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GL20 (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class GL20</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL20</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL20</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BOOL">GL_BOOL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_COORD_REPLACE">GL_COORD_REPLACE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, or GetTexEnviv is POINT_SPRITE, then the value of
&lt;pname&gt; may be:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; argument of GetInteger:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER0">GL_DRAW_BUFFER0</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER1">GL_DRAW_BUFFER1</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER10">GL_DRAW_BUFFER10</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER11">GL_DRAW_BUFFER11</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER12">GL_DRAW_BUFFER12</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER13">GL_DRAW_BUFFER13</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER14">GL_DRAW_BUFFER14</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER15">GL_DRAW_BUFFER15</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER2">GL_DRAW_BUFFER2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER3">GL_DRAW_BUFFER3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER4">GL_DRAW_BUFFER4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER5">GL_DRAW_BUFFER5</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER6">GL_DRAW_BUFFER6</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER7">GL_DRAW_BUFFER7</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER8">GL_DRAW_BUFFER8</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_DRAW_BUFFER9">GL_DRAW_BUFFER9</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;shaderType&gt; argument of CreateShader and
returned by the &lt;params&gt; parameter of GetShader{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_FRAGMENT_SHADER_DERIVATIVE_HINT">GL_FRAGMENT_SHADER_DERIVATIVE_HINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;target&gt; parameter of Hint and the &lt;pname&gt; parameter of
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_INT_VEC2">GL_INT_VEC2</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_INT_VEC3">GL_INT_VEC3</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_INT_VEC4">GL_INT_VEC4</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_LOWER_LEFT">GL_LOWER_LEFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_DRAW_BUFFERS">GL_MAX_DRAW_BUFFERS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_TEXTURE_COORDS">GL_MAX_TEXTURE_COORDS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VARYING_FLOATS">GL_MAX_VARYING_FLOATS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_MAX_VERTEX_UNIFORM_COMPONENTS">GL_MAX_VERTEX_UNIFORM_COMPONENTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_POINT_SPRITE">GL_POINT_SPRITE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev, and by the &lt;target&gt; parameter of TexEnvi, TexEnviv,
TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_POINT_SPRITE_COORD_ORIGIN">GL_POINT_SPRITE_COORD_ORIGIN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of PointParameter{if}vARB, and the
&lt;pname&gt; of Get:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_1D">GL_SAMPLER_1D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_1D_SHADOW">GL_SAMPLER_1D_SHADOW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_2D_SHADOW">GL_SAMPLER_2D_SHADOW</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_3D">GL_SAMPLER_3D</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveUniformARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SHADER_OBJECT">GL_SHADER_OBJECT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;params&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;name&gt; parameter of GetString:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_UPPER_LEFT">GL_UPPER_LEFT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetVertexAttribPointervARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Disable, Enable, and IsEnabled, and
by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_PROGRAM_TWO_SIDE">GL_VERTEX_PROGRAM_TWO_SIDE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;cap&gt; parameter of Disable, Enable, and IsEnabled, and
by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;shaderType&gt; argument of CreateShader and
returned by the &lt;params&gt; parameter of GetShader{if}v:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glAttachShader(int, int)">glAttachShader</A></B>(int&nbsp;program,
int&nbsp;shader)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glBindAttribLocation(int, int, java.nio.ByteBuffer)">glBindAttribLocation</A></B>(int&nbsp;program,
int&nbsp;index,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glBindAttribLocation(int, int, java.lang.CharSequence)">glBindAttribLocation</A></B>(int&nbsp;program,
int&nbsp;index,
java.lang.CharSequence&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glBindAttribLocation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glBlendEquationSeparate(int, int)">glBlendEquationSeparate</A></B>(int&nbsp;modeRGB,
int&nbsp;modeAlpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glCompileShader(int)">glCompileShader</A></B>(int&nbsp;shader)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glCreateProgram()">glCreateProgram</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glCreateShader(int)">glCreateShader</A></B>(int&nbsp;type)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDeleteProgram(int)">glDeleteProgram</A></B>(int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDeleteShader(int)">glDeleteShader</A></B>(int&nbsp;shader)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDetachShader(int, int)">glDetachShader</A></B>(int&nbsp;program,
int&nbsp;shader)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDisableVertexAttribArray(int)">glDisableVertexAttribArray</A></B>(int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDrawBuffers(int)">glDrawBuffers</A></B>(int&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDrawBuffers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glDrawBuffers(java.nio.IntBuffer)">glDrawBuffers</A></B>(java.nio.IntBuffer&nbsp;buffers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glEnableVertexAttribArray(int)">glEnableVertexAttribArray</A></B>(int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttrib(int, int, int)">glGetActiveAttrib</A></B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveAttrib.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveAttrib</A></B>(int&nbsp;program,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttrib(int, int, int, java.nio.IntBuffer)">glGetActiveAttrib</A></B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength,
java.nio.IntBuffer&nbsp;sizeType)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveAttrib.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttribSize(int, int)">glGetActiveAttribSize</A></B>(int&nbsp;program,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveAttrib.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveAttribType(int, int)">glGetActiveAttribType</A></B>(int&nbsp;program,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveAttrib.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniform(int, int, int)">glGetActiveUniform</A></B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveUniform.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetActiveUniform</A></B>(int&nbsp;program,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniform(int, int, int, java.nio.IntBuffer)">glGetActiveUniform</A></B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength,
