Files
Terrarum/lib/javadoc/lwjgl-javadoc/org/lwjgl/opengl/GL11.html
Song Minjae 6b83e25c0b javadoc for LWJGL
Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698
Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
2016-12-26 12:00:28 +09:00

17236 lines
557 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:49:54 BST 2015 -->
<TITLE>
GL11 (LWJGL API)
</TITLE>
<META NAME="date" CONTENT="2015-07-28">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="GL11 (LWJGL API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GL11.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../org/lwjgl/opengl/EXTVertexWeighting.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../org/lwjgl/opengl/GL12.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../index.html?org/lwjgl/opengl/GL11.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="GL11.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
org.lwjgl.opengl</FONT>
<BR>
Class GL11</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL11</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL11</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
The core OpenGL1.1 API.
<p>
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>$Revision$
$Id$</DD>
<DT><B>Author:</B></DT>
<DD>cix_foo <cix_foo@users.sourceforge.net></DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_2_BYTES">GL_2_BYTES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_2D">GL_2D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_3_BYTES">GL_3_BYTES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_3D">GL_3D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_3D_COLOR">GL_3D_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_3D_COLOR_TEXTURE">GL_3D_COLOR_TEXTURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_4_BYTES">GL_4_BYTES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_4D_COLOR_TEXTURE">GL_4D_COLOR_TEXTURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM">GL_ACCUM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_ALPHA_BITS">GL_ACCUM_ALPHA_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_BLUE_BITS">GL_ACCUM_BLUE_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_BUFFER_BIT">GL_ACCUM_BUFFER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_CLEAR_VALUE">GL_ACCUM_CLEAR_VALUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_GREEN_BITS">GL_ACCUM_GREEN_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ACCUM_RED_BITS">GL_ACCUM_RED_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ADD">GL_ADD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALL_ATTRIB_BITS">GL_ALL_ATTRIB_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALL_CLIENT_ATTRIB_BITS">GL_ALL_CLIENT_ATTRIB_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA">GL_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_BIAS">GL_ALPHA_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_BITS">GL_ALPHA_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_TEST">GL_ALPHA_TEST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA12">GL_ALPHA12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA16">GL_ALPHA16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA4">GL_ALPHA4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALPHA8">GL_ALPHA8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ALWAYS">GL_ALWAYS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AMBIENT">GL_AMBIENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AND">GL_AND</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AND_INVERTED">GL_AND_INVERTED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AND_REVERSE">GL_AND_REVERSE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ATTRIB_STACK_DEPTH">GL_ATTRIB_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AUTO_NORMAL">GL_AUTO_NORMAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AUX_BUFFERS">GL_AUX_BUFFERS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AUX0">GL_AUX0</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AUX1">GL_AUX1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AUX2">GL_AUX2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_AUX3">GL_AUX3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BACK">GL_BACK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BACK_LEFT">GL_BACK_LEFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BACK_RIGHT">GL_BACK_RIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BITMAP">GL_BITMAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BITMAP_TOKEN">GL_BITMAP_TOKEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BLEND">GL_BLEND</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BLEND_DST">GL_BLEND_DST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BLUE">GL_BLUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BLUE_BIAS">GL_BLUE_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BLUE_BITS">GL_BLUE_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BLUE_SCALE">GL_BLUE_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_BYTE">GL_BYTE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_C3F_V3F">GL_C3F_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_C4F_N3F_V3F">GL_C4F_N3F_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_C4UB_V2F">GL_C4UB_V2F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_C4UB_V3F">GL_C4UB_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CCW">GL_CCW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLAMP">GL_CLAMP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLEAR">GL_CLEAR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLIENT_ATTRIB_STACK_DEPTH">GL_CLIENT_ATTRIB_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLIENT_PIXEL_STORE_BIT">GL_CLIENT_PIXEL_STORE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLIENT_VERTEX_ARRAY_BIT">GL_CLIENT_VERTEX_ARRAY_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COEFF">GL_COEFF</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR">GL_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_INDEX">GL_COLOR_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_INDEXES">GL_COLOR_INDEXES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_MATERIAL_FACE">GL_COLOR_MATERIAL_FACE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_MATERIAL_PARAMETER">GL_COLOR_MATERIAL_PARAMETER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COMPILE">GL_COMPILE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COMPILE_AND_EXECUTE">GL_COMPILE_AND_EXECUTE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COPY">GL_COPY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COPY_INVERTED">GL_COPY_INVERTED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_COPY_PIXEL_TOKEN">GL_COPY_PIXEL_TOKEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CULL_FACE">GL_CULL_FACE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_BIT">GL_CURRENT_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_INDEX">GL_CURRENT_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_COLOR">GL_CURRENT_RASTER_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_DISTANCE">GL_CURRENT_RASTER_DISTANCE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_INDEX">GL_CURRENT_RASTER_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_POSITION">GL_CURRENT_RASTER_POSITION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_POSITION_VALID">GL_CURRENT_RASTER_POSITION_VALID</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_RASTER_TEXTURE_COORDS">GL_CURRENT_RASTER_TEXTURE_COORDS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_CW">GL_CW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DECAL">GL_DECAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DECR">GL_DECR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH">GL_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_BIAS">GL_DEPTH_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_BITS">GL_DEPTH_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_SCALE">GL_DEPTH_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_TEST">GL_DEPTH_TEST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DIFFUSE">GL_DIFFUSE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DITHER">GL_DITHER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DOMAIN">GL_DOMAIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DONT_CARE">GL_DONT_CARE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DOUBLE">GL_DOUBLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DOUBLEBUFFER">GL_DOUBLEBUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DRAW_BUFFER">GL_DRAW_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DRAW_PIXEL_TOKEN">GL_DRAW_PIXEL_TOKEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DST_ALPHA">GL_DST_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_DST_COLOR">GL_DST_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EDGE_FLAG">GL_EDGE_FLAG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EDGE_FLAG_ARRAY">GL_EDGE_FLAG_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EDGE_FLAG_ARRAY_POINTER">GL_EDGE_FLAG_ARRAY_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EDGE_FLAG_ARRAY_STRIDE">GL_EDGE_FLAG_ARRAY_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EMISSION">GL_EMISSION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ENABLE_BIT">GL_ENABLE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EQUAL">GL_EQUAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EQUIV">GL_EQUIV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EVAL_BIT">GL_EVAL_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EXP">GL_EXP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EXP2">GL_EXP2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EXTENSIONS">GL_EXTENSIONS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EYE_LINEAR">GL_EYE_LINEAR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_EYE_PLANE">GL_EYE_PLANE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FALSE">GL_FALSE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FASTEST">GL_FASTEST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FEEDBACK">GL_FEEDBACK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FEEDBACK_BUFFER_POINTER">GL_FEEDBACK_BUFFER_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FEEDBACK_BUFFER_SIZE">GL_FEEDBACK_BUFFER_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FEEDBACK_BUFFER_TYPE">GL_FEEDBACK_BUFFER_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FILL">GL_FILL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FLAT">GL_FLAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FLOAT">GL_FLOAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FOG">GL_FOG</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FOG_BIT">GL_FOG_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FOG_COLOR">GL_FOG_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FOG_DENSITY">GL_FOG_DENSITY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FOG_END">GL_FOG_END</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FOG_HINT">GL_FOG_HINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FOG_INDEX">GL_FOG_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FOG_MODE">GL_FOG_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FOG_START">GL_FOG_START</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FRONT">GL_FRONT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FRONT_LEFT">GL_FRONT_LEFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_FRONT_RIGHT">GL_FRONT_RIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_GEQUAL">GL_GEQUAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_GREATER">GL_GREATER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_GREEN">GL_GREEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_GREEN_BIAS">GL_GREEN_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_GREEN_BITS">GL_GREEN_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_GREEN_SCALE">GL_GREEN_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_HINT_BIT">GL_HINT_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INCR">GL_INCR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_ARRAY">GL_INDEX_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_ARRAY_POINTER">GL_INDEX_ARRAY_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_ARRAY_STRIDE">GL_INDEX_ARRAY_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_ARRAY_TYPE">GL_INDEX_ARRAY_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_BITS">GL_INDEX_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_CLEAR_VALUE">GL_INDEX_CLEAR_VALUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_LOGIC_OP">GL_INDEX_LOGIC_OP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_MODE">GL_INDEX_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_OFFSET">GL_INDEX_OFFSET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_SHIFT">GL_INDEX_SHIFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INDEX_WRITEMASK">GL_INDEX_WRITEMASK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INT">GL_INT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY">GL_INTENSITY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY12">GL_INTENSITY12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY16">GL_INTENSITY16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY4">GL_INTENSITY4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INTENSITY8">GL_INTENSITY8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INVALID_ENUM">GL_INVALID_ENUM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INVALID_VALUE">GL_INVALID_VALUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_INVERT">GL_INVERT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_KEEP">GL_KEEP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LEFT">GL_LEFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LEQUAL">GL_LEQUAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LESS">GL_LESS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT_MODEL_LOCAL_VIEWER">GL_LIGHT_MODEL_LOCAL_VIEWER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT0">GL_LIGHT0</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT1">GL_LIGHT1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT2">GL_LIGHT2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT3">GL_LIGHT3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT4">GL_LIGHT4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT5">GL_LIGHT5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT6">GL_LIGHT6</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHT7">GL_LIGHT7</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHTING">GL_LIGHTING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIGHTING_BIT">GL_LIGHTING_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE">GL_LINE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_BIT">GL_LINE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_LOOP">GL_LINE_LOOP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_RESET_TOKEN">GL_LINE_RESET_TOKEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_SMOOTH">GL_LINE_SMOOTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_STIPPLE">GL_LINE_STIPPLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_STIPPLE_PATTERN">GL_LINE_STIPPLE_PATTERN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_STIPPLE_REPEAT">GL_LINE_STIPPLE_REPEAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_STRIP">GL_LINE_STRIP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_TOKEN">GL_LINE_TOKEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_WIDTH_GRANULARITY">GL_LINE_WIDTH_GRANULARITY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINE_WIDTH_RANGE">GL_LINE_WIDTH_RANGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINEAR">GL_LINEAR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LINES">GL_LINES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIST_BASE">GL_LIST_BASE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIST_BIT">GL_LIST_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIST_INDEX">GL_LIST_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LIST_MODE">GL_LIST_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LOAD">GL_LOAD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LOGIC_OP">GL_LOGIC_OP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE">GL_LUMINANCE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE12">GL_LUMINANCE12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE12_ALPHA12">GL_LUMINANCE12_ALPHA12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE12_ALPHA4">GL_LUMINANCE12_ALPHA4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE16">GL_LUMINANCE16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE16_ALPHA16">GL_LUMINANCE16_ALPHA16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE4">GL_LUMINANCE4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE4_ALPHA4">GL_LUMINANCE4_ALPHA4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE6_ALPHA2">GL_LUMINANCE6_ALPHA2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE8">GL_LUMINANCE8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_LUMINANCE8_ALPHA8">GL_LUMINANCE8_ALPHA8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP_COLOR">GL_MAP_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP_STENCIL">GL_MAP_STENCIL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_COLOR_4">GL_MAP1_COLOR_4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_GRID_DOMAIN">GL_MAP1_GRID_DOMAIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_GRID_SEGMENTS">GL_MAP1_GRID_SEGMENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_INDEX">GL_MAP1_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_NORMAL">GL_MAP1_NORMAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_TEXTURE_COORD_1">GL_MAP1_TEXTURE_COORD_1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_TEXTURE_COORD_2">GL_MAP1_TEXTURE_COORD_2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_TEXTURE_COORD_3">GL_MAP1_TEXTURE_COORD_3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_TEXTURE_COORD_4">GL_MAP1_TEXTURE_COORD_4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_VERTEX_3">GL_MAP1_VERTEX_3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP1_VERTEX_4">GL_MAP1_VERTEX_4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_COLOR_4">GL_MAP2_COLOR_4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_GRID_DOMAIN">GL_MAP2_GRID_DOMAIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_GRID_SEGMENTS">GL_MAP2_GRID_SEGMENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_INDEX">GL_MAP2_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_NORMAL">GL_MAP2_NORMAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_TEXTURE_COORD_1">GL_MAP2_TEXTURE_COORD_1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_TEXTURE_COORD_2">GL_MAP2_TEXTURE_COORD_2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_TEXTURE_COORD_3">GL_MAP2_TEXTURE_COORD_3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_TEXTURE_COORD_4">GL_MAP2_TEXTURE_COORD_4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_VERTEX_3">GL_MAP2_VERTEX_3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAP2_VERTEX_4">GL_MAP2_VERTEX_4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_ATTRIB_STACK_DEPTH">GL_MAX_ATTRIB_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_CLIENT_ATTRIB_STACK_DEPTH">GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_EVAL_ORDER">GL_MAX_EVAL_ORDER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_LIGHTS">GL_MAX_LIGHTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_LIST_NESTING">GL_MAX_LIST_NESTING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_NAME_STACK_DEPTH">GL_MAX_NAME_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_PIXEL_MAP_TABLE">GL_MAX_PIXEL_MAP_TABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MODELVIEW">GL_MODELVIEW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MODULATE">GL_MODULATE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_MULT">GL_MULT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_N3F_V3F">GL_N3F_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NAME_STACK_DEPTH">GL_NAME_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NAND">GL_NAND</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NEAREST">GL_NEAREST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NEVER">GL_NEVER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NICEST">GL_NICEST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NO_ERROR">GL_NO_ERROR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NONE">GL_NONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NOOP">GL_NOOP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NOR">GL_NOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NORMALIZE">GL_NORMALIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_NOTEQUAL">GL_NOTEQUAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_OBJECT_LINEAR">GL_OBJECT_LINEAR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_OBJECT_PLANE">GL_OBJECT_PLANE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ONE">GL_ONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_OR">GL_OR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_OR_INVERTED">GL_OR_INVERTED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_OR_REVERSE">GL_OR_REVERSE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ORDER">GL_ORDER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PACK_LSB_FIRST">GL_PACK_LSB_FIRST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PACK_ROW_LENGTH">GL_PACK_ROW_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PACK_SKIP_PIXELS">GL_PACK_SKIP_PIXELS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PACK_SKIP_ROWS">GL_PACK_SKIP_ROWS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PACK_SWAP_BYTES">GL_PACK_SWAP_BYTES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PASS_THROUGH_TOKEN">GL_PASS_THROUGH_TOKEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_A_TO_A">GL_PIXEL_MAP_A_TO_A</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_A_TO_A_SIZE">GL_PIXEL_MAP_A_TO_A_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_B_TO_B">GL_PIXEL_MAP_B_TO_B</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_B_TO_B_SIZE">GL_PIXEL_MAP_B_TO_B_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_G_TO_G">GL_PIXEL_MAP_G_TO_G</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_G_TO_G_SIZE">GL_PIXEL_MAP_G_TO_G_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_A">GL_PIXEL_MAP_I_TO_A</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_A_SIZE">GL_PIXEL_MAP_I_TO_A_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_B">GL_PIXEL_MAP_I_TO_B</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_B_SIZE">GL_PIXEL_MAP_I_TO_B_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_G">GL_PIXEL_MAP_I_TO_G</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_G_SIZE">GL_PIXEL_MAP_I_TO_G_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_I">GL_PIXEL_MAP_I_TO_I</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_I_SIZE">GL_PIXEL_MAP_I_TO_I_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_R">GL_PIXEL_MAP_I_TO_R</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_I_TO_R_SIZE">GL_PIXEL_MAP_I_TO_R_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_R_TO_R">GL_PIXEL_MAP_R_TO_R</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_R_TO_R_SIZE">GL_PIXEL_MAP_R_TO_R_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_S_TO_S">GL_PIXEL_MAP_S_TO_S</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MAP_S_TO_S_SIZE">GL_PIXEL_MAP_S_TO_S_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PIXEL_MODE_BIT">GL_PIXEL_MODE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POINT">GL_POINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POINT_BIT">GL_POINT_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SIZE_GRANULARITY">GL_POINT_SIZE_GRANULARITY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SIZE_RANGE">GL_POINT_SIZE_RANGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POINT_TOKEN">GL_POINT_TOKEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POINTS">GL_POINTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON">GL_POLYGON</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_BIT">GL_POLYGON_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_MODE">GL_POLYGON_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_LINE">GL_POLYGON_OFFSET_LINE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_POINT">GL_POLYGON_OFFSET_POINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_SMOOTH">GL_POLYGON_SMOOTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_STIPPLE">GL_POLYGON_STIPPLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_STIPPLE_BIT">GL_POLYGON_STIPPLE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POLYGON_TOKEN">GL_POLYGON_TOKEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_POSITION">GL_POSITION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PROJECTION">GL_PROJECTION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PROXY_TEXTURE_1D">GL_PROXY_TEXTURE_1D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_PROXY_TEXTURE_2D">GL_PROXY_TEXTURE_2D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_Q">GL_Q</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_QUAD_STRIP">GL_QUAD_STRIP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_QUADS">GL_QUADS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_R">GL_R</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_R3_G3_B2">GL_R3_G3_B2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_READ_BUFFER">GL_READ_BUFFER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RED">GL_RED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RED_BIAS">GL_RED_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RED_BITS">GL_RED_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RED_SCALE">GL_RED_SCALE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RENDER">GL_RENDER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RENDER_MODE">GL_RENDER_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RENDERER">GL_RENDERER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_REPEAT">GL_REPEAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_REPLACE">GL_REPLACE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RETURN">GL_RETURN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGB">GL_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGB10">GL_RGB10</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGB10_A2">GL_RGB10_A2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGB12">GL_RGB12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGB16">GL_RGB16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGB4">GL_RGB4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGB5">GL_RGB5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGB5_A1">GL_RGB5_A1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGB8">GL_RGB8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGBA">GL_RGBA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGBA_MODE">GL_RGBA_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGBA12">GL_RGBA12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGBA16">GL_RGBA16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGBA2">GL_RGBA2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGBA4">GL_RGBA4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RGBA8">GL_RGBA8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_RIGHT">GL_RIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_S">GL_S</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SCISSOR_BIT">GL_SCISSOR_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SELECT">GL_SELECT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SELECTION_BUFFER_POINTER">GL_SELECTION_BUFFER_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SELECTION_BUFFER_SIZE">GL_SELECTION_BUFFER_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SET">GL_SET</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SHININESS">GL_SHININESS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SHORT">GL_SHORT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SMOOTH">GL_SMOOTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SPECULAR">GL_SPECULAR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SPHERE_MAP">GL_SPHERE_MAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SRC_COLOR">GL_SRC_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL">GL_STENCIL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_STEREO">GL_STEREO</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_T">GL_T</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_T2F_C3F_V3F">GL_T2F_C3F_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_T2F_C4F_N3F_V3F">GL_T2F_C4F_N3F_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_T2F_C4UB_V3F">GL_T2F_C4UB_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_T2F_N3F_V3F">GL_T2F_N3F_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_T2F_V3F">GL_T2F_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_T4F_C4F_N3F_V4F">GL_T4F_C4F_N3F_V4F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_T4F_V4F">GL_T4F_V4F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE">GL_TEXTURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_1D">GL_TEXTURE_1D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_ALPHA_SIZE">GL_TEXTURE_ALPHA_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BINDING_1D">GL_TEXTURE_BINDING_1D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BIT">GL_TEXTURE_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BLUE_SIZE">GL_TEXTURE_BLUE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BORDER">GL_TEXTURE_BORDER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_BORDER_COLOR">GL_TEXTURE_BORDER_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COMPONENTS">GL_TEXTURE_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_MODE">GL_TEXTURE_GEN_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_Q">GL_TEXTURE_GEN_Q</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_R">GL_TEXTURE_GEN_R</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_S">GL_TEXTURE_GEN_S</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GEN_T">GL_TEXTURE_GEN_T</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_GREEN_SIZE">GL_TEXTURE_GREEN_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_HEIGHT">GL_TEXTURE_HEIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_INTENSITY_SIZE">GL_TEXTURE_INTENSITY_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_INTERNAL_FORMAT">GL_TEXTURE_INTERNAL_FORMAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_LUMINANCE_SIZE">GL_TEXTURE_LUMINANCE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_PRIORITY">GL_TEXTURE_PRIORITY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_RED_SIZE">GL_TEXTURE_RED_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_RESIDENT">GL_TEXTURE_RESIDENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_WIDTH">GL_TEXTURE_WIDTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TRANSFORM_BIT">GL_TRANSFORM_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TRIANGLES">GL_TRIANGLES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_TRUE">GL_TRUE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_LSB_FIRST">GL_UNPACK_LSB_FIRST</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_ROW_LENGTH">GL_UNPACK_ROW_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_SKIP_PIXELS">GL_UNPACK_SKIP_PIXELS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_SKIP_ROWS">GL_UNPACK_SKIP_ROWS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_UNPACK_SWAP_BYTES">GL_UNPACK_SWAP_BYTES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_V2F">GL_V2F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_V3F">GL_V3F</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_VENDOR">GL_VENDOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_VERSION">GL_VERSION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_VIEWPORT">GL_VIEWPORT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_VIEWPORT_BIT">GL_VIEWPORT_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_XOR">GL_XOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ZERO">GL_ZERO</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ZOOM_X">GL_ZOOM_X</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#GL_ZOOM_Y">GL_ZOOM_Y</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glAccum(int, float)">glAccum</A></B>(int&nbsp;op,
