H3>
<PRE>
public static final int <B>GL_CON_28_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_28_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_29_ATI"><!-- --></A><H3>
GL_CON_29_ATI</H3>
<PRE>
public static final int <B>GL_CON_29_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_29_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_30_ATI"><!-- --></A><H3>
GL_CON_30_ATI</H3>
<PRE>
public static final int <B>GL_CON_30_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_30_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CON_31_ATI"><!-- --></A><H3>
GL_CON_31_ATI</H3>
<PRE>
public static final int <B>GL_CON_31_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CON_31_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MOV_ATI"><!-- --></A><H3>
GL_MOV_ATI</H3>
<PRE>
public static final int <B>GL_MOV_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_MOV_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ADD_ATI"><!-- --></A><H3>
GL_ADD_ATI</H3>
<PRE>
public static final int <B>GL_ADD_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_ADD_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MUL_ATI"><!-- --></A><H3>
GL_MUL_ATI</H3>
<PRE>
public static final int <B>GL_MUL_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_MUL_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SUB_ATI"><!-- --></A><H3>
GL_SUB_ATI</H3>
<PRE>
public static final int <B>GL_SUB_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_SUB_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOT3_ATI"><!-- --></A><H3>
GL_DOT3_ATI</H3>
<PRE>
public static final int <B>GL_DOT3_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_DOT3_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOT4_ATI"><!-- --></A><H3>
GL_DOT4_ATI</H3>
<PRE>
public static final int <B>GL_DOT4_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_DOT4_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAD_ATI"><!-- --></A><H3>
GL_MAD_ATI</H3>
<PRE>
public static final int <B>GL_MAD_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_MAD_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LERP_ATI"><!-- --></A><H3>
GL_LERP_ATI</H3>
<PRE>
public static final int <B>GL_LERP_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_LERP_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CND_ATI"><!-- --></A><H3>
GL_CND_ATI</H3>
<PRE>
public static final int <B>GL_CND_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CND_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CND0_ATI"><!-- --></A><H3>
GL_CND0_ATI</H3>
<PRE>
public static final int <B>GL_CND0_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_CND0_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOT2_ADD_ATI"><!-- --></A><H3>
GL_DOT2_ADD_ATI</H3>
<PRE>
public static final int <B>GL_DOT2_ADD_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_DOT2_ADD_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SECONDARY_INTERPOLATOR_ATI"><!-- --></A><H3>
GL_SECONDARY_INTERPOLATOR_ATI</H3>
<PRE>
public static final int <B>GL_SECONDARY_INTERPOLATOR_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_SECONDARY_INTERPOLATOR_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_FRAGMENT_REGISTERS_ATI"><!-- --></A><H3>
GL_NUM_FRAGMENT_REGISTERS_ATI</H3>
<PRE>
public static final int <B>GL_NUM_FRAGMENT_REGISTERS_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_NUM_FRAGMENT_REGISTERS_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_FRAGMENT_CONSTANTS_ATI"><!-- --></A><H3>
GL_NUM_FRAGMENT_CONSTANTS_ATI</H3>
<PRE>
public static final int <B>GL_NUM_FRAGMENT_CONSTANTS_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_NUM_FRAGMENT_CONSTANTS_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_PASSES_ATI"><!-- --></A><H3>
GL_NUM_PASSES_ATI</H3>
<PRE>
public static final int <B>GL_NUM_PASSES_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_NUM_PASSES_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"><!-- --></A><H3>
GL_NUM_INSTRUCTIONS_PER_PASS_ATI</H3>
<PRE>
public static final int <B>GL_NUM_INSTRUCTIONS_PER_PASS_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_NUM_INSTRUCTIONS_PER_PASS_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_INSTRUCTIONS_TOTAL_ATI"><!-- --></A><H3>
