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2163 lines
74 KiB
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<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:49:58 BST 2015 -->
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<TITLE>
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GL33 (LWJGL API)
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<META NAME="date" CONTENT="2015-07-28">
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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<A HREF="../../../org/lwjgl/opengl/GL32.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>
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<A HREF="../../../org/lwjgl/opengl/GL40.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
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<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
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<FONT SIZE="-1">
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org.lwjgl.opengl</FONT>
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<BR>
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Class GL33</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL33</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>GL33</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_ANY_SAMPLES_PASSED">GL_ANY_SAMPLES_PASSED</A></B></CODE>
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<BR>
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Accepted by the <target> parameter of BeginQuery, EndQuery,
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and GetQueryiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_INT_2_10_10_10_REV">GL_INT_2_10_10_10_REV</A></B></CODE>
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<BR>
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Accepted by the <type> parameter of VertexAttribPointer, VertexPointer,
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NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
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VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui,
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ColorP*, SecondaryColorP* and VertexAttribP*</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_MAX_DUAL_SOURCE_DRAW_BUFFERS">GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
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and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_ONE_MINUS_SRC1_ALPHA">GL_ONE_MINUS_SRC1_ALPHA</A></B></CODE>
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<BR>
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Accepted by the <src> and <dst> parameters of BlendFunc and
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BlendFunci, and by the <srcRGB>, <dstRGB>, <srcAlpha> and <dstAlpha>
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parameters of BlendFuncSeparate and BlendFuncSeparatei:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_ONE_MINUS_SRC1_COLOR">GL_ONE_MINUS_SRC1_COLOR</A></B></CODE>
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<BR>
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Accepted by the <src> and <dst> parameters of BlendFunc and
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BlendFunci, and by the <srcRGB>, <dstRGB>, <srcAlpha> and <dstAlpha>
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parameters of BlendFuncSeparate and BlendFuncSeparatei:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_RGB10_A2UI">GL_RGB10_A2UI</A></B></CODE>
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<BR>
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Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
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TexImage3D, CopyTexImage1D, CopyTexImage2D, RenderbufferStorage and
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RenderbufferStorageMultisample:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_SAMPLER_BINDING">GL_SAMPLER_BINDING</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of the GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv and GetDoublev functions:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_SRC1_COLOR">GL_SRC1_COLOR</A></B></CODE>
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<BR>
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Accepted by the <src> and <dst> parameters of BlendFunc and
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BlendFunci, and by the <srcRGB>, <dstRGB>, <srcAlpha> and <dstAlpha>
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parameters of BlendFuncSeparate and BlendFuncSeparatei:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_TEXTURE_SWIZZLE_A">GL_TEXTURE_SWIZZLE_A</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of TexParameteri,
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TexParameterf, TexParameteriv, TexParameterfv,
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GetTexParameterfv, and GetTexParameteriv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_TEXTURE_SWIZZLE_B">GL_TEXTURE_SWIZZLE_B</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of TexParameteri,
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TexParameterf, TexParameteriv, TexParameterfv,
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GetTexParameterfv, and GetTexParameteriv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_TEXTURE_SWIZZLE_G">GL_TEXTURE_SWIZZLE_G</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of TexParameteri,
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TexParameterf, TexParameteriv, TexParameterfv,
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GetTexParameterfv, and GetTexParameteriv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_TEXTURE_SWIZZLE_R">GL_TEXTURE_SWIZZLE_R</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of TexParameteri,
