Files
Terrarum/src/net/torvald/terrarum/modulebasegame/gameitems/WirePieceSignalWire.kt
2019-07-26 03:28:57 +09:00

39 lines
1.3 KiB
Kotlin

package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.blockproperties.Wire
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
/**
* Created by minjaesong on 2019-03-10.
*/
class WirePieceSignalWire(originalID: ItemID) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_WIRE"
override var baseMass = 0.001
override var baseToolSize: Double? = null
override var stackable = true
override var inventoryCategory = Category.WIRE
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion?
get() = CommonResourcePool.getAsTextureRegionPack("basegame.items16").get(1,9)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(delta: Float): Boolean {
return BlockBase.wireStartPrimaryUse(this, Wire.BIT_SIGNAL_RED, delta)
}
override fun effectWhenEquipped(delta: Float) {
BlockBase.wireEffectWhenEquipped(Wire.BIT_SIGNAL_RED, delta)
}
}