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GL14 (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class GL14</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL14</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL14</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<p/>
The core OpenGL1.4 API.
<p>
<P>
<P>
<DL>
<DT><B>Version:</B></DT>
<DD>$Revision$
$Id$</DD>
<DT><B>Author:</B></DT>
<DD>cix_foo <cix_foo@users.sourceforge.net></DD>
</DL>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_COLOR">GL_BLEND_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_COLOR_SUM">GL_COLOR_SUM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_COMPARE_R_TO_TEXTURE">GL_COMPARE_R_TO_TEXTURE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_CURRENT_FOG_COORDINATE">GL_CURRENT_FOG_COORDINATE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_CURRENT_SECONDARY_COLOR">GL_CURRENT_SECONDARY_COLOR</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_DECR_WRAP">GL_DECR_WRAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_DEPTH_COMPONENT24">GL_DEPTH_COMPONENT24</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_DEPTH_COMPONENT32">GL_DEPTH_COMPONENT32</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_DEPTH_TEXTURE_MODE">GL_DEPTH_TEXTURE_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE">GL_FOG_COORDINATE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_ARRAY">GL_FOG_COORDINATE_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_ARRAY_POINTER">GL_FOG_COORDINATE_ARRAY_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_ARRAY_STRIDE">GL_FOG_COORDINATE_ARRAY_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_ARRAY_TYPE">GL_FOG_COORDINATE_ARRAY_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FOG_COORDINATE_SOURCE">GL_FOG_COORDINATE_SOURCE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FRAGMENT_DEPTH">GL_FRAGMENT_DEPTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FUNC_ADD">GL_FUNC_ADD</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_INCR_WRAP">GL_INCR_WRAP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_MAX">GL_MAX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_MAX_TEXTURE_LOD_BIAS">GL_MAX_TEXTURE_LOD_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_MIN">GL_MIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY">GL_SECONDARY_COLOR_ARRAY</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY_POINTER">GL_SECONDARY_COLOR_ARRAY_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY_SIZE">GL_SECONDARY_COLOR_ARRAY_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY_STRIDE">GL_SECONDARY_COLOR_ARRAY_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_SECONDARY_COLOR_ARRAY_TYPE">GL_SECONDARY_COLOR_ARRAY_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_COMPARE_FUNC">GL_TEXTURE_COMPARE_FUNC</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_COMPARE_MODE">GL_TEXTURE_COMPARE_MODE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_DEPTH_SIZE">GL_TEXTURE_DEPTH_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_FILTER_CONTROL">GL_TEXTURE_FILTER_CONTROL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#GL_TEXTURE_LOD_BIAS">GL_TEXTURE_LOD_BIAS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glBlendColor(float, float, float, float)">glBlendColor</A></B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glBlendEquation(int)">glBlendEquation</A></B>(int&nbsp;mode)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glBlendFuncSeparate(int, int, int, int)">glBlendFuncSeparate</A></B>(int&nbsp;sfactorRGB,
int&nbsp;dfactorRGB,
int&nbsp;sfactorAlpha,
int&nbsp;dfactorAlpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glFogCoordd(double)">glFogCoordd</A></B>(double&nbsp;coord)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glFogCoordf(float)">glFogCoordf</A></B>(float&nbsp;coord)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glFogCoordPointer(int, java.nio.DoubleBuffer)">glFogCoordPointer</A></B>(int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glFogCoordPointer(int, java.nio.FloatBuffer)">glFogCoordPointer</A></B>(int&nbsp;stride,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glFogCoordPointer(int, int, long)">glFogCoordPointer</A></B>(int&nbsp;type,
int&nbsp;stride,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glMultiDrawArrays(int, java.nio.IntBuffer, java.nio.IntBuffer)">glMultiDrawArrays</A></B>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;piFirst,
java.nio.IntBuffer&nbsp;piCount)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glPointParameter(int, java.nio.FloatBuffer)">glPointParameter</A></B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glPointParameter(int, java.nio.IntBuffer)">glPointParameter</A></B>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glPointParameterf(int, float)">glPointParameterf</A></B>(int&nbsp;pname,
