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ContextCapabilities (LWJGL API)
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#methods_inherited_from_class_java.lang.Object">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class ContextCapabilities</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.ContextCapabilities</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public class <B>ContextCapabilities</B><DT>extends java.lang.Object</DL>
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<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_blend_minmax_factor">GL_AMD_blend_minmax_factor</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_conservative_depth">GL_AMD_conservative_depth</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_debug_output">GL_AMD_debug_output</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_depth_clamp_separate">GL_AMD_depth_clamp_separate</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_draw_buffers_blend">GL_AMD_draw_buffers_blend</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_interleaved_elements">GL_AMD_interleaved_elements</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_multi_draw_indirect">GL_AMD_multi_draw_indirect</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_name_gen_delete">GL_AMD_name_gen_delete</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_performance_monitor">GL_AMD_performance_monitor</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_pinned_memory">GL_AMD_pinned_memory</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_query_buffer_object">GL_AMD_query_buffer_object</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_sample_positions">GL_AMD_sample_positions</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_seamless_cubemap_per_texture">GL_AMD_seamless_cubemap_per_texture</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_shader_atomic_counter_ops">GL_AMD_shader_atomic_counter_ops</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_shader_stencil_export">GL_AMD_shader_stencil_export</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_shader_trinary_minmax">GL_AMD_shader_trinary_minmax</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_sparse_texture">GL_AMD_sparse_texture</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_stencil_operation_extended">GL_AMD_stencil_operation_extended</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_texture_texture4">GL_AMD_texture_texture4</A></B></CODE>
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<BR>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_transform_feedback3_lines_triangles">GL_AMD_transform_feedback3_lines_triangles</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_vertex_shader_layer">GL_AMD_vertex_shader_layer</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_vertex_shader_tessellator">GL_AMD_vertex_shader_tessellator</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_AMD_vertex_shader_viewport_index">GL_AMD_vertex_shader_viewport_index</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_aux_depth_stencil">GL_APPLE_aux_depth_stencil</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_client_storage">GL_APPLE_client_storage</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_element_array">GL_APPLE_element_array</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_fence">GL_APPLE_fence</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_float_pixels">GL_APPLE_float_pixels</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_flush_buffer_range">GL_APPLE_flush_buffer_range</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_object_purgeable">GL_APPLE_object_purgeable</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_packed_pixels">GL_APPLE_packed_pixels</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_rgb_422">GL_APPLE_rgb_422</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_row_bytes">GL_APPLE_row_bytes</A></B></CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_texture_range">GL_APPLE_texture_range</A></B></CODE>
|
|
|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_vertex_array_object">GL_APPLE_vertex_array_object</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_vertex_array_range">GL_APPLE_vertex_array_range</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_vertex_program_evaluators">GL_APPLE_vertex_program_evaluators</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_APPLE_ycbcr_422">GL_APPLE_ycbcr_422</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_arrays_of_arrays">GL_ARB_arrays_of_arrays</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_base_instance">GL_ARB_base_instance</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_bindless_texture">GL_ARB_bindless_texture</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_blend_func_extended">GL_ARB_blend_func_extended</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_buffer_storage">GL_ARB_buffer_storage</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_cl_event">GL_ARB_cl_event</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_clear_buffer_object">GL_ARB_clear_buffer_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_clear_texture">GL_ARB_clear_texture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_clip_control">GL_ARB_clip_control</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_color_buffer_float">GL_ARB_color_buffer_float</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_compatibility">GL_ARB_compatibility</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_compressed_texture_pixel_storage">GL_ARB_compressed_texture_pixel_storage</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_compute_shader">GL_ARB_compute_shader</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_compute_variable_group_size">GL_ARB_compute_variable_group_size</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_conditional_render_inverted">GL_ARB_conditional_render_inverted</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_conservative_depth">GL_ARB_conservative_depth</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_copy_buffer">GL_ARB_copy_buffer</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_copy_image">GL_ARB_copy_image</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_cull_distance">GL_ARB_cull_distance</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_debug_output">GL_ARB_debug_output</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_depth_buffer_float">GL_ARB_depth_buffer_float</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_depth_clamp">GL_ARB_depth_clamp</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_depth_texture">GL_ARB_depth_texture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_derivative_control">GL_ARB_derivative_control</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_direct_state_access">GL_ARB_direct_state_access</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_draw_buffers">GL_ARB_draw_buffers</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_draw_buffers_blend">GL_ARB_draw_buffers_blend</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_draw_elements_base_vertex">GL_ARB_draw_elements_base_vertex</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_draw_indirect">GL_ARB_draw_indirect</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_draw_instanced">GL_ARB_draw_instanced</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_enhanced_layouts">GL_ARB_enhanced_layouts</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_ES2_compatibility">GL_ARB_ES2_compatibility</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_ES3_1_compatibility">GL_ARB_ES3_1_compatibility</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_ES3_compatibility">GL_ARB_ES3_compatibility</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_explicit_attrib_location">GL_ARB_explicit_attrib_location</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_explicit_uniform_location">GL_ARB_explicit_uniform_location</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_fragment_coord_conventions">GL_ARB_fragment_coord_conventions</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_fragment_layer_viewport">GL_ARB_fragment_layer_viewport</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_fragment_program">GL_ARB_fragment_program</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_fragment_program_shadow">GL_ARB_fragment_program_shadow</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_fragment_shader">GL_ARB_fragment_shader</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_framebuffer_no_attachments">GL_ARB_framebuffer_no_attachments</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_framebuffer_object">GL_ARB_framebuffer_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_framebuffer_sRGB">GL_ARB_framebuffer_sRGB</A></B></CODE>
|
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|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_geometry_shader4">GL_ARB_geometry_shader4</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_get_program_binary">GL_ARB_get_program_binary</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_get_texture_sub_image">GL_ARB_get_texture_sub_image</A></B></CODE>
|
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|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_gpu_shader_fp64">GL_ARB_gpu_shader_fp64</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_gpu_shader5">GL_ARB_gpu_shader5</A></B></CODE>
|
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|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_half_float_pixel">GL_ARB_half_float_pixel</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_half_float_vertex">GL_ARB_half_float_vertex</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_imaging">GL_ARB_imaging</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_indirect_parameters">GL_ARB_indirect_parameters</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_instanced_arrays">GL_ARB_instanced_arrays</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_internalformat_query">GL_ARB_internalformat_query</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_internalformat_query2">GL_ARB_internalformat_query2</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_invalidate_subdata">GL_ARB_invalidate_subdata</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_map_buffer_alignment">GL_ARB_map_buffer_alignment</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_map_buffer_range">GL_ARB_map_buffer_range</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_matrix_palette">GL_ARB_matrix_palette</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_multi_bind">GL_ARB_multi_bind</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_multi_draw_indirect">GL_ARB_multi_draw_indirect</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_multisample">GL_ARB_multisample</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_multitexture">GL_ARB_multitexture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_occlusion_query">GL_ARB_occlusion_query</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_occlusion_query2">GL_ARB_occlusion_query2</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_pipeline_statistics_query">GL_ARB_pipeline_statistics_query</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_pixel_buffer_object">GL_ARB_pixel_buffer_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_point_parameters">GL_ARB_point_parameters</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_point_sprite">GL_ARB_point_sprite</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_program_interface_query">GL_ARB_program_interface_query</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_provoking_vertex">GL_ARB_provoking_vertex</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_query_buffer_object">GL_ARB_query_buffer_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_robust_buffer_access_behavior">GL_ARB_robust_buffer_access_behavior</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_robustness">GL_ARB_robustness</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_robustness_isolation">GL_ARB_robustness_isolation</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_sample_shading">GL_ARB_sample_shading</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_sampler_objects">GL_ARB_sampler_objects</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_seamless_cube_map">GL_ARB_seamless_cube_map</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_seamless_cubemap_per_texture">GL_ARB_seamless_cubemap_per_texture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_separate_shader_objects">GL_ARB_separate_shader_objects</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_atomic_counters">GL_ARB_shader_atomic_counters</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_bit_encoding">GL_ARB_shader_bit_encoding</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_draw_parameters">GL_ARB_shader_draw_parameters</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_group_vote">GL_ARB_shader_group_vote</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_image_load_store">GL_ARB_shader_image_load_store</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_image_size">GL_ARB_shader_image_size</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_objects">GL_ARB_shader_objects</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_precision">GL_ARB_shader_precision</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_stencil_export">GL_ARB_shader_stencil_export</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_storage_buffer_object">GL_ARB_shader_storage_buffer_object</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_subroutine">GL_ARB_shader_subroutine</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_texture_image_samples">GL_ARB_shader_texture_image_samples</A></B></CODE>
|
|
|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shader_texture_lod">GL_ARB_shader_texture_lod</A></B></CODE>
|
