Files
Terrarum/src/net/torvald/terrarum/modulebasegame/ExplosionManager.kt
2024-02-17 00:30:04 +09:00

347 lines
13 KiB
Kotlin

package net.torvald.terrarum.modulebasegame
import com.badlogic.gdx.utils.Queue
import net.torvald.terrarum.BlockCodex
import net.torvald.terrarum.ItemCodex
import net.torvald.terrarum.OreCodex
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.ceilToInt
import net.torvald.terrarum.gameworld.BlockLayerI16
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.gameworld.getOffset
import net.torvald.terrarum.modulebasegame.gameitems.PickaxeCore
import net.torvald.unsafe.UnsafeHelper
import java.util.concurrent.*
import kotlin.math.*
/**
* Created by minjaesong on 2024-02-13.
*/
object ExplosionManager {
private val executor = Executors.newSingleThreadExecutor()
private val futures = ArrayList<Future<*>>()
private val runners = ArrayList<CallableWithState>()
data class CallableWithState(
val runner: Callable<Unit>,
var executed: Boolean = false
)
fun goBoom(world: GameWorld, tx: Int, ty: Int, power: Float, dropProbNonOre: Float, dropProbOre: Float, callback: () -> Unit) {
val CALC_RADIUS = power.ceilToInt() + 2
val CALC_WIDTH = CALC_RADIUS * 2 + 1
// create a copy of the tilemap
val tilemap = BlockLayerI16(CALC_WIDTH, CALC_WIDTH)
val breakmap = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH)
// fill in the tilemap copy
for (line in 0 until CALC_WIDTH) {
memcpyFromWorldTiles(CALC_RADIUS, CALC_WIDTH, world, tx - CALC_RADIUS, ty - CALC_RADIUS, line, tilemap)
memcpyFromWorldBreakage(CALC_WIDTH, world, tx - CALC_RADIUS, ty - CALC_RADIUS, line, breakmap)
}
val runner = createExplosionWorker(CALC_RADIUS, CALC_WIDTH, world, breakmap, tilemap, tx, ty, power, dropProbNonOre, dropProbOre, callback)
// futures.add(executor.submit(runner))
runners.removeIf { it.executed }
runners.add(CallableWithState(runner))
}
init {
Thread {
while (true) {
try {
runners.toList().firstOrNull { !it.executed }?.let { job ->
val executor = Executors.newSingleThreadExecutor()
executor.submit(job.runner).get(500L, TimeUnit.MILLISECONDS)
executor.shutdownNow()
job.executed = true
}
}
catch (_: TimeoutException) { }
Thread.sleep(50L)
}
}.start()
}
private fun memcpyFromWorldTiles(CALC_RADIUS: Int, CALC_WIDTH: Int, world: GameWorld, xStart: Int, yStart: Int, yOff: Int, out: BlockLayerI16) {
// if the bounding box must wrap around
if (xStart > world.width - CALC_RADIUS) {
val lenLeft = world.width - xStart
val lenRight = CALC_WIDTH - lenLeft
UnsafeHelper.memcpy(
world.layerTerrain.ptr,
world.layerTerrain.getOffset(xStart, yStart + yOff),
out.ptr,
out.getOffset(0, yOff),
world.layerTerrain.bytesPerBlock * lenLeft
)
UnsafeHelper.memcpy(
world.layerTerrain.ptr,
world.layerTerrain.getOffset(0, yStart + yOff),
out.ptr,
out.getOffset(lenLeft, yOff),
world.layerTerrain.bytesPerBlock * lenRight
)
}
else {
UnsafeHelper.memcpy(
world.layerTerrain.ptr,
world.layerTerrain.getOffset(xStart, yStart + yOff),
out.ptr,
out.getOffset(0, yOff),
world.layerTerrain.bytesPerBlock * CALC_WIDTH
)
}
}
private fun memcpyToWorldTiles(CALC_RADIUS: Int, CALC_WIDTH: Int, world: GameWorld, xStart: Int, yStart: Int, yOff: Int, out: BlockLayerI16) {
// if the bounding box must wrap around
if (xStart > world.width - CALC_RADIUS) {
val lenLeft = world.width - xStart
val lenRight = CALC_WIDTH - lenLeft
UnsafeHelper.memcpy(
out.ptr,
