Files
Terrarum/src/net/torvald/terrarum/SplashScreen.kt
2026-04-06 11:11:36 +09:00

155 lines
6.3 KiB
Kotlin

package net.torvald.terrarum
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemHorzSlider
import kotlin.math.max
/**
* Draws the cold-boot splash screen: backdrop, logo, loading bar, subtitle, and health messages.
* Consolidated from App.drawSplash() so all splash rendering lives here.
*
* Progress is time-based: p = t / (t + HALF_TIME_MS), snapping to 1.0 when
* [loadingComplete] is set to true by App right before transitioning to the title screen.
*
* Created by minjaesong on 2026-04-06.
*/
object SplashScreen {
/** Set to true by App when loading completes, to snap the bar to 100%. */
@JvmField @Volatile var loadingComplete = false
private const val HALF_TIME_MS = 1500L // progress = t / (t + HALF_TIME_MS)
private val stubParent = object : UICanvas() {
override var width = 0
override var height = 0
override fun updateImpl(delta: Float) {}
override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {}
override fun dispose() {}
}
private var loadingBar: UIItemHorzSlider? = null
private var lastBarWidth = 0
private var startTime = 0L
private val subtitleCol = Color(0.75f, 0.75f, 0.75f, 1f)
@JvmStatic fun render(batch: SpriteBatch, camera: OrthographicCamera) {
App.setCameraPosition(0f, 0f)
val batch = App.logoBatch
val scr = App.scr
val drawWidth = Toolkit.drawWidth
val showHealth = App.getConfigBoolean("showhealthmessageonstartup")
batch.color = Color.WHITE
batch.setBlendFunctionSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA)
val safetyTextLen = if (showHealth) App.fontGame.getWidth(Lang["APP_WARNING_HEALTH_AND_SAFETY", true]) else 0
val logoPosX0 = (drawWidth - App.splashScreenLogo.regionWidth - safetyTextLen) ushr 1
val logoPosY = Math.round(scr.height / 15f)
val textY = logoPosY + App.splashScreenLogo.regionHeight - 16
// backdrop
App.splashBackdrop?.let { backdrop ->
batch.setShader(null)
batch.inUse {
val size = max(scr.width, scr.height).toFloat()
val x = if (scr.width > scr.height) 0f else (scr.width - size) / 2f
val y = if (scr.width > scr.height) (scr.height - size) / 2f else 0f
batch.draw(backdrop, x, y, size, size)
}
}
val logoPosX = logoPosX0
// logo reflection
batch.setShader(App.shaderReflect)
batch.color = Color.WHITE
batch.inUse {
if (showHealth) {
batch.draw(App.splashScreenLogo, logoPosX.toFloat(), (logoPosY + App.splashScreenLogo.regionHeight).toFloat())
} else {
batch.draw(App.splashScreenLogo,
(drawWidth - App.splashScreenLogo.regionWidth) / 2f,
(scr.height - App.splashScreenLogo.regionHeight * 2) / 2f + App.splashScreenLogo.regionHeight)
}
}
// logo
batch.setShader(null)
batch.inUse {
if (showHealth) {
batch.draw(App.splashScreenLogo, logoPosX.toFloat(), logoPosY.toFloat())
} else {
batch.draw(App.splashScreenLogo,
(drawWidth - App.splashScreenLogo.regionWidth) / 2f,
(scr.height - App.splashScreenLogo.regionHeight * 2) / 2f)
}
}
// loading bar+subtitle
if (startTime == 0L) startTime = System.currentTimeMillis()
val elapsed = System.currentTimeMillis() - startTime
val progress = if (loadingComplete) 1f
else elapsed.toFloat() / (elapsed + HALF_TIME_MS).toFloat()
val barWidth = (Toolkit.drawWidth * 0.4f).toInt().coerceAtLeast(200)
val barX = (Toolkit.drawWidth - barWidth) / 2
val barY = App.scr.height - App.scr.tvSafeGraphicsHeight - 24
if (loadingBar == null || lastBarWidth != barWidth) {
lastBarWidth = barWidth
loadingBar = UIItemHorzSlider(stubParent, barX, barY, 0.0, 0.0, 1.0, barWidth).also {
it.suppressHaptic = true
it.isEnabled = false
}
}
val bar = loadingBar ?: return
bar.posX = barX
bar.posY = barY
bar.handleWidth = (progress * barWidth).toInt().coerceIn(12, barWidth)
val subtitle = "Reticulating Splines..."
val subtitleW = App.fontGame.getWidth(subtitle)
val subtitleX = (Toolkit.drawWidth - subtitleW) / 2f
val subtitleY = (barY - 32).toFloat()
batch.inUse {
batch.color = subtitleCol
App.fontGame.draw(batch, subtitle, subtitleX, subtitleY)
batch.color = Color.WHITE
bar.render(0f, batch, camera)
}
// health messages
if (showHealth) {
batch.setShader(null)
batch.inUse {
batch.color = App.splashTextCol
App.fontGame.draw(batch, Lang["APP_WARNING_HEALTH_AND_SAFETY", true],
(logoPosX + App.splashScreenLogo.regionWidth).toFloat(), textY.toFloat())
val tex1 = CommonResourcePool.getAsTexture("title_health1")
val tex2 = CommonResourcePool.getAsTexture("title_health2")
val virtualHeight = scr.height - logoPosY - App.splashScreenLogo.regionHeight / 4
val virtualHeightOffset = scr.height - virtualHeight
batch.drawFlipped(tex1, ((drawWidth - tex1.width) ushr 1).toFloat(), (virtualHeightOffset + (virtualHeight ushr 1) - 16).toFloat(), tex1.width.toFloat(), (-tex1.height).toFloat())
batch.drawFlipped(tex2, ((drawWidth - tex2.width) ushr 1).toFloat(), (virtualHeightOffset + (virtualHeight ushr 1) + 16 + tex2.height).toFloat(), tex2.width.toFloat(), (-tex2.height).toFloat())
}
}
App.batch.setBlendFunctionSeparate(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA)
}
}