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|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shading_language_100">GL_ARB_shading_language_100</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shading_language_420pack">GL_ARB_shading_language_420pack</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shading_language_include">GL_ARB_shading_language_include</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shading_language_packing">GL_ARB_shading_language_packing</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shadow">GL_ARB_shadow</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_shadow_ambient">GL_ARB_shadow_ambient</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_sparse_buffer">GL_ARB_sparse_buffer</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_sparse_texture">GL_ARB_sparse_texture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_stencil_texturing">GL_ARB_stencil_texturing</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_sync">GL_ARB_sync</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_tessellation_shader">GL_ARB_tessellation_shader</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_barrier">GL_ARB_texture_barrier</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_border_clamp">GL_ARB_texture_border_clamp</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_buffer_object">GL_ARB_texture_buffer_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_buffer_object_rgb32">GL_ARB_texture_buffer_object_rgb32</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_buffer_range">GL_ARB_texture_buffer_range</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_compression">GL_ARB_texture_compression</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_compression_bptc">GL_ARB_texture_compression_bptc</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_compression_rgtc">GL_ARB_texture_compression_rgtc</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_cube_map">GL_ARB_texture_cube_map</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_cube_map_array">GL_ARB_texture_cube_map_array</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_env_add">GL_ARB_texture_env_add</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_env_combine">GL_ARB_texture_env_combine</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_env_crossbar">GL_ARB_texture_env_crossbar</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_env_dot3">GL_ARB_texture_env_dot3</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_float">GL_ARB_texture_float</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_gather">GL_ARB_texture_gather</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_mirror_clamp_to_edge">GL_ARB_texture_mirror_clamp_to_edge</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_mirrored_repeat">GL_ARB_texture_mirrored_repeat</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_multisample">GL_ARB_texture_multisample</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_non_power_of_two">GL_ARB_texture_non_power_of_two</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_query_levels">GL_ARB_texture_query_levels</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_query_lod">GL_ARB_texture_query_lod</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_rectangle">GL_ARB_texture_rectangle</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_rg">GL_ARB_texture_rg</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_rgb10_a2ui">GL_ARB_texture_rgb10_a2ui</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_stencil8">GL_ARB_texture_stencil8</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_storage">GL_ARB_texture_storage</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_storage_multisample">GL_ARB_texture_storage_multisample</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_swizzle">GL_ARB_texture_swizzle</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_texture_view">GL_ARB_texture_view</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_timer_query">GL_ARB_timer_query</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_transform_feedback_instanced">GL_ARB_transform_feedback_instanced</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_transform_feedback_overflow_query">GL_ARB_transform_feedback_overflow_query</A></B></CODE>
|
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|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_transform_feedback2">GL_ARB_transform_feedback2</A></B></CODE>
|
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|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_transform_feedback3">GL_ARB_transform_feedback3</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_transpose_matrix">GL_ARB_transpose_matrix</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_uniform_buffer_object">GL_ARB_uniform_buffer_object</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_array_bgra">GL_ARB_vertex_array_bgra</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_array_object">GL_ARB_vertex_array_object</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_attrib_64bit">GL_ARB_vertex_attrib_64bit</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_attrib_binding">GL_ARB_vertex_attrib_binding</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_blend">GL_ARB_vertex_blend</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_buffer_object">GL_ARB_vertex_buffer_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_program">GL_ARB_vertex_program</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_shader">GL_ARB_vertex_shader</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_type_10f_11f_11f_rev">GL_ARB_vertex_type_10f_11f_11f_rev</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_vertex_type_2_10_10_10_rev">GL_ARB_vertex_type_2_10_10_10_rev</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_viewport_array">GL_ARB_viewport_array</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ARB_window_pos">GL_ARB_window_pos</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_draw_buffers">GL_ATI_draw_buffers</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_element_array">GL_ATI_element_array</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_envmap_bumpmap">GL_ATI_envmap_bumpmap</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_fragment_shader">GL_ATI_fragment_shader</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_map_object_buffer">GL_ATI_map_object_buffer</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_meminfo">GL_ATI_meminfo</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_pn_triangles">GL_ATI_pn_triangles</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_separate_stencil">GL_ATI_separate_stencil</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_shader_texture_lod">GL_ATI_shader_texture_lod</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_text_fragment_shader">GL_ATI_text_fragment_shader</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_texture_compression_3dc">GL_ATI_texture_compression_3dc</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_texture_env_combine3">GL_ATI_texture_env_combine3</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_texture_float">GL_ATI_texture_float</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_texture_mirror_once">GL_ATI_texture_mirror_once</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_vertex_array_object">GL_ATI_vertex_array_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_vertex_attrib_array_object">GL_ATI_vertex_attrib_array_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_ATI_vertex_streams">GL_ATI_vertex_streams</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_abgr">GL_EXT_abgr</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_bgra">GL_EXT_bgra</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_bindable_uniform">GL_EXT_bindable_uniform</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_blend_color">GL_EXT_blend_color</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_blend_equation_separate">GL_EXT_blend_equation_separate</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_blend_func_separate">GL_EXT_blend_func_separate</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_blend_minmax">GL_EXT_blend_minmax</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_blend_subtract">GL_EXT_blend_subtract</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_Cg_shader">GL_EXT_Cg_shader</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_compiled_vertex_array">GL_EXT_compiled_vertex_array</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_depth_bounds_test">GL_EXT_depth_bounds_test</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_direct_state_access">GL_EXT_direct_state_access</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_draw_buffers2">GL_EXT_draw_buffers2</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_draw_instanced">GL_EXT_draw_instanced</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_draw_range_elements">GL_EXT_draw_range_elements</A></B></CODE>
|
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_fog_coord">GL_EXT_fog_coord</A></B></CODE>
|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_framebuffer_blit">GL_EXT_framebuffer_blit</A></B></CODE>
|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_framebuffer_multisample">GL_EXT_framebuffer_multisample</A></B></CODE>
|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_framebuffer_multisample_blit_scaled">GL_EXT_framebuffer_multisample_blit_scaled</A></B></CODE>
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_framebuffer_object">GL_EXT_framebuffer_object</A></B></CODE>
|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_framebuffer_sRGB">GL_EXT_framebuffer_sRGB</A></B></CODE>
|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_geometry_shader4">GL_EXT_geometry_shader4</A></B></CODE>
|
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|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_gpu_program_parameters">GL_EXT_gpu_program_parameters</A></B></CODE>
|
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|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_gpu_shader4">GL_EXT_gpu_shader4</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_multi_draw_arrays">GL_EXT_multi_draw_arrays</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_packed_depth_stencil">GL_EXT_packed_depth_stencil</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_packed_float">GL_EXT_packed_float</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_packed_pixels">GL_EXT_packed_pixels</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_paletted_texture">GL_EXT_paletted_texture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_pixel_buffer_object">GL_EXT_pixel_buffer_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_point_parameters">GL_EXT_point_parameters</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_provoking_vertex">GL_EXT_provoking_vertex</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_rescale_normal">GL_EXT_rescale_normal</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_secondary_color">GL_EXT_secondary_color</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_separate_shader_objects">GL_EXT_separate_shader_objects</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_separate_specular_color">GL_EXT_separate_specular_color</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_shader_image_load_store">GL_EXT_shader_image_load_store</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_shadow_funcs">GL_EXT_shadow_funcs</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_shared_texture_palette">GL_EXT_shared_texture_palette</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_stencil_clear_tag">GL_EXT_stencil_clear_tag</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_stencil_two_side">GL_EXT_stencil_two_side</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_stencil_wrap">GL_EXT_stencil_wrap</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_3d">GL_EXT_texture_3d</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_array">GL_EXT_texture_array</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_buffer_object">GL_EXT_texture_buffer_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_compression_latc">GL_EXT_texture_compression_latc</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_compression_rgtc">GL_EXT_texture_compression_rgtc</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_compression_s3tc">GL_EXT_texture_compression_s3tc</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_env_combine">GL_EXT_texture_env_combine</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_env_dot3">GL_EXT_texture_env_dot3</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_filter_anisotropic">GL_EXT_texture_filter_anisotropic</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_integer">GL_EXT_texture_integer</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_lod_bias">GL_EXT_texture_lod_bias</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_mirror_clamp">GL_EXT_texture_mirror_clamp</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_rectangle">GL_EXT_texture_rectangle</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_shared_exponent">GL_EXT_texture_shared_exponent</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_snorm">GL_EXT_texture_snorm</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_sRGB">GL_EXT_texture_sRGB</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_sRGB_decode">GL_EXT_texture_sRGB_decode</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_texture_swizzle">GL_EXT_texture_swizzle</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_timer_query">GL_EXT_timer_query</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_transform_feedback">GL_EXT_transform_feedback</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_vertex_array_bgra">GL_EXT_vertex_array_bgra</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_vertex_attrib_64bit">GL_EXT_vertex_attrib_64bit</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_vertex_shader">GL_EXT_vertex_shader</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_EXT_vertex_weighting">GL_EXT_vertex_weighting</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_GREMEDY_frame_terminator">GL_GREMEDY_frame_terminator</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_GREMEDY_string_marker">GL_GREMEDY_string_marker</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_HP_occlusion_test">GL_HP_occlusion_test</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_IBM_rasterpos_clip">GL_IBM_rasterpos_clip</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_INTEL_map_texture">GL_INTEL_map_texture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_KHR_context_flush_control">GL_KHR_context_flush_control</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_KHR_debug">GL_KHR_debug</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_KHR_robust_buffer_access_behavior">GL_KHR_robust_buffer_access_behavior</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_KHR_robustness">GL_KHR_robustness</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_KHR_texture_compression_astc_ldr">GL_KHR_texture_compression_astc_ldr</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_bindless_multi_draw_indirect">GL_NV_bindless_multi_draw_indirect</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_bindless_texture">GL_NV_bindless_texture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_blend_equation_advanced">GL_NV_blend_equation_advanced</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_blend_square">GL_NV_blend_square</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_compute_program5">GL_NV_compute_program5</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_conditional_render">GL_NV_conditional_render</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_copy_depth_to_color">GL_NV_copy_depth_to_color</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_copy_image">GL_NV_copy_image</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_deep_texture3D">GL_NV_deep_texture3D</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_depth_buffer_float">GL_NV_depth_buffer_float</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_depth_clamp">GL_NV_depth_clamp</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_draw_texture">GL_NV_draw_texture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_evaluators">GL_NV_evaluators</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_explicit_multisample">GL_NV_explicit_multisample</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_fence">GL_NV_fence</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_float_buffer">GL_NV_float_buffer</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_fog_distance">GL_NV_fog_distance</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_fragment_program">GL_NV_fragment_program</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_fragment_program_option">GL_NV_fragment_program_option</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_fragment_program2">GL_NV_fragment_program2</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_fragment_program4">GL_NV_fragment_program4</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_framebuffer_multisample_coverage">GL_NV_framebuffer_multisample_coverage</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_geometry_program4">GL_NV_geometry_program4</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_geometry_shader4">GL_NV_geometry_shader4</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_gpu_program4">GL_NV_gpu_program4</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_gpu_program5">GL_NV_gpu_program5</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_gpu_program5_mem_extended">GL_NV_gpu_program5_mem_extended</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_gpu_shader5">GL_NV_gpu_shader5</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_half_float">GL_NV_half_float</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_light_max_exponent">GL_NV_light_max_exponent</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_multisample_coverage">GL_NV_multisample_coverage</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_multisample_filter_hint">GL_NV_multisample_filter_hint</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_occlusion_query">GL_NV_occlusion_query</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_packed_depth_stencil">GL_NV_packed_depth_stencil</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_parameter_buffer_object">GL_NV_parameter_buffer_object</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_parameter_buffer_object2">GL_NV_parameter_buffer_object2</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_path_rendering">GL_NV_path_rendering</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_pixel_data_range">GL_NV_pixel_data_range</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_point_sprite">GL_NV_point_sprite</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_present_video">GL_NV_present_video</A></B></CODE>
|
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|
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<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_primitive_restart">GL_NV_primitive_restart</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_register_combiners">GL_NV_register_combiners</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_register_combiners2">GL_NV_register_combiners2</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_shader_atomic_counters">GL_NV_shader_atomic_counters</A></B></CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_shader_atomic_float">GL_NV_shader_atomic_float</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_shader_buffer_load">GL_NV_shader_buffer_load</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_shader_buffer_store">GL_NV_shader_buffer_store</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_shader_storage_buffer_object">GL_NV_shader_storage_buffer_object</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_tessellation_program5">GL_NV_tessellation_program5</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texgen_reflection">GL_NV_texgen_reflection</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texture_barrier">GL_NV_texture_barrier</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texture_compression_vtc">GL_NV_texture_compression_vtc</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texture_env_combine4">GL_NV_texture_env_combine4</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texture_expand_normal">GL_NV_texture_expand_normal</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texture_multisample">GL_NV_texture_multisample</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texture_rectangle">GL_NV_texture_rectangle</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texture_shader">GL_NV_texture_shader</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texture_shader2">GL_NV_texture_shader2</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_texture_shader3">GL_NV_texture_shader3</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_transform_feedback">GL_NV_transform_feedback</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_transform_feedback2">GL_NV_transform_feedback2</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_array_range">GL_NV_vertex_array_range</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_array_range2">GL_NV_vertex_array_range2</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_attrib_integer_64bit">GL_NV_vertex_attrib_integer_64bit</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_buffer_unified_memory">GL_NV_vertex_buffer_unified_memory</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_program">GL_NV_vertex_program</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_program1_1">GL_NV_vertex_program1_1</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_program2">GL_NV_vertex_program2</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_program2_option">GL_NV_vertex_program2_option</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_program3">GL_NV_vertex_program3</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_vertex_program4">GL_NV_vertex_program4</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NV_video_capture">GL_NV_video_capture</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_NVX_gpu_memory_info">GL_NVX_gpu_memory_info</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_SGIS_generate_mipmap">GL_SGIS_generate_mipmap</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_SGIS_texture_lod">GL_SGIS_texture_lod</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#GL_SUN_slice_accum">GL_SUN_slice_accum</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL11">OpenGL11</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL12">OpenGL12</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL13">OpenGL13</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL14">OpenGL14</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL15">OpenGL15</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL20">OpenGL20</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL21">OpenGL21</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL30">OpenGL30</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL31">OpenGL31</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL32">OpenGL32</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL33">OpenGL33</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL40">OpenGL40</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL41">OpenGL41</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL42">OpenGL42</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL43">OpenGL43</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL44">OpenGL44</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE> boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/ContextCapabilities.html#OpenGL45">OpenGL45</A></B></CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<!-- ========== METHOD SUMMARY =========== -->
|
|
|
|
<A NAME="method_summary"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|
<B>Method Summary</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_AMD_blend_minmax_factor"><!-- --></A><H3>
|
|
GL_AMD_blend_minmax_factor</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_blend_minmax_factor</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_conservative_depth"><!-- --></A><H3>
|
|
GL_AMD_conservative_depth</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_conservative_depth</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_debug_output"><!-- --></A><H3>
|
|
GL_AMD_debug_output</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_debug_output</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_depth_clamp_separate"><!-- --></A><H3>
|
|
GL_AMD_depth_clamp_separate</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_depth_clamp_separate</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_draw_buffers_blend"><!-- --></A><H3>
|
|
GL_AMD_draw_buffers_blend</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_draw_buffers_blend</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_interleaved_elements"><!-- --></A><H3>
|
|
GL_AMD_interleaved_elements</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_interleaved_elements</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_multi_draw_indirect"><!-- --></A><H3>
|
|
GL_AMD_multi_draw_indirect</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_multi_draw_indirect</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_name_gen_delete"><!-- --></A><H3>
|
|
GL_AMD_name_gen_delete</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_name_gen_delete</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_performance_monitor"><!-- --></A><H3>
|
|
GL_AMD_performance_monitor</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_performance_monitor</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_pinned_memory"><!-- --></A><H3>
|
|
GL_AMD_pinned_memory</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_pinned_memory</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_query_buffer_object"><!-- --></A><H3>
|
|
GL_AMD_query_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_query_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_sample_positions"><!-- --></A><H3>
|
|
GL_AMD_sample_positions</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_sample_positions</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_seamless_cubemap_per_texture"><!-- --></A><H3>
|
|
GL_AMD_seamless_cubemap_per_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_seamless_cubemap_per_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_shader_atomic_counter_ops"><!-- --></A><H3>
|
|
GL_AMD_shader_atomic_counter_ops</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_shader_atomic_counter_ops</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_shader_stencil_export"><!-- --></A><H3>
|
|
GL_AMD_shader_stencil_export</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_shader_stencil_export</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_shader_trinary_minmax"><!-- --></A><H3>
|
|
GL_AMD_shader_trinary_minmax</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_shader_trinary_minmax</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_sparse_texture"><!-- --></A><H3>
|
|
GL_AMD_sparse_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_sparse_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_stencil_operation_extended"><!-- --></A><H3>
|
|
GL_AMD_stencil_operation_extended</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_stencil_operation_extended</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_texture_texture4"><!-- --></A><H3>
|
|
GL_AMD_texture_texture4</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_texture_texture4</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_transform_feedback3_lines_triangles"><!-- --></A><H3>