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TexParameterf, TexParameteriv, TexParameterfv,
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GetTexParameterfv, and GetTexParameteriv:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_TEXTURE_SWIZZLE_RGBA">GL_TEXTURE_SWIZZLE_RGBA</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of TexParameteriv,
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TexParameterfv, GetTexParameterfv, and GetTexParameteriv:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_TIME_ELAPSED">GL_TIME_ELAPSED</A></B></CODE>
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<BR>
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Accepted by the <target> parameter of BeginQuery, EndQuery, and
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GetQueryiv:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_TIMESTAMP">GL_TIMESTAMP</A></B></CODE>
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<BR>
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Accepted by the <target> parameter of GetQueryiv and QueryCounter.</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#GL_VERTEX_ATTRIB_ARRAY_DIVISOR">GL_VERTEX_ATTRIB_ARRAY_DIVISOR</A></B></CODE>
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<BR>
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Accepted by the <pname> parameters of GetVertexAttribdv,
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GetVertexAttribfv, and GetVertexAttribiv:</TD>
|
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</TR>
|
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</TABLE>
|
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|
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<!-- ========== METHOD SUMMARY =========== -->
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|
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<A NAME="method_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glBindFragDataLocationIndexed(int, int, int, java.nio.ByteBuffer)">glBindFragDataLocationIndexed</A></B>(int program,
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int colorNumber,
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int index,
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java.nio.ByteBuffer name)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glBindFragDataLocationIndexed(int, int, int, java.lang.CharSequence)">glBindFragDataLocationIndexed</A></B>(int program,
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int colorNumber,
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int index,
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java.lang.CharSequence name)</CODE>
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<BR>
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Overloads glBindFragDataLocationIndexed.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glBindSampler(int, int)">glBindSampler</A></B>(int unit,
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int sampler)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glColorP3u(int, java.nio.IntBuffer)">glColorP3u</A></B>(int type,
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java.nio.IntBuffer color)</CODE>
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<BR>
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</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glColorP3ui(int, int)">glColorP3ui</A></B>(int type,
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int color)</CODE>
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|
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<BR>
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</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glColorP4u(int, java.nio.IntBuffer)">glColorP4u</A></B>(int type,
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java.nio.IntBuffer color)</CODE>
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<BR>
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glColorP4ui(int, int)">glColorP4ui</A></B>(int type,
|
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int color)</CODE>
|
|
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<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glDeleteSamplers(int)">glDeleteSamplers</A></B>(int sampler)</CODE>
|
|
|
|
<BR>
|
|
Overloads glDeleteSamplers.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glDeleteSamplers(java.nio.IntBuffer)">glDeleteSamplers</A></B>(java.nio.IntBuffer samplers)</CODE>
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|
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<BR>
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGenSamplers()">glGenSamplers</A></B>()</CODE>
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|
|
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<BR>
|
|
Overloads glGenSamplers.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGenSamplers(java.nio.IntBuffer)">glGenSamplers</A></B>(java.nio.IntBuffer samplers)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetFragDataIndex(int, java.nio.ByteBuffer)">glGetFragDataIndex</A></B>(int program,
|
|
java.nio.ByteBuffer name)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetFragDataIndex(int, java.lang.CharSequence)">glGetFragDataIndex</A></B>(int program,
|
|
java.lang.CharSequence name)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetFragDataIndex.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static long</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObject(int, int)">glGetQueryObject</A></B>(int id,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
