Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ui/UIKeyboardControlPanel.kt
2023-07-14 16:50:25 +09:00

482 lines
21 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.App
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.DefaultConfig
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.*
/**
* Created by minjaesong on 2021-09-15.
*/
class UIKeyboardControlPanel(remoCon: UIRemoCon?) : UICanvas() {
override var width = 480
override var height = 600
private val drawX = (Toolkit.drawWidth - width) / 2
private val drawY = (App.scr.height - height) / 2
internal val kbx = drawX + 1
internal val kby = drawY + 95
private val oneu = 28
private val onehalfu = 44
private val twou = 52
private val twohalfu = 68
private val threeu = 84
private val spaceu = 188
private val keycaps = hashMapOf(
Input.Keys.GRAVE to UIItemKeycap(this, 1, 1, null, oneu, ""),
Input.Keys.NUM_1 to UIItemKeycap(this, 33,1, Input.Keys.NUM_1, oneu, "1,3"),
Input.Keys.NUM_2 to UIItemKeycap(this, 65,1, Input.Keys.NUM_2, oneu, "2,3"),
Input.Keys.NUM_3 to UIItemKeycap(this, 97,1, Input.Keys.NUM_3, oneu, "3,3"),
Input.Keys.NUM_4 to UIItemKeycap(this, 129,1, Input.Keys.NUM_4, oneu, "4,3"),
Input.Keys.NUM_5 to UIItemKeycap(this, 161,1, Input.Keys.NUM_5, oneu, "5,3"),
Input.Keys.NUM_6 to UIItemKeycap(this, 193,1, Input.Keys.NUM_6, oneu, "6,3"),
Input.Keys.NUM_7 to UIItemKeycap(this, 225,1, Input.Keys.NUM_7, oneu, "7,3"),
Input.Keys.NUM_8 to UIItemKeycap(this, 257,1, Input.Keys.NUM_8, oneu, "8,3"),
Input.Keys.NUM_9 to UIItemKeycap(this, 289,1, Input.Keys.NUM_9, oneu, "9,3"),
Input.Keys.NUM_0 to UIItemKeycap(this, 321,1, Input.Keys.NUM_0, oneu, "0,3"),
Input.Keys.MINUS to UIItemKeycap(this, 353,1, Input.Keys.MINUS, oneu, "10,3"),
Input.Keys.EQUALS to UIItemKeycap(this, 385,1, Input.Keys.EQUALS, oneu, "11,3"),
Input.Keys.BACKSPACE to UIItemKeycap(this, 417,1, Input.Keys.BACKSPACE, 60, "24,5"),
Input.Keys.TAB to UIItemKeycap(this, 1,33, Input.Keys.TAB, onehalfu, "23,5"),
Input.Keys.Q to UIItemKeycap(this, 49,33, Input.Keys.Q, oneu, "16,4"),
Input.Keys.W to UIItemKeycap(this, 81,33, Input.Keys.W, oneu, "22,4"),
Input.Keys.E to UIItemKeycap(this, 113,33, Input.Keys.E, oneu, "4,4"),
Input.Keys.R to UIItemKeycap(this, 145,33, Input.Keys.R, oneu, "17,4"),
Input.Keys.T to UIItemKeycap(this, 177,33, Input.Keys.T, oneu, "19,4"),
Input.Keys.Y to UIItemKeycap(this, 209,33, Input.Keys.Y, oneu, "24,4"),
Input.Keys.U to UIItemKeycap(this, 241,33, Input.Keys.U, oneu, "20,4"),
Input.Keys.I to UIItemKeycap(this, 273,33, Input.Keys.I, oneu, "8,4"),
Input.Keys.O to UIItemKeycap(this, 305,33, Input.Keys.O, oneu, "14,4"),
Input.Keys.P to UIItemKeycap(this, 337,33, Input.Keys.P, oneu, "15,4"),
Input.Keys.LEFT_BRACKET to UIItemKeycap(this, 369,33, Input.Keys.LEFT_BRACKET, oneu, "12,3"),
Input.Keys.RIGHT_BRACKET to UIItemKeycap(this, 401,33, Input.Keys.RIGHT_BRACKET, oneu, "13,3"),
Input.Keys.BACKSLASH to UIItemKeycap(this, 433,33, Input.Keys.BACKSLASH, onehalfu, "20,3"),
-5 to UIItemKeycap(this, 1,65, null, twou, "24,3"),