|
|
GL_AMD_transform_feedback3_lines_triangles</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_transform_feedback3_lines_triangles</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_vertex_shader_layer"><!-- --></A><H3>
|
|
GL_AMD_vertex_shader_layer</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_vertex_shader_layer</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_vertex_shader_tessellator"><!-- --></A><H3>
|
|
GL_AMD_vertex_shader_tessellator</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_vertex_shader_tessellator</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_AMD_vertex_shader_viewport_index"><!-- --></A><H3>
|
|
GL_AMD_vertex_shader_viewport_index</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_AMD_vertex_shader_viewport_index</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_aux_depth_stencil"><!-- --></A><H3>
|
|
GL_APPLE_aux_depth_stencil</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_aux_depth_stencil</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_client_storage"><!-- --></A><H3>
|
|
GL_APPLE_client_storage</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_client_storage</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_element_array"><!-- --></A><H3>
|
|
GL_APPLE_element_array</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_element_array</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_fence"><!-- --></A><H3>
|
|
GL_APPLE_fence</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_fence</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_float_pixels"><!-- --></A><H3>
|
|
GL_APPLE_float_pixels</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_float_pixels</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_flush_buffer_range"><!-- --></A><H3>
|
|
GL_APPLE_flush_buffer_range</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_flush_buffer_range</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_object_purgeable"><!-- --></A><H3>
|
|
GL_APPLE_object_purgeable</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_object_purgeable</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_packed_pixels"><!-- --></A><H3>
|
|
GL_APPLE_packed_pixels</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_packed_pixels</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_rgb_422"><!-- --></A><H3>
|
|
GL_APPLE_rgb_422</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_rgb_422</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_row_bytes"><!-- --></A><H3>
|
|
GL_APPLE_row_bytes</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_row_bytes</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_texture_range"><!-- --></A><H3>
|
|
GL_APPLE_texture_range</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_texture_range</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_vertex_array_object"><!-- --></A><H3>
|
|
GL_APPLE_vertex_array_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_vertex_array_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_vertex_array_range"><!-- --></A><H3>
|
|
GL_APPLE_vertex_array_range</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_vertex_array_range</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_vertex_program_evaluators"><!-- --></A><H3>
|
|
GL_APPLE_vertex_program_evaluators</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_vertex_program_evaluators</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_APPLE_ycbcr_422"><!-- --></A><H3>
|
|
GL_APPLE_ycbcr_422</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_APPLE_ycbcr_422</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_ES2_compatibility"><!-- --></A><H3>
|
|
GL_ARB_ES2_compatibility</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_ES2_compatibility</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_ES3_1_compatibility"><!-- --></A><H3>
|
|
GL_ARB_ES3_1_compatibility</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_ES3_1_compatibility</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_ES3_compatibility"><!-- --></A><H3>
|
|
GL_ARB_ES3_compatibility</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_ES3_compatibility</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_arrays_of_arrays"><!-- --></A><H3>
|
|
GL_ARB_arrays_of_arrays</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_arrays_of_arrays</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_base_instance"><!-- --></A><H3>
|
|
GL_ARB_base_instance</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_base_instance</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_bindless_texture"><!-- --></A><H3>
|
|
GL_ARB_bindless_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_bindless_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_blend_func_extended"><!-- --></A><H3>
|
|
GL_ARB_blend_func_extended</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_blend_func_extended</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_buffer_storage"><!-- --></A><H3>
|
|
GL_ARB_buffer_storage</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_buffer_storage</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_cl_event"><!-- --></A><H3>
|
|
GL_ARB_cl_event</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_cl_event</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_clear_buffer_object"><!-- --></A><H3>
|
|
GL_ARB_clear_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_clear_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_clear_texture"><!-- --></A><H3>
|
|
GL_ARB_clear_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_clear_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_clip_control"><!-- --></A><H3>
|
|
GL_ARB_clip_control</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_clip_control</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_color_buffer_float"><!-- --></A><H3>
|
|
GL_ARB_color_buffer_float</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_color_buffer_float</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_compatibility"><!-- --></A><H3>
|
|
GL_ARB_compatibility</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_compatibility</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_compressed_texture_pixel_storage"><!-- --></A><H3>
|
|
GL_ARB_compressed_texture_pixel_storage</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_compressed_texture_pixel_storage</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_compute_shader"><!-- --></A><H3>
|
|
GL_ARB_compute_shader</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_compute_shader</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_compute_variable_group_size"><!-- --></A><H3>
|
|
GL_ARB_compute_variable_group_size</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_compute_variable_group_size</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_conditional_render_inverted"><!-- --></A><H3>
|
|
GL_ARB_conditional_render_inverted</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_conditional_render_inverted</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_conservative_depth"><!-- --></A><H3>
|
|
GL_ARB_conservative_depth</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_conservative_depth</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_copy_buffer"><!-- --></A><H3>
|
|
GL_ARB_copy_buffer</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_copy_buffer</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_copy_image"><!-- --></A><H3>
|
|
GL_ARB_copy_image</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_copy_image</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_cull_distance"><!-- --></A><H3>
|
|
GL_ARB_cull_distance</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_cull_distance</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_debug_output"><!-- --></A><H3>
|
|
GL_ARB_debug_output</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_debug_output</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_depth_buffer_float"><!-- --></A><H3>
|
|
GL_ARB_depth_buffer_float</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_depth_buffer_float</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_depth_clamp"><!-- --></A><H3>
|
|
GL_ARB_depth_clamp</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_depth_clamp</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_depth_texture"><!-- --></A><H3>
|
|
GL_ARB_depth_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_depth_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_derivative_control"><!-- --></A><H3>
|
|
GL_ARB_derivative_control</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_derivative_control</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_direct_state_access"><!-- --></A><H3>
|
|
GL_ARB_direct_state_access</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_direct_state_access</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_draw_buffers"><!-- --></A><H3>
|
|
GL_ARB_draw_buffers</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_draw_buffers</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_draw_buffers_blend"><!-- --></A><H3>
|
|
GL_ARB_draw_buffers_blend</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_draw_buffers_blend</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_draw_elements_base_vertex"><!-- --></A><H3>
|
|
GL_ARB_draw_elements_base_vertex</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_draw_elements_base_vertex</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_draw_indirect"><!-- --></A><H3>
|
|
GL_ARB_draw_indirect</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_draw_indirect</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_draw_instanced"><!-- --></A><H3>
|
|
GL_ARB_draw_instanced</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_draw_instanced</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_enhanced_layouts"><!-- --></A><H3>
|
|
GL_ARB_enhanced_layouts</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_enhanced_layouts</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_explicit_attrib_location"><!-- --></A><H3>
|
|
GL_ARB_explicit_attrib_location</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_explicit_attrib_location</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_explicit_uniform_location"><!-- --></A><H3>
|
|
GL_ARB_explicit_uniform_location</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_explicit_uniform_location</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_fragment_coord_conventions"><!-- --></A><H3>
|
|
GL_ARB_fragment_coord_conventions</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_fragment_coord_conventions</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_fragment_layer_viewport"><!-- --></A><H3>
|
|
GL_ARB_fragment_layer_viewport</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_fragment_layer_viewport</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_fragment_program"><!-- --></A><H3>
|
|
GL_ARB_fragment_program</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_fragment_program</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_fragment_program_shadow"><!-- --></A><H3>
|
|
GL_ARB_fragment_program_shadow</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_fragment_program_shadow</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_fragment_shader"><!-- --></A><H3>
|
|
GL_ARB_fragment_shader</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_fragment_shader</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_framebuffer_no_attachments"><!-- --></A><H3>
|
|
GL_ARB_framebuffer_no_attachments</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_framebuffer_no_attachments</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_framebuffer_object"><!-- --></A><H3>
|
|
GL_ARB_framebuffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_framebuffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_framebuffer_sRGB"><!-- --></A><H3>
|
|
GL_ARB_framebuffer_sRGB</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_framebuffer_sRGB</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_geometry_shader4"><!-- --></A><H3>
|
|
GL_ARB_geometry_shader4</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_geometry_shader4</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_get_program_binary"><!-- --></A><H3>
|
|
GL_ARB_get_program_binary</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_get_program_binary</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_get_texture_sub_image"><!-- --></A><H3>
|
|
GL_ARB_get_texture_sub_image</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_get_texture_sub_image</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_gpu_shader5"><!-- --></A><H3>
|
|
GL_ARB_gpu_shader5</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_gpu_shader5</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_gpu_shader_fp64"><!-- --></A><H3>
|
|
GL_ARB_gpu_shader_fp64</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_gpu_shader_fp64</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_half_float_pixel"><!-- --></A><H3>
|
|
GL_ARB_half_float_pixel</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_half_float_pixel</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_half_float_vertex"><!-- --></A><H3>
|
|
GL_ARB_half_float_vertex</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_half_float_vertex</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_imaging"><!-- --></A><H3>
|
|
GL_ARB_imaging</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_imaging</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_indirect_parameters"><!-- --></A><H3>
|
|
GL_ARB_indirect_parameters</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_indirect_parameters</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_instanced_arrays"><!-- --></A><H3>
|
|
GL_ARB_instanced_arrays</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_instanced_arrays</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_internalformat_query"><!-- --></A><H3>