java.nio.IntBuffer&nbsp;sizeType)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveUniform.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniformSize(int, int)">glGetActiveUniformSize</A></B>(int&nbsp;program,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveUniform.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetActiveUniformType(int, int)">glGetActiveUniformType</A></B>(int&nbsp;program,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetActiveUniform.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetAttachedShaders(int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetAttachedShaders</A></B>(int&nbsp;program,
java.nio.IntBuffer&nbsp;count,
java.nio.IntBuffer&nbsp;shaders)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetAttribLocation(int, java.nio.ByteBuffer)">glGetAttribLocation</A></B>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetAttribLocation(int, java.lang.CharSequence)">glGetAttribLocation</A></B>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetAttribLocation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgram(int, int)">glGetProgram</A></B>(int&nbsp;program,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)"><CODE>glGetProgrami(int, int)</CODE></A> instead.</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgram(int, int, java.nio.IntBuffer)">glGetProgram</A></B>(int&nbsp;program,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)">glGetProgrami</A></B>(int&nbsp;program,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgramInfoLog(int, int)">glGetProgramInfoLog</A></B>(int&nbsp;program,
int&nbsp;maxLength)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramInfoLog.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgramInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramInfoLog</A></B>(int&nbsp;program,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShader(int, int)">glGetShader</A></B>(int&nbsp;shader,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)"><CODE>glGetShaderi(int, int)</CODE></A> instead.</I></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShader(int, int, java.nio.IntBuffer)">glGetShader</A></B>(int&nbsp;shader,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)">glGetShaderi</A></B>(int&nbsp;shader,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetShaderiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderInfoLog(int, int)">glGetShaderInfoLog</A></B>(int&nbsp;shader,
int&nbsp;maxLength)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetShaderInfoLog.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetShaderInfoLog</A></B>(int&nbsp;shader,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderSource(int, int)">glGetShaderSource</A></B>(int&nbsp;shader,
int&nbsp;maxLength)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetShaderSource.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderSource(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetShaderSource</A></B>(int&nbsp;shader,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;source)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetUniform(int, int, java.nio.FloatBuffer)">glGetUniform</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetUniform(int, int, java.nio.IntBuffer)">glGetUniform</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetUniformLocation(int, java.nio.ByteBuffer)">glGetUniformLocation</A></B>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the location of the uniform with the specified name.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetUniformLocation(int, java.lang.CharSequence)">glGetUniformLocation</A></B>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetUniformLocation.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttrib(int, int, java.nio.DoubleBuffer)">glGetVertexAttrib</A></B>(int&nbsp;index,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttrib(int, int, java.nio.FloatBuffer)">glGetVertexAttrib</A></B>(int&nbsp;index,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttrib(int, int, java.nio.IntBuffer)">glGetVertexAttrib</A></B>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttribPointer(int, int, java.nio.ByteBuffer)">glGetVertexAttribPointer</A></B>(int&nbsp;index,
int&nbsp;pname,
java.nio.ByteBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetVertexAttribPointerv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.nio.ByteBuffer</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glGetVertexAttribPointer(int, int, long)">glGetVertexAttribPointer</A></B>(int&nbsp;index,
int&nbsp;pname,
long&nbsp;result_size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glIsProgram(int)">glIsProgram</A></B>(int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glIsShader(int)">glIsShader</A></B>(int&nbsp;shader)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glLinkProgram(int)">glLinkProgram</A></B>(int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glShaderSource(int, java.nio.ByteBuffer)">glShaderSource</A></B>(int&nbsp;shader,
java.nio.ByteBuffer&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glShaderSource(int, java.lang.CharSequence)">glShaderSource</A></B>(int&nbsp;shader,
java.lang.CharSequence&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glShaderSource.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glShaderSource(int, java.lang.CharSequence[])">glShaderSource</A></B>(int&nbsp;shader,
java.lang.CharSequence[]&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glShaderSource.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glStencilFuncSeparate(int, int, int, int)">glStencilFuncSeparate</A></B>(int&nbsp;face,
int&nbsp;func,
int&nbsp;ref,
int&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glStencilMaskSeparate(int, int)">glStencilMaskSeparate</A></B>(int&nbsp;face,
int&nbsp;mask)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glStencilOpSeparate(int, int, int, int)">glStencilOpSeparate</A></B>(int&nbsp;face,
int&nbsp;sfail,
int&nbsp;dpfail,
int&nbsp;dppass)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform1(int, java.nio.FloatBuffer)">glUniform1</A></B>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform1(int, java.nio.IntBuffer)">glUniform1</A></B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform1f(int, float)">glUniform1f</A></B>(int&nbsp;location,
float&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform1i(int, int)">glUniform1i</A></B>(int&nbsp;location,
int&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform2(int, java.nio.FloatBuffer)">glUniform2</A></B>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform2(int, java.nio.IntBuffer)">glUniform2</A></B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform2f(int, float, float)">glUniform2f</A></B>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform2i(int, int, int)">glUniform2i</A></B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform3(int, java.nio.FloatBuffer)">glUniform3</A></B>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform3(int, java.nio.IntBuffer)">glUniform3</A></B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform3f(int, float, float, float)">glUniform3f</A></B>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform3i(int, int, int, int)">glUniform3i</A></B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform4(int, java.nio.FloatBuffer)">glUniform4</A></B>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform4(int, java.nio.IntBuffer)">glUniform4</A></B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform4f(int, float, float, float, float)">glUniform4f</A></B>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniform4i(int, int, int, int, int)">glUniform4i</A></B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniformMatrix2(int, boolean, java.nio.FloatBuffer)">glUniformMatrix2</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniformMatrix3(int, boolean, java.nio.FloatBuffer)">glUniformMatrix3</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUniformMatrix4(int, boolean, java.nio.FloatBuffer)">glUniformMatrix4</A></B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glUseProgram(int)">glUseProgram</A></B>(int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glValidateProgram(int)">glValidateProgram</A></B>(int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib1d(int, double)">glVertexAttrib1d</A></B>(int&nbsp;index,