GL_NUM_INSTRUCTIONS_TOTAL_ATI</H3>
<PRE>
public static final int <B>GL_NUM_INSTRUCTIONS_TOTAL_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_NUM_INSTRUCTIONS_TOTAL_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"><!-- --></A><H3>
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI</H3>
<PRE>
public static final int <B>GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_LOOPBACK_COMPONENTS_ATI"><!-- --></A><H3>
GL_NUM_LOOPBACK_COMPONENTS_ATI</H3>
<PRE>
public static final int <B>GL_NUM_LOOPBACK_COMPONENTS_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_NUM_LOOPBACK_COMPONENTS_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ALPHA_PAIRING_ATI"><!-- --></A><H3>
GL_COLOR_ALPHA_PAIRING_ATI</H3>
<PRE>
public static final int <B>GL_COLOR_ALPHA_PAIRING_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_COLOR_ALPHA_PAIRING_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SWIZZLE_STR_ATI"><!-- --></A><H3>
GL_SWIZZLE_STR_ATI</H3>
<PRE>
public static final int <B>GL_SWIZZLE_STR_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_SWIZZLE_STR_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SWIZZLE_STQ_ATI"><!-- --></A><H3>
GL_SWIZZLE_STQ_ATI</H3>
<PRE>
public static final int <B>GL_SWIZZLE_STQ_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_SWIZZLE_STQ_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SWIZZLE_STR_DR_ATI"><!-- --></A><H3>
GL_SWIZZLE_STR_DR_ATI</H3>
<PRE>
public static final int <B>GL_SWIZZLE_STR_DR_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_SWIZZLE_STR_DR_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SWIZZLE_STQ_DQ_ATI"><!-- --></A><H3>
GL_SWIZZLE_STQ_DQ_ATI</H3>
<PRE>
public static final int <B>GL_SWIZZLE_STQ_DQ_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_SWIZZLE_STQ_DQ_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SWIZZLE_STRQ_ATI"><!-- --></A><H3>
GL_SWIZZLE_STRQ_ATI</H3>
<PRE>
public static final int <B>GL_SWIZZLE_STRQ_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_SWIZZLE_STRQ_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SWIZZLE_STRQ_DQ_ATI"><!-- --></A><H3>
GL_SWIZZLE_STRQ_DQ_ATI</H3>
<PRE>
public static final int <B>GL_SWIZZLE_STRQ_DQ_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_SWIZZLE_STRQ_DQ_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RED_BIT_ATI"><!-- --></A><H3>
GL_RED_BIT_ATI</H3>
<PRE>
public static final int <B>GL_RED_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_RED_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GREEN_BIT_ATI"><!-- --></A><H3>
GL_GREEN_BIT_ATI</H3>
<PRE>
public static final int <B>GL_GREEN_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_GREEN_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLUE_BIT_ATI"><!-- --></A><H3>
GL_BLUE_BIT_ATI</H3>
<PRE>
public static final int <B>GL_BLUE_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_BLUE_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_2X_BIT_ATI"><!-- --></A><H3>
GL_2X_BIT_ATI</H3>
<PRE>
public static final int <B>GL_2X_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_2X_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_4X_BIT_ATI"><!-- --></A><H3>
GL_4X_BIT_ATI</H3>
<PRE>
public static final int <B>GL_4X_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_4X_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_8X_BIT_ATI"><!-- --></A><H3>
GL_8X_BIT_ATI</H3>
<PRE>
public static final int <B>GL_8X_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_8X_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HALF_BIT_ATI"><!-- --></A><H3>
GL_HALF_BIT_ATI</H3>
<PRE>
public static final int <B>GL_HALF_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_HALF_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUARTER_BIT_ATI"><!-- --></A><H3>
GL_QUARTER_BIT_ATI</H3>
<PRE>
public static final int <B>GL_QUARTER_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_QUARTER_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EIGHTH_BIT_ATI"><!-- --></A><H3>
GL_EIGHTH_BIT_ATI</H3>
<PRE>
public static final int <B>GL_EIGHTH_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_EIGHTH_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SATURATE_BIT_ATI"><!-- --></A><H3>
GL_SATURATE_BIT_ATI</H3>
<PRE>