float&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glAlphaFunc(int, float)">glAlphaFunc</A></B>(int&nbsp;func,
float&nbsp;ref)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glAreTexturesResident(java.nio.IntBuffer, java.nio.ByteBuffer)">glAreTexturesResident</A></B>(java.nio.IntBuffer&nbsp;textures,
java.nio.ByteBuffer&nbsp;residences)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glArrayElement(int)">glArrayElement</A></B>(int&nbsp;i)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glBegin(int)">glBegin</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glBindTexture(int, int)">glBindTexture</A></B>(int&nbsp;target,
int&nbsp;texture)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glBitmap(int, int, float, float, float, float, java.nio.ByteBuffer)">glBitmap</A></B>(int&nbsp;width,
int&nbsp;height,
float&nbsp;xorig,
float&nbsp;yorig,
float&nbsp;xmove,
float&nbsp;ymove,
java.nio.ByteBuffer&nbsp;bitmap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glBitmap(int, int, float, float, float, float, long)">glBitmap</A></B>(int&nbsp;width,
int&nbsp;height,
float&nbsp;xorig,
float&nbsp;yorig,
float&nbsp;xmove,
float&nbsp;ymove,
long&nbsp;bitmap_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glBlendFunc(int, int)">glBlendFunc</A></B>(int&nbsp;sfactor,
int&nbsp;dfactor)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCallList(int)">glCallList</A></B>(int&nbsp;list)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCallLists(java.nio.ByteBuffer)">glCallLists</A></B>(java.nio.ByteBuffer&nbsp;lists)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCallLists(java.nio.IntBuffer)">glCallLists</A></B>(java.nio.IntBuffer&nbsp;lists)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCallLists(java.nio.ShortBuffer)">glCallLists</A></B>(java.nio.ShortBuffer&nbsp;lists)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glClear(int)">glClear</A></B>(int&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glClearAccum(float, float, float, float)">glClearAccum</A></B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glClearColor(float, float, float, float)">glClearColor</A></B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glClearDepth(double)">glClearDepth</A></B>(double&nbsp;depth)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glClearStencil(int)">glClearStencil</A></B>(int&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glClipPlane(int, java.nio.DoubleBuffer)">glClipPlane</A></B>(int&nbsp;plane,
java.nio.DoubleBuffer&nbsp;equation)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColor3b(byte, byte, byte)">glColor3b</A></B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColor3d(double, double, double)">glColor3d</A></B>(double&nbsp;red,
double&nbsp;green,
double&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColor3f(float, float, float)">glColor3f</A></B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColor3ub(byte, byte, byte)">glColor3ub</A></B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColor4b(byte, byte, byte, byte)">glColor4b</A></B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue,
byte&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColor4d(double, double, double, double)">glColor4d</A></B>(double&nbsp;red,
double&nbsp;green,
double&nbsp;blue,
double&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColor4f(float, float, float, float)">glColor4f</A></B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColor4ub(byte, byte, byte, byte)">glColor4ub</A></B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue,
byte&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColorMask(boolean, boolean, boolean, boolean)">glColorMask</A></B>(boolean&nbsp;red,
boolean&nbsp;green,
boolean&nbsp;blue,
boolean&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColorMaterial(int, int)">glColorMaterial</A></B>(int&nbsp;face,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, boolean, int, java.nio.ByteBuffer)">glColorPointer</A></B>(int&nbsp;size,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, int, java.nio.DoubleBuffer)">glColorPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, int, java.nio.FloatBuffer)">glColorPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, int, int, java.nio.ByteBuffer)">glColorPointer</A></B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glColorPointer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glColorPointer(int, int, int, long)">glColorPointer</A></B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCopyPixels(int, int, int, int, int)">glCopyPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;type)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCopyTexImage1D(int, int, int, int, int, int, int)">glCopyTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;border)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCopyTexImage2D(int, int, int, int, int, int, int, int)">glCopyTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCopyTexSubImage1D(int, int, int, int, int, int)">glCopyTexSubImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCopyTexSubImage2D(int, int, int, int, int, int, int, int)">glCopyTexSubImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glCullFace(int)">glCullFace</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDeleteLists(int, int)">glDeleteLists</A></B>(int&nbsp;list,
int&nbsp;range)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDeleteTextures(int)">glDeleteTextures</A></B>(int&nbsp;texture)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteTextures.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDeleteTextures(java.nio.IntBuffer)">glDeleteTextures</A></B>(java.nio.IntBuffer&nbsp;textures)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDepthFunc(int)">glDepthFunc</A></B>(int&nbsp;func)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDepthMask(boolean)">glDepthMask</A></B>(boolean&nbsp;flag)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDepthRange(double, double)">glDepthRange</A></B>(double&nbsp;zNear,
double&nbsp;zFar)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDisable(int)">glDisable</A></B>(int&nbsp;cap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDisableClientState(int)">glDisableClientState</A></B>(int&nbsp;cap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawArrays(int, int, int)">glDrawArrays</A></B>(int&nbsp;mode,
int&nbsp;first,
int&nbsp;count)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawBuffer(int)">glDrawBuffer</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, java.nio.ByteBuffer)">glDrawElements</A></B>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, java.nio.IntBuffer)">glDrawElements</A></B>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, int, int, java.nio.ByteBuffer)">glDrawElements</A></B>(int&nbsp;mode,
int&nbsp;count,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;indices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDrawElements.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, int, int, long)">glDrawElements</A></B>(int&nbsp;mode,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawElements(int, java.nio.ShortBuffer)">glDrawElements</A></B>(int&nbsp;mode,
java.nio.ShortBuffer&nbsp;indices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawPixels(int, int, int, int, java.nio.ByteBuffer)">glDrawPixels</A></B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawPixels(int, int, int, int, java.nio.IntBuffer)">glDrawPixels</A></B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawPixels(int, int, int, int, long)">glDrawPixels</A></B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glDrawPixels(int, int, int, int, java.nio.ShortBuffer)">glDrawPixels</A></B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEdgeFlag(boolean)">glEdgeFlag</A></B>(boolean&nbsp;flag)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEdgeFlagPointer(int, java.nio.ByteBuffer)">glEdgeFlagPointer</A></B>(int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEdgeFlagPointer(int, long)">glEdgeFlagPointer</A></B>(int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEnable(int)">glEnable</A></B>(int&nbsp;cap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEnableClientState(int)">glEnableClientState</A></B>(int&nbsp;cap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEnd()">glEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEndList()">glEndList</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEvalCoord1d(double)">glEvalCoord1d</A></B>(double&nbsp;u)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEvalCoord1f(float)">glEvalCoord1f</A></B>(float&nbsp;u)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEvalCoord2d(double, double)">glEvalCoord2d</A></B>(double&nbsp;u,
double&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEvalCoord2f(float, float)">glEvalCoord2f</A></B>(float&nbsp;u,
float&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEvalMesh1(int, int, int)">glEvalMesh1</A></B>(int&nbsp;mode,
int&nbsp;i1,
int&nbsp;i2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEvalMesh2(int, int, int, int, int)">glEvalMesh2</A></B>(int&nbsp;mode,
int&nbsp;i1,
int&nbsp;i2,
int&nbsp;j1,
int&nbsp;j2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEvalPoint1(int)">glEvalPoint1</A></B>(int&nbsp;i)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glEvalPoint2(int, int)">glEvalPoint2</A></B>(int&nbsp;i,
int&nbsp;j)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glFeedbackBuffer(int, java.nio.FloatBuffer)">glFeedbackBuffer</A></B>(int&nbsp;type,
java.nio.FloatBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glFinish()">glFinish</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glFlush()">glFlush</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glFog(int, java.nio.FloatBuffer)">glFog</A></B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glFog(int, java.nio.IntBuffer)">glFog</A></B>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glFogf(int, float)">glFogf</A></B>(int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glFogi(int, int)">glFogi</A></B>(int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glFrontFace(int)">glFrontFace</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glFrustum(double, double, double, double, double, double)">glFrustum</A></B>(double&nbsp;left,
double&nbsp;right,
double&nbsp;bottom,
double&nbsp;top,
double&nbsp;zNear,
double&nbsp;zFar)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGenLists(int)">glGenLists</A></B>(int&nbsp;range)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGenTextures()">glGenTextures</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenTextures.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGenTextures(java.nio.IntBuffer)">glGenTextures</A></B>(java.nio.IntBuffer&nbsp;textures)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetBoolean(int)">glGetBoolean</A></B>(int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetBooleanv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetBoolean(int, java.nio.ByteBuffer)">glGetBoolean</A></B>(int&nbsp;pname,
java.nio.ByteBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetClipPlane(int, java.nio.DoubleBuffer)">glGetClipPlane</A></B>(int&nbsp;plane,
java.nio.DoubleBuffer&nbsp;equation)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetDouble(int)">glGetDouble</A></B>(int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetDoublev.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetDouble(int, java.nio.DoubleBuffer)">glGetDouble</A></B>(int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetError()">glGetError</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetFloat(int)">glGetFloat</A></B>(int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFloatv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetFloat(int, java.nio.FloatBuffer)">glGetFloat</A></B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetInteger(int)">glGetInteger</A></B>(int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetIntegerv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetInteger(int, java.nio.IntBuffer)">glGetInteger</A></B>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetLight(int, int, java.nio.FloatBuffer)">glGetLight</A></B>(int&nbsp;light,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetLight(int, int, java.nio.IntBuffer)">glGetLight</A></B>(int&nbsp;light,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetMap(int, int, java.nio.DoubleBuffer)">glGetMap</A></B>(int&nbsp;target,
int&nbsp;query,
java.nio.DoubleBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetMap(int, int, java.nio.FloatBuffer)">glGetMap</A></B>(int&nbsp;target,
int&nbsp;query,
java.nio.FloatBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetMap(int, int, java.nio.IntBuffer)">glGetMap</A></B>(int&nbsp;target,
int&nbsp;query,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetMaterial(int, int, java.nio.FloatBuffer)">glGetMaterial</A></B>(int&nbsp;face,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetMaterial(int, int, java.nio.IntBuffer)">glGetMaterial</A></B>(int&nbsp;face,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetPixelMap(int, java.nio.FloatBuffer)">glGetPixelMap</A></B>(int&nbsp;map,
java.nio.FloatBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapfv(int, long)">glGetPixelMapfv</A></B>(int&nbsp;map,
long&nbsp;values_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapu(int, java.nio.IntBuffer)">glGetPixelMapu</A></B>(int&nbsp;map,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapu(int, java.nio.ShortBuffer)">glGetPixelMapu</A></B>(int&nbsp;map,
java.nio.ShortBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapuiv(int, long)">glGetPixelMapuiv</A></B>(int&nbsp;map,
long&nbsp;values_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetPixelMapusv(int, long)">glGetPixelMapusv</A></B>(int&nbsp;map,
long&nbsp;values_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetPointer(int, long)">glGetPointer</A></B>(int&nbsp;pname,
long&nbsp;result_size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetPolygonStipple(java.nio.ByteBuffer)">glGetPolygonStipple</A></B>(java.nio.ByteBuffer&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetPolygonStipple(long)">glGetPolygonStipple</A></B>(long&nbsp;mask_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetString(int)">glGetString</A></B>(int&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexEnv(int, int, java.nio.FloatBuffer)">glGetTexEnv</A></B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexEnv(int, int, java.nio.IntBuffer)">glGetTexEnv</A></B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexEnvf(int, int)">glGetTexEnvf</A></B>(int&nbsp;coord,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexEnvfv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexEnvi(int, int)">glGetTexEnvi</A></B>(int&nbsp;coord,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexEnviv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexGen(int, int, java.nio.DoubleBuffer)">glGetTexGen</A></B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexGen(int, int, java.nio.FloatBuffer)">glGetTexGen</A></B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexGen(int, int, java.nio.IntBuffer)">glGetTexGen</A></B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexGend(int, int)">glGetTexGend</A></B>(int&nbsp;coord,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexGendv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexGenf(int, int)">glGetTexGenf</A></B>(int&nbsp;coord,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexGenfv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexGeni(int, int)">glGetTexGeni</A></B>(int&nbsp;coord,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexGeniv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.ByteBuffer)">glGetTexImage</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.DoubleBuffer)">glGetTexImage</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.FloatBuffer)">glGetTexImage</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.IntBuffer)">glGetTexImage</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, long)">glGetTexImage</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexImage(int, int, int, int, java.nio.ShortBuffer)">glGetTexImage</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexLevelParameter(int, int, int, java.nio.FloatBuffer)">glGetTexLevelParameter</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexLevelParameter(int, int, int, java.nio.IntBuffer)">glGetTexLevelParameter</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexLevelParameterf(int, int, int)">glGetTexLevelParameterf</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexLevelParameterfv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexLevelParameteri(int, int, int)">glGetTexLevelParameteri</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexLevelParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexParameter(int, int, java.nio.FloatBuffer)">glGetTexParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexParameter(int, int, java.nio.IntBuffer)">glGetTexParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexParameterf(int, int)">glGetTexParameterf</A></B>(int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexParameterfv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glGetTexParameteri(int, int)">glGetTexParameteri</A></B>(int&nbsp;target,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetTexParameteriv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glHint(int, int)">glHint</A></B>(int&nbsp;target,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glInitNames()">glInitNames</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.ByteBuffer)">glInterleavedArrays</A></B>(int&nbsp;format,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.DoubleBuffer)">glInterleavedArrays</A></B>(int&nbsp;format,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.FloatBuffer)">glInterleavedArrays</A></B>(int&nbsp;format,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.IntBuffer)">glInterleavedArrays</A></B>(int&nbsp;format,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, long)">glInterleavedArrays</A></B>(int&nbsp;format,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glInterleavedArrays(int, int, java.nio.ShortBuffer)">glInterleavedArrays</A></B>(int&nbsp;format,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glIsEnabled(int)">glIsEnabled</A></B>(int&nbsp;cap)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glIsList(int)">glIsList</A></B>(int&nbsp;list)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glIsTexture(int)">glIsTexture</A></B>(int&nbsp;texture)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLight(int, int, java.nio.FloatBuffer)">glLight</A></B>(int&nbsp;light,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLight(int, int, java.nio.IntBuffer)">glLight</A></B>(int&nbsp;light,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLightf(int, int, float)">glLightf</A></B>(int&nbsp;light,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLighti(int, int, int)">glLighti</A></B>(int&nbsp;light,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLightModel(int, java.nio.FloatBuffer)">glLightModel</A></B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLightModel(int, java.nio.IntBuffer)">glLightModel</A></B>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLightModelf(int, float)">glLightModelf</A></B>(int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLightModeli(int, int)">glLightModeli</A></B>(int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLineStipple(int, short)">glLineStipple</A></B>(int&nbsp;factor,
short&nbsp;pattern)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLineWidth(float)">glLineWidth</A></B>(float&nbsp;width)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glListBase(int)">glListBase</A></B>(int&nbsp;base)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLoadIdentity()">glLoadIdentity</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLoadMatrix(java.nio.DoubleBuffer)">glLoadMatrix</A></B>(java.nio.DoubleBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLoadMatrix(java.nio.FloatBuffer)">glLoadMatrix</A></B>(java.nio.FloatBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLoadName(int)">glLoadName</A></B>(int&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glLogicOp(int)">glLogicOp</A></B>(int&nbsp;opcode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMap1d(int, double, double, int, int, java.nio.DoubleBuffer)">glMap1d</A></B>(int&nbsp;target,
double&nbsp;u1,
double&nbsp;u2,
int&nbsp;stride,
int&nbsp;order,
java.nio.DoubleBuffer&nbsp;points)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMap1f(int, float, float, int, int, java.nio.FloatBuffer)">glMap1f</A></B>(int&nbsp;target,
float&nbsp;u1,
float&nbsp;u2,
int&nbsp;stride,
int&nbsp;order,
java.nio.FloatBuffer&nbsp;points)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMap2d(int, double, double, int, int, double, double, int, int, java.nio.DoubleBuffer)">glMap2d</A></B>(int&nbsp;target,
double&nbsp;u1,
double&nbsp;u2,
int&nbsp;ustride,
int&nbsp;uorder,
double&nbsp;v1,
double&nbsp;v2,
int&nbsp;vstride,
int&nbsp;vorder,
java.nio.DoubleBuffer&nbsp;points)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMap2f(int, float, float, int, int, float, float, int, int, java.nio.FloatBuffer)">glMap2f</A></B>(int&nbsp;target,
float&nbsp;u1,
float&nbsp;u2,
int&nbsp;ustride,
int&nbsp;uorder,
float&nbsp;v1,
float&nbsp;v2,
int&nbsp;vstride,
int&nbsp;vorder,
java.nio.FloatBuffer&nbsp;points)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMapGrid1d(int, double, double)">glMapGrid1d</A></B>(int&nbsp;un,
double&nbsp;u1,
double&nbsp;u2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMapGrid1f(int, float, float)">glMapGrid1f</A></B>(int&nbsp;un,
float&nbsp;u1,
float&nbsp;u2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMapGrid2d(int, double, double, int, double, double)">glMapGrid2d</A></B>(int&nbsp;un,
double&nbsp;u1,
double&nbsp;u2,
int&nbsp;vn,
double&nbsp;v1,
double&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMapGrid2f(int, float, float, int, float, float)">glMapGrid2f</A></B>(int&nbsp;un,
float&nbsp;u1,
float&nbsp;u2,
int&nbsp;vn,
float&nbsp;v1,
float&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMaterial(int, int, java.nio.FloatBuffer)">glMaterial</A></B>(int&nbsp;face,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMaterial(int, int, java.nio.IntBuffer)">glMaterial</A></B>(int&nbsp;face,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMaterialf(int, int, float)">glMaterialf</A></B>(int&nbsp;face,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMateriali(int, int, int)">glMateriali</A></B>(int&nbsp;face,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMatrixMode(int)">glMatrixMode</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMultMatrix(java.nio.DoubleBuffer)">glMultMatrix</A></B>(java.nio.DoubleBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glMultMatrix(java.nio.FloatBuffer)">glMultMatrix</A></B>(java.nio.FloatBuffer&nbsp;m)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNewList(int, int)">glNewList</A></B>(int&nbsp;list,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormal3b(byte, byte, byte)">glNormal3b</A></B>(byte&nbsp;nx,
byte&nbsp;ny,
byte&nbsp;nz)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormal3d(double, double, double)">glNormal3d</A></B>(double&nbsp;nx,
double&nbsp;ny,
double&nbsp;nz)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormal3f(float, float, float)">glNormal3f</A></B>(float&nbsp;nx,
float&nbsp;ny,
float&nbsp;nz)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormal3i(int, int, int)">glNormal3i</A></B>(int&nbsp;nx,
int&nbsp;ny,
int&nbsp;nz)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, java.nio.ByteBuffer)">glNormalPointer</A></B>(int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, java.nio.DoubleBuffer)">glNormalPointer</A></B>(int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, java.nio.FloatBuffer)">glNormalPointer</A></B>(int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, java.nio.IntBuffer)">glNormalPointer</A></B>(int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, int, java.nio.ByteBuffer)">glNormalPointer</A></B>(int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glNormalPointer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glNormalPointer(int, int, long)">glNormalPointer</A></B>(int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glOrtho(double, double, double, double, double, double)">glOrtho</A></B>(double&nbsp;left,
double&nbsp;right,
double&nbsp;bottom,
double&nbsp;top,
double&nbsp;zNear,
double&nbsp;zFar)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPassThrough(float)">glPassThrough</A></B>(float&nbsp;token)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelMap(int, java.nio.FloatBuffer)">glPixelMap</A></B>(int&nbsp;map,
java.nio.FloatBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelMapfv(int, int, long)">glPixelMapfv</A></B>(int&nbsp;map,
int&nbsp;values_mapsize,
long&nbsp;values_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelMapu(int, java.nio.IntBuffer)">glPixelMapu</A></B>(int&nbsp;map,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelMapu(int, java.nio.ShortBuffer)">glPixelMapu</A></B>(int&nbsp;map,
java.nio.ShortBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelMapuiv(int, int, long)">glPixelMapuiv</A></B>(int&nbsp;map,
int&nbsp;values_mapsize,
long&nbsp;values_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelMapusv(int, int, long)">glPixelMapusv</A></B>(int&nbsp;map,
int&nbsp;values_mapsize,
long&nbsp;values_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelStoref(int, float)">glPixelStoref</A></B>(int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelStorei(int, int)">glPixelStorei</A></B>(int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelTransferf(int, float)">glPixelTransferf</A></B>(int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelTransferi(int, int)">glPixelTransferi</A></B>(int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPixelZoom(float, float)">glPixelZoom</A></B>(float&nbsp;xfactor,
float&nbsp;yfactor)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPointSize(float)">glPointSize</A></B>(float&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPolygonMode(int, int)">glPolygonMode</A></B>(int&nbsp;face,
int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPolygonOffset(float, float)">glPolygonOffset</A></B>(float&nbsp;factor,
