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Terrarum/REFERENCING.md
2021-02-10 17:48:01 +09:00

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Range Description
0..65535 Tiles (65536 possible)
65536..131071 Walls (65536 possible)
131072..135167 Wires (4096 possible)
135168..0x0F_FFFF Items (static) (1M possible)
0x10_0000..0x0FFF_FFFF Items (dynamic*) (267M possible)
0x1000_0000..0x7FFF_FFFF Actors (1879M possible)
-2..-1048576 Virtual Tiles
-2147483648..-1048577 (all negative numbers) Faction (2147M possible)
  • dynamic items have own properties that will persist through savegame.

Actors range in-depth

Range Description
0x1000_0000..0x1FFF_FFFF Rendered behind (e.g. tapestries)
0x2000_0000..0x4FFF_FFFF Regular actors (e.g. almost all of them)
0x5000_0000..0x5FFF_FFFF Special (e.g. weapon swung, bullets, dropped item, particles)
0x6000_0000..0x6FFF_FFFF Rendered front (e.g. fake tile)
0x7000_0000..0x7FFF_FFFF Rendered as screen overlay, not affected by light nor environment overlays

Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors

Prefix-ID Referencing

Every blocks and items have Prefix-ID Referencing scheme, which is defined as follows:

<prefix>@<modname>:<integer-id>

where prefix is predefined (see below), integer-id is arbitrarily chosen.

Prefixes

Name Description
wall Wall
wire Wire
item Item (Static)

Note: BlockCodex and ItemCodex will not store prefix part of the ID, as blocks and walls are identical in properties

Predefined Modname

Name Description
dyn Dynamic Item
actor Actor As an Item
virt Virtual Tile Number