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ATIVertexStreams (LWJGL API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class ATIVertexStreams</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ATIVertexStreams</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>ATIVertexStreams</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_MAX_VERTEX_STREAMS_ATI">GL_MAX_VERTEX_STREAMS_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_VERTEX_SOURCE_ATI">GL_VERTEX_SOURCE_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_VERTEX_STREAM0_ATI">GL_VERTEX_STREAM0_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_VERTEX_STREAM1_ATI">GL_VERTEX_STREAM1_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_VERTEX_STREAM2_ATI">GL_VERTEX_STREAM2_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_VERTEX_STREAM3_ATI">GL_VERTEX_STREAM3_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_VERTEX_STREAM4_ATI">GL_VERTEX_STREAM4_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_VERTEX_STREAM5_ATI">GL_VERTEX_STREAM5_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_VERTEX_STREAM6_ATI">GL_VERTEX_STREAM6_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#GL_VERTEX_STREAM7_ATI">GL_VERTEX_STREAM7_ATI</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glClientActiveVertexStreamATI(int)">glClientActiveVertexStreamATI</A></B>(int&nbsp;stream)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glNormalStream3bATI(int, byte, byte, byte)">glNormalStream3bATI</A></B>(int&nbsp;stream,
byte&nbsp;x,
byte&nbsp;y,
byte&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glNormalStream3dATI(int, double, double, double)">glNormalStream3dATI</A></B>(int&nbsp;stream,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glNormalStream3fATI(int, float, float, float)">glNormalStream3fATI</A></B>(int&nbsp;stream,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glNormalStream3iATI(int, int, int, int)">glNormalStream3iATI</A></B>(int&nbsp;stream,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glNormalStream3sATI(int, short, short, short)">glNormalStream3sATI</A></B>(int&nbsp;stream,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexBlendEnvfATI(int, float)">glVertexBlendEnvfATI</A></B>(int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexBlendEnviATI(int, int)">glVertexBlendEnviATI</A></B>(int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream2dATI(int, double, double)">glVertexStream2dATI</A></B>(int&nbsp;stream,
double&nbsp;x,
double&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream2fATI(int, float, float)">glVertexStream2fATI</A></B>(int&nbsp;stream,
float&nbsp;x,
float&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream2iATI(int, int, int)">glVertexStream2iATI</A></B>(int&nbsp;stream,
int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream2sATI(int, short, short)">glVertexStream2sATI</A></B>(int&nbsp;stream,
short&nbsp;x,
short&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream3dATI(int, double, double, double)">glVertexStream3dATI</A></B>(int&nbsp;stream,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream3fATI(int, float, float, float)">glVertexStream3fATI</A></B>(int&nbsp;stream,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream3iATI(int, int, int, int)">glVertexStream3iATI</A></B>(int&nbsp;stream,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream3sATI(int, short, short, short)">glVertexStream3sATI</A></B>(int&nbsp;stream,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream4dATI(int, double, double, double, double)">glVertexStream4dATI</A></B>(int&nbsp;stream,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream4fATI(int, float, float, float, float)">glVertexStream4fATI</A></B>(int&nbsp;stream,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream4iATI(int, int, int, int, int)">glVertexStream4iATI</A></B>(int&nbsp;stream,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ATIVertexStreams.html#glVertexStream4sATI(int, short, short, short, short)">glVertexStream4sATI</A></B>(int&nbsp;stream,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z,
short&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_MAX_VERTEX_STREAMS_ATI"><!-- --></A><H3>
GL_MAX_VERTEX_STREAMS_ATI</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_STREAMS_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_MAX_VERTEX_STREAMS_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SOURCE_ATI"><!-- --></A><H3>
GL_VERTEX_SOURCE_ATI</H3>
<PRE>
public static final int <B>GL_VERTEX_SOURCE_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_VERTEX_SOURCE_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_STREAM0_ATI"><!-- --></A><H3>
GL_VERTEX_STREAM0_ATI</H3>
<PRE>
public static final int <B>GL_VERTEX_STREAM0_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_VERTEX_STREAM0_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_STREAM1_ATI"><!-- --></A><H3>
GL_VERTEX_STREAM1_ATI</H3>
<PRE>
public static final int <B>GL_VERTEX_STREAM1_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_VERTEX_STREAM1_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_STREAM2_ATI"><!-- --></A><H3>
GL_VERTEX_STREAM2_ATI</H3>
<PRE>
public static final int <B>GL_VERTEX_STREAM2_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_VERTEX_STREAM2_ATI">Constant Field Values</A></DL>
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<HR>
<A NAME="GL_VERTEX_STREAM3_ATI"><!-- --></A><H3>
GL_VERTEX_STREAM3_ATI</H3>
<PRE>