float&nbsp;units)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPolygonStipple(java.nio.ByteBuffer)">glPolygonStipple</A></B>(java.nio.ByteBuffer&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPolygonStipple(long)">glPolygonStipple</A></B>(long&nbsp;mask_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPopAttrib()">glPopAttrib</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPopClientAttrib()">glPopClientAttrib</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPopMatrix()">glPopMatrix</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPopName()">glPopName</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPrioritizeTextures(java.nio.IntBuffer, java.nio.FloatBuffer)">glPrioritizeTextures</A></B>(java.nio.IntBuffer&nbsp;textures,
java.nio.FloatBuffer&nbsp;priorities)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPushAttrib(int)">glPushAttrib</A></B>(int&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPushClientAttrib(int)">glPushClientAttrib</A></B>(int&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPushMatrix()">glPushMatrix</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glPushName(int)">glPushName</A></B>(int&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRasterPos2d(double, double)">glRasterPos2d</A></B>(double&nbsp;x,
double&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRasterPos2f(float, float)">glRasterPos2f</A></B>(float&nbsp;x,
float&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRasterPos2i(int, int)">glRasterPos2i</A></B>(int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRasterPos3d(double, double, double)">glRasterPos3d</A></B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRasterPos3f(float, float, float)">glRasterPos3f</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRasterPos3i(int, int, int)">glRasterPos3i</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRasterPos4d(double, double, double, double)">glRasterPos4d</A></B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRasterPos4f(float, float, float, float)">glRasterPos4f</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRasterPos4i(int, int, int, int)">glRasterPos4i</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glReadBuffer(int)">glReadBuffer</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.ByteBuffer)">glReadPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.DoubleBuffer)">glReadPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.FloatBuffer)">glReadPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.IntBuffer)">glReadPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, long)">glReadPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glReadPixels(int, int, int, int, int, int, java.nio.ShortBuffer)">glReadPixels</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRectd(double, double, double, double)">glRectd</A></B>(double&nbsp;x1,
double&nbsp;y1,
double&nbsp;x2,
double&nbsp;y2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRectf(float, float, float, float)">glRectf</A></B>(float&nbsp;x1,
float&nbsp;y1,
float&nbsp;x2,
float&nbsp;y2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRecti(int, int, int, int)">glRecti</A></B>(int&nbsp;x1,
int&nbsp;y1,
int&nbsp;x2,
int&nbsp;y2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRenderMode(int)">glRenderMode</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRotated(double, double, double, double)">glRotated</A></B>(double&nbsp;angle,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glRotatef(float, float, float, float)">glRotatef</A></B>(float&nbsp;angle,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glScaled(double, double, double)">glScaled</A></B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glScalef(float, float, float)">glScalef</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glScissor(int, int, int, int)">glScissor</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glSelectBuffer(java.nio.IntBuffer)">glSelectBuffer</A></B>(java.nio.IntBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glShadeModel(int)">glShadeModel</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glStencilFunc(int, int, int)">glStencilFunc</A></B>(int&nbsp;func,
int&nbsp;ref,
int&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glStencilMask(int)">glStencilMask</A></B>(int&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glStencilOp(int, int, int)">glStencilOp</A></B>(int&nbsp;fail,
int&nbsp;zfail,
int&nbsp;zpass)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoord1d(double)">glTexCoord1d</A></B>(double&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoord1f(float)">glTexCoord1f</A></B>(float&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoord2d(double, double)">glTexCoord2d</A></B>(double&nbsp;s,
double&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoord2f(float, float)">glTexCoord2f</A></B>(float&nbsp;s,
float&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoord3d(double, double, double)">glTexCoord3d</A></B>(double&nbsp;s,
double&nbsp;t,
double&nbsp;r)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoord3f(float, float, float)">glTexCoord3f</A></B>(float&nbsp;s,
float&nbsp;t,
float&nbsp;r)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoord4d(double, double, double, double)">glTexCoord4d</A></B>(double&nbsp;s,
double&nbsp;t,
double&nbsp;r,
double&nbsp;q)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoord4f(float, float, float, float)">glTexCoord4f</A></B>(float&nbsp;s,
float&nbsp;t,
float&nbsp;r,
float&nbsp;q)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, java.nio.DoubleBuffer)">glTexCoordPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, java.nio.FloatBuffer)">glTexCoordPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, java.nio.IntBuffer)">glTexCoordPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, int, java.nio.ByteBuffer)">glTexCoordPointer</A></B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glTexCoordPointer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, int, long)">glTexCoordPointer</A></B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexCoordPointer(int, int, java.nio.ShortBuffer)">glTexCoordPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexEnv(int, int, java.nio.FloatBuffer)">glTexEnv</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexEnv(int, int, java.nio.IntBuffer)">glTexEnv</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexEnvf(int, int, float)">glTexEnvf</A></B>(int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexEnvi(int, int, int)">glTexEnvi</A></B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexGen(int, int, java.nio.DoubleBuffer)">glTexGen</A></B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexGen(int, int, java.nio.FloatBuffer)">glTexGen</A></B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexGen(int, int, java.nio.IntBuffer)">glTexGen</A></B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexGend(int, int, double)">glTexGend</A></B>(int&nbsp;coord,
int&nbsp;pname,
double&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexGenf(int, int, float)">glTexGenf</A></B>(int&nbsp;coord,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexGeni(int, int, int)">glTexGeni</A></B>(int&nbsp;coord,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.IntBuffer)">glTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, long)">glTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage1D(int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTexImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, long)">glTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTexImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexParameter(int, int, java.nio.FloatBuffer)">glTexParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexParameter(int, int, java.nio.IntBuffer)">glTexParameter</A></B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexParameterf(int, int, float)">glTexParameterf</A></B>(int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexParameteri(int, int, int)">glTexParameteri</A></B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.ByteBuffer)">glTexSubImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexSubImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.FloatBuffer)">glTexSubImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.IntBuffer)">glTexSubImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, long)">glTexSubImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage1D(int, int, int, int, int, int, java.nio.ShortBuffer)">glTexSubImage1D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexSubImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexSubImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTexSubImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTexSubImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, long)">glTexSubImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTexSubImage2D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTranslated(double, double, double)">glTranslated</A></B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glTranslatef(float, float, float)">glTranslatef</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertex2d(double, double)">glVertex2d</A></B>(double&nbsp;x,
double&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertex2f(float, float)">glVertex2f</A></B>(float&nbsp;x,
float&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertex2i(int, int)">glVertex2i</A></B>(int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertex3d(double, double, double)">glVertex3d</A></B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertex3f(float, float, float)">glVertex3f</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertex3i(int, int, int)">glVertex3i</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertex4d(double, double, double, double)">glVertex4d</A></B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertex4f(float, float, float, float)">glVertex4f</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertex4i(int, int, int, int)">glVertex4i</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, java.nio.DoubleBuffer)">glVertexPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, java.nio.FloatBuffer)">glVertexPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, java.nio.IntBuffer)">glVertexPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, int, java.nio.ByteBuffer)">glVertexPointer</A></B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glVertexPointer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, int, long)">glVertexPointer</A></B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glVertexPointer(int, int, java.nio.ShortBuffer)">glVertexPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL11.html#glViewport(int, int, int, int)">glViewport</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_ACCUM"><!-- --></A><H3>
GL_ACCUM</H3>
<PRE>
public static final int <B>GL_ACCUM</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ACCUM">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOAD"><!-- --></A><H3>
GL_LOAD</H3>
<PRE>
public static final int <B>GL_LOAD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LOAD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RETURN"><!-- --></A><H3>
GL_RETURN</H3>
<PRE>
public static final int <B>GL_RETURN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RETURN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MULT"><!-- --></A><H3>
GL_MULT</H3>
<PRE>
public static final int <B>GL_MULT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MULT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ADD"><!-- --></A><H3>
GL_ADD</H3>
<PRE>
public static final int <B>GL_ADD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ADD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEVER"><!-- --></A><H3>
GL_NEVER</H3>
<PRE>
public static final int <B>GL_NEVER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NEVER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LESS"><!-- --></A><H3>
GL_LESS</H3>
<PRE>
public static final int <B>GL_LESS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LESS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EQUAL"><!-- --></A><H3>
GL_EQUAL</H3>
<PRE>
public static final int <B>GL_EQUAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EQUAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LEQUAL"><!-- --></A><H3>
GL_LEQUAL</H3>
<PRE>
public static final int <B>GL_LEQUAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LEQUAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GREATER"><!-- --></A><H3>
GL_GREATER</H3>
<PRE>
public static final int <B>GL_GREATER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_GREATER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NOTEQUAL"><!-- --></A><H3>
GL_NOTEQUAL</H3>
<PRE>
public static final int <B>GL_NOTEQUAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NOTEQUAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GEQUAL"><!-- --></A><H3>
GL_GEQUAL</H3>
<PRE>
public static final int <B>GL_GEQUAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_GEQUAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALWAYS"><!-- --></A><H3>
GL_ALWAYS</H3>
<PRE>
public static final int <B>GL_ALWAYS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALWAYS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_BIT"><!-- --></A><H3>
GL_CURRENT_BIT</H3>
<PRE>
public static final int <B>GL_CURRENT_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_BIT"><!-- --></A><H3>
GL_POINT_BIT</H3>
<PRE>
public static final int <B>GL_POINT_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POINT_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_BIT"><!-- --></A><H3>
GL_LINE_BIT</H3>
<PRE>
public static final int <B>GL_LINE_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_BIT"><!-- --></A><H3>
GL_POLYGON_BIT</H3>
<PRE>
public static final int <B>GL_POLYGON_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_STIPPLE_BIT"><!-- --></A><H3>
GL_POLYGON_STIPPLE_BIT</H3>
<PRE>
public static final int <B>GL_POLYGON_STIPPLE_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_STIPPLE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MODE_BIT"><!-- --></A><H3>
GL_PIXEL_MODE_BIT</H3>
<PRE>
public static final int <B>GL_PIXEL_MODE_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MODE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHTING_BIT"><!-- --></A><H3>
GL_LIGHTING_BIT</H3>
<PRE>
public static final int <B>GL_LIGHTING_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHTING_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_BIT"><!-- --></A><H3>
GL_FOG_BIT</H3>
<PRE>
public static final int <B>GL_FOG_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FOG_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_BUFFER_BIT"><!-- --></A><H3>
GL_DEPTH_BUFFER_BIT</H3>
<PRE>
public static final int <B>GL_DEPTH_BUFFER_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACCUM_BUFFER_BIT"><!-- --></A><H3>
GL_ACCUM_BUFFER_BIT</H3>
<PRE>
public static final int <B>GL_ACCUM_BUFFER_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ACCUM_BUFFER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BUFFER_BIT"><!-- --></A><H3>
GL_STENCIL_BUFFER_BIT</H3>
<PRE>
public static final int <B>GL_STENCIL_BUFFER_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_BUFFER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VIEWPORT_BIT"><!-- --></A><H3>
GL_VIEWPORT_BIT</H3>
<PRE>
public static final int <B>GL_VIEWPORT_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_VIEWPORT_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRANSFORM_BIT"><!-- --></A><H3>
GL_TRANSFORM_BIT</H3>
<PRE>
public static final int <B>GL_TRANSFORM_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TRANSFORM_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ENABLE_BIT"><!-- --></A><H3>
GL_ENABLE_BIT</H3>
<PRE>
public static final int <B>GL_ENABLE_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ENABLE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_BUFFER_BIT"><!-- --></A><H3>
GL_COLOR_BUFFER_BIT</H3>
<PRE>
public static final int <B>GL_COLOR_BUFFER_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HINT_BIT"><!-- --></A><H3>
GL_HINT_BIT</H3>
<PRE>
public static final int <B>GL_HINT_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_HINT_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EVAL_BIT"><!-- --></A><H3>
GL_EVAL_BIT</H3>
<PRE>
public static final int <B>GL_EVAL_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EVAL_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIST_BIT"><!-- --></A><H3>
GL_LIST_BIT</H3>
<PRE>
public static final int <B>GL_LIST_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIST_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BIT"><!-- --></A><H3>
GL_TEXTURE_BIT</H3>
<PRE>
public static final int <B>GL_TEXTURE_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SCISSOR_BIT"><!-- --></A><H3>
GL_SCISSOR_BIT</H3>
<PRE>
public static final int <B>GL_SCISSOR_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SCISSOR_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALL_ATTRIB_BITS"><!-- --></A><H3>
GL_ALL_ATTRIB_BITS</H3>
<PRE>
public static final int <B>GL_ALL_ATTRIB_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALL_ATTRIB_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINTS"><!-- --></A><H3>
GL_POINTS</H3>
<PRE>
public static final int <B>GL_POINTS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POINTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINES"><!-- --></A><H3>
GL_LINES</H3>
<PRE>
public static final int <B>GL_LINES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_LOOP"><!-- --></A><H3>
GL_LINE_LOOP</H3>
<PRE>
public static final int <B>GL_LINE_LOOP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_LOOP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_STRIP"><!-- --></A><H3>
GL_LINE_STRIP</H3>
<PRE>
public static final int <B>GL_LINE_STRIP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_STRIP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRIANGLES"><!-- --></A><H3>
GL_TRIANGLES</H3>
<PRE>
public static final int <B>GL_TRIANGLES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TRIANGLES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRIANGLE_STRIP"><!-- --></A><H3>
GL_TRIANGLE_STRIP</H3>
<PRE>
public static final int <B>GL_TRIANGLE_STRIP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TRIANGLE_STRIP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRIANGLE_FAN"><!-- --></A><H3>
GL_TRIANGLE_FAN</H3>
<PRE>
public static final int <B>GL_TRIANGLE_FAN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TRIANGLE_FAN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUADS"><!-- --></A><H3>
GL_QUADS</H3>
<PRE>
public static final int <B>GL_QUADS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_QUADS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUAD_STRIP"><!-- --></A><H3>
GL_QUAD_STRIP</H3>
<PRE>
public static final int <B>GL_QUAD_STRIP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_QUAD_STRIP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON"><!-- --></A><H3>
GL_POLYGON</H3>
<PRE>
public static final int <B>GL_POLYGON</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ZERO"><!-- --></A><H3>
GL_ZERO</H3>
<PRE>
public static final int <B>GL_ZERO</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ZERO">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ONE"><!-- --></A><H3>
GL_ONE</H3>
<PRE>
public static final int <B>GL_ONE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ONE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SRC_COLOR"><!-- --></A><H3>
GL_SRC_COLOR</H3>
<PRE>
public static final int <B>GL_SRC_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SRC_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_SRC_COLOR"><!-- --></A><H3>
GL_ONE_MINUS_SRC_COLOR</H3>
<PRE>
public static final int <B>GL_ONE_MINUS_SRC_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SRC_ALPHA"><!-- --></A><H3>
GL_SRC_ALPHA</H3>
<PRE>
public static final int <B>GL_SRC_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SRC_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><H3>
GL_ONE_MINUS_SRC_ALPHA</H3>
<PRE>
public static final int <B>GL_ONE_MINUS_SRC_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ONE_MINUS_SRC_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DST_ALPHA"><!-- --></A><H3>
GL_DST_ALPHA</H3>
<PRE>
public static final int <B>GL_DST_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DST_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_DST_ALPHA"><!-- --></A><H3>
GL_ONE_MINUS_DST_ALPHA</H3>
<PRE>
public static final int <B>GL_ONE_MINUS_DST_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ONE_MINUS_DST_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DST_COLOR"><!-- --></A><H3>
GL_DST_COLOR</H3>
<PRE>
public static final int <B>GL_DST_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DST_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_DST_COLOR"><!-- --></A><H3>
GL_ONE_MINUS_DST_COLOR</H3>
<PRE>
public static final int <B>GL_ONE_MINUS_DST_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ONE_MINUS_DST_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SRC_ALPHA_SATURATE"><!-- --></A><H3>
GL_SRC_ALPHA_SATURATE</H3>
<PRE>
public static final int <B>GL_SRC_ALPHA_SATURATE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SRC_ALPHA_SATURATE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONSTANT_COLOR"><!-- --></A><H3>
GL_CONSTANT_COLOR</H3>
<PRE>
public static final int <B>GL_CONSTANT_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CONSTANT_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_CONSTANT_COLOR"><!-- --></A><H3>
GL_ONE_MINUS_CONSTANT_COLOR</H3>
<PRE>
public static final int <B>GL_ONE_MINUS_CONSTANT_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ONE_MINUS_CONSTANT_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONSTANT_ALPHA"><!-- --></A><H3>
GL_CONSTANT_ALPHA</H3>
<PRE>
public static final int <B>GL_CONSTANT_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CONSTANT_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ONE_MINUS_CONSTANT_ALPHA"><!-- --></A><H3>
GL_ONE_MINUS_CONSTANT_ALPHA</H3>
<PRE>
public static final int <B>GL_ONE_MINUS_CONSTANT_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ONE_MINUS_CONSTANT_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TRUE"><!-- --></A><H3>
GL_TRUE</H3>
<PRE>
public static final int <B>GL_TRUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TRUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FALSE"><!-- --></A><H3>
GL_FALSE</H3>
<PRE>
public static final int <B>GL_FALSE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FALSE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE0"><!-- --></A><H3>
GL_CLIP_PLANE0</H3>
<PRE>
public static final int <B>GL_CLIP_PLANE0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLIP_PLANE0">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE1"><!-- --></A><H3>
GL_CLIP_PLANE1</H3>
<PRE>
public static final int <B>GL_CLIP_PLANE1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLIP_PLANE1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE2"><!-- --></A><H3>
GL_CLIP_PLANE2</H3>
<PRE>
public static final int <B>GL_CLIP_PLANE2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLIP_PLANE2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE3"><!-- --></A><H3>
GL_CLIP_PLANE3</H3>
<PRE>
public static final int <B>GL_CLIP_PLANE3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLIP_PLANE3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE4"><!-- --></A><H3>
GL_CLIP_PLANE4</H3>
<PRE>
public static final int <B>GL_CLIP_PLANE4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLIP_PLANE4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIP_PLANE5"><!-- --></A><H3>
GL_CLIP_PLANE5</H3>
<PRE>
public static final int <B>GL_CLIP_PLANE5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLIP_PLANE5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BYTE"><!-- --></A><H3>
GL_BYTE</H3>
<PRE>
public static final int <B>GL_BYTE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BYTE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_BYTE"><!-- --></A><H3>
GL_UNSIGNED_BYTE</H3>
<PRE>
public static final int <B>GL_UNSIGNED_BYTE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_UNSIGNED_BYTE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SHORT"><!-- --></A><H3>
GL_SHORT</H3>
<PRE>
public static final int <B>GL_SHORT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SHORT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT"><!-- --></A><H3>
GL_UNSIGNED_SHORT</H3>
<PRE>
public static final int <B>GL_UNSIGNED_SHORT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_UNSIGNED_SHORT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT"><!-- --></A><H3>
GL_INT</H3>
<PRE>
public static final int <B>GL_INT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT"><!-- --></A><H3>
GL_UNSIGNED_INT</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_UNSIGNED_INT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT"><!-- --></A><H3>
GL_FLOAT</H3>
<PRE>
public static final int <B>GL_FLOAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_2_BYTES"><!-- --></A><H3>
GL_2_BYTES</H3>
<PRE>
public static final int <B>GL_2_BYTES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_2_BYTES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_3_BYTES"><!-- --></A><H3>
GL_3_BYTES</H3>
<PRE>
public static final int <B>GL_3_BYTES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_3_BYTES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_4_BYTES"><!-- --></A><H3>
GL_4_BYTES</H3>
<PRE>
public static final int <B>GL_4_BYTES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_4_BYTES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLE"><!-- --></A><H3>
GL_DOUBLE</H3>
<PRE>
public static final int <B>GL_DOUBLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DOUBLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NONE"><!-- --></A><H3>
GL_NONE</H3>
<PRE>
public static final int <B>GL_NONE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NONE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRONT_LEFT"><!-- --></A><H3>
GL_FRONT_LEFT</H3>
<PRE>
public static final int <B>GL_FRONT_LEFT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FRONT_LEFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRONT_RIGHT"><!-- --></A><H3>
GL_FRONT_RIGHT</H3>
<PRE>
public static final int <B>GL_FRONT_RIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FRONT_RIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BACK_LEFT"><!-- --></A><H3>
GL_BACK_LEFT</H3>
<PRE>
public static final int <B>GL_BACK_LEFT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BACK_LEFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BACK_RIGHT"><!-- --></A><H3>
GL_BACK_RIGHT</H3>
<PRE>
public static final int <B>GL_BACK_RIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BACK_RIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRONT"><!-- --></A><H3>
GL_FRONT</H3>
<PRE>
public static final int <B>GL_FRONT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FRONT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BACK"><!-- --></A><H3>
GL_BACK</H3>
<PRE>
public static final int <B>GL_BACK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BACK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LEFT"><!-- --></A><H3>
GL_LEFT</H3>
<PRE>
public static final int <B>GL_LEFT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LEFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RIGHT"><!-- --></A><H3>
GL_RIGHT</H3>
<PRE>
public static final int <B>GL_RIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRONT_AND_BACK"><!-- --></A><H3>
GL_FRONT_AND_BACK</H3>
<PRE>
public static final int <B>GL_FRONT_AND_BACK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FRONT_AND_BACK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AUX0"><!-- --></A><H3>
GL_AUX0</H3>
<PRE>
public static final int <B>GL_AUX0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AUX0">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AUX1"><!-- --></A><H3>
GL_AUX1</H3>
<PRE>
public static final int <B>GL_AUX1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AUX1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AUX2"><!-- --></A><H3>
GL_AUX2</H3>
<PRE>
public static final int <B>GL_AUX2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AUX2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AUX3"><!-- --></A><H3>
GL_AUX3</H3>
<PRE>
public static final int <B>GL_AUX3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AUX3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NO_ERROR"><!-- --></A><H3>
GL_NO_ERROR</H3>
<PRE>
public static final int <B>GL_NO_ERROR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NO_ERROR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INVALID_ENUM"><!-- --></A><H3>
GL_INVALID_ENUM</H3>
<PRE>
public static final int <B>GL_INVALID_ENUM</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INVALID_ENUM">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INVALID_VALUE"><!-- --></A><H3>
GL_INVALID_VALUE</H3>
<PRE>
public static final int <B>GL_INVALID_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INVALID_VALUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INVALID_OPERATION"><!-- --></A><H3>
GL_INVALID_OPERATION</H3>
<PRE>
public static final int <B>GL_INVALID_OPERATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INVALID_OPERATION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STACK_OVERFLOW"><!-- --></A><H3>
GL_STACK_OVERFLOW</H3>
<PRE>
public static final int <B>GL_STACK_OVERFLOW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STACK_OVERFLOW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STACK_UNDERFLOW"><!-- --></A><H3>