float&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glPointParameteri(int, int)">glPointParameteri</A></B>(int&nbsp;pname,
int&nbsp;param)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glSecondaryColor3b(byte, byte, byte)">glSecondaryColor3b</A></B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glSecondaryColor3d(double, double, double)">glSecondaryColor3d</A></B>(double&nbsp;red,
double&nbsp;green,
double&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glSecondaryColor3f(float, float, float)">glSecondaryColor3f</A></B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glSecondaryColor3ub(byte, byte, byte)">glSecondaryColor3ub</A></B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glSecondaryColorPointer(int, boolean, int, java.nio.ByteBuffer)">glSecondaryColorPointer</A></B>(int&nbsp;size,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glSecondaryColorPointer(int, int, java.nio.DoubleBuffer)">glSecondaryColorPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glSecondaryColorPointer(int, int, java.nio.FloatBuffer)">glSecondaryColorPointer</A></B>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glSecondaryColorPointer(int, int, int, long)">glSecondaryColorPointer</A></B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;data_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glWindowPos2d(double, double)">glWindowPos2d</A></B>(double&nbsp;x,
double&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glWindowPos2f(float, float)">glWindowPos2f</A></B>(float&nbsp;x,
float&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glWindowPos2i(int, int)">glWindowPos2i</A></B>(int&nbsp;x,
int&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glWindowPos3d(double, double, double)">glWindowPos3d</A></B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glWindowPos3f(float, float, float)">glWindowPos3f</A></B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL14.html#glWindowPos3i(int, int, int)">glWindowPos3i</A></B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_GENERATE_MIPMAP"><!-- --></A><H3>
GL_GENERATE_MIPMAP</H3>
<PRE>
public static final int <B>GL_GENERATE_MIPMAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_GENERATE_MIPMAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GENERATE_MIPMAP_HINT"><!-- --></A><H3>
GL_GENERATE_MIPMAP_HINT</H3>
<PRE>
public static final int <B>GL_GENERATE_MIPMAP_HINT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_GENERATE_MIPMAP_HINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_COMPONENT16"><!-- --></A><H3>
GL_DEPTH_COMPONENT16</H3>
<PRE>
public static final int <B>GL_DEPTH_COMPONENT16</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_DEPTH_COMPONENT16">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_COMPONENT24"><!-- --></A><H3>
GL_DEPTH_COMPONENT24</H3>
<PRE>
public static final int <B>GL_DEPTH_COMPONENT24</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_DEPTH_COMPONENT24">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_COMPONENT32"><!-- --></A><H3>
GL_DEPTH_COMPONENT32</H3>
<PRE>
public static final int <B>GL_DEPTH_COMPONENT32</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_DEPTH_COMPONENT32">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_DEPTH_SIZE"><!-- --></A><H3>
GL_TEXTURE_DEPTH_SIZE</H3>
<PRE>
public static final int <B>GL_TEXTURE_DEPTH_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_TEXTURE_DEPTH_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DEPTH_TEXTURE_MODE"><!-- --></A><H3>
GL_DEPTH_TEXTURE_MODE</H3>
<PRE>
public static final int <B>GL_DEPTH_TEXTURE_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_DEPTH_TEXTURE_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COMPARE_MODE"><!-- --></A><H3>
GL_TEXTURE_COMPARE_MODE</H3>
<PRE>
public static final int <B>GL_TEXTURE_COMPARE_MODE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_TEXTURE_COMPARE_MODE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_COMPARE_FUNC"><!-- --></A><H3>
GL_TEXTURE_COMPARE_FUNC</H3>
<PRE>
public static final int <B>GL_TEXTURE_COMPARE_FUNC</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_TEXTURE_COMPARE_FUNC">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPARE_R_TO_TEXTURE"><!-- --></A><H3>
GL_COMPARE_R_TO_TEXTURE</H3>
<PRE>
public static final int <B>GL_COMPARE_R_TO_TEXTURE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_COMPARE_R_TO_TEXTURE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_COORDINATE_SOURCE"><!-- --></A><H3>
GL_FOG_COORDINATE_SOURCE</H3>
