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EXTVertexShader (LWJGL API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class EXTVertexShader</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.EXTVertexShader</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>EXTVertexShader</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_CURRENT_VERTEX_EXT">GL_CURRENT_VERTEX_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_FULL_RANGE_EXT">GL_FULL_RANGE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_INVARIANT_DATATYPE_EXT">GL_INVARIANT_DATATYPE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_INVARIANT_EXT">GL_INVARIANT_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_INVARIANT_VALUE_EXT">GL_INVARIANT_VALUE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_LOCAL_CONSTANT_DATATYPE_EXT">GL_LOCAL_CONSTANT_DATATYPE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_LOCAL_CONSTANT_EXT">GL_LOCAL_CONSTANT_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_LOCAL_CONSTANT_VALUE_EXT">GL_LOCAL_CONSTANT_VALUE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_LOCAL_EXT">GL_LOCAL_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MATRIX_EXT">GL_MATRIX_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT">GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT">GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_INVARIANTS_EXT">GL_MAX_VERTEX_SHADER_INVARIANTS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT">GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_LOCALS_EXT">GL_MAX_VERTEX_SHADER_LOCALS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MAX_VERTEX_SHADER_VARIANTS_EXT">GL_MAX_VERTEX_SHADER_VARIANTS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_MVP_MATRIX_EXT">GL_MVP_MATRIX_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_ONE_EXT">GL_NEGATIVE_ONE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_W_EXT">GL_NEGATIVE_W_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_X_EXT">GL_NEGATIVE_X_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_Y_EXT">GL_NEGATIVE_Y_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NEGATIVE_Z_EXT">GL_NEGATIVE_Z_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_NORMALIZED_RANGE_EXT">GL_NORMALIZED_RANGE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_ONE_EXT">GL_ONE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_ADD_EXT">GL_OP_ADD_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_CLAMP_EXT">GL_OP_CLAMP_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_CROSS_PRODUCT_EXT">GL_OP_CROSS_PRODUCT_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_DOT3_EXT">GL_OP_DOT3_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_DOT4_EXT">GL_OP_DOT4_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_EXP_BASE_2_EXT">GL_OP_EXP_BASE_2_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_FLOOR_EXT">GL_OP_FLOOR_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_FRAC_EXT">GL_OP_FRAC_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_INDEX_EXT">GL_OP_INDEX_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_LOG_BASE_2_EXT">GL_OP_LOG_BASE_2_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MADD_EXT">GL_OP_MADD_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MAX_EXT">GL_OP_MAX_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MIN_EXT">GL_OP_MIN_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MOV_EXT">GL_OP_MOV_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MUL_EXT">GL_OP_MUL_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_MULTIPLY_MATRIX_EXT">GL_OP_MULTIPLY_MATRIX_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_NEGATE_EXT">GL_OP_NEGATE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_POWER_EXT">GL_OP_POWER_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_RECIP_EXT">GL_OP_RECIP_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_RECIP_SQRT_EXT">GL_OP_RECIP_SQRT_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_ROUND_EXT">GL_OP_ROUND_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_SET_GE_EXT">GL_OP_SET_GE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_SET_LT_EXT">GL_OP_SET_LT_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OP_SUB_EXT">GL_OP_SUB_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_COLOR0_EXT">GL_OUTPUT_COLOR0_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_COLOR1_EXT">GL_OUTPUT_COLOR1_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_FOG_EXT">GL_OUTPUT_FOG_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD0_EXT">GL_OUTPUT_TEXTURE_COORD0_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD1_EXT">GL_OUTPUT_TEXTURE_COORD1_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD10_EXT">GL_OUTPUT_TEXTURE_COORD10_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD11_EXT">GL_OUTPUT_TEXTURE_COORD11_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD12_EXT">GL_OUTPUT_TEXTURE_COORD12_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD13_EXT">GL_OUTPUT_TEXTURE_COORD13_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD14_EXT">GL_OUTPUT_TEXTURE_COORD14_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD15_EXT">GL_OUTPUT_TEXTURE_COORD15_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD16_EXT">GL_OUTPUT_TEXTURE_COORD16_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD17_EXT">GL_OUTPUT_TEXTURE_COORD17_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD18_EXT">GL_OUTPUT_TEXTURE_COORD18_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD19_EXT">GL_OUTPUT_TEXTURE_COORD19_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD2_EXT">GL_OUTPUT_TEXTURE_COORD2_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD20_EXT">GL_OUTPUT_TEXTURE_COORD20_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD21_EXT">GL_OUTPUT_TEXTURE_COORD21_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD22_EXT">GL_OUTPUT_TEXTURE_COORD22_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD23_EXT">GL_OUTPUT_TEXTURE_COORD23_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD24_EXT">GL_OUTPUT_TEXTURE_COORD24_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD25_EXT">GL_OUTPUT_TEXTURE_COORD25_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD26_EXT">GL_OUTPUT_TEXTURE_COORD26_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD27_EXT">GL_OUTPUT_TEXTURE_COORD27_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD28_EXT">GL_OUTPUT_TEXTURE_COORD28_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD29_EXT">GL_OUTPUT_TEXTURE_COORD29_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD3_EXT">GL_OUTPUT_TEXTURE_COORD3_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD30_EXT">GL_OUTPUT_TEXTURE_COORD30_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD31_EXT">GL_OUTPUT_TEXTURE_COORD31_