GL_STACK_UNDERFLOW</H3>
<PRE>
public static final int <B>GL_STACK_UNDERFLOW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STACK_UNDERFLOW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OUT_OF_MEMORY"><!-- --></A><H3>
GL_OUT_OF_MEMORY</H3>
<PRE>
public static final int <B>GL_OUT_OF_MEMORY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_OUT_OF_MEMORY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_2D"><!-- --></A><H3>
GL_2D</H3>
<PRE>
public static final int <B>GL_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_2D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_3D"><!-- --></A><H3>
GL_3D</H3>
<PRE>
public static final int <B>GL_3D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_3D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_3D_COLOR"><!-- --></A><H3>
GL_3D_COLOR</H3>
<PRE>
public static final int <B>GL_3D_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_3D_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_3D_COLOR_TEXTURE"><!-- --></A><H3>
GL_3D_COLOR_TEXTURE</H3>
<PRE>
public static final int <B>GL_3D_COLOR_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_3D_COLOR_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_4D_COLOR_TEXTURE"><!-- --></A><H3>
GL_4D_COLOR_TEXTURE</H3>
<PRE>
public static final int <B>GL_4D_COLOR_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_4D_COLOR_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PASS_THROUGH_TOKEN"><!-- --></A><H3>
GL_PASS_THROUGH_TOKEN</H3>
<PRE>
public static final int <B>GL_PASS_THROUGH_TOKEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PASS_THROUGH_TOKEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_TOKEN"><!-- --></A><H3>
GL_POINT_TOKEN</H3>
<PRE>
public static final int <B>GL_POINT_TOKEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POINT_TOKEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_TOKEN"><!-- --></A><H3>
GL_LINE_TOKEN</H3>
<PRE>
public static final int <B>GL_LINE_TOKEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_TOKEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_TOKEN"><!-- --></A><H3>
GL_POLYGON_TOKEN</H3>
<PRE>
public static final int <B>GL_POLYGON_TOKEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_TOKEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BITMAP_TOKEN"><!-- --></A><H3>
GL_BITMAP_TOKEN</H3>
<PRE>
public static final int <B>GL_BITMAP_TOKEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BITMAP_TOKEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_PIXEL_TOKEN"><!-- --></A><H3>
GL_DRAW_PIXEL_TOKEN</H3>
<PRE>
public static final int <B>GL_DRAW_PIXEL_TOKEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DRAW_PIXEL_TOKEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COPY_PIXEL_TOKEN"><!-- --></A><H3>
GL_COPY_PIXEL_TOKEN</H3>
<PRE>
public static final int <B>GL_COPY_PIXEL_TOKEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COPY_PIXEL_TOKEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_RESET_TOKEN"><!-- --></A><H3>
GL_LINE_RESET_TOKEN</H3>
<PRE>
public static final int <B>GL_LINE_RESET_TOKEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_RESET_TOKEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EXP"><!-- --></A><H3>
GL_EXP</H3>
<PRE>
public static final int <B>GL_EXP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EXP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EXP2"><!-- --></A><H3>
GL_EXP2</H3>
<PRE>
public static final int <B>GL_EXP2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EXP2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CW"><!-- --></A><H3>
GL_CW</H3>
<PRE>
public static final int <B>GL_CW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CCW"><!-- --></A><H3>
GL_CCW</H3>
<PRE>
public static final int <B>GL_CCW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CCW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COEFF"><!-- --></A><H3>
GL_COEFF</H3>
<PRE>
public static final int <B>GL_COEFF</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COEFF">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ORDER"><!-- --></A><H3>
GL_ORDER</H3>
<PRE>
public static final int <B>GL_ORDER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ORDER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOMAIN"><!-- --></A><H3>
GL_DOMAIN</H3>
<PRE>
public static final int <B>GL_DOMAIN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DOMAIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_COLOR"><!-- --></A><H3>
GL_CURRENT_COLOR</H3>
<PRE>
public static final int <B>GL_CURRENT_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_INDEX"><!-- --></A><H3>
GL_CURRENT_INDEX</H3>
<PRE>
public static final int <B>GL_CURRENT_INDEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_NORMAL"><!-- --></A><H3>
GL_CURRENT_NORMAL</H3>
<PRE>
public static final int <B>GL_CURRENT_NORMAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_NORMAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_TEXTURE_COORDS"><!-- --></A><H3>
GL_CURRENT_TEXTURE_COORDS</H3>
<PRE>
public static final int <B>GL_CURRENT_TEXTURE_COORDS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_TEXTURE_COORDS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_RASTER_COLOR"><!-- --></A><H3>
GL_CURRENT_RASTER_COLOR</H3>
<PRE>
public static final int <B>GL_CURRENT_RASTER_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_RASTER_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_RASTER_INDEX"><!-- --></A><H3>
GL_CURRENT_RASTER_INDEX</H3>
<PRE>
public static final int <B>GL_CURRENT_RASTER_INDEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_RASTER_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_RASTER_TEXTURE_COORDS"><!-- --></A><H3>
GL_CURRENT_RASTER_TEXTURE_COORDS</H3>
<PRE>
public static final int <B>GL_CURRENT_RASTER_TEXTURE_COORDS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_RASTER_TEXTURE_COORDS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_RASTER_POSITION"><!-- --></A><H3>
GL_CURRENT_RASTER_POSITION</H3>
<PRE>
public static final int <B>GL_CURRENT_RASTER_POSITION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_RASTER_POSITION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_RASTER_POSITION_VALID"><!-- --></A><H3>
GL_CURRENT_RASTER_POSITION_VALID</H3>
<PRE>
public static final int <B>GL_CURRENT_RASTER_POSITION_VALID</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_RASTER_POSITION_VALID">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_RASTER_DISTANCE"><!-- --></A><H3>
GL_CURRENT_RASTER_DISTANCE</H3>
<PRE>
public static final int <B>GL_CURRENT_RASTER_DISTANCE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CURRENT_RASTER_DISTANCE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SMOOTH"><!-- --></A><H3>
GL_POINT_SMOOTH</H3>
<PRE>
public static final int <B>GL_POINT_SMOOTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POINT_SMOOTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE"><!-- --></A><H3>
GL_POINT_SIZE</H3>
<PRE>
public static final int <B>GL_POINT_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POINT_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_RANGE"><!-- --></A><H3>
GL_POINT_SIZE_RANGE</H3>
<PRE>
public static final int <B>GL_POINT_SIZE_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POINT_SIZE_RANGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_GRANULARITY"><!-- --></A><H3>
GL_POINT_SIZE_GRANULARITY</H3>
<PRE>
public static final int <B>GL_POINT_SIZE_GRANULARITY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POINT_SIZE_GRANULARITY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_SMOOTH"><!-- --></A><H3>
GL_LINE_SMOOTH</H3>
<PRE>
public static final int <B>GL_LINE_SMOOTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_SMOOTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_WIDTH"><!-- --></A><H3>
GL_LINE_WIDTH</H3>
<PRE>
public static final int <B>GL_LINE_WIDTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_WIDTH_RANGE"><!-- --></A><H3>
GL_LINE_WIDTH_RANGE</H3>
<PRE>
public static final int <B>GL_LINE_WIDTH_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_WIDTH_RANGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_WIDTH_GRANULARITY"><!-- --></A><H3>
GL_LINE_WIDTH_GRANULARITY</H3>
<PRE>
public static final int <B>GL_LINE_WIDTH_GRANULARITY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_WIDTH_GRANULARITY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_STIPPLE"><!-- --></A><H3>
GL_LINE_STIPPLE</H3>
<PRE>
public static final int <B>GL_LINE_STIPPLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_STIPPLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_STIPPLE_PATTERN"><!-- --></A><H3>
GL_LINE_STIPPLE_PATTERN</H3>
<PRE>
public static final int <B>GL_LINE_STIPPLE_PATTERN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_STIPPLE_PATTERN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_STIPPLE_REPEAT"><!-- --></A><H3>
GL_LINE_STIPPLE_REPEAT</H3>
<PRE>
public static final int <B>GL_LINE_STIPPLE_REPEAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_STIPPLE_REPEAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIST_MODE"><!-- --></A><H3>
GL_LIST_MODE</H3>
<PRE>
public static final int <B>GL_LIST_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIST_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_LIST_NESTING"><!-- --></A><H3>
GL_MAX_LIST_NESTING</H3>
<PRE>
public static final int <B>GL_MAX_LIST_NESTING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_LIST_NESTING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIST_BASE"><!-- --></A><H3>
GL_LIST_BASE</H3>
<PRE>
public static final int <B>GL_LIST_BASE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIST_BASE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIST_INDEX"><!-- --></A><H3>
GL_LIST_INDEX</H3>
<PRE>
public static final int <B>GL_LIST_INDEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIST_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_MODE"><!-- --></A><H3>
GL_POLYGON_MODE</H3>
<PRE>
public static final int <B>GL_POLYGON_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_SMOOTH"><!-- --></A><H3>
GL_POLYGON_SMOOTH</H3>
<PRE>
public static final int <B>GL_POLYGON_SMOOTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_SMOOTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_STIPPLE"><!-- --></A><H3>
GL_POLYGON_STIPPLE</H3>
<PRE>
public static final int <B>GL_POLYGON_STIPPLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_STIPPLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EDGE_FLAG"><!-- --></A><H3>
GL_EDGE_FLAG</H3>
<PRE>
public static final int <B>GL_EDGE_FLAG</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EDGE_FLAG">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CULL_FACE"><!-- --></A><H3>
GL_CULL_FACE</H3>
<PRE>
public static final int <B>GL_CULL_FACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CULL_FACE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CULL_FACE_MODE"><!-- --></A><H3>
GL_CULL_FACE_MODE</H3>
<PRE>
public static final int <B>GL_CULL_FACE_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CULL_FACE_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRONT_FACE"><!-- --></A><H3>
GL_FRONT_FACE</H3>
<PRE>
public static final int <B>GL_FRONT_FACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FRONT_FACE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHTING"><!-- --></A><H3>
GL_LIGHTING</H3>
<PRE>
public static final int <B>GL_LIGHTING</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHTING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT_MODEL_LOCAL_VIEWER"><!-- --></A><H3>
GL_LIGHT_MODEL_LOCAL_VIEWER</H3>
<PRE>
public static final int <B>GL_LIGHT_MODEL_LOCAL_VIEWER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT_MODEL_LOCAL_VIEWER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT_MODEL_TWO_SIDE"><!-- --></A><H3>
GL_LIGHT_MODEL_TWO_SIDE</H3>
<PRE>
public static final int <B>GL_LIGHT_MODEL_TWO_SIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT_MODEL_TWO_SIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT_MODEL_AMBIENT"><!-- --></A><H3>
GL_LIGHT_MODEL_AMBIENT</H3>
<PRE>
public static final int <B>GL_LIGHT_MODEL_AMBIENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT_MODEL_AMBIENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SHADE_MODEL"><!-- --></A><H3>
GL_SHADE_MODEL</H3>
<PRE>
public static final int <B>GL_SHADE_MODEL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SHADE_MODEL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_MATERIAL_FACE"><!-- --></A><H3>
GL_COLOR_MATERIAL_FACE</H3>
<PRE>
public static final int <B>GL_COLOR_MATERIAL_FACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_MATERIAL_FACE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_MATERIAL_PARAMETER"><!-- --></A><H3>
GL_COLOR_MATERIAL_PARAMETER</H3>
<PRE>
public static final int <B>GL_COLOR_MATERIAL_PARAMETER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_MATERIAL_PARAMETER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_MATERIAL"><!-- --></A><H3>
GL_COLOR_MATERIAL</H3>
<PRE>
public static final int <B>GL_COLOR_MATERIAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_MATERIAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG"><!-- --></A><H3>
GL_FOG</H3>
<PRE>
public static final int <B>GL_FOG</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FOG">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_INDEX"><!-- --></A><H3>
GL_FOG_INDEX</H3>
<PRE>
public static final int <B>GL_FOG_INDEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FOG_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_DENSITY"><!-- --></A><H3>
GL_FOG_DENSITY</H3>
<PRE>
public static final int <B>GL_FOG_DENSITY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FOG_DENSITY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_START"><!-- --></A><H3>
GL_FOG_START</H3>
<PRE>
public static final int <B>GL_FOG_START</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FOG_START">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_END"><!-- --></A><H3>
GL_FOG_END</H3>
<PRE>
public static final int <B>GL_FOG_END</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FOG_END">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_MODE"><!-- --></A><H3>
GL_FOG_MODE</H3>
<PRE>
public static final int <B>GL_FOG_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FOG_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_COLOR"><!-- --></A><H3>
GL_FOG_COLOR</H3>
<PRE>
public static final int <B>GL_FOG_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FOG_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_RANGE"><!-- --></A><H3>
GL_DEPTH_RANGE</H3>
<PRE>
public static final int <B>GL_DEPTH_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_RANGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_TEST"><!-- --></A><H3>
GL_DEPTH_TEST</H3>
<PRE>
public static final int <B>GL_DEPTH_TEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_TEST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_WRITEMASK"><!-- --></A><H3>
GL_DEPTH_WRITEMASK</H3>
<PRE>
public static final int <B>GL_DEPTH_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_CLEAR_VALUE"><!-- --></A><H3>
GL_DEPTH_CLEAR_VALUE</H3>
<PRE>
public static final int <B>GL_DEPTH_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_FUNC"><!-- --></A><H3>
GL_DEPTH_FUNC</H3>
<PRE>
public static final int <B>GL_DEPTH_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_FUNC">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACCUM_CLEAR_VALUE"><!-- --></A><H3>
GL_ACCUM_CLEAR_VALUE</H3>
<PRE>
public static final int <B>GL_ACCUM_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ACCUM_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_TEST"><!-- --></A><H3>
GL_STENCIL_TEST</H3>
<PRE>
public static final int <B>GL_STENCIL_TEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_TEST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_CLEAR_VALUE"><!-- --></A><H3>
GL_STENCIL_CLEAR_VALUE</H3>
<PRE>
public static final int <B>GL_STENCIL_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_FUNC"><!-- --></A><H3>
GL_STENCIL_FUNC</H3>
<PRE>
public static final int <B>GL_STENCIL_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_FUNC">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_VALUE_MASK"><!-- --></A><H3>
GL_STENCIL_VALUE_MASK</H3>
<PRE>
public static final int <B>GL_STENCIL_VALUE_MASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_VALUE_MASK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_FAIL"><!-- --></A><H3>
GL_STENCIL_FAIL</H3>
<PRE>
public static final int <B>GL_STENCIL_FAIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_FAIL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><H3>
GL_STENCIL_PASS_DEPTH_FAIL</H3>
<PRE>
public static final int <B>GL_STENCIL_PASS_DEPTH_FAIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_PASS_DEPTH_FAIL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><H3>
GL_STENCIL_PASS_DEPTH_PASS</H3>
<PRE>
public static final int <B>GL_STENCIL_PASS_DEPTH_PASS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_PASS_DEPTH_PASS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_REF"><!-- --></A><H3>
GL_STENCIL_REF</H3>
<PRE>
public static final int <B>GL_STENCIL_REF</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_REF">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_WRITEMASK"><!-- --></A><H3>
GL_STENCIL_WRITEMASK</H3>
<PRE>
public static final int <B>GL_STENCIL_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MATRIX_MODE"><!-- --></A><H3>
GL_MATRIX_MODE</H3>
<PRE>
public static final int <B>GL_MATRIX_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MATRIX_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NORMALIZE"><!-- --></A><H3>
GL_NORMALIZE</H3>
<PRE>
public static final int <B>GL_NORMALIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NORMALIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VIEWPORT"><!-- --></A><H3>
GL_VIEWPORT</H3>
<PRE>
public static final int <B>GL_VIEWPORT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_VIEWPORT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MODELVIEW_STACK_DEPTH"><!-- --></A><H3>
GL_MODELVIEW_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_MODELVIEW_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MODELVIEW_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROJECTION_STACK_DEPTH"><!-- --></A><H3>
GL_PROJECTION_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_PROJECTION_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PROJECTION_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_STACK_DEPTH"><!-- --></A><H3>
GL_TEXTURE_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_TEXTURE_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MODELVIEW_MATRIX"><!-- --></A><H3>
GL_MODELVIEW_MATRIX</H3>
<PRE>
public static final int <B>GL_MODELVIEW_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MODELVIEW_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROJECTION_MATRIX"><!-- --></A><H3>
GL_PROJECTION_MATRIX</H3>
<PRE>
public static final int <B>GL_PROJECTION_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PROJECTION_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_MATRIX"><!-- --></A><H3>
GL_TEXTURE_MATRIX</H3>
<PRE>
public static final int <B>GL_TEXTURE_MATRIX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_MATRIX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ATTRIB_STACK_DEPTH"><!-- --></A><H3>
GL_ATTRIB_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_ATTRIB_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ATTRIB_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIENT_ATTRIB_STACK_DEPTH"><!-- --></A><H3>
GL_CLIENT_ATTRIB_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_CLIENT_ATTRIB_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLIENT_ATTRIB_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_TEST"><!-- --></A><H3>
GL_ALPHA_TEST</H3>
<PRE>
public static final int <B>GL_ALPHA_TEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA_TEST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_TEST_FUNC"><!-- --></A><H3>
GL_ALPHA_TEST_FUNC</H3>
<PRE>
public static final int <B>GL_ALPHA_TEST_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA_TEST_FUNC">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_TEST_REF"><!-- --></A><H3>
GL_ALPHA_TEST_REF</H3>
<PRE>
public static final int <B>GL_ALPHA_TEST_REF</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA_TEST_REF">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DITHER"><!-- --></A><H3>
GL_DITHER</H3>
<PRE>
public static final int <B>GL_DITHER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DITHER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_DST"><!-- --></A><H3>
GL_BLEND_DST</H3>
<PRE>
public static final int <B>GL_BLEND_DST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BLEND_DST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_SRC"><!-- --></A><H3>
GL_BLEND_SRC</H3>
<PRE>
public static final int <B>GL_BLEND_SRC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BLEND_SRC">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND"><!-- --></A><H3>
GL_BLEND</H3>
<PRE>
public static final int <B>GL_BLEND</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BLEND">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOGIC_OP_MODE"><!-- --></A><H3>
GL_LOGIC_OP_MODE</H3>
<PRE>
public static final int <B>GL_LOGIC_OP_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LOGIC_OP_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_LOGIC_OP"><!-- --></A><H3>
GL_INDEX_LOGIC_OP</H3>
<PRE>
public static final int <B>GL_INDEX_LOGIC_OP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_LOGIC_OP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_LOGIC_OP"><!-- --></A><H3>
GL_COLOR_LOGIC_OP</H3>
<PRE>
public static final int <B>GL_COLOR_LOGIC_OP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_LOGIC_OP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AUX_BUFFERS"><!-- --></A><H3>
GL_AUX_BUFFERS</H3>
<PRE>
public static final int <B>GL_AUX_BUFFERS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AUX_BUFFERS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER"><!-- --></A><H3>
GL_DRAW_BUFFER</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DRAW_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_READ_BUFFER"><!-- --></A><H3>
GL_READ_BUFFER</H3>
<PRE>
public static final int <B>GL_READ_BUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_READ_BUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SCISSOR_BOX"><!-- --></A><H3>
GL_SCISSOR_BOX</H3>
<PRE>
public static final int <B>GL_SCISSOR_BOX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SCISSOR_BOX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SCISSOR_TEST"><!-- --></A><H3>
GL_SCISSOR_TEST</H3>
<PRE>
public static final int <B>GL_SCISSOR_TEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SCISSOR_TEST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_CLEAR_VALUE"><!-- --></A><H3>
GL_INDEX_CLEAR_VALUE</H3>
<PRE>
public static final int <B>GL_INDEX_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_WRITEMASK"><!-- --></A><H3>
GL_INDEX_WRITEMASK</H3>
<PRE>
public static final int <B>GL_INDEX_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_CLEAR_VALUE"><!-- --></A><H3>
GL_COLOR_CLEAR_VALUE</H3>
<PRE>
public static final int <B>GL_COLOR_CLEAR_VALUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_CLEAR_VALUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_WRITEMASK"><!-- --></A><H3>
GL_COLOR_WRITEMASK</H3>
<PRE>
public static final int <B>GL_COLOR_WRITEMASK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_MODE"><!-- --></A><H3>
GL_INDEX_MODE</H3>
<PRE>
public static final int <B>GL_INDEX_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA_MODE"><!-- --></A><H3>
GL_RGBA_MODE</H3>
<PRE>
public static final int <B>GL_RGBA_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGBA_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DOUBLEBUFFER"><!-- --></A><H3>
GL_DOUBLEBUFFER</H3>
<PRE>
public static final int <B>GL_DOUBLEBUFFER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DOUBLEBUFFER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STEREO"><!-- --></A><H3>
GL_STEREO</H3>
<PRE>
public static final int <B>GL_STEREO</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STEREO">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDER_MODE"><!-- --></A><H3>
GL_RENDER_MODE</H3>
<PRE>
public static final int <B>GL_RENDER_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RENDER_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PERSPECTIVE_CORRECTION_HINT"><!-- --></A><H3>
GL_PERSPECTIVE_CORRECTION_HINT</H3>
<PRE>
public static final int <B>GL_PERSPECTIVE_CORRECTION_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PERSPECTIVE_CORRECTION_HINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SMOOTH_HINT"><!-- --></A><H3>
GL_POINT_SMOOTH_HINT</H3>
<PRE>
public static final int <B>GL_POINT_SMOOTH_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POINT_SMOOTH_HINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE_SMOOTH_HINT"><!-- --></A><H3>
GL_LINE_SMOOTH_HINT</H3>
<PRE>
public static final int <B>GL_LINE_SMOOTH_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE_SMOOTH_HINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_SMOOTH_HINT"><!-- --></A><H3>
GL_POLYGON_SMOOTH_HINT</H3>
<PRE>
public static final int <B>GL_POLYGON_SMOOTH_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_SMOOTH_HINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_HINT"><!-- --></A><H3>
GL_FOG_HINT</H3>
<PRE>
public static final int <B>GL_FOG_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FOG_HINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_GEN_S"><!-- --></A><H3>
GL_TEXTURE_GEN_S</H3>
<PRE>
public static final int <B>GL_TEXTURE_GEN_S</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_GEN_S">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_GEN_T"><!-- --></A><H3>
GL_TEXTURE_GEN_T</H3>
<PRE>
public static final int <B>GL_TEXTURE_GEN_T</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_GEN_T">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_GEN_R"><!-- --></A><H3>
GL_TEXTURE_GEN_R</H3>
<PRE>
public static final int <B>GL_TEXTURE_GEN_R</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_GEN_R">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_GEN_Q"><!-- --></A><H3>
GL_TEXTURE_GEN_Q</H3>
<PRE>
public static final int <B>GL_TEXTURE_GEN_Q</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_GEN_Q">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_I"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_I</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_I</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_I">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_S_TO_S"><!-- --></A><H3>
GL_PIXEL_MAP_S_TO_S</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_S_TO_S</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_S_TO_S">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_R"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_R</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_R</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_R">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_G"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_G</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_G</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_G">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_B"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_B</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_B</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_B">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_A"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_A</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_A</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_A">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_R_TO_R"><!-- --></A><H3>
GL_PIXEL_MAP_R_TO_R</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_R_TO_R</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_R_TO_R">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_G_TO_G"><!-- --></A><H3>
GL_PIXEL_MAP_G_TO_G</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_G_TO_G</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_G_TO_G">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_B_TO_B"><!-- --></A><H3>
GL_PIXEL_MAP_B_TO_B</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_B_TO_B</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_B_TO_B">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_A_TO_A"><!-- --></A><H3>