Input.Keys.A to UIItemKeycap(this, 57,65, Input.Keys.A, oneu, "0,4"),
Input.Keys.S to UIItemKeycap(this, 89,65, Input.Keys.S, oneu, "18,4"),
Input.Keys.D to UIItemKeycap(this, 121,65, Input.Keys.D, oneu, "3,4"),
Input.Keys.F to UIItemKeycap(this, 153,65, Input.Keys.F, oneu, "5,4", true),
Input.Keys.G to UIItemKeycap(this, 185,65, Input.Keys.G, oneu, "6,4"),
Input.Keys.H to UIItemKeycap(this, 217,65, Input.Keys.H, oneu, "7,4"),
Input.Keys.J to UIItemKeycap(this, 249,65, Input.Keys.J, oneu, "9,4", true),
Input.Keys.K to UIItemKeycap(this, 281,65, Input.Keys.K, oneu, "10,4"),
Input.Keys.L to UIItemKeycap(this, 313,65, Input.Keys.L, oneu, "11,4"),
Input.Keys.SEMICOLON to UIItemKeycap(this, 345,65, Input.Keys.SEMICOLON, oneu, "15,3"),
Input.Keys.APOSTROPHE to UIItemKeycap(this, 377,65, Input.Keys.APOSTROPHE, oneu, "16,3"),
Input.Keys.ENTER to UIItemKeycap(this, 409,65, Input.Keys.ENTER, twohalfu, "17,3"),
Input.Keys.SHIFT_LEFT to UIItemKeycap(this, 1,97, Input.Keys.SHIFT_LEFT, twohalfu, "23,3"),
Input.Keys.Z to UIItemKeycap(this, 73,97, Input.Keys.Z, oneu, "0,5"),
Input.Keys.X to UIItemKeycap(this, 105,97, Input.Keys.X, oneu, "23,4"),
Input.Keys.C to UIItemKeycap(this, 137,97, Input.Keys.C, oneu, "2,4"),
Input.Keys.V to UIItemKeycap(this, 169,97, Input.Keys.V, oneu, "21,4"),
Input.Keys.B to UIItemKeycap(this, 201,97, Input.Keys.B, oneu, "1,4"),
Input.Keys.N to UIItemKeycap(this, 233,97, Input.Keys.N, oneu, "13,4"),
Input.Keys.M to UIItemKeycap(this, 265,97, Input.Keys.M, oneu, "12,4"),
Input.Keys.COMMA to UIItemKeycap(this, 297,97, Input.Keys.COMMA, oneu, "18,3"),
Input.Keys.PERIOD to UIItemKeycap(this, 329,97, Input.Keys.PERIOD, oneu, "19,3"),
Input.Keys.SLASH to UIItemKeycap(this, 361,97, Input.Keys.SLASH, oneu, "20,3"),
Input.Keys.SHIFT_RIGHT to UIItemKeycap(this, 393,97, Input.Keys.SHIFT_RIGHT, threeu, "23,3"),
Input.Keys.CONTROL_LEFT to UIItemKeycap(this, 1,129, Input.Keys.CONTROL_LEFT, onehalfu, "21,3"),
-2 to UIItemKeycap(this, 49,129, null, oneu, ""),
Input.Keys.ALT_LEFT to UIItemKeycap(this, 81,129, Input.Keys.ALT_LEFT, onehalfu, "22,3"),
Input.Keys.SPACE to UIItemKeycap(this, 129,129, Input.Keys.SPACE, spaceu, ""),
Input.Keys.ALT_RIGHT to UIItemKeycap(this, 321,129, Input.Keys.ALT_RIGHT, onehalfu, "23,2"),
-3 to UIItemKeycap(this, 369,129, null, oneu, ""),
-4 to UIItemKeycap(this, 401,129, null, oneu, ""),
Input.Keys.CONTROL_RIGHT to UIItemKeycap(this, 433,129, Input.Keys.CONTROL_RIGHT, onehalfu, "21,3"),
) // end of keycaps
private val resetButtonWidth = 140
private val buttonReset = UIItemTextButton(this,
{ Lang["MENU_LABEL_RESET"] },
kbx + (width - resetButtonWidth) / 2,
kby + 162 + 12,
resetButtonWidth,
hasBorder = true,
alignment = UIItemTextButton.Companion.Alignment.CENTRE
)
private val controlPalette = UIItemControlPaletteBaloon(this, (Toolkit.drawWidth - 500) / 2, kby + 219)
init {
keycaps.values.forEach { addUIitem(it) }
updateKeycaps()
buttonReset.clickOnceListener = { x, y ->
resetKeyConfig()
updateKeycaps()
}
// addUIitem(keyboardLayoutSelection)
// addUIitem(imeSelection)
