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NVGpuShader5 (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class NVGpuShader5</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.NVGpuShader5</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>NVGpuShader5</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_NV">GL_FLOAT16_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_VEC2_NV">GL_FLOAT16_VEC2_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_VEC3_NV">GL_FLOAT16_VEC3_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_VEC4_NV">GL_FLOAT16_VEC4_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_NV">GL_INT16_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_VEC2_NV">GL_INT16_VEC2_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_VEC3_NV">GL_INT16_VEC3_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_VEC4_NV">GL_INT16_VEC4_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_NV">GL_INT64_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_VEC2_NV">GL_INT64_VEC2_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_VEC3_NV">GL_INT64_VEC3_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_VEC4_NV">GL_INT64_VEC4_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_NV">GL_INT8_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_VEC2_NV">GL_INT8_VEC2_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_VEC3_NV">GL_INT8_VEC3_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_VEC4_NV">GL_INT8_VEC4_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_PATCHES">GL_PATCHES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;primitiveMode&gt; parameter of BeginTransformFeedback:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_NV">GL_UNSIGNED_INT16_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_VEC2_NV">GL_UNSIGNED_INT16_VEC2_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_VEC3_NV">GL_UNSIGNED_INT16_VEC3_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_VEC4_NV">GL_UNSIGNED_INT16_VEC4_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_NV">GL_UNSIGNED_INT64_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_VEC2_NV">GL_UNSIGNED_INT64_VEC2_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_VEC3_NV">GL_UNSIGNED_INT64_VEC3_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_VEC4_NV">GL_UNSIGNED_INT64_VEC4_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_NV">GL_UNSIGNED_INT8_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_VEC2_NV">GL_UNSIGNED_INT8_VEC2_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_VEC3_NV">GL_UNSIGNED_INT8_VEC3_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_VEC4_NV">GL_UNSIGNED_INT8_VEC4_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glGetUniformNV(int, int, java.nio.LongBuffer)">glGetUniformNV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glGetUniformuNV(int, int, java.nio.LongBuffer)">glGetUniformuNV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;params)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1i64NV(int, int, long)">glProgramUniform1i64NV</A></B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1NV(int, int, java.nio.LongBuffer)">glProgramUniform1NV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1ui64NV(int, int, long)">glProgramUniform1ui64NV</A></B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1uNV(int, int, java.nio.LongBuffer)">glProgramUniform1uNV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2i64NV(int, int, long, long)">glProgramUniform2i64NV</A></B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2NV(int, int, java.nio.LongBuffer)">glProgramUniform2NV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2ui64NV(int, int, long, long)">glProgramUniform2ui64NV</A></B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2uNV(int, int, java.nio.LongBuffer)">glProgramUniform2uNV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3i64NV(int, int, long, long, long)">glProgramUniform3i64NV</A></B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3NV(int, int, java.nio.LongBuffer)">glProgramUniform3NV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3ui64NV(int, int, long, long, long)">glProgramUniform3ui64NV</A></B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3uNV(int, int, java.nio.LongBuffer)">glProgramUniform3uNV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4i64NV(int, int, long, long, long, long)">glProgramUniform4i64NV</A></B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z,
long&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4NV(int, int, java.nio.LongBuffer)">glProgramUniform4NV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4ui64NV(int, int, long, long, long, long)">glProgramUniform4ui64NV</A></B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z,
long&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4uNV(int, int, java.nio.LongBuffer)">glProgramUniform4uNV</A></B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1i64NV(int, long)">glUniform1i64NV</A></B>(int&nbsp;location,