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD4_EXT">GL_OUTPUT_TEXTURE_COORD4_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD5_EXT">GL_OUTPUT_TEXTURE_COORD5_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD6_EXT">GL_OUTPUT_TEXTURE_COORD6_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD7_EXT">GL_OUTPUT_TEXTURE_COORD7_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD8_EXT">GL_OUTPUT_TEXTURE_COORD8_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_TEXTURE_COORD9_EXT">GL_OUTPUT_TEXTURE_COORD9_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_OUTPUT_VERTEX_EXT">GL_OUTPUT_VERTEX_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_SCALAR_EXT">GL_SCALAR_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_ARRAY_EXT">GL_VARIANT_ARRAY_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_ARRAY_POINTER_EXT">GL_VARIANT_ARRAY_POINTER_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_ARRAY_STRIDE_EXT">GL_VARIANT_ARRAY_STRIDE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_ARRAY_TYPE_EXT">GL_VARIANT_ARRAY_TYPE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_DATATYPE_EXT">GL_VARIANT_DATATYPE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_EXT">GL_VARIANT_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VARIANT_VALUE_EXT">GL_VARIANT_VALUE_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VECTOR_EXT">GL_VECTOR_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_BINDING_EXT">GL_VERTEX_SHADER_BINDING_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_EXT">GL_VERTEX_SHADER_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_INSTRUCTIONS_EXT">GL_VERTEX_SHADER_INSTRUCTIONS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_INVARIANTS_EXT">GL_VERTEX_SHADER_INVARIANTS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT">GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_LOCALS_EXT">GL_VERTEX_SHADER_LOCALS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_OPTIMIZED_EXT">GL_VERTEX_SHADER_OPTIMIZED_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_VERTEX_SHADER_VARIANTS_EXT">GL_VERTEX_SHADER_VARIANTS_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_W_EXT">GL_W_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_X_EXT">GL_X_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_Y_EXT">GL_Y_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_Z_EXT">GL_Z_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#GL_ZERO_EXT">GL_ZERO_EXT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glBeginVertexShaderEXT()">glBeginVertexShaderEXT</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindLightParameterEXT(int, int)">glBindLightParameterEXT</A></B>(int&nbsp;light,
int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindMaterialParameterEXT(int, int)">glBindMaterialParameterEXT</A></B>(int&nbsp;face,
int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindParameterEXT(int)">glBindParameterEXT</A></B>(int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindTexGenParameterEXT(int, int, int)">glBindTexGenParameterEXT</A></B>(int&nbsp;unit,
int&nbsp;coord,
int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindTextureUnitParameterEXT(int, int)">glBindTextureUnitParameterEXT</A></B>(int&nbsp;unit,
int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glBindVertexShaderEXT(int)">glBindVertexShaderEXT</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glDeleteVertexShaderEXT(int)">glDeleteVertexShaderEXT</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glDisableVariantClientStateEXT(int)">glDisableVariantClientStateEXT</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glEnableVariantClientStateEXT(int)">glEnableVariantClientStateEXT</A></B>(int&nbsp;id)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glEndVertexShaderEXT()">glEndVertexShaderEXT</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glExtractComponentEXT(int, int, int)">glExtractComponentEXT</A></B>(int&nbsp;res,
int&nbsp;src,
int&nbsp;num)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGenSymbolsEXT(int, int, int, int)">glGenSymbolsEXT</A></B>(int&nbsp;dataType,
int&nbsp;storageType,
int&nbsp;range,
int&nbsp;components)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGenVertexShadersEXT(int)">glGenVertexShadersEXT</A></B>(int&nbsp;range)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetInvariantBooleanEXT(int, int, java.nio.ByteBuffer)">glGetInvariantBooleanEXT</A></B>(int&nbsp;id,
int&nbsp;value,
java.nio.ByteBuffer&nbsp;pbData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetInvariantFloatEXT(int, int, java.nio.FloatBuffer)">glGetInvariantFloatEXT</A></B>(int&nbsp;id,
int&nbsp;value,
java.nio.FloatBuffer&nbsp;pbData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetInvariantIntegerEXT(int, int, java.nio.IntBuffer)">glGetInvariantIntegerEXT</A></B>(int&nbsp;id,
int&nbsp;value,
java.nio.IntBuffer&nbsp;pbData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetLocalConstantBooleanEXT(int, int, java.nio.ByteBuffer)">glGetLocalConstantBooleanEXT</A></B>(int&nbsp;id,
int&nbsp;value,
java.nio.ByteBuffer&nbsp;pbData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetLocalConstantFloatEXT(int, int, java.nio.FloatBuffer)">glGetLocalConstantFloatEXT</A></B>(int&nbsp;id,
int&nbsp;value,
java.nio.FloatBuffer&nbsp;pbData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetLocalConstantIntegerEXT(int, int, java.nio.IntBuffer)">glGetLocalConstantIntegerEXT</A></B>(int&nbsp;id,
int&nbsp;value,
java.nio.IntBuffer&nbsp;pbData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetVariantBooleanEXT(int, int, java.nio.ByteBuffer)">glGetVariantBooleanEXT</A></B>(int&nbsp;id,
int&nbsp;value,
java.nio.ByteBuffer&nbsp;pbData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetVariantFloatEXT(int, int, java.nio.FloatBuffer)">glGetVariantFloatEXT</A></B>(int&nbsp;id,
int&nbsp;value,
java.nio.FloatBuffer&nbsp;pbData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetVariantIntegerEXT(int, int, java.nio.IntBuffer)">glGetVariantIntegerEXT</A></B>(int&nbsp;id,
int&nbsp;value,
java.nio.IntBuffer&nbsp;pbData)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glGetVariantPointerEXT(int, int, long)">glGetVariantPointerEXT</A></B>(int&nbsp;id,
int&nbsp;value,
long&nbsp;result_size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glInsertComponentEXT(int, int, int)">glInsertComponentEXT</A></B>(int&nbsp;res,
int&nbsp;src,
int&nbsp;num)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glIsVariantEnabledEXT(int, int)">glIsVariantEnabledEXT</A></B>(int&nbsp;id,
