Files
Terrarum/src/shaders/gl32shaperenderer.vert

13 lines
224 B
GLSL

in vec4 a_position;
in vec4 a_color;
uniform mat4 u_projModelView;
out vec4 v_col;
void main() {
gl_Position = u_projModelView * a_position;
v_col = a_color;
v_col.a *= 255.0 / 254.0;
gl_PointSize = 1.0;
}