mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
137 lines
5.0 KiB
Kotlin
137 lines
5.0 KiB
Kotlin
package net.torvald.terrarum.modulebasegame
|
|
|
|
import net.torvald.terrarum.*
|
|
import net.torvald.terrarum.App.IS_DEVELOPMENT_BUILD
|
|
import net.torvald.terrarum.App.printdbg
|
|
import net.torvald.terrarum.blockproperties.BlockProp
|
|
import net.torvald.terrarum.blockproperties.OreProp
|
|
import net.torvald.terrarum.gameactors.ActorWithBody
|
|
import net.torvald.terrarum.gameitems.GameItem
|
|
import net.torvald.terrarum.itemproperties.CraftingCodex
|
|
import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
|
|
import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
|
|
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
|
|
|
|
/**
|
|
* The entry point for the module "Basegame"
|
|
*
|
|
* Created by minjaesong on 2018-06-21.
|
|
*/
|
|
class EntryPoint : ModuleEntryPoint() {
|
|
|
|
private val moduleName = "basegame"
|
|
|
|
override fun getTitleScreen(batch: FlippingSpriteBatch): IngameInstance? {
|
|
return TitleScreen(batch)
|
|
}
|
|
|
|
override fun invoke() {
|
|
|
|
printdbg(this, "Hello, world!")
|
|
|
|
// load common resources to the AssetsManager
|
|
CommonResourcePool.addToLoadingList("$moduleName.items") {
|
|
ItemSheet(ModMgr.getGdxFile(moduleName, "items/items.tga"))
|
|
}
|
|
CommonResourcePool.loadAll()
|
|
|
|
|
|
// the order of invocation is important! Material should be the first as blocks and items are depend on it.
|
|
ModMgr.GameMaterialLoader.invoke(moduleName)
|
|
ModMgr.GameItemLoader.invoke(moduleName)
|
|
ModMgr.GameBlockLoader.invoke(moduleName)
|
|
ModMgr.GameOreLoader.invoke(moduleName)
|
|
ModMgr.GameLanguageLoader.invoke(moduleName)
|
|
ModMgr.GameCraftingRecipeLoader.invoke(moduleName)
|
|
|
|
if (App.IS_DEVELOPMENT_BUILD) {
|
|
println("[EntryPoint] Crafting Recipes: ")
|
|
CraftingRecipeCodex.props.forEach { item, recipes ->
|
|
println("[EntryPoint] $item ->")
|
|
recipes.forEach {
|
|
print(" ")
|
|
println(it)
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////
|
|
// load customised item loader //
|
|
/////////////////////////////////
|
|
|
|
printdbg(this, "recording item ID ")
|
|
|
|
// blocks.csvs are loaded by ModMgr beforehand
|
|
// register blocks as items
|
|
for (tile in BlockCodex.getAll()) {
|
|
ItemCodex[tile.id] = makeNewItemObj(tile, false)
|
|
|
|
if (IS_DEVELOPMENT_BUILD) print(tile.id+" ")
|
|
|
|
if (BlockCodex[tile.id].isWallable) {
|
|
ItemCodex["wall@" + tile.id] = makeNewItemObj(tile, true).also {
|
|
it.tags.add("WALL")
|
|
}
|
|
if (IS_DEVELOPMENT_BUILD) print("wall@" + tile.id + " ")
|
|
}
|
|
}
|
|
|
|
// crafting recipes: tile -> 2x wall
|
|
BlockCodex.getAll().filter { it.isWallable && it.isSolid && !it.isActorBlock }.forEach { tile ->
|
|
CraftingRecipeCodex.addRecipe(CraftingCodex.CraftingRecipe(
|
|
"",
|
|
arrayOf(CraftingCodex.CraftingIngredients(
|
|
tile.id, CraftingCodex.CraftingItemKeyMode.VERBATIM, 1
|
|
)),
|
|
2,
|
|
"wall@"+tile.id,
|
|
moduleName
|
|
))
|
|
}
|
|
|
|
println("\n[Basegame.EntryPoint] Welcome back!")
|
|
}
|
|
|
|
private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
|
|
if (isWall) "wall@"+tile.id else tile.id
|
|
) {
|
|
override var baseMass: Double = tile.density / 100.0
|
|
override var baseToolSize: Double? = null
|
|
override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
|
|
override var isDynamic = false
|
|
override val materialId = tile.material
|
|
override var equipPosition = EquipPosition.HAND_GRIP
|
|
// override val itemImage: TextureRegion
|
|
// get() {
|
|
// val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(originalID)
|
|
// val bucket = if (isWall) BlocksDrawer.tileItemWall else BlocksDrawer.tileItemTerrain
|
|
// return bucket.get(
|
|
// itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X,
|
|
// itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X
|
|
// )
|
|
// }
|
|
|
|
init {
|
|
tags.addAll(tile.tags)
|
|
originalName =
|
|
if (isWall && tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE>>=BLOCK_WALL_NAME_TEMPLATE"
|
|
else if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE"
|
|
else if (tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE"
|
|
else tile.nameKey
|
|
}
|
|
|
|
|
|
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
|
|
return BlockBase.blockStartPrimaryUse(actor, this, dynamicID, delta)
|
|
}
|
|
|
|
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
|
|
BlockBase.blockEffectWhenEquipped(actor, delta)
|
|
}
|
|
}
|
|
|
|
|
|
override fun dispose() {
|
|
WatchFont.dispose()
|
|
}
|
|
} |