GL_PIXEL_MAP_A_TO_A</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_A_TO_A</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_A_TO_A">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_I_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_I_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_I_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_I_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_S_TO_S_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_S_TO_S_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_S_TO_S_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_S_TO_S_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_R_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_R_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_R_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_R_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_G_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_G_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_G_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_G_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_B_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_B_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_B_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_B_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_I_TO_A_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_I_TO_A_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_I_TO_A_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_I_TO_A_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_R_TO_R_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_R_TO_R_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_R_TO_R_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_R_TO_R_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_G_TO_G_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_G_TO_G_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_G_TO_G_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_G_TO_G_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_B_TO_B_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_B_TO_B_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_B_TO_B_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_B_TO_B_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PIXEL_MAP_A_TO_A_SIZE"><!-- --></A><H3>
GL_PIXEL_MAP_A_TO_A_SIZE</H3>
<PRE>
public static final int <B>GL_PIXEL_MAP_A_TO_A_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PIXEL_MAP_A_TO_A_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNPACK_SWAP_BYTES"><!-- --></A><H3>
GL_UNPACK_SWAP_BYTES</H3>
<PRE>
public static final int <B>GL_UNPACK_SWAP_BYTES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_UNPACK_SWAP_BYTES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNPACK_LSB_FIRST"><!-- --></A><H3>
GL_UNPACK_LSB_FIRST</H3>
<PRE>
public static final int <B>GL_UNPACK_LSB_FIRST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_UNPACK_LSB_FIRST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNPACK_ROW_LENGTH"><!-- --></A><H3>
GL_UNPACK_ROW_LENGTH</H3>
<PRE>
public static final int <B>GL_UNPACK_ROW_LENGTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_UNPACK_ROW_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNPACK_SKIP_ROWS"><!-- --></A><H3>
GL_UNPACK_SKIP_ROWS</H3>
<PRE>
public static final int <B>GL_UNPACK_SKIP_ROWS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_UNPACK_SKIP_ROWS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNPACK_SKIP_PIXELS"><!-- --></A><H3>
GL_UNPACK_SKIP_PIXELS</H3>
<PRE>
public static final int <B>GL_UNPACK_SKIP_PIXELS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_UNPACK_SKIP_PIXELS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNPACK_ALIGNMENT"><!-- --></A><H3>
GL_UNPACK_ALIGNMENT</H3>
<PRE>
public static final int <B>GL_UNPACK_ALIGNMENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_UNPACK_ALIGNMENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PACK_SWAP_BYTES"><!-- --></A><H3>
GL_PACK_SWAP_BYTES</H3>
<PRE>
public static final int <B>GL_PACK_SWAP_BYTES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PACK_SWAP_BYTES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PACK_LSB_FIRST"><!-- --></A><H3>
GL_PACK_LSB_FIRST</H3>
<PRE>
public static final int <B>GL_PACK_LSB_FIRST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PACK_LSB_FIRST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PACK_ROW_LENGTH"><!-- --></A><H3>
GL_PACK_ROW_LENGTH</H3>
<PRE>
public static final int <B>GL_PACK_ROW_LENGTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PACK_ROW_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PACK_SKIP_ROWS"><!-- --></A><H3>
GL_PACK_SKIP_ROWS</H3>
<PRE>
public static final int <B>GL_PACK_SKIP_ROWS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PACK_SKIP_ROWS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PACK_SKIP_PIXELS"><!-- --></A><H3>
GL_PACK_SKIP_PIXELS</H3>
<PRE>
public static final int <B>GL_PACK_SKIP_PIXELS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PACK_SKIP_PIXELS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PACK_ALIGNMENT"><!-- --></A><H3>
GL_PACK_ALIGNMENT</H3>
<PRE>
public static final int <B>GL_PACK_ALIGNMENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PACK_ALIGNMENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_COLOR"><!-- --></A><H3>
GL_MAP_COLOR</H3>
<PRE>
public static final int <B>GL_MAP_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP_STENCIL"><!-- --></A><H3>
GL_MAP_STENCIL</H3>
<PRE>
public static final int <B>GL_MAP_STENCIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP_STENCIL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_SHIFT"><!-- --></A><H3>
GL_INDEX_SHIFT</H3>
<PRE>
public static final int <B>GL_INDEX_SHIFT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_SHIFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_OFFSET"><!-- --></A><H3>
GL_INDEX_OFFSET</H3>
<PRE>
public static final int <B>GL_INDEX_OFFSET</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_OFFSET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RED_SCALE"><!-- --></A><H3>
GL_RED_SCALE</H3>
<PRE>
public static final int <B>GL_RED_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RED_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RED_BIAS"><!-- --></A><H3>
GL_RED_BIAS</H3>
<PRE>
public static final int <B>GL_RED_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RED_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ZOOM_X"><!-- --></A><H3>
GL_ZOOM_X</H3>
<PRE>
public static final int <B>GL_ZOOM_X</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ZOOM_X">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ZOOM_Y"><!-- --></A><H3>
GL_ZOOM_Y</H3>
<PRE>
public static final int <B>GL_ZOOM_Y</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ZOOM_Y">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GREEN_SCALE"><!-- --></A><H3>
GL_GREEN_SCALE</H3>
<PRE>
public static final int <B>GL_GREEN_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_GREEN_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GREEN_BIAS"><!-- --></A><H3>
GL_GREEN_BIAS</H3>
<PRE>
public static final int <B>GL_GREEN_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_GREEN_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLUE_SCALE"><!-- --></A><H3>
GL_BLUE_SCALE</H3>
<PRE>
public static final int <B>GL_BLUE_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BLUE_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLUE_BIAS"><!-- --></A><H3>
GL_BLUE_BIAS</H3>
<PRE>
public static final int <B>GL_BLUE_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BLUE_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_SCALE"><!-- --></A><H3>
GL_ALPHA_SCALE</H3>
<PRE>
public static final int <B>GL_ALPHA_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_BIAS"><!-- --></A><H3>
GL_ALPHA_BIAS</H3>
<PRE>
public static final int <B>GL_ALPHA_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_SCALE"><!-- --></A><H3>
GL_DEPTH_SCALE</H3>
<PRE>
public static final int <B>GL_DEPTH_SCALE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_SCALE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_BIAS"><!-- --></A><H3>
GL_DEPTH_BIAS</H3>
<PRE>
public static final int <B>GL_DEPTH_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_EVAL_ORDER"><!-- --></A><H3>
GL_MAX_EVAL_ORDER</H3>
<PRE>
public static final int <B>GL_MAX_EVAL_ORDER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_EVAL_ORDER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_LIGHTS"><!-- --></A><H3>
GL_MAX_LIGHTS</H3>
<PRE>
public static final int <B>GL_MAX_LIGHTS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_LIGHTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_CLIP_PLANES"><!-- --></A><H3>
GL_MAX_CLIP_PLANES</H3>
<PRE>
public static final int <B>GL_MAX_CLIP_PLANES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_CLIP_PLANES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TEXTURE_SIZE"><!-- --></A><H3>
GL_MAX_TEXTURE_SIZE</H3>
<PRE>
public static final int <B>GL_MAX_TEXTURE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_PIXEL_MAP_TABLE"><!-- --></A><H3>
GL_MAX_PIXEL_MAP_TABLE</H3>
<PRE>
public static final int <B>GL_MAX_PIXEL_MAP_TABLE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_PIXEL_MAP_TABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_ATTRIB_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_ATTRIB_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_MAX_ATTRIB_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_ATTRIB_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_MODELVIEW_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_MODELVIEW_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_MAX_MODELVIEW_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_MODELVIEW_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_NAME_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_NAME_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_MAX_NAME_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_NAME_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_PROJECTION_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_PROJECTION_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_MAX_PROJECTION_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_PROJECTION_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TEXTURE_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_TEXTURE_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_MAX_TEXTURE_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_TEXTURE_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VIEWPORT_DIMS"><!-- --></A><H3>
GL_MAX_VIEWPORT_DIMS</H3>
<PRE>
public static final int <B>GL_MAX_VIEWPORT_DIMS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_VIEWPORT_DIMS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"><!-- --></A><H3>
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SUBPIXEL_BITS"><!-- --></A><H3>
GL_SUBPIXEL_BITS</H3>
<PRE>
public static final int <B>GL_SUBPIXEL_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SUBPIXEL_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_BITS"><!-- --></A><H3>
GL_INDEX_BITS</H3>
<PRE>
public static final int <B>GL_INDEX_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RED_BITS"><!-- --></A><H3>
GL_RED_BITS</H3>
<PRE>
public static final int <B>GL_RED_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RED_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GREEN_BITS"><!-- --></A><H3>
GL_GREEN_BITS</H3>
<PRE>
public static final int <B>GL_GREEN_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_GREEN_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLUE_BITS"><!-- --></A><H3>
GL_BLUE_BITS</H3>
<PRE>
public static final int <B>GL_BLUE_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BLUE_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA_BITS"><!-- --></A><H3>
GL_ALPHA_BITS</H3>
<PRE>
public static final int <B>GL_ALPHA_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_BITS"><!-- --></A><H3>
GL_DEPTH_BITS</H3>
<PRE>
public static final int <B>GL_DEPTH_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BITS"><!-- --></A><H3>
GL_STENCIL_BITS</H3>
<PRE>
public static final int <B>GL_STENCIL_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACCUM_RED_BITS"><!-- --></A><H3>
GL_ACCUM_RED_BITS</H3>
<PRE>
public static final int <B>GL_ACCUM_RED_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ACCUM_RED_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACCUM_GREEN_BITS"><!-- --></A><H3>
GL_ACCUM_GREEN_BITS</H3>
<PRE>
public static final int <B>GL_ACCUM_GREEN_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ACCUM_GREEN_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACCUM_BLUE_BITS"><!-- --></A><H3>
GL_ACCUM_BLUE_BITS</H3>
<PRE>
public static final int <B>GL_ACCUM_BLUE_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ACCUM_BLUE_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACCUM_ALPHA_BITS"><!-- --></A><H3>
GL_ACCUM_ALPHA_BITS</H3>
<PRE>
public static final int <B>GL_ACCUM_ALPHA_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ACCUM_ALPHA_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NAME_STACK_DEPTH"><!-- --></A><H3>
GL_NAME_STACK_DEPTH</H3>
<PRE>
public static final int <B>GL_NAME_STACK_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NAME_STACK_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AUTO_NORMAL"><!-- --></A><H3>
GL_AUTO_NORMAL</H3>
<PRE>
public static final int <B>GL_AUTO_NORMAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AUTO_NORMAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_COLOR_4"><!-- --></A><H3>
GL_MAP1_COLOR_4</H3>
<PRE>
public static final int <B>GL_MAP1_COLOR_4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_COLOR_4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_INDEX"><!-- --></A><H3>
GL_MAP1_INDEX</H3>
<PRE>
public static final int <B>GL_MAP1_INDEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_NORMAL"><!-- --></A><H3>
GL_MAP1_NORMAL</H3>
<PRE>
public static final int <B>GL_MAP1_NORMAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_NORMAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_TEXTURE_COORD_1"><!-- --></A><H3>
GL_MAP1_TEXTURE_COORD_1</H3>
<PRE>
public static final int <B>GL_MAP1_TEXTURE_COORD_1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_TEXTURE_COORD_1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_TEXTURE_COORD_2"><!-- --></A><H3>
GL_MAP1_TEXTURE_COORD_2</H3>
<PRE>
public static final int <B>GL_MAP1_TEXTURE_COORD_2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_TEXTURE_COORD_2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_TEXTURE_COORD_3"><!-- --></A><H3>
GL_MAP1_TEXTURE_COORD_3</H3>
<PRE>
public static final int <B>GL_MAP1_TEXTURE_COORD_3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_TEXTURE_COORD_3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_TEXTURE_COORD_4"><!-- --></A><H3>
GL_MAP1_TEXTURE_COORD_4</H3>
<PRE>
public static final int <B>GL_MAP1_TEXTURE_COORD_4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_TEXTURE_COORD_4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_VERTEX_3"><!-- --></A><H3>
GL_MAP1_VERTEX_3</H3>
<PRE>
public static final int <B>GL_MAP1_VERTEX_3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_VERTEX_3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_VERTEX_4"><!-- --></A><H3>
GL_MAP1_VERTEX_4</H3>
<PRE>
public static final int <B>GL_MAP1_VERTEX_4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_VERTEX_4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_COLOR_4"><!-- --></A><H3>
GL_MAP2_COLOR_4</H3>
<PRE>
public static final int <B>GL_MAP2_COLOR_4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_COLOR_4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_INDEX"><!-- --></A><H3>
GL_MAP2_INDEX</H3>
<PRE>
public static final int <B>GL_MAP2_INDEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_NORMAL"><!-- --></A><H3>
GL_MAP2_NORMAL</H3>
<PRE>
public static final int <B>GL_MAP2_NORMAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_NORMAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_TEXTURE_COORD_1"><!-- --></A><H3>
GL_MAP2_TEXTURE_COORD_1</H3>
<PRE>
public static final int <B>GL_MAP2_TEXTURE_COORD_1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_TEXTURE_COORD_1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_TEXTURE_COORD_2"><!-- --></A><H3>
GL_MAP2_TEXTURE_COORD_2</H3>
<PRE>
public static final int <B>GL_MAP2_TEXTURE_COORD_2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_TEXTURE_COORD_2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_TEXTURE_COORD_3"><!-- --></A><H3>
GL_MAP2_TEXTURE_COORD_3</H3>
<PRE>
public static final int <B>GL_MAP2_TEXTURE_COORD_3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_TEXTURE_COORD_3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_TEXTURE_COORD_4"><!-- --></A><H3>
GL_MAP2_TEXTURE_COORD_4</H3>
<PRE>
public static final int <B>GL_MAP2_TEXTURE_COORD_4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_TEXTURE_COORD_4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_VERTEX_3"><!-- --></A><H3>
GL_MAP2_VERTEX_3</H3>
<PRE>
public static final int <B>GL_MAP2_VERTEX_3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_VERTEX_3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_VERTEX_4"><!-- --></A><H3>
GL_MAP2_VERTEX_4</H3>
<PRE>
public static final int <B>GL_MAP2_VERTEX_4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_VERTEX_4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_GRID_DOMAIN"><!-- --></A><H3>
GL_MAP1_GRID_DOMAIN</H3>
<PRE>
public static final int <B>GL_MAP1_GRID_DOMAIN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_GRID_DOMAIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP1_GRID_SEGMENTS"><!-- --></A><H3>
GL_MAP1_GRID_SEGMENTS</H3>
<PRE>
public static final int <B>GL_MAP1_GRID_SEGMENTS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP1_GRID_SEGMENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_GRID_DOMAIN"><!-- --></A><H3>
GL_MAP2_GRID_DOMAIN</H3>
<PRE>
public static final int <B>GL_MAP2_GRID_DOMAIN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_GRID_DOMAIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAP2_GRID_SEGMENTS"><!-- --></A><H3>
GL_MAP2_GRID_SEGMENTS</H3>
<PRE>
public static final int <B>GL_MAP2_GRID_SEGMENTS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MAP2_GRID_SEGMENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_1D"><!-- --></A><H3>
GL_TEXTURE_1D</H3>
<PRE>
public static final int <B>GL_TEXTURE_1D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_1D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_2D"><!-- --></A><H3>
GL_TEXTURE_2D</H3>
<PRE>
public static final int <B>GL_TEXTURE_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_2D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FEEDBACK_BUFFER_POINTER"><!-- --></A><H3>
GL_FEEDBACK_BUFFER_POINTER</H3>
<PRE>
public static final int <B>GL_FEEDBACK_BUFFER_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FEEDBACK_BUFFER_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FEEDBACK_BUFFER_SIZE"><!-- --></A><H3>
GL_FEEDBACK_BUFFER_SIZE</H3>
<PRE>
public static final int <B>GL_FEEDBACK_BUFFER_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FEEDBACK_BUFFER_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FEEDBACK_BUFFER_TYPE"><!-- --></A><H3>
GL_FEEDBACK_BUFFER_TYPE</H3>
<PRE>
public static final int <B>GL_FEEDBACK_BUFFER_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FEEDBACK_BUFFER_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SELECTION_BUFFER_POINTER"><!-- --></A><H3>
GL_SELECTION_BUFFER_POINTER</H3>
<PRE>
public static final int <B>GL_SELECTION_BUFFER_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SELECTION_BUFFER_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SELECTION_BUFFER_SIZE"><!-- --></A><H3>
GL_SELECTION_BUFFER_SIZE</H3>
<PRE>
public static final int <B>GL_SELECTION_BUFFER_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SELECTION_BUFFER_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_WIDTH"><!-- --></A><H3>
GL_TEXTURE_WIDTH</H3>
<PRE>
public static final int <B>GL_TEXTURE_WIDTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_WIDTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_HEIGHT"><!-- --></A><H3>
GL_TEXTURE_HEIGHT</H3>
<PRE>
public static final int <B>GL_TEXTURE_HEIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_HEIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_INTERNAL_FORMAT"><!-- --></A><H3>
GL_TEXTURE_INTERNAL_FORMAT</H3>
<PRE>
public static final int <B>GL_TEXTURE_INTERNAL_FORMAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_INTERNAL_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BORDER_COLOR"><!-- --></A><H3>
GL_TEXTURE_BORDER_COLOR</H3>
<PRE>
public static final int <B>GL_TEXTURE_BORDER_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_BORDER_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BORDER"><!-- --></A><H3>
GL_TEXTURE_BORDER</H3>
<PRE>
public static final int <B>GL_TEXTURE_BORDER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_BORDER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DONT_CARE"><!-- --></A><H3>
GL_DONT_CARE</H3>
<PRE>
public static final int <B>GL_DONT_CARE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DONT_CARE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FASTEST"><!-- --></A><H3>
GL_FASTEST</H3>
<PRE>
public static final int <B>GL_FASTEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FASTEST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NICEST"><!-- --></A><H3>
GL_NICEST</H3>
<PRE>
public static final int <B>GL_NICEST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NICEST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT0"><!-- --></A><H3>
GL_LIGHT0</H3>
<PRE>
public static final int <B>GL_LIGHT0</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT0">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT1"><!-- --></A><H3>
GL_LIGHT1</H3>
<PRE>
public static final int <B>GL_LIGHT1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT2"><!-- --></A><H3>
GL_LIGHT2</H3>
<PRE>
public static final int <B>GL_LIGHT2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT3"><!-- --></A><H3>
GL_LIGHT3</H3>
<PRE>
public static final int <B>GL_LIGHT3</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT4"><!-- --></A><H3>
GL_LIGHT4</H3>
<PRE>
public static final int <B>GL_LIGHT4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT5"><!-- --></A><H3>
GL_LIGHT5</H3>
<PRE>
public static final int <B>GL_LIGHT5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT6"><!-- --></A><H3>
GL_LIGHT6</H3>
<PRE>
public static final int <B>GL_LIGHT6</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT6">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT7"><!-- --></A><H3>
GL_LIGHT7</H3>
<PRE>
public static final int <B>GL_LIGHT7</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LIGHT7">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AMBIENT"><!-- --></A><H3>
GL_AMBIENT</H3>
<PRE>
public static final int <B>GL_AMBIENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AMBIENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DIFFUSE"><!-- --></A><H3>
GL_DIFFUSE</H3>
<PRE>
public static final int <B>GL_DIFFUSE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DIFFUSE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SPECULAR"><!-- --></A><H3>
GL_SPECULAR</H3>
<PRE>
public static final int <B>GL_SPECULAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SPECULAR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POSITION"><!-- --></A><H3>
GL_POSITION</H3>
<PRE>
public static final int <B>GL_POSITION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POSITION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SPOT_DIRECTION"><!-- --></A><H3>
GL_SPOT_DIRECTION</H3>
<PRE>
public static final int <B>GL_SPOT_DIRECTION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SPOT_DIRECTION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SPOT_EXPONENT"><!-- --></A><H3>
GL_SPOT_EXPONENT</H3>
<PRE>
public static final int <B>GL_SPOT_EXPONENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SPOT_EXPONENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SPOT_CUTOFF"><!-- --></A><H3>
GL_SPOT_CUTOFF</H3>
<PRE>
public static final int <B>GL_SPOT_CUTOFF</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SPOT_CUTOFF">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CONSTANT_ATTENUATION"><!-- --></A><H3>
GL_CONSTANT_ATTENUATION</H3>
<PRE>
public static final int <B>GL_CONSTANT_ATTENUATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CONSTANT_ATTENUATION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINEAR_ATTENUATION"><!-- --></A><H3>
GL_LINEAR_ATTENUATION</H3>
<PRE>
public static final int <B>GL_LINEAR_ATTENUATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINEAR_ATTENUATION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_QUADRATIC_ATTENUATION"><!-- --></A><H3>
GL_QUADRATIC_ATTENUATION</H3>
<PRE>
public static final int <B>GL_QUADRATIC_ATTENUATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_QUADRATIC_ATTENUATION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPILE"><!-- --></A><H3>
GL_COMPILE</H3>
<PRE>
public static final int <B>GL_COMPILE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COMPILE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPILE_AND_EXECUTE"><!-- --></A><H3>
GL_COMPILE_AND_EXECUTE</H3>
<PRE>
public static final int <B>GL_COMPILE_AND_EXECUTE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COMPILE_AND_EXECUTE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLEAR"><!-- --></A><H3>
GL_CLEAR</H3>
<PRE>
public static final int <B>GL_CLEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLEAR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AND"><!-- --></A><H3>
GL_AND</H3>
<PRE>
public static final int <B>GL_AND</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AND">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AND_REVERSE"><!-- --></A><H3>
GL_AND_REVERSE</H3>
<PRE>
public static final int <B>GL_AND_REVERSE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AND_REVERSE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COPY"><!-- --></A><H3>
GL_COPY</H3>
<PRE>
public static final int <B>GL_COPY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COPY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AND_INVERTED"><!-- --></A><H3>
GL_AND_INVERTED</H3>
<PRE>
public static final int <B>GL_AND_INVERTED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AND_INVERTED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NOOP"><!-- --></A><H3>
GL_NOOP</H3>
<PRE>
public static final int <B>GL_NOOP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NOOP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_XOR"><!-- --></A><H3>
GL_XOR</H3>
<PRE>
public static final int <B>GL_XOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_XOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OR"><!-- --></A><H3>
GL_OR</H3>
<PRE>
public static final int <B>GL_OR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_OR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NOR"><!-- --></A><H3>
GL_NOR</H3>
<PRE>
public static final int <B>GL_NOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EQUIV"><!-- --></A><H3>
GL_EQUIV</H3>
<PRE>
public static final int <B>GL_EQUIV</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EQUIV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INVERT"><!-- --></A><H3>
GL_INVERT</H3>
<PRE>
public static final int <B>GL_INVERT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INVERT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OR_REVERSE"><!-- --></A><H3>
GL_OR_REVERSE</H3>
<PRE>
public static final int <B>GL_OR_REVERSE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_OR_REVERSE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COPY_INVERTED"><!-- --></A><H3>
GL_COPY_INVERTED</H3>
<PRE>
public static final int <B>GL_COPY_INVERTED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COPY_INVERTED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OR_INVERTED"><!-- --></A><H3>
GL_OR_INVERTED</H3>
<PRE>
public static final int <B>GL_OR_INVERTED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_OR_INVERTED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NAND"><!-- --></A><H3>
GL_NAND</H3>
<PRE>
public static final int <B>GL_NAND</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NAND">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SET"><!-- --></A><H3>
GL_SET</H3>
<PRE>
public static final int <B>GL_SET</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SET">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EMISSION"><!-- --></A><H3>
GL_EMISSION</H3>
<PRE>
public static final int <B>GL_EMISSION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EMISSION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SHININESS"><!-- --></A><H3>
GL_SHININESS</H3>
<PRE>
public static final int <B>GL_SHININESS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SHININESS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_AMBIENT_AND_DIFFUSE"><!-- --></A><H3>
GL_AMBIENT_AND_DIFFUSE</H3>
<PRE>
public static final int <B>GL_AMBIENT_AND_DIFFUSE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_AMBIENT_AND_DIFFUSE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_INDEXES"><!-- --></A><H3>
GL_COLOR_INDEXES</H3>
<PRE>
public static final int <B>GL_COLOR_INDEXES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_INDEXES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MODELVIEW"><!-- --></A><H3>
GL_MODELVIEW</H3>
<PRE>
public static final int <B>GL_MODELVIEW</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MODELVIEW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROJECTION"><!-- --></A><H3>
GL_PROJECTION</H3>
<PRE>
public static final int <B>GL_PROJECTION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PROJECTION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE"><!-- --></A><H3>
GL_TEXTURE</H3>
<PRE>
public static final int <B>GL_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR"><!-- --></A><H3>
GL_COLOR</H3>
<PRE>
public static final int <B>GL_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH"><!-- --></A><H3>
GL_DEPTH</H3>
<PRE>
public static final int <B>GL_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL"><!-- --></A><H3>
