Files
Terrarum/src/net/torvald/terrarum/modulebasegame/EntryPoint.kt
2023-10-14 02:26:13 +09:00

137 lines
5.0 KiB
Kotlin

package net.torvald.terrarum.modulebasegame
import net.torvald.terrarum.*
import net.torvald.terrarum.App.IS_DEVELOPMENT_BUILD
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.blockproperties.BlockProp
import net.torvald.terrarum.blockproperties.OreProp
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.itemproperties.CraftingCodex
import net.torvald.terrarum.modulebasegame.gameitems.BlockBase
import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* The entry point for the module "Basegame"
*
* Created by minjaesong on 2018-06-21.
*/
class EntryPoint : ModuleEntryPoint() {
private val moduleName = "basegame"
override fun getTitleScreen(batch: FlippingSpriteBatch): IngameInstance? {
return TitleScreen(batch)
}
override fun invoke() {
printdbg(this, "Hello, world!")
// load common resources to the AssetsManager
CommonResourcePool.addToLoadingList("$moduleName.items") {
ItemSheet(ModMgr.getGdxFile(moduleName, "items/items.tga"))
}
CommonResourcePool.loadAll()
// the order of invocation is important! Material should be the first as blocks and items are depend on it.
ModMgr.GameMaterialLoader.invoke(moduleName)
ModMgr.GameItemLoader.invoke(moduleName)
ModMgr.GameBlockLoader.invoke(moduleName)
ModMgr.GameOreLoader.invoke(moduleName)
ModMgr.GameLanguageLoader.invoke(moduleName)
ModMgr.GameCraftingRecipeLoader.invoke(moduleName)
if (App.IS_DEVELOPMENT_BUILD) {
println("[EntryPoint] Crafting Recipes: ")
CraftingRecipeCodex.props.forEach { item, recipes ->
println("[EntryPoint] $item ->")
recipes.forEach {
print(" ")
println(it)
}
}
}
/////////////////////////////////
// load customised item loader //
/////////////////////////////////
printdbg(this, "recording item ID ")
// blocks.csvs are loaded by ModMgr beforehand
// register blocks as items
for (tile in BlockCodex.getAll()) {
ItemCodex[tile.id] = makeNewItemObj(tile, false)
if (IS_DEVELOPMENT_BUILD) print(tile.id+" ")
if (BlockCodex[tile.id].isWallable) {
ItemCodex["wall@" + tile.id] = makeNewItemObj(tile, true).also {
it.tags.add("WALL")
}
if (IS_DEVELOPMENT_BUILD) print("wall@" + tile.id + " ")
}
}
// crafting recipes: tile -> 2x wall
BlockCodex.getAll().filter { it.isWallable && it.isSolid && !it.isActorBlock }.forEach { tile ->
CraftingRecipeCodex.addRecipe(CraftingCodex.CraftingRecipe(
"",
arrayOf(CraftingCodex.CraftingIngredients(
tile.id, CraftingCodex.CraftingItemKeyMode.VERBATIM, 1
)),
2,
"wall@"+tile.id,
moduleName
))
}
println("\n[Basegame.EntryPoint] Welcome back!")
}
private fun makeNewItemObj(tile: BlockProp, isWall: Boolean) = object : GameItem(
if (isWall) "wall@"+tile.id else tile.id
) {
override var baseMass: Double = tile.density / 100.0
override var baseToolSize: Double? = null
override var inventoryCategory = if (isWall) Category.WALL else Category.BLOCK
override var isDynamic = false
override val materialId = tile.material
override var equipPosition = EquipPosition.HAND_GRIP
// override val itemImage: TextureRegion
// get() {
// val itemSheetNumber = App.tileMaker.tileIDtoItemSheetNumber(originalID)
// val bucket = if (isWall) BlocksDrawer.tileItemWall else BlocksDrawer.tileItemTerrain
// return bucket.get(
// itemSheetNumber % App.tileMaker.ITEM_ATLAS_TILES_X,
// itemSheetNumber / App.tileMaker.ITEM_ATLAS_TILES_X
// )
// }
init {
tags.addAll(tile.tags)
originalName =
if (isWall && tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE>>=BLOCK_WALL_NAME_TEMPLATE"
else if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE"
else if (tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE"
else tile.nameKey
}
override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
return BlockBase.blockStartPrimaryUse(actor, this, dynamicID, delta)
}
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
BlockBase.blockEffectWhenEquipped(actor, delta)
}
}
override fun dispose() {
WatchFont.dispose()
}
}