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1653 lines
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NVGpuShader5 (LWJGL API)
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<H2>
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org.lwjgl.opengl</FONT>
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Class NVGpuShader5</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.NVGpuShader5</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>NVGpuShader5</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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<HR>
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<P>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_NV">GL_FLOAT16_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_VEC2_NV">GL_FLOAT16_VEC2_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_VEC3_NV">GL_FLOAT16_VEC3_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_FLOAT16_VEC4_NV">GL_FLOAT16_VEC4_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_NV">GL_INT16_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_VEC2_NV">GL_INT16_VEC2_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_VEC3_NV">GL_INT16_VEC3_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT16_VEC4_NV">GL_INT16_VEC4_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_NV">GL_INT64_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_VEC2_NV">GL_INT64_VEC2_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_VEC3_NV">GL_INT64_VEC3_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT64_VEC4_NV">GL_INT64_VEC4_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_NV">GL_INT8_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
|
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_VEC2_NV">GL_INT8_VEC2_NV</A></B></CODE>
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<BR>
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|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
|
|
</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_VEC3_NV">GL_INT8_VEC3_NV</A></B></CODE>
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<BR>
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|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_INT8_VEC4_NV">GL_INT8_VEC4_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_PATCHES">GL_PATCHES</A></B></CODE>
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<BR>
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Accepted by the <primitiveMode> parameter of BeginTransformFeedback:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_NV">GL_UNSIGNED_INT16_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_VEC2_NV">GL_UNSIGNED_INT16_VEC2_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_VEC3_NV">GL_UNSIGNED_INT16_VEC3_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT16_VEC4_NV">GL_UNSIGNED_INT16_VEC4_NV</A></B></CODE>
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|
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<BR>
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|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_NV">GL_UNSIGNED_INT64_NV</A></B></CODE>
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|
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<BR>
|
|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_VEC2_NV">GL_UNSIGNED_INT64_VEC2_NV</A></B></CODE>
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|
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<BR>
|
|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_VEC3_NV">GL_UNSIGNED_INT64_VEC3_NV</A></B></CODE>
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|
|
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<BR>
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|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
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GetTransformFeedbackVarying:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT64_VEC4_NV">GL_UNSIGNED_INT64_VEC4_NV</A></B></CODE>
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|
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<BR>
|
|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_NV">GL_UNSIGNED_INT8_NV</A></B></CODE>
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|
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<BR>
|
|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
|
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_VEC2_NV">GL_UNSIGNED_INT8_VEC2_NV</A></B></CODE>
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<BR>
|
|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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GetTransformFeedbackVarying:</TD>
|
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_VEC3_NV">GL_UNSIGNED_INT8_VEC3_NV</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static int</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#GL_UNSIGNED_INT8_VEC4_NV">GL_UNSIGNED_INT8_VEC4_NV</A></B></CODE>
|
|
|
|
<BR>
|
|
Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:</TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<!-- ========== METHOD SUMMARY =========== -->
|
|
|
|
<A NAME="method_summary"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
|
<B>Method Summary</B></FONT></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glGetUniformNV(int, int, java.nio.LongBuffer)">glGetUniformNV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glGetUniformuNV(int, int, java.nio.LongBuffer)">glGetUniformuNV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer params)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1i64NV(int, int, long)">glProgramUniform1i64NV</A></B>(int program,
|
|
int location,
|
|
long x)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1NV(int, int, java.nio.LongBuffer)">glProgramUniform1NV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1ui64NV(int, int, long)">glProgramUniform1ui64NV</A></B>(int program,
|
|
int location,
|
|
long x)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform1uNV(int, int, java.nio.LongBuffer)">glProgramUniform1uNV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2i64NV(int, int, long, long)">glProgramUniform2i64NV</A></B>(int program,
|
|
int location,
|
|
long x,
|
|
long y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2NV(int, int, java.nio.LongBuffer)">glProgramUniform2NV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2ui64NV(int, int, long, long)">glProgramUniform2ui64NV</A></B>(int program,
|
|
int location,
|
|
long x,
|
|
long y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform2uNV(int, int, java.nio.LongBuffer)">glProgramUniform2uNV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3i64NV(int, int, long, long, long)">glProgramUniform3i64NV</A></B>(int program,
|
|
int location,
|
|
long x,
|
|
long y,
|
|
long z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3NV(int, int, java.nio.LongBuffer)">glProgramUniform3NV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3ui64NV(int, int, long, long, long)">glProgramUniform3ui64NV</A></B>(int program,
|
|
int location,
|
|
long x,
|
|
long y,
|
|
long z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform3uNV(int, int, java.nio.LongBuffer)">glProgramUniform3uNV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4i64NV(int, int, long, long, long, long)">glProgramUniform4i64NV</A></B>(int program,
