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NVHalfFloat (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class NVHalfFloat</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.NVHalfFloat</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>NVHalfFloat</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#GL_HALF_FLOAT_NV">GL_HALF_FLOAT_NV</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
ColorPointer, TexCoordPointer, FogCoordPointerEXT,
SecondaryColorPointerEXT, VertexWeightPointerEXT, VertexAttribPointerNV,
DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, and GetTexImage:</TD>
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</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glColor3hNV(short, short, short)">glColor3hNV</A></B>(short&nbsp;red,
short&nbsp;green,
short&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glColor4hNV(short, short, short, short)">glColor4hNV</A></B>(short&nbsp;red,
short&nbsp;green,
short&nbsp;blue,
short&nbsp;alpha)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glFogCoordhNV(short)">glFogCoordhNV</A></B>(short&nbsp;fog)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glMultiTexCoord1hNV(int, short)">glMultiTexCoord1hNV</A></B>(int&nbsp;target,
short&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glMultiTexCoord2hNV(int, short, short)">glMultiTexCoord2hNV</A></B>(int&nbsp;target,
short&nbsp;s,
short&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glMultiTexCoord3hNV(int, short, short, short)">glMultiTexCoord3hNV</A></B>(int&nbsp;target,
short&nbsp;s,
short&nbsp;t,
short&nbsp;r)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glMultiTexCoord4hNV(int, short, short, short, short)">glMultiTexCoord4hNV</A></B>(int&nbsp;target,
short&nbsp;s,
short&nbsp;t,
short&nbsp;r,
short&nbsp;q)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glNormal3hNV(short, short, short)">glNormal3hNV</A></B>(short&nbsp;nx,
short&nbsp;ny,
short&nbsp;nz)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glSecondaryColor3hNV(short, short, short)">glSecondaryColor3hNV</A></B>(short&nbsp;red,
short&nbsp;green,
short&nbsp;blue)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glTexCoord1hNV(short)">glTexCoord1hNV</A></B>(short&nbsp;s)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glTexCoord2hNV(short, short)">glTexCoord2hNV</A></B>(short&nbsp;s,
short&nbsp;t)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glTexCoord3hNV(short, short, short)">glTexCoord3hNV</A></B>(short&nbsp;s,
short&nbsp;t,
short&nbsp;r)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glTexCoord4hNV(short, short, short, short)">glTexCoord4hNV</A></B>(short&nbsp;s,
short&nbsp;t,
short&nbsp;r,
short&nbsp;q)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertex2hNV(short, short)">glVertex2hNV</A></B>(short&nbsp;x,
short&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertex3hNV(short, short, short)">glVertex3hNV</A></B>(short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertex4hNV(short, short, short, short)">glVertex4hNV</A></B>(short&nbsp;x,
short&nbsp;y,
short&nbsp;z,
short&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttrib1hNV(int, short)">glVertexAttrib1hNV</A></B>(int&nbsp;index,
short&nbsp;x)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttrib2hNV(int, short, short)">glVertexAttrib2hNV</A></B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttrib3hNV(int, short, short, short)">glVertexAttrib3hNV</A></B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttrib4hNV(int, short, short, short, short)">glVertexAttrib4hNV</A></B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z,
short&nbsp;w)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttribs1NV(int, java.nio.ShortBuffer)">glVertexAttribs1NV</A></B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;attribs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttribs2NV(int, java.nio.ShortBuffer)">glVertexAttribs2NV</A></B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;attribs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttribs3NV(int, java.nio.ShortBuffer)">glVertexAttribs3NV</A></B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;attribs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexAttribs4NV(int, java.nio.ShortBuffer)">glVertexAttribs4NV</A></B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;attribs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVHalfFloat.html#glVertexWeighthNV(short)">glVertexWeighthNV</A></B>(short&nbsp;weight)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Field Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GL_HALF_FLOAT_NV"><!-- --></A><H3>
GL_HALF_FLOAT_NV</H3>
<PRE>
public static final int <B>GL_HALF_FLOAT_NV</B></PRE>
<DL>
<DD>Accepted by the &lt;type&gt; argument of VertexPointer, NormalPointer,
ColorPointer, TexCoordPointer, FogCoordPointerEXT,
SecondaryColorPointerEXT, VertexWeightPointerEXT, VertexAttribPointerNV,
DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D,
TexSubImage2D, TexSubImage3D, and GetTexImage:
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVHalfFloat.GL_HALF_FLOAT_NV">Constant Field Values</A></DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glVertex2hNV(short, short)"><!-- --></A><H3>
glVertex2hNV</H3>
<PRE>
