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GL41 (LWJGL API)
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SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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org.lwjgl.opengl</FONT>
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Class GL41</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL41</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>GL41</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_ACTIVE_PROGRAM">GL_ACTIVE_PROGRAM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;type&gt; parameter to GetProgramPipelineiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_ALL_SHADER_BITS">GL_ALL_SHADER_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_FIXED">GL_FIXED</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; parameter of VertexAttribPointer:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_FRAGMENT_SHADER_BIT">GL_FRAGMENT_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_GEOMETRY_SHADER_BIT">GL_GEOMETRY_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_HIGH_INT">GL_HIGH_INT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_LAYER_PROVOKING_VERTEX">GL_LAYER_PROVOKING_VERTEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_LOW_FLOAT">GL_LOW_FLOAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_LOW_INT">GL_LOW_INT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MAX_VIEWPORTS">GL_MAX_VIEWPORTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MEDIUM_INT">GL_MEDIUM_INT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_NUM_PROGRAM_BINARY_FORMATS">GL_NUM_PROGRAM_BINARY_FORMATS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_BINARY_FORMATS">GL_PROGRAM_BINARY_FORMATS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_BINARY_LENGTH">GL_PROGRAM_BINARY_LENGTH</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_BINARY_RETRIEVABLE_HINT">GL_PROGRAM_BINARY_RETRIEVABLE_HINT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of ProgramParameteri and
GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_PIPELINE_BINDING">GL_PROGRAM_PIPELINE_BINDING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_SEPARABLE">GL_PROGRAM_SEPARABLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of ProgramParameteri and
GetProgramiv:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_RGB565">GL_RGB565</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;format&gt; parameter of most commands taking sized internal formats:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_TESS_CONTROL_SHADER_BIT">GL_TESS_CONTROL_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_TESS_EVALUATION_SHADER_BIT">GL_TESS_EVALUATION_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_UNDEFINED_VERTEX">GL_UNDEFINED_VERTEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned in the &lt;data&gt; parameter from a Get query with a &lt;pname&gt; of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_VERTEX_SHADER_BIT">GL_VERTEX_SHADER_BIT</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by &lt;stages&gt; parameter to UseProgramStages:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT_BOUNDS_RANGE">GL_VIEWPORT_BOUNDS_RANGE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT_INDEX_PROVOKING_VERTEX">GL_VIEWPORT_INDEX_PROVOKING_VERTEX</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT_SUBPIXEL_BITS">GL_VIEWPORT_SUBPIXEL_BITS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glActiveShaderProgram(int, int)">glActiveShaderProgram</A></B>(int&nbsp;pipeline,
int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glBindProgramPipeline(int)">glBindProgramPipeline</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glClearDepthf(float)">glClearDepthf</A></B>(float&nbsp;d)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.nio.ByteBuffer)">glCreateShaderProgram</A></B>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Single null-terminated source code string.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.nio.ByteBuffer[])">glCreateShaderProgram</A></B>(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.lang.CharSequence)">glCreateShaderProgram</A></B>(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.lang.CharSequence[])">glCreateShaderProgram</A></B>(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, int, java.nio.ByteBuffer)">glCreateShaderProgram</A></B>(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glCreateShaderProgramv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDeleteProgramPipelines(int)">glDeleteProgramPipelines</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glDeleteProgramPipelines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDeleteProgramPipelines(java.nio.IntBuffer)">glDeleteProgramPipelines</A></B>(java.nio.IntBuffer&nbsp;pipelines)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDepthRangeArray(int, java.nio.DoubleBuffer)">glDepthRangeArray</A></B>(int&nbsp;first,
java.nio.DoubleBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDepthRangef(float, float)">glDepthRangef</A></B>(float&nbsp;n,