// addUIitem(keyboardTestPanel)
}
private fun resetKeyConfig() {
listOf("control_key_up", // order of item is irrelevant
"control_key_left",
"control_key_down",
"control_key_right",
"control_key_jump",
"control_key_zoom",
"control_key_inventory",
"control_key_gamemenu",
"control_key_toggleime",
"control_key_movementaux",
"control_key_quicksel",
"control_key_crafting"
).forEach {
App.setConfig(it, DefaultConfig.hashMap[it]!! as Int)
}
}
private fun updateKeycaps() {
keycaps.values.forEach { it.symbolControl = null }
// read config and put icons. Item order irrelevant
keycaps[App.getConfigInt("control_key_up")]?.symbolControl = Keebsym.UP
keycaps[App.getConfigInt("control_key_left")]?.symbolControl = Keebsym.LEFT
keycaps[App.getConfigInt("control_key_down")]?.symbolControl = Keebsym.DOWN
keycaps[App.getConfigInt("control_key_right")]?.symbolControl = Keebsym.RIGHT
keycaps[App.getConfigInt("control_key_jump")]?.symbolControl = Keebsym.JUMP
keycaps[App.getConfigInt("control_key_zoom")]?.symbolControl = Keebsym.ZOOM
keycaps[App.getConfigInt("control_key_inventory")]?.symbolControl = Keebsym.INVENTORY
keycaps[App.getConfigInt("control_key_movementaux")]?.symbolControl = Keebsym.HOOK
keycaps[App.getConfigInt("control_key_quicksel")]?.symbolControl = Keebsym.PIE
keycaps[App.getConfigInt("control_key_gamemenu")]?.symbolControl = Keebsym.MENU
keycaps[App.getConfigInt("control_key_toggleime")]?.symbolControl = Keebsym.IME()
keycaps[App.getConfigInt("control_key_crafting")]?.symbolControl = Keebsym.CRAFTING
}
internal var keycapClicked = -13372
set(value) {
if (field != value) keycaps[field]?.selected = false
field = value
}
internal var controlSelected = -1
override fun updateUI(delta: Float) {
uiItems.forEach {
it.update(delta)
if (it is UIItemKeycap && it.mousePushed) {
it.selected = true
// println("key ${it.key}; selected = ${it.selected}")
keycapClicked = it.key ?: -13372
}
}
buttonReset.update(delta)
controlPalette.update(delta)
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
// batch.color = borderNormal
// Toolkit.drawBoxBorder(batch, drawX, drawY, width, height)
// batch.color = fillCol
// Toolkit.fillArea(batch, drawX, drawY, width, height)
uiItems.forEach { it.render(batch, camera) }
buttonReset.render(batch, camera)
// title
// todo show "Keyboard"/"Gamepad" accordingly
batch.color = Color.WHITE
val title = Lang["MENU_CONTROLS_KEYBOARD"]
App.fontUITitle.draw(batch, title, drawX.toFloat() + (width - App.fontUITitle.getWidth(title)) / 2, drawY.toFloat())
val desc = Lang["MENU_LABEL_KEYCONFIG_HELP1"]
App.fontGame.draw(batch, desc, drawX.toFloat() + (width - App.fontGame.getWidth(desc)) / 2, drawY + 360f)
// action palette
batch.color = Color.WHITE
if (keycapClicked >= 0 && controlSelected < 0) {
controlPalette.render(batch, camera)
}
}
fun setControlOf(key: Int, control: Int) {
if (control >= 0) {
App.setConfig(UIItemControlPaletteBaloon.indexToConfigKey[control]!!, key)
}
updateKeycaps()
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
