mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698 Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
3278 lines
117 KiB
HTML
3278 lines
117 KiB
HTML
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<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:49:59 BST 2015 -->
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GL41 (LWJGL API)
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<META NAME="date" CONTENT="2015-07-28">
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<A HREF="../../../org/lwjgl/opengl/GL40.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>
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<A HREF="../../../org/lwjgl/opengl/GL42.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: <A HREF="#field_detail">FIELD</A> | CONSTR | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<H2>
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org.lwjgl.opengl</FONT>
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<BR>
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Class GL41</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.GL41</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>GL41</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_ACTIVE_PROGRAM">GL_ACTIVE_PROGRAM</A></B></CODE>
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<BR>
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Accepted by <type> parameter to GetProgramPipelineiv:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_ALL_SHADER_BITS">GL_ALL_SHADER_BITS</A></B></CODE>
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<BR>
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Accepted by <stages> parameter to UseProgramStages:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_FIXED">GL_FIXED</A></B></CODE>
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<BR>
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Accepted by the <type> parameter of VertexAttribPointer:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_FRAGMENT_SHADER_BIT">GL_FRAGMENT_SHADER_BIT</A></B></CODE>
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<BR>
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Accepted by <stages> parameter to UseProgramStages:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_GEOMETRY_SHADER_BIT">GL_GEOMETRY_SHADER_BIT</A></B></CODE>
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<BR>
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Accepted by <stages> parameter to UseProgramStages:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_HIGH_INT">GL_HIGH_INT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_LAYER_PROVOKING_VERTEX">GL_LAYER_PROVOKING_VERTEX</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
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GetDoublev and GetInteger64v:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_LOW_FLOAT">GL_LOW_FLOAT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_LOW_INT">GL_LOW_INT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MAX_VIEWPORTS">GL_MAX_VIEWPORTS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
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GetDoublev and GetInteger64v:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_MEDIUM_INT">GL_MEDIUM_INT</A></B></CODE>
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<BR>
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Accepted by the <precisiontype> parameter of
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GetShaderPrecisionFormat:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_NUM_PROGRAM_BINARY_FORMATS">GL_NUM_PROGRAM_BINARY_FORMATS</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv and GetDoublev:</TD>
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</TR>
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|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv, and GetDoublev:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_BINARY_FORMATS">GL_PROGRAM_BINARY_FORMATS</A></B></CODE>
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<BR>
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|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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GetInteger64v, GetFloatv and GetDoublev:</TD>
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|
</TR>
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|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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|
<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_BINARY_LENGTH">GL_PROGRAM_BINARY_LENGTH</A></B></CODE>
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<BR>
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|
Accepted by the <pname> parameter of GetProgramiv:</TD>
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|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_BINARY_RETRIEVABLE_HINT">GL_PROGRAM_BINARY_RETRIEVABLE_HINT</A></B></CODE>
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|
|
|
<BR>
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|
Accepted by the <pname> parameter of ProgramParameteri and
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|
GetProgramiv:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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|
<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_PIPELINE_BINDING">GL_PROGRAM_PIPELINE_BINDING</A></B></CODE>
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|
|
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<BR>
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|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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|
GetInteger64v, GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
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|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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|
<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_PROGRAM_SEPARABLE">GL_PROGRAM_SEPARABLE</A></B></CODE>
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|
|
|
<BR>
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|
Accepted by the <pname> parameter of ProgramParameteri and
|
|
GetProgramiv:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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|
<CODE>static int</CODE></FONT></TD>
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|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_RGB565">GL_RGB565</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <format> parameter of most commands taking sized internal formats:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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|
<CODE>static int</CODE></FONT></TD>
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|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</A></B></CODE>
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|
|
|
<BR>
|
|
Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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|
<CODE>static int</CODE></FONT></TD>
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|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_TESS_CONTROL_SHADER_BIT">GL_TESS_CONTROL_SHADER_BIT</A></B></CODE>