public static final int <B>GL_SATURATE_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_SATURATE_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMP_BIT_ATI"><!-- --></A><H3>
GL_COMP_BIT_ATI</H3>
<PRE>
public static final int <B>GL_COMP_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_COMP_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEGATE_BIT_ATI"><!-- --></A><H3>
GL_NEGATE_BIT_ATI</H3>
<PRE>
public static final int <B>GL_NEGATE_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_NEGATE_BIT_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BIAS_BIT_ATI"><!-- --></A><H3>
GL_BIAS_BIT_ATI</H3>
<PRE>
public static final int <B>GL_BIAS_BIT_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIFragmentShader.GL_BIAS_BIT_ATI">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glGenFragmentShadersATI(int)"><!-- --></A><H3>
glGenFragmentShadersATI</H3>
<PRE>
public static int <B>glGenFragmentShadersATI</B>(int&nbsp;range)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindFragmentShaderATI(int)"><!-- --></A><H3>
glBindFragmentShaderATI</H3>
<PRE>
public static void <B>glBindFragmentShaderATI</B>(int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteFragmentShaderATI(int)"><!-- --></A><H3>
glDeleteFragmentShaderATI</H3>
<PRE>
public static void <B>glDeleteFragmentShaderATI</B>(int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBeginFragmentShaderATI()"><!-- --></A><H3>
glBeginFragmentShaderATI</H3>
<PRE>
public static void <B>glBeginFragmentShaderATI</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEndFragmentShaderATI()"><!-- --></A><H3>
glEndFragmentShaderATI</H3>
<PRE>
public static void <B>glEndFragmentShaderATI</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPassTexCoordATI(int, int, int)"><!-- --></A><H3>
glPassTexCoordATI</H3>
<PRE>
public static void <B>glPassTexCoordATI</B>(int&nbsp;dst,
int&nbsp;coord,
int&nbsp;swizzle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSampleMapATI(int, int, int)"><!-- --></A><H3>
glSampleMapATI</H3>
<PRE>
public static void <B>glSampleMapATI</B>(int&nbsp;dst,
int&nbsp;interp,
int&nbsp;swizzle)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorFragmentOp1ATI(int, int, int, int, int, int, int)"><!-- --></A><H3>
glColorFragmentOp1ATI</H3>
<PRE>
public static void <B>glColorFragmentOp1ATI</B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMask,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorFragmentOp2ATI(int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glColorFragmentOp2ATI</H3>
<PRE>
public static void <B>glColorFragmentOp2ATI</B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMask,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorFragmentOp3ATI(int, int, int, int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glColorFragmentOp3ATI</H3>
<PRE>
public static void <B>glColorFragmentOp3ATI</B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMask,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod,
int&nbsp;arg3,
int&nbsp;arg3Rep,
int&nbsp;arg3Mod)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glAlphaFragmentOp1ATI(int, int, int, int, int, int)"><!-- --></A><H3>
glAlphaFragmentOp1ATI</H3>
<PRE>
public static void <B>glAlphaFragmentOp1ATI</B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glAlphaFragmentOp2ATI(int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glAlphaFragmentOp2ATI</H3>
<PRE>
public static void <B>glAlphaFragmentOp2ATI</B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glAlphaFragmentOp3ATI(int, int, int, int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glAlphaFragmentOp3ATI</H3>
<PRE>
public static void <B>glAlphaFragmentOp3ATI</B>(int&nbsp;op,
int&nbsp;dst,
int&nbsp;dstMod,
int&nbsp;arg1,
int&nbsp;arg1Rep,
int&nbsp;arg1Mod,
int&nbsp;arg2,
int&nbsp;arg2Rep,
int&nbsp;arg2Mod,
int&nbsp;arg3,
int&nbsp;arg3Rep,
int&nbsp;arg3Mod)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetFragmentShaderConstantATI(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glSetFragmentShaderConstantATI</H3>
<PRE>
public static void <B>glSetFragmentShaderConstantATI</B>(int&nbsp;dst,
java.nio.FloatBuffer&nbsp;pfValue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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