long&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1NV(int, java.nio.LongBuffer)">glUniform1NV</A></B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1ui64NV(int, long)">glUniform1ui64NV</A></B>(int&nbsp;location,
long&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1uNV(int, java.nio.LongBuffer)">glUniform1uNV</A></B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2i64NV(int, long, long)">glUniform2i64NV</A></B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2NV(int, java.nio.LongBuffer)">glUniform2NV</A></B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2ui64NV(int, long, long)">glUniform2ui64NV</A></B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2uNV(int, java.nio.LongBuffer)">glUniform2uNV</A></B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3i64NV(int, long, long, long)">glUniform3i64NV</A></B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3NV(int, java.nio.LongBuffer)">glUniform3NV</A></B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3ui64NV(int, long, long, long)">glUniform3ui64NV</A></B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3uNV(int, java.nio.LongBuffer)">glUniform3uNV</A></B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4i64NV(int, long, long, long, long)">glUniform4i64NV</A></B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z,
long&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4NV(int, java.nio.LongBuffer)">glUniform4NV</A></B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4ui64NV(int, long, long, long, long)">glUniform4ui64NV</A></B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z,
long&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4uNV(int, java.nio.LongBuffer)">glUniform4uNV</A></B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_INT64_NV"><!-- --></A><H3>
GL_INT64_NV</H3>
<PRE>
public static final int <B>GL_INT64_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT64_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT64_NV"><!-- --></A><H3>
GL_UNSIGNED_INT64_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT64_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT64_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT8_NV"><!-- --></A><H3>
GL_INT8_NV</H3>
<PRE>
public static final int <B>GL_INT8_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT8_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT8_VEC2_NV"><!-- --></A><H3>
GL_INT8_VEC2_NV</H3>
<PRE>
public static final int <B>GL_INT8_VEC2_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT8_VEC2_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT8_VEC3_NV"><!-- --></A><H3>
GL_INT8_VEC3_NV</H3>
<PRE>
public static final int <B>GL_INT8_VEC3_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT8_VEC3_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT8_VEC4_NV"><!-- --></A><H3>
GL_INT8_VEC4_NV</H3>
<PRE>
public static final int <B>GL_INT8_VEC4_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT8_VEC4_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT16_NV"><!-- --></A><H3>
GL_INT16_NV</H3>
<PRE>
public static final int <B>GL_INT16_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT16_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT16_VEC2_NV"><!-- --></A><H3>
GL_INT16_VEC2_NV</H3>
<PRE>
public static final int <B>GL_INT16_VEC2_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT16_VEC2_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT16_VEC3_NV"><!-- --></A><H3>
GL_INT16_VEC3_NV</H3>
<PRE>
public static final int <B>GL_INT16_VEC3_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT16_VEC3_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT16_VEC4_NV"><!-- --></A><H3>
GL_INT16_VEC4_NV</H3>
<PRE>
public static final int <B>GL_INT16_VEC4_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT16_VEC4_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT64_VEC2_NV"><!-- --></A><H3>
GL_INT64_VEC2_NV</H3>
<PRE>
public static final int <B>GL_INT64_VEC2_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT64_VEC2_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT64_VEC3_NV"><!-- --></A><H3>
GL_INT64_VEC3_NV</H3>
<PRE>
public static final int <B>GL_INT64_VEC3_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT64_VEC3_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_INT64_VEC4_NV"><!-- --></A><H3>
GL_INT64_VEC4_NV</H3>
<PRE>
public static final int <B>GL_INT64_VEC4_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT64_VEC4_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT8_NV"><!-- --></A><H3>
GL_UNSIGNED_INT8_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT8_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT8_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT8_VEC2_NV"><!-- --></A><H3>
GL_UNSIGNED_INT8_VEC2_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT8_VEC2_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT8_VEC2_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT8_VEC3_NV"><!-- --></A><H3>