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|
|
|
<BR>
|
|
Accepted by <stages> parameter to UseProgramStages:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_TESS_EVALUATION_SHADER_BIT">GL_TESS_EVALUATION_SHADER_BIT</A></B></CODE>
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<BR>
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|
Accepted by <stages> parameter to UseProgramStages:</TD>
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|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_UNDEFINED_VERTEX">GL_UNDEFINED_VERTEX</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned in the <data> parameter from a Get query with a <pname> of
|
|
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_VERTEX_SHADER_BIT">GL_VERTEX_SHADER_BIT</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by <stages> parameter to UseProgramStages:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT_BOUNDS_RANGE">GL_VIEWPORT_BOUNDS_RANGE</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
GetDoublev and GetInteger64v:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT_INDEX_PROVOKING_VERTEX">GL_VIEWPORT_INDEX_PROVOKING_VERTEX</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
GetDoublev and GetInteger64v:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#GL_VIEWPORT_SUBPIXEL_BITS">GL_VIEWPORT_SUBPIXEL_BITS</A></B></CODE>
|
|
|
|
<BR>
|
|
Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
GetDoublev and GetInteger64v:</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<!-- ========== METHOD SUMMARY =========== -->
|
|
|
|
<A NAME="method_summary"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|
<B>Method Summary</B></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glActiveShaderProgram(int, int)">glActiveShaderProgram</A></B>(int pipeline,
|
|
int program)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glBindProgramPipeline(int)">glBindProgramPipeline</A></B>(int pipeline)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glClearDepthf(float)">glClearDepthf</A></B>(float d)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.nio.ByteBuffer)">glCreateShaderProgram</A></B>(int type,
|
|
java.nio.ByteBuffer string)</CODE>
|
|
|
|
<BR>
|
|
Single null-terminated source code string.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.nio.ByteBuffer[])">glCreateShaderProgram</A></B>(int type,
|
|
java.nio.ByteBuffer[] strings)</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateShaderProgramv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.lang.CharSequence)">glCreateShaderProgram</A></B>(int type,
|
|
java.lang.CharSequence string)</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateShaderProgramv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, java.lang.CharSequence[])">glCreateShaderProgram</A></B>(int type,
|
|
java.lang.CharSequence[] strings)</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateShaderProgramv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glCreateShaderProgram(int, int, java.nio.ByteBuffer)">glCreateShaderProgram</A></B>(int type,
|
|
int count,
|
|
java.nio.ByteBuffer strings)</CODE>
|
|
|
|
<BR>
|
|
Overloads glCreateShaderProgramv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDeleteProgramPipelines(int)">glDeleteProgramPipelines</A></B>(int pipeline)</CODE>
|
|
|
|
<BR>
|
|
Overloads glDeleteProgramPipelines.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDeleteProgramPipelines(java.nio.IntBuffer)">glDeleteProgramPipelines</A></B>(java.nio.IntBuffer pipelines)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDepthRangeArray(int, java.nio.DoubleBuffer)">glDepthRangeArray</A></B>(int first,
|
|
java.nio.DoubleBuffer v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDepthRangef(float, float)">glDepthRangef</A></B>(float n,
|
|
float f)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glDepthRangeIndexed(int, double, double)">glDepthRangeIndexed</A></B>(int index,
|
|
double n,
|
|
double f)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGenProgramPipelines()">glGenProgramPipelines</A></B>()</CODE>
|
|
|
|
<BR>
|
|
Overloads glGenProgramPipelines.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGenProgramPipelines(java.nio.IntBuffer)">glGenProgramPipelines</A></B>(java.nio.IntBuffer pipelines)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static double</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetDouble(int, int)">glGetDouble</A></B>(int target,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetDoublei_v.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetDouble(int, int, java.nio.DoubleBuffer)">glGetDouble</A></B>(int target,
|
|
int index,
|
|
java.nio.DoubleBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static float</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetFloat(int, int)">glGetFloat</A></B>(int target,
|
|
int index)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetFloati_v.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetFloat(int, int, java.nio.FloatBuffer)">glGetFloat</A></B>(int target,
|
|
int index,
|
|
java.nio.FloatBuffer data)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramBinary(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramBinary</A></B>(int program,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer binaryFormat,
|
|
java.nio.ByteBuffer binary)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipeline(int, int, java.nio.IntBuffer)">glGetProgramPipeline</A></B>(int pipeline,
|
|
int pname,
|
|
java.nio.IntBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipelinei(int, int)">glGetProgramPipelinei</A></B>(int pipeline,
|
|
int pname)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetProgramPipelineiv.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static java.lang.String</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipelineInfoLog(int, int)">glGetProgramPipelineInfoLog</A></B>(int pipeline,
|
|
int bufSize)</CODE>
|
|
|
|
<BR>
|
|
Overloads glGetProgramPipelineInfoLog.</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetProgramPipelineInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)">glGetProgramPipelineInfoLog</A></B>(int pipeline,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer infoLog)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)">glGetShaderPrecisionFormat</A></B>(int shadertype,
|
|
int precisiontype,
|
|
java.nio.IntBuffer range,
|
|
java.nio.IntBuffer precision)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glGetVertexAttribL(int, int, java.nio.DoubleBuffer)">glGetVertexAttribL</A></B>(int index,
|
|
int pname,
|
|
java.nio.DoubleBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static boolean</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glIsProgramPipeline(int)">glIsProgramPipeline</A></B>(int pipeline)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramBinary(int, int, java.nio.ByteBuffer)">glProgramBinary</A></B>(int program,
|
|
int binaryFormat,
|
|
java.nio.ByteBuffer binary)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramParameteri(int, int, int)">glProgramParameteri</A></B>(int program,
|
|
int pname,
|
|