<PRE>
public static final int <B>GL_FOG_COORDINATE_SOURCE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FOG_COORDINATE_SOURCE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_COORDINATE"><!-- --></A><H3>
GL_FOG_COORDINATE</H3>
<PRE>
public static final int <B>GL_FOG_COORDINATE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FOG_COORDINATE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAGMENT_DEPTH"><!-- --></A><H3>
GL_FRAGMENT_DEPTH</H3>
<PRE>
public static final int <B>GL_FRAGMENT_DEPTH</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FRAGMENT_DEPTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_FOG_COORDINATE"><!-- --></A><H3>
GL_CURRENT_FOG_COORDINATE</H3>
<PRE>
public static final int <B>GL_CURRENT_FOG_COORDINATE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_CURRENT_FOG_COORDINATE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_COORDINATE_ARRAY_TYPE"><!-- --></A><H3>
GL_FOG_COORDINATE_ARRAY_TYPE</H3>
<PRE>
public static final int <B>GL_FOG_COORDINATE_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FOG_COORDINATE_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_COORDINATE_ARRAY_STRIDE"><!-- --></A><H3>
GL_FOG_COORDINATE_ARRAY_STRIDE</H3>
<PRE>
public static final int <B>GL_FOG_COORDINATE_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FOG_COORDINATE_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_COORDINATE_ARRAY_POINTER"><!-- --></A><H3>
GL_FOG_COORDINATE_ARRAY_POINTER</H3>
<PRE>
public static final int <B>GL_FOG_COORDINATE_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FOG_COORDINATE_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FOG_COORDINATE_ARRAY"><!-- --></A><H3>
GL_FOG_COORDINATE_ARRAY</H3>
<PRE>
public static final int <B>GL_FOG_COORDINATE_ARRAY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FOG_COORDINATE_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_MIN"><!-- --></A><H3>
GL_POINT_SIZE_MIN</H3>
<PRE>
public static final int <B>GL_POINT_SIZE_MIN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_POINT_SIZE_MIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SIZE_MAX"><!-- --></A><H3>
GL_POINT_SIZE_MAX</H3>
<PRE>
public static final int <B>GL_POINT_SIZE_MAX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_POINT_SIZE_MAX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_FADE_THRESHOLD_SIZE"><!-- --></A><H3>
GL_POINT_FADE_THRESHOLD_SIZE</H3>
<PRE>
public static final int <B>GL_POINT_FADE_THRESHOLD_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_POINT_FADE_THRESHOLD_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_DISTANCE_ATTENUATION"><!-- --></A><H3>
GL_POINT_DISTANCE_ATTENUATION</H3>
<PRE>
public static final int <B>GL_POINT_DISTANCE_ATTENUATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_POINT_DISTANCE_ATTENUATION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COLOR_SUM"><!-- --></A><H3>
GL_COLOR_SUM</H3>
<PRE>
public static final int <B>GL_COLOR_SUM</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_COLOR_SUM">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_SECONDARY_COLOR"><!-- --></A><H3>
GL_CURRENT_SECONDARY_COLOR</H3>
<PRE>
public static final int <B>GL_CURRENT_SECONDARY_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_CURRENT_SECONDARY_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SECONDARY_COLOR_ARRAY_SIZE"><!-- --></A><H3>
GL_SECONDARY_COLOR_ARRAY_SIZE</H3>
<PRE>
public static final int <B>GL_SECONDARY_COLOR_ARRAY_SIZE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_SECONDARY_COLOR_ARRAY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SECONDARY_COLOR_ARRAY_TYPE"><!-- --></A><H3>
GL_SECONDARY_COLOR_ARRAY_TYPE</H3>
<PRE>
public static final int <B>GL_SECONDARY_COLOR_ARRAY_TYPE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_SECONDARY_COLOR_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SECONDARY_COLOR_ARRAY_STRIDE"><!-- --></A><H3>
GL_SECONDARY_COLOR_ARRAY_STRIDE</H3>
<PRE>
public static final int <B>GL_SECONDARY_COLOR_ARRAY_STRIDE</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_SECONDARY_COLOR_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SECONDARY_COLOR_ARRAY_POINTER"><!-- --></A><H3>
GL_SECONDARY_COLOR_ARRAY_POINTER</H3>
<PRE>
public static final int <B>GL_SECONDARY_COLOR_ARRAY_POINTER</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_SECONDARY_COLOR_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SECONDARY_COLOR_ARRAY"><!-- --></A><H3>
GL_SECONDARY_COLOR_ARRAY</H3>
<PRE>
public static final int <B>GL_SECONDARY_COLOR_ARRAY</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_SECONDARY_COLOR_ARRAY">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_DST_RGB"><!-- --></A><H3>
GL_BLEND_DST_RGB</H3>