<B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObjecti64(int, int)"><CODE>glGetQueryObjecti64(int, int)</CODE></A> instead.</I></TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObject(int, int, java.nio.LongBuffer)">glGetQueryObject</A></B>(int id,
|
|
int pname,
|
|
java.nio.LongBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static long</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObjecti64(int, int)">glGetQueryObjecti64</A></B>(int id,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetQueryObjecti64v.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static long</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObjectu(int, int)">glGetQueryObjectu</A></B>(int id,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
<B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObjectui64(int, int)"><CODE>glGetQueryObjectui64(int, int)</CODE></A> instead.</I></TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObjectu(int, int, java.nio.LongBuffer)">glGetQueryObjectu</A></B>(int id,
|
|
int pname,
|
|
java.nio.LongBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static long</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObjectui64(int, int)">glGetQueryObjectui64</A></B>(int id,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetQueryObjectui64v.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetSamplerParameter(int, int, java.nio.FloatBuffer)">glGetSamplerParameter</A></B>(int sampler,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetSamplerParameter(int, int, java.nio.IntBuffer)">glGetSamplerParameter</A></B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetSamplerParameterf(int, int)">glGetSamplerParameterf</A></B>(int sampler,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetSamplerParameterfv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetSamplerParameteri(int, int)">glGetSamplerParameteri</A></B>(int sampler,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetSamplerParameteriv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetSamplerParameterI(int, int, java.nio.IntBuffer)">glGetSamplerParameterI</A></B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetSamplerParameterIi(int, int)">glGetSamplerParameterIi</A></B>(int sampler,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetSamplerParameterIiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetSamplerParameterIu(int, int, java.nio.IntBuffer)">glGetSamplerParameterIu</A></B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glGetSamplerParameterIui(int, int)">glGetSamplerParameterIui</A></B>(int sampler,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetSamplerParameterIuiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glIsSampler(int)">glIsSampler</A></B>(int sampler)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glMultiTexCoordP1u(int, int, java.nio.IntBuffer)">glMultiTexCoordP1u</A></B>(int texture,
|
|
int type,
|
|
java.nio.IntBuffer coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glMultiTexCoordP1ui(int, int, int)">glMultiTexCoordP1ui</A></B>(int texture,
|
|
int type,
|
|
int coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glMultiTexCoordP2u(int, int, java.nio.IntBuffer)">glMultiTexCoordP2u</A></B>(int texture,
|
|
int type,
|
|
java.nio.IntBuffer coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glMultiTexCoordP2ui(int, int, int)">glMultiTexCoordP2ui</A></B>(int texture,
|
|
int type,
|
|
int coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glMultiTexCoordP3u(int, int, java.nio.IntBuffer)">glMultiTexCoordP3u</A></B>(int texture,
|
|
int type,
|
|
java.nio.IntBuffer coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glMultiTexCoordP3ui(int, int, int)">glMultiTexCoordP3ui</A></B>(int texture,
|
|
int type,
|
|
int coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glMultiTexCoordP4u(int, int, java.nio.IntBuffer)">glMultiTexCoordP4u</A></B>(int texture,
|
|
int type,
|
|
java.nio.IntBuffer coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glMultiTexCoordP4ui(int, int, int)">glMultiTexCoordP4ui</A></B>(int texture,
|
|
int type,
|
|
int coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glNormalP3u(int, java.nio.IntBuffer)">glNormalP3u</A></B>(int type,
|
|
java.nio.IntBuffer coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glNormalP3ui(int, int)">glNormalP3ui</A></B>(int type,
|
|
int coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glQueryCounter(int, int)">glQueryCounter</A></B>(int id,
|
|
int target)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glSamplerParameter(int, int, java.nio.FloatBuffer)">glSamplerParameter</A></B>(int sampler,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glSamplerParameter(int, int, java.nio.IntBuffer)">glSamplerParameter</A></B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glSamplerParameterf(int, int, float)">glSamplerParameterf</A></B>(int sampler,
|
|
int pname,
|
|
float param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glSamplerParameteri(int, int, int)">glSamplerParameteri</A></B>(int sampler,
|
|
int pname,
|
|
int param)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glSamplerParameterI(int, int, java.nio.IntBuffer)">glSamplerParameterI</A></B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glSamplerParameterIu(int, int, java.nio.IntBuffer)">glSamplerParameterIu</A></B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glSecondaryColorP3u(int, java.nio.IntBuffer)">glSecondaryColorP3u</A></B>(int type,
|
|
java.nio.IntBuffer color)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glSecondaryColorP3ui(int, int)">glSecondaryColorP3ui</A></B>(int type,
|
|
int color)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glTexCoordP1u(int, java.nio.IntBuffer)">glTexCoordP1u</A></B>(int type,
|
|