|
|
GL_ARB_internalformat_query</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_internalformat_query</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_internalformat_query2"><!-- --></A><H3>
|
|
GL_ARB_internalformat_query2</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_internalformat_query2</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_invalidate_subdata"><!-- --></A><H3>
|
|
GL_ARB_invalidate_subdata</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_invalidate_subdata</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_map_buffer_alignment"><!-- --></A><H3>
|
|
GL_ARB_map_buffer_alignment</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_map_buffer_alignment</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_map_buffer_range"><!-- --></A><H3>
|
|
GL_ARB_map_buffer_range</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_map_buffer_range</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_matrix_palette"><!-- --></A><H3>
|
|
GL_ARB_matrix_palette</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_matrix_palette</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_multi_bind"><!-- --></A><H3>
|
|
GL_ARB_multi_bind</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_multi_bind</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_multi_draw_indirect"><!-- --></A><H3>
|
|
GL_ARB_multi_draw_indirect</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_multi_draw_indirect</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_multisample"><!-- --></A><H3>
|
|
GL_ARB_multisample</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_multisample</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_multitexture"><!-- --></A><H3>
|
|
GL_ARB_multitexture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_multitexture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_occlusion_query"><!-- --></A><H3>
|
|
GL_ARB_occlusion_query</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_occlusion_query</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_occlusion_query2"><!-- --></A><H3>
|
|
GL_ARB_occlusion_query2</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_occlusion_query2</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_pipeline_statistics_query"><!-- --></A><H3>
|
|
GL_ARB_pipeline_statistics_query</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_pipeline_statistics_query</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_pixel_buffer_object"><!-- --></A><H3>
|
|
GL_ARB_pixel_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_pixel_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_point_parameters"><!-- --></A><H3>
|
|
GL_ARB_point_parameters</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_point_parameters</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_point_sprite"><!-- --></A><H3>
|
|
GL_ARB_point_sprite</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_point_sprite</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_program_interface_query"><!-- --></A><H3>
|
|
GL_ARB_program_interface_query</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_program_interface_query</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_provoking_vertex"><!-- --></A><H3>
|
|
GL_ARB_provoking_vertex</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_provoking_vertex</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_query_buffer_object"><!-- --></A><H3>
|
|
GL_ARB_query_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_query_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_robust_buffer_access_behavior"><!-- --></A><H3>
|
|
GL_ARB_robust_buffer_access_behavior</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_robust_buffer_access_behavior</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_robustness"><!-- --></A><H3>
|
|
GL_ARB_robustness</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_robustness</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_robustness_isolation"><!-- --></A><H3>
|
|
GL_ARB_robustness_isolation</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_robustness_isolation</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_sample_shading"><!-- --></A><H3>
|
|
GL_ARB_sample_shading</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_sample_shading</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_sampler_objects"><!-- --></A><H3>
|
|
GL_ARB_sampler_objects</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_sampler_objects</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_seamless_cube_map"><!-- --></A><H3>
|
|
GL_ARB_seamless_cube_map</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_seamless_cube_map</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_seamless_cubemap_per_texture"><!-- --></A><H3>
|
|
GL_ARB_seamless_cubemap_per_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_seamless_cubemap_per_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_separate_shader_objects"><!-- --></A><H3>
|
|
GL_ARB_separate_shader_objects</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_separate_shader_objects</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_atomic_counters"><!-- --></A><H3>
|
|
GL_ARB_shader_atomic_counters</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_atomic_counters</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_bit_encoding"><!-- --></A><H3>
|
|
GL_ARB_shader_bit_encoding</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_bit_encoding</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_draw_parameters"><!-- --></A><H3>
|
|
GL_ARB_shader_draw_parameters</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_draw_parameters</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_group_vote"><!-- --></A><H3>
|
|
GL_ARB_shader_group_vote</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_group_vote</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_image_load_store"><!-- --></A><H3>
|
|
GL_ARB_shader_image_load_store</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_image_load_store</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_image_size"><!-- --></A><H3>
|
|
GL_ARB_shader_image_size</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_image_size</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_objects"><!-- --></A><H3>
|
|
GL_ARB_shader_objects</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_objects</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_precision"><!-- --></A><H3>
|
|
GL_ARB_shader_precision</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_precision</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_stencil_export"><!-- --></A><H3>
|
|
GL_ARB_shader_stencil_export</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_stencil_export</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_storage_buffer_object"><!-- --></A><H3>
|
|
GL_ARB_shader_storage_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_storage_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_subroutine"><!-- --></A><H3>
|
|
GL_ARB_shader_subroutine</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_subroutine</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_texture_image_samples"><!-- --></A><H3>
|
|
GL_ARB_shader_texture_image_samples</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_texture_image_samples</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shader_texture_lod"><!-- --></A><H3>
|
|
GL_ARB_shader_texture_lod</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shader_texture_lod</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shading_language_100"><!-- --></A><H3>
|
|
GL_ARB_shading_language_100</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shading_language_100</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shading_language_420pack"><!-- --></A><H3>
|
|
GL_ARB_shading_language_420pack</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shading_language_420pack</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shading_language_include"><!-- --></A><H3>
|
|
GL_ARB_shading_language_include</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shading_language_include</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shading_language_packing"><!-- --></A><H3>
|
|
GL_ARB_shading_language_packing</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shading_language_packing</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shadow"><!-- --></A><H3>
|
|
GL_ARB_shadow</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shadow</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_shadow_ambient"><!-- --></A><H3>
|
|
GL_ARB_shadow_ambient</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_shadow_ambient</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_sparse_buffer"><!-- --></A><H3>
|
|
GL_ARB_sparse_buffer</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_sparse_buffer</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_sparse_texture"><!-- --></A><H3>
|
|
GL_ARB_sparse_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_sparse_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_stencil_texturing"><!-- --></A><H3>
|
|
GL_ARB_stencil_texturing</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_stencil_texturing</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_sync"><!-- --></A><H3>
|
|
GL_ARB_sync</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_sync</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_tessellation_shader"><!-- --></A><H3>
|
|
GL_ARB_tessellation_shader</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_tessellation_shader</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_barrier"><!-- --></A><H3>
|
|
GL_ARB_texture_barrier</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_barrier</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_border_clamp"><!-- --></A><H3>
|
|
GL_ARB_texture_border_clamp</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_border_clamp</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_buffer_object"><!-- --></A><H3>
|
|
GL_ARB_texture_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_buffer_object_rgb32"><!-- --></A><H3>
|
|
GL_ARB_texture_buffer_object_rgb32</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_buffer_object_rgb32</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_buffer_range"><!-- --></A><H3>
|
|
GL_ARB_texture_buffer_range</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_buffer_range</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_compression"><!-- --></A><H3>
|
|
GL_ARB_texture_compression</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_compression</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_compression_bptc"><!-- --></A><H3>
|
|
GL_ARB_texture_compression_bptc</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_compression_bptc</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_compression_rgtc"><!-- --></A><H3>
|
|
GL_ARB_texture_compression_rgtc</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_compression_rgtc</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_cube_map"><!-- --></A><H3>
|
|
GL_ARB_texture_cube_map</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_cube_map</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_cube_map_array"><!-- --></A><H3>
|
|
GL_ARB_texture_cube_map_array</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_cube_map_array</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_env_add"><!-- --></A><H3>
|
|
GL_ARB_texture_env_add</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_env_add</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_env_combine"><!-- --></A><H3>
|
|
GL_ARB_texture_env_combine</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_env_combine</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_env_crossbar"><!-- --></A><H3>
|
|
GL_ARB_texture_env_crossbar</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_env_crossbar</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_env_dot3"><!-- --></A><H3>
|
|
GL_ARB_texture_env_dot3</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_env_dot3</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_float"><!-- --></A><H3>
|
|
GL_ARB_texture_float</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_float</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_gather"><!-- --></A><H3>
|
|
GL_ARB_texture_gather</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_gather</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_mirror_clamp_to_edge"><!-- --></A><H3>
|
|
GL_ARB_texture_mirror_clamp_to_edge</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_mirror_clamp_to_edge</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_mirrored_repeat"><!-- --></A><H3>
|
|
GL_ARB_texture_mirrored_repeat</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_mirrored_repeat</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_multisample"><!-- --></A><H3>
|
|
GL_ARB_texture_multisample</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_multisample</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_non_power_of_two"><!-- --></A><H3>
|
|
GL_ARB_texture_non_power_of_two</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_non_power_of_two</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_query_levels"><!-- --></A><H3>
|
|
GL_ARB_texture_query_levels</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_query_levels</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_query_lod"><!-- --></A><H3>
|
|
GL_ARB_texture_query_lod</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_query_lod</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_rectangle"><!-- --></A><H3>
|
|
GL_ARB_texture_rectangle</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_rectangle</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_rg"><!-- --></A><H3>
|
|
GL_ARB_texture_rg</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_rg</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_rgb10_a2ui"><!-- --></A><H3>
|
|