public static final int <B>GL_VERTEX_STREAM3_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_VERTEX_STREAM3_ATI">Constant Field Values</A></DL>
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<HR>
<A NAME="GL_VERTEX_STREAM4_ATI"><!-- --></A><H3>
GL_VERTEX_STREAM4_ATI</H3>
<PRE>
public static final int <B>GL_VERTEX_STREAM4_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_VERTEX_STREAM4_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_STREAM5_ATI"><!-- --></A><H3>
GL_VERTEX_STREAM5_ATI</H3>
<PRE>
public static final int <B>GL_VERTEX_STREAM5_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_VERTEX_STREAM5_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_STREAM6_ATI"><!-- --></A><H3>
GL_VERTEX_STREAM6_ATI</H3>
<PRE>
public static final int <B>GL_VERTEX_STREAM6_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_VERTEX_STREAM6_ATI">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_STREAM7_ATI"><!-- --></A><H3>
GL_VERTEX_STREAM7_ATI</H3>
<PRE>
public static final int <B>GL_VERTEX_STREAM7_ATI</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.ATIVertexStreams.GL_VERTEX_STREAM7_ATI">Constant Field Values</A></DL>
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
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<A NAME="glVertexStream2fATI(int, float, float)"><!-- --></A><H3>
glVertexStream2fATI</H3>
<PRE>
public static void <B>glVertexStream2fATI</B>(int&nbsp;stream,
float&nbsp;x,
float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream2dATI(int, double, double)"><!-- --></A><H3>
glVertexStream2dATI</H3>
<PRE>
public static void <B>glVertexStream2dATI</B>(int&nbsp;stream,
double&nbsp;x,
double&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream2iATI(int, int, int)"><!-- --></A><H3>
glVertexStream2iATI</H3>
<PRE>
public static void <B>glVertexStream2iATI</B>(int&nbsp;stream,
int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream2sATI(int, short, short)"><!-- --></A><H3>
glVertexStream2sATI</H3>
<PRE>
public static void <B>glVertexStream2sATI</B>(int&nbsp;stream,
short&nbsp;x,
short&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream3fATI(int, float, float, float)"><!-- --></A><H3>
glVertexStream3fATI</H3>
<PRE>
public static void <B>glVertexStream3fATI</B>(int&nbsp;stream,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream3dATI(int, double, double, double)"><!-- --></A><H3>
glVertexStream3dATI</H3>
<PRE>
public static void <B>glVertexStream3dATI</B>(int&nbsp;stream,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream3iATI(int, int, int, int)"><!-- --></A><H3>
glVertexStream3iATI</H3>
<PRE>
public static void <B>glVertexStream3iATI</B>(int&nbsp;stream,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream3sATI(int, short, short, short)"><!-- --></A><H3>
glVertexStream3sATI</H3>
<PRE>
public static void <B>glVertexStream3sATI</B>(int&nbsp;stream,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream4fATI(int, float, float, float, float)"><!-- --></A><H3>
glVertexStream4fATI</H3>
<PRE>
public static void <B>glVertexStream4fATI</B>(int&nbsp;stream,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream4dATI(int, double, double, double, double)"><!-- --></A><H3>
glVertexStream4dATI</H3>
<PRE>
public static void <B>glVertexStream4dATI</B>(int&nbsp;stream,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream4iATI(int, int, int, int, int)"><!-- --></A><H3>
glVertexStream4iATI</H3>
<PRE>
public static void <B>glVertexStream4iATI</B>(int&nbsp;stream,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexStream4sATI(int, short, short, short, short)"><!-- --></A><H3>
glVertexStream4sATI</H3>
<PRE>
public static void <B>glVertexStream4sATI</B>(int&nbsp;stream,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z,
short&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalStream3bATI(int, byte, byte, byte)"><!-- --></A><H3>
glNormalStream3bATI</H3>
<PRE>
public static void <B>glNormalStream3bATI</B>(int&nbsp;stream,
byte&nbsp;x,
byte&nbsp;y,
byte&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalStream3fATI(int, float, float, float)"><!-- --></A><H3>
glNormalStream3fATI</H3>
<PRE>
public static void <B>glNormalStream3fATI</B>(int&nbsp;stream,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalStream3dATI(int, double, double, double)"><!-- --></A><H3>
glNormalStream3dATI</H3>
<PRE>
public static void <B>glNormalStream3dATI</B>(int&nbsp;stream,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalStream3iATI(int, int, int, int)"><!-- --></A><H3>
glNormalStream3iATI</H3>
<PRE>
public static void <B>glNormalStream3iATI</B>(int&nbsp;stream,
int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalStream3sATI(int, short, short, short)"><!-- --></A><H3>
glNormalStream3sATI</H3>
<PRE>
public static void <B>glNormalStream3sATI</B>(int&nbsp;stream,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClientActiveVertexStreamATI(int)"><!-- --></A><H3>
glClientActiveVertexStreamATI</H3>
<PRE>
public static void <B>glClientActiveVertexStreamATI</B>(int&nbsp;stream)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexBlendEnvfATI(int, float)"><!-- --></A><H3>
glVertexBlendEnvfATI</H3>
<PRE>
public static void <B>glVertexBlendEnvfATI</B>(int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexBlendEnviATI(int, int)"><!-- --></A><H3>
glVertexBlendEnviATI</H3>
<PRE>
public static void <B>glVertexBlendEnviATI</B>(int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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