float&nbsp;f)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDepthRangeIndexed(int, double, double)">glDepthRangeIndexed</A></B>(int&nbsp;index,
double&nbsp;n,
double&nbsp;f)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGenProgramPipelines()">glGenProgramPipelines</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGenProgramPipelines.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGenProgramPipelines(java.nio.IntBuffer)">glGenProgramPipelines</A></B>(java.nio.IntBuffer&nbsp;pipelines)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;double</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetDouble(int, int)">glGetDouble</A></B>(int&nbsp;target,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetDoublei_v.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetDouble(int, int, java.nio.DoubleBuffer)">glGetDouble</A></B>(int&nbsp;target,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;float</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetFloat(int, int)">glGetFloat</A></B>(int&nbsp;target,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetFloati_v.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetFloat(int, int, java.nio.FloatBuffer)">glGetFloat</A></B>(int&nbsp;target,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;data)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramBinary(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramBinary</A></B>(int&nbsp;program,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;binaryFormat,
java.nio.ByteBuffer&nbsp;binary)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipeline(int, int, java.nio.IntBuffer)">glGetProgramPipeline</A></B>(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipelinei(int, int)">glGetProgramPipelinei</A></B>(int&nbsp;pipeline,
int&nbsp;pname)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramPipelineiv.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipelineInfoLog(int, int)">glGetProgramPipelineInfoLog</A></B>(int&nbsp;pipeline,
int&nbsp;bufSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Overloads glGetProgramPipelineInfoLog.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipelineInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramPipelineInfoLog</A></B>(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</A></B>(int&nbsp;shadertype,
int&nbsp;precisiontype,
java.nio.IntBuffer&nbsp;range,
java.nio.IntBuffer&nbsp;precision)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetVertexAttribL(int, int, java.nio.DoubleBuffer)">glGetVertexAttribL</A></B>(int&nbsp;index,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glIsProgramPipeline(int)">glIsProgramPipeline</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramBinary(int, int, java.nio.ByteBuffer)">glProgramBinary</A></B>(int&nbsp;program,
int&nbsp;binaryFormat,
java.nio.ByteBuffer&nbsp;binary)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramParameteri(int, int, int)">glProgramParameteri</A></B>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1(int, int, java.nio.DoubleBuffer)">glProgramUniform1</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1(int, int, java.nio.FloatBuffer)">glProgramUniform1</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1(int, int, java.nio.IntBuffer)">glProgramUniform1</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1d(int, int, double)">glProgramUniform1d</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1f(int, int, float)">glProgramUniform1f</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1i(int, int, int)">glProgramUniform1i</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1u(int, int, java.nio.IntBuffer)">glProgramUniform1u</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1ui(int, int, int)">glProgramUniform1ui</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2(int, int, java.nio.DoubleBuffer)">glProgramUniform2</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2(int, int, java.nio.FloatBuffer)">glProgramUniform2</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2(int, int, java.nio.IntBuffer)">glProgramUniform2</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2d(int, int, double, double)">glProgramUniform2d</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2f(int, int, float, float)">glProgramUniform2f</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2i(int, int, int, int)">glProgramUniform2i</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2u(int, int, java.nio.IntBuffer)">glProgramUniform2u</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2ui(int, int, int, int)">glProgramUniform2ui</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3(int, int, java.nio.DoubleBuffer)">glProgramUniform3</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3(int, int, java.nio.FloatBuffer)">glProgramUniform3</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3(int, int, java.nio.IntBuffer)">glProgramUniform3</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3d(int, int, double, double, double)">glProgramUniform3d</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3f(int, int, float, float, float)">glProgramUniform3f</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3i(int, int, int, int, int)">glProgramUniform3i</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3u(int, int, java.nio.IntBuffer)">glProgramUniform3u</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3ui(int, int, int, int, int)">glProgramUniform3ui</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4(int, int, java.nio.DoubleBuffer)">glProgramUniform4</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4(int, int, java.nio.FloatBuffer)">glProgramUniform4</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4(int, int, java.nio.IntBuffer)">glProgramUniform4</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4d(int, int, double, double, double, double)">glProgramUniform4d</A></B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2,