out.getOffset(0, yOff),
world.layerTerrain.ptr,
world.layerTerrain.getOffset(xStart, yStart + yOff),
world.layerTerrain.bytesPerBlock * lenLeft
)
UnsafeHelper.memcpy(
out.ptr,
out.getOffset(lenLeft, yOff),
world.layerTerrain.ptr,
world.layerTerrain.getOffset(0, yStart + yOff),
world.layerTerrain.bytesPerBlock * lenRight
)
}
else {
UnsafeHelper.memcpy(
out.ptr,
out.getOffset(0, yOff),
world.layerTerrain.ptr,
world.layerTerrain.getOffset(xStart, yStart + yOff),
world.layerTerrain.bytesPerBlock * CALC_WIDTH
)
}
}
private fun memcpyFromWorldBreakage(CALC_WIDTH: Int, world: GameWorld, xStart: Int, yStart: Int, yOff: Int, out: UnsafeFloatArray) {
for (x in xStart until xStart + CALC_WIDTH) {
out[x - xStart, yOff] = world.getTerrainDamage(x, yStart + yOff)
}
}
private fun memcpyToWorldBreakage(CALC_WIDTH: Int, world: GameWorld, xStart: Int, yStart: Int, yOff: Int, out: UnsafeFloatArray) {
for (x in xStart until xStart + CALC_WIDTH) {
world.inflictTerrainDamage(x, yStart + yOff, out[x - xStart, yOff].toDouble(), false)
}
}
/**
* @param tilemap a portion copy of the tilemap from the world, centred to the explosive
* @param tx tilewise centre-x of the explosive from the world
* @param ty tilewise centre-y of the explosive from the world
* @param outWorld world object to write the result to
*/
private fun createExplosionWorker(
CALC_RADIUS: Int, CALC_WIDTH: Int,
world: GameWorld,
breakmap: UnsafeFloatArray,
tilemap: BlockLayerI16,
tx: Int, ty: Int,
power: Float,
dropProbNonOre: Float,
dropProbOre: Float,
callback: () -> Unit): Callable<Unit>
{ return Callable {
val mapBoomPow = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // explosion power map
val mapTileStr = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // the tile strengths
val mapTileStr2 = UnsafeFloatArray(CALC_WIDTH, CALC_WIDTH) // the tile strengths
var boomPow = 0f // ???
var ambientAccumulator = 0f // ambient explosion power
var tileStr = 0f
var tileStr2 = 0f
fun _swipeTask(x: Int, y: Int, xOld: Int, yOld: Int, swipeDiag: Boolean) {//, distFromLightSrc: Ivec4) {
if (xOld < 0 || yOld < 0 || xOld >= CALC_WIDTH || yOld >= CALC_WIDTH) return
ambientAccumulator = mapBoomPow[x, y]
if (!swipeDiag) {
tileStr = mapTileStr[x, y]
ambientAccumulator = maxOf(ambientAccumulator, mapBoomPow[xOld, yOld] - tileStr)
}
else {
tileStr2 = mapTileStr2[x, y]
ambientAccumulator = maxOf(ambientAccumulator, mapBoomPow[xOld, yOld] - tileStr2)
}
mapBoomPow[x, y] = ambientAccumulator
}
fun swipeBoomPower(sx: Int, sy: Int, ex: Int, ey: Int, dx: Int, dy: Int, swipeDiag: Boolean) {
var swipeX = sx
var swipeY = sy
while (swipeX*dx <= ex*dx && swipeY*dy <= ey*dy) {
// conduct the task #1
// spread towards the end
_swipeTask(swipeX, swipeY, swipeX-dx, swipeY-dy, swipeDiag)
swipeX += dx
swipeY += dy
}
swipeX = ex; swipeY = ey
while (swipeX*dx >= sx*dx && swipeY*dy >= sy*dy) {
// conduct the task #2
// spread towards the start
_swipeTask(swipeX, swipeY, swipeX+dx, swipeY+dy, swipeDiag)
swipeX -= dx
swipeY -= dy
}
}
fun r1() {
for (line in 1 until CALC_WIDTH - 1) {
swipeBoomPower(1, line, CALC_WIDTH - 2, line, 1, 0, false)
}
}
fun r2() {
for (line in 1 until CALC_WIDTH - 1) {
swipeBoomPower(line, 1, line, CALC_WIDTH - 2, 0, 1, false)
}
}
fun r3() {
for (i in 0 until CALC_WIDTH + CALC_WIDTH - 5) {
swipeBoomPower(
max(1, i - CALC_WIDTH + 4), max(1, CALC_WIDTH - 2 - i),