GL_UNSIGNED_INT8_VEC3_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT8_VEC3_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT8_VEC3_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT8_VEC4_NV"><!-- --></A><H3>
GL_UNSIGNED_INT8_VEC4_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT8_VEC4_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT8_VEC4_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT16_NV"><!-- --></A><H3>
GL_UNSIGNED_INT16_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT16_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT16_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT16_VEC2_NV"><!-- --></A><H3>
GL_UNSIGNED_INT16_VEC2_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT16_VEC2_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT16_VEC2_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT16_VEC3_NV"><!-- --></A><H3>
GL_UNSIGNED_INT16_VEC3_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT16_VEC3_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT16_VEC3_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT16_VEC4_NV"><!-- --></A><H3>
GL_UNSIGNED_INT16_VEC4_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT16_VEC4_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT16_VEC4_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT64_VEC2_NV"><!-- --></A><H3>
GL_UNSIGNED_INT64_VEC2_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT64_VEC2_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT64_VEC2_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT64_VEC3_NV"><!-- --></A><H3>
GL_UNSIGNED_INT64_VEC3_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT64_VEC3_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT64_VEC3_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_UNSIGNED_INT64_VEC4_NV"><!-- --></A><H3>
GL_UNSIGNED_INT64_VEC4_NV</H3>
<PRE>
public static final int <B>GL_UNSIGNED_INT64_VEC4_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT64_VEC4_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT16_NV"><!-- --></A><H3>
GL_FLOAT16_NV</H3>
<PRE>
public static final int <B>GL_FLOAT16_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_FLOAT16_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT16_VEC2_NV"><!-- --></A><H3>
GL_FLOAT16_VEC2_NV</H3>
<PRE>
public static final int <B>GL_FLOAT16_VEC2_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_FLOAT16_VEC2_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT16_VEC3_NV"><!-- --></A><H3>
GL_FLOAT16_VEC3_NV</H3>
<PRE>
public static final int <B>GL_FLOAT16_VEC3_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_FLOAT16_VEC3_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_FLOAT16_VEC4_NV"><!-- --></A><H3>
GL_FLOAT16_VEC4_NV</H3>
<PRE>
public static final int <B>GL_FLOAT16_VEC4_NV</B></PRE>
<DL>
<DD>Returned by the &lt;type&gt; parameter of GetActiveAttrib, GetActiveUniform, and
GetTransformFeedbackVarying:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_FLOAT16_VEC4_NV">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="GL_PATCHES"><!-- --></A><H3>
GL_PATCHES</H3>
<PRE>
public static final int <B>GL_PATCHES</B></PRE>
<DL>
<DD>Accepted by the &lt;primitiveMode&gt; parameter of BeginTransformFeedback:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_PATCHES">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glUniform1i64NV(int, long)"><!-- --></A><H3>
glUniform1i64NV</H3>
<PRE>
public static void <B>glUniform1i64NV</B>(int&nbsp;location,
long&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2i64NV(int, long, long)"><!-- --></A><H3>
glUniform2i64NV</H3>
<PRE>
public static void <B>glUniform2i64NV</B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3i64NV(int, long, long, long)"><!-- --></A><H3>
glUniform3i64NV</H3>
<PRE>
public static void <B>glUniform3i64NV</B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4i64NV(int, long, long, long, long)"><!-- --></A><H3>
glUniform4i64NV</H3>
<PRE>
public static void <B>glUniform4i64NV</B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z,
long&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1NV(int, java.nio.LongBuffer)"><!-- --></A><H3>
glUniform1NV</H3>
<PRE>
public static void <B>glUniform1NV</B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2NV(int, java.nio.LongBuffer)"><!-- --></A><H3>
glUniform2NV</H3>
<PRE>
public static void <B>glUniform2NV</B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3NV(int, java.nio.LongBuffer)"><!-- --></A><H3>
glUniform3NV</H3>
<PRE>
public static void <B>glUniform3NV</B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4NV(int, java.nio.LongBuffer)"><!-- --></A><H3>
glUniform4NV</H3>
<PRE>
public static void <B>glUniform4NV</B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1ui64NV(int, long)"><!-- --></A><H3>
glUniform1ui64NV</H3>
<PRE>
public static void <B>glUniform1ui64NV</B>(int&nbsp;location,