double&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4f(int, int, float, float, float, float)">glProgramUniform4f</A></B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4i(int, int, int, int, int, int)">glProgramUniform4i</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4u(int, int, java.nio.IntBuffer)">glProgramUniform4u</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4ui(int, int, int, int, int, int)">glProgramUniform4ui</A></B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x2</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x3</A></B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glScissorArray(int, java.nio.IntBuffer)">glScissorArray</A></B>(int&nbsp;first,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glScissorIndexed(int, java.nio.IntBuffer)">glScissorIndexed</A></B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glScissorIndexed(int, int, int, int, int)">glScissorIndexed</A></B>(int&nbsp;index,
int&nbsp;left,
int&nbsp;bottom,
int&nbsp;width,
int&nbsp;height)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)">glShaderBinary</A></B>(java.nio.IntBuffer&nbsp;shaders,
int&nbsp;binaryformat,
java.nio.ByteBuffer&nbsp;binary)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glUseProgramStages(int, int, int)">glUseProgramStages</A></B>(int&nbsp;pipeline,
int&nbsp;stages,
int&nbsp;program)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glValidateProgramPipeline(int)">glValidateProgramPipeline</A></B>(int&nbsp;pipeline)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL1(int, java.nio.DoubleBuffer)">glVertexAttribL1</A></B>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL1d(int, double)">glVertexAttribL1d</A></B>(int&nbsp;index,
double&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL2(int, java.nio.DoubleBuffer)">glVertexAttribL2</A></B>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL2d(int, double, double)">glVertexAttribL2d</A></B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL3(int, java.nio.DoubleBuffer)">glVertexAttribL3</A></B>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL3d(int, double, double, double)">glVertexAttribL3d</A></B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL4(int, java.nio.DoubleBuffer)">glVertexAttribL4</A></B>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL4d(int, double, double, double, double)">glVertexAttribL4d</A></B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribLPointer(int, int, int, java.nio.DoubleBuffer)">glVertexAttribLPointer</A></B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribLPointer(int, int, int, long)">glVertexAttribLPointer</A></B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glViewportArray(int, java.nio.FloatBuffer)">glViewportArray</A></B>(int&nbsp;first,
java.nio.FloatBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glViewportIndexed(int, java.nio.FloatBuffer)">glViewportIndexed</A></B>(int&nbsp;index,
java.nio.FloatBuffer&nbsp;v)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glViewportIndexedf(int, float, float, float, float)">glViewportIndexedf</A></B>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;w,
float&nbsp;h)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_SHADER_COMPILER"><!-- --></A><H3>
GL_SHADER_COMPILER</H3>
<PRE>
public static final int <B>GL_SHADER_COMPILER</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_SHADER_COMPILER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><H3>
GL_NUM_SHADER_BINARY_FORMATS</H3>
<PRE>
public static final int <B>GL_NUM_SHADER_BINARY_FORMATS</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_NUM_SHADER_BINARY_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><H3>
GL_MAX_VERTEX_UNIFORM_VECTORS</H3>
<PRE>
public static final int <B>GL_MAX_VERTEX_UNIFORM_VECTORS</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MAX_VERTEX_UNIFORM_VECTORS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VARYING_VECTORS"><!-- --></A><H3>
GL_MAX_VARYING_VECTORS</H3>
<PRE>
public static final int <B>GL_MAX_VARYING_VECTORS</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MAX_VARYING_VECTORS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><H3>
GL_MAX_FRAGMENT_UNIFORM_VECTORS</H3>
<PRE>
public static final int <B>GL_MAX_FRAGMENT_UNIFORM_VECTORS</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MAX_FRAGMENT_UNIFORM_VECTORS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><H3>