public static void <B>glVertex2hNV</B>(short&nbsp;x,
short&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex3hNV(short, short, short)"><!-- --></A><H3>
glVertex3hNV</H3>
<PRE>
public static void <B>glVertex3hNV</B>(short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertex4hNV(short, short, short, short)"><!-- --></A><H3>
glVertex4hNV</H3>
<PRE>
public static void <B>glVertex4hNV</B>(short&nbsp;x,
short&nbsp;y,
short&nbsp;z,
short&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glNormal3hNV(short, short, short)"><!-- --></A><H3>
glNormal3hNV</H3>
<PRE>
public static void <B>glNormal3hNV</B>(short&nbsp;nx,
short&nbsp;ny,
short&nbsp;nz)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor3hNV(short, short, short)"><!-- --></A><H3>
glColor3hNV</H3>
<PRE>
public static void <B>glColor3hNV</B>(short&nbsp;red,
short&nbsp;green,
short&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glColor4hNV(short, short, short, short)"><!-- --></A><H3>
glColor4hNV</H3>
<PRE>
public static void <B>glColor4hNV</B>(short&nbsp;red,
short&nbsp;green,
short&nbsp;blue,
short&nbsp;alpha)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord1hNV(short)"><!-- --></A><H3>
glTexCoord1hNV</H3>
<PRE>
public static void <B>glTexCoord1hNV</B>(short&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord2hNV(short, short)"><!-- --></A><H3>
glTexCoord2hNV</H3>
<PRE>
public static void <B>glTexCoord2hNV</B>(short&nbsp;s,
short&nbsp;t)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord3hNV(short, short, short)"><!-- --></A><H3>
glTexCoord3hNV</H3>
<PRE>
public static void <B>glTexCoord3hNV</B>(short&nbsp;s,
short&nbsp;t,
short&nbsp;r)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glTexCoord4hNV(short, short, short, short)"><!-- --></A><H3>
glTexCoord4hNV</H3>
<PRE>
public static void <B>glTexCoord4hNV</B>(short&nbsp;s,
short&nbsp;t,
short&nbsp;r,
short&nbsp;q)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord1hNV(int, short)"><!-- --></A><H3>
glMultiTexCoord1hNV</H3>
<PRE>
public static void <B>glMultiTexCoord1hNV</B>(int&nbsp;target,
short&nbsp;s)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord2hNV(int, short, short)"><!-- --></A><H3>
glMultiTexCoord2hNV</H3>
<PRE>
public static void <B>glMultiTexCoord2hNV</B>(int&nbsp;target,
short&nbsp;s,
short&nbsp;t)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord3hNV(int, short, short, short)"><!-- --></A><H3>
glMultiTexCoord3hNV</H3>
<PRE>
public static void <B>glMultiTexCoord3hNV</B>(int&nbsp;target,
short&nbsp;s,
short&nbsp;t,
short&nbsp;r)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glMultiTexCoord4hNV(int, short, short, short, short)"><!-- --></A><H3>
glMultiTexCoord4hNV</H3>
<PRE>
public static void <B>glMultiTexCoord4hNV</B>(int&nbsp;target,
short&nbsp;s,
short&nbsp;t,
short&nbsp;r,
short&nbsp;q)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glFogCoordhNV(short)"><!-- --></A><H3>
glFogCoordhNV</H3>
<PRE>
public static void <B>glFogCoordhNV</B>(short&nbsp;fog)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glSecondaryColor3hNV(short, short, short)"><!-- --></A><H3>
glSecondaryColor3hNV</H3>
<PRE>
public static void <B>glSecondaryColor3hNV</B>(short&nbsp;red,
short&nbsp;green,
short&nbsp;blue)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexWeighthNV(short)"><!-- --></A><H3>
glVertexWeighthNV</H3>
<PRE>
public static void <B>glVertexWeighthNV</B>(short&nbsp;weight)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib1hNV(int, short)"><!-- --></A><H3>
glVertexAttrib1hNV</H3>
<PRE>
public static void <B>glVertexAttrib1hNV</B>(int&nbsp;index,
short&nbsp;x)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib2hNV(int, short, short)"><!-- --></A><H3>
glVertexAttrib2hNV</H3>
<PRE>
public static void <B>glVertexAttrib2hNV</B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib3hNV(int, short, short, short)"><!-- --></A><H3>
glVertexAttrib3hNV</H3>
<PRE>
public static void <B>glVertexAttrib3hNV</B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttrib4hNV(int, short, short, short, short)"><!-- --></A><H3>
glVertexAttrib4hNV</H3>
<PRE>
public static void <B>glVertexAttrib4hNV</B>(int&nbsp;index,
short&nbsp;x,
short&nbsp;y,
short&nbsp;z,
short&nbsp;w)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribs1NV(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVertexAttribs1NV</H3>
<PRE>
public static void <B>glVertexAttribs1NV</B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;attribs)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribs2NV(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVertexAttribs2NV</H3>
<PRE>
public static void <B>glVertexAttribs2NV</B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;attribs)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribs3NV(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVertexAttribs3NV</H3>
<PRE>
public static void <B>glVertexAttribs3NV</B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;attribs)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="glVertexAttribs4NV(int, java.nio.ShortBuffer)"><!-- --></A><H3>
glVertexAttribs4NV</H3>
<PRE>
public static void <B>glVertexAttribs4NV</B>(int&nbsp;index,
java.nio.ShortBuffer&nbsp;attribs)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
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