int&nbsp;cap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, boolean, java.nio.ByteBuffer)">glSetInvariantEXT</A></B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.ByteBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, boolean, java.nio.IntBuffer)">glSetInvariantEXT</A></B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.IntBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, boolean, java.nio.ShortBuffer)">glSetInvariantEXT</A></B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.ShortBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, java.nio.DoubleBuffer)">glSetInvariantEXT</A></B>(int&nbsp;id,
java.nio.DoubleBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetInvariantEXT(int, java.nio.FloatBuffer)">glSetInvariantEXT</A></B>(int&nbsp;id,
java.nio.FloatBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, boolean, java.nio.ByteBuffer)">glSetLocalConstantEXT</A></B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.ByteBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, boolean, java.nio.IntBuffer)">glSetLocalConstantEXT</A></B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.IntBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, boolean, java.nio.ShortBuffer)">glSetLocalConstantEXT</A></B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.ShortBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, java.nio.DoubleBuffer)">glSetLocalConstantEXT</A></B>(int&nbsp;id,
java.nio.DoubleBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSetLocalConstantEXT(int, java.nio.FloatBuffer)">glSetLocalConstantEXT</A></B>(int&nbsp;id,
java.nio.FloatBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glShaderOp1EXT(int, int, int)">glShaderOp1EXT</A></B>(int&nbsp;op,
int&nbsp;res,
int&nbsp;arg1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glShaderOp2EXT(int, int, int, int)">glShaderOp2EXT</A></B>(int&nbsp;op,
int&nbsp;res,
int&nbsp;arg1,
int&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glShaderOp3EXT(int, int, int, int, int)">glShaderOp3EXT</A></B>(int&nbsp;op,
int&nbsp;res,
int&nbsp;arg1,
int&nbsp;arg2,
int&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glSwizzleEXT(int, int, int, int, int, int)">glSwizzleEXT</A></B>(int&nbsp;res,
int&nbsp;in,
int&nbsp;outX,
int&nbsp;outY,
int&nbsp;outZ,
int&nbsp;outW)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.ByteBuffer)">glVariantEXT</A></B>(int&nbsp;id,
java.nio.ByteBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.DoubleBuffer)">glVariantEXT</A></B>(int&nbsp;id,
java.nio.DoubleBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.FloatBuffer)">glVariantEXT</A></B>(int&nbsp;id,
java.nio.FloatBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.IntBuffer)">glVariantEXT</A></B>(int&nbsp;id,
java.nio.IntBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantEXT(int, java.nio.ShortBuffer)">glVariantEXT</A></B>(int&nbsp;id,
java.nio.ShortBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, boolean, int, java.nio.ByteBuffer)">glVariantPointerEXT</A></B>(int&nbsp;id,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, boolean, int, java.nio.IntBuffer)">glVariantPointerEXT</A></B>(int&nbsp;id,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, boolean, int, java.nio.ShortBuffer)">glVariantPointerEXT</A></B>(int&nbsp;id,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, int, java.nio.DoubleBuffer)">glVariantPointerEXT</A></B>(int&nbsp;id,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, int, java.nio.FloatBuffer)">glVariantPointerEXT</A></B>(int&nbsp;id,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantPointerEXT(int, int, int, long)">glVariantPointerEXT</A></B>(int&nbsp;id,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pAddr_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantuEXT(int, java.nio.ByteBuffer)">glVariantuEXT</A></B>(int&nbsp;id,
java.nio.ByteBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantuEXT(int, java.nio.IntBuffer)">glVariantuEXT</A></B>(int&nbsp;id,
java.nio.IntBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glVariantuEXT(int, java.nio.ShortBuffer)">glVariantuEXT</A></B>(int&nbsp;id,
java.nio.ShortBuffer&nbsp;pAddr)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/EXTVertexShader.html#glWriteMaskEXT(int, int, int, int, int, int)">glWriteMaskEXT</A></B>(int&nbsp;res,
int&nbsp;in,
int&nbsp;outX,
int&nbsp;outY,
int&nbsp;outZ,
int&nbsp;outW)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_VERTEX_SHADER_EXT"><!-- --></A><H3>
GL_VERTEX_SHADER_EXT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SHADER_BINDING_EXT"><!-- --></A><H3>
GL_VERTEX_SHADER_BINDING_EXT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_BINDING_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_BINDING_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_INDEX_EXT"><!-- --></A><H3>
GL_OP_INDEX_EXT</H3>
<PRE>
public static final int <B>GL_OP_INDEX_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_INDEX_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_NEGATE_EXT"><!-- --></A><H3>
GL_OP_NEGATE_EXT</H3>
<PRE>
public static final int <B>GL_OP_NEGATE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_NEGATE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_DOT3_EXT"><!-- --></A><H3>
GL_OP_DOT3_EXT</H3>
<PRE>
public static final int <B>GL_OP_DOT3_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_DOT3_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_DOT4_EXT"><!-- --></A><H3>
GL_OP_DOT4_EXT</H3>
<PRE>
public static final int <B>GL_OP_DOT4_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_DOT4_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_MUL_EXT"><!-- --></A><H3>
GL_OP_MUL_EXT</H3>
<PRE>
public static final int <B>GL_OP_MUL_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_MUL_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_ADD_EXT"><!-- --></A><H3>
GL_OP_ADD_EXT</H3>
<PRE>
public static final int <B>GL_OP_ADD_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_ADD_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_MADD_EXT"><!-- --></A><H3>
GL_OP_MADD_EXT</H3>
<PRE>
public static final int <B>GL_OP_MADD_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_MADD_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_FRAC_EXT"><!-- --></A><H3>
GL_OP_FRAC_EXT</H3>
<PRE>
public static final int <B>GL_OP_FRAC_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_FRAC_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_MAX_EXT"><!-- --></A><H3>
GL_OP_MAX_EXT</H3>
<PRE>
public static final int <B>GL_OP_MAX_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_MAX_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_MIN_EXT"><!-- --></A><H3>
GL_OP_MIN_EXT</H3>
<PRE>
public static final int <B>GL_OP_MIN_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_MIN_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_SET_GE_EXT"><!-- --></A><H3>
GL_OP_SET_GE_EXT</H3>
<PRE>