java.nio.IntBuffer coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glTexCoordP1ui(int, int)">glTexCoordP1ui</A></B>(int type,
|
|
int coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glTexCoordP2u(int, java.nio.IntBuffer)">glTexCoordP2u</A></B>(int type,
|
|
java.nio.IntBuffer coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glTexCoordP2ui(int, int)">glTexCoordP2ui</A></B>(int type,
|
|
int coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glTexCoordP3u(int, java.nio.IntBuffer)">glTexCoordP3u</A></B>(int type,
|
|
java.nio.IntBuffer coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glTexCoordP3ui(int, int)">glTexCoordP3ui</A></B>(int type,
|
|
int coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glTexCoordP4u(int, java.nio.IntBuffer)">glTexCoordP4u</A></B>(int type,
|
|
java.nio.IntBuffer coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glTexCoordP4ui(int, int)">glTexCoordP4ui</A></B>(int type,
|
|
int coords)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexAttribDivisor(int, int)">glVertexAttribDivisor</A></B>(int index,
|
|
int divisor)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexAttribP1u(int, int, boolean, java.nio.IntBuffer)">glVertexAttribP1u</A></B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexAttribP1ui(int, int, boolean, int)">glVertexAttribP1ui</A></B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
int value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexAttribP2u(int, int, boolean, java.nio.IntBuffer)">glVertexAttribP2u</A></B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexAttribP2ui(int, int, boolean, int)">glVertexAttribP2ui</A></B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
int value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexAttribP3u(int, int, boolean, java.nio.IntBuffer)">glVertexAttribP3u</A></B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexAttribP3ui(int, int, boolean, int)">glVertexAttribP3ui</A></B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
int value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexAttribP4u(int, int, boolean, java.nio.IntBuffer)">glVertexAttribP4u</A></B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexAttribP4ui(int, int, boolean, int)">glVertexAttribP4ui</A></B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
int value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexP2u(int, java.nio.IntBuffer)">glVertexP2u</A></B>(int type,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexP2ui(int, int)">glVertexP2ui</A></B>(int type,
|
|
int value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexP3u(int, java.nio.IntBuffer)">glVertexP3u</A></B>(int type,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexP3ui(int, int)">glVertexP3ui</A></B>(int type,
|
|
int value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexP4u(int, java.nio.IntBuffer)">glVertexP4u</A></B>(int type,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL33.html#glVertexP4ui(int, int)">glVertexP4ui</A></B>(int type,
|
|
int value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_SRC1_COLOR"><!-- --></A><H3>
|
|
GL_SRC1_COLOR</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SRC1_COLOR</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <src> and <dst> parameters of BlendFunc and
|
|
BlendFunci, and by the <srcRGB>, <dstRGB>, <srcAlpha> and <dstAlpha>
|
|
parameters of BlendFuncSeparate and BlendFuncSeparatei:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_SRC1_COLOR">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ONE_MINUS_SRC1_COLOR"><!-- --></A><H3>
|
|
GL_ONE_MINUS_SRC1_COLOR</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ONE_MINUS_SRC1_COLOR</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <src> and <dst> parameters of BlendFunc and
|
|
BlendFunci, and by the <srcRGB>, <dstRGB>, <srcAlpha> and <dstAlpha>
|
|
parameters of BlendFuncSeparate and BlendFuncSeparatei:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_ONE_MINUS_SRC1_COLOR">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ONE_MINUS_SRC1_ALPHA"><!-- --></A><H3>
|
|
GL_ONE_MINUS_SRC1_ALPHA</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ONE_MINUS_SRC1_ALPHA</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <src> and <dst> parameters of BlendFunc and
|
|
BlendFunci, and by the <srcRGB>, <dstRGB>, <srcAlpha> and <dstAlpha>
|
|
parameters of BlendFuncSeparate and BlendFuncSeparatei:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_ONE_MINUS_SRC1_ALPHA">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"><!-- --></A><H3>
|
|
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
|
|
and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_MAX_DUAL_SOURCE_DRAW_BUFFERS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ANY_SAMPLES_PASSED"><!-- --></A><H3>
|
|
GL_ANY_SAMPLES_PASSED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ANY_SAMPLES_PASSED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <target> parameter of BeginQuery, EndQuery,
|
|
and GetQueryiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_ANY_SAMPLES_PASSED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_SAMPLER_BINDING"><!-- --></A><H3>
|
|
GL_SAMPLER_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SAMPLER_BINDING</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of the GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv and GetDoublev functions:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_SAMPLER_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_RGB10_A2UI"><!-- --></A><H3>
|
|
GL_RGB10_A2UI</H3>
|
|
<PRE>
|
|
public static final int <B>GL_RGB10_A2UI</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <internalFormat> parameter of TexImage1D, TexImage2D,
|
|
TexImage3D, CopyTexImage1D, CopyTexImage2D, RenderbufferStorage and
|
|