<PRE>
public static final int <B>GL_BLEND_DST_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_BLEND_DST_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_SRC_RGB"><!-- --></A><H3>
GL_BLEND_SRC_RGB</H3>
<PRE>
public static final int <B>GL_BLEND_SRC_RGB</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_BLEND_SRC_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_DST_ALPHA"><!-- --></A><H3>
GL_BLEND_DST_ALPHA</H3>
<PRE>
public static final int <B>GL_BLEND_DST_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_BLEND_DST_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_SRC_ALPHA"><!-- --></A><H3>
GL_BLEND_SRC_ALPHA</H3>
<PRE>
public static final int <B>GL_BLEND_SRC_ALPHA</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_BLEND_SRC_ALPHA">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INCR_WRAP"><!-- --></A><H3>
GL_INCR_WRAP</H3>
<PRE>
public static final int <B>GL_INCR_WRAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_INCR_WRAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DECR_WRAP"><!-- --></A><H3>
GL_DECR_WRAP</H3>
<PRE>
public static final int <B>GL_DECR_WRAP</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_DECR_WRAP">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_FILTER_CONTROL"><!-- --></A><H3>
GL_TEXTURE_FILTER_CONTROL</H3>
<PRE>
public static final int <B>GL_TEXTURE_FILTER_CONTROL</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_TEXTURE_FILTER_CONTROL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TEXTURE_LOD_BIAS"><!-- --></A><H3>
GL_TEXTURE_LOD_BIAS</H3>
<PRE>
public static final int <B>GL_TEXTURE_LOD_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_TEXTURE_LOD_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TEXTURE_LOD_BIAS"><!-- --></A><H3>
GL_MAX_TEXTURE_LOD_BIAS</H3>
<PRE>
public static final int <B>GL_MAX_TEXTURE_LOD_BIAS</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_MAX_TEXTURE_LOD_BIAS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MIRRORED_REPEAT"><!-- --></A><H3>
GL_MIRRORED_REPEAT</H3>
<PRE>
public static final int <B>GL_MIRRORED_REPEAT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_MIRRORED_REPEAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_COLOR"><!-- --></A><H3>
GL_BLEND_COLOR</H3>
<PRE>
public static final int <B>GL_BLEND_COLOR</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_BLEND_COLOR">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_EQUATION"><!-- --></A><H3>
GL_BLEND_EQUATION</H3>
<PRE>
public static final int <B>GL_BLEND_EQUATION</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_BLEND_EQUATION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FUNC_ADD"><!-- --></A><H3>
GL_FUNC_ADD</H3>
<PRE>
public static final int <B>GL_FUNC_ADD</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FUNC_ADD">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FUNC_SUBTRACT"><!-- --></A><H3>
GL_FUNC_SUBTRACT</H3>
<PRE>
public static final int <B>GL_FUNC_SUBTRACT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FUNC_SUBTRACT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FUNC_REVERSE_SUBTRACT"><!-- --></A><H3>
GL_FUNC_REVERSE_SUBTRACT</H3>
<PRE>
public static final int <B>GL_FUNC_REVERSE_SUBTRACT</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_FUNC_REVERSE_SUBTRACT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MIN"><!-- --></A><H3>
GL_MIN</H3>
<PRE>
public static final int <B>GL_MIN</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_MIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX"><!-- --></A><H3>
GL_MAX</H3>
<PRE>
public static final int <B>GL_MAX</B></PRE>
<DL>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL14.GL_MAX">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="glBlendEquation(int)"><!-- --></A><H3>
glBlendEquation</H3>
<PRE>
public static void <B>glBlendEquation</B>(int&nbsp;mode)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlendColor(float, float, float, float)"><!-- --></A><H3>
glBlendColor</H3>
<PRE>
public static void <B>glBlendColor</B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue,
float&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFogCoordf(float)"><!-- --></A><H3>
glFogCoordf</H3>
<PRE>
public static void <B>glFogCoordf</B>(float&nbsp;coord)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFogCoordd(double)"><!-- --></A><H3>
glFogCoordd</H3>
<PRE>
public static void <B>glFogCoordd</B>(double&nbsp;coord)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFogCoordPointer(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glFogCoordPointer</H3>
<PRE>
public static void <B>glFogCoordPointer</B>(int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFogCoordPointer(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glFogCoordPointer</H3>
