Files
Terrarum/lib/javadoc/lwjgl-javadoc/org/lwjgl/opengl/NVVideoCaptureUtil.html
Song Minjae 6b83e25c0b javadoc for LWJGL
Former-commit-id: c9c053368cf5b7bbaf7aa2aa1a986611c3dad698
Former-commit-id: a9835ae3c2b484bcb5b1ee6fa57504c406c61490
2016-12-26 12:00:28 +09:00

343 lines
14 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Tue Jul 28 10:50:03 BST 2015 -->
<TITLE>
NVVideoCaptureUtil (LWJGL API)
</TITLE>
<META NAME="date" CONTENT="2015-07-28">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="NVVideoCaptureUtil (LWJGL API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/NVVideoCaptureUtil.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../org/lwjgl/opengl/NVVideoCapture.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../org/lwjgl/opengl/NVXGpuMemoryInfo.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../index.html?org/lwjgl/opengl/NVVideoCaptureUtil.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="NVVideoCaptureUtil.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
org.lwjgl.opengl</FONT>
<BR>
Class NVVideoCaptureUtil</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.opengl.NVVideoCaptureUtil</B>
</PRE>
<HR>
<DL>
<DT><PRE>public final class <B>NVVideoCaptureUtil</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
This class exposes the platform specific functionality present in the
NV_video_capture extension.
<P>
<P>
<DL>
<DT><B>Since:</B></DT>
<DD>20/5/2011</DD>
<DT><B>Author:</B></DT>
<DD>Spasi</DD>
</DL>
<HR>
<P>
<!-- ========== METHOD SUMMARY =========== -->
<A NAME="method_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVVideoCaptureUtil.html#glBindVideoCaptureDeviceNV(int, long)">glBindVideoCaptureDeviceNV</A></B>(int&nbsp;video_slot,
long&nbsp;device)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;After successfully locking a video capture device, use this method to bind it
to the capture slot specified in the current context.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVVideoCaptureUtil.html#glEnumerateVideoCaptureDevicesNV(java.nio.LongBuffer)">glEnumerateVideoCaptureDevicesNV</A></B>(java.nio.LongBuffer&nbsp;devices)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enumerate the available video capture devices.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVVideoCaptureUtil.html#glLockVideoCaptureDeviceNV(long)">glLockVideoCaptureDeviceNV</A></B>(long&nbsp;device)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;To lock a video capture device to a display connection, use this method.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVVideoCaptureUtil.html#glQueryVideoCaptureDeviceNV(long, int, java.nio.IntBuffer)">glQueryVideoCaptureDeviceNV</A></B>(long&nbsp;device,
int&nbsp;attribute,
java.nio.IntBuffer&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Use this method to query the unique ID of the physical device backing a
video capture device handle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../org/lwjgl/opengl/NVVideoCaptureUtil.html#glReleaseVideoCaptureDeviceNV(long)">glReleaseVideoCaptureDeviceNV</A></B>(long&nbsp;device)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Use this method when finished capturing data on a locked video capture device
to unlock it.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="glBindVideoCaptureDeviceNV(int, long)"><!-- --></A><H3>
glBindVideoCaptureDeviceNV</H3>
<PRE>
public static boolean <B>glBindVideoCaptureDeviceNV</B>(int&nbsp;video_slot,
long&nbsp;device)</PRE>
<DL>
<DD>After successfully locking a video capture device, use this method to bind it
to the capture slot specified in the current context. This method is the cross-
platform equivalent of glXBindVideoCaptureDeviceNV and wglBindVideoCaptureDeviceNV.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>video_slot</CODE> - the video slot<DD><CODE>device</CODE> - the video capture device
<DT><B>Returns:</B><DD>true if the binding was successful</DL>
</DD>
</DL>
<HR>
<A NAME="glEnumerateVideoCaptureDevicesNV(java.nio.LongBuffer)"><!-- --></A><H3>
glEnumerateVideoCaptureDevicesNV</H3>
<PRE>
public static int <B>glEnumerateVideoCaptureDevicesNV</B>(java.nio.LongBuffer&nbsp;devices)</PRE>
<DL>
<DD>Enumerate the available video capture devices. This method is the cross-platform
equivalent of glXEnumerateVideoCaptureDevicesNV and wglEnumerateVideoCaptureDevicesNV.
Since they are not really compatible, this method works like the WGL version. That is,
you first call it with a null devices buffer, get the number of devices, then call it
again with an appropriately sized buffer.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>devices</CODE> - the buffer to store devices in
<DT><B>Returns:</B><DD>the number of available video capture devices</DL>
</DD>
</DL>
<HR>
<A NAME="glLockVideoCaptureDeviceNV(long)"><!-- --></A><H3>
glLockVideoCaptureDeviceNV</H3>
<PRE>
public static boolean <B>glLockVideoCaptureDeviceNV</B>(long&nbsp;device)</PRE>
<DL>
<DD>To lock a video capture device to a display connection, use this method.
Before using a video capture device, it must be locked. Once a
video capture device is locked by a process, no other process can
lock a video capture device with the same unique ID until the lock
is released or the process ends.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>device</CODE> - the device to lock
<DT><B>Returns:</B><DD>true if the lock was successful</DL>
</DD>
</DL>
<HR>
<A NAME="glQueryVideoCaptureDeviceNV(long, int, java.nio.IntBuffer)"><!-- --></A><H3>
glQueryVideoCaptureDeviceNV</H3>
<PRE>
public static boolean <B>glQueryVideoCaptureDeviceNV</B>(long&nbsp;device,
int&nbsp;attribute,
java.nio.IntBuffer&nbsp;value)</PRE>
<DL>
<DD>Use this method to query the unique ID of the physical device backing a
video capture device handle.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>device</CODE> - the device<DD><CODE>attribute</CODE> - the attribute to query<DD><CODE>value</CODE> - the buffer to store the value in
<DT><B>Returns:</B><DD>true if the query was successful</DL>
</DD>
</DL>
<HR>
<A NAME="glReleaseVideoCaptureDeviceNV(long)"><!-- --></A><H3>
glReleaseVideoCaptureDeviceNV</H3>
<PRE>
public static boolean <B>glReleaseVideoCaptureDeviceNV</B>(long&nbsp;device)</PRE>
<DL>
<DD>Use this method when finished capturing data on a locked video capture device
to unlock it.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>device</CODE> - the device
<DT><B>Returns:</B><DD>true if the device was unlocked successfully</DL>
</DD>
</DL>
<!-- ========= END OF CLASS DATA ========= -->
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/NVVideoCaptureUtil.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
&nbsp;<A HREF="../../../org/lwjgl/opengl/NVVideoCapture.html" title="class in org.lwjgl.opengl"><B>PREV CLASS</B></A>&nbsp;
&nbsp;<A HREF="../../../org/lwjgl/opengl/NVXGpuMemoryInfo.html" title="class in org.lwjgl.opengl"><B>NEXT CLASS</B></A></FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../index.html?org/lwjgl/opengl/NVVideoCaptureUtil.html" target="_top"><B>FRAMES</B></A> &nbsp;
&nbsp;<A HREF="NVVideoCaptureUtil.html" target="_top"><B>NO FRAMES</B></A> &nbsp;
&nbsp;<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
<TR>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL:&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright &#169; 2002-2009 lwjgl.org. All Rights Reserved.</i>
</BODY>
</HTML>