min(CALC_WIDTH - 2, i + 1), min(CALC_WIDTH - 2, (CALC_WIDTH + CALC_WIDTH - 5) - i),
1, 1, true
)
}
}
fun r4() {
for (i in 0 until CALC_WIDTH + CALC_WIDTH - 5) {
swipeBoomPower(
max(1, i - CALC_WIDTH + 4), min(CALC_WIDTH - 2, i + 1),
min(CALC_WIDTH - 2, i + 1), max(1, (CALC_WIDTH - 2) - (CALC_WIDTH + CALC_WIDTH - 6) + i),
1, -1, true
)
}
}
val worldXstart = tx - CALC_RADIUS - 1
val worldYstart = ty - CALC_RADIUS - 1
// precalculate
for (rawy in worldYstart until worldYstart + CALC_WIDTH) {
for (rawx in worldXstart until worldXstart + CALC_WIDTH) {
val lx = rawx - (tx - CALC_RADIUS - 1)
val ly = rawy - (ty - CALC_RADIUS - 1)
val (worldX, worldY) = world.coerceXY(rawx, rawy)
val thisTerrain = world.getTileFromTerrainRaw(worldX, worldY)
val thisTerrainProp = BlockCodex[world.tileNumberToNameMap[thisTerrain.toLong()]]
val thisTerrainDmg = breakmap[lx, ly]//world.getTerrainDamage(worldX, worldY)
// create tile strength map
mapTileStr[lx, ly] = thisTerrainProp.strength.toFloat().minus(thisTerrainDmg).toBlastResistance()
mapTileStr2[lx, ly] = thisTerrainProp.strength.toFloat().minus(thisTerrainDmg).times(1.4142135f.blastToDmg()).toBlastResistance()
// initialise explosion power map with the explosive
if (tx == worldX && ty == worldY) {
boomPow = maxOf(boomPow, power)
mapBoomPow.max(lx, ly, boomPow)
}
}
}
// simulate explosion like strengthmaprenderer
r1();r2();r3();r4()
r1();r2();r3();r4()
//// just write to the damagemap lol
for (wy in worldYstart until worldYstart + CALC_WIDTH) {
for (wx in worldXstart until worldXstart + CALC_WIDTH) {
val lx = wx - (tx - CALC_RADIUS - 1)
val ly = wy - (ty - CALC_RADIUS - 1)
world.inflictTerrainDamage(wx, wy, mapBoomPow[lx, ly].blastToDmg().toDouble(), false).let { (tile, ore) ->
if (ore != null || tile != null) {
// drop item
val prob = if (ore != null) dropProbOre else dropProbNonOre
if (Math.random() < prob) {
val drop = if (ore != null) OreCodex[ore].item else BlockCodex[tile].drop
PickaxeCore.dropItem(drop, wx, wy)
}
}
if (tile != null) {
PickaxeCore.makeDust(tile, wx, wy, 8 + (5 * Math.random()).toInt())
// drop random disc
val itemprop = ItemCodex[tile]
if (Math.random() < (1.0 / 4096.0) * (dropProbNonOre) && // prob: 1/16384
(itemprop?.hasTag("CULTIVABLE") == true ||
itemprop?.hasTag("SAND") == true ||
itemprop?.hasTag("GRAVEL") == true)
) {
PickaxeCore.dropItem(PickaxeCore.getRandomDisc(), wx, wy)
}
}
}
}
}
// dispose of the tilemap copy
mapBoomPow.destroy()
breakmap.destroy()
mapTileStr.destroy()
mapTileStr2.destroy()
tilemap.ptr.destroy()
breakmap.destroy()
callback()
} }
private val q = 2.828427f
private fun Float.toBlastResistance() = if (this <= 0f) 0f else this.pow(1f / q)
private fun Float.blastToDmg() = if (this <= 0f) 0f else this.pow(q)
private class UnsafeFloatArray(val width: Int, val height: Int) {
val bytesPerBlock: Long = 4L
private val SIZE_IN_BYTES = bytesPerBlock * width * height
val array = UnsafeHelper.allocate(SIZE_IN_BYTES)
val ptr get() = array
init {
array.fillWith(0)
}
private inline fun toAddr(x: Int, y: Int) = (width * y + x).toLong()
inline fun getOffset(x: Int, y: Int) = bytesPerBlock * toAddr(x, y)
operator fun set(x: Int, y: Int, value: Float) {
array.setFloat(toAddr(x, y), value)
}
operator fun get(x: Int, y: Int) = array.getFloat(toAddr(x, y))
fun max(x: Int, y: Int, value: Float) {
set(x, y, maxOf(get(x, y), value))
}
fun destroy() = this.array.destroy()
}
}