Files
Terrarum/lib/javadoc/lwjgl-javadoc/org/lwjgl/opengl/GL12.html
Song Minjae 6b83e25c0b javadoc for LWJGL
Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698
Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
2016-12-26 12:00:28 +09:00

1565 lines
57 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:49:57 BST 2015 -->
<TITLE>
GL12 (LWJGL API)
</TITLE>
<META NAME="date" CONTENT="2015-07-28">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="GL12 (LWJGL API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GL12.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../org/lwjgl/opengl/GL11.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../org/lwjgl/opengl/GL13.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../index.html?org/lwjgl/opengl/GL12.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="GL12.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
org.lwjgl.opengl</FONT>
<BR>
Class GL12</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL12</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL12</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<p/>
The core OpenGL1.2.1 API, with the imaging subset.
<p>
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>$Revision$
$Id$</DD>
<DT><B>Author:</B></DT>
<DD>cix_foo <cix_foo@users.sourceforge.net></DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_BGR">GL_BGR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_BGRA">GL_BGRA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_LIGHT_MODEL_COLOR_CONTROL">GL_LIGHT_MODEL_COLOR_CONTROL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_MAX_3D_TEXTURE_SIZE">GL_MAX_3D_TEXTURE_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_PACK_IMAGE_HEIGHT">GL_PACK_IMAGE_HEIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_PACK_SKIP_IMAGES">GL_PACK_SKIP_IMAGES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_PROXY_TEXTURE_3D">GL_PROXY_TEXTURE_3D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_SEPARATE_SPECULAR_COLOR">GL_SEPARATE_SPECULAR_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_SINGLE_COLOR">GL_SINGLE_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_LINE_WIDTH_GRANULARITY">GL_SMOOTH_LINE_WIDTH_GRANULARITY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_POINT_SIZE_GRANULARITY">GL_SMOOTH_POINT_SIZE_GRANULARITY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_3D">GL_TEXTURE_3D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_BASE_LEVEL">GL_TEXTURE_BASE_LEVEL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_BINDING_3D">GL_TEXTURE_BINDING_3D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_DEPTH">GL_TEXTURE_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_MAX_LEVEL">GL_TEXTURE_MAX_LEVEL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_MAX_LOD">GL_TEXTURE_MAX_LOD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_MIN_LOD">GL_TEXTURE_MIN_LOD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_TEXTURE_WRAP_R">GL_TEXTURE_WRAP_R</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNPACK_IMAGE_HEIGHT">GL_UNPACK_IMAGE_HEIGHT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNPACK_SKIP_IMAGES">GL_UNPACK_SKIP_IMAGES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_BYTE_2_3_3_REV">GL_UNSIGNED_BYTE_2_3_3_REV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_BYTE_3_3_2">GL_UNSIGNED_BYTE_3_3_2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_10_10_10_2">GL_UNSIGNED_INT_10_10_10_2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_2_10_10_10_REV">GL_UNSIGNED_INT_2_10_10_10_REV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_8_8_8_8">GL_UNSIGNED_INT_8_8_8_8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_INT_8_8_8_8_REV">GL_UNSIGNED_INT_8_8_8_8_REV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_1_5_5_5_REV">GL_UNSIGNED_SHORT_1_5_5_5_REV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_4_4_4_4_REV">GL_UNSIGNED_SHORT_4_4_4_4_REV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#GL_UNSIGNED_SHORT_5_6_5_REV">GL_UNSIGNED_SHORT_5_6_5_REV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int)">glCopyTexSubImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, java.nio.ByteBuffer)">glDrawRangeElements</A></B>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.ByteBuffer&nbsp;indices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, java.nio.IntBuffer)">glDrawRangeElements</A></B>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.IntBuffer&nbsp;indices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, int, int, long)">glDrawRangeElements</A></B>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glDrawRangeElements(int, int, int, java.nio.ShortBuffer)">glDrawRangeElements</A></B>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.ShortBuffer&nbsp;indices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTexImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTexImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, long)">glTexImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTexImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)">glTexSubImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)">glTexSubImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)">glTexSubImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)">glTexSubImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, long)">glTexSubImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL12.html#glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)">glTexSubImage3D</A></B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_TEXTURE_BINDING_3D"><!-- --></A><H3>
GL_TEXTURE_BINDING_3D</H3>
<PRE>
public static final int <B>GL_TEXTURE_BINDING_3D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_TEXTURE_BINDING_3D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PACK_SKIP_IMAGES"><!-- --></A><H3>
GL_PACK_SKIP_IMAGES</H3>
<PRE>
public static final int <B>GL_PACK_SKIP_IMAGES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_PACK_SKIP_IMAGES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PACK_IMAGE_HEIGHT"><!-- --></A><H3>
GL_PACK_IMAGE_HEIGHT</H3>
<PRE>
public static final int <B>GL_PACK_IMAGE_HEIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_PACK_IMAGE_HEIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNPACK_SKIP_IMAGES"><!-- --></A><H3>
GL_UNPACK_SKIP_IMAGES</H3>
<PRE>
public static final int <B>GL_UNPACK_SKIP_IMAGES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNPACK_SKIP_IMAGES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNPACK_IMAGE_HEIGHT"><!-- --></A><H3>
GL_UNPACK_IMAGE_HEIGHT</H3>
<PRE>
public static final int <B>GL_UNPACK_IMAGE_HEIGHT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNPACK_IMAGE_HEIGHT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_3D"><!-- --></A><H3>
GL_TEXTURE_3D</H3>
<PRE>
public static final int <B>GL_TEXTURE_3D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_TEXTURE_3D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROXY_TEXTURE_3D"><!-- --></A><H3>
GL_PROXY_TEXTURE_3D</H3>
<PRE>
public static final int <B>GL_PROXY_TEXTURE_3D</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_PROXY_TEXTURE_3D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_DEPTH"><!-- --></A><H3>
GL_TEXTURE_DEPTH</H3>
<PRE>
public static final int <B>GL_TEXTURE_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_TEXTURE_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_WRAP_R"><!-- --></A><H3>
GL_TEXTURE_WRAP_R</H3>
<PRE>
public static final int <B>GL_TEXTURE_WRAP_R</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_TEXTURE_WRAP_R">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_3D_TEXTURE_SIZE"><!-- --></A><H3>
GL_MAX_3D_TEXTURE_SIZE</H3>
<PRE>
public static final int <B>GL_MAX_3D_TEXTURE_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_MAX_3D_TEXTURE_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BGR"><!-- --></A><H3>
GL_BGR</H3>
<PRE>
public static final int <B>GL_BGR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_BGR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BGRA"><!-- --></A><H3>
GL_BGRA</H3>
<PRE>
public static final int <B>GL_BGRA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_BGRA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_BYTE_3_3_2"><!-- --></A><H3>
GL_UNSIGNED_BYTE_3_3_2</H3>
<PRE>
public static final int <B>GL_UNSIGNED_BYTE_3_3_2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_BYTE_3_3_2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_BYTE_2_3_3_REV"><!-- --></A><H3>
GL_UNSIGNED_BYTE_2_3_3_REV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_BYTE_2_3_3_REV</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_BYTE_2_3_3_REV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><H3>
GL_UNSIGNED_SHORT_5_6_5</H3>
<PRE>
public static final int <B>GL_UNSIGNED_SHORT_5_6_5</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_SHORT_5_6_5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT_5_6_5_REV"><!-- --></A><H3>
GL_UNSIGNED_SHORT_5_6_5_REV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_SHORT_5_6_5_REV</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_SHORT_5_6_5_REV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><H3>
GL_UNSIGNED_SHORT_4_4_4_4</H3>
<PRE>
public static final int <B>GL_UNSIGNED_SHORT_4_4_4_4</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_SHORT_4_4_4_4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT_4_4_4_4_REV"><!-- --></A><H3>
GL_UNSIGNED_SHORT_4_4_4_4_REV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_SHORT_4_4_4_4_REV</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_SHORT_4_4_4_4_REV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><H3>