public static final int <B>GL_OP_SET_GE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_SET_GE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_SET_LT_EXT"><!-- --></A><H3>
GL_OP_SET_LT_EXT</H3>
<PRE>
public static final int <B>GL_OP_SET_LT_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_SET_LT_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_CLAMP_EXT"><!-- --></A><H3>
GL_OP_CLAMP_EXT</H3>
<PRE>
public static final int <B>GL_OP_CLAMP_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_CLAMP_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_FLOOR_EXT"><!-- --></A><H3>
GL_OP_FLOOR_EXT</H3>
<PRE>
public static final int <B>GL_OP_FLOOR_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_FLOOR_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_ROUND_EXT"><!-- --></A><H3>
GL_OP_ROUND_EXT</H3>
<PRE>
public static final int <B>GL_OP_ROUND_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_ROUND_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_EXP_BASE_2_EXT"><!-- --></A><H3>
GL_OP_EXP_BASE_2_EXT</H3>
<PRE>
public static final int <B>GL_OP_EXP_BASE_2_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_EXP_BASE_2_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_LOG_BASE_2_EXT"><!-- --></A><H3>
GL_OP_LOG_BASE_2_EXT</H3>
<PRE>
public static final int <B>GL_OP_LOG_BASE_2_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_LOG_BASE_2_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_POWER_EXT"><!-- --></A><H3>
GL_OP_POWER_EXT</H3>
<PRE>
public static final int <B>GL_OP_POWER_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_POWER_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_RECIP_EXT"><!-- --></A><H3>
GL_OP_RECIP_EXT</H3>
<PRE>
public static final int <B>GL_OP_RECIP_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_RECIP_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_RECIP_SQRT_EXT"><!-- --></A><H3>
GL_OP_RECIP_SQRT_EXT</H3>
<PRE>
public static final int <B>GL_OP_RECIP_SQRT_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_RECIP_SQRT_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_SUB_EXT"><!-- --></A><H3>
GL_OP_SUB_EXT</H3>
<PRE>
public static final int <B>GL_OP_SUB_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_SUB_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_CROSS_PRODUCT_EXT"><!-- --></A><H3>
GL_OP_CROSS_PRODUCT_EXT</H3>
<PRE>
public static final int <B>GL_OP_CROSS_PRODUCT_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_CROSS_PRODUCT_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_MULTIPLY_MATRIX_EXT"><!-- --></A><H3>
GL_OP_MULTIPLY_MATRIX_EXT</H3>
<PRE>
public static final int <B>GL_OP_MULTIPLY_MATRIX_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_MULTIPLY_MATRIX_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OP_MOV_EXT"><!-- --></A><H3>
GL_OP_MOV_EXT</H3>
<PRE>
public static final int <B>GL_OP_MOV_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OP_MOV_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_VERTEX_EXT"><!-- --></A><H3>
GL_OUTPUT_VERTEX_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_VERTEX_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_VERTEX_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_COLOR0_EXT"><!-- --></A><H3>
GL_OUTPUT_COLOR0_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_COLOR0_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_COLOR0_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_COLOR1_EXT"><!-- --></A><H3>
GL_OUTPUT_COLOR1_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_COLOR1_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_COLOR1_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD0_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD0_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD0_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD0_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD1_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD1_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD1_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD1_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD2_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD2_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD2_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD2_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD3_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD3_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD3_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD3_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD4_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD4_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD4_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD4_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD5_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD5_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD5_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD5_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD6_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD6_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD6_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD6_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD7_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD7_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD7_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD7_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD8_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD8_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD8_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD8_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD9_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD9_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD9_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD9_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD10_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD10_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD10_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD10_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD11_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD11_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD11_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD11_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD12_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD12_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD12_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD12_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD13_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD13_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD13_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD13_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD14_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD14_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD14_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD14_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD15_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD15_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD15_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD15_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD16_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD16_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD16_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD16_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD17_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD17_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD17_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD17_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD18_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD18_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD18_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD18_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD19_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD19_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD19_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD19_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD20_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD20_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD20_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD20_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD21_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD21_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD21_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD21_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD22_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD22_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD22_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD22_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD23_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD23_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD23_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD23_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD24_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD24_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD24_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD24_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD25_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD25_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD25_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD25_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD26_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD26_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD26_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD26_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD27_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD27_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD27_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD27_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD28_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD28_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD28_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD28_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD29_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD29_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD29_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD29_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD30_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD30_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD30_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD30_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_TEXTURE_COORD31_EXT"><!-- --></A><H3>
GL_OUTPUT_TEXTURE_COORD31_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_TEXTURE_COORD31_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_TEXTURE_COORD31_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUTPUT_FOG_EXT"><!-- --></A><H3>
GL_OUTPUT_FOG_EXT</H3>
<PRE>
public static final int <B>GL_OUTPUT_FOG_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_OUTPUT_FOG_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SCALAR_EXT"><!-- --></A><H3>
GL_SCALAR_EXT</H3>
<PRE>
public static final int <B>GL_SCALAR_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_SCALAR_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VECTOR_EXT"><!-- --></A><H3>
GL_VECTOR_EXT</H3>
<PRE>
public static final int <B>GL_VECTOR_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VECTOR_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MATRIX_EXT"><!-- --></A><H3>
GL_MATRIX_EXT</H3>
<PRE>
public static final int <B>GL_MATRIX_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MATRIX_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VARIANT_EXT"><!-- --></A><H3>
GL_VARIANT_EXT</H3>
<PRE>
public static final int <B>GL_VARIANT_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VARIANT_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INVARIANT_EXT"><!-- --></A><H3>
GL_INVARIANT_EXT</H3>
<PRE>
public static final int <B>GL_INVARIANT_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_INVARIANT_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOCAL_CONSTANT_EXT"><!-- --></A><H3>
GL_LOCAL_CONSTANT_EXT</H3>
<PRE>
public static final int <B>GL_LOCAL_CONSTANT_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_LOCAL_CONSTANT_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOCAL_EXT"><!-- --></A><H3>
GL_LOCAL_EXT</H3>
<PRE>
public static final int <B>GL_LOCAL_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_LOCAL_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"><!-- --></A><H3>
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"><!-- --></A><H3>
GL_MAX_VERTEX_SHADER_VARIANTS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_SHADER_VARIANTS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_VERTEX_SHADER_VARIANTS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"><!-- --></A><H3>
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_SHADER_INVARIANTS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_VERTEX_SHADER_INVARIANTS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"><!-- --></A><H3>
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_SHADER_LOCALS_EXT"><!-- --></A><H3>
GL_MAX_VERTEX_SHADER_LOCALS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_SHADER_LOCALS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_VERTEX_SHADER_LOCALS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"><!-- --></A><H3>