|
|
int location,
|
|
long x,
|
|
long y,
|
|
long z,
|
|
long w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4NV(int, int, java.nio.LongBuffer)">glProgramUniform4NV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4ui64NV(int, int, long, long, long, long)">glProgramUniform4ui64NV</A></B>(int program,
|
|
int location,
|
|
long x,
|
|
long y,
|
|
long z,
|
|
long w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glProgramUniform4uNV(int, int, java.nio.LongBuffer)">glProgramUniform4uNV</A></B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1i64NV(int, long)">glUniform1i64NV</A></B>(int location,
|
|
long x)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1NV(int, java.nio.LongBuffer)">glUniform1NV</A></B>(int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1ui64NV(int, long)">glUniform1ui64NV</A></B>(int location,
|
|
long x)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform1uNV(int, java.nio.LongBuffer)">glUniform1uNV</A></B>(int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2i64NV(int, long, long)">glUniform2i64NV</A></B>(int location,
|
|
long x,
|
|
long y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2NV(int, java.nio.LongBuffer)">glUniform2NV</A></B>(int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2ui64NV(int, long, long)">glUniform2ui64NV</A></B>(int location,
|
|
long x,
|
|
long y)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform2uNV(int, java.nio.LongBuffer)">glUniform2uNV</A></B>(int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3i64NV(int, long, long, long)">glUniform3i64NV</A></B>(int location,
|
|
long x,
|
|
long y,
|
|
long z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3NV(int, java.nio.LongBuffer)">glUniform3NV</A></B>(int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3ui64NV(int, long, long, long)">glUniform3ui64NV</A></B>(int location,
|
|
long x,
|
|
long y,
|
|
long z)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform3uNV(int, java.nio.LongBuffer)">glUniform3uNV</A></B>(int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4i64NV(int, long, long, long, long)">glUniform4i64NV</A></B>(int location,
|
|
long x,
|
|
long y,
|
|
long z,
|
|
long w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4NV(int, java.nio.LongBuffer)">glUniform4NV</A></B>(int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4ui64NV(int, long, long, long, long)">glUniform4ui64NV</A></B>(int location,
|
|
long x,
|
|
long y,
|
|
long z,
|
|
long w)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
|
<CODE>static void</CODE></FONT></TD>
|
|
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVGpuShader5.html#glUniform4uNV(int, java.nio.LongBuffer)">glUniform4uNV</A></B>(int location,
|
|
java.nio.LongBuffer value)</CODE>
|
|
|
|
<BR>
|
|
</TD>
|
|
</TR>
|
|
</TABLE>
|
|
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
|
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
|
|
</TR>
|
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
|
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<P>
|
|
|
|
<!-- ============ FIELD DETAIL =========== -->
|
|
|
|
<A NAME="field_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Field Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="GL_INT64_NV"><!-- --></A><H3>
|
|
GL_INT64_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT64_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT64_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT64_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT64_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT64_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT64_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT8_NV"><!-- --></A><H3>
|
|
GL_INT8_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT8_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT8_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT8_VEC2_NV"><!-- --></A><H3>
|
|
GL_INT8_VEC2_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT8_VEC2_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT8_VEC2_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT8_VEC3_NV"><!-- --></A><H3>
|
|
GL_INT8_VEC3_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT8_VEC3_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT8_VEC3_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT8_VEC4_NV"><!-- --></A><H3>
|
|
GL_INT8_VEC4_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT8_VEC4_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT8_VEC4_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT16_NV"><!-- --></A><H3>
|
|
GL_INT16_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT16_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT16_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT16_VEC2_NV"><!-- --></A><H3>
|
|
GL_INT16_VEC2_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT16_VEC2_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT16_VEC2_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT16_VEC3_NV"><!-- --></A><H3>
|
|
GL_INT16_VEC3_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT16_VEC3_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT16_VEC3_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT16_VEC4_NV"><!-- --></A><H3>
|
|
GL_INT16_VEC4_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT16_VEC4_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT16_VEC4_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT64_VEC2_NV"><!-- --></A><H3>
|
|
GL_INT64_VEC2_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT64_VEC2_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT64_VEC2_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT64_VEC3_NV"><!-- --></A><H3>
|
|
GL_INT64_VEC3_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT64_VEC3_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT64_VEC3_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_INT64_VEC4_NV"><!-- --></A><H3>
|
|
GL_INT64_VEC4_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_INT64_VEC4_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_INT64_VEC4_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT8_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT8_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT8_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT8_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT8_VEC2_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT8_VEC2_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT8_VEC2_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT8_VEC2_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT8_VEC3_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT8_VEC3_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT8_VEC3_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT8_VEC3_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT8_VEC4_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT8_VEC4_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT8_VEC4_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT8_VEC4_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT16_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT16_