double&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib1f(int, float)">glVertexAttrib1f</A></B>(int&nbsp;index,
float&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib1s(int, short)">glVertexAttrib1s</A></B>(int&nbsp;index,
short&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib2d(int, double, double)">glVertexAttrib2d</A></B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib2f(int, float, float)">glVertexAttrib2f</A></B>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib2s(int, short, short)">glVertexAttrib2s</A></B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib3d(int, double, double, double)">glVertexAttrib3d</A></B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib3f(int, float, float, float)">glVertexAttrib3f</A></B>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib3s(int, short, short, short)">glVertexAttrib3s</A></B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4d(int, double, double, double, double)">glVertexAttrib4d</A></B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4f(int, float, float, float, float)">glVertexAttrib4f</A></B>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4Nub(int, byte, byte, byte, byte)">glVertexAttrib4Nub</A></B>(int&nbsp;index,
byte&nbsp;x,
byte&nbsp;y,
byte&nbsp;z,
byte&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttrib4s(int, short, short, short, short)">glVertexAttrib4s</A></B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z,
short&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.ByteBuffer)">glVertexAttribPointer</A></B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;unsigned,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.IntBuffer)">glVertexAttribPointer</A></B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;unsigned,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.ShortBuffer)">glVertexAttribPointer</A></B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;unsigned,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, int, java.nio.DoubleBuffer)">glVertexAttribPointer</A></B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, boolean, int, java.nio.FloatBuffer)">glVertexAttribPointer</A></B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, java.nio.ByteBuffer)">glVertexAttribPointer</A></B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;buffer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glVertexAttribPointer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL20.html#glVertexAttribPointer(int, int, int, boolean, int, long)">glVertexAttribPointer</A></B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
boolean&nbsp;normalized,
int&nbsp;stride,
long&nbsp;buffer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_SHADING_LANGUAGE_VERSION"><!-- --></A><H3>
GL_SHADING_LANGUAGE_VERSION</H3>
<PRE>
public static final int <B>GL_SHADING_LANGUAGE_VERSION</B></PRE>
<DL>
<DD>Accepted by the &lt;name&gt; parameter of GetString:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SHADING_LANGUAGE_VERSION">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_PROGRAM"><!-- --></A><H3>
GL_CURRENT_PROGRAM</H3>
<PRE>
public static final int <B>GL_CURRENT_PROGRAM</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; argument of GetInteger:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_CURRENT_PROGRAM">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SHADER_TYPE"><!-- --></A><H3>
GL_SHADER_TYPE</H3>
<PRE>
public static final int <B>GL_SHADER_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SHADER_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DELETE_STATUS"><!-- --></A><H3>
GL_DELETE_STATUS</H3>
<PRE>
public static final int <B>GL_DELETE_STATUS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DELETE_STATUS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COMPILE_STATUS"><!-- --></A><H3>
GL_COMPILE_STATUS</H3>
<PRE>
public static final int <B>GL_COMPILE_STATUS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_COMPILE_STATUS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LINK_STATUS"><!-- --></A><H3>
GL_LINK_STATUS</H3>
<PRE>
public static final int <B>GL_LINK_STATUS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_LINK_STATUS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VALIDATE_STATUS"><!-- --></A><H3>
GL_VALIDATE_STATUS</H3>
<PRE>
public static final int <B>GL_VALIDATE_STATUS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VALIDATE_STATUS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INFO_LOG_LENGTH"><!-- --></A><H3>
GL_INFO_LOG_LENGTH</H3>
<PRE>
public static final int <B>GL_INFO_LOG_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_INFO_LOG_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ATTACHED_SHADERS"><!-- --></A><H3>
GL_ATTACHED_SHADERS</H3>
<PRE>
public static final int <B>GL_ATTACHED_SHADERS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ATTACHED_SHADERS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_UNIFORMS"><!-- --></A><H3>
GL_ACTIVE_UNIFORMS</H3>
<PRE>
public static final int <B>GL_ACTIVE_UNIFORMS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ACTIVE_UNIFORMS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_UNIFORM_MAX_LENGTH"><!-- --></A><H3>
GL_ACTIVE_UNIFORM_MAX_LENGTH</H3>
<PRE>
public static final int <B>GL_ACTIVE_UNIFORM_MAX_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_ATTRIBUTES"><!-- --></A><H3>
GL_ACTIVE_ATTRIBUTES</H3>
<PRE>
public static final int <B>GL_ACTIVE_ATTRIBUTES</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ACTIVE_ATTRIBUTES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"><!-- --></A><H3>
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</H3>
<PRE>
public static final int <B>GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SHADER_SOURCE_LENGTH"><!-- --></A><H3>
GL_SHADER_SOURCE_LENGTH</H3>
<PRE>
public static final int <B>GL_SHADER_SOURCE_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SHADER_SOURCE_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SHADER_OBJECT"><!-- --></A><H3>
GL_SHADER_OBJECT</H3>
<PRE>
public static final int <B>GL_SHADER_OBJECT</B></PRE>
<DL>
<DD>Returned by the &lt;params&gt; parameter of GetObjectParameter{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SHADER_OBJECT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT_VEC2"><!-- --></A><H3>
GL_FLOAT_VEC2</H3>
<PRE>
public static final int <B>GL_FLOAT_VEC2</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_VEC2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT_VEC3"><!-- --></A><H3>
GL_FLOAT_VEC3</H3>
<PRE>
public static final int <B>GL_FLOAT_VEC3</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_VEC3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT_VEC4"><!-- --></A><H3>
GL_FLOAT_VEC4</H3>
<PRE>
public static final int <B>GL_FLOAT_VEC4</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_VEC4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_VEC2"><!-- --></A><H3>
GL_INT_VEC2</H3>
<PRE>
public static final int <B>GL_INT_VEC2</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_INT_VEC2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_VEC3"><!-- --></A><H3>
GL_INT_VEC3</H3>
<PRE>
public static final int <B>GL_INT_VEC3</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_INT_VEC3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT_VEC4"><!-- --></A><H3>
GL_INT_VEC4</H3>
<PRE>