long&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2ui64NV(int, long, long)"><!-- --></A><H3>
glUniform2ui64NV</H3>
<PRE>
public static void <B>glUniform2ui64NV</B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3ui64NV(int, long, long, long)"><!-- --></A><H3>
glUniform3ui64NV</H3>
<PRE>
public static void <B>glUniform3ui64NV</B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4ui64NV(int, long, long, long, long)"><!-- --></A><H3>
glUniform4ui64NV</H3>
<PRE>
public static void <B>glUniform4ui64NV</B>(int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z,
long&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform1uNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
glUniform1uNV</H3>
<PRE>
public static void <B>glUniform1uNV</B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform2uNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
glUniform2uNV</H3>
<PRE>
public static void <B>glUniform2uNV</B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform3uNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
glUniform3uNV</H3>
<PRE>
public static void <B>glUniform3uNV</B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glUniform4uNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
glUniform4uNV</H3>
<PRE>
public static void <B>glUniform4uNV</B>(int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glGetUniformNV</H3>
<PRE>
public static void <B>glGetUniformNV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glGetUniformuNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glGetUniformuNV</H3>
<PRE>
public static void <B>glGetUniformuNV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;params)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1i64NV(int, int, long)"><!-- --></A><H3>
glProgramUniform1i64NV</H3>
<PRE>
public static void <B>glProgramUniform1i64NV</B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2i64NV(int, int, long, long)"><!-- --></A><H3>
glProgramUniform2i64NV</H3>
<PRE>
public static void <B>glProgramUniform2i64NV</B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3i64NV(int, int, long, long, long)"><!-- --></A><H3>
glProgramUniform3i64NV</H3>
<PRE>
public static void <B>glProgramUniform3i64NV</B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4i64NV(int, int, long, long, long, long)"><!-- --></A><H3>
glProgramUniform4i64NV</H3>
<PRE>
public static void <B>glProgramUniform4i64NV</B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z,
long&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1NV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glProgramUniform1NV</H3>
<PRE>
public static void <B>glProgramUniform1NV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2NV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glProgramUniform2NV</H3>
<PRE>
public static void <B>glProgramUniform2NV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3NV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glProgramUniform3NV</H3>
<PRE>
public static void <B>glProgramUniform3NV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4NV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glProgramUniform4NV</H3>
<PRE>
public static void <B>glProgramUniform4NV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1ui64NV(int, int, long)"><!-- --></A><H3>
glProgramUniform1ui64NV</H3>
<PRE>
public static void <B>glProgramUniform1ui64NV</B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2ui64NV(int, int, long, long)"><!-- --></A><H3>
glProgramUniform2ui64NV</H3>
<PRE>
public static void <B>glProgramUniform2ui64NV</B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3ui64NV(int, int, long, long, long)"><!-- --></A><H3>
glProgramUniform3ui64NV</H3>
<PRE>
public static void <B>glProgramUniform3ui64NV</B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4ui64NV(int, int, long, long, long, long)"><!-- --></A><H3>
glProgramUniform4ui64NV</H3>
<PRE>
public static void <B>glProgramUniform4ui64NV</B>(int&nbsp;program,
int&nbsp;location,
long&nbsp;x,
long&nbsp;y,
long&nbsp;z,
long&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform1uNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glProgramUniform1uNV</H3>
<PRE>
public static void <B>glProgramUniform1uNV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform2uNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glProgramUniform2uNV</H3>
<PRE>
public static void <B>glProgramUniform2uNV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform3uNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glProgramUniform3uNV</H3>
<PRE>
public static void <B>glProgramUniform3uNV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glProgramUniform4uNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
glProgramUniform4uNV</H3>
<PRE>
public static void <B>glProgramUniform4uNV</B>(int&nbsp;program,
int&nbsp;location,
java.nio.LongBuffer&nbsp;value)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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