Files
Terrarum/lib/slick-source/org/newdawn/slick/util/BufferedImageUtil.java
Song Minjae d3080ffb78 added sources for Slick
Former-commit-id: 1647fa32ef6894bd7db44f741f07c2f4dcdf9054
Former-commit-id: 0e5810dcfbe1fd59b13e7cabe9f1e93c5542da2d
2016-12-30 23:29:12 +09:00

163 lines
5.2 KiB
Java

package org.newdawn.slick.util;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.nio.ByteBuffer;
import org.newdawn.slick.opengl.ImageIOImageData;
import org.newdawn.slick.opengl.InternalTextureLoader;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureImpl;
import org.newdawn.slick.opengl.renderer.Renderer;
import org.newdawn.slick.opengl.renderer.SGL;
/**
* This is a utility class that allows you to convert a BufferedImage into a
* texture.
*
* @author James Chambers (Jimmy)
* @author Jeremy Adams (elias_naur)
* @author Kevin Glass (kevglass)
*/
public class BufferedImageUtil {
/**
* Load a texture
*
* @param resourceName
* The location of the resource to load
* @param resourceImage
* The BufferedImage we are converting
* @return The loaded texture
* @throws IOException
* Indicates a failure to access the resource
*/
public static Texture getTexture(String resourceName,
BufferedImage resourceImage) throws IOException {
Texture tex = getTexture(resourceName, resourceImage,
SGL.GL_TEXTURE_2D, // target
SGL.GL_RGBA8, // dest pixel format
SGL.GL_LINEAR, // min filter (unused)
SGL.GL_LINEAR);
return tex;
}
/**
* Load a texture
*
* @param resourceName
* The location of the resource to load
* @param resourceImage
* The BufferedImage we are converting
* @return The loaded texture
* @throws IOException
* Indicates a failure to access the resource
*/
public static Texture getTexture(String resourceName,
BufferedImage resourceImage, int filter) throws IOException {
Texture tex = getTexture(resourceName, resourceImage,
SGL.GL_TEXTURE_2D, // target
SGL.GL_RGBA8, // dest pixel format
filter, // min filter (unused)
filter);
return tex;
}
/**
* Load a texture into OpenGL from a BufferedImage
*
* @param resourceName
* The location of the resource to load
* @param resourceimage
* The BufferedImage we are converting
* @param target
* The GL target to load the texture against
* @param dstPixelFormat
* The pixel format of the screen
* @param minFilter
* The minimising filter
* @param magFilter
* The magnification filter
* @return The loaded texture
* @throws IOException
* Indicates a failure to access the resource
*/
public static Texture getTexture(String resourceName,
BufferedImage resourceimage, int target, int dstPixelFormat,
int minFilter, int magFilter) throws IOException {
ImageIOImageData data = new ImageIOImageData();int srcPixelFormat = 0;
// create the texture ID for this texture
int textureID = InternalTextureLoader.createTextureID();
TextureImpl texture = new TextureImpl(resourceName, target, textureID);
// Enable texturing
Renderer.get().glEnable(SGL.GL_TEXTURE_2D);
// bind this texture
Renderer.get().glBindTexture(target, textureID);
BufferedImage bufferedImage = resourceimage;
texture.setWidth(bufferedImage.getWidth());
texture.setHeight(bufferedImage.getHeight());
if (bufferedImage.getColorModel().hasAlpha()) {
srcPixelFormat = SGL.GL_RGBA;
} else {
srcPixelFormat = SGL.GL_RGB;
}
// convert that image into a byte buffer of texture data
ByteBuffer textureBuffer = data.imageToByteBuffer(bufferedImage, false, false, null);
texture.setTextureHeight(data.getTexHeight());
texture.setTextureWidth(data.getTexWidth());
texture.setAlpha(data.getDepth() == 32);
if (target == SGL.GL_TEXTURE_2D) {
Renderer.get().glTexParameteri(target, SGL.GL_TEXTURE_MIN_FILTER, minFilter);
Renderer.get().glTexParameteri(target, SGL.GL_TEXTURE_MAG_FILTER, magFilter);
if (Renderer.get().canTextureMirrorClamp()) {
Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_S, SGL.GL_MIRROR_CLAMP_TO_EDGE_EXT);
Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_T, SGL.GL_MIRROR_CLAMP_TO_EDGE_EXT);
} else {
Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_S, SGL.GL_CLAMP);
Renderer.get().glTexParameteri(SGL.GL_TEXTURE_2D, SGL.GL_TEXTURE_WRAP_T, SGL.GL_CLAMP);
}
}
Renderer.get().glTexImage2D(target,
0,
dstPixelFormat,
texture.getTextureWidth(),
texture.getTextureHeight(),
0,
srcPixelFormat,
SGL.GL_UNSIGNED_BYTE,
textureBuffer);
return texture;
}
/**
* Implement of transform copy area for 1.4
*
* @param image The image to copy
* @param x The x position to copy to
* @param y The y position to copy to
* @param width The width of the image
* @param height The height of the image
* @param dx The transform on the x axis
* @param dy The transform on the y axis
*/
private static void copyArea(BufferedImage image, int x, int y, int width, int height, int dx, int dy) {
Graphics2D g = (Graphics2D) image.getGraphics();
g.drawImage(image.getSubimage(x, y, width, height),x+dx,y+dy,null);
}
}