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT16_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT16_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT16_VEC2_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT16_VEC2_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT16_VEC2_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT16_VEC2_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT16_VEC3_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT16_VEC3_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT16_VEC3_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT16_VEC3_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT16_VEC4_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT16_VEC4_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT16_VEC4_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT16_VEC4_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT64_VEC2_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT64_VEC2_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT64_VEC2_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT64_VEC2_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT64_VEC3_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT64_VEC3_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT64_VEC3_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT64_VEC3_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_UNSIGNED_INT64_VEC4_NV"><!-- --></A><H3>
|
|
GL_UNSIGNED_INT64_VEC4_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_UNSIGNED_INT64_VEC4_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_UNSIGNED_INT64_VEC4_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT16_NV"><!-- --></A><H3>
|
|
GL_FLOAT16_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT16_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_FLOAT16_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT16_VEC2_NV"><!-- --></A><H3>
|
|
GL_FLOAT16_VEC2_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT16_VEC2_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_FLOAT16_VEC2_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT16_VEC3_NV"><!-- --></A><H3>
|
|
GL_FLOAT16_VEC3_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT16_VEC3_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_FLOAT16_VEC3_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_FLOAT16_VEC4_NV"><!-- --></A><H3>
|
|
GL_FLOAT16_VEC4_NV</H3>
|
|
<PRE>
|
|
public static final int <B>GL_FLOAT16_VEC4_NV</B></PRE>
|
|
<DL>
|
|
<DD>Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
|
|
GetTransformFeedbackVarying:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_FLOAT16_VEC4_NV">Constant Field Values</A></DL>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="GL_PATCHES"><!-- --></A><H3>
|
|
GL_PATCHES</H3>
|
|
<PRE>
|
|
public static final int <B>GL_PATCHES</B></PRE>
|
|
<DL>
|
|
<DD>Accepted by the <primitiveMode> parameter of BeginTransformFeedback:
|
|
<P>
|
|
<DL>
|
|
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVGpuShader5.GL_PATCHES">Constant Field Values</A></DL>
|
|
</DL>
|
|
|
|
<!-- ============ METHOD DETAIL ========== -->
|
|
|
|
<A NAME="method_detail"><!-- --></A>
|
|
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
|
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
|
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
|
<B>Method Detail</B></FONT></TH>
|
|
</TR>
|
|
</TABLE>
|
|
|
|
<A NAME="glUniform1i64NV(int, long)"><!-- --></A><H3>
|
|
glUniform1i64NV</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1i64NV</B>(int location,
|
|
long x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform2i64NV(int, long, long)"><!-- --></A><H3>
|
|
glUniform2i64NV</H3>
|
|
<PRE>
|
|
public static void <B>glUniform2i64NV</B>(int location,
|
|
long x,
|
|
long y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glUniform3i64NV(int, long, long, long)"><!-- --></A><H3>
|
|
glUniform3i64NV</H3>
|
|
<PRE>
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public static void <B>glUniform3i64NV</B>(int location,
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long x,
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long y,
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long z)</PRE>
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<DL>
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<A NAME="glUniform4i64NV(int, long, long, long, long)"><!-- --></A><H3>
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glUniform4i64NV</H3>
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<PRE>
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public static void <B>glUniform4i64NV</B>(int location,
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long x,
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long y,
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long z,
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long w)</PRE>
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<A NAME="glUniform1NV(int, java.nio.LongBuffer)"><!-- --></A><H3>
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glUniform1NV</H3>
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<PRE>
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public static void <B>glUniform1NV</B>(int location,
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java.nio.LongBuffer value)</PRE>
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<DL>
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<DD><DL>
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<A NAME="glUniform2NV(int, java.nio.LongBuffer)"><!-- --></A><H3>
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glUniform2NV</H3>
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<PRE>
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public static void <B>glUniform2NV</B>(int location,
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java.nio.LongBuffer value)</PRE>
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<DL>
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<A NAME="glUniform3NV(int, java.nio.LongBuffer)"><!-- --></A><H3>
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glUniform3NV</H3>
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<PRE>
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public static void <B>glUniform3NV</B>(int location,
|
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java.nio.LongBuffer value)</PRE>
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<DL>
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<DD><DL>
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</DL>
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<A NAME="glUniform4NV(int, java.nio.LongBuffer)"><!-- --></A><H3>
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glUniform4NV</H3>
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<PRE>
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public static void <B>glUniform4NV</B>(int location,
|
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java.nio.LongBuffer value)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<HR>
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<A NAME="glUniform1ui64NV(int, long)"><!-- --></A><H3>
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glUniform1ui64NV</H3>