GL_IMPLEMENTATION_COLOR_READ_TYPE</H3>
<PRE>
public static final int <B>GL_IMPLEMENTATION_COLOR_READ_TYPE</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_IMPLEMENTATION_COLOR_READ_TYPE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><H3>
GL_IMPLEMENTATION_COLOR_READ_FORMAT</H3>
<PRE>
public static final int <B>GL_IMPLEMENTATION_COLOR_READ_FORMAT</B></PRE>
<DL>
<DD>Accepted by the &lt;value&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_IMPLEMENTATION_COLOR_READ_FORMAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FIXED"><!-- --></A><H3>
GL_FIXED</H3>
<PRE>
public static final int <B>GL_FIXED</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; parameter of VertexAttribPointer:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_FIXED">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOW_FLOAT"><!-- --></A><H3>
GL_LOW_FLOAT</H3>
<PRE>
public static final int <B>GL_LOW_FLOAT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_LOW_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MEDIUM_FLOAT"><!-- --></A><H3>
GL_MEDIUM_FLOAT</H3>
<PRE>
public static final int <B>GL_MEDIUM_FLOAT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MEDIUM_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HIGH_FLOAT"><!-- --></A><H3>
GL_HIGH_FLOAT</H3>
<PRE>
public static final int <B>GL_HIGH_FLOAT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_HIGH_FLOAT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LOW_INT"><!-- --></A><H3>
GL_LOW_INT</H3>
<PRE>
public static final int <B>GL_LOW_INT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_LOW_INT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MEDIUM_INT"><!-- --></A><H3>
GL_MEDIUM_INT</H3>
<PRE>
public static final int <B>GL_MEDIUM_INT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MEDIUM_INT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_HIGH_INT"><!-- --></A><H3>
GL_HIGH_INT</H3>
<PRE>
public static final int <B>GL_HIGH_INT</B></PRE>
<DL>
<DD>Accepted by the &lt;precisiontype&gt; parameter of
GetShaderPrecisionFormat:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_HIGH_INT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_RGB565"><!-- --></A><H3>
GL_RGB565</H3>
<PRE>
public static final int <B>GL_RGB565</B></PRE>
<DL>
<DD>Accepted by the &lt;format&gt; parameter of most commands taking sized internal formats:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_RGB565">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"><!-- --></A><H3>
GL_PROGRAM_BINARY_RETRIEVABLE_HINT</H3>
<PRE>
public static final int <B>GL_PROGRAM_BINARY_RETRIEVABLE_HINT</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of ProgramParameteri and
GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_BINARY_RETRIEVABLE_HINT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_BINARY_LENGTH"><!-- --></A><H3>
GL_PROGRAM_BINARY_LENGTH</H3>
<PRE>
public static final int <B>GL_PROGRAM_BINARY_LENGTH</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_BINARY_LENGTH">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_NUM_PROGRAM_BINARY_FORMATS"><!-- --></A><H3>
GL_NUM_PROGRAM_BINARY_FORMATS</H3>
<PRE>
public static final int <B>GL_NUM_PROGRAM_BINARY_FORMATS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_NUM_PROGRAM_BINARY_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_BINARY_FORMATS"><!-- --></A><H3>
GL_PROGRAM_BINARY_FORMATS</H3>
<PRE>
public static final int <B>GL_PROGRAM_BINARY_FORMATS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_BINARY_FORMATS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VERTEX_SHADER_BIT"><!-- --></A><H3>
GL_VERTEX_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_VERTEX_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_VERTEX_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FRAGMENT_SHADER_BIT"><!-- --></A><H3>
GL_FRAGMENT_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_FRAGMENT_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_FRAGMENT_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_GEOMETRY_SHADER_BIT"><!-- --></A><H3>
GL_GEOMETRY_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_GEOMETRY_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_GEOMETRY_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_CONTROL_SHADER_BIT"><!-- --></A><H3>
GL_TESS_CONTROL_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_TESS_CONTROL_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_TESS_CONTROL_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_TESS_EVALUATION_SHADER_BIT"><!-- --></A><H3>
GL_TESS_EVALUATION_SHADER_BIT</H3>
<PRE>
public static final int <B>GL_TESS_EVALUATION_SHADER_BIT</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_TESS_EVALUATION_SHADER_BIT">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ALL_SHADER_BITS"><!-- --></A><H3>
GL_ALL_SHADER_BITS</H3>
<PRE>
public static final int <B>GL_ALL_SHADER_BITS</B></PRE>
<DL>
<DD>Accepted by &lt;stages&gt; parameter to UseProgramStages:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_ALL_SHADER_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_SEPARABLE"><!-- --></A><H3>
