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NVShaderBufferLoad (LWJGL API)
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org.lwjgl.opengl</FONT>
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Class NVShaderBufferLoad</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.NVShaderBufferLoad</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public final class <B>NVShaderBufferLoad</B><DT>extends java.lang.Object</DL>
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</PRE>
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<!-- =========== FIELD SUMMARY =========== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#GL_BUFFER_GPU_ADDRESS_NV">GL_BUFFER_GPU_ADDRESS_NV</A></B></CODE>
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<BR>
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Accepted by the <pname> parameter of GetBufferParameterui64vNV,
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GetNamedBufferParameterui64vNV:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#GL_GPU_ADDRESS_NV">GL_GPU_ADDRESS_NV</A></B></CODE>
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<BR>
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Returned by the <type> parameter of GetActiveUniform:</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#GL_MAX_SHADER_BUFFER_ADDRESS_NV">GL_MAX_SHADER_BUFFER_ADDRESS_NV</A></B></CODE>
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<BR>
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Accepted by the <value> parameter of GetIntegerui64vNV:</TD>
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</TR>
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</TABLE>
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<!-- ========== METHOD SUMMARY =========== -->
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetBufferParameterui64NV(int, int)">glGetBufferParameterui64NV</A></B>(int target,
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int pname)</CODE>
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<BR>
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Overloads glGetBufferParameterui64vNV.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetBufferParameteruNV(int, int, java.nio.LongBuffer)">glGetBufferParameteruNV</A></B>(int target,
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int pname,
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java.nio.LongBuffer params)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetIntegerui64NV(int)">glGetIntegerui64NV</A></B>(int value)</CODE>
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<BR>
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Overloads glGetIntegerui64vNV.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetIntegeruNV(int, java.nio.LongBuffer)">glGetIntegeruNV</A></B>(int value,
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java.nio.LongBuffer result)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static long</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetNamedBufferParameterui64NV(int, int)">glGetNamedBufferParameterui64NV</A></B>(int buffer,
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int pname)</CODE>
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<BR>
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Overloads glGetNamedBufferParameterui64vNV.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetNamedBufferParameteruNV(int, int, java.nio.LongBuffer)">glGetNamedBufferParameteruNV</A></B>(int buffer,
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int pname,
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java.nio.LongBuffer params)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glGetUniformuNV(int, int, java.nio.LongBuffer)">glGetUniformuNV</A></B>(int program,
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int location,
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java.nio.LongBuffer params)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glIsBufferResidentNV(int)">glIsBufferResidentNV</A></B>(int target)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glIsNamedBufferResidentNV(int)">glIsNamedBufferResidentNV</A></B>(int buffer)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeBufferNonResidentNV(int)">glMakeBufferNonResidentNV</A></B>(int target)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeBufferResidentNV(int, int)">glMakeBufferResidentNV</A></B>(int target,
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int access)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeNamedBufferNonResidentNV(int)">glMakeNamedBufferNonResidentNV</A></B>(int buffer)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glMakeNamedBufferResidentNV(int, int)">glMakeNamedBufferResidentNV</A></B>(int buffer,
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int access)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glProgramUniformui64NV(int, int, long)">glProgramUniformui64NV</A></B>(int program,
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int location,
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long value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glProgramUniformuNV(int, int, java.nio.LongBuffer)">glProgramUniformuNV</A></B>(int program,
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int location,
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java.nio.LongBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glUniformui64NV(int, long)">glUniformui64NV</A></B>(int location,
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long value)</CODE>
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<BR>
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</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVShaderBufferLoad.html#glUniformuNV(int, java.nio.LongBuffer)">glUniformuNV</A></B>(int location,
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java.nio.LongBuffer value)</CODE>
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<BR>
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</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="GL_BUFFER_GPU_ADDRESS_NV"><!-- --></A><H3>
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GL_BUFFER_GPU_ADDRESS_NV</H3>
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<PRE>
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public static final int <B>GL_BUFFER_GPU_ADDRESS_NV</B></PRE>
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<DL>
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<DD>Accepted by the <pname> parameter of GetBufferParameterui64vNV,
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GetNamedBufferParameterui64vNV:
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<P>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVShaderBufferLoad.GL_BUFFER_GPU_ADDRESS_NV">Constant Field Values</A></DL>
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</DL>
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<HR>
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<A NAME="GL_GPU_ADDRESS_NV"><!-- --></A><H3>
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GL_GPU_ADDRESS_NV</H3>
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<PRE>
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public static final int <B>GL_GPU_ADDRESS_NV</B></PRE>
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<DL>
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<DD>Returned by the <type> parameter of GetActiveUniform:
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<P>
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVShaderBufferLoad.GL_GPU_ADDRESS_NV">Constant Field Values</A></DL>
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</DL>
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<HR>
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<A NAME="GL_MAX_SHADER_BUFFER_ADDRESS_NV"><!-- --></A><H3>
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GL_MAX_SHADER_BUFFER_ADDRESS_NV</H3>
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<PRE>
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public static final int <B>GL_MAX_SHADER_BUFFER_ADDRESS_NV</B></PRE>
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<DL>
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<DD>Accepted by the <value> parameter of GetIntegerui64vNV:
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<P>
|
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<DL>
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<DT><B>See Also:</B><DD><A HREF="../../../constant-values.html#org.lwjgl.opengl.NVShaderBufferLoad.GL_MAX_SHADER_BUFFER_ADDRESS_NV">Constant Field Values</A></DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
|
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</TABLE>
|
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|
|
<A NAME="glMakeBufferResidentNV(int, int)"><!-- --></A><H3>
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glMakeBufferResidentNV</H3>
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<PRE>
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public static void <B>glMakeBufferResidentNV</B>(int target,
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int access)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
|
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|
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<A NAME="glMakeBufferNonResidentNV(int)"><!-- --></A><H3>
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glMakeBufferNonResidentNV</H3>
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<PRE>
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public static void <B>glMakeBufferNonResidentNV</B>(int target)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
|
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<A NAME="glIsBufferResidentNV(int)"><!-- --></A><H3>
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glIsBufferResidentNV</H3>
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<PRE>
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public static boolean <B>glIsBufferResidentNV</B>(int target)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMakeNamedBufferResidentNV(int, int)"><!-- --></A><H3>
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glMakeNamedBufferResidentNV</H3>
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<PRE>
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public static void <B>glMakeNamedBufferResidentNV</B>(int buffer,
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int access)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glMakeNamedBufferNonResidentNV(int)"><!-- --></A><H3>
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glMakeNamedBufferNonResidentNV</H3>
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<PRE>
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public static void <B>glMakeNamedBufferNonResidentNV</B>(int buffer)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glIsNamedBufferResidentNV(int)"><!-- --></A><H3>
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glIsNamedBufferResidentNV</H3>
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<PRE>
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public static boolean <B>glIsNamedBufferResidentNV</B>(int buffer)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetBufferParameteruNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
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glGetBufferParameteruNV</H3>
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<PRE>
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public static void <B>glGetBufferParameteruNV</B>(int target,
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int pname,
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java.nio.LongBuffer params)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetBufferParameterui64NV(int, int)"><!-- --></A><H3>
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glGetBufferParameterui64NV</H3>
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<PRE>
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public static long <B>glGetBufferParameterui64NV</B>(int target,
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int pname)</PRE>
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<DL>
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<DD>Overloads glGetBufferParameterui64vNV.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetNamedBufferParameteruNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
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glGetNamedBufferParameteruNV</H3>
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<PRE>
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public static void <B>glGetNamedBufferParameteruNV</B>(int buffer,
|
|
int pname,
|
|
java.nio.LongBuffer params)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetNamedBufferParameterui64NV(int, int)"><!-- --></A><H3>
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glGetNamedBufferParameterui64NV</H3>
|
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<PRE>
|
|
public static long <B>glGetNamedBufferParameterui64NV</B>(int buffer,
|
|
int pname)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetNamedBufferParameterui64vNV.
|
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<P>
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<DD><DL>
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</DL>
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</DD>
|
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</DL>
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<HR>
|
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<A NAME="glGetIntegeruNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetIntegeruNV</H3>
|
|
<PRE>
|
|
public static void <B>glGetIntegeruNV</B>(int value,
|
|
java.nio.LongBuffer result)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetIntegerui64NV(int)"><!-- --></A><H3>
|
|
glGetIntegerui64NV</H3>
|
|
<PRE>
|
|
public static long <B>glGetIntegerui64NV</B>(int value)</PRE>
|
|
<DL>
|
|
<DD>Overloads glGetIntegerui64vNV.
|
|
<P>
|
|
<DD><DL>
|
|
</DL>
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</DD>
|
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</DL>
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<HR>
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<A NAME="glUniformui64NV(int, long)"><!-- --></A><H3>
|
|
glUniformui64NV</H3>
|
|
<PRE>
|
|
public static void <B>glUniformui64NV</B>(int location,
|
|
long value)</PRE>
|
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<DL>
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<DD><DL>
|
|
</DL>
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</DD>
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</DL>
|
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<HR>
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<A NAME="glUniformuNV(int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glUniformuNV</H3>
|
|
<PRE>
|
|
public static void <B>glUniformuNV</B>(int location,
|
|
java.nio.LongBuffer value)</PRE>
|
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<DL>
|
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<DD><DL>
|
|
</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glGetUniformuNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glGetUniformuNV</H3>
|
|
<PRE>
|
|
public static void <B>glGetUniformuNV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer params)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
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</DL>
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</DD>
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</DL>
|
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<HR>
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<A NAME="glProgramUniformui64NV(int, int, long)"><!-- --></A><H3>
|
|
glProgramUniformui64NV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformui64NV</B>(int program,
|
|
int location,
|
|
long value)</PRE>
|
|
<DL>
|
|
<DD><DL>
|
|
</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="glProgramUniformuNV(int, int, java.nio.LongBuffer)"><!-- --></A><H3>
|
|
glProgramUniformuNV</H3>
|
|
<PRE>
|
|
public static void <B>glProgramUniformuNV</B>(int program,
|
|
int location,
|
|
java.nio.LongBuffer value)</PRE>
|
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<DL>
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<DD><DL>
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