int value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1(int, int, java.nio.DoubleBuffer)">glProgramUniform1</A></B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1(int, int, java.nio.FloatBuffer)">glProgramUniform1</A></B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1(int, int, java.nio.IntBuffer)">glProgramUniform1</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1d(int, int, double)">glProgramUniform1d</A></B>(int program,
|
|
int location,
|
|
double v0)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1f(int, int, float)">glProgramUniform1f</A></B>(int program,
|
|
int location,
|
|
float v0)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1i(int, int, int)">glProgramUniform1i</A></B>(int program,
|
|
int location,
|
|
int v0)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1u(int, int, java.nio.IntBuffer)">glProgramUniform1u</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform1ui(int, int, int)">glProgramUniform1ui</A></B>(int program,
|
|
int location,
|
|
int v0)</CODE>
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|
<BR>
|
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</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2(int, int, java.nio.DoubleBuffer)">glProgramUniform2</A></B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2(int, int, java.nio.FloatBuffer)">glProgramUniform2</A></B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2(int, int, java.nio.IntBuffer)">glProgramUniform2</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2d(int, int, double, double)">glProgramUniform2d</A></B>(int program,
|
|
int location,
|
|
double v0,
|
|
double v1)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2f(int, int, float, float)">glProgramUniform2f</A></B>(int program,
|
|
int location,
|
|
float v0,
|
|
float v1)</CODE>
|
|
|
|
<BR>
|
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</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2i(int, int, int, int)">glProgramUniform2i</A></B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2u(int, int, java.nio.IntBuffer)">glProgramUniform2u</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform2ui(int, int, int, int)">glProgramUniform2ui</A></B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3(int, int, java.nio.DoubleBuffer)">glProgramUniform3</A></B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3(int, int, java.nio.FloatBuffer)">glProgramUniform3</A></B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3(int, int, java.nio.IntBuffer)">glProgramUniform3</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3d(int, int, double, double, double)">glProgramUniform3d</A></B>(int program,
|
|
int location,
|
|
double v0,
|
|
double v1,
|
|
double v2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3f(int, int, float, float, float)">glProgramUniform3f</A></B>(int program,
|
|
int location,
|
|
float v0,
|
|
float v1,
|
|
float v2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3i(int, int, int, int, int)">glProgramUniform3i</A></B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3u(int, int, java.nio.IntBuffer)">glProgramUniform3u</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform3ui(int, int, int, int, int)">glProgramUniform3ui</A></B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4(int, int, java.nio.DoubleBuffer)">glProgramUniform4</A></B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4(int, int, java.nio.FloatBuffer)">glProgramUniform4</A></B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4(int, int, java.nio.IntBuffer)">glProgramUniform4</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4d(int, int, double, double, double, double)">glProgramUniform4d</A></B>(int program,
|
|
int location,
|
|
double v0,
|
|
double v1,
|
|
double v2,
|
|
double v3)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4f(int, int, float, float, float, float)">glProgramUniform4f</A></B>(int program,
|
|
int location,
|
|
float v0,
|
|
float v1,
|
|
float v2,
|
|
float v3)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4i(int, int, int, int, int, int)">glProgramUniform4i</A></B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4u(int, int, java.nio.IntBuffer)">glProgramUniform4u</A></B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniform4ui(int, int, int, int, int, int)">glProgramUniform4ui</A></B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x3</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x3</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix2x4</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix2x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix2x4</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x2</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x2</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix3x4</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix3x4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix3x4</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x2</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x2(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x2</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.DoubleBuffer)">glProgramUniformMatrix4x3</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glProgramUniformMatrix4x3(int, int, boolean, java.nio.FloatBuffer)">glProgramUniformMatrix4x3</A></B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glReleaseShaderCompiler()">glReleaseShaderCompiler</A></B>()</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glScissorArray(int, java.nio.IntBuffer)">glScissorArray</A></B>(int first,
|
|
java.nio.IntBuffer v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glScissorIndexed(int, java.nio.IntBuffer)">glScissorIndexed</A></B>(int index,
|
|
java.nio.IntBuffer v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glScissorIndexed(int, int, int, int, int)">glScissorIndexed</A></B>(int index,
|
|
int left,
|
|
int bottom,
|
|
int width,
|
|
int height)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)">glShaderBinary</A></B>(java.nio.IntBuffer shaders,
|
|
int binaryformat,
|
|
java.nio.ByteBuffer binary)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glUseProgramStages(int, int, int)">glUseProgramStages</A></B>(int pipeline,
|
|
int stages,
|
|
int program)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glValidateProgramPipeline(int)">glValidateProgramPipeline</A></B>(int pipeline)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL1(int, java.nio.DoubleBuffer)">glVertexAttribL1</A></B>(int index,
|
|
java.nio.DoubleBuffer v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL1d(int, double)">glVertexAttribL1d</A></B>(int index,
|
|
double x)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL2(int, java.nio.DoubleBuffer)">glVertexAttribL2</A></B>(int index,
|
|
java.nio.DoubleBuffer v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL2d(int, double, double)">glVertexAttribL2d</A></B>(int index,
|
|
double x,
|
|
double y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL3(int, java.nio.DoubleBuffer)">glVertexAttribL3</A></B>(int index,
|
|
java.nio.DoubleBuffer v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL3d(int, double, double, double)">glVertexAttribL3d</A></B>(int index,
|
|
double x,
|
|
double y,
|
|
double z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL4(int, java.nio.DoubleBuffer)">glVertexAttribL4</A></B>(int index,
|
|