public static final int <B>GL_INT_VEC4</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_INT_VEC4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BOOL"><!-- --></A><H3>
GL_BOOL</H3>
<PRE>
public static final int <B>GL_BOOL</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BOOL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BOOL_VEC2"><!-- --></A><H3>
GL_BOOL_VEC2</H3>
<PRE>
public static final int <B>GL_BOOL_VEC2</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BOOL_VEC2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BOOL_VEC3"><!-- --></A><H3>
GL_BOOL_VEC3</H3>
<PRE>
public static final int <B>GL_BOOL_VEC3</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BOOL_VEC3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BOOL_VEC4"><!-- --></A><H3>
GL_BOOL_VEC4</H3>
<PRE>
public static final int <B>GL_BOOL_VEC4</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BOOL_VEC4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT_MAT2"><!-- --></A><H3>
GL_FLOAT_MAT2</H3>
<PRE>
public static final int <B>GL_FLOAT_MAT2</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_MAT2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT_MAT3"><!-- --></A><H3>
GL_FLOAT_MAT3</H3>
<PRE>
public static final int <B>GL_FLOAT_MAT3</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_MAT3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT_MAT4"><!-- --></A><H3>
GL_FLOAT_MAT4</H3>
<PRE>
public static final int <B>GL_FLOAT_MAT4</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FLOAT_MAT4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_1D"><!-- --></A><H3>
GL_SAMPLER_1D</H3>
<PRE>
public static final int <B>GL_SAMPLER_1D</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_1D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_2D"><!-- --></A><H3>
GL_SAMPLER_2D</H3>
<PRE>
public static final int <B>GL_SAMPLER_2D</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_2D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_3D"><!-- --></A><H3>
GL_SAMPLER_3D</H3>
<PRE>
public static final int <B>GL_SAMPLER_3D</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_3D">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_CUBE"><!-- --></A><H3>
GL_SAMPLER_CUBE</H3>
<PRE>
public static final int <B>GL_SAMPLER_CUBE</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_CUBE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_1D_SHADOW"><!-- --></A><H3>
GL_SAMPLER_1D_SHADOW</H3>
<PRE>
public static final int <B>GL_SAMPLER_1D_SHADOW</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_1D_SHADOW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_SAMPLER_2D_SHADOW"><!-- --></A><H3>
GL_SAMPLER_2D_SHADOW</H3>
<PRE>
public static final int <B>GL_SAMPLER_2D_SHADOW</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveUniformARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_SAMPLER_2D_SHADOW">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SHADER"><!-- --></A><H3>
GL_VERTEX_SHADER</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER</B></PRE>
<DL>
<DD>Accepted by the &lt;shaderType&gt; argument of CreateShader and
returned by the &lt;params&gt; parameter of GetShader{if}v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_SHADER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_UNIFORM_COMPONENTS"><!-- --></A><H3>
GL_MAX_VERTEX_UNIFORM_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_UNIFORM_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_VERTEX_UNIFORM_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VARYING_FLOATS"><!-- --></A><H3>
GL_MAX_VARYING_FLOATS</H3>
<PRE>
public static final int <B>GL_MAX_VARYING_FLOATS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_VARYING_FLOATS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_ATTRIBS"><!-- --></A><H3>
GL_MAX_VERTEX_ATTRIBS</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_ATTRIBS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_VERTEX_ATTRIBS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
GL_MAX_TEXTURE_IMAGE_UNITS</H3>
<PRE>
public static final int <B>GL_MAX_TEXTURE_IMAGE_UNITS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"><!-- --></A><H3>
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</H3>
<PRE>
public static final int <B>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_TEXTURE_COORDS"><!-- --></A><H3>
GL_MAX_TEXTURE_COORDS</H3>
<PRE>
public static final int <B>GL_MAX_TEXTURE_COORDS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_TEXTURE_COORDS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_PROGRAM_POINT_SIZE"><!-- --></A><H3>
GL_VERTEX_PROGRAM_POINT_SIZE</H3>
<PRE>
public static final int <B>GL_VERTEX_PROGRAM_POINT_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;cap&gt; parameter of Disable, Enable, and IsEnabled, and
by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_PROGRAM_POINT_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_PROGRAM_TWO_SIDE"><!-- --></A><H3>
GL_VERTEX_PROGRAM_TWO_SIDE</H3>
<PRE>
public static final int <B>GL_VERTEX_PROGRAM_TWO_SIDE</B></PRE>
<DL>
<DD>Accepted by the &lt;cap&gt; parameter of Disable, Enable, and IsEnabled, and
by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_PROGRAM_TWO_SIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ATTRIB_ARRAY_ENABLED"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_ENABLED</H3>
<PRE>
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_ENABLED</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_ENABLED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ATTRIB_ARRAY_SIZE"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_SIZE</H3>
<PRE>
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_SIZE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_SIZE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ATTRIB_ARRAY_STRIDE"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_STRIDE</H3>
<PRE>
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_STRIDE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_STRIDE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ATTRIB_ARRAY_TYPE"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_TYPE</H3>
<PRE>
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</H3>
<PRE>
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_CURRENT_VERTEX_ATTRIB"><!-- --></A><H3>
GL_CURRENT_VERTEX_ATTRIB</H3>
<PRE>
public static final int <B>GL_CURRENT_VERTEX_ATTRIB</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetVertexAttrib{dfi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_CURRENT_VERTEX_ATTRIB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_ATTRIB_ARRAY_POINTER"><!-- --></A><H3>
GL_VERTEX_ATTRIB_ARRAY_POINTER</H3>
<PRE>
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_POINTER</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetVertexAttribPointervARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_VERTEX_ATTRIB_ARRAY_POINTER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAGMENT_SHADER"><!-- --></A><H3>
GL_FRAGMENT_SHADER</H3>
<PRE>
public static final int <B>GL_FRAGMENT_SHADER</B></PRE>
<DL>
<DD>Accepted by the &lt;shaderType&gt; argument of CreateShader and
returned by the &lt;params&gt; parameter of GetShader{fi}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FRAGMENT_SHADER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"><!-- --></A><H3>
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</H3>
<PRE>
public static final int <B>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"><!-- --></A><H3>
GL_FRAGMENT_SHADER_DERIVATIVE_HINT</H3>
<PRE>
public static final int <B>GL_FRAGMENT_SHADER_DERIVATIVE_HINT</B></PRE>
<DL>
<DD>Accepted by the &lt;target&gt; parameter of Hint and the &lt;pname&gt; parameter of
GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_FRAGMENT_SHADER_DERIVATIVE_HINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_DRAW_BUFFERS"><!-- --></A><H3>
GL_MAX_DRAW_BUFFERS</H3>
<PRE>
