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Timer (LWJGL API)
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org.lwjgl.util</FONT>
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Class Timer</H2>
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<PRE>
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java.lang.Object
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<IMG SRC="../../../resources/inherit.gif" ALT="extended by "><B>org.lwjgl.util.Timer</B>
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</PRE>
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<DL>
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<DT><PRE>public class <B>Timer</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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A hires timer. This measures time in seconds as floating point values.
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All Timers created are updated simultaneously by calling the static method
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tick(). This ensures that within a single iteration of a game loop that
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all timers are updated consistently with each other.
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<DL>
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<DT><B>Version:</B></DT>
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<DD>$Revision$
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$Id$</DD>
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<DT><B>Author:</B></DT>
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<DD>cix_foo <cix_foo@users.sourceforge.net></DD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/util/Timer.html#Timer()">Timer</A></B>()</CODE>
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<BR>
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Constructs a timer.</TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/util/Timer.html#getTime()">getTime</A></B>()</CODE>
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<BR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/util/Timer.html#isPaused()">isPaused</A></B>()</CODE>
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<BR>
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</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/util/Timer.html#pause()">pause</A></B>()</CODE>
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<BR>
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Pause the timer.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/util/Timer.html#reset()">reset</A></B>()</CODE>
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<BR>
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Reset the timer.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/util/Timer.html#resume()">resume</A></B>()</CODE>
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<BR>
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Resume the timer.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/util/Timer.html#set(float)">set</A></B>(float newTime)</CODE>
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<BR>
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Set the time of this timer</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/util/Timer.html#tick()">tick</A></B>()</CODE>
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<BR>
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Get the next time update from the system's hires timer.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../org/lwjgl/util/Timer.html#toString()">toString</A></B>()</CODE>
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<BR>
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Debug output.</TD>
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</TR>
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</TABLE>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
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<P>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="Timer()"><!-- --></A><H3>
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Timer</H3>
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<PRE>
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public <B>Timer</B>()</PRE>
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<DL>
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<DD>Constructs a timer. The timer will be reset to 0.0 and resumed immediately.
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<P>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="getTime()"><!-- --></A><H3>
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getTime</H3>
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<PRE>
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public float <B>getTime</B>()</PRE>
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<DL>
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<DD><DL>
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<DT><B>Returns:</B><DD>the time in seconds, as a float</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="isPaused()"><!-- --></A><H3>
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isPaused</H3>
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<PRE>
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public boolean <B>isPaused</B>()</PRE>
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<DL>
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<DD><DL>
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<DT><B>Returns:</B><DD>whether this timer is paused</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="pause()"><!-- --></A><H3>
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pause</H3>
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<PRE>
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public void <B>pause</B>()</PRE>
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<DL>
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<DD>Pause the timer. Whilst paused the time will not change for this timer
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when tick() is called.
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<P>
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<DD><DL>
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<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/util/Timer.html#resume()"><CODE>resume()</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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<A NAME="reset()"><!-- --></A><H3>
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reset</H3>
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<PRE>
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public void <B>reset</B>()</PRE>
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<DL>
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<DD>Reset the timer. Equivalent to set(0.0f);
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<P>
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<DD><DL>
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<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/util/Timer.html#set(float)"><CODE>set(float)</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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<A NAME="resume()"><!-- --></A><H3>
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resume</H3>
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<PRE>
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public void <B>resume</B>()</PRE>
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<DL>
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<DD>Resume the timer.
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<P>
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<DD><DL>
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<DT><B>See Also:</B><DD><A HREF="../../../org/lwjgl/util/Timer.html#pause()"><CODE>pause()</CODE></A></DL>
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</DD>
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</DL>
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<HR>
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<A NAME="set(float)"><!-- --></A><H3>
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set</H3>
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<PRE>
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public void <B>set</B>(float newTime)</PRE>
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<DL>
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<DD>Set the time of this timer
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<P>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>newTime</CODE> - the new time, in seconds</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="tick()"><!-- --></A><H3>
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tick</H3>
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<PRE>
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public static void <B>tick</B>()</PRE>
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<DL>
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<DD>Get the next time update from the system's hires timer. This method should
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be called once per main loop iteration; all timers are updated simultaneously
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from it.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<A NAME="toString()"><!-- --></A><H3>
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toString</H3>
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<PRE>
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public java.lang.String <B>toString</B>()</PRE>
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<DL>
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<DD>Debug output.
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
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<DD><DL>
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</DL>
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