java.nio.DoubleBuffer v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribL4d(int, double, double, double, double)">glVertexAttribL4d</A></B>(int index,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
double w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribLPointer(int, int, int, java.nio.DoubleBuffer)">glVertexAttribLPointer</A></B>(int index,
|
|
int size,
|
|
int stride,
|
|
java.nio.DoubleBuffer pointer)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glVertexAttribLPointer(int, int, int, long)">glVertexAttribLPointer</A></B>(int index,
|
|
int size,
|
|
int stride,
|
|
long pointer_buffer_offset)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glViewportArray(int, java.nio.FloatBuffer)">glViewportArray</A></B>(int first,
|
|
java.nio.FloatBuffer v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glViewportIndexed(int, java.nio.FloatBuffer)">glViewportIndexed</A></B>(int index,
|
|
java.nio.FloatBuffer v)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/GL41.html#glViewportIndexedf(int, float, float, float, float)">glViewportIndexedf</A></B>(int index,
|
|
float x,
|
|
float y,
|
|
float w,
|
|
float h)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_SHADER_COMPILER"><!-- --></A><H3>
|
|
GL_SHADER_COMPILER</H3>
|
|
<PRE>
|
|
public static final int <B>GL_SHADER_COMPILER</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_SHADER_COMPILER">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><H3>
|
|
GL_NUM_SHADER_BINARY_FORMATS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_NUM_SHADER_BINARY_FORMATS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_NUM_SHADER_BINARY_FORMATS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><H3>
|
|
GL_MAX_VERTEX_UNIFORM_VECTORS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_VERTEX_UNIFORM_VECTORS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MAX_VERTEX_UNIFORM_VECTORS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_VARYING_VECTORS"><!-- --></A><H3>
|
|
GL_MAX_VARYING_VECTORS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_VARYING_VECTORS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MAX_VARYING_VECTORS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><H3>
|
|
GL_MAX_FRAGMENT_UNIFORM_VECTORS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_FRAGMENT_UNIFORM_VECTORS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MAX_FRAGMENT_UNIFORM_VECTORS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><H3>
|
|
GL_IMPLEMENTATION_COLOR_READ_TYPE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_IMPLEMENTATION_COLOR_READ_TYPE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_IMPLEMENTATION_COLOR_READ_TYPE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><H3>
|
|
GL_IMPLEMENTATION_COLOR_READ_FORMAT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_IMPLEMENTATION_COLOR_READ_FORMAT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_IMPLEMENTATION_COLOR_READ_FORMAT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FIXED"><!-- --></A><H3>
|
|
GL_FIXED</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FIXED</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <type> parameter of VertexAttribPointer:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_FIXED">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_LOW_FLOAT"><!-- --></A><H3>
|
|
GL_LOW_FLOAT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_LOW_FLOAT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_LOW_FLOAT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MEDIUM_FLOAT"><!-- --></A><H3>
|
|
GL_MEDIUM_FLOAT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MEDIUM_FLOAT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MEDIUM_FLOAT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_HIGH_FLOAT"><!-- --></A><H3>
|
|
GL_HIGH_FLOAT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_HIGH_FLOAT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_HIGH_FLOAT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_LOW_INT"><!-- --></A><H3>
|
|
GL_LOW_INT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_LOW_INT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_LOW_INT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MEDIUM_INT"><!-- --></A><H3>
|
|
GL_MEDIUM_INT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MEDIUM_INT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MEDIUM_INT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_HIGH_INT"><!-- --></A><H3>
|
|
GL_HIGH_INT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_HIGH_INT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <precisiontype> parameter of
|
|
GetShaderPrecisionFormat:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_HIGH_INT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_RGB565"><!-- --></A><H3>
|
|
GL_RGB565</H3>
|
|
<PRE>
|
|
public static final int <B>GL_RGB565</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <format> parameter of most commands taking sized internal formats:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_RGB565">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"><!-- --></A><H3>
|
|
GL_PROGRAM_BINARY_RETRIEVABLE_HINT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_PROGRAM_BINARY_RETRIEVABLE_HINT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of ProgramParameteri and
|
|
GetProgramiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_BINARY_RETRIEVABLE_HINT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_PROGRAM_BINARY_LENGTH"><!-- --></A><H3>
|
|
GL_PROGRAM_BINARY_LENGTH</H3>
|
|
<PRE>
|
|
public static final int <B>GL_PROGRAM_BINARY_LENGTH</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetProgramiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_BINARY_LENGTH">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_NUM_PROGRAM_BINARY_FORMATS"><!-- --></A><H3>
|
|
GL_NUM_PROGRAM_BINARY_FORMATS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_NUM_PROGRAM_BINARY_FORMATS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_NUM_PROGRAM_BINARY_FORMATS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_PROGRAM_BINARY_FORMATS"><!-- --></A><H3>
|
|
GL_PROGRAM_BINARY_FORMATS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_PROGRAM_BINARY_FORMATS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_BINARY_FORMATS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VERTEX_SHADER_BIT"><!-- --></A><H3>
|
|
GL_VERTEX_SHADER_BIT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VERTEX_SHADER_BIT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by <stages> parameter to UseProgramStages:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_VERTEX_SHADER_BIT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FRAGMENT_SHADER_BIT"><!-- --></A><H3>
|
|
GL_FRAGMENT_SHADER_BIT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FRAGMENT_SHADER_BIT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by <stages> parameter to UseProgramStages:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_FRAGMENT_SHADER_BIT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_GEOMETRY_SHADER_BIT"><!-- --></A><H3>
|
|
GL_GEOMETRY_SHADER_BIT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_GEOMETRY_SHADER_BIT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by <stages> parameter to UseProgramStages:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_GEOMETRY_SHADER_BIT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TESS_CONTROL_SHADER_BIT"><!-- --></A><H3>