public static final int <B>GL_MAX_DRAW_BUFFERS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_MAX_DRAW_BUFFERS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER0"><!-- --></A><H3>
GL_DRAW_BUFFER0</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER0</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER0">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER1"><!-- --></A><H3>
GL_DRAW_BUFFER1</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER1</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER1">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER2"><!-- --></A><H3>
GL_DRAW_BUFFER2</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER2</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER2">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER3"><!-- --></A><H3>
GL_DRAW_BUFFER3</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER3</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER3">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER4"><!-- --></A><H3>
GL_DRAW_BUFFER4</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER4</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER4">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER5"><!-- --></A><H3>
GL_DRAW_BUFFER5</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER5</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER5">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER6"><!-- --></A><H3>
GL_DRAW_BUFFER6</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER6</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER6">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER7"><!-- --></A><H3>
GL_DRAW_BUFFER7</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER7</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER7">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER8"><!-- --></A><H3>
GL_DRAW_BUFFER8</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER8</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER8">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER9"><!-- --></A><H3>
GL_DRAW_BUFFER9</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER9</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER9">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER10"><!-- --></A><H3>
GL_DRAW_BUFFER10</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER10</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER10">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER11"><!-- --></A><H3>
GL_DRAW_BUFFER11</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER11</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER11">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER12"><!-- --></A><H3>
GL_DRAW_BUFFER12</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER12</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER12">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER13"><!-- --></A><H3>
GL_DRAW_BUFFER13</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER13</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER13">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER14"><!-- --></A><H3>
GL_DRAW_BUFFER14</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER14</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER14">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_DRAW_BUFFER15"><!-- --></A><H3>
GL_DRAW_BUFFER15</H3>
<PRE>
public static final int <B>GL_DRAW_BUFFER15</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameters of GetIntegerv, GetFloatv,
and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_DRAW_BUFFER15">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SPRITE"><!-- --></A><H3>
GL_POINT_SPRITE</H3>
<PRE>
public static final int <B>GL_POINT_SPRITE</B></PRE>
<DL>
<DD>Accepted by the &lt;cap&gt; parameter of Enable, Disable, and IsEnabled, by
the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv, and
GetDoublev, and by the &lt;target&gt; parameter of TexEnvi, TexEnviv,
TexEnvf, TexEnvfv, GetTexEnviv, and GetTexEnvfv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_POINT_SPRITE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_COORD_REPLACE"><!-- --></A><H3>
GL_COORD_REPLACE</H3>
<PRE>
public static final int <B>GL_COORD_REPLACE</B></PRE>
<DL>
<DD>When the &lt;target&gt; parameter of TexEnvf, TexEnvfv, TexEnvi, TexEnviv,
GetTexEnvfv, or GetTexEnviv is POINT_SPRITE, then the value of
&lt;pname&gt; may be:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_COORD_REPLACE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_POINT_SPRITE_COORD_ORIGIN"><!-- --></A><H3>
GL_POINT_SPRITE_COORD_ORIGIN</H3>
<PRE>
public static final int <B>GL_POINT_SPRITE_COORD_ORIGIN</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of PointParameter{if}vARB, and the
&lt;pname&gt; of Get:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_POINT_SPRITE_COORD_ORIGIN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOWER_LEFT"><!-- --></A><H3>
GL_LOWER_LEFT</H3>
<PRE>
public static final int <B>GL_LOWER_LEFT</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_LOWER_LEFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UPPER_LEFT"><!-- --></A><H3>
GL_UPPER_LEFT</H3>
<PRE>
public static final int <B>GL_UPPER_LEFT</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_UPPER_LEFT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BACK_FUNC"><!-- --></A><H3>
GL_STENCIL_BACK_FUNC</H3>
<PRE>
public static final int <B>GL_STENCIL_BACK_FUNC</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_FUNC">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BACK_FAIL"><!-- --></A><H3>
GL_STENCIL_BACK_FAIL</H3>
<PRE>
public static final int <B>GL_STENCIL_BACK_FAIL</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_FAIL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BACK_PASS_DEPTH_FAIL"><!-- --></A><H3>
GL_STENCIL_BACK_PASS_DEPTH_FAIL</H3>
<PRE>
public static final int <B>GL_STENCIL_BACK_PASS_DEPTH_FAIL</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BACK_PASS_DEPTH_PASS"><!-- --></A><H3>
GL_STENCIL_BACK_PASS_DEPTH_PASS</H3>
<PRE>
public static final int <B>GL_STENCIL_BACK_PASS_DEPTH_PASS</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BACK_REF"><!-- --></A><H3>
GL_STENCIL_BACK_REF</H3>
<PRE>
public static final int <B>GL_STENCIL_BACK_REF</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_REF">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BACK_VALUE_MASK"><!-- --></A><H3>
GL_STENCIL_BACK_VALUE_MASK</H3>
<PRE>
public static final int <B>GL_STENCIL_BACK_VALUE_MASK</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_VALUE_MASK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_STENCIL_BACK_WRITEMASK"><!-- --></A><H3>
GL_STENCIL_BACK_WRITEMASK</H3>
<PRE>
public static final int <B>GL_STENCIL_BACK_WRITEMASK</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_STENCIL_BACK_WRITEMASK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_EQUATION_RGB"><!-- --></A><H3>
GL_BLEND_EQUATION_RGB</H3>
<PRE>
public static final int <B>GL_BLEND_EQUATION_RGB</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BLEND_EQUATION_RGB">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_BLEND_EQUATION_ALPHA"><!-- --></A><H3>
GL_BLEND_EQUATION_ALPHA</H3>
<PRE>
public static final int <B>GL_BLEND_EQUATION_ALPHA</B></PRE>
<DL>
<DD>Accepted by the &lt;param&gt; parameter of PointParameter{if}vARB:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL20.GL_BLEND_EQUATION_ALPHA">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glShaderSource(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glShaderSource</H3>
<PRE>
public static void <B>glShaderSource</B>(int&nbsp;shader,
java.nio.ByteBuffer&nbsp;string)</PRE>
<DL>
<DD>The ARB_shader_objects extension allows multiple, optionally null-terminated, source strings to define a shader program.
<p/>
This method uses just a single string, that should NOT be null-terminated.
