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Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
169 lines
4.1 KiB
Java
169 lines
4.1 KiB
Java
package org.newdawn.slick.tests;
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import org.newdawn.slick.AppGameContainer;
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import org.newdawn.slick.BasicGame;
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import org.newdawn.slick.Color;
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import org.newdawn.slick.GameContainer;
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import org.newdawn.slick.Graphics;
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import org.newdawn.slick.Input;
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import org.newdawn.slick.Music;
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import org.newdawn.slick.SlickException;
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import org.newdawn.slick.Sound;
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import org.newdawn.slick.util.ResourceLoader;
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/**
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* A test for the sound system of the library
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*
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* @author kevin
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* @author aaron
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*/
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public class SoundURLTest extends BasicGame {
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/** The sound to be played */
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private Sound sound;
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/** The sound to be played */
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private Sound charlie;
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/** The sound to be played */
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private Sound burp;
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/** The music to be played */
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private Music music;
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/** The music to be played */
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private Music musica;
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/** The music to be played */
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private Music musicb;
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/** The sound to be played */
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private Sound engine;
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/** The Volume of the playing music */
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private int volume = 1;
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/**
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* Create a new test for sounds
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*/
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public SoundURLTest() {
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super("Sound URL Test");
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}
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/**
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* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
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*/
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public void init(GameContainer container) throws SlickException {
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sound = new Sound(ResourceLoader.getResource("testdata/restart.ogg"));
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charlie = new Sound(ResourceLoader.getResource("testdata/cbrown01.wav"));
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engine = new Sound(ResourceLoader.getResource("testdata/engine.wav"));
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//music = musica = new Music("testdata/SMB-X.XM");
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music = musica = new Music(ResourceLoader.getResource("testdata/restart.ogg"), false);
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musicb = new Music(ResourceLoader.getResource("testdata/kirby.ogg"), false);
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burp = new Sound(ResourceLoader.getResource("testdata/burp.aif"));
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}
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/**
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* @see org.newdawn.slick.BasicGame#render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
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*/
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public void render(GameContainer container, Graphics g) {
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g.setColor(Color.white);
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g.drawString("The OGG loop is now streaming from the file, woot.",100,60);
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g.drawString("Press space for sound effect (OGG)",100,100);
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g.drawString("Press P to pause/resume music (XM)",100,130);
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g.drawString("Press E to pause/resume engine sound (WAV)",100,190);
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g.drawString("Press enter for charlie (WAV)",100,160);
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g.drawString("Press C to change music",100,210);
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g.drawString("Press B to burp (AIF)",100,240);
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g.drawString("Press + or - to change volume of music", 100, 270);
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g.setColor(Color.blue);
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g.drawString("Music Volume Level: " + volume / 10.0f, 150, 300);
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}
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/**
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* @see org.newdawn.slick.BasicGame#update(org.newdawn.slick.GameContainer, int)
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*/
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public void update(GameContainer container, int delta) {
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}
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/**
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* @see org.newdawn.slick.BasicGame#keyPressed(int, char)
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*/
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public void keyPressed(int key, char c) {
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if (key == Input.KEY_ESCAPE) {
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System.exit(0);
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}
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if (key == Input.KEY_SPACE) {
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sound.play();
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}
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if (key == Input.KEY_B) {
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burp.play();
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}
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if (key == Input.KEY_A) {
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sound.playAt(-1, 0, 0);
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}
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if (key == Input.KEY_L) {
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sound.playAt(1, 0, 0);
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}
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if (key == Input.KEY_RETURN) {
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charlie.play(1.0f,1.0f);
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}
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if (key == Input.KEY_P) {
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if (music.playing()) {
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music.pause();
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} else {
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music.resume();
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}
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}
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if (key == Input.KEY_C) {
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music.stop();
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if (music == musica) {
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music = musicb;
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} else {
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music = musica;
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}
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music.loop();
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}
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if (key == Input.KEY_E) {
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if (engine.playing()) {
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engine.stop();
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} else {
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engine.loop();
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}
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}
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if (c == '+') {
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volume += 1;
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setVolume();
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}
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if (c == '-') {
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volume -= 1;
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setVolume();
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}
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}
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/**
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* Convenience routine to set volume of current music
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*/
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private void setVolume() {
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// Do bounds checking
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if(volume > 10) {
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volume = 10;
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} else if(volume < 0) {
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volume = 0;
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}
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music.setVolume(volume / 10.0f);
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}
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/**
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* Entry point to the sound test
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*
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* @param argv The arguments provided to the test
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*/
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public static void main(String[] argv) {
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try {
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AppGameContainer container = new AppGameContainer(new SoundURLTest());
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container.setDisplayMode(800,600,false);
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container.start();
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} catch (SlickException e) {
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e.printStackTrace();
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}
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}
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}
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