|
|
GL_TESS_CONTROL_SHADER_BIT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TESS_CONTROL_SHADER_BIT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by <stages> parameter to UseProgramStages:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_TESS_CONTROL_SHADER_BIT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_TESS_EVALUATION_SHADER_BIT"><!-- --></A><H3>
|
|
GL_TESS_EVALUATION_SHADER_BIT</H3>
|
|
<PRE>
|
|
public static final int <B>GL_TESS_EVALUATION_SHADER_BIT</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by <stages> parameter to UseProgramStages:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_TESS_EVALUATION_SHADER_BIT">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ALL_SHADER_BITS"><!-- --></A><H3>
|
|
GL_ALL_SHADER_BITS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ALL_SHADER_BITS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by <stages> parameter to UseProgramStages:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_ALL_SHADER_BITS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_PROGRAM_SEPARABLE"><!-- --></A><H3>
|
|
GL_PROGRAM_SEPARABLE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_PROGRAM_SEPARABLE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of ProgramParameteri and
|
|
GetProgramiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_SEPARABLE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_ACTIVE_PROGRAM"><!-- --></A><H3>
|
|
GL_ACTIVE_PROGRAM</H3>
|
|
<PRE>
|
|
public static final int <B>GL_ACTIVE_PROGRAM</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by <type> parameter to GetProgramPipelineiv:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_ACTIVE_PROGRAM">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_PROGRAM_PIPELINE_BINDING"><!-- --></A><H3>
|
|
GL_PROGRAM_PIPELINE_BINDING</H3>
|
|
<PRE>
|
|
public static final int <B>GL_PROGRAM_PIPELINE_BINDING</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
|
|
GetInteger64v, GetFloatv, and GetDoublev:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_PROGRAM_PIPELINE_BINDING">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_MAX_VIEWPORTS"><!-- --></A><H3>
|
|
GL_MAX_VIEWPORTS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_MAX_VIEWPORTS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
GetDoublev and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_MAX_VIEWPORTS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VIEWPORT_SUBPIXEL_BITS"><!-- --></A><H3>
|
|
GL_VIEWPORT_SUBPIXEL_BITS</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VIEWPORT_SUBPIXEL_BITS</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
GetDoublev and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_VIEWPORT_SUBPIXEL_BITS">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VIEWPORT_BOUNDS_RANGE"><!-- --></A><H3>
|
|
GL_VIEWPORT_BOUNDS_RANGE</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VIEWPORT_BOUNDS_RANGE</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
GetDoublev and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_VIEWPORT_BOUNDS_RANGE">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_LAYER_PROVOKING_VERTEX"><!-- --></A><H3>
|
|
GL_LAYER_PROVOKING_VERTEX</H3>
|
|
<PRE>
|
|
public static final int <B>GL_LAYER_PROVOKING_VERTEX</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
GetDoublev and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_LAYER_PROVOKING_VERTEX">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"><!-- --></A><H3>
|
|
GL_VIEWPORT_INDEX_PROVOKING_VERTEX</H3>
|
|
<PRE>
|
|
public static final int <B>GL_VIEWPORT_INDEX_PROVOKING_VERTEX</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
|
|
GetDoublev and GetInteger64v:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_VIEWPORT_INDEX_PROVOKING_VERTEX">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNDEFINED_VERTEX"><!-- --></A><H3>
|
|
GL_UNDEFINED_VERTEX</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNDEFINED_VERTEX</B></PRE>
|
|
<DL>
|
|
<DD>Returned in the <data> parameter from a Get query with a <pname> of
|
|
LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.GL41.GL_UNDEFINED_VERTEX">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glReleaseShaderCompiler()"><!-- --></A><H3>
|
|
glReleaseShaderCompiler</H3>
|
|
<PRE>
|
|
public static void <B>glReleaseShaderCompiler</B>()</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glShaderBinary(java.nio.IntBuffer, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glShaderBinary</H3>
|
|
<PRE>
|
|
public static void <B>glShaderBinary</B>(java.nio.IntBuffer shaders,
|
|
int binaryformat,
|
|
java.nio.ByteBuffer binary)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetShaderPrecisionFormat</H3>
|
|
<PRE>
|
|
public static void <B>glGetShaderPrecisionFormat</B>(int shadertype,
|
|
int precisiontype,
|
|
java.nio.IntBuffer range,
|
|
java.nio.IntBuffer precision)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDepthRangef(float, float)"><!-- --></A><H3>
|
|
glDepthRangef</H3>
|
|
<PRE>
|
|
public static void <B>glDepthRangef</B>(float n,
|
|
float f)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glClearDepthf(float)"><!-- --></A><H3>
|
|
glClearDepthf</H3>
|
|
<PRE>
|
|
public static void <B>glClearDepthf</B>(float d)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgramBinary(int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetProgramBinary</H3>
|
|
<PRE>
|
|
public static void <B>glGetProgramBinary</B>(int program,
|
|
java.nio.IntBuffer length,
|
|
java.nio.IntBuffer binaryFormat,
|
|
java.nio.ByteBuffer binary)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramBinary(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glProgramBinary</H3>
|
|
<PRE>
|
|
public static void <B>glProgramBinary</B>(int program,
|
|
int binaryFormat,
|
|
java.nio.ByteBuffer binary)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramParameteri(int, int, int)"><!-- --></A><H3>
|
|
glProgramParameteri</H3>
|
|
<PRE>
|
|
public static void <B>glProgramParameteri</B>(int program,
|
|
int pname,
|
|
int value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUseProgramStages(int, int, int)"><!-- --></A><H3>
|
|
glUseProgramStages</H3>
|
|
<PRE>
|
|
public static void <B>glUseProgramStages</B>(int pipeline,
|
|
int stages,
|
|
int program)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glActiveShaderProgram(int, int)"><!-- --></A><H3>
|
|
glActiveShaderProgram</H3>
|
|
<PRE>
|
|
public static void <B>glActiveShaderProgram</B>(int pipeline,
|
|
int program)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateShaderProgram(int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glCreateShaderProgram</H3>
|
|
<PRE>
|
|
public static int <B>glCreateShaderProgram</B>(int type,
|
|
java.nio.ByteBuffer string)</PRE>
|
|
<DL>
|
|
<DD>Single null-terminated source code string.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateShaderProgram(int, int, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glCreateShaderProgram</H3>
|
|
<PRE>
|
|
public static int <B>glCreateShaderProgram</B>(int type,
|
|
int count,
|
|
java.nio.ByteBuffer strings)</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateShaderProgramv.