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<PRE>
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public static void <B>glUniform1ui64NV</B>(int location,
|
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long x)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<HR>
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<A NAME="glUniform2ui64NV(int, long, long)"><!-- --></A><H3>
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glUniform2ui64NV</H3>
|
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<PRE>
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public static void <B>glUniform2ui64NV</B>(int location,
|
|
long x,
|
|
long y)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform3ui64NV(int, long, long, long)"><!-- --></A><H3>
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glUniform3ui64NV</H3>
|
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<PRE>
|
|
public static void <B>glUniform3ui64NV</B>(int location,
|
|
long x,
|
|
long y,
|
|
long z)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<HR>
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<A NAME="glUniform4ui64NV(int, long, long, long, long)"><!-- --></A><H3>
|
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glUniform4ui64NV</H3>
|
|
<PRE>
|
|
public static void <B>glUniform4ui64NV</B>(int location,
|
|
long x,
|
|
long y,
|
|
long z,
|
|
long w)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<HR>
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<A NAME="glUniform1uNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
|
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glUniform1uNV</H3>
|
|
<PRE>
|
|
public static void <B>glUniform1uNV</B>(int location,
|
|
java.nio.LongBuffer value)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<HR>
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<A NAME="glUniform2uNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glUniform2uNV</H3>
|
|
<PRE>
|
|
public static void <B>glUniform2uNV</B>(int location,
|
|
java.nio.LongBuffer value)</PRE>
|
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<HR>
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<A NAME="glUniform3uNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glUniform3uNV</H3>
|
|
<PRE>
|
|
public static void <B>glUniform3uNV</B>(int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glUniform4uNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glUniform4uNV</H3>
|
|
<PRE>
|
|
public static void <B>glUniform4uNV</B>(int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetUniformNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetUniformNV</H3>
|
|
<PRE>
|
|
public static void <B>glGetUniformNV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer params)</PRE>
|
|
<DL>
|
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<DD><DL>
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</DL>
|
|
</DD>
|
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</DL>
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<HR>
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<A NAME="glGetUniformuNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetUniformuNV</H3>
|
|
<PRE>
|
|
public static void <B>glGetUniformuNV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
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|
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<A NAME="glProgramUniform1i64NV(int, int, long)"><!-- --></A><H3>
|
|
glProgramUniform1i64NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1i64NV</B>(int program,
|
|
int location,
|
|
long x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
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<A NAME="glProgramUniform2i64NV(int, int, long, long)"><!-- --></A><H3>
|
|
glProgramUniform2i64NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2i64NV</B>(int program,
|
|
int location,
|
|
long x,
|
|
long y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3i64NV(int, int, long, long, long)"><!-- --></A><H3>
|
|
glProgramUniform3i64NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3i64NV</B>(int program,
|
|
int location,
|
|
long x,
|
|
long y,
|
|
long z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4i64NV(int, int, long, long, long, long)"><!-- --></A><H3>
|
|
glProgramUniform4i64NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4i64NV</B>(int program,
|
|
int location,
|
|
long x,
|
|
long y,
|
|
long z,
|
|
long w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1NV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glProgramUniform1NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1NV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2NV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glProgramUniform2NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2NV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3NV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glProgramUniform3NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3NV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4NV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glProgramUniform4NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4NV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1ui64NV(int, int, long)"><!-- --></A><H3>
|
|
glProgramUniform1ui64NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1ui64NV</B>(int program,
|
|
int location,
|
|
long x)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2ui64NV(int, int, long, long)"><!-- --></A><H3>
|
|
glProgramUniform2ui64NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2ui64NV</B>(int program,
|
|
int location,
|
|
long x,
|
|
long y)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3ui64NV(int, int, long, long, long)"><!-- --></A><H3>
|
|
glProgramUniform3ui64NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3ui64NV</B>(int program,
|
|
int location,
|
|
long x,
|
|
long y,
|
|
long z)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4ui64NV(int, int, long, long, long, long)"><!-- --></A><H3>
|
|
glProgramUniform4ui64NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4ui64NV</B>(int program,
|
|
int location,
|
|
long x,
|
|
long y,
|
|
long z,
|
|
long w)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform1uNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glProgramUniform1uNV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform1uNV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform2uNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glProgramUniform2uNV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform2uNV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform3uNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glProgramUniform3uNV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform3uNV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
|
|
</DD>
|
|
</DL>
|
|
<HR>
|
|
|
|
<A NAME="glProgramUniform4uNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glProgramUniform4uNV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniform4uNV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
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</DD>
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