<p>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>shader</CODE> - <DD><CODE>string</CODE> - </DL>
</DD>
</DL>
<HR>
<A NAME="glShaderSource(int, java.lang.CharSequence)"><!-- --></A><H3>
glShaderSource</H3>
<PRE>
public static void <B>glShaderSource</B>(int&nbsp;shader,
java.lang.CharSequence&nbsp;string)</PRE>
<DL>
<DD>Overloads glShaderSource.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glShaderSource(int, java.lang.CharSequence[])"><!-- --></A><H3>
glShaderSource</H3>
<PRE>
public static void <B>glShaderSource</B>(int&nbsp;shader,
java.lang.CharSequence[]&nbsp;strings)</PRE>
<DL>
<DD>Overloads glShaderSource.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShader(int)"><!-- --></A><H3>
glCreateShader</H3>
<PRE>
public static int <B>glCreateShader</B>(int&nbsp;type)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsShader(int)"><!-- --></A><H3>
glIsShader</H3>
<PRE>
public static boolean <B>glIsShader</B>(int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCompileShader(int)"><!-- --></A><H3>
glCompileShader</H3>
<PRE>
public static void <B>glCompileShader</B>(int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteShader(int)"><!-- --></A><H3>
glDeleteShader</H3>
<PRE>
public static void <B>glDeleteShader</B>(int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateProgram()"><!-- --></A><H3>
glCreateProgram</H3>
<PRE>
public static int <B>glCreateProgram</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsProgram(int)"><!-- --></A><H3>
glIsProgram</H3>
<PRE>
public static boolean <B>glIsProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glAttachShader(int, int)"><!-- --></A><H3>
glAttachShader</H3>
<PRE>
public static void <B>glAttachShader</B>(int&nbsp;program,
int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDetachShader(int, int)"><!-- --></A><H3>
glDetachShader</H3>
<PRE>
public static void <B>glDetachShader</B>(int&nbsp;program,
int&nbsp;shader)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glLinkProgram(int)"><!-- --></A><H3>
glLinkProgram</H3>
<PRE>
public static void <B>glLinkProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUseProgram(int)"><!-- --></A><H3>
glUseProgram</H3>
<PRE>
public static void <B>glUseProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glValidateProgram(int)"><!-- --></A><H3>
glValidateProgram</H3>
<PRE>
public static void <B>glValidateProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteProgram(int)"><!-- --></A><H3>
glDeleteProgram</H3>
<PRE>
public static void <B>glDeleteProgram</B>(int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1f(int, float)"><!-- --></A><H3>
glUniform1f</H3>
<PRE>
public static void <B>glUniform1f</B>(int&nbsp;location,
float&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2f(int, float, float)"><!-- --></A><H3>
glUniform2f</H3>
<PRE>
public static void <B>glUniform2f</B>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3f(int, float, float, float)"><!-- --></A><H3>
glUniform3f</H3>
<PRE>
public static void <B>glUniform3f</B>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4f(int, float, float, float, float)"><!-- --></A><H3>
glUniform4f</H3>
<PRE>
public static void <B>glUniform4f</B>(int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1i(int, int)"><!-- --></A><H3>
glUniform1i</H3>
<PRE>
public static void <B>glUniform1i</B>(int&nbsp;location,
int&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2i(int, int, int)"><!-- --></A><H3>
glUniform2i</H3>
<PRE>
public static void <B>glUniform2i</B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3i(int, int, int, int)"><!-- --></A><H3>
glUniform3i</H3>
<PRE>
public static void <B>glUniform3i</B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4i(int, int, int, int, int)"><!-- --></A><H3>
glUniform4i</H3>
<PRE>
public static void <B>glUniform4i</B>(int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniform1</H3>
<PRE>
public static void <B>glUniform1</B>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniform2</H3>
<PRE>
public static void <B>glUniform2</B>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniform3</H3>
<PRE>
public static void <B>glUniform3</B>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniform4</H3>
<PRE>
public static void <B>glUniform4</B>(int&nbsp;location,
java.nio.FloatBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform1</H3>
<PRE>
public static void <B>glUniform1</B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform2</H3>
<PRE>
public static void <B>glUniform2</B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform3</H3>
<PRE>
public static void <B>glUniform3</B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4(int, java.nio.IntBuffer)"><!-- --></A><H3>
glUniform4</H3>
<PRE>
public static void <B>glUniform4</B>(int&nbsp;location,
java.nio.IntBuffer&nbsp;values)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix2(int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniformMatrix2</H3>
<PRE>
public static void <B>glUniformMatrix2</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix3(int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniformMatrix3</H3>
<PRE>
public static void <B>glUniformMatrix3</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniformMatrix4(int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glUniformMatrix4</H3>
<PRE>
public static void <B>glUniformMatrix4</B>(int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;matrices)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetShader(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetShader</H3>
<PRE>
public static void <B>glGetShader</B>(int&nbsp;shader,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetShader(int, int)"><!-- --></A><H3>
glGetShader</H3>
<PRE>
<FONT SIZE="-1">@Deprecated
</FONT>public static int <B>glGetShader</B>(int&nbsp;shader,
int&nbsp;pname)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL20.html#glGetShaderi(int, int)"><CODE>glGetShaderi(int, int)</CODE></A> instead.</I>
<P>
<DD>Overloads glGetShaderiv.
<p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetShaderi(int, int)"><!-- --></A><H3>
glGetShaderi</H3>
<PRE>
public static int <B>glGetShaderi</B>(int&nbsp;shader,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetShaderiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgram(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetProgram</H3>
<PRE>
public static void <B>glGetProgram</B>(int&nbsp;program,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgram(int, int)"><!-- --></A><H3>
glGetProgram</H3>
<PRE>
<FONT SIZE="-1">@Deprecated
</FONT>public static int <B>glGetProgram</B>(int&nbsp;program,
int&nbsp;pname)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL20.html#glGetProgrami(int, int)"><CODE>glGetProgrami(int, int)</CODE></A> instead.</I>
<P>
<DD>Overloads glGetProgramiv.
<p>
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgrami(int, int)"><!-- --></A><H3>
glGetProgrami</H3>
<PRE>
public static int <B>glGetProgrami</B>(int&nbsp;program,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetProgramiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetShaderInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetShaderInfoLog</H3>
<PRE>
public static void <B>glGetShaderInfoLog</B>(int&nbsp;shader,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetShaderInfoLog(int, int)"><!-- --></A><H3>
glGetShaderInfoLog</H3>
<PRE>
public static java.lang.String <B>glGetShaderInfoLog</B>(int&nbsp;shader,
int&nbsp;maxLength)</PRE>
<DL>
<DD>Overloads glGetShaderInfoLog.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetProgramInfoLog</H3>
<PRE>
public static void <B>glGetProgramInfoLog</B>(int&nbsp;program,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramInfoLog(int, int)"><!-- --></A><H3>
glGetProgramInfoLog</H3>
<PRE>
public static java.lang.String <B>glGetProgramInfoLog</B>(int&nbsp;program,
int&nbsp;maxLength)</PRE>
<DL>
<DD>Overloads glGetProgramInfoLog.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetAttachedShaders(int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetAttachedShaders</H3>
<PRE>
public static void <B>glGetAttachedShaders</B>(int&nbsp;program,
java.nio.IntBuffer&nbsp;count,
java.nio.IntBuffer&nbsp;shaders)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformLocation(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetUniformLocation</H3>
<PRE>
public static int <B>glGetUniformLocation</B>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD>Returns the location of the uniform with the specified name. The ByteBuffer should contain the uniform name as a
<b>null-terminated</b> string.