|
|
<p>
|
|
Multiple null-terminated source code strings, one after the other.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateShaderProgram(int, java.nio.ByteBuffer[])"><!-- --></A><H3>
|
|
glCreateShaderProgram</H3>
|
|
<PRE>
|
|
public static int <B>glCreateShaderProgram</B>(int type,
|
|
java.nio.ByteBuffer[] strings)</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateShaderProgramv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateShaderProgram(int, java.lang.CharSequence)"><!-- --></A><H3>
|
|
glCreateShaderProgram</H3>
|
|
<PRE>
|
|
public static int <B>glCreateShaderProgram</B>(int type,
|
|
java.lang.CharSequence string)</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateShaderProgramv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glCreateShaderProgram(int, java.lang.CharSequence[])"><!-- --></A><H3>
|
|
glCreateShaderProgram</H3>
|
|
<PRE>
|
|
public static int <B>glCreateShaderProgram</B>(int type,
|
|
java.lang.CharSequence[] strings)</PRE>
|
|
<DL>
|
|
<DD>Overloads glCreateShaderProgramv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glBindProgramPipeline(int)"><!-- --></A><H3>
|
|
glBindProgramPipeline</H3>
|
|
<PRE>
|
|
public static void <B>glBindProgramPipeline</B>(int pipeline)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteProgramPipelines(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glDeleteProgramPipelines</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteProgramPipelines</B>(java.nio.IntBuffer pipelines)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glDeleteProgramPipelines(int)"><!-- --></A><H3>
|
|
glDeleteProgramPipelines</H3>
|
|
<PRE>
|
|
public static void <B>glDeleteProgramPipelines</B>(int pipeline)</PRE>
|
|
<DL>
|
|
<DD>Overloads glDeleteProgramPipelines.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGenProgramPipelines(java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGenProgramPipelines</H3>
|
|
<PRE>
|
|
public static void <B>glGenProgramPipelines</B>(java.nio.IntBuffer pipelines)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGenProgramPipelines()"><!-- --></A><H3>
|
|
glGenProgramPipelines</H3>
|
|
<PRE>
|
|
public static int <B>glGenProgramPipelines</B>()</PRE>
|
|
<DL>
|
|
<DD>Overloads glGenProgramPipelines.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glIsProgramPipeline(int)"><!-- --></A><H3>
|
|
glIsProgramPipeline</H3>
|
|
<PRE>
|
|
public static boolean <B>glIsProgramPipeline</B>(int pipeline)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgramPipeline(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glGetProgramPipeline</H3>
|
|
<PRE>
|
|
public static void <B>glGetProgramPipeline</B>(int pipeline,
|
|
int pname,
|
|
java.nio.IntBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgramPipelinei(int, int)"><!-- --></A><H3>
|
|
glGetProgramPipelinei</H3>
|
|
<PRE>
|
|
public static int <B>glGetProgramPipelinei</B>(int pipeline,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetProgramPipelineiv.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1i(int, int, int)"><!-- --></A><H3>
|
|
glProgramUniform1i</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1i</B>(int program,
|
|
int location,
|
|
int v0)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2i(int, int, int, int)"><!-- --></A><H3>
|
|
glProgramUniform2i</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2i</B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3i(int, int, int, int, int)"><!-- --></A><H3>
|
|
glProgramUniform3i</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3i</B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4i(int, int, int, int, int, int)"><!-- --></A><H3>
|
|
glProgramUniform4i</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4i</B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1f(int, int, float)"><!-- --></A><H3>
|
|
glProgramUniform1f</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1f</B>(int program,
|
|
int location,
|
|
float v0)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2f(int, int, float, float)"><!-- --></A><H3>
|
|
glProgramUniform2f</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2f</B>(int program,
|
|
int location,
|
|
float v0,
|
|
float v1)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3f(int, int, float, float, float)"><!-- --></A><H3>
|
|
glProgramUniform3f</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3f</B>(int program,
|
|
int location,
|
|
float v0,
|
|
float v1,
|
|
float v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4f(int, int, float, float, float, float)"><!-- --></A><H3>
|
|
glProgramUniform4f</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4f</B>(int program,
|
|
int location,
|
|
float v0,
|
|
float v1,
|
|
float v2,
|
|
float v3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1d(int, int, double)"><!-- --></A><H3>
|
|
glProgramUniform1d</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1d</B>(int program,
|
|
int location,
|
|
double v0)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2d(int, int, double, double)"><!-- --></A><H3>
|
|
glProgramUniform2d</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2d</B>(int program,
|
|
int location,
|
|
double v0,
|
|
double v1)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3d(int, int, double, double, double)"><!-- --></A><H3>
|
|
glProgramUniform3d</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3d</B>(int program,
|
|
int location,
|
|
double v0,
|
|
double v1,
|
|
double v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4d(int, int, double, double, double, double)"><!-- --></A><H3>
|
|
glProgramUniform4d</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4d</B>(int program,
|
|
int location,
|
|
double v0,
|
|
double v1,
|
|
double v2,
|
|
double v3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glProgramUniform1</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glProgramUniform2</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glProgramUniform3</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glProgramUniform4</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniform1</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1</B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniform2</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2</B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniform3</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3</B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniform4</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4</B>(int program,
|
|
int location,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniform1</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1</B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniform2</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2</B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniform3</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3</B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniform4</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4</B>(int program,
|
|
int location,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1ui(int, int, int)"><!-- --></A><H3>
|
|