GL_PROGRAM_SEPARABLE</H3>
<PRE>
public static final int <B>GL_PROGRAM_SEPARABLE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of ProgramParameteri and
GetProgramiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_SEPARABLE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_ACTIVE_PROGRAM"><!-- --></A><H3>
GL_ACTIVE_PROGRAM</H3>
<PRE>
public static final int <B>GL_ACTIVE_PROGRAM</B></PRE>
<DL>
<DD>Accepted by &lt;type&gt; parameter to GetProgramPipelineiv:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_ACTIVE_PROGRAM">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PROGRAM_PIPELINE_BINDING"><!-- --></A><H3>
GL_PROGRAM_PIPELINE_BINDING</H3>
<PRE>
public static final int <B>GL_PROGRAM_PIPELINE_BINDING</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
GetInteger64v, GetFloatv, and GetDoublev:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_PIPELINE_BINDING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_MAX_VIEWPORTS"><!-- --></A><H3>
GL_MAX_VIEWPORTS</H3>
<PRE>
public static final int <B>GL_MAX_VIEWPORTS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MAX_VIEWPORTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VIEWPORT_SUBPIXEL_BITS"><!-- --></A><H3>
GL_VIEWPORT_SUBPIXEL_BITS</H3>
<PRE>
public static final int <B>GL_VIEWPORT_SUBPIXEL_BITS</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_VIEWPORT_SUBPIXEL_BITS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VIEWPORT_BOUNDS_RANGE"><!-- --></A><H3>
GL_VIEWPORT_BOUNDS_RANGE</H3>
<PRE>
public static final int <B>GL_VIEWPORT_BOUNDS_RANGE</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_VIEWPORT_BOUNDS_RANGE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_LAYER_PROVOKING_VERTEX"><!-- --></A><H3>
GL_LAYER_PROVOKING_VERTEX</H3>
<PRE>
public static final int <B>GL_LAYER_PROVOKING_VERTEX</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_LAYER_PROVOKING_VERTEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"><!-- --></A><H3>
GL_VIEWPORT_INDEX_PROVOKING_VERTEX</H3>
<PRE>
public static final int <B>GL_VIEWPORT_INDEX_PROVOKING_VERTEX</B></PRE>
<DL>
<DD>Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv,
GetDoublev and GetInteger64v:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_VIEWPORT_INDEX_PROVOKING_VERTEX">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNDEFINED_VERTEX"><!-- --></A><H3>
GL_UNDEFINED_VERTEX</H3>
<PRE>
public static final int <B>GL_UNDEFINED_VERTEX</B></PRE>
<DL>
<DD>Returned in the &lt;data&gt; parameter from a Get query with a &lt;pname&gt; of
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_UNDEFINED_VERTEX">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glReleaseShaderCompiler()"><!-- --></A><H3>
glReleaseShaderCompiler</H3>
<PRE>
public static void <B>glReleaseShaderCompiler</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glShaderBinary</H3>
<PRE>
public static void <B>glShaderBinary</B>(java.nio.IntBuffer&nbsp;shaders,
int&nbsp;binaryformat,
java.nio.ByteBuffer&nbsp;binary)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
glGetShaderPrecisionFormat</H3>
<PRE>
public static void <B>glGetShaderPrecisionFormat</B>(int&nbsp;shadertype,
int&nbsp;precisiontype,
java.nio.IntBuffer&nbsp;range,
java.nio.IntBuffer&nbsp;precision)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDepthRangef(float, float)"><!-- --></A><H3>
glDepthRangef</H3>
<PRE>
public static void <B>glDepthRangef</B>(float&nbsp;n,
float&nbsp;f)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glClearDepthf(float)"><!-- --></A><H3>
glClearDepthf</H3>
<PRE>
public static void <B>glClearDepthf</B>(float&nbsp;d)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramBinary(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetProgramBinary</H3>
<PRE>
public static void <B>glGetProgramBinary</B>(int&nbsp;program,
java.nio.IntBuffer&nbsp;length,
java.nio.IntBuffer&nbsp;binaryFormat,
java.nio.ByteBuffer&nbsp;binary)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramBinary(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glProgramBinary</H3>
<PRE>
public static void <B>glProgramBinary</B>(int&nbsp;program,
int&nbsp;binaryFormat,
java.nio.ByteBuffer&nbsp;binary)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramParameteri(int, int, int)"><!-- --></A><H3>
glProgramParameteri</H3>
<PRE>
public static void <B>glProgramParameteri</B>(int&nbsp;program,
int&nbsp;pname,
int&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUseProgramStages(int, int, int)"><!-- --></A><H3>
glUseProgramStages</H3>
<PRE>
public static void <B>glUseProgramStages</B>(int&nbsp;pipeline,
int&nbsp;stages,
int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glActiveShaderProgram(int, int)"><!-- --></A><H3>
glActiveShaderProgram</H3>
<PRE>
public static void <B>glActiveShaderProgram</B>(int&nbsp;pipeline,
int&nbsp;program)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
java.nio.ByteBuffer&nbsp;string)</PRE>
<DL>
<DD>Single null-terminated source code string.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
int&nbsp;count,
java.nio.ByteBuffer&nbsp;strings)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramv.
