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NVBindlessTexture (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class NVBindlessTexture</H2>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.NVBindlessTexture</B>
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<DT><PRE>public final class <B>NVBindlessTexture</B><DT>extends java.lang.Object</DL>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glGetImageHandleNV(int, int, boolean, int, int)">glGetImageHandleNV</A></B>(int texture,
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int level,
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boolean layered,
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int layer,
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int format)</CODE>
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glGetTextureHandleNV(int)">glGetTextureHandleNV</A></B>(int texture)</CODE>
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glGetTextureSamplerHandleNV(int, int)">glGetTextureSamplerHandleNV</A></B>(int texture,
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int sampler)</CODE>
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<BR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glIsImageHandleResidentNV(long)">glIsImageHandleResidentNV</A></B>(long handle)</CODE>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glIsTextureHandleResidentNV(long)">glIsTextureHandleResidentNV</A></B>(long handle)</CODE>
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<BR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeImageHandleNonResidentNV(long)">glMakeImageHandleNonResidentNV</A></B>(long handle)</CODE>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeImageHandleResidentNV(long, int)">glMakeImageHandleResidentNV</A></B>(long handle,
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int access)</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeTextureHandleNonResidentNV(long)">glMakeTextureHandleNonResidentNV</A></B>(long handle)</CODE>
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<BR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glMakeTextureHandleResidentNV(long)">glMakeTextureHandleResidentNV</A></B>(long handle)</CODE>
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<BR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glProgramUniformHandleui64NV(int, int, long)">glProgramUniformHandleui64NV</A></B>(int program,
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int location,
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long value)</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glProgramUniformHandleuNV(int, int, java.nio.LongBuffer)">glProgramUniformHandleuNV</A></B>(int program,
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int location,
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java.nio.LongBuffer values)</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glUniformHandleui64NV(int, long)">glUniformHandleui64NV</A></B>(int location,
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long value)</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVBindlessTexture.html#glUniformHandleuNV(int, java.nio.LongBuffer)">glUniformHandleuNV</A></B>(int location,
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java.nio.LongBuffer value)</CODE>
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<BR>
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</TD>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="glGetTextureHandleNV(int)"><!-- --></A><H3>
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glGetTextureHandleNV</H3>
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<PRE>
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public static long <B>glGetTextureHandleNV</B>(int texture)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetTextureSamplerHandleNV(int, int)"><!-- --></A><H3>
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glGetTextureSamplerHandleNV</H3>
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<PRE>
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public static long <B>glGetTextureSamplerHandleNV</B>(int texture,
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int sampler)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMakeTextureHandleResidentNV(long)"><!-- --></A><H3>
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glMakeTextureHandleResidentNV</H3>
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<PRE>
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public static void <B>glMakeTextureHandleResidentNV</B>(long handle)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<HR>
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<A NAME="glMakeTextureHandleNonResidentNV(long)"><!-- --></A><H3>
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glMakeTextureHandleNonResidentNV</H3>
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<PRE>
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public static void <B>glMakeTextureHandleNonResidentNV</B>(long handle)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetImageHandleNV(int, int, boolean, int, int)"><!-- --></A><H3>
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glGetImageHandleNV</H3>
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<PRE>
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public static long <B>glGetImageHandleNV</B>(int texture,
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int level,
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boolean layered,
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int layer,
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int format)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMakeImageHandleResidentNV(long, int)"><!-- --></A><H3>
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glMakeImageHandleResidentNV</H3>
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<PRE>
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public static void <B>glMakeImageHandleResidentNV</B>(long handle,
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int access)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<HR>
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<A NAME="glMakeImageHandleNonResidentNV(long)"><!-- --></A><H3>
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glMakeImageHandleNonResidentNV</H3>
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<PRE>
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public static void <B>glMakeImageHandleNonResidentNV</B>(long handle)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniformHandleui64NV(int, long)"><!-- --></A><H3>
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glUniformHandleui64NV</H3>
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<PRE>
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public static void <B>glUniformHandleui64NV</B>(int location,
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long value)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniformHandleuNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
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glUniformHandleuNV</H3>
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<PRE>
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public static void <B>glUniformHandleuNV</B>(int location,
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java.nio.LongBuffer value)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glProgramUniformHandleui64NV(int, int, long)"><!-- --></A><H3>
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glProgramUniformHandleui64NV</H3>
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<PRE>
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public static void <B>glProgramUniformHandleui64NV</B>(int program,
|
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int location,
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long value)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glProgramUniformHandleuNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
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glProgramUniformHandleuNV</H3>
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<PRE>
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public static void <B>glProgramUniformHandleuNV</B>(int program,
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int location,
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java.nio.LongBuffer values)</PRE>
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<DL>
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<DD><DL>
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</DL>
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<HR>
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<A NAME="glIsTextureHandleResidentNV(long)"><!-- --></A><H3>
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glIsTextureHandleResidentNV</H3>
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<PRE>
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public static boolean <B>glIsTextureHandleResidentNV</B>(long handle)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<A NAME="glIsImageHandleResidentNV(long)"><!-- --></A><H3>
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glIsImageHandleResidentNV</H3>
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<PRE>
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public static boolean <B>glIsImageHandleResidentNV</B>(long handle)</PRE>
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