glProgramUniform1ui</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1ui</B>(int program,
|
|
int location,
|
|
int v0)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2ui(int, int, int, int)"><!-- --></A><H3>
|
|
glProgramUniform2ui</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2ui</B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3ui(int, int, int, int, int)"><!-- --></A><H3>
|
|
glProgramUniform3ui</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3ui</B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4ui(int, int, int, int, int, int)"><!-- --></A><H3>
|
|
glProgramUniform4ui</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4ui</B>(int program,
|
|
int location,
|
|
int v0,
|
|
int v1,
|
|
int v2,
|
|
int v3)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glProgramUniform1u</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1u</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glProgramUniform2u</H3>
|
|
<PRE>
|
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public static void <B>glProgramUniform2u</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glProgramUniform3u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glProgramUniform3u</H3>
|
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<PRE>
|
|
public static void <B>glProgramUniform3u</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
|
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</DL>
|
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<HR>
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<A NAME="glProgramUniform4u(int, int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glProgramUniform4u</H3>
|
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<PRE>
|
|
public static void <B>glProgramUniform4u</B>(int program,
|
|
int location,
|
|
java.nio.IntBuffer value)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glProgramUniformMatrix2(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix2</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix2</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
|
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<HR>
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<A NAME="glProgramUniformMatrix3(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix3</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix3</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
|
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</DD>
|
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</DL>
|
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<HR>
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<A NAME="glProgramUniformMatrix4(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix4</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix4</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
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</DL>
|
|
</DD>
|
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</DL>
|
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<HR>
|
|
|
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<A NAME="glProgramUniformMatrix2(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix2</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix2</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
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<A NAME="glProgramUniformMatrix3(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix3</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix3</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix4(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix4</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix4</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix2x3(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix2x3</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix2x3</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix3x2(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix3x2</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix3x2</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix2x4(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix2x4</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix2x4</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix4x2(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix4x2</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix4x2</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix3x4(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix3x4</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix3x4</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix4x3(int, int, boolean, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix4x3</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix4x3</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.FloatBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix2x3(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix2x3</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix2x3</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix3x2(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix3x2</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix3x2</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix2x4(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix2x4</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix2x4</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix4x2(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix4x2</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix4x2</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix3x4(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix3x4</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix3x4</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniformMatrix4x3(int, int, boolean, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glProgramUniformMatrix4x3</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformMatrix4x3</B>(int program,
|
|
int location,
|
|
boolean transpose,
|
|
java.nio.DoubleBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glValidateProgramPipeline(int)"><!-- --></A><H3>
|
|
glValidateProgramPipeline</H3>
|
|
<PRE>
|
|
public static void <B>glValidateProgramPipeline</B>(int pipeline)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgramPipelineInfoLog(int, java.nio.IntBuffer, java.nio.ByteBuffer)"><!-- --></A><H3>
|
|
glGetProgramPipelineInfoLog</H3>
|
|
<PRE>
|
|
public static void <B>glGetProgramPipelineInfoLog</B>(int pipeline,
|
|
java.nio.IntBuffer length,
|
|
java.nio.ByteBuffer infoLog)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetProgramPipelineInfoLog(int, int)"><!-- --></A><H3>
|
|
glGetProgramPipelineInfoLog</H3>
|
|
<PRE>
|
|
public static java.lang.String <B>glGetProgramPipelineInfoLog</B>(int pipeline,
|
|
int bufSize)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetProgramPipelineInfoLog.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribL1d(int, double)"><!-- --></A><H3>
|
|
glVertexAttribL1d</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribL1d</B>(int index,
|
|
double x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribL2d(int, double, double)"><!-- --></A><H3>