RenderbufferStorageMultisample:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_RGB10_A2UI">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TEXTURE_SWIZZLE_R"><!-- --></A><H3>
|
|
GL_TEXTURE_SWIZZLE_R</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TEXTURE_SWIZZLE_R</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of TexParameteri,
|
|
TexParameterf, TexParameteriv, TexParameterfv,
|
|
GetTexParameterfv, and GetTexParameteriv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_TEXTURE_SWIZZLE_R">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TEXTURE_SWIZZLE_G"><!-- --></A><H3>
|
|
GL_TEXTURE_SWIZZLE_G</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TEXTURE_SWIZZLE_G</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of TexParameteri,
|
|
TexParameterf, TexParameteriv, TexParameterfv,
|
|
GetTexParameterfv, and GetTexParameteriv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_TEXTURE_SWIZZLE_G">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TEXTURE_SWIZZLE_B"><!-- --></A><H3>
|
|
GL_TEXTURE_SWIZZLE_B</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TEXTURE_SWIZZLE_B</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of TexParameteri,
|
|
TexParameterf, TexParameteriv, TexParameterfv,
|
|
GetTexParameterfv, and GetTexParameteriv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_TEXTURE_SWIZZLE_B">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TEXTURE_SWIZZLE_A"><!-- --></A><H3>
|
|
GL_TEXTURE_SWIZZLE_A</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TEXTURE_SWIZZLE_A</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of TexParameteri,
|
|
TexParameterf, TexParameteriv, TexParameterfv,
|
|
GetTexParameterfv, and GetTexParameteriv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_TEXTURE_SWIZZLE_A">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TEXTURE_SWIZZLE_RGBA"><!-- --></A><H3>
|
|
GL_TEXTURE_SWIZZLE_RGBA</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TEXTURE_SWIZZLE_RGBA</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of TexParameteriv,
|
|
TexParameterfv, GetTexParameterfv, and GetTexParameteriv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_TEXTURE_SWIZZLE_RGBA">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TIME_ELAPSED"><!-- --></A><H3>
|
|
GL_TIME_ELAPSED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TIME_ELAPSED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <target> parameter of BeginQuery, EndQuery, and
|
|
GetQueryiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_TIME_ELAPSED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TIMESTAMP"><!-- --></A><H3>
|
|
GL_TIMESTAMP</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TIMESTAMP</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <target> parameter of GetQueryiv and QueryCounter.
|
|
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_TIMESTAMP">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"><!-- --></A><H3>
|
|
GL_VERTEX_ATTRIB_ARRAY_DIVISOR</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_ATTRIB_ARRAY_DIVISOR</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameters of GetVertexAttribdv,
|
|
GetVertexAttribfv, and GetVertexAttribiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_VERTEX_ATTRIB_ARRAY_DIVISOR">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT_2_10_10_10_REV"><!-- --></A><H3>
|
|
GL_INT_2_10_10_10_REV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT_2_10_10_10_REV</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <type> parameter of VertexAttribPointer, VertexPointer,
|
|
NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
|
|
VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui,
|
|
ColorP*, SecondaryColorP* and VertexAttribP*
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL33.GL_INT_2_10_10_10_REV">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glBindFragDataLocationIndexed(int, int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glBindFragDataLocationIndexed</H3>
|
|
<PRE>
|
|
public static void <B>glBindFragDataLocationIndexed</B>(int program,
|
|
int colorNumber,
|
|
int index,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBindFragDataLocationIndexed(int, int, int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glBindFragDataLocationIndexed</H3>
|
|
<PRE>
|
|
public static void <B>glBindFragDataLocationIndexed</B>(int program,
|
|
int colorNumber,
|
|
int index,
|
|
java.lang.CharSequence name)</PRE>
|
|
<DL>
|
|
<DD>Overloads glBindFragDataLocationIndexed.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetFragDataIndex(int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetFragDataIndex</H3>
|
|
<PRE>
|
|
public static int <B>glGetFragDataIndex</B>(int program,
|
|
java.nio.ByteBuffer name)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetFragDataIndex(int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glGetFragDataIndex</H3>
|
|
<PRE>
|
|
public static int <B>glGetFragDataIndex</B>(int program,
|
|
java.lang.CharSequence name)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetFragDataIndex.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGenSamplers(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGenSamplers</H3>
|
|
<PRE>
|
|
public static void <B>glGenSamplers</B>(java.nio.IntBuffer samplers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGenSamplers()"><!-- --></A><H3>
|
|
glGenSamplers</H3>
|
|
<PRE>
|
|
public static int <B>glGenSamplers</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glGenSamplers.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteSamplers(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glDeleteSamplers</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteSamplers</B>(java.nio.IntBuffer samplers)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteSamplers(int)"><!-- --></A><H3>