super.touchDown(screenX, screenY, pointer, button)
buttonReset.touchDown(screenX, screenY, pointer, button)
return true
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
super.touchUp(screenX, screenY, pointer, button)
buttonReset.touchUp(screenX, screenY, pointer, button)
return true
}
override fun dispose() {
}
}
/**
* @param key LibGDX keycode. Set it to `null` to "disable" the key. Also see [com.badlogic.gdx.Input.Keys]
*/
private class UIItemKeycap(
parent: UICanvas,
initialX: Int,
initialY: Int,
val key: Int?,
override val width: Int,
symbolDefault: String,
val homerow: Boolean = false
) : UIItem(parent, initialX, initialY) {
init {
if (parent is UIKeyboardControlPanel ) {
this.posX = initialX + parent.kbx
this.posY = initialY + parent.kby
}
else if (parent is UIIMEConfig) {
this.posX = initialX + parent.kbx
this.posY = initialY + parent.kby
}
}
override val height = 28
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
private val s1 = if (symbolDefault.isNotBlank()) symbolDefault.split(',').map { it.toInt() } else null
var symbolControl: TextureRegion? = null
var selected = false
private val borderKeyForbidden = Color(0x000000C0)
private val borderKeyNormal = Toolkit.Theme.COL_INACTIVE
private val borderMouseUp = Toolkit.Theme.COL_MOUSE_UP
private val borderKeyPressed = Toolkit.Theme.COL_SELECTED
private val borderKeyPressedAndSelected = Color(0x33FF33FF.toInt())
private val keycapFill = Toolkit.Theme.COL_CELL_FILL
private val keylabelCol = Toolkit.Theme.COL_DISABLED
private val configuredKeyCol = Color.WHITE
override fun update(delta: Float) {
super.update(delta)
}
override fun render(batch: SpriteBatch, camera: Camera) {
super.render(batch, camera)
batch.color = if (key == null)
borderKeyForbidden
else if (Gdx.input.isKeyPressed(key) && selected)
borderKeyPressedAndSelected
else if (Gdx.input.isKeyPressed(key) || selected)
borderKeyPressed
else if (mouseUp)
borderMouseUp
else
borderKeyNormal
// key border
Toolkit.drawBoxBorder(batch, posX, posY, width, height)
if (homerow) {
Toolkit.drawBoxBorder(batch, posX + 9, posY + 26, 10, 1)
}
// key background
batch.color = keycapFill
Toolkit.fillArea(batch, posX, posY, width, height)
// default keycap
if (symbolControl != null) {
batch.color = configuredKeyCol
batch.draw(symbolControl, (posX + (width - 20) / 2).toFloat(), posY + 4f)
}
else if (s1 != null) {
batch.color = keylabelCol
batch.draw(labels.get(s1[0], s1[1]), (posX + (width - 20) / 2).toFloat(), posY + 4f)
}
}
override fun dispose() {
}
}
class UIItemControlPaletteBaloon(val parent: UIKeyboardControlPanel, initialX: Int, initialY: Int) : UIItem(parent, initialX, initialY) {
override val width = 500
override val height = 266
override fun dispose() {}
private val buttonBackground = Toolkit.Theme.COL_CELL_FILL.cpy().add(0f,0f,0f,1f)
private val col0 = initialX + 60
private val col1 = initialX + (width / 2) + 30
private val row1 = initialY + 100
private val row2 = row1 + 40
private val row3 = row2 + 40
private val row4 = row3 + 40
// TEXT IS MANUALLY PRINTED ON render() !!