GL_UNSIGNED_SHORT_5_5_5_1</H3>
<PRE>
public static final int <B>GL_UNSIGNED_SHORT_5_5_5_1</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_SHORT_5_5_5_1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_SHORT_1_5_5_5_REV"><!-- --></A><H3>
GL_UNSIGNED_SHORT_1_5_5_5_REV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_SHORT_1_5_5_5_REV</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_SHORT_1_5_5_5_REV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_8_8_8_8"><!-- --></A><H3>
GL_UNSIGNED_INT_8_8_8_8</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_8_8_8_8</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_INT_8_8_8_8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_8_8_8_8_REV"><!-- --></A><H3>
GL_UNSIGNED_INT_8_8_8_8_REV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_8_8_8_8_REV</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_INT_8_8_8_8_REV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_10_10_10_2"><!-- --></A><H3>
GL_UNSIGNED_INT_10_10_10_2</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_10_10_10_2</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_INT_10_10_10_2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT_2_10_10_10_REV"><!-- --></A><H3>
GL_UNSIGNED_INT_2_10_10_10_REV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT_2_10_10_10_REV</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_UNSIGNED_INT_2_10_10_10_REV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RESCALE_NORMAL"><!-- --></A><H3>
GL_RESCALE_NORMAL</H3>
<PRE>
public static final int <B>GL_RESCALE_NORMAL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_RESCALE_NORMAL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LIGHT_MODEL_COLOR_CONTROL"><!-- --></A><H3>
GL_LIGHT_MODEL_COLOR_CONTROL</H3>
<PRE>
public static final int <B>GL_LIGHT_MODEL_COLOR_CONTROL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_LIGHT_MODEL_COLOR_CONTROL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SINGLE_COLOR"><!-- --></A><H3>
GL_SINGLE_COLOR</H3>
<PRE>
public static final int <B>GL_SINGLE_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_SINGLE_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SEPARATE_SPECULAR_COLOR"><!-- --></A><H3>
GL_SEPARATE_SPECULAR_COLOR</H3>
<PRE>
public static final int <B>GL_SEPARATE_SPECULAR_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_SEPARATE_SPECULAR_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CLAMP_TO_EDGE"><!-- --></A><H3>
GL_CLAMP_TO_EDGE</H3>
<PRE>
public static final int <B>GL_CLAMP_TO_EDGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_CLAMP_TO_EDGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_MIN_LOD"><!-- --></A><H3>
GL_TEXTURE_MIN_LOD</H3>
<PRE>
public static final int <B>GL_TEXTURE_MIN_LOD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_TEXTURE_MIN_LOD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_MAX_LOD"><!-- --></A><H3>
GL_TEXTURE_MAX_LOD</H3>
<PRE>
public static final int <B>GL_TEXTURE_MAX_LOD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_TEXTURE_MAX_LOD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_BASE_LEVEL"><!-- --></A><H3>
GL_TEXTURE_BASE_LEVEL</H3>
<PRE>
public static final int <B>GL_TEXTURE_BASE_LEVEL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_TEXTURE_BASE_LEVEL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_MAX_LEVEL"><!-- --></A><H3>
GL_TEXTURE_MAX_LEVEL</H3>
<PRE>
public static final int <B>GL_TEXTURE_MAX_LEVEL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_TEXTURE_MAX_LEVEL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_ELEMENTS_VERTICES"><!-- --></A><H3>
GL_MAX_ELEMENTS_VERTICES</H3>
<PRE>
public static final int <B>GL_MAX_ELEMENTS_VERTICES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_MAX_ELEMENTS_VERTICES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_ELEMENTS_INDICES"><!-- --></A><H3>
GL_MAX_ELEMENTS_INDICES</H3>
<PRE>
public static final int <B>GL_MAX_ELEMENTS_INDICES</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_MAX_ELEMENTS_INDICES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><H3>
GL_ALIASED_POINT_SIZE_RANGE</H3>
<PRE>
public static final int <B>GL_ALIASED_POINT_SIZE_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_ALIASED_POINT_SIZE_RANGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><H3>
GL_ALIASED_LINE_WIDTH_RANGE</H3>
<PRE>
public static final int <B>GL_ALIASED_LINE_WIDTH_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_ALIASED_LINE_WIDTH_RANGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SMOOTH_POINT_SIZE_RANGE"><!-- --></A><H3>
GL_SMOOTH_POINT_SIZE_RANGE</H3>
<PRE>
public static final int <B>GL_SMOOTH_POINT_SIZE_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_SMOOTH_POINT_SIZE_RANGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SMOOTH_POINT_SIZE_GRANULARITY"><!-- --></A><H3>
