mirror of
https://github.com/curioustorvald/Terrarum.git
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39 lines
1.3 KiB
Kotlin
39 lines
1.3 KiB
Kotlin
package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.blockproperties.Wire
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.itemproperties.Material
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/**
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* Created by minjaesong on 2019-03-10.
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*/
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class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_WIRE"
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override var baseMass = 0.001
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override var baseToolSize: Double? = null
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override var stackable = true
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override var inventoryCategory = Category.WIRE
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override val isUnique = false
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion?
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get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(1,9)
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init {
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super.equipPosition = GameItem.EquipPosition.HAND_GRIP
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}
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override fun startPrimaryUse(delta: Float): Boolean {
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return BlockBase.wireStartPrimaryUse(this, Wire.BIT_SIGNAL_RED, delta)
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}
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override fun effectWhenEquipped(delta: Float) {
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BlockBase.wireEffectWhenEquipped(Wire.BIT_SIGNAL_RED, delta)
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}
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} |