GL_STENCIL</H3>
<PRE>
public static final int <B>GL_STENCIL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_INDEX"><!-- --></A><H3>
GL_COLOR_INDEX</H3>
<PRE>
public static final int <B>GL_COLOR_INDEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_INDEX"><!-- --></A><H3>
GL_STENCIL_INDEX</H3>
<PRE>
public static final int <B>GL_STENCIL_INDEX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_STENCIL_INDEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_COMPONENT"><!-- --></A><H3>
GL_DEPTH_COMPONENT</H3>
<PRE>
public static final int <B>GL_DEPTH_COMPONENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DEPTH_COMPONENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RED"><!-- --></A><H3>
GL_RED</H3>
<PRE>
public static final int <B>GL_RED</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GREEN"><!-- --></A><H3>
GL_GREEN</H3>
<PRE>
public static final int <B>GL_GREEN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_GREEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLUE"><!-- --></A><H3>
GL_BLUE</H3>
<PRE>
public static final int <B>GL_BLUE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BLUE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA"><!-- --></A><H3>
GL_ALPHA</H3>
<PRE>
public static final int <B>GL_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB"><!-- --></A><H3>
GL_RGB</H3>
<PRE>
public static final int <B>GL_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA"><!-- --></A><H3>
GL_RGBA</H3>
<PRE>
public static final int <B>GL_RGBA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGBA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE"><!-- --></A><H3>
GL_LUMINANCE</H3>
<PRE>
public static final int <B>GL_LUMINANCE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE_ALPHA"><!-- --></A><H3>
GL_LUMINANCE_ALPHA</H3>
<PRE>
public static final int <B>GL_LUMINANCE_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BITMAP"><!-- --></A><H3>
GL_BITMAP</H3>
<PRE>
public static final int <B>GL_BITMAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_BITMAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT"><!-- --></A><H3>
GL_POINT</H3>
<PRE>
public static final int <B>GL_POINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINE"><!-- --></A><H3>
GL_LINE</H3>
<PRE>
public static final int <B>GL_LINE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FILL"><!-- --></A><H3>
GL_FILL</H3>
<PRE>
public static final int <B>GL_FILL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FILL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDER"><!-- --></A><H3>
GL_RENDER</H3>
<PRE>
public static final int <B>GL_RENDER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RENDER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FEEDBACK"><!-- --></A><H3>
GL_FEEDBACK</H3>
<PRE>
public static final int <B>GL_FEEDBACK</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FEEDBACK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SELECT"><!-- --></A><H3>
GL_SELECT</H3>
<PRE>
public static final int <B>GL_SELECT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SELECT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLAT"><!-- --></A><H3>
GL_FLAT</H3>
<PRE>
public static final int <B>GL_FLAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_FLAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SMOOTH"><!-- --></A><H3>
GL_SMOOTH</H3>
<PRE>
public static final int <B>GL_SMOOTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SMOOTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_KEEP"><!-- --></A><H3>
GL_KEEP</H3>
<PRE>
public static final int <B>GL_KEEP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_KEEP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REPLACE"><!-- --></A><H3>
GL_REPLACE</H3>
<PRE>
public static final int <B>GL_REPLACE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_REPLACE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INCR"><!-- --></A><H3>
GL_INCR</H3>
<PRE>
public static final int <B>GL_INCR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INCR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DECR"><!-- --></A><H3>
GL_DECR</H3>
<PRE>
public static final int <B>GL_DECR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DECR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VENDOR"><!-- --></A><H3>
GL_VENDOR</H3>
<PRE>
public static final int <B>GL_VENDOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_VENDOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RENDERER"><!-- --></A><H3>
GL_RENDERER</H3>
<PRE>
public static final int <B>GL_RENDERER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RENDERER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERSION"><!-- --></A><H3>
GL_VERSION</H3>
<PRE>
public static final int <B>GL_VERSION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_VERSION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EXTENSIONS"><!-- --></A><H3>
GL_EXTENSIONS</H3>
<PRE>
public static final int <B>GL_EXTENSIONS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EXTENSIONS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_S"><!-- --></A><H3>
GL_S</H3>
<PRE>
public static final int <B>GL_S</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_S">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_T"><!-- --></A><H3>
GL_T</H3>
<PRE>
public static final int <B>GL_T</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_T">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R"><!-- --></A><H3>
GL_R</H3>
<PRE>
public static final int <B>GL_R</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_R">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_Q"><!-- --></A><H3>
GL_Q</H3>
<PRE>
public static final int <B>GL_Q</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_Q">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MODULATE"><!-- --></A><H3>
GL_MODULATE</H3>
<PRE>
public static final int <B>GL_MODULATE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_MODULATE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DECAL"><!-- --></A><H3>
GL_DECAL</H3>
<PRE>
public static final int <B>GL_DECAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_DECAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_ENV_MODE"><!-- --></A><H3>
GL_TEXTURE_ENV_MODE</H3>
<PRE>
public static final int <B>GL_TEXTURE_ENV_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_ENV_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_ENV_COLOR"><!-- --></A><H3>
GL_TEXTURE_ENV_COLOR</H3>
<PRE>
public static final int <B>GL_TEXTURE_ENV_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_ENV_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_ENV"><!-- --></A><H3>
GL_TEXTURE_ENV</H3>
<PRE>
public static final int <B>GL_TEXTURE_ENV</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_ENV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EYE_LINEAR"><!-- --></A><H3>
GL_EYE_LINEAR</H3>
<PRE>
public static final int <B>GL_EYE_LINEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EYE_LINEAR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OBJECT_LINEAR"><!-- --></A><H3>
GL_OBJECT_LINEAR</H3>
<PRE>
public static final int <B>GL_OBJECT_LINEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_OBJECT_LINEAR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SPHERE_MAP"><!-- --></A><H3>
GL_SPHERE_MAP</H3>
<PRE>
public static final int <B>GL_SPHERE_MAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_SPHERE_MAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_GEN_MODE"><!-- --></A><H3>
GL_TEXTURE_GEN_MODE</H3>
<PRE>
public static final int <B>GL_TEXTURE_GEN_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_GEN_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_OBJECT_PLANE"><!-- --></A><H3>
GL_OBJECT_PLANE</H3>
<PRE>
public static final int <B>GL_OBJECT_PLANE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_OBJECT_PLANE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EYE_PLANE"><!-- --></A><H3>
GL_EYE_PLANE</H3>
<PRE>
public static final int <B>GL_EYE_PLANE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EYE_PLANE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEAREST"><!-- --></A><H3>
GL_NEAREST</H3>
<PRE>
public static final int <B>GL_NEAREST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NEAREST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINEAR"><!-- --></A><H3>
GL_LINEAR</H3>
<PRE>
public static final int <B>GL_LINEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINEAR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><H3>
GL_NEAREST_MIPMAP_NEAREST</H3>
<PRE>
public static final int <B>GL_NEAREST_MIPMAP_NEAREST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NEAREST_MIPMAP_NEAREST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><H3>
GL_LINEAR_MIPMAP_NEAREST</H3>
<PRE>
public static final int <B>GL_LINEAR_MIPMAP_NEAREST</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINEAR_MIPMAP_NEAREST">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><H3>
GL_NEAREST_MIPMAP_LINEAR</H3>
<PRE>
public static final int <B>GL_NEAREST_MIPMAP_LINEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NEAREST_MIPMAP_LINEAR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><H3>
GL_LINEAR_MIPMAP_LINEAR</H3>
<PRE>
public static final int <B>GL_LINEAR_MIPMAP_LINEAR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LINEAR_MIPMAP_LINEAR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_MAG_FILTER"><!-- --></A><H3>
GL_TEXTURE_MAG_FILTER</H3>
<PRE>
public static final int <B>GL_TEXTURE_MAG_FILTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_MAG_FILTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_MIN_FILTER"><!-- --></A><H3>
GL_TEXTURE_MIN_FILTER</H3>
<PRE>
public static final int <B>GL_TEXTURE_MIN_FILTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_MIN_FILTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_WRAP_S"><!-- --></A><H3>
GL_TEXTURE_WRAP_S</H3>
<PRE>
public static final int <B>GL_TEXTURE_WRAP_S</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_WRAP_S">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_WRAP_T"><!-- --></A><H3>
GL_TEXTURE_WRAP_T</H3>
<PRE>
public static final int <B>GL_TEXTURE_WRAP_T</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_WRAP_T">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLAMP"><!-- --></A><H3>
GL_CLAMP</H3>
<PRE>
public static final int <B>GL_CLAMP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLAMP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_REPEAT"><!-- --></A><H3>
GL_REPEAT</H3>
<PRE>
public static final int <B>GL_REPEAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_REPEAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIENT_PIXEL_STORE_BIT"><!-- --></A><H3>
GL_CLIENT_PIXEL_STORE_BIT</H3>
<PRE>
public static final int <B>GL_CLIENT_PIXEL_STORE_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLIENT_PIXEL_STORE_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLIENT_VERTEX_ARRAY_BIT"><!-- --></A><H3>
GL_CLIENT_VERTEX_ARRAY_BIT</H3>
<PRE>
public static final int <B>GL_CLIENT_VERTEX_ARRAY_BIT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_CLIENT_VERTEX_ARRAY_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALL_CLIENT_ATTRIB_BITS"><!-- --></A><H3>
GL_ALL_CLIENT_ATTRIB_BITS</H3>
<PRE>
public static final int <B>GL_ALL_CLIENT_ATTRIB_BITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALL_CLIENT_ATTRIB_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_OFFSET_FACTOR"><!-- --></A><H3>
GL_POLYGON_OFFSET_FACTOR</H3>
<PRE>
public static final int <B>GL_POLYGON_OFFSET_FACTOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_OFFSET_FACTOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_OFFSET_UNITS"><!-- --></A><H3>
GL_POLYGON_OFFSET_UNITS</H3>
<PRE>
public static final int <B>GL_POLYGON_OFFSET_UNITS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_OFFSET_UNITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_OFFSET_POINT"><!-- --></A><H3>
GL_POLYGON_OFFSET_POINT</H3>
<PRE>
public static final int <B>GL_POLYGON_OFFSET_POINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_OFFSET_POINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_OFFSET_LINE"><!-- --></A><H3>
GL_POLYGON_OFFSET_LINE</H3>
<PRE>
public static final int <B>GL_POLYGON_OFFSET_LINE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_OFFSET_LINE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POLYGON_OFFSET_FILL"><!-- --></A><H3>
GL_POLYGON_OFFSET_FILL</H3>
<PRE>
public static final int <B>GL_POLYGON_OFFSET_FILL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_POLYGON_OFFSET_FILL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA4"><!-- --></A><H3>
GL_ALPHA4</H3>
<PRE>
public static final int <B>GL_ALPHA4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA8"><!-- --></A><H3>
GL_ALPHA8</H3>
<PRE>
public static final int <B>GL_ALPHA8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA12"><!-- --></A><H3>
GL_ALPHA12</H3>
<PRE>
public static final int <B>GL_ALPHA12</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALPHA16"><!-- --></A><H3>
GL_ALPHA16</H3>
<PRE>
public static final int <B>GL_ALPHA16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_ALPHA16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE4"><!-- --></A><H3>
GL_LUMINANCE4</H3>
<PRE>
public static final int <B>GL_LUMINANCE4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE8"><!-- --></A><H3>
GL_LUMINANCE8</H3>
<PRE>
public static final int <B>GL_LUMINANCE8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE12"><!-- --></A><H3>
GL_LUMINANCE12</H3>
<PRE>
public static final int <B>GL_LUMINANCE12</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE16"><!-- --></A><H3>
GL_LUMINANCE16</H3>
<PRE>
public static final int <B>GL_LUMINANCE16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE4_ALPHA4"><!-- --></A><H3>
GL_LUMINANCE4_ALPHA4</H3>
<PRE>
public static final int <B>GL_LUMINANCE4_ALPHA4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE4_ALPHA4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE6_ALPHA2"><!-- --></A><H3>
GL_LUMINANCE6_ALPHA2</H3>
<PRE>
public static final int <B>GL_LUMINANCE6_ALPHA2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE6_ALPHA2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE8_ALPHA8"><!-- --></A><H3>
GL_LUMINANCE8_ALPHA8</H3>
<PRE>
public static final int <B>GL_LUMINANCE8_ALPHA8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE8_ALPHA8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE12_ALPHA4"><!-- --></A><H3>
GL_LUMINANCE12_ALPHA4</H3>
<PRE>
public static final int <B>GL_LUMINANCE12_ALPHA4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE12_ALPHA4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE12_ALPHA12"><!-- --></A><H3>
GL_LUMINANCE12_ALPHA12</H3>
<PRE>
public static final int <B>GL_LUMINANCE12_ALPHA12</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE12_ALPHA12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LUMINANCE16_ALPHA16"><!-- --></A><H3>
GL_LUMINANCE16_ALPHA16</H3>
<PRE>
public static final int <B>GL_LUMINANCE16_ALPHA16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LUMINANCE16_ALPHA16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INTENSITY"><!-- --></A><H3>
GL_INTENSITY</H3>
<PRE>
public static final int <B>GL_INTENSITY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INTENSITY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INTENSITY4"><!-- --></A><H3>
GL_INTENSITY4</H3>
<PRE>
public static final int <B>GL_INTENSITY4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INTENSITY4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INTENSITY8"><!-- --></A><H3>
GL_INTENSITY8</H3>
<PRE>
public static final int <B>GL_INTENSITY8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INTENSITY8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INTENSITY12"><!-- --></A><H3>
GL_INTENSITY12</H3>
<PRE>
public static final int <B>GL_INTENSITY12</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INTENSITY12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INTENSITY16"><!-- --></A><H3>
GL_INTENSITY16</H3>
<PRE>
public static final int <B>GL_INTENSITY16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INTENSITY16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_R3_G3_B2"><!-- --></A><H3>
GL_R3_G3_B2</H3>
<PRE>
public static final int <B>GL_R3_G3_B2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_R3_G3_B2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB4"><!-- --></A><H3>
GL_RGB4</H3>
<PRE>
public static final int <B>GL_RGB4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGB4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB5"><!-- --></A><H3>
GL_RGB5</H3>
<PRE>
public static final int <B>GL_RGB5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGB5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB8"><!-- --></A><H3>
GL_RGB8</H3>
<PRE>
public static final int <B>GL_RGB8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGB8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB10"><!-- --></A><H3>
GL_RGB10</H3>
<PRE>
public static final int <B>GL_RGB10</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGB10">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB12"><!-- --></A><H3>
GL_RGB12</H3>
<PRE>
public static final int <B>GL_RGB12</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGB12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB16"><!-- --></A><H3>
GL_RGB16</H3>
<PRE>
public static final int <B>GL_RGB16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGB16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA2"><!-- --></A><H3>
GL_RGBA2</H3>
<PRE>
public static final int <B>GL_RGBA2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGBA2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA4"><!-- --></A><H3>
GL_RGBA4</H3>
<PRE>
public static final int <B>GL_RGBA4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGBA4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB5_A1"><!-- --></A><H3>
GL_RGB5_A1</H3>
<PRE>
public static final int <B>GL_RGB5_A1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGB5_A1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA8"><!-- --></A><H3>
GL_RGBA8</H3>
<PRE>
public static final int <B>GL_RGBA8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGBA8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB10_A2"><!-- --></A><H3>
GL_RGB10_A2</H3>
<PRE>
public static final int <B>GL_RGB10_A2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGB10_A2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA12"><!-- --></A><H3>
GL_RGBA12</H3>
<PRE>
public static final int <B>GL_RGBA12</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGBA12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGBA16"><!-- --></A><H3>
GL_RGBA16</H3>
<PRE>
public static final int <B>GL_RGBA16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_RGBA16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_RED_SIZE"><!-- --></A><H3>
GL_TEXTURE_RED_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_RED_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_RED_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_GREEN_SIZE"><!-- --></A><H3>
GL_TEXTURE_GREEN_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_GREEN_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_GREEN_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BLUE_SIZE"><!-- --></A><H3>
GL_TEXTURE_BLUE_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_BLUE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_BLUE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_ALPHA_SIZE"><!-- --></A><H3>
GL_TEXTURE_ALPHA_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_ALPHA_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_ALPHA_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_LUMINANCE_SIZE"><!-- --></A><H3>
GL_TEXTURE_LUMINANCE_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_LUMINANCE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_LUMINANCE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_INTENSITY_SIZE"><!-- --></A><H3>
GL_TEXTURE_INTENSITY_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_INTENSITY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_INTENSITY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_TEXTURE_1D"><!-- --></A><H3>
GL_PROXY_TEXTURE_1D</H3>
<PRE>
public static final int <B>GL_PROXY_TEXTURE_1D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PROXY_TEXTURE_1D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_TEXTURE_2D"><!-- --></A><H3>
GL_PROXY_TEXTURE_2D</H3>
<PRE>
public static final int <B>GL_PROXY_TEXTURE_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_PROXY_TEXTURE_2D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_PRIORITY"><!-- --></A><H3>
GL_TEXTURE_PRIORITY</H3>
<PRE>
public static final int <B>GL_TEXTURE_PRIORITY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_PRIORITY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_RESIDENT"><!-- --></A><H3>
GL_TEXTURE_RESIDENT</H3>
<PRE>
public static final int <B>GL_TEXTURE_RESIDENT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_RESIDENT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BINDING_1D"><!-- --></A><H3>
GL_TEXTURE_BINDING_1D</H3>
<PRE>
public static final int <B>GL_TEXTURE_BINDING_1D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_BINDING_1D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BINDING_2D"><!-- --></A><H3>
GL_TEXTURE_BINDING_2D</H3>
<PRE>
public static final int <B>GL_TEXTURE_BINDING_2D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_BINDING_2D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY"><!-- --></A><H3>
GL_VERTEX_ARRAY</H3>
<PRE>
public static final int <B>GL_VERTEX_ARRAY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_VERTEX_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_ARRAY"><!-- --></A><H3>
GL_NORMAL_ARRAY</H3>
<PRE>
public static final int <B>GL_NORMAL_ARRAY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NORMAL_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY"><!-- --></A><H3>
GL_COLOR_ARRAY</H3>
<PRE>
public static final int <B>GL_COLOR_ARRAY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_ARRAY"><!-- --></A><H3>
GL_INDEX_ARRAY</H3>
<PRE>
public static final int <B>GL_INDEX_ARRAY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY</H3>
<PRE>
public static final int <B>GL_TEXTURE_COORD_ARRAY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_COORD_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EDGE_FLAG_ARRAY"><!-- --></A><H3>
GL_EDGE_FLAG_ARRAY</H3>
<PRE>
public static final int <B>GL_EDGE_FLAG_ARRAY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EDGE_FLAG_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_SIZE"><!-- --></A><H3>
GL_VERTEX_ARRAY_SIZE</H3>
<PRE>
public static final int <B>GL_VERTEX_ARRAY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_VERTEX_ARRAY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_TYPE"><!-- --></A><H3>
GL_VERTEX_ARRAY_TYPE</H3>
<PRE>
public static final int <B>GL_VERTEX_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_VERTEX_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_STRIDE"><!-- --></A><H3>
GL_VERTEX_ARRAY_STRIDE</H3>
<PRE>
public static final int <B>GL_VERTEX_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_VERTEX_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_ARRAY_TYPE"><!-- --></A><H3>
GL_NORMAL_ARRAY_TYPE</H3>
<PRE>
public static final int <B>GL_NORMAL_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NORMAL_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_ARRAY_STRIDE"><!-- --></A><H3>
GL_NORMAL_ARRAY_STRIDE</H3>
<PRE>
public static final int <B>GL_NORMAL_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NORMAL_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY_SIZE"><!-- --></A><H3>
GL_COLOR_ARRAY_SIZE</H3>
<PRE>
public static final int <B>GL_COLOR_ARRAY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_ARRAY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY_TYPE"><!-- --></A><H3>
GL_COLOR_ARRAY_TYPE</H3>
<PRE>
public static final int <B>GL_COLOR_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY_STRIDE"><!-- --></A><H3>
GL_COLOR_ARRAY_STRIDE</H3>
<PRE>
public static final int <B>GL_COLOR_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_ARRAY_TYPE"><!-- --></A><H3>
GL_INDEX_ARRAY_TYPE</H3>
<PRE>
public static final int <B>GL_INDEX_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_ARRAY_STRIDE"><!-- --></A><H3>
GL_INDEX_ARRAY_STRIDE</H3>
<PRE>
public static final int <B>GL_INDEX_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY_SIZE"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_COORD_ARRAY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_COORD_ARRAY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY_TYPE"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_TYPE</H3>
<PRE>
public static final int <B>GL_TEXTURE_COORD_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_COORD_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY_STRIDE"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_STRIDE</H3>
<PRE>
public static final int <B>GL_TEXTURE_COORD_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EDGE_FLAG_ARRAY_STRIDE"><!-- --></A><H3>
GL_EDGE_FLAG_ARRAY_STRIDE</H3>
<PRE>
public static final int <B>GL_EDGE_FLAG_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EDGE_FLAG_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ARRAY_POINTER"><!-- --></A><H3>
GL_VERTEX_ARRAY_POINTER</H3>
<PRE>
public static final int <B>GL_VERTEX_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_VERTEX_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NORMAL_ARRAY_POINTER"><!-- --></A><H3>
GL_NORMAL_ARRAY_POINTER</H3>
<PRE>
public static final int <B>GL_NORMAL_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_NORMAL_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_ARRAY_POINTER"><!-- --></A><H3>
GL_COLOR_ARRAY_POINTER</H3>
<PRE>
public static final int <B>GL_COLOR_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_COLOR_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INDEX_ARRAY_POINTER"><!-- --></A><H3>
GL_INDEX_ARRAY_POINTER</H3>
<PRE>
public static final int <B>GL_INDEX_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_INDEX_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COORD_ARRAY_POINTER"><!-- --></A><H3>
GL_TEXTURE_COORD_ARRAY_POINTER</H3>
<PRE>
public static final int <B>GL_TEXTURE_COORD_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_COORD_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_EDGE_FLAG_ARRAY_POINTER"><!-- --></A><H3>
GL_EDGE_FLAG_ARRAY_POINTER</H3>
<PRE>
public static final int <B>GL_EDGE_FLAG_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_EDGE_FLAG_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_V2F"><!-- --></A><H3>
GL_V2F</H3>
<PRE>
public static final int <B>GL_V2F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_V2F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_V3F"><!-- --></A><H3>
GL_V3F</H3>
<PRE>
public static final int <B>GL_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_C4UB_V2F"><!-- --></A><H3>
GL_C4UB_V2F</H3>
<PRE>
public static final int <B>GL_C4UB_V2F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_C4UB_V2F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_C4UB_V3F"><!-- --></A><H3>
GL_C4UB_V3F</H3>
<PRE>
public static final int <B>GL_C4UB_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_C4UB_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_C3F_V3F"><!-- --></A><H3>
GL_C3F_V3F</H3>
<PRE>
public static final int <B>GL_C3F_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_C3F_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_N3F_V3F"><!-- --></A><H3>
GL_N3F_V3F</H3>
<PRE>
public static final int <B>GL_N3F_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_N3F_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_C4F_N3F_V3F"><!-- --></A><H3>
GL_C4F_N3F_V3F</H3>
<PRE>
public static final int <B>GL_C4F_N3F_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_C4F_N3F_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_T2F_V3F"><!-- --></A><H3>
GL_T2F_V3F</H3>
<PRE>
public static final int <B>GL_T2F_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_T2F_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_T4F_V4F"><!-- --></A><H3>
GL_T4F_V4F</H3>
<PRE>
public static final int <B>GL_T4F_V4F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_T4F_V4F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_T2F_C4UB_V3F"><!-- --></A><H3>
GL_T2F_C4UB_V3F</H3>
<PRE>
public static final int <B>GL_T2F_C4UB_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_T2F_C4UB_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_T2F_C3F_V3F"><!-- --></A><H3>
GL_T2F_C3F_V3F</H3>
<PRE>
public static final int <B>GL_T2F_C3F_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_T2F_C3F_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_T2F_N3F_V3F"><!-- --></A><H3>
GL_T2F_N3F_V3F</H3>
<PRE>
public static final int <B>GL_T2F_N3F_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_T2F_N3F_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_T2F_C4F_N3F_V3F"><!-- --></A><H3>
GL_T2F_C4F_N3F_V3F</H3>
<PRE>
public static final int <B>GL_T2F_C4F_N3F_V3F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_T2F_C4F_N3F_V3F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_T4F_C4F_N3F_V4F"><!-- --></A><H3>
GL_T4F_C4F_N3F_V4F</H3>
<PRE>
public static final int <B>GL_T4F_C4F_N3F_V4F</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_T4F_C4F_N3F_V4F">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOGIC_OP"><!-- --></A><H3>