GL_SMOOTH_POINT_SIZE_GRANULARITY</H3>
<PRE>
public static final int <B>GL_SMOOTH_POINT_SIZE_GRANULARITY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_SMOOTH_POINT_SIZE_GRANULARITY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SMOOTH_LINE_WIDTH_RANGE"><!-- --></A><H3>
GL_SMOOTH_LINE_WIDTH_RANGE</H3>
<PRE>
public static final int <B>GL_SMOOTH_LINE_WIDTH_RANGE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_SMOOTH_LINE_WIDTH_RANGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SMOOTH_LINE_WIDTH_GRANULARITY"><!-- --></A><H3>
GL_SMOOTH_LINE_WIDTH_GRANULARITY</H3>
<PRE>
public static final int <B>GL_SMOOTH_LINE_WIDTH_GRANULARITY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL12.GL_SMOOTH_LINE_WIDTH_GRANULARITY">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glDrawRangeElements(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glDrawRangeElements</H3>
<PRE>
public static void <B>glDrawRangeElements</B>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.ByteBuffer&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawRangeElements(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glDrawRangeElements</H3>
<PRE>
public static void <B>glDrawRangeElements</B>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.IntBuffer&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawRangeElements(int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glDrawRangeElements</H3>
<PRE>
public static void <B>glDrawRangeElements</B>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
java.nio.ShortBuffer&nbsp;indices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawRangeElements(int, int, int, int, int, long)"><!-- --></A><H3>
glDrawRangeElements</H3>
<PRE>
public static void <B>glDrawRangeElements</B>(int&nbsp;mode,
int&nbsp;start,
int&nbsp;end,
int&nbsp;indices_count,
int&nbsp;type,
long&nbsp;indices_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTexImage3D</H3>
<PRE>
public static void <B>glTexImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTexImage3D</H3>
<PRE>
public static void <B>glTexImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexImage3D</H3>
<PRE>
public static void <B>glTexImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexImage3D</H3>
<PRE>
public static void <B>glTexImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage3D(int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTexImage3D</H3>
<PRE>
public static void <B>glTexImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexImage3D(int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTexImage3D</H3>
<PRE>
public static void <B>glTexImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;internalFormat,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;border,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glTexSubImage3D</H3>
<PRE>
public static void <B>glTexSubImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ByteBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glTexSubImage3D</H3>
<PRE>
public static void <B>glTexSubImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.DoubleBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glTexSubImage3D</H3>
<PRE>
public static void <B>glTexSubImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.FloatBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glTexSubImage3D</H3>
<PRE>
public static void <B>glTexSubImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.IntBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glTexSubImage3D</H3>
<PRE>
public static void <B>glTexSubImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
java.nio.ShortBuffer&nbsp;pixels)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexSubImage3D(int, int, int, int, int, int, int, int, int, int, long)"><!-- --></A><H3>
glTexSubImage3D</H3>
<PRE>
public static void <B>glTexSubImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;width,
int&nbsp;height,
int&nbsp;depth,
int&nbsp;format,
int&nbsp;type,
long&nbsp;pixels_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCopyTexSubImage3D(int, int, int, int, int, int, int, int, int)"><!-- --></A><H3>
glCopyTexSubImage3D</H3>
<PRE>
public static void <B>glCopyTexSubImage3D</B>(int&nbsp;target,
int&nbsp;level,
int&nbsp;xoffset,
int&nbsp;yoffset,
int&nbsp;zoffset,
int&nbsp;x,
int&nbsp;y,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GL12.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../org/lwjgl/opengl/GL11.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../org/lwjgl/opengl/GL13.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../index.html?org/lwjgl/opengl/GL12.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="GL12.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i>
</BODY>
</HTML>