|
|
glVertexAttribL2d</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribL2d</B>(int index,
|
|
double x,
|
|
double y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribL3d(int, double, double, double)"><!-- --></A><H3>
|
|
glVertexAttribL3d</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribL3d</B>(int index,
|
|
double x,
|
|
double y,
|
|
double z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribL4d(int, double, double, double, double)"><!-- --></A><H3>
|
|
glVertexAttribL4d</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribL4d</B>(int index,
|
|
double x,
|
|
double y,
|
|
double z,
|
|
double w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribL1(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glVertexAttribL1</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribL1</B>(int index,
|
|
java.nio.DoubleBuffer v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribL2(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glVertexAttribL2</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribL2</B>(int index,
|
|
java.nio.DoubleBuffer v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribL3(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glVertexAttribL3</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribL3</B>(int index,
|
|
java.nio.DoubleBuffer v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribL4(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glVertexAttribL4</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribL4</B>(int index,
|
|
java.nio.DoubleBuffer v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribLPointer(int, int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glVertexAttribLPointer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribLPointer</B>(int index,
|
|
int size,
|
|
int stride,
|
|
java.nio.DoubleBuffer pointer)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glVertexAttribLPointer(int, int, int, long)"><!-- --></A><H3>
|
|
glVertexAttribLPointer</H3>
|
|
<PRE>
|
|
public static void <B>glVertexAttribLPointer</B>(int index,
|
|
int size,
|
|
int stride,
|
|
long pointer_buffer_offset)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glGetVertexAttribL(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
|
|
glGetVertexAttribL</H3>
|
|
<PRE>
|
|
public static void <B>glGetVertexAttribL</B>(int index,
|
|
int pname,
|
|
java.nio.DoubleBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glViewportArray(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glViewportArray</H3>
|
|
<PRE>
|
|
public static void <B>glViewportArray</B>(int first,
|
|
java.nio.FloatBuffer v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glViewportIndexedf(int, float, float, float, float)"><!-- --></A><H3>
|
|
glViewportIndexedf</H3>
|
|
<PRE>
|
|
public static void <B>glViewportIndexedf</B>(int index,
|
|
float x,
|
|
float y,
|
|
float w,
|
|
float h)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glViewportIndexed(int, java.nio.FloatBuffer)"><!-- --></A><H3>
|
|
glViewportIndexed</H3>
|
|
<PRE>
|
|
public static void <B>glViewportIndexed</B>(int index,
|
|
java.nio.FloatBuffer v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glScissorArray(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glScissorArray</H3>
|
|
<PRE>
|
|
public static void <B>glScissorArray</B>(int first,
|
|
java.nio.IntBuffer v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glScissorIndexed(int, int, int, int, int)"><!-- --></A><H3>
|
|
glScissorIndexed</H3>
|
|
<PRE>
|
|
public static void <B>glScissorIndexed</B>(int index,
|
|
int left,
|
|
int bottom,
|
|
int width,
|
|
int height)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glScissorIndexed(int, java.nio.IntBuffer)"><!-- --></A><H3>
|
|
glScissorIndexed</H3>
|
|
<PRE>
|
|
public static void <B>glScissorIndexed</B>(int index,
|
|
java.nio.IntBuffer v)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
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<A NAME="glDepthRangeArray(int, java.nio.DoubleBuffer)"><!-- --></A><H3>
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glDepthRangeArray</H3>
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<PRE>
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public static void <B>glDepthRangeArray</B>(int first,
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java.nio.DoubleBuffer v)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glDepthRangeIndexed(int, double, double)"><!-- --></A><H3>
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glDepthRangeIndexed</H3>
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<PRE>
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public static void <B>glDepthRangeIndexed</B>(int index,
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double n,
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double f)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetFloat(int, int, java.nio.FloatBuffer)"><!-- --></A><H3>
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glGetFloat</H3>
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<PRE>
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public static void <B>glGetFloat</B>(int target,
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int index,
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java.nio.FloatBuffer data)</PRE>
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<DL>
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<DD><DL>
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</DD>
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<HR>
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<A NAME="glGetFloat(int, int)"><!-- --></A><H3>
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glGetFloat</H3>
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<PRE>
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public static float <B>glGetFloat</B>(int target,
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int index)</PRE>
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<DL>
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<DD>Overloads glGetFloati_v.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetDouble(int, int, java.nio.DoubleBuffer)"><!-- --></A><H3>
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glGetDouble</H3>
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<PRE>
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public static void <B>glGetDouble</B>(int target,
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int index,
|
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java.nio.DoubleBuffer data)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetDouble(int, int)"><!-- --></A><H3>
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glGetDouble</H3>
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<PRE>
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|
public static double <B>glGetDouble</B>(int target,
|
|
int index)</PRE>
|
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<DL>
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|
<DD>Overloads glGetDoublei_v.
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