private val iconButtons = arrayOf(
// left up right down
UIItemImageButton(parent, Keebsym.LEFT, initialX = col0 - 34, initialY = initialY + 43, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
UIItemImageButton(parent, Keebsym.UP, initialX = col0, initialY = initialY + 26, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
UIItemImageButton(parent, Keebsym.DOWN, initialX = col0, initialY = initialY + 60, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
UIItemImageButton(parent, Keebsym.RIGHT, initialX = col0 + 34, initialY = initialY + 43, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
// jump
UIItemImageButton(parent, Keebsym.JUMP, initialX = col1, initialY = initialY + 43, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
// inventory
UIItemImageButton(parent, Keebsym.INVENTORY, initialX = col0, initialY = row1, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
// crafting
UIItemImageButton(parent, Keebsym.CRAFTING, initialX = col0, initialY = row2, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
// hook
UIItemImageButton(parent, Keebsym.HOOK, initialX = col0, initialY = row3, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
// quicksel
UIItemImageButton(parent, Keebsym.PIE, initialX = col0, initialY = row4, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
// zoom
UIItemImageButton(parent, Keebsym.ZOOM, initialX = col1, initialY = row1, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
// IME
UIItemImageButton(parent, Keebsym.IME(), initialX = col1, initialY = row2, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
// system menu
UIItemImageButton(parent, Keebsym.MENU, initialX = col1, initialY = row3, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0)),
)
// close button is just for the cosmetics; the uiitem closes when you click anywhere on the UI
private val closeButton2 = UIItemImageButton(parent, Keebsym.CLOSE, initialX = initialX + width - 20, initialY = initialY, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0))
private val closeButton1 = UIItemImageButton(parent, Keebsym.CLOSE, initialX = initialX + 1, initialY = initialY, highlightable = false, backgroundCol = Color(0), activeBackCol = Color(0), highlightBackCol = Color(0))
// indices must correspond with what's on the UIItemControlPaletteBaloon.iconButtons
companion object {
val indexToConfigKey = hashMapOf(
0 to "control_key_left",
1 to "control_key_up",
2 to "control_key_down",
3 to "control_key_right",
4 to "control_key_jump",
5 to "control_key_inventory",
6 to "control_key_crafting",
7 to "control_key_movementaux",
8 to "control_key_quicksel",
9 to "control_key_zoom",
10 to "control_key_toggleime",
11 to "control_key_gamemenu",
)
}
override fun render(batch: SpriteBatch, camera: Camera) {
super.render(batch, camera)
Toolkit.drawBaloon(batch, posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
iconButtons.forEach {
batch.color = buttonBackground
Toolkit.fillArea(batch, it.posX-4, it.posY-4, 28, 28)
it.render(batch, camera)
batch.color = Color(batch.color.r, batch.color.g, batch.color.b, batch.color.a * (if (it.mouseUp) 0.9f else 0.6f))
Toolkit.drawBoxBorder(batch, it.posX-4, it.posY-4, 28, 28)
}
closeButton1.render(batch, camera)
closeButton2.render(batch, camera)
// texts. Sorted in the same way as UIItemControlPaletteBaloon.iconButtons
batch.color = Color.WHITE
App.fontGame.draw(batch, Lang["GAME_ACTION_MOVE_VERB"], col0 + 72, posY + 41)
App.fontGame.draw(batch, Lang["GAME_ACTION_JUMP"], col1 + 40, posY + 41)
App.fontGame.draw(batch, Lang["GAME_INVENTORY"], col0 + 40, row1 - 2)
App.fontGame.draw(batch, Lang["GAME_CRAFTING"], col0 + 40, row2 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_GRAPPLE"], col0 + 40, row3 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_QUICKSEL"], col0 + 40, row4 - 2)
App.fontGame.draw(batch, Lang["GAME_ACTION_ZOOM"], col1 + 40, row1 - 2)
App.fontGame.draw(batch, Lang["MENU_LABEL_IME_TOGGLE"], col1 + 40, row2 - 2)
App.fontGame.draw(batch, Lang["MENU_LABEL_MENU"], col1 + 40, row3 - 2)
}
override fun update(delta: Float) {
super.update(delta) // unlatches mouse
var selected = -1
iconButtons.forEachIndexed { index, it ->
it.update(delta)
if (it.mousePushed) {
selected = index
}
}
closeButton1.update(delta)
closeButton2.update(delta)
// close
if (!mouseLatched && mousePushed) {
mouseLatched = true
parent.setControlOf(parent.keycapClicked, selected)
parent.keycapClicked = -13372
}
if (!mouseDown) mouseLatched = false
}
}
private object Keebsym {
private val labels = CommonResourcePool.getAsTextureRegionPack("inventory_category")
val CLOSE = labels.get(22,0)
val LEFT = labels.get(0,2)
val UP = labels.get(1,2)
val RIGHT = labels.get(2,2)
val DOWN = labels.get(3,2)
val JUMP = labels.get(4,2)
val ZOOM = labels.get(5,2)
val INVENTORY = labels.get(9,0)
val HOOK = labels.get(5,1)
val PIE = labels.get(8,1)
val MENU = labels.get(6,2)
val IME = {
App.getConfigString("inputmethod").let { imeName ->
if (imeName == "none") labels.get(7, 2)
else net.torvald.terrarum.gamecontroller.IME.icons[net.torvald.terrarum.gamecontroller.IME.getHighLayerByName(
App.getConfigString("inputmethod")
).config.lang] ?: labels.get(7, 2)
}
}
val CRAFTING = labels.get(9,1)
}