GL_ARB_texture_rgb10_a2ui</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_rgb10_a2ui</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_stencil8"><!-- --></A><H3>
|
|
GL_ARB_texture_stencil8</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_stencil8</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_storage"><!-- --></A><H3>
|
|
GL_ARB_texture_storage</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_storage</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_storage_multisample"><!-- --></A><H3>
|
|
GL_ARB_texture_storage_multisample</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_storage_multisample</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_swizzle"><!-- --></A><H3>
|
|
GL_ARB_texture_swizzle</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_swizzle</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_texture_view"><!-- --></A><H3>
|
|
GL_ARB_texture_view</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_texture_view</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_timer_query"><!-- --></A><H3>
|
|
GL_ARB_timer_query</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_timer_query</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_transform_feedback2"><!-- --></A><H3>
|
|
GL_ARB_transform_feedback2</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_transform_feedback2</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_transform_feedback3"><!-- --></A><H3>
|
|
GL_ARB_transform_feedback3</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_transform_feedback3</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_transform_feedback_instanced"><!-- --></A><H3>
|
|
GL_ARB_transform_feedback_instanced</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_transform_feedback_instanced</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_transform_feedback_overflow_query"><!-- --></A><H3>
|
|
GL_ARB_transform_feedback_overflow_query</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_transform_feedback_overflow_query</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_transpose_matrix"><!-- --></A><H3>
|
|
GL_ARB_transpose_matrix</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_transpose_matrix</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_uniform_buffer_object"><!-- --></A><H3>
|
|
GL_ARB_uniform_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_uniform_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_array_bgra"><!-- --></A><H3>
|
|
GL_ARB_vertex_array_bgra</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_array_bgra</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_array_object"><!-- --></A><H3>
|
|
GL_ARB_vertex_array_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_array_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_attrib_64bit"><!-- --></A><H3>
|
|
GL_ARB_vertex_attrib_64bit</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_attrib_64bit</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_attrib_binding"><!-- --></A><H3>
|
|
GL_ARB_vertex_attrib_binding</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_attrib_binding</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_blend"><!-- --></A><H3>
|
|
GL_ARB_vertex_blend</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_blend</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_buffer_object"><!-- --></A><H3>
|
|
GL_ARB_vertex_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_program"><!-- --></A><H3>
|
|
GL_ARB_vertex_program</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_program</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_shader"><!-- --></A><H3>
|
|
GL_ARB_vertex_shader</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_shader</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_type_10f_11f_11f_rev"><!-- --></A><H3>
|
|
GL_ARB_vertex_type_10f_11f_11f_rev</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_type_10f_11f_11f_rev</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_vertex_type_2_10_10_10_rev"><!-- --></A><H3>
|
|
GL_ARB_vertex_type_2_10_10_10_rev</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_vertex_type_2_10_10_10_rev</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_viewport_array"><!-- --></A><H3>
|
|
GL_ARB_viewport_array</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_viewport_array</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ARB_window_pos"><!-- --></A><H3>
|
|
GL_ARB_window_pos</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ARB_window_pos</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_draw_buffers"><!-- --></A><H3>
|
|
GL_ATI_draw_buffers</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_draw_buffers</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_element_array"><!-- --></A><H3>
|
|
GL_ATI_element_array</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_element_array</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_envmap_bumpmap"><!-- --></A><H3>
|
|
GL_ATI_envmap_bumpmap</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_envmap_bumpmap</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_fragment_shader"><!-- --></A><H3>
|
|
GL_ATI_fragment_shader</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_fragment_shader</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_map_object_buffer"><!-- --></A><H3>
|
|
GL_ATI_map_object_buffer</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_map_object_buffer</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_meminfo"><!-- --></A><H3>
|
|
GL_ATI_meminfo</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_meminfo</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_pn_triangles"><!-- --></A><H3>
|
|
GL_ATI_pn_triangles</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_pn_triangles</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_separate_stencil"><!-- --></A><H3>
|
|
GL_ATI_separate_stencil</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_separate_stencil</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_shader_texture_lod"><!-- --></A><H3>
|
|
GL_ATI_shader_texture_lod</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_shader_texture_lod</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_text_fragment_shader"><!-- --></A><H3>
|
|
GL_ATI_text_fragment_shader</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_text_fragment_shader</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_texture_compression_3dc"><!-- --></A><H3>
|
|
GL_ATI_texture_compression_3dc</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_texture_compression_3dc</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_texture_env_combine3"><!-- --></A><H3>
|
|
GL_ATI_texture_env_combine3</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_texture_env_combine3</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_texture_float"><!-- --></A><H3>
|
|
GL_ATI_texture_float</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_texture_float</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_texture_mirror_once"><!-- --></A><H3>
|
|
GL_ATI_texture_mirror_once</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_texture_mirror_once</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_vertex_array_object"><!-- --></A><H3>
|
|
GL_ATI_vertex_array_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_vertex_array_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_vertex_attrib_array_object"><!-- --></A><H3>
|
|
GL_ATI_vertex_attrib_array_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_vertex_attrib_array_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ATI_vertex_streams"><!-- --></A><H3>
|
|
GL_ATI_vertex_streams</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_ATI_vertex_streams</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_Cg_shader"><!-- --></A><H3>
|
|
GL_EXT_Cg_shader</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_Cg_shader</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_abgr"><!-- --></A><H3>
|
|
GL_EXT_abgr</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_abgr</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_bgra"><!-- --></A><H3>
|
|
GL_EXT_bgra</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_bgra</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_bindable_uniform"><!-- --></A><H3>
|
|
GL_EXT_bindable_uniform</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_bindable_uniform</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_blend_color"><!-- --></A><H3>
|
|
GL_EXT_blend_color</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_blend_color</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_blend_equation_separate"><!-- --></A><H3>
|
|
GL_EXT_blend_equation_separate</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_blend_equation_separate</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_blend_func_separate"><!-- --></A><H3>
|
|
GL_EXT_blend_func_separate</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_blend_func_separate</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_blend_minmax"><!-- --></A><H3>
|
|
GL_EXT_blend_minmax</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_blend_minmax</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_blend_subtract"><!-- --></A><H3>
|
|
GL_EXT_blend_subtract</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_blend_subtract</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_compiled_vertex_array"><!-- --></A><H3>
|
|
GL_EXT_compiled_vertex_array</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_compiled_vertex_array</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_depth_bounds_test"><!-- --></A><H3>
|
|
GL_EXT_depth_bounds_test</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_depth_bounds_test</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_direct_state_access"><!-- --></A><H3>
|
|
GL_EXT_direct_state_access</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_direct_state_access</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_draw_buffers2"><!-- --></A><H3>
|
|
GL_EXT_draw_buffers2</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_draw_buffers2</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_draw_instanced"><!-- --></A><H3>
|
|
GL_EXT_draw_instanced</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_draw_instanced</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_draw_range_elements"><!-- --></A><H3>
|
|
GL_EXT_draw_range_elements</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_draw_range_elements</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_fog_coord"><!-- --></A><H3>
|
|
GL_EXT_fog_coord</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_fog_coord</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_framebuffer_blit"><!-- --></A><H3>
|
|
GL_EXT_framebuffer_blit</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_framebuffer_blit</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_framebuffer_multisample"><!-- --></A><H3>
|
|
GL_EXT_framebuffer_multisample</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_framebuffer_multisample</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_framebuffer_multisample_blit_scaled"><!-- --></A><H3>
|
|
GL_EXT_framebuffer_multisample_blit_scaled</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_framebuffer_multisample_blit_scaled</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_framebuffer_object"><!-- --></A><H3>
|
|
GL_EXT_framebuffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_framebuffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_framebuffer_sRGB"><!-- --></A><H3>
|
|
GL_EXT_framebuffer_sRGB</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_framebuffer_sRGB</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_geometry_shader4"><!-- --></A><H3>
|
|
GL_EXT_geometry_shader4</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_geometry_shader4</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_gpu_program_parameters"><!-- --></A><H3>
|
|
GL_EXT_gpu_program_parameters</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_gpu_program_parameters</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_gpu_shader4"><!-- --></A><H3>
|
|
GL_EXT_gpu_shader4</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_gpu_shader4</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_multi_draw_arrays"><!-- --></A><H3>
|
|
GL_EXT_multi_draw_arrays</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_multi_draw_arrays</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_packed_depth_stencil"><!-- --></A><H3>
|
|
GL_EXT_packed_depth_stencil</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_packed_depth_stencil</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_packed_float"><!-- --></A><H3>
|
|
GL_EXT_packed_float</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_packed_float</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_packed_pixels"><!-- --></A><H3>
|
|
GL_EXT_packed_pixels</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_packed_pixels</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_paletted_texture"><!-- --></A><H3>
|
|
GL_EXT_paletted_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_paletted_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_pixel_buffer_object"><!-- --></A><H3>
|
|
GL_EXT_pixel_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_pixel_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_point_parameters"><!-- --></A><H3>
|
|
GL_EXT_point_parameters</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_point_parameters</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_provoking_vertex"><!-- --></A><H3>
|
|
GL_EXT_provoking_vertex</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_provoking_vertex</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_rescale_normal"><!-- --></A><H3>
|
|
GL_EXT_rescale_normal</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_rescale_normal</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_secondary_color"><!-- --></A><H3>
|
|