<p>
Multiple null-terminated source code strings, one after the other.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, java.nio.ByteBuffer[])"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
java.nio.ByteBuffer[]&nbsp;strings)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, java.lang.CharSequence)"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
java.lang.CharSequence&nbsp;string)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glCreateShaderProgram(int, java.lang.CharSequence[])"><!-- --></A><H3>
glCreateShaderProgram</H3>
<PRE>
public static int <B>glCreateShaderProgram</B>(int&nbsp;type,
java.lang.CharSequence[]&nbsp;strings)</PRE>
<DL>
<DD>Overloads glCreateShaderProgramv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glBindProgramPipeline(int)"><!-- --></A><H3>
glBindProgramPipeline</H3>
<PRE>
public static void <B>glBindProgramPipeline</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteProgramPipelines(java.nio.IntBuffer)"><!-- --></A><H3>
glDeleteProgramPipelines</H3>
<PRE>
public static void <B>glDeleteProgramPipelines</B>(java.nio.IntBuffer&nbsp;pipelines)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDeleteProgramPipelines(int)"><!-- --></A><H3>
glDeleteProgramPipelines</H3>
<PRE>
public static void <B>glDeleteProgramPipelines</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD>Overloads glDeleteProgramPipelines.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenProgramPipelines(java.nio.IntBuffer)"><!-- --></A><H3>
glGenProgramPipelines</H3>
<PRE>
public static void <B>glGenProgramPipelines</B>(java.nio.IntBuffer&nbsp;pipelines)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGenProgramPipelines()"><!-- --></A><H3>
glGenProgramPipelines</H3>
<PRE>
public static int <B>glGenProgramPipelines</B>()</PRE>
<DL>
<DD>Overloads glGenProgramPipelines.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glIsProgramPipeline(int)"><!-- --></A><H3>
glIsProgramPipeline</H3>
<PRE>
public static boolean <B>glIsProgramPipeline</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipeline(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glGetProgramPipeline</H3>
<PRE>
public static void <B>glGetProgramPipeline</B>(int&nbsp;pipeline,
int&nbsp;pname,
java.nio.IntBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelinei(int, int)"><!-- --></A><H3>
glGetProgramPipelinei</H3>
<PRE>
public static int <B>glGetProgramPipelinei</B>(int&nbsp;pipeline,
int&nbsp;pname)</PRE>
<DL>
<DD>Overloads glGetProgramPipelineiv.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1i(int, int, int)"><!-- --></A><H3>
glProgramUniform1i</H3>
<PRE>
public static void <B>glProgramUniform1i</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2i(int, int, int, int)"><!-- --></A><H3>
glProgramUniform2i</H3>
<PRE>
public static void <B>glProgramUniform2i</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3i(int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform3i</H3>
<PRE>
public static void <B>glProgramUniform3i</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4i(int, int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform4i</H3>
<PRE>
public static void <B>glProgramUniform4i</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1f(int, int, float)"><!-- --></A><H3>
glProgramUniform1f</H3>
<PRE>
public static void <B>glProgramUniform1f</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2f(int, int, float, float)"><!-- --></A><H3>
glProgramUniform2f</H3>
<PRE>
public static void <B>glProgramUniform2f</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3f(int, int, float, float, float)"><!-- --></A><H3>
glProgramUniform3f</H3>
<PRE>
public static void <B>glProgramUniform3f</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4f(int, int, float, float, float, float)"><!-- --></A><H3>
glProgramUniform4f</H3>
<PRE>
public static void <B>glProgramUniform4f</B>(int&nbsp;program,
int&nbsp;location,
float&nbsp;v0,
float&nbsp;v1,
float&nbsp;v2,
float&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1d(int, int, double)"><!-- --></A><H3>
glProgramUniform1d</H3>
<PRE>
public static void <B>glProgramUniform1d</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2d(int, int, double, double)"><!-- --></A><H3>
glProgramUniform2d</H3>
<PRE>
public static void <B>glProgramUniform2d</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3d(int, int, double, double, double)"><!-- --></A><H3>
glProgramUniform3d</H3>
<PRE>
public static void <B>glProgramUniform3d</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4d(int, int, double, double, double, double)"><!-- --></A><H3>
glProgramUniform4d</H3>
<PRE>
public static void <B>glProgramUniform4d</B>(int&nbsp;program,
int&nbsp;location,
double&nbsp;v0,
double&nbsp;v1,
double&nbsp;v2,
double&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform1</H3>
<PRE>
public static void <B>glProgramUniform1</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform2</H3>
<PRE>
public static void <B>glProgramUniform2</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform3</H3>
<PRE>
public static void <B>glProgramUniform3</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform4</H3>
<PRE>
public static void <B>glProgramUniform4</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform1</H3>
<PRE>