|
|
glDeleteSamplers</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteSamplers</B>(int sampler)</PRE>
|
|
<DL>
|
|
<DD>Overloads glDeleteSamplers.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glIsSampler(int)"><!-- --></A><H3>
|
|
glIsSampler</H3>
|
|
<PRE>
|
|
public static boolean <B>glIsSampler</B>(int sampler)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBindSampler(int, int)"><!-- --></A><H3>
|
|
glBindSampler</H3>
|
|
<PRE>
|
|
public static void <B>glBindSampler</B>(int unit,
|
|
int sampler)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glSamplerParameteri(int, int, int)"><!-- --></A><H3>
|
|
glSamplerParameteri</H3>
|
|
<PRE>
|
|
public static void <B>glSamplerParameteri</B>(int sampler,
|
|
int pname,
|
|
int param)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glSamplerParameterf(int, int, float)"><!-- --></A><H3>
|
|
glSamplerParameterf</H3>
|
|
<PRE>
|
|
public static void <B>glSamplerParameterf</B>(int sampler,
|
|
int pname,
|
|
float param)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glSamplerParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glSamplerParameter</H3>
|
|
<PRE>
|
|
public static void <B>glSamplerParameter</B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glSamplerParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glSamplerParameter</H3>
|
|
<PRE>
|
|
public static void <B>glSamplerParameter</B>(int sampler,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glSamplerParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glSamplerParameterI</H3>
|
|
<PRE>
|
|
public static void <B>glSamplerParameterI</B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glSamplerParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glSamplerParameterIu</H3>
|
|
<PRE>
|
|
public static void <B>glSamplerParameterIu</B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSamplerParameter(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetSamplerParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetSamplerParameter</B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSamplerParameteri(int, int)"><!-- --></A><H3>
|
|
glGetSamplerParameteri</H3>
|
|
<PRE>
|
|
public static int <B>glGetSamplerParameteri</B>(int sampler,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetSamplerParameteriv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSamplerParameter(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glGetSamplerParameter</H3>
|
|
<PRE>
|
|
public static void <B>glGetSamplerParameter</B>(int sampler,
|
|
int pname,
|
|
java.nio.FloatBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSamplerParameterf(int, int)"><!-- --></A><H3>
|
|
glGetSamplerParameterf</H3>
|
|
<PRE>
|
|
public static float <B>glGetSamplerParameterf</B>(int sampler,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetSamplerParameterfv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSamplerParameterI(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetSamplerParameterI</H3>
|
|
<PRE>
|
|
public static void <B>glGetSamplerParameterI</B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSamplerParameterIi(int, int)"><!-- --></A><H3>
|
|
glGetSamplerParameterIi</H3>
|
|
<PRE>
|
|
public static int <B>glGetSamplerParameterIi</B>(int sampler,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetSamplerParameterIiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSamplerParameterIu(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetSamplerParameterIu</H3>
|
|
<PRE>
|
|
public static void <B>glGetSamplerParameterIu</B>(int sampler,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetSamplerParameterIui(int, int)"><!-- --></A><H3>
|
|
glGetSamplerParameterIui</H3>
|
|
<PRE>
|
|
public static int <B>glGetSamplerParameterIui</B>(int sampler,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetSamplerParameterIuiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glQueryCounter(int, int)"><!-- --></A><H3>
|
|
glQueryCounter</H3>
|
|
<PRE>
|
|
public static void <B>glQueryCounter</B>(int id,
|
|
int target)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObject(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetQueryObject</H3>
|
|
<PRE>
|
|
public static void <B>glGetQueryObject</B>(int id,
|
|
int pname,
|
|
java.nio.LongBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObject(int, int)"><!-- --></A><H3>
|
|
glGetQueryObject</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Deprecated
|
|
</FONT>public static long <B>glGetQueryObject</B>(int id,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD><B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObjecti64(int, int)"><CODE>glGetQueryObjecti64(int, int)</CODE></A> instead.</I>
|
|
<P>
|
|
<DD>Overloads glGetQueryObjecti64v.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObjecti64(int, int)"><!-- --></A><H3>
|
|
glGetQueryObjecti64</H3>
|
|
<PRE>
|
|
public static long <B>glGetQueryObjecti64</B>(int id,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetQueryObjecti64v.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObjectu(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetQueryObjectu</H3>
|
|
<PRE>
|
|
public static void <B>glGetQueryObjectu</B>(int id,
|
|
int pname,
|
|
java.nio.LongBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObjectu(int, int)"><!-- --></A><H3>
|
|
glGetQueryObjectu</H3>
|
|
<PRE>
|
|
<FONT SIZE="-1">@Deprecated
|
|
</FONT>public static long <B>glGetQueryObjectu</B>(int id,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD><B>Deprecated.</B> <I>Will be removed in 3.0. Use <A HREF="../../../org/lwjgl/opengl/GL33.html#glGetQueryObjectui64(int, int)"><CODE>glGetQueryObjectui64(int, int)</CODE></A> instead.</I>
|
|
<P>
|
|
<DD>Overloads glGetQueryObjectui64v.