GL_EXT_secondary_color</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_secondary_color</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_separate_shader_objects"><!-- --></A><H3>
|
|
GL_EXT_separate_shader_objects</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_separate_shader_objects</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_separate_specular_color"><!-- --></A><H3>
|
|
GL_EXT_separate_specular_color</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_separate_specular_color</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_shader_image_load_store"><!-- --></A><H3>
|
|
GL_EXT_shader_image_load_store</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_shader_image_load_store</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_shadow_funcs"><!-- --></A><H3>
|
|
GL_EXT_shadow_funcs</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_shadow_funcs</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_shared_texture_palette"><!-- --></A><H3>
|
|
GL_EXT_shared_texture_palette</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_shared_texture_palette</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_stencil_clear_tag"><!-- --></A><H3>
|
|
GL_EXT_stencil_clear_tag</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_stencil_clear_tag</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_stencil_two_side"><!-- --></A><H3>
|
|
GL_EXT_stencil_two_side</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_stencil_two_side</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_stencil_wrap"><!-- --></A><H3>
|
|
GL_EXT_stencil_wrap</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_stencil_wrap</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_3d"><!-- --></A><H3>
|
|
GL_EXT_texture_3d</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_3d</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_array"><!-- --></A><H3>
|
|
GL_EXT_texture_array</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_array</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_buffer_object"><!-- --></A><H3>
|
|
GL_EXT_texture_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_compression_latc"><!-- --></A><H3>
|
|
GL_EXT_texture_compression_latc</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_compression_latc</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_compression_rgtc"><!-- --></A><H3>
|
|
GL_EXT_texture_compression_rgtc</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_compression_rgtc</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_compression_s3tc"><!-- --></A><H3>
|
|
GL_EXT_texture_compression_s3tc</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_compression_s3tc</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_env_combine"><!-- --></A><H3>
|
|
GL_EXT_texture_env_combine</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_env_combine</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_env_dot3"><!-- --></A><H3>
|
|
GL_EXT_texture_env_dot3</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_env_dot3</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_filter_anisotropic"><!-- --></A><H3>
|
|
GL_EXT_texture_filter_anisotropic</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_filter_anisotropic</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_integer"><!-- --></A><H3>
|
|
GL_EXT_texture_integer</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_integer</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_lod_bias"><!-- --></A><H3>
|
|
GL_EXT_texture_lod_bias</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_lod_bias</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_mirror_clamp"><!-- --></A><H3>
|
|
GL_EXT_texture_mirror_clamp</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_mirror_clamp</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_rectangle"><!-- --></A><H3>
|
|
GL_EXT_texture_rectangle</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_rectangle</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_sRGB"><!-- --></A><H3>
|
|
GL_EXT_texture_sRGB</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_sRGB</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_sRGB_decode"><!-- --></A><H3>
|
|
GL_EXT_texture_sRGB_decode</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_sRGB_decode</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_shared_exponent"><!-- --></A><H3>
|
|
GL_EXT_texture_shared_exponent</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_shared_exponent</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_snorm"><!-- --></A><H3>
|
|
GL_EXT_texture_snorm</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_snorm</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_texture_swizzle"><!-- --></A><H3>
|
|
GL_EXT_texture_swizzle</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_texture_swizzle</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_timer_query"><!-- --></A><H3>
|
|
GL_EXT_timer_query</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_timer_query</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_transform_feedback"><!-- --></A><H3>
|
|
GL_EXT_transform_feedback</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_transform_feedback</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_vertex_array_bgra"><!-- --></A><H3>
|
|
GL_EXT_vertex_array_bgra</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_vertex_array_bgra</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_vertex_attrib_64bit"><!-- --></A><H3>
|
|
GL_EXT_vertex_attrib_64bit</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_vertex_attrib_64bit</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_vertex_shader"><!-- --></A><H3>
|
|
GL_EXT_vertex_shader</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_vertex_shader</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_EXT_vertex_weighting"><!-- --></A><H3>
|
|
GL_EXT_vertex_weighting</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_EXT_vertex_weighting</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL11"><!-- --></A><H3>
|
|
OpenGL11</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL11</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL12"><!-- --></A><H3>
|
|
OpenGL12</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL12</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL13"><!-- --></A><H3>
|
|
OpenGL13</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL13</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL14"><!-- --></A><H3>
|
|
OpenGL14</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL14</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL15"><!-- --></A><H3>
|
|
OpenGL15</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL15</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL20"><!-- --></A><H3>
|
|
OpenGL20</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL20</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL21"><!-- --></A><H3>
|
|
OpenGL21</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL21</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL30"><!-- --></A><H3>
|
|
OpenGL30</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL30</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL31"><!-- --></A><H3>
|
|
OpenGL31</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL31</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL32"><!-- --></A><H3>
|
|
OpenGL32</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL32</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL33"><!-- --></A><H3>
|
|
OpenGL33</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL33</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL40"><!-- --></A><H3>
|
|
OpenGL40</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL40</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL41"><!-- --></A><H3>
|
|
OpenGL41</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL41</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL42"><!-- --></A><H3>
|
|
OpenGL42</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL42</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL43"><!-- --></A><H3>
|
|
OpenGL43</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL43</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL44"><!-- --></A><H3>
|
|
OpenGL44</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL44</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="OpenGL45"><!-- --></A><H3>
|
|
OpenGL45</H3>
|
|
<PRE>
|
|
public final boolean <B>OpenGL45</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_GREMEDY_frame_terminator"><!-- --></A><H3>
|
|
GL_GREMEDY_frame_terminator</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_GREMEDY_frame_terminator</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_GREMEDY_string_marker"><!-- --></A><H3>
|
|
GL_GREMEDY_string_marker</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_GREMEDY_string_marker</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_HP_occlusion_test"><!-- --></A><H3>
|
|
GL_HP_occlusion_test</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_HP_occlusion_test</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_IBM_rasterpos_clip"><!-- --></A><H3>
|
|
GL_IBM_rasterpos_clip</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_IBM_rasterpos_clip</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INTEL_map_texture"><!-- --></A><H3>
|
|
GL_INTEL_map_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_INTEL_map_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_KHR_context_flush_control"><!-- --></A><H3>
|
|
GL_KHR_context_flush_control</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_KHR_context_flush_control</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_KHR_debug"><!-- --></A><H3>
|
|
GL_KHR_debug</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_KHR_debug</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_KHR_robust_buffer_access_behavior"><!-- --></A><H3>
|
|
GL_KHR_robust_buffer_access_behavior</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_KHR_robust_buffer_access_behavior</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_KHR_robustness"><!-- --></A><H3>
|
|
GL_KHR_robustness</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_KHR_robustness</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_KHR_texture_compression_astc_ldr"><!-- --></A><H3>
|
|
GL_KHR_texture_compression_astc_ldr</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_KHR_texture_compression_astc_ldr</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NVX_gpu_memory_info"><!-- --></A><H3>
|
|
GL_NVX_gpu_memory_info</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NVX_gpu_memory_info</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_bindless_multi_draw_indirect"><!-- --></A><H3>
|
|
GL_NV_bindless_multi_draw_indirect</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_bindless_multi_draw_indirect</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_bindless_texture"><!-- --></A><H3>
|
|
GL_NV_bindless_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_bindless_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_blend_equation_advanced"><!-- --></A><H3>
|
|
GL_NV_blend_equation_advanced</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_blend_equation_advanced</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_blend_square"><!-- --></A><H3>
|
|
GL_NV_blend_square</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_blend_square</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_compute_program5"><!-- --></A><H3>
|
|
GL_NV_compute_program5</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_compute_program5</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_conditional_render"><!-- --></A><H3>
|
|
GL_NV_conditional_render</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_conditional_render</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_copy_depth_to_color"><!-- --></A><H3>
|
|
GL_NV_copy_depth_to_color</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_copy_depth_to_color</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_copy_image"><!-- --></A><H3>
|
|
GL_NV_copy_image</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_copy_image</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_deep_texture3D"><!-- --></A><H3>
|
|
GL_NV_deep_texture3D</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_deep_texture3D</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_depth_buffer_float"><!-- --></A><H3>
|
|
GL_NV_depth_buffer_float</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_depth_buffer_float</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_depth_clamp"><!-- --></A><H3>
|
|
GL_NV_depth_clamp</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_depth_clamp</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_draw_texture"><!-- --></A><H3>
|
|
GL_NV_draw_texture</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_draw_texture</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_evaluators"><!-- --></A><H3>
|
|
GL_NV_evaluators</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_evaluators</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_explicit_multisample"><!-- --></A><H3>
|
|
GL_NV_explicit_multisample</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_explicit_multisample</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_fence"><!-- --></A><H3>
|
|
GL_NV_fence</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_fence</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_float_buffer"><!-- --></A><H3>
|
|
GL_NV_float_buffer</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_float_buffer</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_fog_distance"><!-- --></A><H3>
|
|
GL_NV_fog_distance</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_fog_distance</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_fragment_program"><!-- --></A><H3>
|
|
GL_NV_fragment_program</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_fragment_program</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_fragment_program2"><!-- --></A><H3>