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"><!-- --></A><H3>
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"><!-- --></A><H3>
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"><!-- --></A><H3>
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"><!-- --></A><H3>
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT</H3>
<PRE>
public static final int <B>GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"><!-- --></A><H3>
GL_VERTEX_SHADER_INSTRUCTIONS_EXT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_INSTRUCTIONS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_INSTRUCTIONS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SHADER_VARIANTS_EXT"><!-- --></A><H3>
GL_VERTEX_SHADER_VARIANTS_EXT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_VARIANTS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_VARIANTS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SHADER_INVARIANTS_EXT"><!-- --></A><H3>
GL_VERTEX_SHADER_INVARIANTS_EXT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_INVARIANTS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_INVARIANTS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"><!-- --></A><H3>
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SHADER_LOCALS_EXT"><!-- --></A><H3>
GL_VERTEX_SHADER_LOCALS_EXT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_LOCALS_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_LOCALS_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SHADER_OPTIMIZED_EXT"><!-- --></A><H3>
GL_VERTEX_SHADER_OPTIMIZED_EXT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_OPTIMIZED_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VERTEX_SHADER_OPTIMIZED_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_X_EXT"><!-- --></A><H3>
GL_X_EXT</H3>
<PRE>
public static final int <B>GL_X_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_X_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_Y_EXT"><!-- --></A><H3>
GL_Y_EXT</H3>
<PRE>
public static final int <B>GL_Y_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_Y_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_Z_EXT"><!-- --></A><H3>
GL_Z_EXT</H3>
<PRE>
public static final int <B>GL_Z_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_Z_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_W_EXT"><!-- --></A><H3>
GL_W_EXT</H3>
<PRE>
public static final int <B>GL_W_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_W_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEGATIVE_X_EXT"><!-- --></A><H3>
GL_NEGATIVE_X_EXT</H3>
<PRE>
public static final int <B>GL_NEGATIVE_X_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_NEGATIVE_X_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEGATIVE_Y_EXT"><!-- --></A><H3>
GL_NEGATIVE_Y_EXT</H3>
<PRE>
public static final int <B>GL_NEGATIVE_Y_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_NEGATIVE_Y_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEGATIVE_Z_EXT"><!-- --></A><H3>
GL_NEGATIVE_Z_EXT</H3>
<PRE>
public static final int <B>GL_NEGATIVE_Z_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_NEGATIVE_Z_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEGATIVE_W_EXT"><!-- --></A><H3>
GL_NEGATIVE_W_EXT</H3>
<PRE>
public static final int <B>GL_NEGATIVE_W_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_NEGATIVE_W_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ZERO_EXT"><!-- --></A><H3>
GL_ZERO_EXT</H3>
<PRE>
public static final int <B>GL_ZERO_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_ZERO_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_EXT"><!-- --></A><H3>
GL_ONE_EXT</H3>
<PRE>
public static final int <B>GL_ONE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_ONE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEGATIVE_ONE_EXT"><!-- --></A><H3>
GL_NEGATIVE_ONE_EXT</H3>
<PRE>
public static final int <B>GL_NEGATIVE_ONE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_NEGATIVE_ONE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NORMALIZED_RANGE_EXT"><!-- --></A><H3>
GL_NORMALIZED_RANGE_EXT</H3>
<PRE>
public static final int <B>GL_NORMALIZED_RANGE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_NORMALIZED_RANGE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FULL_RANGE_EXT"><!-- --></A><H3>
GL_FULL_RANGE_EXT</H3>
<PRE>
public static final int <B>GL_FULL_RANGE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_FULL_RANGE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_VERTEX_EXT"><!-- --></A><H3>
GL_CURRENT_VERTEX_EXT</H3>
<PRE>
public static final int <B>GL_CURRENT_VERTEX_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_CURRENT_VERTEX_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MVP_MATRIX_EXT"><!-- --></A><H3>
GL_MVP_MATRIX_EXT</H3>
<PRE>
public static final int <B>GL_MVP_MATRIX_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_MVP_MATRIX_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VARIANT_VALUE_EXT"><!-- --></A><H3>
GL_VARIANT_VALUE_EXT</H3>
<PRE>
public static final int <B>GL_VARIANT_VALUE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VARIANT_VALUE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VARIANT_DATATYPE_EXT"><!-- --></A><H3>
GL_VARIANT_DATATYPE_EXT</H3>
<PRE>
public static final int <B>GL_VARIANT_DATATYPE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VARIANT_DATATYPE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VARIANT_ARRAY_STRIDE_EXT"><!-- --></A><H3>
GL_VARIANT_ARRAY_STRIDE_EXT</H3>
<PRE>
public static final int <B>GL_VARIANT_ARRAY_STRIDE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VARIANT_ARRAY_STRIDE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VARIANT_ARRAY_TYPE_EXT"><!-- --></A><H3>
GL_VARIANT_ARRAY_TYPE_EXT</H3>
<PRE>
public static final int <B>GL_VARIANT_ARRAY_TYPE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VARIANT_ARRAY_TYPE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VARIANT_ARRAY_EXT"><!-- --></A><H3>
GL_VARIANT_ARRAY_EXT</H3>
<PRE>
public static final int <B>GL_VARIANT_ARRAY_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VARIANT_ARRAY_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VARIANT_ARRAY_POINTER_EXT"><!-- --></A><H3>
GL_VARIANT_ARRAY_POINTER_EXT</H3>
<PRE>
public static final int <B>GL_VARIANT_ARRAY_POINTER_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_VARIANT_ARRAY_POINTER_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INVARIANT_VALUE_EXT"><!-- --></A><H3>
GL_INVARIANT_VALUE_EXT</H3>
<PRE>
public static final int <B>GL_INVARIANT_VALUE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_INVARIANT_VALUE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INVARIANT_DATATYPE_EXT"><!-- --></A><H3>