GL_LOGIC_OP</H3>
<PRE>
public static final int <B>GL_LOGIC_OP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_LOGIC_OP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COMPONENTS"><!-- --></A><H3>
GL_TEXTURE_COMPONENTS</H3>
<PRE>
public static final int <B>GL_TEXTURE_COMPONENTS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL11.GL_TEXTURE_COMPONENTS">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glAccum(int, float)"><!-- --></A><H3>
glAccum</H3>
<PRE>
public static void <B>glAccum</B>(int&nbsp;op,
float&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glAlphaFunc(int, float)"><!-- --></A><H3>
glAlphaFunc</H3>
<PRE>
public static void <B>glAlphaFunc</B>(int&nbsp;func,
float&nbsp;ref)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearColor(float, float, float, float)"><!-- --></A><H3>
glClearColor</H3>
<PRE>
public static void <B>glClearColor</B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearAccum(float, float, float, float)"><!-- --></A><H3>
glClearAccum</H3>
<PRE>
public static void <B>glClearAccum</B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClear(int)"><!-- --></A><H3>
glClear</H3>
<PRE>
public static void <B>glClear</B>(int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCallLists(java.nio.ByteBuffer)"><!-- --></A><H3>
glCallLists</H3>
<PRE>
public static void <B>glCallLists</B>(java.nio.ByteBuffer&nbsp;lists)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCallLists(java.nio.IntBuffer)"><!-- --></A><H3>
glCallLists</H3>
<PRE>
public static void <B>glCallLists</B>(java.nio.IntBuffer&nbsp;lists)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCallLists(java.nio.ShortBuffer)"><!-- --></A><H3>
glCallLists</H3>
<PRE>
public static void <B>glCallLists</B>(java.nio.ShortBuffer&nbsp;lists)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCallList(int)"><!-- --></A><H3>
glCallList</H3>
<PRE>
public static void <B>glCallList</B>(int&nbsp;list)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlendFunc(int, int)"><!-- --></A><H3>
glBlendFunc</H3>
<PRE>
public static void <B>glBlendFunc</B>(int&nbsp;sfactor,
int&nbsp;dfactor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBitmap(int, int, float, float, float, float, java.nio.ByteBuffer)"><!-- --></A><H3>
glBitmap</H3>
<PRE>
public static void <B>glBitmap</B>(int&nbsp;width,
int&nbsp;height,
float&nbsp;xorig,
float&nbsp;yorig,
float&nbsp;xmove,
float&nbsp;ymove,
java.nio.ByteBuffer&nbsp;bitmap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBitmap(int, int, float, float, float, float, long)"><!-- --></A><H3>
glBitmap</H3>
<PRE>
public static void <B>glBitmap</B>(int&nbsp;width,
int&nbsp;height,
float&nbsp;xorig,
float&nbsp;yorig,
float&nbsp;xmove,
float&nbsp;ymove,
long&nbsp;bitmap_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindTexture(int, int)"><!-- --></A><H3>
glBindTexture</H3>
<PRE>
public static void <B>glBindTexture</B>(int&nbsp;target,
int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPrioritizeTextures(java.nio.IntBuffer, java.nio.FloatBuffer)"><!-- --></A><H3>
glPrioritizeTextures</H3>
<PRE>
public static void <B>glPrioritizeTextures</B>(java.nio.IntBuffer&nbsp;textures,
java.nio.FloatBuffer&nbsp;priorities)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glAreTexturesResident(java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glAreTexturesResident</H3>
<PRE>
public static boolean <B>glAreTexturesResident</B>(java.nio.IntBuffer&nbsp;textures,
java.nio.ByteBuffer&nbsp;residences)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBegin(int)"><!-- --></A><H3>
glBegin</H3>
<PRE>
public static void <B>glBegin</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnd()"><!-- --></A><H3>
glEnd</H3>
<PRE>
public static void <B>glEnd</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glArrayElement(int)"><!-- --></A><H3>
glArrayElement</H3>
<PRE>
public static void <B>glArrayElement</B>(int&nbsp;i)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearDepth(double)"><!-- --></A><H3>
glClearDepth</H3>
<PRE>
public static void <B>glClearDepth</B>(double&nbsp;depth)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteLists(int, int)"><!-- --></A><H3>
glDeleteLists</H3>
<PRE>
public static void <B>glDeleteLists</B>(int&nbsp;list,
int&nbsp;range)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteTextures(java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteTextures</H3>
<PRE>
public static void <B>glDeleteTextures</B>(java.nio.IntBuffer&nbsp;textures)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteTextures(int)"><!-- --></A><H3>
glDeleteTextures</H3>
<PRE>
public static void <B>glDeleteTextures</B>(int&nbsp;texture)</PRE>
<DL>
<DD>Overloads glDeleteTextures.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCullFace(int)"><!-- --></A><H3>
glCullFace</H3>
<PRE>
public static void <B>glCullFace</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTexSubImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTexSubImage2D</H3>
<PRE>
public static void <B>glCopyTexSubImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTexSubImage1D(int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTexSubImage1D</H3>
<PRE>
public static void <B>glCopyTexSubImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTexImage2D(int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTexImage2D</H3>
<PRE>
public static void <B>glCopyTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTexImage1D(int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTexImage1D</H3>
<PRE>
public static void <B>glCopyTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;border)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyPixels(int, int, int, int, int)"><!-- --></A><H3>
glCopyPixels</H3>
<PRE>
public static void <B>glCopyPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;type)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorPointer(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glColorPointer</H3>
<PRE>
public static void <B>glColorPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorPointer(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glColorPointer</H3>
<PRE>
public static void <B>glColorPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorPointer(int, boolean, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glColorPointer</H3>
<PRE>
public static void <B>glColorPointer</B>(int&nbsp;size,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorPointer(int, int, int, long)"><!-- --></A><H3>
glColorPointer</H3>
<PRE>
public static void <B>glColorPointer</B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorPointer(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glColorPointer</H3>
<PRE>
public static void <B>glColorPointer</B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</PRE>
<DL>
<DD>Overloads glColorPointer.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorMaterial(int, int)"><!-- --></A><H3>
glColorMaterial</H3>
<PRE>
public static void <B>glColorMaterial</B>(int&nbsp;face,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColorMask(boolean, boolean, boolean, boolean)"><!-- --></A><H3>
glColorMask</H3>
<PRE>
public static void <B>glColorMask</B>(boolean&nbsp;red,
boolean&nbsp;green,
boolean&nbsp;blue,
boolean&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor3b(byte, byte, byte)"><!-- --></A><H3>
glColor3b</H3>
<PRE>
public static void <B>glColor3b</B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor3f(float, float, float)"><!-- --></A><H3>
glColor3f</H3>
<PRE>
public static void <B>glColor3f</B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor3d(double, double, double)"><!-- --></A><H3>
glColor3d</H3>
<PRE>
public static void <B>glColor3d</B>(double&nbsp;red,
double&nbsp;green,
double&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor3ub(byte, byte, byte)"><!-- --></A><H3>
glColor3ub</H3>
<PRE>
public static void <B>glColor3ub</B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor4b(byte, byte, byte, byte)"><!-- --></A><H3>
glColor4b</H3>
<PRE>
public static void <B>glColor4b</B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue,
byte&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor4f(float, float, float, float)"><!-- --></A><H3>
glColor4f</H3>
<PRE>
public static void <B>glColor4f</B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor4d(double, double, double, double)"><!-- --></A><H3>
glColor4d</H3>
<PRE>
public static void <B>glColor4d</B>(double&nbsp;red,
double&nbsp;green,
double&nbsp;blue,
double&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor4ub(byte, byte, byte, byte)"><!-- --></A><H3>
glColor4ub</H3>
<PRE>
public static void <B>glColor4ub</B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue,
byte&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClipPlane(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glClipPlane</H3>
<PRE>
public static void <B>glClipPlane</B>(int&nbsp;plane,
java.nio.DoubleBuffer&nbsp;equation)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearStencil(int)"><!-- --></A><H3>
glClearStencil</H3>
<PRE>
public static void <B>glClearStencil</B>(int&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEvalPoint1(int)"><!-- --></A><H3>
glEvalPoint1</H3>
<PRE>
public static void <B>glEvalPoint1</B>(int&nbsp;i)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEvalPoint2(int, int)"><!-- --></A><H3>
glEvalPoint2</H3>
<PRE>
public static void <B>glEvalPoint2</B>(int&nbsp;i,
int&nbsp;j)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEvalMesh1(int, int, int)"><!-- --></A><H3>
glEvalMesh1</H3>
<PRE>
public static void <B>glEvalMesh1</B>(int&nbsp;mode,
int&nbsp;i1,
int&nbsp;i2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEvalMesh2(int, int, int, int, int)"><!-- --></A><H3>
glEvalMesh2</H3>
<PRE>
public static void <B>glEvalMesh2</B>(int&nbsp;mode,
int&nbsp;i1,
int&nbsp;i2,
int&nbsp;j1,
int&nbsp;j2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEvalCoord1f(float)"><!-- --></A><H3>
glEvalCoord1f</H3>
<PRE>
public static void <B>glEvalCoord1f</B>(float&nbsp;u)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEvalCoord1d(double)"><!-- --></A><H3>
glEvalCoord1d</H3>
<PRE>
public static void <B>glEvalCoord1d</B>(double&nbsp;u)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEvalCoord2f(float, float)"><!-- --></A><H3>
glEvalCoord2f</H3>
<PRE>
public static void <B>glEvalCoord2f</B>(float&nbsp;u,
float&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEvalCoord2d(double, double)"><!-- --></A><H3>
glEvalCoord2d</H3>
<PRE>
public static void <B>glEvalCoord2d</B>(double&nbsp;u,
double&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnableClientState(int)"><!-- --></A><H3>
glEnableClientState</H3>
<PRE>
public static void <B>glEnableClientState</B>(int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableClientState(int)"><!-- --></A><H3>
glDisableClientState</H3>
<PRE>
public static void <B>glDisableClientState</B>(int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnable(int)"><!-- --></A><H3>
glEnable</H3>
<PRE>
public static void <B>glEnable</B>(int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisable(int)"><!-- --></A><H3>
glDisable</H3>
<PRE>
public static void <B>glDisable</B>(int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEdgeFlagPointer(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glEdgeFlagPointer</H3>
<PRE>
public static void <B>glEdgeFlagPointer</B>(int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEdgeFlagPointer(int, long)"><!-- --></A><H3>
glEdgeFlagPointer</H3>
<PRE>
public static void <B>glEdgeFlagPointer</B>(int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEdgeFlag(boolean)"><!-- --></A><H3>
glEdgeFlag</H3>
<PRE>
public static void <B>glEdgeFlag</B>(boolean&nbsp;flag)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawPixels(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glDrawPixels</H3>
<PRE>
public static void <B>glDrawPixels</B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawPixels(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glDrawPixels</H3>
<PRE>
public static void <B>glDrawPixels</B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawPixels(int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glDrawPixels</H3>
<PRE>
public static void <B>glDrawPixels</B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawPixels(int, int, int, int, long)"><!-- --></A><H3>
glDrawPixels</H3>
<PRE>
public static void <B>glDrawPixels</B>(int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawElements(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glDrawElements</H3>
<PRE>
public static void <B>glDrawElements</B>(int&nbsp;mode,
java.nio.ByteBuffer&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawElements(int, java.nio.IntBuffer)"><!-- --></A><H3>
glDrawElements</H3>
<PRE>
public static void <B>glDrawElements</B>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawElements(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glDrawElements</H3>
<PRE>
public static void <B>glDrawElements</B>(int&nbsp;mode,
java.nio.ShortBuffer&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawElements(int, int, int, long)"><!-- --></A><H3>
glDrawElements</H3>
<PRE>
public static void <B>glDrawElements</B>(int&nbsp;mode,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawElements(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glDrawElements</H3>
<PRE>
public static void <B>glDrawElements</B>(int&nbsp;mode,
int&nbsp;count,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;indices)</PRE>
<DL>
<DD>Overloads glDrawElements.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawBuffer(int)"><!-- --></A><H3>
glDrawBuffer</H3>
<PRE>
public static void <B>glDrawBuffer</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawArrays(int, int, int)"><!-- --></A><H3>
glDrawArrays</H3>
<PRE>
public static void <B>glDrawArrays</B>(int&nbsp;mode,
int&nbsp;first,
int&nbsp;count)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDepthRange(double, double)"><!-- --></A><H3>
glDepthRange</H3>
<PRE>
public static void <B>glDepthRange</B>(double&nbsp;zNear,
double&nbsp;zFar)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDepthMask(boolean)"><!-- --></A><H3>
glDepthMask</H3>
<PRE>
public static void <B>glDepthMask</B>(boolean&nbsp;flag)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDepthFunc(int)"><!-- --></A><H3>
glDepthFunc</H3>
<PRE>
public static void <B>glDepthFunc</B>(int&nbsp;func)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFeedbackBuffer(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glFeedbackBuffer</H3>
<PRE>
public static void <B>glFeedbackBuffer</B>(int&nbsp;type,
java.nio.FloatBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPixelMap(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetPixelMap</H3>
<PRE>
public static void <B>glGetPixelMap</B>(int&nbsp;map,
java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPixelMapfv(int, long)"><!-- --></A><H3>
glGetPixelMapfv</H3>
<PRE>
public static void <B>glGetPixelMapfv</B>(int&nbsp;map,
long&nbsp;values_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPixelMapu(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetPixelMapu</H3>
<PRE>
public static void <B>glGetPixelMapu</B>(int&nbsp;map,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPixelMapuiv(int, long)"><!-- --></A><H3>
glGetPixelMapuiv</H3>
<PRE>
public static void <B>glGetPixelMapuiv</B>(int&nbsp;map,
long&nbsp;values_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPixelMapu(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetPixelMapu</H3>
<PRE>
public static void <B>glGetPixelMapu</B>(int&nbsp;map,
java.nio.ShortBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPixelMapusv(int, long)"><!-- --></A><H3>
glGetPixelMapusv</H3>
<PRE>
public static void <B>glGetPixelMapusv</B>(int&nbsp;map,
long&nbsp;values_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMaterial(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMaterial</H3>
<PRE>
public static void <B>glGetMaterial</B>(int&nbsp;face,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMaterial(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMaterial</H3>
<PRE>
public static void <B>glGetMaterial</B>(int&nbsp;face,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMap(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetMap</H3>
<PRE>
public static void <B>glGetMap</B>(int&nbsp;target,
int&nbsp;query,
java.nio.FloatBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMap(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetMap</H3>
<PRE>
public static void <B>glGetMap</B>(int&nbsp;target,
int&nbsp;query,
java.nio.DoubleBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetMap(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetMap</H3>
<PRE>
public static void <B>glGetMap</B>(int&nbsp;target,
int&nbsp;query,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetLight(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetLight</H3>
<PRE>
public static void <B>glGetLight</B>(int&nbsp;light,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetLight(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetLight</H3>
<PRE>
public static void <B>glGetLight</B>(int&nbsp;light,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetError()"><!-- --></A><H3>
glGetError</H3>
<PRE>
public static int <B>glGetError</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetClipPlane(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetClipPlane</H3>
<PRE>
public static void <B>glGetClipPlane</B>(int&nbsp;plane,
java.nio.DoubleBuffer&nbsp;equation)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBoolean(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetBoolean</H3>
<PRE>
public static void <B>glGetBoolean</B>(int&nbsp;pname,
java.nio.ByteBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetBoolean(int)"><!-- --></A><H3>
glGetBoolean</H3>
<PRE>
public static boolean <B>glGetBoolean</B>(int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetBooleanv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetDouble(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetDouble</H3>
<PRE>
public static void <B>glGetDouble</B>(int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetDouble(int)"><!-- --></A><H3>
glGetDouble</H3>
<PRE>
public static double <B>glGetDouble</B>(int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetDoublev.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloat(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetFloat</H3>
<PRE>
public static void <B>glGetFloat</B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloat(int)"><!-- --></A><H3>
glGetFloat</H3>
<PRE>
public static float <B>glGetFloat</B>(int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetFloatv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetInteger(int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetInteger</H3>
<PRE>
public static void <B>glGetInteger</B>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetInteger(int)"><!-- --></A><H3>
glGetInteger</H3>
<PRE>
public static int <B>glGetInteger</B>(int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetIntegerv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenTextures(java.nio.IntBuffer)"><!-- --></A><H3>
glGenTextures</H3>
<PRE>
public static void <B>glGenTextures</B>(java.nio.IntBuffer&nbsp;textures)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenTextures()"><!-- --></A><H3>
glGenTextures</H3>
<PRE>
public static int <B>glGenTextures</B>()</PRE>
<DL>
<DD>Overloads glGenTextures.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenLists(int)"><!-- --></A><H3>
glGenLists</H3>
<PRE>
public static int <B>glGenLists</B>(int&nbsp;range)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFrustum(double, double, double, double, double, double)"><!-- --></A><H3>
glFrustum</H3>
<PRE>
public static void <B>glFrustum</B>(double&nbsp;left,
double&nbsp;right,
double&nbsp;bottom,
double&nbsp;top,
double&nbsp;zNear,
double&nbsp;zFar)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFrontFace(int)"><!-- --></A><H3>
glFrontFace</H3>
<PRE>
public static void <B>glFrontFace</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFogf(int, float)"><!-- --></A><H3>
glFogf</H3>
<PRE>
public static void <B>glFogf</B>(int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFogi(int, int)"><!-- --></A><H3>
glFogi</H3>
<PRE>
public static void <B>glFogi</B>(int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFog(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glFog</H3>
<PRE>
public static void <B>glFog</B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFog(int, java.nio.IntBuffer)"><!-- --></A><H3>
glFog</H3>
<PRE>
public static void <B>glFog</B>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFlush()"><!-- --></A><H3>
glFlush</H3>
<PRE>
public static void <B>glFlush</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFinish()"><!-- --></A><H3>
glFinish</H3>
<PRE>
public static void <B>glFinish</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPointer(int, long)"><!-- --></A><H3>
glGetPointer</H3>
<PRE>
public static java.nio.ByteBuffer <B>glGetPointer</B>(int&nbsp;pname,
long&nbsp;result_size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsEnabled(int)"><!-- --></A><H3>
glIsEnabled</H3>
<PRE>
public static boolean <B>glIsEnabled</B>(int&nbsp;cap)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInterleavedArrays(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glInterleavedArrays</H3>
<PRE>
public static void <B>glInterleavedArrays</B>(int&nbsp;format,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInterleavedArrays(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glInterleavedArrays</H3>
<PRE>
public static void <B>glInterleavedArrays</B>(int&nbsp;format,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInterleavedArrays(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glInterleavedArrays</H3>
<PRE>
public static void <B>glInterleavedArrays</B>(int&nbsp;format,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInterleavedArrays(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glInterleavedArrays</H3>
<PRE>
public static void <B>glInterleavedArrays</B>(int&nbsp;format,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInterleavedArrays(int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glInterleavedArrays</H3>
<PRE>
public static void <B>glInterleavedArrays</B>(int&nbsp;format,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInterleavedArrays(int, int, long)"><!-- --></A><H3>
glInterleavedArrays</H3>
<PRE>
public static void <B>glInterleavedArrays</B>(int&nbsp;format,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glInitNames()"><!-- --></A><H3>
glInitNames</H3>
<PRE>
public static void <B>glInitNames</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glHint(int, int)"><!-- --></A><H3>
glHint</H3>
<PRE>
public static void <B>glHint</B>(int&nbsp;target,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTexParameter</H3>
<PRE>
public static void <B>glGetTexParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameterf(int, int)"><!-- --></A><H3>
glGetTexParameterf</H3>
<PRE>
public static float <B>glGetTexParameterf</B>(int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexParameterfv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexParameter</H3>
<PRE>
public static void <B>glGetTexParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexParameteri(int, int)"><!-- --></A><H3>
glGetTexParameteri</H3>
<PRE>
public static int <B>glGetTexParameteri</B>(int&nbsp;target,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexLevelParameter(int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTexLevelParameter</H3>
<PRE>
public static void <B>glGetTexLevelParameter</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexLevelParameterf(int, int, int)"><!-- --></A><H3>
glGetTexLevelParameterf</H3>
<PRE>
public static float <B>glGetTexLevelParameterf</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexLevelParameterfv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexLevelParameter(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexLevelParameter</H3>
<PRE>
public static void <B>glGetTexLevelParameter</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexLevelParameteri(int, int, int)"><!-- --></A><H3>
glGetTexLevelParameteri</H3>
<PRE>
public static int <B>glGetTexLevelParameteri</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexLevelParameteriv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexImage(int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetTexImage</H3>
<PRE>
public static void <B>glGetTexImage</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexImage(int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetTexImage</H3>
<PRE>
public static void <B>glGetTexImage</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexImage(int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTexImage</H3>
<PRE>
public static void <B>glGetTexImage</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexImage(int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexImage</H3>
<PRE>
public static void <B>glGetTexImage</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexImage(int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glGetTexImage</H3>
<PRE>
public static void <B>glGetTexImage</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexImage(int, int, int, int, long)"><!-- --></A><H3>
glGetTexImage</H3>
<PRE>
public static void <B>glGetTexImage</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexGen(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexGen</H3>
<PRE>
public static void <B>glGetTexGen</B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexGeni(int, int)"><!-- --></A><H3>
glGetTexGeni</H3>
<PRE>
public static int <B>glGetTexGeni</B>(int&nbsp;coord,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexGeniv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexGen(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTexGen</H3>
<PRE>
public static void <B>glGetTexGen</B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexGenf(int, int)"><!-- --></A><H3>
glGetTexGenf</H3>
<PRE>
public static float <B>glGetTexGenf</B>(int&nbsp;coord,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexGenfv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexGen(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetTexGen</H3>
<PRE>
public static void <B>glGetTexGen</B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexGend(int, int)"><!-- --></A><H3>
glGetTexGend</H3>
<PRE>
public static double <B>glGetTexGend</B>(int&nbsp;coord,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexGendv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexEnv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetTexEnv</H3>
<PRE>
public static void <B>glGetTexEnv</B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexEnvi(int, int)"><!-- --></A><H3>
glGetTexEnvi</H3>
<PRE>
public static int <B>glGetTexEnvi</B>(int&nbsp;coord,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexEnviv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexEnv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetTexEnv</H3>
<PRE>
public static void <B>glGetTexEnv</B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetTexEnvf(int, int)"><!-- --></A><H3>
glGetTexEnvf</H3>
<PRE>
public static float <B>glGetTexEnvf</B>(int&nbsp;coord,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetTexEnvfv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetString(int)"><!-- --></A><H3>
glGetString</H3>
<PRE>
public static java.lang.String <B>glGetString</B>(int&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPolygonStipple(java.nio.ByteBuffer)"><!-- --></A><H3>
glGetPolygonStipple</H3>
<PRE>
public static void <B>glGetPolygonStipple</B>(java.nio.ByteBuffer&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetPolygonStipple(long)"><!-- --></A><H3>
glGetPolygonStipple</H3>
<PRE>
public static void <B>glGetPolygonStipple</B>(long&nbsp;mask_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsList(int)"><!-- --></A><H3>
glIsList</H3>
<PRE>
public static boolean <B>glIsList</B>(int&nbsp;list)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMaterialf(int, int, float)"><!-- --></A><H3>
glMaterialf</H3>
<PRE>
public static void <B>glMaterialf</B>(int&nbsp;face,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMateriali(int, int, int)"><!-- --></A><H3>
glMateriali</H3>
<PRE>
public static void <B>glMateriali</B>(int&nbsp;face,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMaterial(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMaterial</H3>
<PRE>
public static void <B>glMaterial</B>(int&nbsp;face,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMaterial(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glMaterial</H3>
<PRE>
public static void <B>glMaterial</B>(int&nbsp;face,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMapGrid1f(int, float, float)"><!-- --></A><H3>
glMapGrid1f</H3>
<PRE>
public static void <B>glMapGrid1f</B>(int&nbsp;un,
float&nbsp;u1,
float&nbsp;u2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMapGrid1d(int, double, double)"><!-- --></A><H3>
glMapGrid1d</H3>
<PRE>
public static void <B>glMapGrid1d</B>(int&nbsp;un,
double&nbsp;u1,
double&nbsp;u2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMapGrid2f(int, float, float, int, float, float)"><!-- --></A><H3>