|
|
GL_NV_fragment_program2</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_fragment_program2</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_fragment_program4"><!-- --></A><H3>
|
|
GL_NV_fragment_program4</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_fragment_program4</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_fragment_program_option"><!-- --></A><H3>
|
|
GL_NV_fragment_program_option</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_fragment_program_option</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_framebuffer_multisample_coverage"><!-- --></A><H3>
|
|
GL_NV_framebuffer_multisample_coverage</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_framebuffer_multisample_coverage</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_geometry_program4"><!-- --></A><H3>
|
|
GL_NV_geometry_program4</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_geometry_program4</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_geometry_shader4"><!-- --></A><H3>
|
|
GL_NV_geometry_shader4</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_geometry_shader4</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_gpu_program4"><!-- --></A><H3>
|
|
GL_NV_gpu_program4</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_gpu_program4</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_gpu_program5"><!-- --></A><H3>
|
|
GL_NV_gpu_program5</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_gpu_program5</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_gpu_program5_mem_extended"><!-- --></A><H3>
|
|
GL_NV_gpu_program5_mem_extended</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_gpu_program5_mem_extended</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_gpu_shader5"><!-- --></A><H3>
|
|
GL_NV_gpu_shader5</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_gpu_shader5</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_half_float"><!-- --></A><H3>
|
|
GL_NV_half_float</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_half_float</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_light_max_exponent"><!-- --></A><H3>
|
|
GL_NV_light_max_exponent</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_light_max_exponent</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_multisample_coverage"><!-- --></A><H3>
|
|
GL_NV_multisample_coverage</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_multisample_coverage</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_multisample_filter_hint"><!-- --></A><H3>
|
|
GL_NV_multisample_filter_hint</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_multisample_filter_hint</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_occlusion_query"><!-- --></A><H3>
|
|
GL_NV_occlusion_query</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_occlusion_query</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_packed_depth_stencil"><!-- --></A><H3>
|
|
GL_NV_packed_depth_stencil</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_packed_depth_stencil</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_parameter_buffer_object"><!-- --></A><H3>
|
|
GL_NV_parameter_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_parameter_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_parameter_buffer_object2"><!-- --></A><H3>
|
|
GL_NV_parameter_buffer_object2</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_parameter_buffer_object2</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_path_rendering"><!-- --></A><H3>
|
|
GL_NV_path_rendering</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_path_rendering</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_pixel_data_range"><!-- --></A><H3>
|
|
GL_NV_pixel_data_range</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_pixel_data_range</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_point_sprite"><!-- --></A><H3>
|
|
GL_NV_point_sprite</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_point_sprite</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_present_video"><!-- --></A><H3>
|
|
GL_NV_present_video</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_present_video</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_primitive_restart"><!-- --></A><H3>
|
|
GL_NV_primitive_restart</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_primitive_restart</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_register_combiners"><!-- --></A><H3>
|
|
GL_NV_register_combiners</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_register_combiners</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_register_combiners2"><!-- --></A><H3>
|
|
GL_NV_register_combiners2</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_register_combiners2</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_shader_atomic_counters"><!-- --></A><H3>
|
|
GL_NV_shader_atomic_counters</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_shader_atomic_counters</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_shader_atomic_float"><!-- --></A><H3>
|
|
GL_NV_shader_atomic_float</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_shader_atomic_float</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_shader_buffer_load"><!-- --></A><H3>
|
|
GL_NV_shader_buffer_load</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_shader_buffer_load</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_shader_buffer_store"><!-- --></A><H3>
|
|
GL_NV_shader_buffer_store</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_shader_buffer_store</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_shader_storage_buffer_object"><!-- --></A><H3>
|
|
GL_NV_shader_storage_buffer_object</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_shader_storage_buffer_object</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_tessellation_program5"><!-- --></A><H3>
|
|
GL_NV_tessellation_program5</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_tessellation_program5</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texgen_reflection"><!-- --></A><H3>
|
|
GL_NV_texgen_reflection</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_texgen_reflection</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texture_barrier"><!-- --></A><H3>
|
|
GL_NV_texture_barrier</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_texture_barrier</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texture_compression_vtc"><!-- --></A><H3>
|
|
GL_NV_texture_compression_vtc</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_texture_compression_vtc</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texture_env_combine4"><!-- --></A><H3>
|
|
GL_NV_texture_env_combine4</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_texture_env_combine4</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texture_expand_normal"><!-- --></A><H3>
|
|
GL_NV_texture_expand_normal</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_texture_expand_normal</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texture_multisample"><!-- --></A><H3>
|
|
GL_NV_texture_multisample</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_texture_multisample</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texture_rectangle"><!-- --></A><H3>
|
|
GL_NV_texture_rectangle</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_texture_rectangle</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texture_shader"><!-- --></A><H3>
|
|
GL_NV_texture_shader</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_texture_shader</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texture_shader2"><!-- --></A><H3>
|
|
GL_NV_texture_shader2</H3>
|
|
<PRE>
|
|
public final boolean <B>GL_NV_texture_shader2</B></PRE>
|
|
<DL>
|
|
<DL>
|
|
</DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NV_texture_shader3"><!-- --></A><H3>
|
|
GL_NV_texture_shader3</H3>
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<PRE>
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public final boolean <B>GL_NV_texture_shader3</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<A NAME="GL_NV_transform_feedback"><!-- --></A><H3>
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GL_NV_transform_feedback</H3>
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<PRE>
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public final boolean <B>GL_NV_transform_feedback</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<A NAME="GL_NV_transform_feedback2"><!-- --></A><H3>
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GL_NV_transform_feedback2</H3>
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<PRE>
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public final boolean <B>GL_NV_transform_feedback2</B></PRE>
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<A NAME="GL_NV_vertex_array_range"><!-- --></A><H3>
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GL_NV_vertex_array_range</H3>
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<PRE>
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public final boolean <B>GL_NV_vertex_array_range</B></PRE>
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</DL>
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</DL>
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<HR>
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<A NAME="GL_NV_vertex_array_range2"><!-- --></A><H3>
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GL_NV_vertex_array_range2</H3>
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<PRE>
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public final boolean <B>GL_NV_vertex_array_range2</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="GL_NV_vertex_attrib_integer_64bit"><!-- --></A><H3>
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GL_NV_vertex_attrib_integer_64bit</H3>
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<PRE>
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public final boolean <B>GL_NV_vertex_attrib_integer_64bit</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="GL_NV_vertex_buffer_unified_memory"><!-- --></A><H3>
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GL_NV_vertex_buffer_unified_memory</H3>
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<PRE>
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public final boolean <B>GL_NV_vertex_buffer_unified_memory</B></PRE>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="GL_NV_vertex_program"><!-- --></A><H3>
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GL_NV_vertex_program</H3>
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<PRE>
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public final boolean <B>GL_NV_vertex_program</B></PRE>
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<A NAME="GL_NV_vertex_program1_1"><!-- --></A><H3>
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GL_NV_vertex_program1_1</H3>
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<PRE>
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public final boolean <B>GL_NV_vertex_program1_1</B></PRE>
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<DL>
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<A NAME="GL_NV_vertex_program2"><!-- --></A><H3>
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GL_NV_vertex_program2</H3>
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<PRE>
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public final boolean <B>GL_NV_vertex_program2</B></PRE>
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<DL>
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<DL>
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<A NAME="GL_NV_vertex_program2_option"><!-- --></A><H3>
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GL_NV_vertex_program2_option</H3>
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<PRE>
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public final boolean <B>GL_NV_vertex_program2_option</B></PRE>
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<A NAME="GL_NV_vertex_program3"><!-- --></A><H3>
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GL_NV_vertex_program3</H3>
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<PRE>
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|
public final boolean <B>GL_NV_vertex_program3</B></PRE>
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<DL>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="GL_NV_vertex_program4"><!-- --></A><H3>
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GL_NV_vertex_program4</H3>
|
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<PRE>
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public final boolean <B>GL_NV_vertex_program4</B></PRE>
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<A NAME="GL_NV_video_capture"><!-- --></A><H3>
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GL_NV_video_capture</H3>
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public final boolean <B>GL_NV_video_capture</B></PRE>
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GL_SGIS_generate_mipmap</H3>
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<PRE>
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public final boolean <B>GL_SGIS_generate_mipmap</B></PRE>
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<A NAME="GL_SGIS_texture_lod"><!-- --></A><H3>
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GL_SGIS_texture_lod</H3>
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<PRE>
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public final boolean <B>GL_SGIS_texture_lod</B></PRE>
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<A NAME="GL_SUN_slice_accum"><!-- --></A><H3>
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GL_SUN_slice_accum</H3>
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<PRE>
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public final boolean <B>GL_SUN_slice_accum</B></PRE>
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