public static void <B>glProgramUniform1</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform2</H3>
<PRE>
public static void <B>glProgramUniform2</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform3</H3>
<PRE>
public static void <B>glProgramUniform3</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniform4</H3>
<PRE>
public static void <B>glProgramUniform4</B>(int&nbsp;program,
int&nbsp;location,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform1</H3>
<PRE>
public static void <B>glProgramUniform1</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform2</H3>
<PRE>
public static void <B>glProgramUniform2</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform3</H3>
<PRE>
public static void <B>glProgramUniform3</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniform4</H3>
<PRE>
public static void <B>glProgramUniform4</B>(int&nbsp;program,
int&nbsp;location,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1ui(int, int, int)"><!-- --></A><H3>
glProgramUniform1ui</H3>
<PRE>
public static void <B>glProgramUniform1ui</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2ui(int, int, int, int)"><!-- --></A><H3>
glProgramUniform2ui</H3>
<PRE>
public static void <B>glProgramUniform2ui</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3ui(int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform3ui</H3>
<PRE>
public static void <B>glProgramUniform3ui</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4ui(int, int, int, int, int, int)"><!-- --></A><H3>
glProgramUniform4ui</H3>
<PRE>
public static void <B>glProgramUniform4ui</B>(int&nbsp;program,
int&nbsp;location,
int&nbsp;v0,
int&nbsp;v1,
int&nbsp;v2,
int&nbsp;v3)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform1u</H3>
<PRE>
public static void <B>glProgramUniform1u</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform2u</H3>
<PRE>
public static void <B>glProgramUniform2u</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform3u</H3>
<PRE>
public static void <B>glProgramUniform3u</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
glProgramUniform4u</H3>
<PRE>
public static void <B>glProgramUniform4u</B>(int&nbsp;program,
int&nbsp;location,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2</H3>
<PRE>
public static void <B>glProgramUniformMatrix2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3</H3>
<PRE>
public static void <B>glProgramUniformMatrix3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4</H3>
<PRE>
public static void <B>glProgramUniformMatrix4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2</H3>
<PRE>
public static void <B>glProgramUniformMatrix2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3</H3>
<PRE>
public static void <B>glProgramUniformMatrix3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4</H3>
<PRE>
public static void <B>glProgramUniformMatrix4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x3(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x3</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x2(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x2</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x4(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x4</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x2(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x2</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x4(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x4</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x3(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x3</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.FloatBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x3(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x3</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x2(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x2</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix2x4(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix2x4</H3>
<PRE>
public static void <B>glProgramUniformMatrix2x4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x2(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x2</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x2</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix3x4(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix3x4</H3>
<PRE>
public static void <B>glProgramUniformMatrix3x4</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniformMatrix4x3(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
glProgramUniformMatrix4x3</H3>
<PRE>
public static void <B>glProgramUniformMatrix4x3</B>(int&nbsp;program,
int&nbsp;location,
boolean&nbsp;transpose,
java.nio.DoubleBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glValidateProgramPipeline(int)"><!-- --></A><H3>
glValidateProgramPipeline</H3>
<PRE>
public static void <B>glValidateProgramPipeline</B>(int&nbsp;pipeline)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelineInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
glGetProgramPipelineInfoLog</H3>
<PRE>
public static void <B>glGetProgramPipelineInfoLog</B>(int&nbsp;pipeline,
java.nio.IntBuffer&nbsp;length,
java.nio.ByteBuffer&nbsp;infoLog)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetProgramPipelineInfoLog(int, int)"><!-- --></A><H3>
glGetProgramPipelineInfoLog</H3>
<PRE>
public static java.lang.String <B>glGetProgramPipelineInfoLog</B>(int&nbsp;pipeline,