|
|
<p>
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetQueryObjectui64(int, int)"><!-- --></A><H3>
|
|
glGetQueryObjectui64</H3>
|
|
<PRE>
|
|
public static long <B>glGetQueryObjectui64</B>(int id,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetQueryObjectui64v.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribDivisor(int, int)"><!-- --></A><H3>
|
|
glVertexAttribDivisor</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribDivisor</B>(int index,
|
|
int divisor)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexP2ui(int, int)"><!-- --></A><H3>
|
|
glVertexP2ui</H3>
|
|
<PRE>
|
|
public static void <B>glVertexP2ui</B>(int type,
|
|
int value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexP3ui(int, int)"><!-- --></A><H3>
|
|
glVertexP3ui</H3>
|
|
<PRE>
|
|
public static void <B>glVertexP3ui</B>(int type,
|
|
int value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexP4ui(int, int)"><!-- --></A><H3>
|
|
glVertexP4ui</H3>
|
|
<PRE>
|
|
public static void <B>glVertexP4ui</B>(int type,
|
|
int value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexP2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glVertexP2u</H3>
|
|
<PRE>
|
|
public static void <B>glVertexP2u</B>(int type,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexP3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glVertexP3u</H3>
|
|
<PRE>
|
|
public static void <B>glVertexP3u</B>(int type,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexP4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glVertexP4u</H3>
|
|
<PRE>
|
|
public static void <B>glVertexP4u</B>(int type,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glTexCoordP1ui(int, int)"><!-- --></A><H3>
|
|
glTexCoordP1ui</H3>
|
|
<PRE>
|
|
public static void <B>glTexCoordP1ui</B>(int type,
|
|
int coords)</PRE>
|
|
<DL>
|
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<A NAME="glTexCoordP2ui(int, int)"><!-- --></A><H3>
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glTexCoordP2ui</H3>
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<PRE>
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public static void <B>glTexCoordP2ui</B>(int type,
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int coords)</PRE>
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<DL>
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<DD><DL>
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</DL>
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<A NAME="glTexCoordP3ui(int, int)"><!-- --></A><H3>
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glTexCoordP3ui</H3>
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<PRE>
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public static void <B>glTexCoordP3ui</B>(int type,
|
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int coords)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<A NAME="glTexCoordP4ui(int, int)"><!-- --></A><H3>
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glTexCoordP4ui</H3>
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<PRE>
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public static void <B>glTexCoordP4ui</B>(int type,
|
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int coords)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<HR>
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<A NAME="glTexCoordP1u(int, java.nio.IntBuffer)"><!-- --></A><H3>
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glTexCoordP1u</H3>
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<PRE>
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public static void <B>glTexCoordP1u</B>(int type,
|
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java.nio.IntBuffer coords)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTexCoordP2u(int, java.nio.IntBuffer)"><!-- --></A><H3>
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glTexCoordP2u</H3>
|
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<PRE>
|
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public static void <B>glTexCoordP2u</B>(int type,
|
|
java.nio.IntBuffer coords)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTexCoordP3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
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glTexCoordP3u</H3>
|
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<PRE>
|
|
public static void <B>glTexCoordP3u</B>(int type,
|
|
java.nio.IntBuffer coords)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glTexCoordP4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
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glTexCoordP4u</H3>
|
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<PRE>
|
|
public static void <B>glTexCoordP4u</B>(int type,
|
|
java.nio.IntBuffer coords)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMultiTexCoordP1ui(int, int, int)"><!-- --></A><H3>
|
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glMultiTexCoordP1ui</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoordP1ui</B>(int texture,
|
|
int type,
|
|
int coords)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMultiTexCoordP2ui(int, int, int)"><!-- --></A><H3>
|
|
glMultiTexCoordP2ui</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoordP2ui</B>(int texture,
|
|
int type,
|
|
int coords)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMultiTexCoordP3ui(int, int, int)"><!-- --></A><H3>
|
|
glMultiTexCoordP3ui</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoordP3ui</B>(int texture,
|
|
int type,
|
|
int coords)</PRE>
|
|
<DL>
|
|
<DD><DL>
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|
</DL>
|
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</DD>
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</DL>
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<HR>
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<A NAME="glMultiTexCoordP4ui(int, int, int)"><!-- --></A><H3>
|
|
