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Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054 Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
63 lines
1.3 KiB
Java
63 lines
1.3 KiB
Java
package org.newdawn.slick.util;
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import org.newdawn.slick.opengl.renderer.Renderer;
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import org.newdawn.slick.opengl.renderer.SGL;
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/**
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* A utility to provide full screen masking
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*
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* @author kevin
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*/
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public class MaskUtil {
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/** The renderer to use for all GL operations */
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protected static SGL GL = Renderer.get();
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/**
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* Start defining the screen mask. After calling this use graphics functions to
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* mask out the area
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*/
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public static void defineMask() {
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GL.glDepthMask(true);
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GL.glClearDepth(1);
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GL.glClear(SGL.GL_DEPTH_BUFFER_BIT);
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GL.glDepthFunc(SGL.GL_ALWAYS);
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GL.glEnable(SGL.GL_DEPTH_TEST);
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GL.glDepthMask(true);
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GL.glColorMask(false, false, false, false);
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}
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/**
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* Finish defining the screen mask
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*/
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public static void finishDefineMask() {
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GL.glDepthMask(false);
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GL.glColorMask(true, true, true, true);
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}
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/**
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* Start drawing only on the masked area
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*/
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public static void drawOnMask() {
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GL.glDepthFunc(SGL.GL_EQUAL);
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}
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/**
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* Start drawing only off the masked area
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*/
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public static void drawOffMask() {
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GL.glDepthFunc(SGL.GL_NOTEQUAL);
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}
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/**
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* Reset the masked area - should be done after you've finished rendering
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*/
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public static void resetMask() {
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GL.glDepthMask(true);
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GL.glClearDepth(0);
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GL.glClear(SGL.GL_DEPTH_BUFFER_BIT);
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GL.glDepthMask(false);
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GL.glDisable(SGL.GL_DEPTH_TEST);
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}
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}
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