GL_INVARIANT_DATATYPE_EXT</H3>
<PRE>
public static final int <B>GL_INVARIANT_DATATYPE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_INVARIANT_DATATYPE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOCAL_CONSTANT_VALUE_EXT"><!-- --></A><H3>
GL_LOCAL_CONSTANT_VALUE_EXT</H3>
<PRE>
public static final int <B>GL_LOCAL_CONSTANT_VALUE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_LOCAL_CONSTANT_VALUE_EXT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOCAL_CONSTANT_DATATYPE_EXT"><!-- --></A><H3>
GL_LOCAL_CONSTANT_DATATYPE_EXT</H3>
<PRE>
public static final int <B>GL_LOCAL_CONSTANT_DATATYPE_EXT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.EXTVertexShader.GL_LOCAL_CONSTANT_DATATYPE_EXT">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glBeginVertexShaderEXT()"><!-- --></A><H3>
glBeginVertexShaderEXT</H3>
<PRE>
public static void <B>glBeginVertexShaderEXT</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEndVertexShaderEXT()"><!-- --></A><H3>
glEndVertexShaderEXT</H3>
<PRE>
public static void <B>glEndVertexShaderEXT</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindVertexShaderEXT(int)"><!-- --></A><H3>
glBindVertexShaderEXT</H3>
<PRE>
public static void <B>glBindVertexShaderEXT</B>(int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenVertexShadersEXT(int)"><!-- --></A><H3>
glGenVertexShadersEXT</H3>
<PRE>
public static int <B>glGenVertexShadersEXT</B>(int&nbsp;range)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteVertexShaderEXT(int)"><!-- --></A><H3>
glDeleteVertexShaderEXT</H3>
<PRE>
public static void <B>glDeleteVertexShaderEXT</B>(int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glShaderOp1EXT(int, int, int)"><!-- --></A><H3>
glShaderOp1EXT</H3>
<PRE>
public static void <B>glShaderOp1EXT</B>(int&nbsp;op,
int&nbsp;res,
int&nbsp;arg1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glShaderOp2EXT(int, int, int, int)"><!-- --></A><H3>
glShaderOp2EXT</H3>
<PRE>
public static void <B>glShaderOp2EXT</B>(int&nbsp;op,
int&nbsp;res,
int&nbsp;arg1,
int&nbsp;arg2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glShaderOp3EXT(int, int, int, int, int)"><!-- --></A><H3>
glShaderOp3EXT</H3>
<PRE>
public static void <B>glShaderOp3EXT</B>(int&nbsp;op,
int&nbsp;res,
int&nbsp;arg1,
int&nbsp;arg2,
int&nbsp;arg3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSwizzleEXT(int, int, int, int, int, int)"><!-- --></A><H3>
glSwizzleEXT</H3>
<PRE>
public static void <B>glSwizzleEXT</B>(int&nbsp;res,
int&nbsp;in,
int&nbsp;outX,
int&nbsp;outY,
int&nbsp;outZ,
int&nbsp;outW)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glWriteMaskEXT(int, int, int, int, int, int)"><!-- --></A><H3>
glWriteMaskEXT</H3>
<PRE>
public static void <B>glWriteMaskEXT</B>(int&nbsp;res,
int&nbsp;in,
int&nbsp;outX,
int&nbsp;outY,
int&nbsp;outZ,
int&nbsp;outW)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInsertComponentEXT(int, int, int)"><!-- --></A><H3>
glInsertComponentEXT</H3>
<PRE>
public static void <B>glInsertComponentEXT</B>(int&nbsp;res,
int&nbsp;src,
int&nbsp;num)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glExtractComponentEXT(int, int, int)"><!-- --></A><H3>
glExtractComponentEXT</H3>
<PRE>
public static void <B>glExtractComponentEXT</B>(int&nbsp;res,
int&nbsp;src,
int&nbsp;num)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenSymbolsEXT(int, int, int, int)"><!-- --></A><H3>
glGenSymbolsEXT</H3>
<PRE>
public static int <B>glGenSymbolsEXT</B>(int&nbsp;dataType,
int&nbsp;storageType,
int&nbsp;range,
int&nbsp;components)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetInvariantEXT(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glSetInvariantEXT</H3>
<PRE>
public static void <B>glSetInvariantEXT</B>(int&nbsp;id,
java.nio.DoubleBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetInvariantEXT(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glSetInvariantEXT</H3>
<PRE>
public static void <B>glSetInvariantEXT</B>(int&nbsp;id,
java.nio.FloatBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetInvariantEXT(int, boolean, java.nio.ByteBuffer)"><!-- --></A><H3>
glSetInvariantEXT</H3>
<PRE>
public static void <B>glSetInvariantEXT</B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.ByteBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetInvariantEXT(int, boolean, java.nio.IntBuffer)"><!-- --></A><H3>
glSetInvariantEXT</H3>
<PRE>
public static void <B>glSetInvariantEXT</B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.IntBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetInvariantEXT(int, boolean, java.nio.ShortBuffer)"><!-- --></A><H3>
glSetInvariantEXT</H3>
<PRE>
public static void <B>glSetInvariantEXT</B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.ShortBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetLocalConstantEXT(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glSetLocalConstantEXT</H3>
<PRE>
public static void <B>glSetLocalConstantEXT</B>(int&nbsp;id,
java.nio.DoubleBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetLocalConstantEXT(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glSetLocalConstantEXT</H3>
<PRE>
public static void <B>glSetLocalConstantEXT</B>(int&nbsp;id,
java.nio.FloatBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetLocalConstantEXT(int, boolean, java.nio.ByteBuffer)"><!-- --></A><H3>
glSetLocalConstantEXT</H3>
<PRE>
public static void <B>glSetLocalConstantEXT</B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.ByteBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetLocalConstantEXT(int, boolean, java.nio.IntBuffer)"><!-- --></A><H3>
glSetLocalConstantEXT</H3>
<PRE>
public static void <B>glSetLocalConstantEXT</B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.IntBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSetLocalConstantEXT(int, boolean, java.nio.ShortBuffer)"><!-- --></A><H3>
glSetLocalConstantEXT</H3>
<PRE>
public static void <B>glSetLocalConstantEXT</B>(int&nbsp;id,
boolean&nbsp;unsigned,
java.nio.ShortBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantEXT(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glVariantEXT</H3>
<PRE>
public static void <B>glVariantEXT</B>(int&nbsp;id,
java.nio.ByteBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantEXT(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVariantEXT</H3>
<PRE>
public static void <B>glVariantEXT</B>(int&nbsp;id,
java.nio.ShortBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantEXT(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVariantEXT</H3>
<PRE>
public static void <B>glVariantEXT</B>(int&nbsp;id,
java.nio.IntBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantEXT(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glVariantEXT</H3>