glMultiTexCoordP4ui</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoordP4ui</B>(int texture,
|
|
int type,
|
|
int coords)</PRE>
|
|
<DL>
|
|
<DD><DL>
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|
</DL>
|
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</DD>
|
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</DL>
|
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<HR>
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<A NAME="glMultiTexCoordP1u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glMultiTexCoordP1u</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoordP1u</B>(int texture,
|
|
int type,
|
|
java.nio.IntBuffer coords)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
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</DD>
|
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</DL>
|
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<HR>
|
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|
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<A NAME="glMultiTexCoordP2u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glMultiTexCoordP2u</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoordP2u</B>(int texture,
|
|
int type,
|
|
java.nio.IntBuffer coords)</PRE>
|
|
<DL>
|
|
<DD><DL>
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|
</DL>
|
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</DD>
|
|
</DL>
|
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<HR>
|
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|
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<A NAME="glMultiTexCoordP3u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glMultiTexCoordP3u</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoordP3u</B>(int texture,
|
|
int type,
|
|
java.nio.IntBuffer coords)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glMultiTexCoordP4u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glMultiTexCoordP4u</H3>
|
|
<PRE>
|
|
public static void <B>glMultiTexCoordP4u</B>(int texture,
|
|
int type,
|
|
java.nio.IntBuffer coords)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNormalP3ui(int, int)"><!-- --></A><H3>
|
|
glNormalP3ui</H3>
|
|
<PRE>
|
|
public static void <B>glNormalP3ui</B>(int type,
|
|
int coords)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glNormalP3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glNormalP3u</H3>
|
|
<PRE>
|
|
public static void <B>glNormalP3u</B>(int type,
|
|
java.nio.IntBuffer coords)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glColorP3ui(int, int)"><!-- --></A><H3>
|
|
glColorP3ui</H3>
|
|
<PRE>
|
|
public static void <B>glColorP3ui</B>(int type,
|
|
int color)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glColorP4ui(int, int)"><!-- --></A><H3>
|
|
glColorP4ui</H3>
|
|
<PRE>
|
|
public static void <B>glColorP4ui</B>(int type,
|
|
int color)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glColorP3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glColorP3u</H3>
|
|
<PRE>
|
|
public static void <B>glColorP3u</B>(int type,
|
|
java.nio.IntBuffer color)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glColorP4u(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glColorP4u</H3>
|
|
<PRE>
|
|
public static void <B>glColorP4u</B>(int type,
|
|
java.nio.IntBuffer color)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glSecondaryColorP3ui(int, int)"><!-- --></A><H3>
|
|
glSecondaryColorP3ui</H3>
|
|
<PRE>
|
|
public static void <B>glSecondaryColorP3ui</B>(int type,
|
|
int color)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glSecondaryColorP3u(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glSecondaryColorP3u</H3>
|
|
<PRE>
|
|
public static void <B>glSecondaryColorP3u</B>(int type,
|
|
java.nio.IntBuffer color)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribP1ui(int, int, boolean, int)"><!-- --></A><H3>
|
|
glVertexAttribP1ui</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribP1ui</B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
int value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribP2ui(int, int, boolean, int)"><!-- --></A><H3>
|
|
glVertexAttribP2ui</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribP2ui</B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
int value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribP3ui(int, int, boolean, int)"><!-- --></A><H3>
|
|
glVertexAttribP3ui</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribP3ui</B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
int value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribP4ui(int, int, boolean, int)"><!-- --></A><H3>
|
|
glVertexAttribP4ui</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribP4ui</B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
int value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribP1u(int, int, boolean, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glVertexAttribP1u</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribP1u</B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribP2u(int, int, boolean, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glVertexAttribP2u</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribP2u</B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribP3u(int, int, boolean, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glVertexAttribP3u</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribP3u</B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribP4u(int, int, boolean, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glVertexAttribP4u</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribP4u</B>(int index,
|
|
int type,
|
|
boolean normalized,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
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<DD><DL>
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</DL>
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</DD>
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