<p>
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>program</CODE> - <DD><CODE>name</CODE> - </DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformLocation(int, java.lang.CharSequence)"><!-- --></A><H3>
glGetUniformLocation</H3>
<PRE>
public static int <B>glGetUniformLocation</B>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</PRE>
<DL>
<DD>Overloads glGetUniformLocation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetActiveUniform</H3>
<PRE>
public static void <B>glGetActiveUniform</B>(int&nbsp;program,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveUniform(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetActiveUniform</H3>
<PRE>
public static java.lang.String <B>glGetActiveUniform</B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength,
java.nio.IntBuffer&nbsp;sizeType)</PRE>
<DL>
<DD>Overloads glGetActiveUniform.
<p>
Overloads glGetActiveUniform. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveUniform(int, int, int)"><!-- --></A><H3>
glGetActiveUniform</H3>
<PRE>
public static java.lang.String <B>glGetActiveUniform</B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength)</PRE>
<DL>
<DD>Overloads glGetActiveUniform.
<p>
Overloads glGetActiveUniformARB. This version returns only the uniform name.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveUniformSize(int, int)"><!-- --></A><H3>
glGetActiveUniformSize</H3>
<PRE>
public static int <B>glGetActiveUniformSize</B>(int&nbsp;program,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetActiveUniform.
<p>
Overloads glGetActiveUniform. This version returns only the uniform size.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveUniformType(int, int)"><!-- --></A><H3>
glGetActiveUniformType</H3>
<PRE>
public static int <B>glGetActiveUniformType</B>(int&nbsp;program,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetActiveUniform.
<p>
Overloads glGetActiveUniform. This version returns only the uniform type.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniform(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetUniform</H3>
<PRE>
public static void <B>glGetUniform</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniform(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetUniform</H3>
<PRE>
public static void <B>glGetUniform</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetShaderSource(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetShaderSource</H3>
<PRE>
public static void <B>glGetShaderSource</B>(int&nbsp;shader,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;source)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetShaderSource(int, int)"><!-- --></A><H3>
glGetShaderSource</H3>
<PRE>
public static java.lang.String <B>glGetShaderSource</B>(int&nbsp;shader,
int&nbsp;maxLength)</PRE>
<DL>
<DD>Overloads glGetShaderSource.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib1s(int, short)"><!-- --></A><H3>
glVertexAttrib1s</H3>
<PRE>
public static void <B>glVertexAttrib1s</B>(int&nbsp;index,
short&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib1f(int, float)"><!-- --></A><H3>
glVertexAttrib1f</H3>
<PRE>
public static void <B>glVertexAttrib1f</B>(int&nbsp;index,
float&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib1d(int, double)"><!-- --></A><H3>
glVertexAttrib1d</H3>
<PRE>
public static void <B>glVertexAttrib1d</B>(int&nbsp;index,
double&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib2s(int, short, short)"><!-- --></A><H3>
glVertexAttrib2s</H3>
<PRE>
public static void <B>glVertexAttrib2s</B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib2f(int, float, float)"><!-- --></A><H3>
glVertexAttrib2f</H3>
<PRE>
public static void <B>glVertexAttrib2f</B>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib2d(int, double, double)"><!-- --></A><H3>
glVertexAttrib2d</H3>
<PRE>
public static void <B>glVertexAttrib2d</B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib3s(int, short, short, short)"><!-- --></A><H3>
glVertexAttrib3s</H3>
<PRE>
public static void <B>glVertexAttrib3s</B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib3f(int, float, float, float)"><!-- --></A><H3>
glVertexAttrib3f</H3>
<PRE>
public static void <B>glVertexAttrib3f</B>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib3d(int, double, double, double)"><!-- --></A><H3>
glVertexAttrib3d</H3>
<PRE>
public static void <B>glVertexAttrib3d</B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib4s(int, short, short, short, short)"><!-- --></A><H3>
glVertexAttrib4s</H3>
<PRE>
public static void <B>glVertexAttrib4s</B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z,
short&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib4f(int, float, float, float, float)"><!-- --></A><H3>
glVertexAttrib4f</H3>
<PRE>
public static void <B>glVertexAttrib4f</B>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;z,
float&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib4d(int, double, double, double, double)"><!-- --></A><H3>
glVertexAttrib4d</H3>
<PRE>
public static void <B>glVertexAttrib4d</B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib4Nub(int, byte, byte, byte, byte)"><!-- --></A><H3>
glVertexAttrib4Nub</H3>
<PRE>
public static void <B>glVertexAttrib4Nub</B>(int&nbsp;index,
byte&nbsp;x,
byte&nbsp;y,
byte&nbsp;z,
byte&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribPointer(int, int, boolean, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glVertexAttribPointer</H3>
<PRE>
public static void <B>glVertexAttribPointer</B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribPointer(int, int, boolean, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glVertexAttribPointer</H3>
<PRE>
public static void <B>glVertexAttribPointer</B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.FloatBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glVertexAttribPointer</H3>
<PRE>
public static void <B>glVertexAttribPointer</B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;unsigned,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.IntBuffer)"><!-- --></A><H3>
glVertexAttribPointer</H3>
<PRE>
public static void <B>glVertexAttribPointer</B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;unsigned,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.IntBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribPointer(int, int, boolean, boolean, int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVertexAttribPointer</H3>
<PRE>
public static void <B>glVertexAttribPointer</B>(int&nbsp;index,
int&nbsp;size,