<PRE>
public static void <B>glVariantEXT</B>(int&nbsp;id,
java.nio.FloatBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantEXT(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glVariantEXT</H3>
<PRE>
public static void <B>glVariantEXT</B>(int&nbsp;id,
java.nio.DoubleBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantuEXT(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glVariantuEXT</H3>
<PRE>
public static void <B>glVariantuEXT</B>(int&nbsp;id,
java.nio.ByteBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantuEXT(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVariantuEXT</H3>
<PRE>
public static void <B>glVariantuEXT</B>(int&nbsp;id,
java.nio.ShortBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantuEXT(int, java.nio.IntBuffer)"><!-- --></A><H3>
glVariantuEXT</H3>
<PRE>
public static void <B>glVariantuEXT</B>(int&nbsp;id,
java.nio.IntBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantPointerEXT(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glVariantPointerEXT</H3>
<PRE>
public static void <B>glVariantPointerEXT</B>(int&nbsp;id,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantPointerEXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glVariantPointerEXT</H3>
<PRE>
public static void <B>glVariantPointerEXT</B>(int&nbsp;id,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantPointerEXT(int, boolean, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glVariantPointerEXT</H3>
<PRE>
public static void <B>glVariantPointerEXT</B>(int&nbsp;id,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantPointerEXT(int, boolean, int, java.nio.IntBuffer)"><!-- --></A><H3>
glVariantPointerEXT</H3>
<PRE>
public static void <B>glVariantPointerEXT</B>(int&nbsp;id,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantPointerEXT(int, boolean, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVariantPointerEXT</H3>
<PRE>
public static void <B>glVariantPointerEXT</B>(int&nbsp;id,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pAddr)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVariantPointerEXT(int, int, int, long)"><!-- --></A><H3>
glVariantPointerEXT</H3>
<PRE>
public static void <B>glVariantPointerEXT</B>(int&nbsp;id,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pAddr_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnableVariantClientStateEXT(int)"><!-- --></A><H3>
glEnableVariantClientStateEXT</H3>
<PRE>
public static void <B>glEnableVariantClientStateEXT</B>(int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableVariantClientStateEXT(int)"><!-- --></A><H3>
glDisableVariantClientStateEXT</H3>
<PRE>
public static void <B>glDisableVariantClientStateEXT</B>(int&nbsp;id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindLightParameterEXT(int, int)"><!-- --></A><H3>
glBindLightParameterEXT</H3>
<PRE>
public static int <B>glBindLightParameterEXT</B>(int&nbsp;light,
int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindMaterialParameterEXT(int, int)"><!-- --></A><H3>
glBindMaterialParameterEXT</H3>
<PRE>
public static int <B>glBindMaterialParameterEXT</B>(int&nbsp;face,
int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindTexGenParameterEXT(int, int, int)"><!-- --></A><H3>
glBindTexGenParameterEXT</H3>
<PRE>
public static int <B>glBindTexGenParameterEXT</B>(int&nbsp;unit,
int&nbsp;coord,
int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindTextureUnitParameterEXT(int, int)"><!-- --></A><H3>
glBindTextureUnitParameterEXT</H3>
<PRE>
public static int <B>glBindTextureUnitParameterEXT</B>(int&nbsp;unit,
int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindParameterEXT(int)"><!-- --></A><H3>
glBindParameterEXT</H3>
<PRE>
public static int <B>glBindParameterEXT</B>(int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsVariantEnabledEXT(int, int)"><!-- --></A><H3>
glIsVariantEnabledEXT</H3>
<PRE>
public static boolean <B>glIsVariantEnabledEXT</B>(int&nbsp;id,
int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVariantBooleanEXT(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetVariantBooleanEXT</H3>
<PRE>
public static void <B>glGetVariantBooleanEXT</B>(int&nbsp;id,
int&nbsp;value,
java.nio.ByteBuffer&nbsp;pbData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVariantIntegerEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetVariantIntegerEXT</H3>
<PRE>
public static void <B>glGetVariantIntegerEXT</B>(int&nbsp;id,
int&nbsp;value,
java.nio.IntBuffer&nbsp;pbData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVariantFloatEXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetVariantFloatEXT</H3>
<PRE>
public static void <B>glGetVariantFloatEXT</B>(int&nbsp;id,
int&nbsp;value,
java.nio.FloatBuffer&nbsp;pbData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVariantPointerEXT(int, int, long)"><!-- --></A><H3>
glGetVariantPointerEXT</H3>
<PRE>
public static java.nio.ByteBuffer <B>glGetVariantPointerEXT</B>(int&nbsp;id,
int&nbsp;value,
long&nbsp;result_size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetInvariantBooleanEXT(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetInvariantBooleanEXT</H3>
<PRE>
public static void <B>glGetInvariantBooleanEXT</B>(int&nbsp;id,
int&nbsp;value,
java.nio.ByteBuffer&nbsp;pbData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetInvariantIntegerEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetInvariantIntegerEXT</H3>
<PRE>
public static void <B>glGetInvariantIntegerEXT</B>(int&nbsp;id,
int&nbsp;value,
java.nio.IntBuffer&nbsp;pbData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetInvariantFloatEXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetInvariantFloatEXT</H3>
<PRE>
public static void <B>glGetInvariantFloatEXT</B>(int&nbsp;id,
int&nbsp;value,
java.nio.FloatBuffer&nbsp;pbData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetLocalConstantBooleanEXT(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetLocalConstantBooleanEXT</H3>
<PRE>
public static void <B>glGetLocalConstantBooleanEXT</B>(int&nbsp;id,
int&nbsp;value,
java.nio.ByteBuffer&nbsp;pbData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetLocalConstantIntegerEXT(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetLocalConstantIntegerEXT</H3>
<PRE>
public static void <B>glGetLocalConstantIntegerEXT</B>(int&nbsp;id,
int&nbsp;value,
java.nio.IntBuffer&nbsp;pbData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetLocalConstantFloatEXT(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetLocalConstantFloatEXT</H3>
<PRE>
public static void <B>glGetLocalConstantFloatEXT</B>(int&nbsp;id,
int&nbsp;value,
java.nio.FloatBuffer&nbsp;pbData)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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