<PRE>
public static void <B>glFogCoordPointer</B>(int&nbsp;stride,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFogCoordPointer(int, int, long)"><!-- --></A><H3>
glFogCoordPointer</H3>
<PRE>
public static void <B>glFogCoordPointer</B>(int&nbsp;type,
int&nbsp;stride,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiDrawArrays(int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glMultiDrawArrays</H3>
<PRE>
public static void <B>glMultiDrawArrays</B>(int&nbsp;mode,
java.nio.IntBuffer&nbsp;piFirst,
java.nio.IntBuffer&nbsp;piCount)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointParameteri(int, int)"><!-- --></A><H3>
glPointParameteri</H3>
<PRE>
public static void <B>glPointParameteri</B>(int&nbsp;pname,
int&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointParameterf(int, float)"><!-- --></A><H3>
glPointParameterf</H3>
<PRE>
public static void <B>glPointParameterf</B>(int&nbsp;pname,
float&nbsp;param)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointParameter(int, java.nio.IntBuffer)"><!-- --></A><H3>
glPointParameter</H3>
<PRE>
public static void <B>glPointParameter</B>(int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glPointParameter(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glPointParameter</H3>
<PRE>
public static void <B>glPointParameter</B>(int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSecondaryColor3b(byte, byte, byte)"><!-- --></A><H3>
glSecondaryColor3b</H3>
<PRE>
public static void <B>glSecondaryColor3b</B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSecondaryColor3f(float, float, float)"><!-- --></A><H3>
glSecondaryColor3f</H3>
<PRE>
public static void <B>glSecondaryColor3f</B>(float&nbsp;red,
float&nbsp;green,
float&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSecondaryColor3d(double, double, double)"><!-- --></A><H3>
glSecondaryColor3d</H3>
<PRE>
public static void <B>glSecondaryColor3d</B>(double&nbsp;red,
double&nbsp;green,
double&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSecondaryColor3ub(byte, byte, byte)"><!-- --></A><H3>
glSecondaryColor3ub</H3>
<PRE>
public static void <B>glSecondaryColor3ub</B>(byte&nbsp;red,
byte&nbsp;green,
byte&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSecondaryColorPointer(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glSecondaryColorPointer</H3>
<PRE>
public static void <B>glSecondaryColorPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSecondaryColorPointer(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glSecondaryColorPointer</H3>
<PRE>
public static void <B>glSecondaryColorPointer</B>(int&nbsp;size,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSecondaryColorPointer(int, boolean, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glSecondaryColorPointer</H3>
<PRE>
public static void <B>glSecondaryColorPointer</B>(int&nbsp;size,
boolean&nbsp;unsigned,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSecondaryColorPointer(int, int, int, long)"><!-- --></A><H3>
glSecondaryColorPointer</H3>
<PRE>
public static void <B>glSecondaryColorPointer</B>(int&nbsp;size,
int&nbsp;type,
int&nbsp;stride,
long&nbsp;data_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlendFuncSeparate(int, int, int, int)"><!-- --></A><H3>
glBlendFuncSeparate</H3>
<PRE>
public static void <B>glBlendFuncSeparate</B>(int&nbsp;sfactorRGB,
int&nbsp;dfactorRGB,
int&nbsp;sfactorAlpha,
int&nbsp;dfactorAlpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glWindowPos2f(float, float)"><!-- --></A><H3>
glWindowPos2f</H3>
<PRE>
public static void <B>glWindowPos2f</B>(float&nbsp;x,
float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glWindowPos2d(double, double)"><!-- --></A><H3>
glWindowPos2d</H3>
<PRE>
public static void <B>glWindowPos2d</B>(double&nbsp;x,
double&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glWindowPos2i(int, int)"><!-- --></A><H3>
glWindowPos2i</H3>
<PRE>
public static void <B>glWindowPos2i</B>(int&nbsp;x,
int&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glWindowPos3f(float, float, float)"><!-- --></A><H3>
glWindowPos3f</H3>
<PRE>
public static void <B>glWindowPos3f</B>(float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glWindowPos3d(double, double, double)"><!-- --></A><H3>
glWindowPos3d</H3>
<PRE>
public static void <B>glWindowPos3d</B>(double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glWindowPos3i(int, int, int)"><!-- --></A><H3>
glWindowPos3i</H3>
<PRE>
public static void <B>glWindowPos3i</B>(int&nbsp;x,
int&nbsp;y,
int&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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