boolean&nbsp;unsigned,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.ShortBuffer&nbsp;buffer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribPointer(int, int, int, boolean, int, long)"><!-- --></A><H3>
glVertexAttribPointer</H3>
<PRE>
public static void <B>glVertexAttribPointer</B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
boolean&nbsp;normalized,
int&nbsp;stride,
long&nbsp;buffer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribPointer(int, int, int, boolean, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glVertexAttribPointer</H3>
<PRE>
public static void <B>glVertexAttribPointer</B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;type,
boolean&nbsp;normalized,
int&nbsp;stride,
java.nio.ByteBuffer&nbsp;buffer)</PRE>
<DL>
<DD>Overloads glVertexAttribPointer.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glEnableVertexAttribArray(int)"><!-- --></A><H3>
glEnableVertexAttribArray</H3>
<PRE>
public static void <B>glEnableVertexAttribArray</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDisableVertexAttribArray(int)"><!-- --></A><H3>
glDisableVertexAttribArray</H3>
<PRE>
public static void <B>glDisableVertexAttribArray</B>(int&nbsp;index)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexAttrib(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetVertexAttrib</H3>
<PRE>
public static void <B>glGetVertexAttrib</B>(int&nbsp;index,
int&nbsp;pname,
java.nio.FloatBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexAttrib(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetVertexAttrib</H3>
<PRE>
public static void <B>glGetVertexAttrib</B>(int&nbsp;index,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexAttrib(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetVertexAttrib</H3>
<PRE>
public static void <B>glGetVertexAttrib</B>(int&nbsp;index,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexAttribPointer(int, int, long)"><!-- --></A><H3>
glGetVertexAttribPointer</H3>
<PRE>
public static java.nio.ByteBuffer <B>glGetVertexAttribPointer</B>(int&nbsp;index,
int&nbsp;pname,
long&nbsp;result_size)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexAttribPointer(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetVertexAttribPointer</H3>
<PRE>
public static void <B>glGetVertexAttribPointer</B>(int&nbsp;index,
int&nbsp;pname,
java.nio.ByteBuffer&nbsp;pointer)</PRE>
<DL>
<DD>Overloads glGetVertexAttribPointerv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindAttribLocation(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glBindAttribLocation</H3>
<PRE>
public static void <B>glBindAttribLocation</B>(int&nbsp;program,
int&nbsp;index,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindAttribLocation(int, int, java.lang.CharSequence)"><!-- --></A><H3>
glBindAttribLocation</H3>
<PRE>
public static void <B>glBindAttribLocation</B>(int&nbsp;program,
int&nbsp;index,
java.lang.CharSequence&nbsp;name)</PRE>
<DL>
<DD>Overloads glBindAttribLocation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetActiveAttrib</H3>
<PRE>
public static void <B>glGetActiveAttrib</B>(int&nbsp;program,
int&nbsp;index,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;size,
java.nio.IntBuffer&nbsp;type,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveAttrib(int, int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetActiveAttrib</H3>
<PRE>
public static java.lang.String <B>glGetActiveAttrib</B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength,
java.nio.IntBuffer&nbsp;sizeType)</PRE>
<DL>
<DD>Overloads glGetActiveAttrib.
<p>
Overloads glGetActiveAttrib. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveAttrib(int, int, int)"><!-- --></A><H3>
glGetActiveAttrib</H3>
<PRE>
public static java.lang.String <B>glGetActiveAttrib</B>(int&nbsp;program,
int&nbsp;index,
int&nbsp;maxLength)</PRE>
<DL>
<DD>Overloads glGetActiveAttrib.
<p>
Overloads glGetActiveAttrib. This version returns only the attrib name.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveAttribSize(int, int)"><!-- --></A><H3>
glGetActiveAttribSize</H3>
<PRE>
public static int <B>glGetActiveAttribSize</B>(int&nbsp;program,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetActiveAttrib.
<p>
Overloads glGetActiveAttribARB. This version returns only the attrib size.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetActiveAttribType(int, int)"><!-- --></A><H3>
glGetActiveAttribType</H3>
<PRE>
public static int <B>glGetActiveAttribType</B>(int&nbsp;program,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetActiveAttrib.
<p>
Overloads glGetActiveAttrib. This version returns only the attrib type.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetAttribLocation(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetAttribLocation</H3>
<PRE>
public static int <B>glGetAttribLocation</B>(int&nbsp;program,
java.nio.ByteBuffer&nbsp;name)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetAttribLocation(int, java.lang.CharSequence)"><!-- --></A><H3>
glGetAttribLocation</H3>
<PRE>
public static int <B>glGetAttribLocation</B>(int&nbsp;program,
java.lang.CharSequence&nbsp;name)</PRE>
<DL>
<DD>Overloads glGetAttribLocation.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawBuffers(java.nio.IntBuffer)"><!-- --></A><H3>
glDrawBuffers</H3>
<PRE>
public static void <B>glDrawBuffers</B>(java.nio.IntBuffer&nbsp;buffers)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDrawBuffers(int)"><!-- --></A><H3>
glDrawBuffers</H3>
<PRE>
public static void <B>glDrawBuffers</B>(int&nbsp;buffer)</PRE>
<DL>
<DD>Overloads glDrawBuffers.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glStencilOpSeparate(int, int, int, int)"><!-- --></A><H3>
glStencilOpSeparate</H3>
<PRE>
public static void <B>glStencilOpSeparate</B>(int&nbsp;face,
int&nbsp;sfail,
int&nbsp;dpfail,
int&nbsp;dppass)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glStencilFuncSeparate(int, int, int, int)"><!-- --></A><H3>
glStencilFuncSeparate</H3>
<PRE>
public static void <B>glStencilFuncSeparate</B>(int&nbsp;face,
int&nbsp;func,
int&nbsp;ref,
int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glStencilMaskSeparate(int, int)"><!-- --></A><H3>
glStencilMaskSeparate</H3>
<PRE>
public static void <B>glStencilMaskSeparate</B>(int&nbsp;face,
int&nbsp;mask)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBlendEquationSeparate(int, int)"><!-- --></A><H3>
glBlendEquationSeparate</H3>
<PRE>
public static void <B>glBlendEquationSeparate</B>(int&nbsp;modeRGB,
int&nbsp;modeAlpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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