int&nbsp;bufSize)</PRE>
<DL>
<DD>Overloads glGetProgramPipelineInfoLog.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribL1d(int, double)"><!-- --></A><H3>
glVertexAttribL1d</H3>
<PRE>
public static void <B>glVertexAttribL1d</B>(int&nbsp;index,
double&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribL2d(int, double, double)"><!-- --></A><H3>
glVertexAttribL2d</H3>
<PRE>
public static void <B>glVertexAttribL2d</B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribL3d(int, double, double, double)"><!-- --></A><H3>
glVertexAttribL3d</H3>
<PRE>
public static void <B>glVertexAttribL3d</B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribL4d(int, double, double, double, double)"><!-- --></A><H3>
glVertexAttribL4d</H3>
<PRE>
public static void <B>glVertexAttribL4d</B>(int&nbsp;index,
double&nbsp;x,
double&nbsp;y,
double&nbsp;z,
double&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribL1(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glVertexAttribL1</H3>
<PRE>
public static void <B>glVertexAttribL1</B>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribL2(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glVertexAttribL2</H3>
<PRE>
public static void <B>glVertexAttribL2</B>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribL3(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glVertexAttribL3</H3>
<PRE>
public static void <B>glVertexAttribL3</B>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribL4(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glVertexAttribL4</H3>
<PRE>
public static void <B>glVertexAttribL4</B>(int&nbsp;index,
java.nio.DoubleBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribLPointer(int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glVertexAttribLPointer</H3>
<PRE>
public static void <B>glVertexAttribLPointer</B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;stride,
java.nio.DoubleBuffer&nbsp;pointer)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribLPointer(int, int, int, long)"><!-- --></A><H3>
glVertexAttribLPointer</H3>
<PRE>
public static void <B>glVertexAttribLPointer</B>(int&nbsp;index,
int&nbsp;size,
int&nbsp;stride,
long&nbsp;pointer_buffer_offset)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetVertexAttribL(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetVertexAttribL</H3>
<PRE>
public static void <B>glGetVertexAttribL</B>(int&nbsp;index,
int&nbsp;pname,
java.nio.DoubleBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glViewportArray(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glViewportArray</H3>
<PRE>
public static void <B>glViewportArray</B>(int&nbsp;first,
java.nio.FloatBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glViewportIndexedf(int, float, float, float, float)"><!-- --></A><H3>
glViewportIndexedf</H3>
<PRE>
public static void <B>glViewportIndexedf</B>(int&nbsp;index,
float&nbsp;x,
float&nbsp;y,
float&nbsp;w,
float&nbsp;h)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glViewportIndexed(int, java.nio.FloatBuffer)"><!-- --></A><H3>
glViewportIndexed</H3>
<PRE>
public static void <B>glViewportIndexed</B>(int&nbsp;index,
java.nio.FloatBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glScissorArray(int, java.nio.IntBuffer)"><!-- --></A><H3>
glScissorArray</H3>
<PRE>
public static void <B>glScissorArray</B>(int&nbsp;first,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glScissorIndexed(int, int, int, int, int)"><!-- --></A><H3>
glScissorIndexed</H3>
<PRE>
public static void <B>glScissorIndexed</B>(int&nbsp;index,
int&nbsp;left,
int&nbsp;bottom,
int&nbsp;width,
int&nbsp;height)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glScissorIndexed(int, java.nio.IntBuffer)"><!-- --></A><H3>
glScissorIndexed</H3>
<PRE>
public static void <B>glScissorIndexed</B>(int&nbsp;index,
java.nio.IntBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDepthRangeArray(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glDepthRangeArray</H3>
<PRE>
public static void <B>glDepthRangeArray</B>(int&nbsp;first,
java.nio.DoubleBuffer&nbsp;v)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glDepthRangeIndexed(int, double, double)"><!-- --></A><H3>
glDepthRangeIndexed</H3>
<PRE>
public static void <B>glDepthRangeIndexed</B>(int&nbsp;index,
double&nbsp;n,
double&nbsp;f)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloat(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
glGetFloat</H3>
<PRE>
public static void <B>glGetFloat</B>(int&nbsp;target,
int&nbsp;index,
java.nio.FloatBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetFloat(int, int)"><!-- --></A><H3>
glGetFloat</H3>
<PRE>
public static float <B>glGetFloat</B>(int&nbsp;target,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetFloati_v.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetDouble(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
glGetDouble</H3>
<PRE>
public static void <B>glGetDouble</B>(int&nbsp;target,
int&nbsp;index,
java.nio.DoubleBuffer&nbsp;data)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetDouble(int, int)"><!-- --></A><H3>
glGetDouble</H3>
<PRE>
public static double <B>glGetDouble</B>(int&nbsp;target,
int&nbsp;index)</PRE>
<DL>
<DD>Overloads glGetDoublei_v.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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