glMapGrid2f</H3>
<PRE>
public static void <B>glMapGrid2f</B>(int&nbsp;un,
float&nbsp;u1,
float&nbsp;u2,
int&nbsp;vn,
float&nbsp;v1,
float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMapGrid2d(int, double, double, int, double, double)"><!-- --></A><H3>
glMapGrid2d</H3>
<PRE>
public static void <B>glMapGrid2d</B>(int&nbsp;un,
double&nbsp;u1,
double&nbsp;u2,
int&nbsp;vn,
double&nbsp;v1,
double&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMap2f(int, float, float, int, int, float, float, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMap2f</H3>
<PRE>
public static void <B>glMap2f</B>(int&nbsp;target,
float&nbsp;u1,
float&nbsp;u2,
int&nbsp;ustride,
int&nbsp;uorder,
float&nbsp;v1,
float&nbsp;v2,
int&nbsp;vstride,
int&nbsp;vorder,
java.nio.FloatBuffer&nbsp;points)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMap2d(int, double, double, int, int, double, double, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMap2d</H3>
<PRE>
public static void <B>glMap2d</B>(int&nbsp;target,
double&nbsp;u1,
double&nbsp;u2,
int&nbsp;ustride,
int&nbsp;uorder,
double&nbsp;v1,
double&nbsp;v2,
int&nbsp;vstride,
int&nbsp;vorder,
java.nio.DoubleBuffer&nbsp;points)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMap1f(int, float, float, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glMap1f</H3>
<PRE>
public static void <B>glMap1f</B>(int&nbsp;target,
float&nbsp;u1,
float&nbsp;u2,
int&nbsp;stride,
int&nbsp;order,
java.nio.FloatBuffer&nbsp;points)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMap1d(int, double, double, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glMap1d</H3>
<PRE>
public static void <B>glMap1d</B>(int&nbsp;target,
double&nbsp;u1,
double&nbsp;u2,
int&nbsp;stride,
int&nbsp;order,
java.nio.DoubleBuffer&nbsp;points)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLogicOp(int)"><!-- --></A><H3>
glLogicOp</H3>
<PRE>
public static void <B>glLogicOp</B>(int&nbsp;opcode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLoadName(int)"><!-- --></A><H3>
glLoadName</H3>
<PRE>
public static void <B>glLoadName</B>(int&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLoadMatrix(java.nio.FloatBuffer)"><!-- --></A><H3>
glLoadMatrix</H3>
<PRE>
public static void <B>glLoadMatrix</B>(java.nio.FloatBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLoadMatrix(java.nio.DoubleBuffer)"><!-- --></A><H3>
glLoadMatrix</H3>
<PRE>
public static void <B>glLoadMatrix</B>(java.nio.DoubleBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLoadIdentity()"><!-- --></A><H3>
glLoadIdentity</H3>
<PRE>
public static void <B>glLoadIdentity</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glListBase(int)"><!-- --></A><H3>
glListBase</H3>
<PRE>
public static void <B>glListBase</B>(int&nbsp;base)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLineWidth(float)"><!-- --></A><H3>
glLineWidth</H3>
<PRE>
public static void <B>glLineWidth</B>(float&nbsp;width)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLineStipple(int, short)"><!-- --></A><H3>
glLineStipple</H3>
<PRE>
public static void <B>glLineStipple</B>(int&nbsp;factor,
short&nbsp;pattern)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLightModelf(int, float)"><!-- --></A><H3>
glLightModelf</H3>
<PRE>
public static void <B>glLightModelf</B>(int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLightModeli(int, int)"><!-- --></A><H3>
glLightModeli</H3>
<PRE>
public static void <B>glLightModeli</B>(int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLightModel(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glLightModel</H3>
<PRE>
public static void <B>glLightModel</B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLightModel(int, java.nio.IntBuffer)"><!-- --></A><H3>
glLightModel</H3>
<PRE>
public static void <B>glLightModel</B>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLightf(int, int, float)"><!-- --></A><H3>
glLightf</H3>
<PRE>
public static void <B>glLightf</B>(int&nbsp;light,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLighti(int, int, int)"><!-- --></A><H3>
glLighti</H3>
<PRE>
public static void <B>glLighti</B>(int&nbsp;light,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLight(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glLight</H3>
<PRE>
public static void <B>glLight</B>(int&nbsp;light,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLight(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glLight</H3>
<PRE>
public static void <B>glLight</B>(int&nbsp;light,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsTexture(int)"><!-- --></A><H3>
glIsTexture</H3>
<PRE>
public static boolean <B>glIsTexture</B>(int&nbsp;texture)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMatrixMode(int)"><!-- --></A><H3>
glMatrixMode</H3>
<PRE>
public static void <B>glMatrixMode</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPolygonStipple(java.nio.ByteBuffer)"><!-- --></A><H3>
glPolygonStipple</H3>
<PRE>
public static void <B>glPolygonStipple</B>(java.nio.ByteBuffer&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPolygonStipple(long)"><!-- --></A><H3>
glPolygonStipple</H3>
<PRE>
public static void <B>glPolygonStipple</B>(long&nbsp;mask_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPolygonOffset(float, float)"><!-- --></A><H3>
glPolygonOffset</H3>
<PRE>
public static void <B>glPolygonOffset</B>(float&nbsp;factor,
float&nbsp;units)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPolygonMode(int, int)"><!-- --></A><H3>
glPolygonMode</H3>
<PRE>
public static void <B>glPolygonMode</B>(int&nbsp;face,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointSize(float)"><!-- --></A><H3>
glPointSize</H3>
<PRE>
public static void <B>glPointSize</B>(float&nbsp;size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelZoom(float, float)"><!-- --></A><H3>
glPixelZoom</H3>
<PRE>
public static void <B>glPixelZoom</B>(float&nbsp;xfactor,
float&nbsp;yfactor)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelTransferf(int, float)"><!-- --></A><H3>
glPixelTransferf</H3>
<PRE>
public static void <B>glPixelTransferf</B>(int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelTransferi(int, int)"><!-- --></A><H3>
glPixelTransferi</H3>
<PRE>
public static void <B>glPixelTransferi</B>(int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelStoref(int, float)"><!-- --></A><H3>
glPixelStoref</H3>
<PRE>
public static void <B>glPixelStoref</B>(int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelStorei(int, int)"><!-- --></A><H3>
glPixelStorei</H3>
<PRE>
public static void <B>glPixelStorei</B>(int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelMap(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glPixelMap</H3>
<PRE>
public static void <B>glPixelMap</B>(int&nbsp;map,
java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelMapfv(int, int, long)"><!-- --></A><H3>
glPixelMapfv</H3>
<PRE>
public static void <B>glPixelMapfv</B>(int&nbsp;map,
int&nbsp;values_mapsize,
long&nbsp;values_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelMapu(int, java.nio.IntBuffer)"><!-- --></A><H3>
glPixelMapu</H3>
<PRE>
public static void <B>glPixelMapu</B>(int&nbsp;map,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelMapuiv(int, int, long)"><!-- --></A><H3>
glPixelMapuiv</H3>
<PRE>
public static void <B>glPixelMapuiv</B>(int&nbsp;map,
int&nbsp;values_mapsize,
long&nbsp;values_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelMapu(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glPixelMapu</H3>
<PRE>
public static void <B>glPixelMapu</B>(int&nbsp;map,
java.nio.ShortBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPixelMapusv(int, int, long)"><!-- --></A><H3>
glPixelMapusv</H3>
<PRE>
public static void <B>glPixelMapusv</B>(int&nbsp;map,
int&nbsp;values_mapsize,
long&nbsp;values_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPassThrough(float)"><!-- --></A><H3>
glPassThrough</H3>
<PRE>
public static void <B>glPassThrough</B>(float&nbsp;token)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glOrtho(double, double, double, double, double, double)"><!-- --></A><H3>
glOrtho</H3>
<PRE>
public static void <B>glOrtho</B>(double&nbsp;left,
double&nbsp;right,
double&nbsp;bottom,
double&nbsp;top,
double&nbsp;zNear,
double&nbsp;zFar)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalPointer(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glNormalPointer</H3>
<PRE>
public static void <B>glNormalPointer</B>(int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalPointer(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glNormalPointer</H3>
<PRE>
public static void <B>glNormalPointer</B>(int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalPointer(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glNormalPointer</H3>
<PRE>
public static void <B>glNormalPointer</B>(int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalPointer(int, java.nio.IntBuffer)"><!-- --></A><H3>
glNormalPointer</H3>
<PRE>
public static void <B>glNormalPointer</B>(int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalPointer(int, int, long)"><!-- --></A><H3>
glNormalPointer</H3>
<PRE>
public static void <B>glNormalPointer</B>(int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormalPointer(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glNormalPointer</H3>
<PRE>
public static void <B>glNormalPointer</B>(int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</PRE>
<DL>
<DD>Overloads glNormalPointer.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormal3b(byte, byte, byte)"><!-- --></A><H3>
glNormal3b</H3>
<PRE>
public static void <B>glNormal3b</B>(byte&nbsp;nx,
byte&nbsp;ny,
byte&nbsp;nz)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormal3f(float, float, float)"><!-- --></A><H3>
glNormal3f</H3>
<PRE>
public static void <B>glNormal3f</B>(float&nbsp;nx,
float&nbsp;ny,
float&nbsp;nz)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormal3d(double, double, double)"><!-- --></A><H3>
glNormal3d</H3>
<PRE>
public static void <B>glNormal3d</B>(double&nbsp;nx,
double&nbsp;ny,
double&nbsp;nz)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormal3i(int, int, int)"><!-- --></A><H3>
glNormal3i</H3>
<PRE>
public static void <B>glNormal3i</B>(int&nbsp;nx,
int&nbsp;ny,
int&nbsp;nz)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNewList(int, int)"><!-- --></A><H3>
glNewList</H3>
<PRE>
public static void <B>glNewList</B>(int&nbsp;list,
int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEndList()"><!-- --></A><H3>
glEndList</H3>
<PRE>
public static void <B>glEndList</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultMatrix(java.nio.FloatBuffer)"><!-- --></A><H3>
glMultMatrix</H3>
<PRE>
public static void <B>glMultMatrix</B>(java.nio.FloatBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultMatrix(java.nio.DoubleBuffer)"><!-- --></A><H3>
glMultMatrix</H3>
<PRE>
public static void <B>glMultMatrix</B>(java.nio.DoubleBuffer&nbsp;m)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glShadeModel(int)"><!-- --></A><H3>
glShadeModel</H3>
<PRE>
public static void <B>glShadeModel</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSelectBuffer(java.nio.IntBuffer)"><!-- --></A><H3>
glSelectBuffer</H3>
<PRE>
public static void <B>glSelectBuffer</B>(java.nio.IntBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glScissor(int, int, int, int)"><!-- --></A><H3>
glScissor</H3>
<PRE>
public static void <B>glScissor</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glScalef(float, float, float)"><!-- --></A><H3>
glScalef</H3>
<PRE>
public static void <B>glScalef</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glScaled(double, double, double)"><!-- --></A><H3>
glScaled</H3>
<PRE>
public static void <B>glScaled</B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRotatef(float, float, float, float)"><!-- --></A><H3>
glRotatef</H3>
<PRE>
public static void <B>glRotatef</B>(float&nbsp;angle,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRotated(double, double, double, double)"><!-- --></A><H3>
glRotated</H3>
<PRE>
public static void <B>glRotated</B>(double&nbsp;angle,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRenderMode(int)"><!-- --></A><H3>
glRenderMode</H3>
<PRE>
public static int <B>glRenderMode</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRectf(float, float, float, float)"><!-- --></A><H3>
glRectf</H3>
<PRE>
public static void <B>glRectf</B>(float&nbsp;x1,
float&nbsp;y1,
float&nbsp;x2,
float&nbsp;y2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRectd(double, double, double, double)"><!-- --></A><H3>
glRectd</H3>
<PRE>
public static void <B>glRectd</B>(double&nbsp;x1,
double&nbsp;y1,
double&nbsp;x2,
double&nbsp;y2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRecti(int, int, int, int)"><!-- --></A><H3>
glRecti</H3>
<PRE>
public static void <B>glRecti</B>(int&nbsp;x1,
int&nbsp;y1,
int&nbsp;x2,
int&nbsp;y2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadPixels(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glReadPixels</H3>
<PRE>
public static void <B>glReadPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadPixels(int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glReadPixels</H3>
<PRE>
public static void <B>glReadPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadPixels(int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glReadPixels</H3>
<PRE>
public static void <B>glReadPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadPixels(int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glReadPixels</H3>
<PRE>
public static void <B>glReadPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadPixels(int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glReadPixels</H3>
<PRE>
public static void <B>glReadPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadPixels(int, int, int, int, int, int, long)"><!-- --></A><H3>
glReadPixels</H3>
<PRE>
public static void <B>glReadPixels</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glReadBuffer(int)"><!-- --></A><H3>
glReadBuffer</H3>
<PRE>
public static void <B>glReadBuffer</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRasterPos2f(float, float)"><!-- --></A><H3>
glRasterPos2f</H3>
<PRE>
public static void <B>glRasterPos2f</B>(float&nbsp;x,
float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRasterPos2d(double, double)"><!-- --></A><H3>
glRasterPos2d</H3>
<PRE>
public static void <B>glRasterPos2d</B>(double&nbsp;x,
double&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRasterPos2i(int, int)"><!-- --></A><H3>
glRasterPos2i</H3>
<PRE>
public static void <B>glRasterPos2i</B>(int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRasterPos3f(float, float, float)"><!-- --></A><H3>
glRasterPos3f</H3>
<PRE>
public static void <B>glRasterPos3f</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRasterPos3d(double, double, double)"><!-- --></A><H3>
glRasterPos3d</H3>
<PRE>
public static void <B>glRasterPos3d</B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRasterPos3i(int, int, int)"><!-- --></A><H3>
glRasterPos3i</H3>
<PRE>
public static void <B>glRasterPos3i</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRasterPos4f(float, float, float, float)"><!-- --></A><H3>
glRasterPos4f</H3>
<PRE>
public static void <B>glRasterPos4f</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRasterPos4d(double, double, double, double)"><!-- --></A><H3>
glRasterPos4d</H3>
<PRE>
public static void <B>glRasterPos4d</B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glRasterPos4i(int, int, int, int)"><!-- --></A><H3>
glRasterPos4i</H3>
<PRE>
public static void <B>glRasterPos4i</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPushName(int)"><!-- --></A><H3>
glPushName</H3>
<PRE>
public static void <B>glPushName</B>(int&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPopName()"><!-- --></A><H3>
glPopName</H3>
<PRE>
public static void <B>glPopName</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPushMatrix()"><!-- --></A><H3>
glPushMatrix</H3>
<PRE>
public static void <B>glPushMatrix</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPopMatrix()"><!-- --></A><H3>
glPopMatrix</H3>
<PRE>
public static void <B>glPopMatrix</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPushClientAttrib(int)"><!-- --></A><H3>
glPushClientAttrib</H3>
<PRE>
public static void <B>glPushClientAttrib</B>(int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPopClientAttrib()"><!-- --></A><H3>
glPopClientAttrib</H3>
<PRE>
public static void <B>glPopClientAttrib</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPushAttrib(int)"><!-- --></A><H3>
glPushAttrib</H3>
<PRE>
public static void <B>glPushAttrib</B>(int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPopAttrib()"><!-- --></A><H3>
glPopAttrib</H3>
<PRE>
public static void <B>glPopAttrib</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glStencilFunc(int, int, int)"><!-- --></A><H3>
glStencilFunc</H3>
<PRE>
public static void <B>glStencilFunc</B>(int&nbsp;func,
int&nbsp;ref,
int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexPointer(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glVertexPointer</H3>
<PRE>
public static void <B>glVertexPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexPointer(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glVertexPointer</H3>
<PRE>
public static void <B>glVertexPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexPointer(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexPointer</H3>
<PRE>
public static void <B>glVertexPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexPointer(int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVertexPointer</H3>
<PRE>
public static void <B>glVertexPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexPointer(int, int, int, long)"><!-- --></A><H3>
glVertexPointer</H3>
<PRE>
public static void <B>glVertexPointer</B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexPointer(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glVertexPointer</H3>
<PRE>
public static void <B>glVertexPointer</B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</PRE>
<DL>
<DD>Overloads glVertexPointer.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex2f(float, float)"><!-- --></A><H3>
glVertex2f</H3>
<PRE>
public static void <B>glVertex2f</B>(float&nbsp;x,
float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex2d(double, double)"><!-- --></A><H3>
glVertex2d</H3>
<PRE>
public static void <B>glVertex2d</B>(double&nbsp;x,
double&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex2i(int, int)"><!-- --></A><H3>
glVertex2i</H3>
<PRE>
public static void <B>glVertex2i</B>(int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex3f(float, float, float)"><!-- --></A><H3>
glVertex3f</H3>
<PRE>
public static void <B>glVertex3f</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex3d(double, double, double)"><!-- --></A><H3>
glVertex3d</H3>
<PRE>
public static void <B>glVertex3d</B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex3i(int, int, int)"><!-- --></A><H3>
glVertex3i</H3>
<PRE>
public static void <B>glVertex3i</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex4f(float, float, float, float)"><!-- --></A><H3>
glVertex4f</H3>
<PRE>
public static void <B>glVertex4f</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex4d(double, double, double, double)"><!-- --></A><H3>
glVertex4d</H3>
<PRE>
public static void <B>glVertex4d</B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex4i(int, int, int, int)"><!-- --></A><H3>
glVertex4i</H3>
<PRE>
public static void <B>glVertex4i</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z,
int&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTranslatef(float, float, float)"><!-- --></A><H3>
glTranslatef</H3>
<PRE>
public static void <B>glTranslatef</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTranslated(double, double, double)"><!-- --></A><H3>
glTranslated</H3>
<PRE>
public static void <B>glTranslated</B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage1D(int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTexImage1D</H3>
<PRE>
public static void <B>glTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage1D(int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTexImage1D</H3>
<PRE>
public static void <B>glTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage1D(int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexImage1D</H3>
<PRE>
public static void <B>glTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage1D(int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexImage1D</H3>
<PRE>
public static void <B>glTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage1D(int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTexImage1D</H3>
<PRE>
public static void <B>glTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage1D(int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTexImage1D</H3>
<PRE>
public static void <B>glTexImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTexImage2D</H3>
<PRE>
public static void <B>glTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTexImage2D</H3>
<PRE>
public static void <B>glTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexImage2D</H3>
<PRE>
public static void <B>glTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexImage2D</H3>
<PRE>
public static void <B>glTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTexImage2D</H3>
<PRE>
public static void <B>glTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage2D(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTexImage2D</H3>
<PRE>
public static void <B>glTexImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalformat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage1D(int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTexSubImage1D</H3>
<PRE>
public static void <B>glTexSubImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage1D(int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTexSubImage1D</H3>
<PRE>
public static void <B>glTexSubImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage1D(int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexSubImage1D</H3>
<PRE>
public static void <B>glTexSubImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage1D(int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexSubImage1D</H3>
<PRE>
public static void <B>glTexSubImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage1D(int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTexSubImage1D</H3>
<PRE>
public static void <B>glTexSubImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage1D(int, int, int, int, int, int, long)"><!-- --></A><H3>
glTexSubImage1D</H3>
<PRE>
public static void <B>glTexSubImage1D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;width,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTexSubImage2D</H3>
<PRE>
public static void <B>glTexSubImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTexSubImage2D</H3>
<PRE>
public static void <B>glTexSubImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexSubImage2D</H3>
<PRE>
public static void <B>glTexSubImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexSubImage2D</H3>
<PRE>
public static void <B>glTexSubImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage2D(int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTexSubImage2D</H3>
<PRE>
public static void <B>glTexSubImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage2D(int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTexSubImage2D</H3>
<PRE>
public static void <B>glTexSubImage2D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameterf(int, int, float)"><!-- --></A><H3>
glTexParameterf</H3>
<PRE>
public static void <B>glTexParameterf</B>(int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameteri(int, int, int)"><!-- --></A><H3>
glTexParameteri</H3>
<PRE>
public static void <B>glTexParameteri</B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexParameter</H3>
<PRE>
public static void <B>glTexParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexParameter</H3>
<PRE>
public static void <B>glTexParameter</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexGenf(int, int, float)"><!-- --></A><H3>
glTexGenf</H3>
<PRE>
public static void <B>glTexGenf</B>(int&nbsp;coord,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexGend(int, int, double)"><!-- --></A><H3>
glTexGend</H3>
<PRE>
public static void <B>glTexGend</B>(int&nbsp;coord,
int&nbsp;pname,
double&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexGen(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexGen</H3>
<PRE>
public static void <B>glTexGen</B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexGen(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTexGen</H3>
<PRE>
public static void <B>glTexGen</B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexGeni(int, int, int)"><!-- --></A><H3>
glTexGeni</H3>
<PRE>
public static void <B>glTexGeni</B>(int&nbsp;coord,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexGen(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexGen</H3>
<PRE>
public static void <B>glTexGen</B>(int&nbsp;coord,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexEnvf(int, int, float)"><!-- --></A><H3>
glTexEnvf</H3>
<PRE>
public static void <B>glTexEnvf</B>(int&nbsp;target,
int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexEnvi(int, int, int)"><!-- --></A><H3>
glTexEnvi</H3>
<PRE>
public static void <B>glTexEnvi</B>(int&nbsp;target,
int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexEnv(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexEnv</H3>
<PRE>
public static void <B>glTexEnv</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexEnv(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexEnv</H3>
<PRE>
public static void <B>glTexEnv</B>(int&nbsp;target,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoordPointer(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTexCoordPointer</H3>
<PRE>
public static void <B>glTexCoordPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoordPointer(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexCoordPointer</H3>
<PRE>
public static void <B>glTexCoordPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoordPointer(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexCoordPointer</H3>
<PRE>
public static void <B>glTexCoordPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoordPointer(int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTexCoordPointer</H3>
<PRE>
public static void <B>glTexCoordPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoordPointer(int, int, int, long)"><!-- --></A><H3>
glTexCoordPointer</H3>
<PRE>
public static void <B>glTexCoordPointer</B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoordPointer(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTexCoordPointer</H3>
<PRE>
public static void <B>glTexCoordPointer</B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;pointer)</PRE>
<DL>
<DD>Overloads glTexCoordPointer.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord1f(float)"><!-- --></A><H3>
glTexCoord1f</H3>
<PRE>
public static void <B>glTexCoord1f</B>(float&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord1d(double)"><!-- --></A><H3>
glTexCoord1d</H3>
<PRE>
public static void <B>glTexCoord1d</B>(double&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord2f(float, float)"><!-- --></A><H3>
glTexCoord2f</H3>
<PRE>
public static void <B>glTexCoord2f</B>(float&nbsp;s,
float&nbsp;t)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord2d(double, double)"><!-- --></A><H3>
glTexCoord2d</H3>
<PRE>
public static void <B>glTexCoord2d</B>(double&nbsp;s,
double&nbsp;t)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord3f(float, float, float)"><!-- --></A><H3>
glTexCoord3f</H3>
<PRE>
public static void <B>glTexCoord3f</B>(float&nbsp;s,
float&nbsp;t,
float&nbsp;r)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord3d(double, double, double)"><!-- --></A><H3>
glTexCoord3d</H3>
<PRE>
public static void <B>glTexCoord3d</B>(double&nbsp;s,
double&nbsp;t,
double&nbsp;r)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord4f(float, float, float, float)"><!-- --></A><H3>
glTexCoord4f</H3>
<PRE>
public static void <B>glTexCoord4f</B>(float&nbsp;s,
float&nbsp;t,
float&nbsp;r,
float&nbsp;q)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord4d(double, double, double, double)"><!-- --></A><H3>
glTexCoord4d</H3>
<PRE>
public static void <B>glTexCoord4d</B>(double&nbsp;s,
double&nbsp;t,
double&nbsp;r,
double&nbsp;q)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glStencilOp(int, int, int)"><!-- --></A><H3>
glStencilOp</H3>
<PRE>
public static void <B>glStencilOp</B>(int&nbsp;fail,
int&nbsp;zfail,
int&nbsp;zpass)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glStencilMask(int)"><!-- --></A><H3>
glStencilMask</H3>
<PRE>
public static void <B>glStencilMask</B>(int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glViewport(int, int, int, int)"><!-- --></A><H3>
glViewport</H3>
<PRE>
public static void <B>glViewport</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GL11.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../org/lwjgl/opengl/EXTVertexWeighting.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../org/lwjgl/opengl/GL12.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../index.html?org/lwjgl/opengl/GL11.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="GL11.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i>
</BODY>
</HTML>